/***************************************************************************

 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *

 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *

 *                                                                         *

 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *

 *  Chastain, Michael Quan, and Mitchell Tse.                              *

 *                                                                         *

 *  In order to use any part of this Merc Diku Mud, you must comply with   *

 *  both the original Diku license in 'license.doc' as well the Merc       *

 *  license in 'license.txt'.  In particular, you may not remove either of *

 *  these copyright notices.                                               *

 *                                                                         *

 *  Much time and thought has gone into this software and you are          *

 *  benefitting.  We hope that you share your changes too.  What goes      *

 *  around, comes around.                                                  *

 ***************************************************************************/



#if defined(macintosh)

#include <types.h>

#else

#include <sys/types.h>

#endif

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <time.h>

#include "merc.h"







/*

 * Local functions.

 */

ROOM_INDEX_DATA *	find_location	args( ( CHAR_DATA *ch, char *arg ) );

void			call_all	args( ( CHAR_DATA *ch ) );







void do_wizhelp( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    int cmd;

    int col;

 

    col = 0;

    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )

    {

        if ( cmd_table[cmd].level > LEVEL_HERO

        &&   cmd_table[cmd].level <= get_trust( ch ) )

	{

	    sprintf( buf, "%-12s", cmd_table[cmd].name );

	    send_to_char( buf, ch );

	    if ( ++col % 6 == 0 )

		send_to_char( "\n\r", ch );

	}

    }

 

    if ( col % 6 != 0 )

	send_to_char( "\n\r", ch );

    return;

}







void do_bamfin( CHAR_DATA *ch, char *argument )

{

    if ( !IS_NPC(ch) )

    {

	smash_tilde( argument );

	free_string( ch->pcdata->bamfin );

	ch->pcdata->bamfin = str_dup( argument );

	send_to_char( "Ok.\n\r", ch );

    }

    return;

}







void do_bamfout( CHAR_DATA *ch, char *argument )

{

    if ( !IS_NPC(ch) )

    {

	smash_tilde( argument );

	free_string( ch->pcdata->bamfout );

	ch->pcdata->bamfout = str_dup( argument );

	send_to_char( "Ok.\n\r", ch );

    }

    return;

}



void do_godless( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];



    one_argument( argument, arg );



    if (IS_NPC(ch)) return;



    if ( arg[0] == '\0')

    {

	send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );

	return;

    }



    if ( ( (ch->level > 3)

	|| (ch->level < 2)

	|| (ch->trust > 3) )

	&& !IS_SET(ch->act, PLR_GODLESS))

    {

	send_to_char( "Sorry, you must be level 3.\n\r", ch );

	return;

    }



    if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off"))

    {

	REMOVE_BIT(ch->act, PLR_GODLESS);

	send_to_char("You now obey the gods.\n\r", ch);

	sprintf(buf,"%s now follows the whims of the gods.",ch->name);

	/*added by Cryic*/

	ADD_COLOUR(ch,buf,YELLOW);

	do_info(ch,buf);

    }

    else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off")) {

	send_to_char("But you already obey the gods!\n\r", ch);

	return;}

    else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on"))

    {

	SET_BIT(ch->act, PLR_GODLESS);

	send_to_char("You no longer obey the gods.\n\r", ch);

	sprintf(buf,"%s has rejected the gods.",ch->name);

	/*added by Cryic*/

	ADD_COLOUR(ch,buf,YELLOW);

	do_info(ch,buf);

    }

    else if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on")) {

	send_to_char("But you have already rejected the gods!\n\r", ch);

	return;}

    else

	send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );

    return;

}



void do_summon( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];



    one_argument( argument, arg );



    if (IS_NPC(ch)) return;



    if ( arg[0] == '\0')

    {

	send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch );

	return;

    }



    if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off"))

    {

	REMOVE_BIT(ch->immune, IMM_SUMMON);

	send_to_char("You can no longer be the target of summon and portal.\n\r", ch);

    }

    else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) {

	send_to_char("But it is already off!\n\r", ch);

	return;}

    else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on"))

    {

	SET_BIT(ch->immune, IMM_SUMMON);

	send_to_char("You can now be the target of summon and portal.\n\r", ch);

    }

    else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) {

	send_to_char("But it is already on!\n\r", ch);

	return;}

    else

	send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );

    return;

}



void do_transport( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];



    one_argument( argument, arg );



    if (IS_NPC(ch)) return;



    if ( arg[0] == '\0')

    {

	send_to_char( "Do you wish to switch transport ON or OFF?\n\r", ch );

	return;

    }



    if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off"))

    {

	REMOVE_BIT(ch->immune, IMM_TRANSPORT);

	send_to_char("You can no longer be the target of transport spells.\n\r", ch);

    }

    else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) {

	send_to_char("But it is already off!\n\r", ch);

	return;}

    else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on"))

    {

	SET_BIT(ch->immune, IMM_TRANSPORT);

	send_to_char("You can now be the target of transport spells.\n\r", ch);

    }

    else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) {

	send_to_char("But it is already on!\n\r", ch);

	return;}

    else

	send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );

    return;

}



void do_watcher( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    one_argument( argument, arg );



    if (IS_NPC(ch) || !IS_SET(ch->act, PLR_WATCHER)

	|| (ch->level > 6)

	|| (ch->level < 2)

	|| (ch->trust > 0) )

    {

	send_to_char( "Huh?\n\r", ch );

	return;

    }



    if ( arg[0] == '\0' )

    {

	do_users(ch,"");

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if (ch == victim)

    {

	send_to_char( "Not on yourself.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if ( victim->desc->snoop_by != NULL )

    {

	send_to_char( "You better not, they are being snooped.\n\r", ch );

	return;

    }



    SET_BIT(victim->act, PLR_WATCHER);

    act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT );

    act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR );

    return;

}







void do_deny( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Deny %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Deny whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( get_trust( victim ) >= get_trust( ch ) )

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    SET_BIT(victim->act, PLR_DENY);

    send_to_char( "You are denied access!\n\r", victim );

    send_to_char( "OK.\n\r", ch );

    do_quit( victim, "" );



    return;

}







void do_disconnect( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    CHAR_DATA *victim;



    sprintf(buf,"%s: Disconnect %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Disconnect whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( victim->desc == NULL )

    {

	act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d == victim->desc )

	{

	    close_socket( d );

	    send_to_char( "Ok.\n\r", ch );

	    return;

	}

    }



    bug( "Do_disconnect: desc not found.", 0 );

    send_to_char( "Descriptor not found!\n\r", ch );

    return;

}





/*

void do_howl( CHAR_DATA *ch, char *argument )

{

    DESCRIPTOR_DATA *d;

    CHAR_DATA *vch;

    char buf [MAX_STRING_LENGTH];

    

    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_WEREWOLF) && !IS_POLYAFF(ch, POLY_WOLF))

    {

	send_to_char("Huh?\n\r",ch);

	return;

    }

    if ( argument[0] == '\0' )

    {

	send_to_char("What do you wish to howl?\n\r",ch);

	return;

    }

    if (IS_SET(ch->deaf, CHANNEL_HOWL))

    {

	send_to_char("But you're not even on the channel!\n\r",ch);

	return;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d->connected != CON_PLAYING ) continue;

	if ( (vch = d->character) == NULL ) continue;

	if ( IS_SET(vch->deaf, CHANNEL_HOWL) ) continue;

	if ( vch == ch )

	    act("You howl '$T'.", ch, NULL, argument, TO_CHAR);

	else if (!IS_NPC(vch) && (IS_POLYAFF(ch, POLY_WOLF) ||

	    IS_CLASS(vch, CLASS_WEREWOLF) || IS_IMMORTAL(vch)))

	{

	    sprintf(buf,"$n howls '%s'.", argument);

	    act(buf, ch, NULL, vch, TO_VICT);

	}

	else if ( vch->in_room == ch->in_room )

	    act("$n throws back $s head and howls loudly.", ch, NULL, vch, TO_VICT);

	else if ( vch->in_room->area == ch->in_room->area )

	    act("You hear a loud howl from nearby.", ch, NULL, vch, TO_VICT);

	else

	    act("You hear a loud howl in the distance.", ch, NULL, vch, TO_VICT);

    }



    return;

}

*/

void do_info( CHAR_DATA *ch, char *argument )

{

    DESCRIPTOR_DATA *d;

    

    if ( argument[0] == '\0' )

    {

	return;

    }



    if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS))

	return;



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d->connected == CON_PLAYING && 

		!IS_SET(d->character->deaf, CHANNEL_INFO) )

	{

	    send_to_char( "Info -> ",d->character );

	    send_to_char( argument, d->character );

	    send_to_char( "\n\r",   d->character );

	}

    }



    return;

}



void do_watching( CHAR_DATA *ch, char *argument )

{

    DESCRIPTOR_DATA *d;

    

    if ( argument[0] == '\0' )

    {

	return;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d->connected == CON_PLAYING && 

	    IS_SET(d->character->act, PLR_WATCHER) &&

	    !IS_SET(d->character->deaf, CHANNEL_INFO) )

	{

	    send_to_char( "Monitor -> ",d->character );

	    send_to_char( argument, d->character );

	    send_to_char( "\n\r",   d->character );

	}

    }



    return;

}



void logchan( char *argument )

{

    CHAR_DATA *ch;

    DESCRIPTOR_DATA *d;

    

    if ( argument[0] == '\0' )

    {

	return;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( ( ch = d->character ) == NULL ) continue;

	if ( (d->connected == CON_PLAYING) && IS_JUDGE(ch) && 

	    !IS_SET(ch->deaf,CHANNEL_LOG) )

	{

	    send_to_char( "[", ch );

	    send_to_char( argument, ch );

	    send_to_char( "]\n\r",  ch );

	}

    }



    return;

}



void do_echo( CHAR_DATA *ch, char *argument )

{

    DESCRIPTOR_DATA *d;

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Echo %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);

    

    if ( argument[0] == '\0' )

    {

	send_to_char( "Echo what?\n\r", ch );

	return;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d->connected == CON_PLAYING )

	{

	    send_to_char( argument, d->character );

	    send_to_char( "\n\r",   d->character );

	}

    }



    return;

}







void do_recho( CHAR_DATA *ch, char *argument )

{

    DESCRIPTOR_DATA *d;

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Recho %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);

    

    if ( argument[0] == '\0' )

    {

	send_to_char( "Recho what?\n\r", ch );

	return;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d->connected == CON_PLAYING

	&&   d->character->in_room == ch->in_room )

	{

	    send_to_char( argument, d->character );

	    send_to_char( "\n\r",   d->character );

	}

    }



    return;

}







ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )

{

    CHAR_DATA *victim;

    OBJ_DATA *obj;



    if ( is_number(arg) && atoi(arg) != 30008 )

	return get_room_index( atoi( arg ) );



    if ( ( victim = get_char_world( ch, arg ) ) != NULL )

	return victim->in_room;



    if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL)

	return obj->in_room;



    if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL)

	return obj->carried_by->in_room;



    if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL)

	return obj->in_obj->in_room;



    if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL)

	return obj->in_obj->carried_by->in_room;



    return NULL;

}







void do_transfer( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    ROOM_INDEX_DATA *location;

    DESCRIPTOR_DATA *d;

    CHAR_DATA *victim;

    CHAR_DATA *mount;



    sprintf(buf,"%s: Transfer %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if ( arg1[0] == '\0' )

    {

	send_to_char( "Transfer whom (and where)?\n\r", ch );

	return;

    }



    if ( !str_cmp( arg1, "all" ) )

    {

	for ( d = descriptor_list; d != NULL; d = d->next )

	{

	    if ( d->connected == CON_PLAYING

	    &&   d->character != ch

	    &&   d->character->in_room != NULL

	    &&   can_see( ch, d->character ) )

	    {

		char buf[MAX_STRING_LENGTH];

		sprintf( buf, "%s %s", d->character->name, arg2 );

		if (!IS_NPC(d->character))

		{

		    	if (IS_SET(d->character->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        			&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

				continue;

		}

		do_transfer( ch, buf );

	    }

	}

	return;

    }



    /*

     * Thanks to Grodyn for the optional location parameter.

