ds3.0/bin/
ds3.0/extra/
ds3.0/extra/crat/
ds3.0/extra/creremote/
ds3.0/extra/mingw/
ds3.0/extra/wolfpaw/
ds3.0/fluffos-2.18-ds07/
ds3.0/fluffos-2.18-ds07/Win32/
ds3.0/fluffos-2.18-ds07/compat/
ds3.0/fluffos-2.18-ds07/compat/simuls/
ds3.0/fluffos-2.18-ds07/testsuite/
ds3.0/fluffos-2.18-ds07/testsuite/clone/
ds3.0/fluffos-2.18-ds07/testsuite/command/
ds3.0/fluffos-2.18-ds07/testsuite/data/
ds3.0/fluffos-2.18-ds07/testsuite/etc/
ds3.0/fluffos-2.18-ds07/testsuite/include/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/master/
ds3.0/fluffos-2.18-ds07/testsuite/log/
ds3.0/fluffos-2.18-ds07/testsuite/single/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/compiler/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/efuns/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/operators/
ds3.0/fluffos-2.18-ds07/testsuite/u/
ds3.0/fluffos-2.18-ds07/tmp/
ds3.0/lib/cmds/admins/
ds3.0/lib/cmds/common/
ds3.0/lib/cmds/creators/include/
ds3.0/lib/daemon/services/
ds3.0/lib/daemon/tmp/
ds3.0/lib/doc/
ds3.0/lib/doc/bguide/
ds3.0/lib/doc/efun/all/
ds3.0/lib/doc/efun/arrays/
ds3.0/lib/doc/efun/buffers/
ds3.0/lib/doc/efun/compile/
ds3.0/lib/doc/efun/floats/
ds3.0/lib/doc/efun/functions/
ds3.0/lib/doc/efun/mixed/
ds3.0/lib/doc/efun/numbers/
ds3.0/lib/doc/efun/parsing/
ds3.0/lib/doc/help/classes/
ds3.0/lib/doc/help/races/
ds3.0/lib/doc/lfun/
ds3.0/lib/doc/lfun/all/
ds3.0/lib/doc/lfun/lib/abilities/
ds3.0/lib/doc/lfun/lib/armor/
ds3.0/lib/doc/lfun/lib/bank/
ds3.0/lib/doc/lfun/lib/bot/
ds3.0/lib/doc/lfun/lib/clay/
ds3.0/lib/doc/lfun/lib/clean/
ds3.0/lib/doc/lfun/lib/clerk/
ds3.0/lib/doc/lfun/lib/client/
ds3.0/lib/doc/lfun/lib/combat/
ds3.0/lib/doc/lfun/lib/connect/
ds3.0/lib/doc/lfun/lib/container/
ds3.0/lib/doc/lfun/lib/corpse/
ds3.0/lib/doc/lfun/lib/creator/
ds3.0/lib/doc/lfun/lib/daemon/
ds3.0/lib/doc/lfun/lib/damage/
ds3.0/lib/doc/lfun/lib/deterioration/
ds3.0/lib/doc/lfun/lib/donate/
ds3.0/lib/doc/lfun/lib/door/
ds3.0/lib/doc/lfun/lib/equip/
ds3.0/lib/doc/lfun/lib/file/
ds3.0/lib/doc/lfun/lib/fish/
ds3.0/lib/doc/lfun/lib/fishing/
ds3.0/lib/doc/lfun/lib/flashlight/
ds3.0/lib/doc/lfun/lib/follow/
ds3.0/lib/doc/lfun/lib/ftp_client/
ds3.0/lib/doc/lfun/lib/ftp_data_connection/
ds3.0/lib/doc/lfun/lib/fuel/
ds3.0/lib/doc/lfun/lib/furnace/
ds3.0/lib/doc/lfun/lib/genetics/
ds3.0/lib/doc/lfun/lib/holder/
ds3.0/lib/doc/lfun/lib/id/
