Rune's Mage Documents This document SHOULD help you create mage spellbooks and a little on how mage spells and skills work. ************************************************************************ ************************************************************************ CHAPTER 1---------------------------------------------------------Basics ************************************************************************ ************************************************************************ This chapter is the basics on the How-to's of mageing. Spells: Polymorph: allows you to transform into certain animals [c 'poly' <type of animal>] Find Familiar: allows you to create a certain animal and command it around. [c 'find familiar' <type of animal>] Major Creation: allows you to create books, pages, pens, and runes. [c 'maj' book] [c 'maj' page] [c 'maj' pen] [c 'maj' rune <type of rune>] Insert Page: cast to insert a page into a book. [c 'ins' <page> <book>] Remove Page: cast to remove the page that your turned to in your book. [c 'remove page' <book>] Copy: use to copy a rune to a page, all pages must have a rune copied to it. [c 'copy' <rune> <page>] Wizpowers: Fcommand ( [ ): use this to command your familiar. [ [ <familiar> <command>] Chant: mages dont cast spells, they chant from their books [chant <book> <target>] Unpolymorph: type to turn yourself back into a mage after casting polymorph Tips: All pages must have a rune copied to it, the 'rune of mastery' for most spells. There must be a period ( . ) after every message line. For create object or mob spells, be sure to spell everything perfect or it won't work. ************************************************************************ ************************************************************************ CHAPTER 2-----------------------------------------------Damage Spells ************************************************************************ ************************************************************************ Global: c 'maj' page c 'maj' rune mastery (if you already have one, don't cast this) c 'copy' mastery page write page title <title> (ex. Deathray) write page line start.damage.spell write page line victim.target write page line global.target write page line min.damage: <minimum damage> (ex. 100) write page line max.damage: <maximum damage> (ex. 500) write page line message.1: <name of spell.> (ex. Deathray.) write page line message.2: <message to caster.> (ex. You send a giant Deathray at $N.) write page line message.3: <message to everyone else in the room> (ex. Chunk sends a Deathray at $N.) write page line next.page write page line end.spell Congradulations, just write about four of that spell then skip the next.page line, and insert into a book, your first spellbook! Local: Same as global spells, just drop the global.target line. (spell will only work in the room you're in) Area Affect: Same as global, just drop the victim.target and the global.target. add in: write page line area.affect write page line no.players (won't touch any human player), or not.caster (will hurt anyone or thing in the room your in, but not the caster) ************************************************************************ ************************************************************************ CHAPTER 3--------------------------------------Teleport and Summon ************************************************************************ ************************************************************************ Teleport Mob or Player: start.action.spell victim.target global.target move message.1: You vanish in a puff of smoke. message.2: $n vanishes in a puff of smoke. message.3: $n appears in a puff of smoke. end.spell Teleport Object: Same as teleport mob or player, just substitute victim.target for object.target. Summon Mob or Player: start.action.spell victim.target global.target move reversed message.1: You vanish in a puff of smoke. message.2: $N vanishes in a puff of smoke. message.3: $N appears in a puff of smoke. end.spell Summon Object: Same as summon mob or player, just substitute victim.target for object.target. ************************************************************************ ************************************************************************ CHAPTER 4---------------------------Trains, Heals, and Boost Spells ************************************************************************ ************************************************************************ Train: This will lower a players hit, mana, and movement for training purposes. Train: start.affect.spell victim.target global.target apply: hp apply: mana apply: move bonus: 100 reversed duration: 5 message.1: Train. message.2: Train. message.3: Train. end.spell Super-Train: Same as Train, just substitute bonus: 100 for bonus: 500. Boost: start.affect.spell victim.target global.target apply: hp apply: mana apply: move apply: hit apply: dam apply: ac bonus: 100 duration: 50 message.1: Boost. message.2: Boost. message.3: Boost. end.spell Super-Boost: Same as Boost, just substitute bonus: 100 for bonus: 500. Heal: start.damage.spell victim.target global.target min.damage: 100 max.damage: 100 reversed message.1: Heal. message.2: Heal. message.3: Heal. end.spell Tip: You can put color in your messages :-) ************************************************************************ ************************************************************************ CHAPTER 5--------------------------------------------------Misc. Spells ************************************************************************ ************************************************************************ Still: start.affect.spell victim.target affect: curse affect: web affect: blind apply: hit apply: dam bonus: 100 reversed duration: 10 message.1: you 'still' $N message.2: you feel weaker message.3: $n stills $N end.spell Sight: start.affect.spell victim.target global.target affect: detect.invis affect: detect.hidden affect: detect.evil affect: infravision affect: shadowsight duration: 100 message.1: Sight. message.2: Sight. message.3: Sight. end.spell Create: start.action.spell object.target object: a Cybertronic Defense Band message.1: A gift appears. message.2: A gift appears. message.3: A gift appears. end.spell ************************************************************************ ************************************************************************ CHAPTER 6---------------------------------------------------Commands ************************************************************************ ************************************************************************ start.damage.spell = damage spell start.affect.spell = affect spell start.action.spell = action spell area.affect = affects the whole room victim.target = target is a player or mob object.target = target is an object global.target = target can be anywhere except a safe room not.caster = spell does not affect the caster no.players = spell does not affect any players second.victim = second parameter is another victim second.object = second parameter is another object move = spell moves something reversed = spell has reverse affect min.damage: <num> = minimum damage spell does max.damage: <num> = maximum damage spell does mob: <short desc.> = short description of mob being created object: <short desc.> = short description of object being created apply: <str/ dex/ wis/ int/ con/ hit/ dam/ ac/ hp/ mana/ move/ save> affect: <blind/ invis/ detect.invis/ detect.magic/ detect.hidden/ detect.evil/ shadowplane/ sanct/ faerie.fire/ infravision/ curse/ fly/ passdoor/ shadowsight/ web/ contraception> bonus: <num> = how great the apply text works duration: <num> = how long the spell lasts message.1: <text> message.2: <text> message.3: <text> spell.first = performs the next page before the spell next.page = the spell on the next page is automatically cast after end.spell = the spell ends ************************************************************************ ************************************************************************ CHAPTER 7------------------------------------------Message Meanings ************************************************************************ ************************************************************************ Damage Spells: message.1: damage type. (ex. fireball, lightning bolt, etc. ) message.2: message to caster. message.3: message to everyone else in the room. Affect Spells: message.1: message to caster. message.2: message to victim. message.3: message to everyone else. Action Spells: message.1: message to caster. message.2: message to others. message.3: message to others at destination. (for move spells) $n = your name $N = their name $e = he or she $s = his or her $m = him or her ************************************************************************ ************************************************************************ CHAPTER 8---------------------------------------------------Rune Spells ************************************************************************ ************************************************************************ *--------------------------------------------------------* | Rune | Glyph | Sigil | *--------------------------------------------------------* EARTH DESTRUCTION AREA AIR DESTRUCTION AREA MIND CONTROL TARGETING WATER PROTECTION SELF SPIRIT TRANSPORTATION SELF SPIRIT PROTECTION OBJECT LIGHT CREATION AREA DARK ENHANCEMENT TARGETING MIND ENHANCEMENT TARGETING SPIRIT ENHANCEMENT TARGETING LIFE SUMMONING AREA FIRE DESTRUCTION TARGETING LIFE ENHANCEMENT TARGETING DEATH SUMMONING AREA MIND INFORMATION OBJECT MIND INFORMATION OBJECT ---------------------------------------------------------- These are the combos for rune spells. Guess and test.