     */

    if ( arg2[0] == '\0' )

    {

	location = ch->in_room;

    }

    else

    {

	if ( ( location = find_location( ch, arg2 ) ) == NULL )

	{

	    send_to_char( "No such location.\n\r", ch );

	    return;

	}

/* Modified by Shakti : A god should be able to freely interact with private*/

/* and solitary rooms.                                                      */



        if ( ( room_is_private( location ) && (ch->level < MAX_LEVEL) ) )

	{

	    send_to_char( "That room is private right now.\n\r", ch );

	    return;

	}

    }



    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( victim->in_room == NULL )

    {

	send_to_char( "They are in limbo.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( victim->fighting != NULL )

	stop_fighting( victim, TRUE );

    act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );

    char_from_room( victim );

    char_to_room( victim, location );

    act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );

    if ( ch != victim )

	act( "$n has transferred you.", ch, NULL, victim, TO_VICT );

    do_look( victim, "auto" );

    send_to_char( "Ok.\n\r", ch );

    if ( (mount = victim->mount) == NULL) return;

    char_from_room( mount );

    char_to_room( mount, get_room_index(victim->in_room->vnum) );

    if ( ch != mount )

	act( "$n has transferred you.", ch, NULL, mount, TO_VICT );

    do_look( mount, "auto" );

}







void do_at( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    ROOM_INDEX_DATA *location;

    ROOM_INDEX_DATA *original;

    CHAR_DATA *wch;

    

    sprintf(buf,"%s: At %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' || argument[0] == '\0' )

    {

	send_to_char( "At where what?\n\r", ch );

	return;

    }



    if ( ( location = find_location( ch, arg ) ) == NULL )

    {

	send_to_char( "No such location.\n\r", ch );

	return;

    }



    if ( ( room_is_private( location ) ) && (ch->level < MAX_LEVEL) )

    {

	send_to_char( "That room is private right now.\n\r", ch );

	return;

    }



    original = ch->in_room;

    char_from_room( ch );

    char_to_room( ch, location );

    interpret( ch, argument );



    /*

     * See if 'ch' still exists before continuing!

     * Handles 'at XXXX quit' case.

     */

    for ( wch = char_list; wch != NULL; wch = wch->next )

    {

	if ( wch == ch )

	{

	    char_from_room( ch );

	    char_to_room( ch, original );

	    break;

	}

    }



    return;

}







void do_goto( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    ROOM_INDEX_DATA *location;

    CHAR_DATA *mount;



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Goto where?\n\r", ch );

	return;

    }



    if ( ( location = find_location( ch, arg ) ) == NULL )

    {

	send_to_char( "No such location.\n\r", ch );

	return;

    }



    if ( ( room_is_private( location ) ) && (ch->level < MAX_LEVEL) )

    {

	send_to_char( "That room is private right now.\n\r", ch );

	return;

    }



    if ( ch->fighting != NULL )

	stop_fighting( ch, TRUE );

    if ( !IS_SET(ch->act, PLR_WIZINVIS) )

    {

	act( "$n $T.", ch, NULL,

	    (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')

	    ? ch->pcdata->bamfout : "leaves in a swirling mist",  TO_ROOM );

    }



    char_from_room( ch );

    char_to_room( ch, location );



    if ( !IS_SET(ch->act, PLR_WIZINVIS) )

    {

	act( "$n $T.", ch, NULL,

	    (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')

	    ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM );

    }



    do_look( ch, "auto" );

    if ( (mount = ch->mount) == NULL) return;

    char_from_room( mount );

    char_to_room( mount, ch->in_room );

    do_look( mount, "auto" );

    return;

}







void do_rstat( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    ROOM_INDEX_DATA *location;

    OBJ_DATA *obj;

    CHAR_DATA *rch;

    int door;



    one_argument( argument, arg );

    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );

    if ( location == NULL )

    {

	send_to_char( "No such location.\n\r", ch );

	return;

    }



    if ( ch->in_room != location && room_is_private( location ) && (ch->level

          < MAX_LEVEL) )

    {

	send_to_char( "That room is private right now.\n\r", ch );

	return;

    }



    sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",

	location->name,

	location->area->name );

    send_to_char( buf, ch );



    sprintf( buf,

	"Vnum: %d.  Sector: %d.  Light: %d.\n\r",

	location->vnum,

	location->sector_type,

	location->light );

    send_to_char( buf, ch );



    sprintf( buf,

	"Room flags: %d.\n\rDescription:\n\r%s",

	location->room_flags,

	location->description );

    send_to_char( buf, ch );



    if ( location->extra_descr != NULL )

    {

	EXTRA_DESCR_DATA *ed;



	send_to_char( "Extra description keywords: '", ch );

	for ( ed = location->extra_descr; ed; ed = ed->next )

	{

	    send_to_char( ed->keyword, ch );

	    if ( ed->next != NULL )

		send_to_char( " ", ch );

	}

	send_to_char( "'.\n\r", ch );

    }



    send_to_char( "Characters:", ch );

    for ( rch = location->people; rch; rch = rch->next_in_room )

    {

	send_to_char( " ", ch );

	one_argument( rch->name, buf );

	send_to_char( buf, ch );

    }



    send_to_char( ".\n\rObjects:   ", ch );

    for ( obj = location->contents; obj; obj = obj->next_content )

    {

	send_to_char( " ", ch );

	one_argument( obj->name, buf );

	send_to_char( buf, ch );

    }

    send_to_char( ".\n\r", ch );



    for ( door = 0; door <= 5; door++ )

    {

	EXIT_DATA *pexit;



	if ( ( pexit = location->exit[door] ) != NULL )

	{

	    sprintf( buf,

		"Door: %d.  To: %d.  Key: %d.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",



		door,

		pexit->to_room != NULL ? pexit->to_room->vnum : 0,

	    	pexit->key,

	    	pexit->exit_info,

	    	pexit->keyword,

	    	pexit->description[0] != '\0'

		    ? pexit->description : "(none).\n\r" );

	    send_to_char( buf, ch );

	}

    }



    return;

}







void do_ostat( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    char nm1[40];

    char nm2[40];

    AFFECT_DATA *paf;

    OBJ_DATA *obj;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Ostat what?\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )

    {

	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

	return;

    }



    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)

	sprintf(nm1,obj->questmaker); else sprintf(nm1,"None");

    if (obj->questowner != NULL && strlen(obj->questowner) > 1)

	sprintf(nm2,obj->questowner); else sprintf(nm2,"None");



    sprintf( buf, "Name: %s.\n\r",

	obj->name );

    send_to_char( buf, ch );



    sprintf( buf, "Vnum: %d.  Type: %s.\n\r",

	obj->pIndexData->vnum, item_type_name( obj ) );

    send_to_char( buf, ch );



    sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",

	obj->short_descr, obj->description );

    send_to_char( buf, ch );



    sprintf( buf, "Object creator: %s.  Object owner: %s.  Quest points: %d.\n\r", nm1, nm2, obj->points );

    send_to_char( buf, ch );

    if (obj->quest != 0)

    {

    	send_to_char( "Quest selections:", ch );

    	if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch);

    	if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch);

    	if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch);

    	if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch);

    	if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch);

    	if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch);

    	if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch);

    	if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch);

    	if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch);

    	if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch);

    	if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch);

    	send_to_char( ".\n\r", ch );

    }

    sprintf( buf, "Wear bits: %d.  Extra bits: %s.\n\r",

	obj->wear_flags, extra_bit_name( obj->extra_flags ) );

    send_to_char( buf, ch );



    sprintf( buf, "Weight: %d/%d.\n\r",

	obj->weight, get_obj_weight( obj ) );

    send_to_char( buf, ch );



    sprintf( buf, "Cost: %d.  Timer: %d.  Level: %d.\n\r",

	obj->cost, obj->timer, obj->level );

    send_to_char( buf, ch );



    sprintf( buf,

	"In room: %d.  In object: %s.  Carried by: %s.  Wear_loc: %d.\n\r",

	obj->in_room    == NULL    ?        0 : obj->in_room->vnum,

	obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,

	obj->carried_by == NULL    ? "(none)" : obj->carried_by->name,

	obj->wear_loc );

    send_to_char( buf, ch );

    

    sprintf( buf, "Values: %d %d %d %d.\n\r",

	obj->value[0], obj->value[1], obj->value[2], obj->value[3] );

    send_to_char( buf, ch );



    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )

    {

	EXTRA_DESCR_DATA *ed;



	send_to_char( "Extra description keywords: '", ch );



	for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )

	{

	    send_to_char( ed->keyword, ch );

	    if ( ed->next != NULL )

		send_to_char( " ", ch );

	}



	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )

	{

	    send_to_char( ed->keyword, ch );

	    if ( ed->next != NULL )

		send_to_char( " ", ch );

	}



	send_to_char( "'.\n\r", ch );

    }



    for ( paf = obj->affected; paf != NULL; paf = paf->next )

    {

	sprintf( buf, "Affects %s by %d.\n\r",

	    affect_loc_name( paf->location ), paf->modifier );

	send_to_char( buf, ch );

    }



    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )

    {

	sprintf( buf, "Affects %s by %d.\n\r",

	    affect_loc_name( paf->location ), paf->modifier );

	send_to_char( buf, ch );

    }



    return;

}







void do_mstat( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    AFFECT_DATA *paf;

    CHAR_DATA *victim;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Mstat whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    sprintf( buf, "Name: %s.\n\r",

	victim->name );

    send_to_char( buf, ch );



    sprintf( buf, "Vnum: %d.  Sex: %s.  Room: %d.\n\r",

	IS_NPC(victim) ? victim->pIndexData->vnum : 0,

	victim->sex == SEX_MALE    ? "male"   :

	victim->sex == SEX_FEMALE  ? "female" : "neutral",

	victim->in_room == NULL    ?        0 : victim->in_room->vnum

	);

    send_to_char( buf, ch );



    sprintf( buf, "Str: %d.  Int: %d.  Wis: %d.  Dex: %d.  Con: %d.\n\r",

	get_curr_str(victim),

	get_curr_int(victim),

	get_curr_wis(victim),

	get_curr_dex(victim),

	get_curr_con(victim) );

    send_to_char( buf, ch );



    sprintf( buf, "Hp: %d/%d.  Mana: %d/%d.  Move: %d/%d.  Primal: %d.\n\r",

	victim->hit,         victim->max_hit,

	victim->mana,        victim->max_mana,

	victim->move,        victim->max_move,

	victim->practice );

    send_to_char( buf, ch );

	

    sprintf( buf,

	"Lv: %d.  Align: %d.  AC: %d.  Gold: %d.  Exp: %d.\n\r",

	victim->level,       victim->alignment,

	char_ac(victim),     victim->gold,         victim->exp );

    send_to_char( buf, ch );



    sprintf( buf, "Hitroll: %d.  Damroll: %d.  Position: %d.  Wimpy: %d.\n\r",

	char_hitroll(victim), char_damroll(victim),

	victim->position,    victim->wimpy );

    send_to_char( buf, ch );

	

    sprintf( buf, "Fighting: %s.\n\r",

	victim->fighting ? victim->fighting->name : "(none)" );

    send_to_char( buf, ch );



    if ( !IS_NPC(victim) )

    {

	sprintf( buf,

	    "Thirst: %d.  Full: %d.  Drunk: %d.  Saving throw: %d.\n\r",

	    victim->pcdata->condition[COND_THIRST],

	    victim->pcdata->condition[COND_FULL],

	    victim->pcdata->condition[COND_DRUNK],

	    victim->saving_throw );

	send_to_char( buf, ch );



	if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_CLASS(victim, CLASS_WEREWOLF))

	{

	    if (strlen(victim->clan) > 1) sprintf( buf, "Clan: %s. ", victim->clan);

	    else sprintf( buf, "Clan: None. ");

	    send_to_char( buf, ch );

	    sprintf( buf, "Rage: %d. ", victim->pcdata->stats[UNI_RAGE]);

	    send_to_char( buf, ch );

	    if (IS_CLASS(victim, CLASS_VAMPIRE))

	    {

		sprintf( buf, "Beast: %d. ", victim->beast);

		send_to_char( buf, ch );

		sprintf( buf, "Blood: %d.", victim->pcdata->condition[COND_THIRST]);

		send_to_char( buf, ch );

	    }

	    send_to_char( "\n\r", ch );

	}



	if (IS_CLASS(victim, CLASS_DEMON) || IS_SET(victim->special, SPC_CHAMPION))

	{

	    if (IS_SET(victim->special, SPC_CHAMPION))

	    {

		if (strlen(victim->lord) > 1) sprintf( buf, "Lord: %s. ", victim->lord);

		else sprintf( buf, "Lord: None. ");

		send_to_char( buf, ch );

	    }

	    sprintf( buf, "Demonic armor: %d pieces. ", victim->pcdata->stats[DEMON_POWER]);

	    send_to_char( buf, ch );

	    sprintf( buf, "Power: %d (%d).",

		victim->pcdata->stats[DEMON_CURRENT], victim->pcdata->stats[DEMON_TOTAL]);

	    send_to_char( buf, ch );

	    send_to_char( "\n\r", ch );

	}

    }



    sprintf( buf, "Carry number: %d.  Carry weight: %d.\n\r",

	victim->carry_number, victim->carry_weight );

    send_to_char( buf, ch );



    sprintf( buf, "Age: %d.  Played: %d.  Timer: %d.  Act: %d.\n\r",

	get_age( victim ), (int) victim->played, victim->timer, victim->act );

    send_to_char( buf, ch );



    sprintf( buf, "Master: %s.  Leader: %s.  Affected by: %s.\n\r",

	victim->master      ? victim->master->name   : "(none)",

	victim->leader      ? victim->leader->name   : "(none)",

	affect_bit_name( victim->affected_by ) );

    send_to_char( buf, ch );



    sprintf( buf, "Short description: %s.\n\rLong  description: %s",

	victim->short_descr,

	victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );

    send_to_char( buf, ch );



    if ( IS_NPC(victim) && victim->spec_fun != 0 )

	send_to_char( "Mobile has spec fun.\n\r", ch );



    for ( paf = victim->affected; paf != NULL; paf = paf->next )

    {

	sprintf( buf,

	    "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",

	    skill_table[(int) paf->type].name,

	    affect_loc_name( paf->location ),

	    paf->modifier,

	    paf->duration,

	    affect_bit_name( paf->bitvector )

	    );

	send_to_char( buf, ch );

    }



    return;

}







void do_mfind( CHAR_DATA *ch, char *argument )

{

    extern int top_mob_index;

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    MOB_INDEX_DATA *pMobIndex;

    int vnum;

    int nMatch;

    bool fAll;

    bool found;



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Mfind whom?\n\r", ch );

	return;

    }



    fAll	= !str_cmp( arg, "all" );

    found	= FALSE;

    nMatch	= 0;



    /*

     * Yeah, so iterating over all vnum's takes 10,000 loops.