ds3.0/lib/doc/lfun/lib/interactive/
ds3.0/lib/doc/lfun/lib/lamp/
ds3.0/lib/doc/lfun/lib/leader/
ds3.0/lib/doc/lfun/lib/light/
ds3.0/lib/doc/lfun/lib/limb/
ds3.0/lib/doc/lfun/lib/living/
ds3.0/lib/doc/lfun/lib/load/
ds3.0/lib/doc/lfun/lib/look/
ds3.0/lib/doc/lfun/lib/manipulate/
ds3.0/lib/doc/lfun/lib/meal/
ds3.0/lib/doc/lfun/lib/messages/
ds3.0/lib/doc/lfun/lib/player/
ds3.0/lib/doc/lfun/lib/poison/
ds3.0/lib/doc/lfun/lib/position/
ds3.0/lib/doc/lfun/lib/post_office/
ds3.0/lib/doc/lfun/lib/potion/
ds3.0/lib/doc/lfun/lib/room/
ds3.0/lib/doc/lfun/lib/server/
ds3.0/lib/doc/lfun/lib/spell/
ds3.0/lib/doc/lfun/lib/torch/
ds3.0/lib/doc/lfun/lib/vendor/
ds3.0/lib/doc/lfun/lib/virt_sky/
ds3.0/lib/doc/lfun/lib/weapon/
ds3.0/lib/doc/lfun/lib/worn_storage/
ds3.0/lib/doc/lpc/constructs/
ds3.0/lib/doc/lpc/etc/
ds3.0/lib/doc/lpc/intermediate/
ds3.0/lib/doc/lpc/types/
ds3.0/lib/doc/misc/
ds3.0/lib/doc/old/
ds3.0/lib/doc/phints/
ds3.0/lib/domains/
ds3.0/lib/domains/Praxis/adm/
ds3.0/lib/domains/Praxis/attic/
ds3.0/lib/domains/Praxis/cemetery/mon/
ds3.0/lib/domains/Praxis/data/
ds3.0/lib/domains/Praxis/death/
ds3.0/lib/domains/Praxis/mountains/
ds3.0/lib/domains/Praxis/obj/armour/
ds3.0/lib/domains/Praxis/obj/magic/
ds3.0/lib/domains/Praxis/obj/weapon/
ds3.0/lib/domains/Praxis/orc_valley/
ds3.0/lib/domains/Ylsrim/
ds3.0/lib/domains/Ylsrim/adm/
ds3.0/lib/domains/Ylsrim/armor/
ds3.0/lib/domains/Ylsrim/broken/
ds3.0/lib/domains/Ylsrim/fish/
ds3.0/lib/domains/Ylsrim/meal/
ds3.0/lib/domains/Ylsrim/npc/
ds3.0/lib/domains/Ylsrim/obj/
ds3.0/lib/domains/Ylsrim/virtual/
ds3.0/lib/domains/Ylsrim/weapon/
ds3.0/lib/domains/campus/adm/
ds3.0/lib/domains/campus/chamber/
ds3.0/lib/domains/campus/etc/
ds3.0/lib/domains/campus/meals/
ds3.0/lib/domains/campus/txt/ai/charles/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds3.0/lib/domains/campus/txt/ai/charly/
ds3.0/lib/domains/campus/txt/ai/charly/bak/
ds3.0/lib/domains/campus/txt/jenny/
ds3.0/lib/domains/cave/doors/
ds3.0/lib/domains/cave/etc/
ds3.0/lib/domains/cave/meals/
ds3.0/lib/domains/cave/weap/
ds3.0/lib/domains/default/chamber/
ds3.0/lib/domains/default/creator/
ds3.0/lib/domains/default/doors/
ds3.0/lib/domains/default/etc/
ds3.0/lib/domains/default/vehicle/
ds3.0/lib/domains/default/virtual/
ds3.0/lib/domains/town/save/
ds3.0/lib/domains/town/txt/shame/
ds3.0/lib/domains/town/virtual/
ds3.0/lib/domains/town/virtual/bottom/