     * Get_mob_index is fast, and I don't feel like threading another link.

     * Do you?

     * -- Furey

     */

    for ( vnum = 0; nMatch < top_mob_index; vnum++ )

    {

	if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )

	{

	    nMatch++;

	    if ( fAll || is_name( arg, pMobIndex->player_name ) )

	    {

		found = TRUE;

		sprintf( buf, "[%5d] %s\n\r",

		    pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );

		send_to_char( buf, ch );

	    }

	}

    }



    if ( !found )

	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );



    return;

}







void do_ofind( CHAR_DATA *ch, char *argument )

{

    extern int top_obj_index;

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    OBJ_INDEX_DATA *pObjIndex;

    int vnum;

    int nMatch;

    bool fAll;

    bool found;



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Ofind what?\n\r", ch );

	return;

    }



    fAll	= !str_cmp( arg, "all" );

    found	= FALSE;

    nMatch	= 0;



    /*

     * Yeah, so iterating over all vnum's takes 10,000 loops.

     * Get_obj_index is fast, and I don't feel like threading another link.

     * Do you?

     * -- Furey

     */

    for ( vnum = 0; nMatch < top_obj_index; vnum++ )

    {

	if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )

	{

	    nMatch++;

	    if ( fAll || is_name( arg, pObjIndex->name ) )

	    {

		found = TRUE;

		sprintf( buf, "[%5d] %s\n\r",

		    pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );

		send_to_char( buf, ch );

	    }

	}

    }



    if ( !found )

	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );



    return;

}







void do_mwhere( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;

    bool found;



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Mwhere whom?\n\r", ch );

	return;

    }



    /* Had problems when lots of gremlins existed - KaVir

    if ( !str_cmp( arg, "gremlin" ) )

    {

	send_to_char( "Sorry, but in the interest of mud stability you cannot do that.\n\r", ch );

	return;

    }

    */



    found = FALSE;

    for ( victim = char_list; victim != NULL; victim = victim->next )

    {

	if ( IS_NPC(victim)

	&&   victim->in_room != NULL

	&&   is_name( arg, victim->name ) )

	{

	    found = TRUE;

	    sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",

		victim->pIndexData->vnum,

		victim->short_descr,

		victim->in_room->vnum,

		victim->in_room->name );

	    send_to_char( buf, ch );

	}

    }



    if ( !found )

	act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );



    return;

}







void do_reboo( CHAR_DATA *ch, char *argument )

{

    send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );

    return;

}







void do_reboot( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    extern bool merc_down;

    sprintf( buf, "Reboot by %s.", ch->name );

    do_echo( ch, buf );

    do_forceauto(ch,"save");

    do_autosave(ch,"");

    merc_down = TRUE;

    return;

}







void do_shutdow( CHAR_DATA *ch, char *argument )

{

    send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );

    return;

}







void do_shutdown( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    extern bool merc_down;

    sprintf( buf, "Shutdown by %s.", ch->name );

    append_file( ch, SHUTDOWN_FILE, buf );

    strcat( buf, "\n\r" );

    do_echo( ch, buf );

    do_forceauto(ch,"save");

    do_autosave(ch,"");

    merc_down = TRUE;

    return;

}







void do_snoop( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    CHAR_DATA *victim;



    sprintf(buf,"%s: Snoop %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Snoop whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( victim->desc == NULL )

    {

	send_to_char( "No descriptor to snoop.\n\r", ch );

	return;

    }



    if ( victim == ch )

    {

	send_to_char( "Cancelling all snoops.\n\r", ch );

	for ( d = descriptor_list; d != NULL; d = d->next )

	{

	    if ( d->snoop_by == ch->desc )

		d->snoop_by = NULL;

	}

	return;

    }



    if ( victim->desc->snoop_by != NULL )

    {

	send_to_char( "Busy already.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_WATCHER))

    {

	send_to_char( "Busy already.\n\r", ch );

	return;

    }



    if ( get_trust( victim ) >= get_trust( ch ) )

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( ch->desc != NULL )

    {

	for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )

	{

	    if ( d->character == victim || d->original == victim )

	    {

		send_to_char( "No snoop loops.\n\r", ch );

		return;

	    }

	}

    }



    victim->desc->snoop_by = ch->desc;

    send_to_char( "Ok.\n\r", ch );

    return;

}







void do_oswitch( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;

    CHAR_DATA *mount;



    sprintf(buf,"%s: Oswitch %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );

    

    if ( IS_NPC(ch) )

	return;

    

    if ( arg[0] == '\0' )

    {

	send_to_char( "Switch into what?\n\r", ch );

	return;

    }



    if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) )

    {

	send_to_char( "You are already oswitched.\n\r", ch );

	return;

    }



    if ( IS_AFFECTED(ch, AFF_POLYMORPH) )

    {

	send_to_char( "Not while polymorphed.\n\r", ch );

	return;

    }



    if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) )

    {

	send_to_char( "Not while switched.\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( obj->chobj != NULL )

    {

	send_to_char( "Object in use.\n\r", ch );

	return;

    }



    if ( (mount = ch->mount) != NULL) do_dismount(ch,"");

    obj->chobj = ch;

    ch->pcdata->chobj = obj;

    SET_BIT(ch->affected_by, AFF_POLYMORPH);

    SET_BIT(ch->extra, EXTRA_OSWITCH);

    free_string(ch->morph);

    ch->morph = str_dup(obj->short_descr);

    send_to_char( "Ok.\n\r", ch );

    return;

}







void do_oreturn( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;



    sprintf(buf,"%s: Oreturn",ch->name);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );

    

    if ( IS_NPC(ch) )

	return;

    

    if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) )

    {

	send_to_char( "You are not oswitched.\n\r", ch );

	return;

    }

    if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;

    ch->pcdata->chobj = NULL;

    REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);

    REMOVE_BIT(ch->extra, EXTRA_OSWITCH);

    if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);

    free_string(ch->morph);

    ch->morph = str_dup("");

    char_from_room(ch);

    char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));

    send_to_char( "Ok.\n\r", ch );

    return;

}







void do_switch( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Switch %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );

    

    if ( arg[0] == '\0' )

    {

	send_to_char( "Switch into whom?\n\r", ch );

	return;

    }



    if ( ch->desc == NULL )

	return;



    if ( ch->desc->original != NULL )

    {

	send_to_char( "You are already switched.\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( victim == ch )

    {

	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( victim->desc != NULL )

    {

	send_to_char( "Character in use.\n\r", ch );

	return;

    }



    if ( !IS_NPC(victim))

    {

	send_to_char( "Only on NPC's.\n\r", ch );

	return;

    }



    SET_BIT(ch->extra, EXTRA_SWITCH);

    ch->desc->character = victim;

    ch->desc->original  = ch;

    victim->desc        = ch->desc;

    ch->desc            = NULL;

    send_to_char( "Ok.\n\r", victim );

    return;

}







void do_return( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Return %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    if ( ch->desc == NULL )

	return;



    if ( ch->desc->original == NULL )

    {

	send_to_char( "You aren't switched.\n\r", ch );

	return;

    }



    send_to_char( "You return to your original body.\n\r", ch );

    REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);

    ch->desc->character       = ch->desc->original;

    ch->desc->original        = NULL;

    ch->desc->character->desc = ch->desc; 

    ch->desc                  = NULL;

    return;

}







void do_mload( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    MOB_INDEX_DATA *pMobIndex;

    CHAR_DATA *victim;



    sprintf(buf,"%s: Mload %s",ch->name,argument);

    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);

    

    one_argument( argument, arg );



    if ( arg[0] == '\0' || !is_number(arg) )

    {

	send_to_char( "Syntax: mload <vnum>.\n\r", ch );

	return;

    }



    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )

    {

	send_to_char( "No mob has that vnum.\n\r", ch );

	return;

    }



    victim = create_mobile( pMobIndex );

    char_to_room( victim, ch->in_room );

    act( "$n has created $N!", ch, NULL, victim, TO_ROOM );

    act( "You have created $N!", ch, NULL, victim, TO_CHAR );

    return;

}





/*

void do_pload( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    char name[40];

    DESCRIPTOR_DATA *d;

    bool fOld;



    sprintf(buf,"%s: Pload %s",ch->name,argument);

    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);

    

    one_argument( argument, arg );



    if (IS_NPC(ch)) return;



    if ( arg[0] == '\0' || is_number(arg) )

    {

	send_to_char( "Syntax: pload <name>.\n\r", ch );

	return;

    }



    if (!str_cmp(ch->name,arg))

    {

	send_to_char( "But you are already that character!\n\r", ch );

	return;

    }



    if (!(ch->pload == NULL || strlen(ch->pload) < 3))

    {

	send_to_char( "But you are already in another form!\n\r", ch );

	return;

    }



    d = ch->desc;



    sprintf(buf,"You transform into %s.\n\r",capitalize(arg));

    send_to_char(buf,ch);

    sprintf(buf,"$n transforms into %s.",capitalize(arg));

    act(buf,ch,NULL,NULL,TO_ROOM);



    sprintf(name,ch->name);

    save_char_obj(ch);



    if (ch != NULL && ch->desc != NULL)

	extract_char(ch,TRUE);

    else if (ch != NULL)

	extract_char(ch,TRUE);

    if (ch->desc) ch->desc->character = NULL;



    ch->next = char_list;

    char_list = ch;



    fOld = load_char_obj(d, capitalize(arg));

    if (ch->in_room != NULL)

    	char_to_room(ch,ch->in_room);

    else

    	char_to_room(ch,get_room_index(3001));

    free_string(ch->pload);

    ch->pload = str_dup(name);

    return;

}









void do_preturn( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    bool fOld;



    if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}



    if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}

    sprintf(arg,ch->pload);

    if (strlen(arg) < 3 || strlen(arg) > 8) 

	{send_to_char("Huh?\n\r",ch);return;}



    if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}



    d = ch->desc;



    sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload));

    send_to_char(buf,ch);

    sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload));

    act(buf,ch,NULL,NULL,TO_ROOM);

    save_char_obj(ch);



    if (ch != NULL && ch->desc != NULL)

	extract_char(ch,TRUE);

    else if (ch != NULL)

	extract_char(ch,TRUE);

    if (ch->desc) ch->desc->character = NULL;

*

    ch->next = char_list;

    char_list = ch;

*

    fOld = load_char_obj(d, capitalize(arg));

    if (ch->in_room != NULL)

    	char_to_room(ch,ch->in_room);

    else

    	char_to_room(ch,get_room_index(3001));

    free_string(ch->pload);

    ch->pload = str_dup("");

    return;

}



*/



void do_pload( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    ROOM_INDEX_DATA *in_room;

    bool fOld;



    if ( IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL ) return;



    if ( argument[0] == '\0' )

    {

	send_to_char( "Syntax: pload <name>.\n\r", ch );

	return;

    }



    if (!check_parse_name( argument ))

    {

	send_to_char( "Thats an illegal name.\n\r", ch );

	return;

    }



    if ( !char_exists(TRUE,argument) )

    {

	send_to_char( "That player doesn't exist.\n\r", ch );

	return;

    }



    sprintf(buf,"%s: Pload %s",ch->name,argument);

    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);

    

    argument[0] = UPPER(argument[0]);



    sprintf(buf,"You transform into %s.\n\r",argument);

    send_to_char(buf,ch);

    sprintf(buf,"$n transforms into %s.",argument);

    act(buf,ch,NULL,NULL,TO_ROOM);



    d = ch->desc;

    do_autosave(ch,"");

    in_room = ch->in_room;

    extract_char(ch, TRUE);

    d->character = NULL;

    fOld = load_char_obj( d, argument );

    ch   = d->character;

    ch->next = char_list;

    char_list = ch;

    char_to_room(ch,in_room);

    return;

}







void do_preturn( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    bool fOld;



    if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}



    if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}

    sprintf(arg,ch->pload);

    if (strlen(arg) < 3 || strlen(arg) > 8) 

	{send_to_char("Huh?\n\r",ch);return;}



    if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}



    d = ch->desc;



    sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload));

    send_to_char(buf,ch);

    sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload));

    act(buf,ch,NULL,NULL,TO_ROOM);

    do_autosave(ch,"");

    if (ch != NULL && ch->desc != NULL)

	extract_char(ch,TRUE);

    else if (ch != NULL)

	extract_char(ch,TRUE);

    if (ch->desc) ch->desc->character = NULL;

/*

    ch->next = char_list;

    char_list = ch;

*/

    fOld = load_char_obj(d, capitalize(arg));

    if (ch->in_room != NULL)

    	char_to_room(ch,ch->in_room);

    else

    	char_to_room(ch,get_room_index(3001));

    free_string(ch->pload);

    ch->pload = str_dup("");

    return;

}





void do_oload( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    OBJ_INDEX_DATA *pObjIndex;

    OBJ_DATA *obj;

    int level;



    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}



    sprintf(buf,"%s: Oload %s",ch->name,argument);

    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);

 

    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

 

    if ( arg1[0] == '\0' || !is_number( arg1 ) )

    {

        send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );

        return;

    }

 

    if ( arg2[0] == '\0' )

    {

	level = get_trust( ch );

    }

    else

    {

	/*

	 * New feature from Alander.

	 */

        if ( !is_number( arg2 ) )

        {

	    send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );

	    return;

        }

        level = atoi( arg2 );

	if ( level < 0 || level > get_trust( ch ) )

        {

	    send_to_char( "Limited to your trust level.\n\r", ch );

	    return;

        }

    }



    if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )

    {

	send_to_char( "No object has that vnum.\n\r", ch );

	return;

    }



    obj = create_object( pObjIndex, level );

    if ( CAN_WEAR(obj, ITEM_TAKE) )

    {

	obj_to_char( obj, ch );

	act( "$p appears in $n's hands!", ch, obj, NULL, TO_ROOM );

    }

    else

    {

	obj_to_room( obj, ch->in_room );

	act( "$n has created $p!", ch, obj, NULL, TO_ROOM );

    }

    act( "You create $p.", ch, obj, NULL, TO_CHAR );

    if (obj->questmaker != NULL) free_string(obj->questmaker);

    obj->questmaker = str_dup(ch->name);

    return;

}







void do_purge( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;

    CHAR_DATA *mount;

    OBJ_DATA *obj;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	/* 'purge' */

	CHAR_DATA *vnext;

	OBJ_DATA  *obj_next;



	for ( victim = ch->in_room->people; victim != NULL; victim = vnext )

	{

	    vnext = victim->next_in_room;

	    if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL)

		extract_char( victim, TRUE );

	}



	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )

	{

	    obj_next = obj->next_content;

	    extract_obj( obj );

	}



	act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);

	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( !IS_NPC(victim) )

    {

	send_to_char( "Not on PC's.\n\r", ch );

	return;

    }

    if ( victim->desc != NULL )

    {

	send_to_char( "Not on switched players.\n\r", ch );

	return;

    }



    act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );

    extract_char( victim, TRUE );

    return;

}







void do_trust( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;

    int level;



    sprintf(buf,"%s: Trust %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if ( arg1[0] == '\0' || arg2[0] == '\0' )

    {

	send_to_char( "Syntax: trust <char> <trust>.\n\r", ch );

	send_to_char( "Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )

    {

	send_to_char( "That player is not here.\n\r", ch);

	return;

    }



         if ( !str_cmp( arg2, "none"       ) ) level = 0;

    else if ( !str_cmp( arg2, "builder"    ) ) level = 7;

    else if ( !str_cmp( arg2, "questmaker" ) ) level = 8;

    else if ( !str_cmp( arg2, "enforcer"   ) ) level = 9;

    else if ( !str_cmp( arg2, "judge"      ) ) level = 10;

    else if ( !str_cmp( arg2, "highjudge"  ) ) level = 11;

    else

    {

	send_to_char( "Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );

	return;

    }



    if ( level >= get_trust( ch ) )

    {

	send_to_char( "Limited to below your trust.\n\r", ch );

	return;

    }

    send_to_char("Ok.\n\r",ch);

    victim->trust = level;

    return;

}







void do_restore( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Restore %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Restore whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    victim->hit  = victim->max_hit;

    victim->mana = victim->max_mana;

    victim->move = victim->max_move;

    victim->loc_hp[0] = 0;

    victim->loc_hp[1] = 0;

    victim->loc_hp[2] = 0;

    victim->loc_hp[3] = 0;

    victim->loc_hp[4] = 0;

    victim->loc_hp[5] = 0;

    victim->loc_hp[6] = 0;

    update_pos( victim );

    act( "$n has restored you.", ch, NULL, victim, TO_VICT );

    send_to_char( "Ok.\n\r", ch );

    return;

}







void do_freeze( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Freeze %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Freeze whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( get_trust( victim ) >= get_trust( ch ) )

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( IS_SET(victim->act, PLR_FREEZE) )

    {

	REMOVE_BIT(victim->act, PLR_FREEZE);

	send_to_char( "You can play again.\n\r", victim );

	send_to_char( "FREEZE removed.\n\r", ch );

    }

    else

    {

	SET_BIT(victim->act, PLR_FREEZE);

	send_to_char( "You can't do ANYthing!\n\r", victim );

	send_to_char( "FREEZE set.\n\r", ch );

    }



    save_char_obj( victim );



    return;

}







void do_log( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Log %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Log whom?\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "all" ) )

    {

	if ( fLogAll )

	{

	    fLogAll = FALSE;

	    send_to_char( "Log ALL off.\n\r", ch );

	}

	else

	{

	    fLogAll = TRUE;

	    send_to_char( "Log ALL on.\n\r", ch );

	}

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    /*

     * No level check, gods can log anyone.

     */

    if ( IS_SET(victim->act, PLR_LOG) )

    {

	REMOVE_BIT(victim->act, PLR_LOG);

	send_to_char( "LOG removed.\n\r", ch );

    }

    else

    {

	SET_BIT(victim->act, PLR_LOG);

	send_to_char( "LOG set.\n\r", ch );

    }



    return;

}







void do_noemote( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Noemote %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Noemote whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if ( get_trust( victim ) >= get_trust( ch ) )

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( IS_SET(victim->act, PLR_NO_EMOTE) )

    {

	REMOVE_BIT(victim->act, PLR_NO_EMOTE);

	send_to_char( "You can emote again.\n\r", victim );

	send_to_char( "NO_EMOTE removed.\n\r", ch );

    }

    else

    {

	SET_BIT(victim->act, PLR_NO_EMOTE);

	send_to_char( "You can't emote!\n\r", victim );

	send_to_char( "NO_EMOTE set.\n\r", ch );

    }



    return;

}







void do_notell( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Notell %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Notell whom?", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if ( get_trust( victim ) >= get_trust( ch ) )

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( IS_SET(victim->act, PLR_NO_TELL) )

    {

	REMOVE_BIT(victim->act, PLR_NO_TELL);

	send_to_char( "You can tell again.\n\r", victim );

	send_to_char( "NO_TELL removed.\n\r", ch );

    }

    else

    {

	SET_BIT(victim->act, PLR_NO_TELL);

	send_to_char( "You can't tell!\n\r", victim );

	send_to_char( "NO_TELL set.\n\r", ch );

    }



    return;

}







void do_silence( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    sprintf(buf,"%s: Silence %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Silence whom?", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( get_trust( victim ) >= get_trust( ch ) )

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if ( IS_SET(victim->act, PLR_SILENCE) )

    {

	REMOVE_BIT(victim->act, PLR_SILENCE);

	send_to_char( "You can use channels again.\n\r", victim );

	send_to_char( "SILENCE removed.\n\r", ch );

    }

    else

    {

	SET_BIT(victim->act, PLR_SILENCE);

	send_to_char( "You can't use channels!\n\r", victim );

	send_to_char( "SILENCE set.\n\r", ch );

    }



    return;

}







void do_peace( CHAR_DATA *ch, char *argument )

{

    CHAR_DATA *rch;

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Peace %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )

    {

	if ( rch->fighting != NULL )

	    stop_fighting( rch, TRUE );

    }



    send_to_char( "Ok.\n\r", ch );

    return;

}







BAN_DATA *		ban_free;

BAN_DATA *		ban_list;



void do_ban( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    char buf2[MAX_STRING_LENGTH];

    BAN_DATA *pban;



    sprintf(buf2,"%s: Ban %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    if ( IS_NPC(ch) )

	return;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	strcpy( buf, "Banned sites:\n\r" );

	for ( pban = ban_list; pban != NULL; pban = pban->next )

	{

	    strcat( buf, pban->name );

	    strcat( buf, "\n\r" );

	}

	send_to_char( buf, ch );

	return;

    }



    for ( pban = ban_list; pban != NULL; pban = pban->next )

    {

	if ( !str_cmp( arg, pban->name ) )

	{

	    send_to_char( "That site is already banned!\n\r", ch );

	    return;

	}

    }



    if ( ban_free == NULL )

    {

	pban		= alloc_perm( sizeof(*pban) );

    }

    else

    {

	pban		= ban_free;

	ban_free	= ban_free->next;

    }



    pban->name	= str_dup( arg );

    pban->next	= ban_list;

    ban_list	= pban;

    send_to_char( "Ok.\n\r", ch );

    return;

}







void do_allow( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    BAN_DATA *prev;

    BAN_DATA *curr;



    sprintf(buf,"%s: Allow %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Remove which site from the ban list?\n\r", ch );

	return;

    }



    prev = NULL;

    for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )

    {

	if ( !str_cmp( arg, curr->name ) )

	{

	    if ( prev == NULL )

		ban_list   = ban_list->next;

	    else

		prev->next = curr->next;



	    free_string( curr->name );

	    curr->next	= ban_free;

	    ban_free	= curr;

	    send_to_char( "Ok.\n\r", ch );

	    return;

	}

    }



    send_to_char( "Site is not banned.\n\r", ch );

    return;

}







void do_wizlock( CHAR_DATA *ch, char *argument )

{

    extern bool wizlock;

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Wizlock %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);

    wizlock = !wizlock;



    if ( wizlock )

	send_to_char( "Game wizlocked.\n\r", ch );

    else

	send_to_char( "Game un-wizlocked.\n\r", ch );



    return;

}







void do_slookup( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    int sn;



    one_argument( argument, arg );

    if ( arg[0] == '\0' )

    {

	send_to_char( "Slookup what?\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "all" ) )

    {

	for ( sn = 0; sn < MAX_SKILL; sn++ )

	{

	    if ( skill_table[sn].name == NULL )

		break;

	    sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",

		sn, skill_table[sn].slot, skill_table[sn].name );

	    send_to_char( buf, ch );

	}

    }

    else

    {

	if ( ( sn = skill_lookup( arg ) ) < 0 )

	{

	    send_to_char( "No such skill or spell.\n\r", ch );

	    return;

	}



	sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",

	    sn, skill_table[sn].slot, skill_table[sn].name );

	send_to_char( buf, ch );

    }



    return;

}







void do_sset( CHAR_DATA *ch, char *argument )

{

    char arg1 [MAX_INPUT_LENGTH];

    char arg2 [MAX_INPUT_LENGTH];

    char arg3 [MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;

    int value;

    int sn;

    bool fAll;



    sprintf(buf,"%s: Sset %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

    argument = one_argument( argument, arg3 );



    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )

    {

	send_to_char( "Syntax: sset <victim> <skill> <value>\n\r",	ch );

	send_to_char( "or:     sset <victim> all     <value>\n\r",	ch );

	send_to_char( "Skill being any skill or spell.\n\r",		ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    fAll = !str_cmp( arg2, "all" );

    sn   = 0;

    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )

    {

	send_to_char( "No such skill or spell.\n\r", ch );

	return;

    }



    /*

     * Snarf the value.

     */

    if ( !is_number( arg3 ) )

    {

	send_to_char( "Value must be numeric.\n\r", ch );

	return;

    }



    value = atoi( arg3 );

    if ( value < 0 || value > 100 )

    {

	send_to_char( "Value range is 0 to 100.\n\r", ch );

	return;

    }



    if ( fAll )

    {

	for ( sn = 0; sn < MAX_SKILL; sn++ )

	{

	    if ( skill_table[sn].name != NULL )

		victim->pcdata->learned[sn]	= value;

	}

    }

    else

    {

	victim->pcdata->learned[sn] = value;

    }



    send_to_char("Ok.\n\r",ch);

    return;

}







void do_mset( CHAR_DATA *ch, char *argument )

{

    char arg1 [MAX_INPUT_LENGTH];

    char arg2 [MAX_INPUT_LENGTH];

    char arg3 [MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;

    int value;



    sprintf(buf,"%s: Mset %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    smash_tilde( argument );

    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

    strcpy( arg3, argument );



    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )

    {

	send_to_char( "Syntax: mset <victim> <field>  <value>\n\r",	ch );

	send_to_char( "or:     mset <victim> <string> <value>\n\r",	ch );

	send_to_char( "\n\r",						ch );

	send_to_char( "Field being one of:\n\r",			ch );

	send_to_char( "  str int wis dex con sex level exp\n\r",	ch );

	send_to_char( "  gold hp mana move primal align\n\r",		ch );

	send_to_char( "  thirst drunk full hit dam ac\n\r",		ch );

	send_to_char( "\n\r",						ch );

	send_to_char( "String being one of:\n\r",			ch );

	send_to_char( "  name short long description title spec\n\r",	ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    /*

     * Snarf the value (which need not be numeric).