ds3.0/lib/domains/town/virtual/space/
ds3.0/lib/estates/
ds3.0/lib/ftp/
ds3.0/lib/lib/comp/
ds3.0/lib/lib/daemons/
ds3.0/lib/lib/daemons/include/
ds3.0/lib/lib/lvs/
ds3.0/lib/lib/user/
ds3.0/lib/lib/virtual/
ds3.0/lib/log/
ds3.0/lib/log/adm/
ds3.0/lib/log/archive/
ds3.0/lib/log/chan/
ds3.0/lib/log/errors/
ds3.0/lib/log/law/adm/
ds3.0/lib/log/law/email/
ds3.0/lib/log/law/names/
ds3.0/lib/log/law/sites-misc/
ds3.0/lib/log/law/sites-register/
ds3.0/lib/log/law/sites-tempban/
ds3.0/lib/log/law/sites-watch/
ds3.0/lib/log/open/
ds3.0/lib/log/reports/
ds3.0/lib/log/router/
ds3.0/lib/log/secure/
ds3.0/lib/log/watch/
ds3.0/lib/obj/book_source/
ds3.0/lib/obj/include/
ds3.0/lib/powers/prayers/
ds3.0/lib/powers/spells/
ds3.0/lib/realms/template/
ds3.0/lib/realms/template/adm/
ds3.0/lib/realms/template/area/
ds3.0/lib/realms/template/area/armor/
ds3.0/lib/realms/template/area/npc/
ds3.0/lib/realms/template/area/obj/
ds3.0/lib/realms/template/area/room/
ds3.0/lib/realms/template/area/weap/
ds3.0/lib/realms/template/bak/
ds3.0/lib/realms/template/cmds/
ds3.0/lib/save/kills/o/
ds3.0/lib/secure/cfg/classes/
ds3.0/lib/secure/cmds/builders/
ds3.0/lib/secure/cmds/creators/include/
ds3.0/lib/secure/cmds/players/
ds3.0/lib/secure/cmds/players/include/
ds3.0/lib/secure/daemon/imc2server/
ds3.0/lib/secure/daemon/include/
ds3.0/lib/secure/lib/
ds3.0/lib/secure/lib/include/
ds3.0/lib/secure/lib/net/include/
ds3.0/lib/secure/lib/std/
ds3.0/lib/secure/log/adm/
ds3.0/lib/secure/log/bak/
ds3.0/lib/secure/log/intermud/
ds3.0/lib/secure/log/network/
ds3.0/lib/secure/modules/
ds3.0/lib/secure/npc/
ds3.0/lib/secure/obj/include/
ds3.0/lib/secure/room/
ds3.0/lib/secure/save/
ds3.0/lib/secure/save/backup/
ds3.0/lib/secure/save/boards/
ds3.0/lib/secure/save/players/g/
ds3.0/lib/secure/tmp/
ds3.0/lib/secure/upgrades/files/
ds3.0/lib/secure/verbs/creators/
ds3.0/lib/std/board/
ds3.0/lib/std/lib/
ds3.0/lib/verbs/admins/include/
ds3.0/lib/verbs/builders/
ds3.0/lib/verbs/common/
ds3.0/lib/verbs/common/include/
ds3.0/lib/verbs/creators/
ds3.0/lib/verbs/creators/include/
ds3.0/lib/verbs/rooms/
ds3.0/lib/verbs/rooms/include/
ds3.0/lib/www/client/
ds3.0/lib/www/errors/
ds3.0/lib/www/images/
ds3.0/win32/
#include "std.h"
#include "call_out.h"
#include "backend.h"
#include "comm.h"
#include "port.h"
#include "eoperators.h"
#include "sprintf.h"
#include "eval.h"