     */

    value = is_number( arg3 ) ? atoi( arg3 ) : -1;



    /*

     * Set something.

     */

    if ( !str_cmp( arg2, "str" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 3 || value > 18 )

	{

	    send_to_char( "Strength range is 3 to 18.\n\r", ch );

	    return;

	}



	if (IS_JUDGE(ch)) {

		victim->pcdata->perm_str = value;

		send_to_char("Ok.\n\r",ch);}

	else

		send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "int" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 3 || value > 18 )

	{

	    send_to_char( "Intelligence range is 3 to 18.\n\r", ch );

	    return;

	}



	if (IS_JUDGE(ch)) {

		victim->pcdata->perm_int = value;

		send_to_char("Ok.\n\r",ch);}

	else

		send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "wis" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 3 || value > 18 )

	{

	    send_to_char( "Wisdom range is 3 to 18.\n\r", ch );

	    return;

	}



	if (IS_JUDGE(ch)) {

		victim->pcdata->perm_wis = value;

		send_to_char("Ok.\n\r",ch);}

	else

		send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "dex" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 3 || value > 18 )

	{

	    send_to_char( "Dexterity range is 3 to 18.\n\r", ch );

	    return;

	}



	if (IS_JUDGE(ch)) {

		victim->pcdata->perm_dex = value;

		send_to_char("Ok.\n\r",ch);}

	else

		send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "con" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 3 || value > 18 )

	{

	    send_to_char( "Constitution range is 3 to 18.\n\r", ch );

	    return;

	}



	if (IS_JUDGE(ch)) {

		victim->pcdata->perm_con = value;

		send_to_char("Ok.\n\r",ch);}

	else

		send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "sex" ) )

    {

	if ( value < 0 || value > 2 )

	{

	    send_to_char( "Sex range is 0 to 2.\n\r", ch );

	    return;

	}

	victim->sex = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "level" ) )

    {

	if ( IS_NPC(victim) && ( value < 1 || value > 250 ) )

	{

	    send_to_char( "Level range is 1 to 250 for mobs.\n\r", ch );

	    return;

	}

	else if (!IS_JUDGE(ch))

	{

	    send_to_char( "Sorry, no can do...\n\r", ch );

	    return;

	}

	     if ( !str_cmp( arg3, "mortal"     ) ) value = 2;

	else if ( !str_cmp( arg3, "avatar"     ) ) value = 3;

	else if ( !str_cmp( arg3, "apprentice" ) ) value = 4;

	else if ( !str_cmp( arg3, "mage"       ) ) value = 5;

	else if ( !str_cmp( arg3, "archmage"   ) ) value = 6;

	else if ( !str_cmp( arg3, "builder"    ) ) value = 7;

	else if ( !str_cmp( arg3, "questmaker" ) ) value = 8;

	else if ( !str_cmp( arg3, "enforcer"   ) ) value = 9;

	else if ( !str_cmp( arg3, "judge"      ) ) value = 10;

	else if ( !str_cmp( arg3, "highjudge"  ) ) value = 11;

	else if (!IS_NPC(victim))

	{

	    send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch );

	    return;

	}

	if (value >= ch->level && !IS_NPC(victim)) 

	    send_to_char( "Sorry, no can do...\n\r", ch );

	else {victim->level = value; send_to_char("Ok.\n\r",ch);}

	return;

    }



    if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )

    {

	if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )

	{

	    send_to_char( "Hitroll range is 0 to 50.\n\r", ch );

	    return;

	}

	else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )

	{

	    send_to_char( "Hitroll range is 0 to 250.\n\r", ch );

	    return;

	}

	if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)

	{

	    send_to_char( "Sorry, no can do...\n\r", ch );

	    return;

	}

	victim->hitroll = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )

    {

	if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )

	{

	    send_to_char( "Damroll range is 0 to 50.\n\r", ch );

	    return;

	}

	else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )

	{

	    send_to_char( "Damroll range is 0 to 250.\n\r", ch );

	    return;

	}

	if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)

	{

	    send_to_char( "Sorry, no can do...\n\r", ch );

	    return;

	}

	victim->damroll = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )

    {

	if ( !IS_NPC(victim) && ( value < -200 || value > 200 ) )

	{

	    send_to_char( "Armor class range is -200 to 200.\n\r", ch );

	    return;

	}

	if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)

	{

	    send_to_char( "Sorry, no can do...\n\r", ch );

	    return;

	}

	victim->armor = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "exp" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 0 )

	{

	    send_to_char( "Exp must be at least 0.\n\r", ch );

	    return;

	}



	if ( value > 500000 )

	{

	    send_to_char( "No more than 500000 possible.\n\r", ch );

	    return;

	}



	if (IS_JUDGE(ch) || (ch == victim)) {

		victim->exp = value;

		send_to_char("Ok.\n\r",ch);}

	else

		send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "gold" ) )

    {

	if (value > 100000 && !IS_JUDGE(ch))

		send_to_char("Don't be so damn greedy!\n\r",ch);

	else

		{victim->gold = value; send_to_char("Ok.\n\r",ch);}

	return;

    }



    if ( !str_cmp( arg2, "hp" ) )

    {

	if ( value < 1 || value > 30000 )

	{

	    send_to_char( "Hp range is 1 to 30,000 hit points.\n\r", ch );

	    return;

	}

	if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {

		victim->max_hit = value;

		send_to_char("Ok.\n\r",ch);}

	else

	    send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "mana" ) )

    {

	if ( value < 0 || value > 30000 )

	{

	    send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );

	    return;

	}

	if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {

		victim->max_mana = value;

		send_to_char("Ok.\n\r",ch);}

	else

	    send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "move" ) )

    {

	if ( value < 0 || value > 30000 )

	{

	    send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );

	    return;

	}

	if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {

		victim->max_move = value;

		send_to_char("Ok.\n\r",ch);}

	else

	    send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "primal" ) )

    {

	if ( value < 0 || value > 100 )

	{

	    send_to_char( "Primal range is 0 to 100.\n\r", ch );

	    return;

	}

	if (IS_JUDGE(ch) || (ch == victim)) {

		victim->practice = value;

		send_to_char("Ok.\n\r",ch);}

	else

	    send_to_char( "Sorry, no can do...\n\r", ch );

	return;

    }



    if ( !str_cmp( arg2, "align" ) )

    {

	if ( value < -1000 || value > 1000 )

	{

	    send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );

	    return;

	}

	victim->alignment = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "thirst" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 0 || value > 100 )

	{

	    send_to_char( "Thirst range is 0 to 100.\n\r", ch );

	    return;

	}



	victim->pcdata->condition[COND_THIRST] = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "drunk" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 0 || value > 100 )

	{

	    send_to_char( "Drunk range is 0 to 100.\n\r", ch );

	    return;

	}



	victim->pcdata->condition[COND_DRUNK] = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "full" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	if ( value < 0 || value > 100 )

	{

	    send_to_char( "Full range is 0 to 100.\n\r", ch );

	    return;

	}



	victim->pcdata->condition[COND_FULL] = value;

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "name" ) )

    {

	if ( !IS_NPC(victim) )

	{

	    send_to_char( "Not on PC's.\n\r", ch );

	    return;

	}



	free_string( victim->name );

	victim->name = str_dup( arg3 );

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "short" ) )

    {

	free_string( victim->short_descr );

	victim->short_descr = str_dup( arg3 );

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "long" ) )

    {

	free_string( victim->long_descr );

	victim->long_descr = str_dup( arg3 );

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "title" ) )

    {

	if ( IS_NPC(victim) )

	{

	    send_to_char( "Not on NPC's.\n\r", ch );

	    return;

	}



	set_title( victim, arg3 );

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "spec" ) )

    {

	if ( !IS_NPC(victim) )

	{

	    send_to_char( "Not on PC's.\n\r", ch );

	    return;

	}



	if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )

	{

	    send_to_char( "No such spec fun.\n\r", ch );

	    return;

	}



	send_to_char("Ok.\n\r",ch);

	return;

    }



    /*

     * Generate usage message.

     */

    do_mset( ch, "" );

    return;

}







void do_oset( CHAR_DATA *ch, char *argument )

{

    char arg1 [MAX_INPUT_LENGTH];

    char arg2 [MAX_INPUT_LENGTH];

    char arg3 [MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;

    OBJ_DATA *obj;

    OBJ_DATA *morph;

    OBJ_INDEX_DATA *pObjIndex;

    int value;



    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}



    sprintf(buf,"%s: Oset %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    smash_tilde( argument );

    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

    strcpy( arg3, argument );



    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )

    {

	send_to_char( "Syntax: oset <object> <field>  <value>\n\r",	ch );

	send_to_char( "or:     oset <object> <string> <value>\n\r",	ch );

	send_to_char( "or:     oset <object> <affect> <value>\n\r",	ch );

	send_to_char( "\n\r",						ch );

	send_to_char( "Field being one of:\n\r",			ch );

	send_to_char( "  value0 value1 value2 value3\n\r",		ch );

	send_to_char( "  level weight cost timer morph\n\r",		ch );

	send_to_char( "\n\r",						ch );

	send_to_char( "String being one of:\n\r",			ch );

	send_to_char( "  name short long ed type extra wear owner\n\r",	ch );

	send_to_char( "\n\r",						ch );

	send_to_char( "Affect being one of:\n\r",			ch );

	send_to_char( "  str dex int wis con\n\r",			ch );

	send_to_char( "  hit dam ac hp mana move\n\r",			ch );

	return;

    }



    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )

    {

	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

	return;

    }



    if (obj->carried_by != NULL && !IS_NPC(obj->carried_by) &&

	IS_SET(obj->carried_by->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))

    {

	send_to_char("You don't have permission to change that item.\n\r", ch);

	return;

    }



    /*

     * Snarf the value (which need not be numeric).

     */

    value = atoi( arg3 );



    /*

     * Set something.

     */

    if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )

    {

	if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) {

		send_to_char("You are not authorised to create spell weapons.\n\r", ch);

		return;}

	else if (obj->item_type == ITEM_QUEST) {

		send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);

		return;}

	else if (obj->item_type == ITEM_ARMOR && value > 15)

		obj->value[0] = 15;

	else

		obj->value[0] = value;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )

    {

	if (obj->item_type == ITEM_WEAPON && value > 10)

		obj->value[1] = 10;

	else

		obj->value[1] = value;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )

    {

	if (obj->item_type == ITEM_WEAPON && value > 20)

		obj->value[2] = 20;

	else

		obj->value[2] = value;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )

    {

	if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))

		send_to_char("You are not authorised to create spell armour.\n\r", ch);

	else

		{obj->value[3] = value; send_to_char("Ok.\n\r",ch);}

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "morph" ) )

    {

	int mnum;

	if ( IS_SET(obj->spectype, SITEM_MORPH) )

    	{

	    send_to_char( "This item can already morph.\n\r", ch );

	    return;

    	}

    	if ( ( pObjIndex = get_obj_index( value ) ) == NULL )

    	{

	    send_to_char( "No object has that vnum.\n\r", ch );

	    return;

    	}

    	morph = create_object( pObjIndex, obj->level );

    	if ( !CAN_WEAR(morph, ITEM_TAKE) )

	    SET_BIT(morph->wear_flags, ITEM_TAKE);

	if ( !IS_SET(obj->spectype, SITEM_MORPH) )

	    SET_BIT(obj->spectype, SITEM_MORPH);

	if ( !IS_SET(morph->spectype, SITEM_MORPH) )

	    SET_BIT(morph->spectype, SITEM_MORPH);

	obj_to_char( morph, ch );

	act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );

	act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );

	mnum = obj->wear_loc;

	obj_from_char( obj );

	obj_to_obj( obj, morph );

	if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )

	    equip_char( ch, morph, mnum );

    	if (morph->questmaker != NULL) free_string(morph->questmaker);

    	morph->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "extra" ) )

    {

	if      ( !str_cmp( arg3, "glow"         )) value = ITEM_GLOW;

	else if ( !str_cmp( arg3, "hum"          )) value = ITEM_HUM;

	else if ( !str_cmp( arg3, "thrown"       )) value = ITEM_THROWN;

	else if ( !str_cmp( arg3, "vanish"       )) value = ITEM_VANISH;

	else if ( !str_cmp( arg3, "invis"        )) value = ITEM_INVIS;

	else if ( !str_cmp( arg3, "magic"        )) value = ITEM_MAGIC;

	else if ( !str_cmp( arg3, "nodrop"       )) value = ITEM_NODROP;

	else if ( !str_cmp( arg3, "bless"        )) value = ITEM_BLESS;

	else if ( !str_cmp( arg3, "anti-good"    )) value = ITEM_ANTI_GOOD;

	else if ( !str_cmp( arg3, "anti-evil"    )) value = ITEM_ANTI_EVIL;

	else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL;

	else if ( !str_cmp( arg3, "noremove"     )) value = ITEM_NOREMOVE;

	else if ( !str_cmp( arg3, "inventory"    )) value = ITEM_INVENTORY;

	else if ( !str_cmp( arg3, "loyal"        )) value = ITEM_LOYAL;

	else {

	    send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis,

Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove,

Inventory, Loyal.\n\r",ch); return;}



	/* Removing magic flag allows multiple enchants */

	if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch))

	{send_to_char("Sorry, no can do...\n\r",ch); return;}



	if (IS_SET(obj->extra_flags,value))

	    REMOVE_BIT(obj->extra_flags, value);

	else

	    SET_BIT(obj->extra_flags, value);

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "wear" ) )

    {

	if      ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" ))

	{

	    obj->wear_flags = 0;

	    send_to_char("Ok.\n\r",ch);

	    if (obj->questmaker != NULL) free_string(obj->questmaker);

	    obj->questmaker = str_dup(ch->name);

	    return;

	}

	else if ( !str_cmp( arg3, "take"   ))

	{

	    if (IS_SET(obj->wear_flags,ITEM_TAKE))

		REMOVE_BIT(obj->wear_flags, ITEM_TAKE);

	    else

		SET_BIT(obj->wear_flags, ITEM_TAKE);

	    send_to_char("Ok.\n\r",ch);

	    if (obj->questmaker != NULL) free_string(obj->questmaker);

	    obj->questmaker = str_dup(ch->name);

	    return;

	}

	else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;

	else if ( !str_cmp( arg3, "neck"   )) value = ITEM_WEAR_NECK;

	else if ( !str_cmp( arg3, "body"   )) value = ITEM_WEAR_BODY;

	else if ( !str_cmp( arg3, "head"   )) value = ITEM_WEAR_HEAD;

	else if ( !str_cmp( arg3, "legs"   )) value = ITEM_WEAR_LEGS;

	else if ( !str_cmp( arg3, "feet"   )) value = ITEM_WEAR_FEET;

	else if ( !str_cmp( arg3, "hands"  )) value = ITEM_WEAR_HANDS;

	else if ( !str_cmp( arg3, "arms"   )) value = ITEM_WEAR_ARMS;

	else if ( !str_cmp( arg3, "about"  )) value = ITEM_WEAR_ABOUT;

	else if ( !str_cmp( arg3, "waist"  )) value = ITEM_WEAR_WAIST;

	else if ( !str_cmp( arg3, "wrist"  )) value = ITEM_WEAR_WRIST;

	else if ( !str_cmp( arg3, "hold"   )) value = ITEM_WIELD;

	else if ( !str_cmp( arg3, "face"   )) value = ITEM_WEAR_FACE;

	else {

	    send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs,

Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;}

	if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;

	obj->wear_flags = value;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "level" ) )

    {

	if (value < 1) value = 1; else if (value > 50) value = 50;

	if (!IS_JUDGE(ch))

	    send_to_char("You are not authorised to change an items level.\n\r", ch);

	else

	    {obj->level = value; send_to_char("Ok.\n\r",ch);

	    if (obj->questmaker != NULL) free_string(obj->questmaker);

	    obj->questmaker = str_dup(ch->name);}

	return;

    }

	

    if ( !str_cmp( arg2, "weight" ) )

    {

	obj->weight = value;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "cost" ) )

    {

	if (value > 100000 && !IS_JUDGE(ch))

		send_to_char("Don't be so damn greedy!\n\r",ch);

	else

		{obj->cost = value; send_to_char("Ok.\n\r",ch);

	    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    		obj->questmaker = str_dup(ch->name);}

	return;

    }



    if ( !str_cmp( arg2, "timer" ) )

    {

	obj->timer = value;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }

	

    if      ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )

	{oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;}

    else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )

	{oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;}

    else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )

	{oset_affect(ch,obj,value,APPLY_AC,FALSE);return;}

    else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )

	{oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;}

    else if ( !str_cmp( arg2, "mana" ) )

	{oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;}

    else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )

	{oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;}

    else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )

	{oset_affect(ch,obj,value,APPLY_STR,FALSE);return;}

    else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )

	{oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;}

    else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )

	{oset_affect(ch,obj,value,APPLY_INT,FALSE);return;}

    else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )

	{oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;}

    else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )

	{oset_affect(ch,obj,value,APPLY_CON,FALSE);return;}



    if ( !str_cmp( arg2, "type" ) )

    {

	if (!IS_JUDGE(ch))

	{

	    send_to_char("You are not authorised to change an item type.\n\r", ch);

	    return;

	}

	if      (!str_cmp( arg3, "light")) obj->item_type = 1;

	else if (!str_cmp( arg3, "scroll")) obj->item_type = 2;

	else if (!str_cmp( arg3, "wand")) obj->item_type = 3;

	else if (!str_cmp( arg3, "staff")) obj->item_type = 4;

	else if (!str_cmp( arg3, "weapon")) obj->item_type = 5;

	else if (!str_cmp( arg3, "treasure")) obj->item_type = 8;

	else if (!str_cmp( arg3, "armor")) obj->item_type = 9;

	else if (!str_cmp( arg3, "armour")) obj->item_type = 9;

	else if (!str_cmp( arg3, "potion")) obj->item_type = 10;

	else if (!str_cmp( arg3, "furniture")) obj->item_type = 12;

	else if (!str_cmp( arg3, "trash")) obj->item_type = 13;

	else if (!str_cmp( arg3, "container")) obj->item_type = 15;

	else if (!str_cmp( arg3, "drink")) obj->item_type = 17;

	else if (!str_cmp( arg3, "key")) obj->item_type = 18;

	else if (!str_cmp( arg3, "food")) obj->item_type = 19;

	else if (!str_cmp( arg3, "money")) obj->item_type = 20;

	else if (!str_cmp( arg3, "boat")) obj->item_type = 22;

	else if (!str_cmp( arg3, "corpse")) obj->item_type = 23;

	else if (!str_cmp( arg3, "fountain")) obj->item_type = 25;

	else if (!str_cmp( arg3, "pill")) obj->item_type = 26;

	else if (!str_cmp( arg3, "portal")) obj->item_type = 27;

	else if (!str_cmp( arg3, "stake")) obj->item_type = 30;

	else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor,

Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse,

Fountain, Pill, Portal, Stake.\n\r", ch);

	     return;}

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "owner" ) )

    {

	if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;}

	if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))

	{send_to_char("Someone else has already changed this item.\n\r",ch);return;}

	if ( ( victim = get_char_world( ch, arg3 ) ) == NULL )

	{send_to_char("You cannot find any player by that name.\n\r",ch);return;}

	if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;}

	if (obj->questmaker != NULL) free_string(obj->questmaker);

	obj->questmaker = str_dup(ch->name);

	if (obj->questowner != NULL) free_string(obj->questowner);

	obj->questowner = str_dup(victim->name);

	send_to_char("Ok.\n\r",ch);

	return;

    }



    if ( !str_cmp( arg2, "name" ) )

    {

	free_string( obj->name );

	obj->name = str_dup( arg3 );

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "short" ) )

    {

	free_string( obj->short_descr );

	obj->short_descr = str_dup( arg3 );

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "long" ) )

    {

	free_string( obj->description );

	obj->description = str_dup( arg3 );

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    if ( !str_cmp( arg2, "ed" ) )

    {

	EXTRA_DESCR_DATA *ed;



	argument = one_argument( argument, arg3 );

	if ( argument == NULL )

	{

	    send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",

		ch );

	    return;

	}



	if ( extra_descr_free == NULL )

	{

	    ed			= alloc_perm( sizeof(*ed) );

	}

	else

	{

	    ed			= extra_descr_free;

	    extra_descr_free	= ed;

	}



	ed->keyword		= str_dup( arg3     );

	ed->description		= str_dup( argument );

	ed->next		= obj->extra_descr;

	obj->extra_descr	= ed;

	send_to_char("Ok.\n\r",ch);

    	if (obj->questmaker != NULL) free_string(obj->questmaker);

    	obj->questmaker = str_dup(ch->name);

	return;

    }



    /*

     * Generate usage message.

     */

    do_oset( ch, "" );

    return;

}







void do_rset( CHAR_DATA *ch, char *argument )

{

    char arg1 [MAX_INPUT_LENGTH];

    char arg2 [MAX_INPUT_LENGTH];

    char arg3 [MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    ROOM_INDEX_DATA *location;

    int value;



    sprintf(buf,"%s: Rset %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    smash_tilde( argument );

    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

    strcpy( arg3, argument );



    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )

    {

	send_to_char( "Syntax: rset <location> <field> value\n\r",	ch );

	send_to_char( "\n\r",						ch );

	send_to_char( "Field being one of:\n\r",			ch );

	send_to_char( "  flags sector\n\r",				ch );

	return;

    }



    if ( ( location = find_location( ch, arg1 ) ) == NULL )

    {

	send_to_char( "No such location.\n\r", ch );

	return;

    }



    /*

     * Snarf the value.

     */

    if ( !is_number( arg3 ) )

    {

	send_to_char( "Value must be numeric.\n\r", ch );

	return;

    }

    value = atoi( arg3 );



    /*

     * Set something.

     */

    if ( !str_cmp( arg2, "flags" ) )

    {

	location->room_flags	= value;

	return;

    }



    if ( !str_cmp( arg2, "sector" ) )

    {

	location->sector_type	= value;

	return;

    }



    /*

     * Generate usage message.

     */

    do_rset( ch, "" );

    return;

}







void do_users( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char buf2[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    int count;



    count	= 0;

    buf[0]	= '\0';

    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	if ( d->character != NULL && can_see( ch, d->character ) )

	{

	    count++;



	if (strlen(d->character->lasthost) < 2)

	{

	    sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",

		d->descriptor,

		d->connected,

		d->original  ? d->original->name  :

		d->character ? d->character->name : "(none)",

		d->host

		);

	}

	else

	{

	    sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",

		d->descriptor,

		d->connected,

		d->original  ? d->original->name  :

		d->character ? d->character->name : "(none)",

		d->character->lasthost

		);

	}



	}

    }



    sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );

    send_to_char( buf2, ch );

    send_to_char( buf, ch );

    return;

}







/*

 * Thanks to Grodyn for pointing out bugs in this function.

 */

void do_force( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];



    sprintf(buf,"%s: Force %s",ch->name,argument);

    if (ch->level < NO_WATCH) do_watching(ch,buf);



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' || argument[0] == '\0' )

    {

	send_to_char( "Force whom to do what?\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "all" ) )

    {

	CHAR_DATA *vch;

	CHAR_DATA *vch_next;



	for ( vch = char_list; vch != NULL; vch = vch_next )

	{

	    vch_next = vch->next;



	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && !IS_SET(vch->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        	&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

	    {

		act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );

		interpret( vch, argument );

	    }

	}

    }

    else

    {

	CHAR_DATA *victim;



	if ( ( victim = get_char_world( ch, arg ) ) == NULL )

	{

	    send_to_char( "They aren't here.\n\r", ch );

	    return;

	}



	if ( victim == ch )

	{

	    send_to_char( "Aye aye, right away!\n\r", ch );

	    return;

	}



	if ( get_trust( victim ) >= get_trust( ch ) )

	{

	    send_to_char( "Do it yourself!\n\r", ch );

	    return;

	}



	if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

	{

	    send_to_char( "You failed.\n\r", ch );

	    return;

	}



	act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );

	interpret( victim, argument );

    }



    send_to_char( "Ok.\n\r", ch );

    return;

}



void do_forceauto( CHAR_DATA *ch, char *argument )

{

    CHAR_DATA *vch;

    CHAR_DATA *vch_next;



    for ( vch = char_list; vch != NULL; vch = vch_next )

    {

	vch_next = vch->next;



	if ( !IS_NPC(vch) && vch != ch )

	{

	    act( "Autocommand: $t.", ch, argument, vch, TO_VICT );

	    interpret( vch, argument );

	}

    }

    return;

}







/*

 * New routines by Dionysos.