#define DBG(x) debug(call_out, x)

/*
 * This file implements delayed calls of functions.
 * Static functions can not be called this way.
 *
 * Allocate the structures several in one chunk, to get rid of malloc
 * overhead.
 */

#define CHUNK_SIZE  20

typedef struct pending_call_s {
    int delta;
    union string_or_func function;
    object_t *ob;
    array_t *vs;
    struct pending_call_s *next;
#ifdef THIS_PLAYER_IN_CALL_OUT
    object_t *command_giver;
#endif
#ifdef CALLOUT_HANDLES
    int handle;
#endif
} pending_call_t;

static pending_call_t *call_list[CALLOUT_CYCLE_SIZE];
static pending_call_t *call_list_free;
static int num_call;
#ifdef CALLOUT_HANDLES
static int unique = 0;
#endif

static void free_call (pending_call_t *);
static void free_called_call (pending_call_t *);
void remove_all_call_out (object_t *);

/*
 * Free a call out structure.
 */
static void free_called_call (pending_call_t * cop)
{
    cop->next = call_list_free;
    if (cop->ob) {
        free_string(cop->function.s);
        free_object(&cop->ob, "free_call");
    } else {
        free_funp(cop->function.f);
    }
    cop->function.s = 0;
#ifdef THIS_PLAYER_IN_CALL_OUT
    if (cop->command_giver){
        free_object(&cop->command_giver, "free_call");
        cop->command_giver = 0;
    }
#endif
    cop->ob = 0;
    call_list_free = cop;
}

INLINE_STATIC void free_call (pending_call_t * cop)
{
    if (cop->vs)
        free_array(cop->vs);
    free_called_call(cop);
}

/*
 * Setup a new call out.
 */
#ifdef CALLOUT_HANDLES
int
#else
void
#endif
new_call_out (object_t * ob, svalue_t * fun, int delay,
        int num_args, svalue_t * arg)
{
    pending_call_t *cop, **copp;
    int tm;

    if (delay < 0)
        delay = 0;

    DBG(("new_call_out: /%s delay %i", ob->obname, delay));

    if (!call_list_free) {
        int i;

        call_list_free = CALLOCATE(CHUNK_SIZE, pending_call_t,
                TAG_CALL_OUT, "new_call_out: call_list_free");
        for (i = 0; i < CHUNK_SIZE - 1; i++)
            call_list_free[i].next = &call_list_free[i + 1];
        call_list_free[CHUNK_SIZE - 1].next = 0;
        num_call += CHUNK_SIZE;
    }
    cop = call_list_free;
    call_list_free = call_list_free->next;

    if (fun->type == T_STRING) {
        DBG(("  function: %s", fun->u.string));
        cop->function.s = make_shared_string(fun->u.string);
        cop->ob = ob;
        add_ref(ob, "call_out");
    } else {
        DBG(("  function: <function>"));
        cop->function.f = fun->u.fp;
        fun->u.fp->hdr.ref++;
        cop->ob = 0;
    }
#ifdef THIS_PLAYER_IN_CALL_OUT
    cop->command_giver = command_giver; /* save current user context */
    if (command_giver)
        add_ref(command_giver, "new_call_out"); /* Bump its ref */
#endif
    if (num_args > 0) {
        cop->vs = allocate_empty_array(num_args);
        memcpy(cop->vs->item, arg, sizeof(svalue_t) * num_args);
    } else
        cop->vs = 0;

    /* Find out which slot this one fits in */
    tm = (delay + current_time) & (CALLOUT_CYCLE_SIZE - 1);
    /* number of cycles */
    delay = delay / CALLOUT_CYCLE_SIZE;

    DBG(("Current time: %i  Executes at: %i  Slot: %i  Delay: %i",
                current_time, current_time + delay, tm, delay));

    for (copp = &call_list[tm]; *copp; copp = &(*copp)->next) {
        if ((*copp)->delta > delay) {
            (*copp)->delta -= delay;
            cop->delta = delay;
            cop->next = *copp;
            *copp = cop;
#ifdef CALLOUT_HANDLES
            tm += CALLOUT_CYCLE_SIZE * ++unique;
            cop->handle = tm;
            return tm;
#else
            return;
#endif
        }
        delay -= (*copp)->delta;
    }
    *copp = cop;
    cop->delta = delay;
    cop->next = 0;
#ifdef CALLOUT_HANDLES
    tm += CALLOUT_CYCLE_SIZE * ++unique;
    cop->handle = tm;
    return tm;
#endif
}

/*
 * See if there are any call outs to be called. Set the 'command_giver'
 * if it is a living object. Check for shadowing objects, which may also
 * be living objects.
 */
void call_out()
{
    int extra, real_time;
    static pending_call_t *cop = 0;
    error_context_t econ;
    VOLATILE int tm;

    current_interactive = 0;

    /* could be still allocated if an error occured during a call_out */
    if (cop) {
        free_called_call(cop);
        cop = 0;
    }

    real_time = get_current_time();
    DBG(("Calling call_outs: current_time: %i real_time: %i difference: %i",
                current_time, real_time, real_time - current_time));

    /* Slowly advance the clock forward towards real_time, doing call_outs
     * as we go.
     */
    save_context(&econ);
    while (1) {

        tm = current_time & (CALLOUT_CYCLE_SIZE - 1);
        DBG(("   slot %i", tm));
        while (call_list[tm] && call_list[tm]->delta == 0) {
            object_t *ob, *new_command_giver;

            /*
             * Move the first call_out out of the chain.
             */
            cop = call_list[tm];
            call_list[tm] = call_list[tm]->next;
            ob = (cop->ob ? cop->ob : cop->function.f->hdr.owner);

            DBG(("      /%s", (ob ? ob->obname : "(null)")));

            if (!ob || (ob->flags & O_DESTRUCTED)) {
                DBG(("         (destructed)"));
                free_call(cop);
                cop = 0;
            } else {
                if (SETJMP(econ.context)) {
                    restore_context(&econ);
                    if (max_eval_error) {
                        debug_message("Maximum evaluation cost reached while trying to process call_outs\n");
                        pop_context(&econ);
                        return;
                    }
                } else {
                    object_t *ob;

                    ob = cop->ob;
#ifndef NO_SHADOWS
                    if (ob)
                        while (ob->shadowing)
                            ob = ob->shadowing;
#endif
                    new_command_giver = 0;
#ifdef THIS_PLAYER_IN_CALL_OUT
                    if (cop->command_giver &&
                            !(cop->command_giver->flags & O_DESTRUCTED)) {
                        new_command_giver = cop->command_giver;
                    } else if (ob && (ob->flags & O_LISTENER)) {
                        new_command_giver = ob;
                    }
                    if (new_command_giver)
                        DBG(("         command_giver: /%s", new_command_giver->obname));
#endif
                    save_command_giver(new_command_giver);
                    /* current object no longer set */

                    if (cop->vs) {
                        array_t *vec = cop->vs;
                        svalue_t *svp = vec->item + vec->size;

                        while (svp-- > vec->item) {
                            if (svp->type == T_OBJECT &&
                                    (svp->u.ob->flags & O_DESTRUCTED)) {
                                free_object(&svp->u.ob, "call_out");
                                *svp = const0u;
                            }
                        }
                        /* cop->vs is ref one */
                        extra = cop->vs->size;
                        transfer_push_some_svalues(cop->vs->item, extra);
                        free_empty_array(cop->vs);
                    } else
                        extra = 0;
                    //reset_eval_cost();
                    set_eval(max_cost);

                    if (cop->ob) {
                        if (cop->function.s[0] == APPLY___INIT_SPECIAL_CHAR)
                            error("Illegal function name\n");

                        (void) apply(cop->function.s, cop->ob, extra,
                                ORIGIN_INTERNAL);
                    } else {
                        (void) call_function_pointer(cop->function.f, extra);
                    }

                    restore_command_giver();
                }
                free_called_call(cop);
                cop = 0;
            }
        }
        /* Ok, no more scheduled call_outs for current_time */
        if (current_time < real_time) {
            /* Time marches onward! */
            if (call_list[tm])
                call_list[tm]->delta--;
            current_time++;
            DBG(("   current_time = %i", current_time));
            if(!(current_time%HEARTBEAT_INTERVAL))
                call_heart_beat();
        } else {
            /* We're done! */
            break;
        }
    }
    DBG(("Done."));
    pop_context(&econ);
}

static int time_left (int slot, int delay) {
    int current_slot = current_time & (CALLOUT_CYCLE_SIZE - 1);
    if (slot >= current_slot) {
        return (slot - current_slot) + delay * CALLOUT_CYCLE_SIZE;
    } else {
        return (slot - current_slot) + (delay + 1) * CALLOUT_CYCLE_SIZE;
    }
}