 */

void do_invis( CHAR_DATA *ch, char *argument )

{

    if ( IS_NPC(ch) )

	return;



    if ( IS_SET(ch->act, PLR_WIZINVIS) )

    {

	REMOVE_BIT(ch->act, PLR_WIZINVIS);

	act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );

	send_to_char( "You slowly fade back into existence.\n\r", ch );

    }

    else

    {

	act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );

	send_to_char( "You slowly vanish into thin air.\n\r", ch );

	SET_BIT(ch->act, PLR_WIZINVIS);

    }



    return;

}



void do_incog( CHAR_DATA *ch, char *argument )

{

    if ( IS_NPC(ch) )

	return;



    if ( IS_SET(ch->act, PLR_INCOG) )

    {

	REMOVE_BIT(ch->act, PLR_INCOG);

	act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );

	send_to_char( "You slowly fade back into existence.\n\r", ch );

    }

    else

    {

	act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );

	send_to_char( "You slowly vanish into thin air.\n\r", ch );

	SET_BIT(ch->act, PLR_INCOG);

    }



    return;

}





void do_holylight( CHAR_DATA *ch, char *argument )

{

    if ( IS_NPC(ch) )

	return;



    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )

    {

	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);

	send_to_char( "Holy light mode off.\n\r", ch );

    }

    else

    {

	SET_BIT(ch->act, PLR_HOLYLIGHT);

	send_to_char( "Holy light mode on.\n\r", ch );

    }



    return;

}



void do_safe( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];



    one_argument( argument, arg );



    if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )

	send_to_char( "You cannot be attacked by other players here.\n\r", ch );

    else

	send_to_char( "You are not safe from player attacks in this room.\n\r", ch );



    if (!IS_CLASS(ch, CLASS_VAMPIRE) )

	return;



    if (ch->in_room->sector_type == SECT_INSIDE)

    {

	send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch );

	return;

    }



    if (weather_info.sunlight == SUN_DARK)

    {

	send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch );

	return;

    }



    if ( room_is_dark(ch->in_room) )

    {

	send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch );

	return;

    }



    send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch );

    return;

}



void do_qstat( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char("Which item?\n\r",ch);

	return;

    }

    if ( ( obj = get_obj_carry( ch, arg) ) == NULL )

    {

	send_to_char("You are not carrying that item.\n\r",ch);

	return;

    }

    sprintf(buf,"Object %s.\n\r",obj->short_descr);

    send_to_char(buf,ch);

    sprintf(buf,"Owner when worn: %s\n\r",obj->chpoweron);

    send_to_char(buf,ch);

    sprintf(buf,"Other when worn: %s\n\r",obj->victpoweron);

    send_to_char(buf,ch);

    sprintf(buf,"Owner when removed: %s\n\r",obj->chpoweroff);

    send_to_char(buf,ch);

    sprintf(buf,"Other when removed: %s\n\r",obj->victpoweroff);

    send_to_char(buf,ch);

    sprintf(buf,"Owner when used: %s\n\r",obj->chpoweruse);

    send_to_char(buf,ch);

    sprintf(buf,"Other when used: %s\n\r",obj->victpoweruse);

    send_to_char(buf,ch);

    send_to_char("Type:",ch);

    if ( IS_SET(obj->spectype, SITEM_ACTIVATE))

	send_to_char(" Activate",ch);

    if ( IS_SET(obj->spectype, SITEM_TWIST))

	send_to_char(" Twist",ch);

    if ( IS_SET(obj->spectype, SITEM_PRESS))

	send_to_char(" Press",ch);

    if ( IS_SET(obj->spectype, SITEM_PULL))

	send_to_char(" Pull",ch);

    if ( IS_SET(obj->spectype, SITEM_TARGET))

	send_to_char(" Target",ch);

    if ( IS_SET(obj->spectype, SITEM_SPELL))

	send_to_char(" Spell",ch);

    if ( IS_SET(obj->spectype, SITEM_TRANSPORTER))

	send_to_char(" Transporter",ch);

    if ( IS_SET(obj->spectype, SITEM_TELEPORTER))

	send_to_char(" Teleporter",ch);

    if ( IS_SET(obj->spectype, SITEM_OBJECT))

	send_to_char(" Object",ch);

    if ( IS_SET(obj->spectype, SITEM_MOBILE))

	send_to_char(" Mobile",ch);

    if ( IS_SET(obj->spectype, SITEM_ACTION))

	send_to_char(" Action",ch);

    if ( IS_SET(obj->spectype, SITEM_DELAY1))

	send_to_char(" Delay1",ch);

    if ( IS_SET(obj->spectype, SITEM_DELAY2))

	send_to_char(" Delay2",ch);

    if (   !IS_SET(obj->spectype, SITEM_ACTIVATE    )

    	&& !IS_SET(obj->spectype, SITEM_TWIST       )

    	&& !IS_SET(obj->spectype, SITEM_PRESS       )

    	&& !IS_SET(obj->spectype, SITEM_PULL        )

    	&& !IS_SET(obj->spectype, SITEM_TARGET      )

    	&& !IS_SET(obj->spectype, SITEM_SPELL       )

    	&& !IS_SET(obj->spectype, SITEM_TELEPORTER  )

    	&& !IS_SET(obj->spectype, SITEM_DELAY1      )

    	&& !IS_SET(obj->spectype, SITEM_DELAY2      )

    	&& !IS_SET(obj->spectype, SITEM_OBJECT      )

    	&& !IS_SET(obj->spectype, SITEM_MOBILE      )

    	&& !IS_SET(obj->spectype, SITEM_ACTION      )

    	&& !IS_SET(obj->spectype, SITEM_TRANSPORTER ) )

	send_to_char(" No flags set",ch);

    send_to_char(".\n\r",ch);

    sprintf(buf,"Power: %d.\n\r",obj->specpower);

    send_to_char(buf,ch);

    return;

}



void do_qset( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    char arg3[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;

    int value;



    smash_tilde( argument );

    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

    strcpy( arg3, argument );



    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )

    {

    	send_to_char("You can change the following fields...\n\r", ch);

	send_to_char("chwear   = Message to owner when item is worn.\n\r",ch);

	send_to_char("chrem    = Message to owner when item is removed.\n\r",ch);

	send_to_char("chuse    = Message to owner when item is used.\n\r",ch);

	send_to_char("victwear = Message to others in room when item is worn.\n\r",ch);

	send_to_char("victrem  = Message to others in room when item is removed.\n\r",ch);

	send_to_char("victuse  = Message to others in room when item is used.\n\r",ch);

	send_to_char("type       activate     = Item can be activated.\n\r",ch);

	send_to_char("           twist        = Item can be twisted.\n\r",ch);

	send_to_char("           press        = Item can be pressed.\n\r",ch);

	send_to_char("           pull         = Item can be pulled.\n\r",ch);

	send_to_char("           target       = Item can target people (for spell, etc).\n\r",ch);

	send_to_char("           spell        = Item can cast spells.\n\r",ch);

	send_to_char("           transporter  = Owner can transport freely between two locations.\n\r",ch);

	send_to_char("           teleporter   = Owner can transport to target location at will.\n\r",ch);

	send_to_char("           object       = Owner can create the specified object.\n\r",ch);

	send_to_char("           mobile       = Owner can create the specified mobile.\n\r",ch);

	send_to_char("           action       = Target must perform an action.\n\r",ch);

	send_to_char("           delay1       = Sets a delay of half a round on spell items.\n\r",ch);

	send_to_char("           delay2       = Sets a delay of one round on spell items.\n\r",ch);

	send_to_char("power      <value>      = Spell number/transporter room number.\n\r",ch);

	return;

    }

    if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )

    {

	send_to_char("You are not carrying that item.\n\r",ch);

	return;

    }

    value = is_number( arg3 ) ? atoi( arg3 ) : -1;

    if (!str_cmp(arg2,"chwear") )

    {

	if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron);

	if (!str_cmp(arg3,"clear"))

	{

	    free_string( obj->chpoweron );

	    obj->chpoweron = str_dup( "(null)" );

	}

	else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))

	{

	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)

	    {

		send_to_char("Line too long.\n\r",ch);

		return;

	    }

	    else

	    {

	    	free_string( obj->chpoweron );

	    	strcat( buf, "\n\r" );

	    	strcat( buf, arg3 );

	    	obj->chpoweron = str_dup( buf );

	    }

	}

	else

	{

	    free_string( obj->chpoweron );

	    obj->chpoweron = str_dup( arg3 );

	}

    }

    else if (!str_cmp(arg2,"chrem") )

    {

	if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff);

	if (!str_cmp(arg3,"clear"))

	{

	    free_string( obj->chpoweroff );

	    obj->chpoweroff = str_dup( "(null)" );

	}

	else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))

	{

	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)

	    {

		send_to_char("Line too long.\n\r",ch);

		return;

	    }

	    else

	    {

	    	free_string( obj->chpoweroff );

	    	strcat( buf, "\n\r" );

	    	strcat( buf, arg3 );

	    	obj->chpoweroff = str_dup( buf );

	    }

	}

	else

	{

	    free_string( obj->chpoweroff );

	    obj->chpoweroff = str_dup( arg3 );

	}

    }

    else if (!str_cmp(arg2,"chuse") )

    {

	if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse);

	if (!str_cmp(arg3,"clear"))

	{

	    free_string( obj->chpoweruse );

	    obj->chpoweruse = str_dup( "(null)" );

	}

	else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))

	{

	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)

	    {

		send_to_char("Line too long.\n\r",ch);

		return;

	    }

	    else

	    {

	    	free_string( obj->chpoweruse );

	    	strcat( buf, "\n\r" );

	    	strcat( buf, arg3 );

	    	obj->chpoweruse = str_dup( buf );

	    }

	}

	else

	{

	    free_string( obj->chpoweruse );

	    obj->chpoweruse = str_dup( arg3 );

	}

    }

    else if (!str_cmp(arg2,"victwear") )

    {

	if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron);

	if (!str_cmp(arg3,"clear"))

	{

	    free_string( obj->victpoweron );

	    obj->victpoweron = str_dup( "(null)" );

	}

	else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))

	{

	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)

	    {

		send_to_char("Line too long.\n\r",ch);

		return;

	    }

	    else

	    {

	    	free_string( obj->victpoweron );

	    	strcat( buf, "\n\r" );

	    	strcat( buf, arg3 );

	    	obj->victpoweron = str_dup( buf );

	    }

	}

	else

	{

	    free_string( obj->victpoweron );

	    obj->victpoweron = str_dup( arg3 );

	}

    }

    else if (!str_cmp(arg2,"victrem") )

    {

	if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff);

	if (!str_cmp(arg3,"clear"))

	{

	    free_string( obj->victpoweroff );

	    obj->victpoweroff = str_dup( "(null)" );

	}

	else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))

	{

	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)

	    {

		send_to_char("Line too long.\n\r",ch);

		return;

	    }

	    else

	    {

	    	free_string( obj->victpoweroff );

	    	strcat( buf, "\n\r" );

	    	strcat( buf, arg3 );

	    	obj->victpoweroff = str_dup( buf );

	    }

	}

	else

	{

	    free_string( obj->victpoweroff );

	    obj->victpoweroff = str_dup( arg3 );

	}

    }

    else if (!str_cmp(arg2,"victuse") )

    {

	if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse);

	if (!str_cmp(arg3,"clear"))

	{

	    free_string( obj->victpoweruse );

	    obj->victpoweruse = str_dup( "(null)" );

	}

	else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))

	{

	    if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)

	    {

		send_to_char("Line too long.\n\r",ch);

		return;

	    }

	    else

	    {

	    	free_string( obj->victpoweruse );

	    	strcat( buf, "\n\r" );

	    	strcat( buf, arg3 );

	    	obj->victpoweruse = str_dup( buf );

	    }

	}

	else

	{

	    free_string( obj->victpoweruse );

	    obj->victpoweruse = str_dup( arg3 );

	}

    }

    else if ( !str_cmp( arg2, "type" ) )

    {

	if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) )

	    REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);

	else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) )

	    SET_BIT(obj->spectype, SITEM_ACTIVATE);

	else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) )

	    REMOVE_BIT(obj->spectype, SITEM_TWIST);

	else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) )

	    SET_BIT(obj->spectype, SITEM_TWIST);

	else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) )

	    REMOVE_BIT(obj->spectype, SITEM_PRESS);

	else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) )

	    SET_BIT(obj->spectype, SITEM_PRESS);

	else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) )

	    REMOVE_BIT(obj->spectype, SITEM_PULL);

	else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) )

	    SET_BIT(obj->spectype, SITEM_PULL);

	else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) )

	    REMOVE_BIT(obj->spectype, SITEM_TARGET);

	else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) )

	    SET_BIT(obj->spectype, SITEM_TARGET);

	else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) )

	    REMOVE_BIT(obj->spectype, SITEM_SPELL);

	else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) )

	    SET_BIT(obj->spectype, SITEM_SPELL);

	else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) )

	    REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);

	else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) )

	    SET_BIT(obj->spectype, SITEM_TRANSPORTER);

	else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) )

	    REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);

	else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) )

	    SET_BIT(obj->spectype, SITEM_TELEPORTER);

	else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) )

	    REMOVE_BIT(obj->spectype, SITEM_OBJECT);

	else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) )

	    SET_BIT(obj->spectype, SITEM_OBJECT);

	else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) )

	    REMOVE_BIT(obj->spectype, SITEM_MOBILE);

	else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) )

	    SET_BIT(obj->spectype, SITEM_MOBILE);

	else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) )

	    REMOVE_BIT(obj->spectype, SITEM_ACTION);

	else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) )

	    SET_BIT(obj->spectype, SITEM_ACTION);

	else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) )

	    REMOVE_BIT(obj->spectype, SITEM_DELAY1);

	else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) )

	    SET_BIT(obj->spectype, SITEM_DELAY1);

	else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) )

	    REMOVE_BIT(obj->spectype, SITEM_DELAY2);

	else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) )

	    SET_BIT(obj->spectype, SITEM_DELAY2);

	else

	{

	    send_to_char("No such flag to set.\n\r",ch);

	    return;