/*
 * Throw away a call out. First call to this function is discarded.
 * The time left until execution is returned.
 * -1 is returned if no call out pending.
 */
int remove_call_out (object_t * ob, const char * fun)
{
    pending_call_t **copp, *cop;
    int delay;
    int i;

    if (!ob) return -1;

    DBG(("remove_call_out: /%s \"%s\"", ob->obname, fun));

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
        delay = 0;
        for (copp = &call_list[i]; *copp; copp = &(*copp)->next) {
            DBG(("   Slot: %i\n", i));
            delay += (*copp)->delta;
            if ((*copp)->ob == ob && strcmp((*copp)->function.s, fun) == 0) {
                cop = *copp;
                if (cop->next)
                    cop->next->delta += cop->delta;
                *copp = cop->next;
                free_call(cop);
                DBG(("   found."));
                return time_left(i, delay);
            }
        }
    }
    DBG(("   not found."));
    return -1;
}

#ifdef CALLOUT_HANDLES
int remove_call_out_by_handle (int handle)
{
    pending_call_t **copp, *cop;
    int delay = 0;

    DBG(("remove_call_out_by_handle: handle: %i slot: %i",
                handle, handle & (CALLOUT_CYCLE_SIZE - 1)));

    for (copp = &call_list[handle & (CALLOUT_CYCLE_SIZE - 1)]; *copp; copp = &(*copp)->next) {
        delay += (*copp)->delta;
        if ((*copp)->handle == handle) {
            cop = *copp;
            if (cop->next)
                cop->next->delta += cop->delta;
            *copp = cop->next;
            free_call(cop);
            return time_left(handle & (CALLOUT_CYCLE_SIZE - 1), delay);
        }
    }
    return -1;
}

int find_call_out_by_handle (int handle)
{
    pending_call_t *cop;
    int delay = 0;

    DBG(("find_call_out_by_handle: handle: %i slot: %i",
                handle, handle & (CALLOUT_CYCLE_SIZE - 1)));

    for (cop = call_list[handle & (CALLOUT_CYCLE_SIZE - 1)]; cop; cop = cop->next) {
        delay += cop->delta;
        if (cop->handle == handle)
            return time_left(handle & (CALLOUT_CYCLE_SIZE - 1), delay);
    }
    return -1;
}
#endif

int find_call_out (object_t * ob, const char * fun)
{
    pending_call_t *cop;
    int delay;
    int i;

    if (!ob) return -1;

    DBG(("find_call_out: /%s \"%s\"", ob->obname, fun));

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
        delay = 0;
        DBG(("   Slot: %i", i));
        for (cop = call_list[i]; cop; cop = cop->next) {
            delay += cop->delta;
            if (cop->ob == ob && strcmp(cop->function.s, fun) == 0)
                return time_left(i, delay);
        }
    }
    return -1;
}

int print_call_out_usage (outbuffer_t * ob, int verbose)
{
    int i, j;
    pending_call_t *cop;

    for (i = 0, j = 0; j < CALLOUT_CYCLE_SIZE; j++)
        for (cop = call_list[j]; cop; cop = cop->next)
            i++;

    if (verbose == 1) {
        outbuf_add(ob, "Call out information:\n");
        outbuf_add(ob, "---------------------\n");
        outbuf_addv(ob, "Number of allocated call outs: %8d, %8d bytes\n",
                num_call, num_call * sizeof(pending_call_t));
        outbuf_addv(ob, "Current length: %d\n", i);
    } else {
        if (verbose != -1)
            outbuf_addv(ob, "call out:\t\t\t%8d %8d (current length %d)\n", num_call,
                    num_call * sizeof(pending_call_t), i);
    }
    return num_call * sizeof(pending_call_t);
}

#ifdef DEBUGMALLOC_EXTENSIONS
#ifdef DEBUG
void mark_call_outs()
{
    pending_call_t *cop;
    int i;

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
        for (cop = call_list[i]; cop; cop = cop->next) {
            if (cop->vs)
                cop->vs->extra_ref++;
            if (cop->ob) {
                cop->ob->extra_ref++;
                EXTRA_REF(BLOCK(cop->function.s))++;
            } else {
                cop->function.f->hdr.extra_ref++;
            }
#ifdef THIS_PLAYER_IN_CALL_OUT
            if (cop->command_giver)
                cop->command_giver->extra_ref++;
#endif
        }
    }
}
#endif
#endif
/*
 * Construct an array of all pending call_outs. Every item in the array
 * consists of 3 items (but only if the object not is destructed):
 * 0: The object.
 * 1: The function (string).
 * 2: The delay.
 */
array_t *get_all_call_outs()
{
    int i, j, delay, tm;
    pending_call_t *cop;
    array_t *v;

    for (i = 0, j = 0; j < CALLOUT_CYCLE_SIZE; j++)
        for (cop = call_list[j]; cop; cop = cop->next) {
            object_t *ob = (cop->ob ? cop->ob : cop->function.f->hdr.owner);
            if (ob && !(ob->flags & O_DESTRUCTED))
                i++;
        }

    v = allocate_empty_array(i);
    tm = current_time & (CALLOUT_CYCLE_SIZE-1);

    for (i = 0, j = 0; j < CALLOUT_CYCLE_SIZE; j++) {
        delay = 0;
        for (cop = call_list[j]; cop; cop = cop->next) {
            array_t *vv;
            object_t *ob;

            delay += cop->delta;
            ob = (cop->ob ? cop->ob : cop->function.f->hdr.owner);
            if (!ob || (ob->flags & O_DESTRUCTED))
                continue;
            vv = allocate_empty_array(3);
            if (cop->ob) {
                vv->item[0].type = T_OBJECT;
                vv->item[0].u.ob = cop->ob;
                add_ref(cop->ob, "get_all_call_outs");
                vv->item[1].type = T_STRING;
                vv->item[1].subtype = STRING_SHARED;
                vv->item[1].u.string = make_shared_string(cop->function.s);
            } else {
                outbuffer_t tmpbuf;
                svalue_t tmpval;

                tmpbuf.real_size = 0;
                tmpbuf.buffer = 0;

                tmpval.type = T_FUNCTION;
                tmpval.u.fp = cop->function.f;

                svalue_to_string(&tmpval, &tmpbuf, 0, 0, 0);

                vv->item[0].type = T_OBJECT;
                vv->item[0].u.ob = cop->function.f->hdr.owner;
                add_ref(cop->function.f->hdr.owner, "get_all_call_outs");
                vv->item[1].type = T_STRING;
                vv->item[1].subtype = STRING_SHARED;
                vv->item[1].u.string = make_shared_string(tmpbuf.buffer);
                FREE_MSTR(tmpbuf.buffer);
            }
            vv->item[2].type = T_NUMBER;
            vv->item[2].u.number = time_left(j, delay);

            v->item[i].type = T_ARRAY;
            v->item[i++].u.arr = vv;  /* Ref count is already 1 */
        }
    }
    return v;
}

    void
remove_all_call_out (object_t * obj)
{
    pending_call_t **copp, *cop;
    int i;

    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
        copp = &call_list[i];
        while (*copp) {
            if ( ((*copp)->ob &&
                        (((*copp)->ob == obj) || ((*copp)->ob->flags & O_DESTRUCTED))) ||
                    (!(*copp)->ob &&
                     ((*copp)->function.f->hdr.owner == obj ||
                      !(*copp)->function.f->hdr.owner ||
                      (*copp)->function.f->hdr.owner->flags & O_DESTRUCTED)) )
            {
                cop = *copp;
                if (cop->next)
                    cop->next->delta += cop->delta;
                *copp = cop->next;
                free_call(cop);
            } else
                copp = &(*copp)->next;
        }
    }
}

void reclaim_call_outs() {
    pending_call_t *cop;
    int i;

    remove_all_call_out(0); /* removes call_outs to destructed objects */

#ifdef THIS_PLAYER_IN_CALL_OUT
    for (i = 0; i < CALLOUT_CYCLE_SIZE; i++) {
        cop = call_list[i];
        while (cop) {
            if (cop->command_giver && (cop->command_giver->flags & O_DESTRUCTED)) {
                free_object(&cop->command_giver, "reclaim_call_outs");
                cop->command_giver = 0;
            }
            cop = cop->next;
        }
    }
#endif
}