	}

	sprintf(buf,"%s flag toggled.\n\r",capitalize(arg3));

	send_to_char(buf,ch);

	return;

    }

    else if ( !str_cmp( arg2, "power" ) )

	obj->specpower = value;

    else

    {

	send_to_char("No such flag.\n\r",ch);

	return;

    }

    send_to_char("Ok.\n\r",ch);

    return;

}





void do_oclone( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    OBJ_INDEX_DATA *pObjIndex;

    OBJ_DATA *obj;

    OBJ_DATA *obj2;

    AFFECT_DATA *paf;

    AFFECT_DATA *paf2;



    argument = one_argument( argument, arg1 );

 

    if ( arg1[0] == '\0' )

    {

        send_to_char( "Make a clone of what object?\n\r", ch );

        return;

    }

 

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )

    {

	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

	return;

    }



    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))

    {

	send_to_char("You can only clone your own creations.\n\r", ch);

	return;

    }



    pObjIndex = get_obj_index( obj->pIndexData->vnum);

    obj2 = create_object( pObjIndex, obj->level );

    /* Copy any changed parts of the object. */

    free_string(obj2->name);

    obj2->name=str_dup(obj->name);

    free_string(obj2->short_descr);

    obj2->short_descr=str_dup(obj->short_descr);

    free_string(obj2->description);

    obj2->description=str_dup(obj->description);



    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)

    {

	free_string(obj2->questmaker);

	obj2->questmaker=str_dup(obj->questmaker);

    }



    if (obj->chpoweron != NULL)

    {

    	free_string(obj2->chpoweron);

    	obj2->chpoweron=str_dup(obj->chpoweron);

    }

    if (obj->chpoweroff != NULL)

    {

    	free_string(obj2->chpoweroff);

    	obj2->chpoweroff=str_dup(obj->chpoweroff);

    }

    if (obj->chpoweruse != NULL)

    {

    	free_string(obj2->chpoweruse);

    	obj2->chpoweruse=str_dup(obj->chpoweruse);

    }

    if (obj->victpoweron != NULL)

    {

    	free_string(obj2->victpoweron);

    	obj2->victpoweron=str_dup(obj->victpoweron);

    }

    if (obj->victpoweroff != NULL)

    {

    	free_string(obj2->victpoweroff);

    	obj2->victpoweroff=str_dup(obj->victpoweroff);

    }

    if (obj->victpoweruse != NULL)

    {

    	free_string(obj2->victpoweruse);

    	obj2->victpoweruse=str_dup(obj->victpoweruse);

    }

    obj2->item_type 	= obj->item_type;

    obj2->extra_flags 	= obj->extra_flags;

    obj2->wear_flags 	= obj->wear_flags;

    obj2->weight 	= obj->weight;

    obj2->spectype 	= obj->spectype;

    obj2->specpower 	= obj->specpower;

    obj2->condition 	= obj->condition;

    obj2->toughness 	= obj->toughness;

    obj2->resistance 	= obj->resistance;

    obj2->quest 	= obj->quest;

    obj2->points 	= obj->points;

    obj2->cost 		= obj->cost;

    obj2->value[0] 	= obj->value[0];

    obj2->value[1] 	= obj->value[1];

    obj2->value[2] 	= obj->value[2];

    obj2->value[3] 	= obj->value[3];

    /*****************************************/

    obj_to_char(obj2,ch);



    if (obj->affected != NULL)

    {

    	for ( paf = obj->affected; paf != NULL; paf = paf->next )

    	{

	    if (affect_free == NULL)

	        paf2 = alloc_perm( sizeof(*paf) );

	    else

	    {

		paf2 = affect_free;

		affect_free = affect_free->next;

	    }

	    paf2->type  	= 0;

	    paf2->duration	= paf->duration;

	    paf2->location	= paf->location;

	    paf2->modifier	= paf->modifier;

	    paf2->bitvector	= 0;

	    paf2->next  	= obj2->affected;

	    obj2->affected	= paf2;

    	}

    }



    act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR );

    return;

}



void do_evileye( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    int value;

 

    smash_tilde( argument );

    argument = one_argument( argument, arg1 );

    strcpy( arg2, argument );

 

    if (IS_NPC(ch) || !IS_VAMPAFF(ch,VAM_DOMINATE)) {

	send_to_char("Huh?\n\r",ch);return;}

    if ( arg1[0] == '\0' || arg2[0] == '\0' )

    {

        send_to_char( "Format is: evileye <option> <value>\n\r", ch );

        send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );

        send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );

        send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );

	if ( ch->poweraction != NULL) {

	    sprintf(buf,"Current action: %s.\n\r",ch->poweraction);

	    send_to_char(buf,ch);}

	if ( ch->powertype != NULL) {

	    sprintf(buf,"Current message: %s.\n\r",ch->powertype);

	    send_to_char(buf,ch);}

	send_to_char("Current flags:",ch);

	if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);

	if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);

	if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);

	if (!IS_SET(ch->spectype,EYE_SPELL) &&

	    !IS_SET(ch->spectype,EYE_SELFACTION) &&

	    !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);

	send_to_char(".\n\r",ch);

        return;

    }

    value = is_number( arg2 ) ? atoi( arg2 ) : -1;

    if ( !str_cmp( arg1, "action" ) )

    {

	free_string( ch->poweraction );

	ch->poweraction = str_dup( arg2 );

	return;

    }

    else if ( !str_cmp( arg1, "message" ) )

    {

	free_string( ch->powertype );

	ch->powertype = str_dup( arg2 );

	return;

    }

    else if ( !str_cmp( arg1, "toggle" ) )

    {

	if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL))

	    REMOVE_BIT(ch->spectype,EYE_SPELL);

	else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL))

	    SET_BIT(ch->spectype,EYE_SPELL);

	else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION))

	    REMOVE_BIT(ch->spectype,EYE_SELFACTION);

	else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION))

	    SET_BIT(ch->spectype,EYE_SELFACTION);

	else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION))

	    REMOVE_BIT(ch->spectype,EYE_ACTION);

	else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION))

	    SET_BIT(ch->spectype,EYE_ACTION);

	else {

	    send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch);

	    return;}

	sprintf(buf,"%s flag toggled.\n\r",capitalize(arg2));

	send_to_char(buf,ch);

	return;

    }

    else

    {

        send_to_char( "Format is: evileye <option> <value>\n\r", ch );

        send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );

        send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );

        send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );

	if ( ch->poweraction != NULL) {

	    sprintf(buf,"Current action: %s.\n\r",ch->poweraction);

	    send_to_char(buf,ch);}

	if ( ch->powertype != NULL) {

	    sprintf(buf,"Current message: %s.\n\r",ch->powertype);

	    send_to_char(buf,ch);}

	send_to_char("Current flags:",ch);

	if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);

	if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);

	if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);

	if (!IS_SET(ch->spectype,EYE_SPELL) &&

	    !IS_SET(ch->spectype,EYE_SELFACTION) &&

	    !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);

	send_to_char(".\n\r",ch);

    }

    return;

}



void do_clearvam( CHAR_DATA *ch, char *argument )

{

    if ( ch->trust < 8 )

    	send_to_char( "Huh?\n\r", ch );

    else

    	send_to_char( "If you want to CLEARVAMP, spell it out.\n\r", ch );

    return;

}





void do_clearvamp( CHAR_DATA *ch, char *argument )

{

    CHAR_DATA *victim;

    char arg[MAX_INPUT_LENGTH];



    one_argument( argument, arg );



    if ( arg[0] == '\0' || is_number(arg) )

    {

	send_to_char( "Clear who's clan?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_NPC(victim) )

    {

	send_to_char( "Not on NPC's.\n\r", ch );

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    if (IS_CLASS(victim,CLASS_VAMPIRE)) do_mortalvamp(victim,"");

    free_string(victim->lord);

    victim->lord     = str_dup( "" );

    free_string(victim->clan);

    victim->clan     = str_dup( "" );

    victim->pcdata->stats[UNI_GEN]     = 0;

    victim->pcdata->stats[UNI_AFF]     = 0;

    victim->pcdata->stats[UNI_CURRENT] = -1;



    REMOVE_BIT(victim->special, SPC_SIRE);

    REMOVE_BIT(victim->special, SPC_PRINCE);

    REMOVE_BIT(victim->special, SPC_ANARCH);

    victim->pcdata->stats[UNI_RAGE] = 0;

    victim->pcdata->rank = AGE_CHILDE;



    send_to_char( "Ok.\n\r", ch );

    return;

}



void do_artifact( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;

    OBJ_DATA *in_obj;

    bool found;



    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}



    found = FALSE;

    for ( obj = object_list; obj != NULL; obj = obj->next )

    {

	if ( !IS_SET(obj->quest, QUEST_ARTIFACT) ) continue;



	found = TRUE;



	for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )

	    ;



	if ( in_obj->carried_by != NULL )

	{

	    sprintf( buf, "%s created by %s and carried by %s.\n\r",

		obj->short_descr, obj->questmaker, 

		PERS(in_obj->carried_by, ch) );

	}

	else

	{

	    sprintf( buf, "%s created by %s and in %s.\n\r",

		obj->short_descr, obj->questmaker,

		in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name );

	}



	buf[0] = UPPER(buf[0]);

	send_to_char( buf, ch );

    }



    if ( !found )

	send_to_char( "There are no artifacts in the game.\n\r", ch );



    return;

}



void do_locate( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;

    OBJ_DATA *in_obj;

    bool found;



    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}



    found = FALSE;

    for ( obj = object_list; obj != NULL; obj = obj->next )

    {

	if ( !can_see_obj( ch, obj ) || obj->questowner == NULL || 

	    strlen(obj->questowner) < 2 || str_cmp( ch->name, obj->questowner ))

	    continue;



	found = TRUE;



	for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )

	    ;



	if ( in_obj->carried_by != NULL )

	{

	    sprintf( buf, "%s carried by %s.\n\r",

		obj->short_descr, PERS(in_obj->carried_by, ch) );

	}

	else

	{

	    sprintf( buf, "%s in %s.\n\r",

		obj->short_descr, in_obj->in_room == NULL

		    ? "somewhere" : in_obj->in_room->name );

	}



	buf[0] = UPPER(buf[0]);

	send_to_char( buf, ch );

    }



    if ( !found )

	send_to_char( "You cannot locate any items belonging to you.\n\r", ch );



    return;

}



void do_claim( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    OBJ_DATA *obj;



    one_argument( argument, arg );



    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}



    if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to claim ownership of an item.\n\r",ch); return;}



    if ( arg[0] == '\0' )

    {

	send_to_char( "What object do you wish to claim ownership of?\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_carry(ch, arg) ) == NULL )

	{send_to_char("You are not carrying that item.\n\r",ch); return;}



    if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||

        obj->item_type == ITEM_EGG   || obj->item_type == ITEM_VOODOO ||

        obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE ||

        obj->item_type == ITEM_PAGE  || IS_SET(obj->quest, QUEST_ARTIFACT))

    {

	send_to_char( "You cannot claim that item.\n\r", ch );

	return;

    }

    else if (obj->chobj != NULL && !IS_NPC(obj->chobj) &&

	obj->chobj->pcdata->obj_vnum != 0)

    {

	send_to_char( "You cannot claim that item.\n\r", ch );

	return;

    }



    if ( obj->questowner != NULL && strlen(obj->questowner) > 1 )

    {

	if (!str_cmp(ch->name,obj->questowner))

	    send_to_char("But you already own it!\n\r",ch);

	else

	    send_to_char("Someone else has already claimed ownership to it.\n\r",ch);

	return;

    }



    ch->exp -= 500;

    if (obj->questowner != NULL) free_string(obj->questowner);

    obj->questowner = str_dup(ch->name);

    act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR);

    act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM);

    return;

}



void do_gift( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    OBJ_DATA *obj;

    CHAR_DATA *victim;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}



    if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;}



    if ( arg1[0] == '\0' || arg2[0] == '\0' )

    {

	send_to_char( "Make a gift of which object to whom?\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_carry(ch, arg1) ) == NULL )

	{send_to_char("You are not carrying that item.\n\r",ch); return;}

    if ( ( victim = get_char_room( ch, arg2 ) ) == NULL )

	{send_to_char("Nobody here by that name.\n\r",ch); return;}



    if ( IS_NPC(victim) )

    {

	send_to_char("Not on NPC's.\n\r",ch);

	return;

    }

    if ( obj->questowner == NULL || strlen(obj->questowner) < 2 )

    {

	send_to_char("That item has not yet been claimed.\n\r",ch);

	return;

    }

    if (str_cmp(ch->name,obj->questowner))

    {

	send_to_char("But you don't own it!\n\r",ch);

	return;

    }

    ch->exp -= 500;

    if (obj->questowner != NULL) free_string(obj->questowner);

    obj->questowner = str_dup(victim->name);

    act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR);

    act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT);

    act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT);

    return;

}



void do_create( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    OBJ_INDEX_DATA *pObjIndex;

    OBJ_DATA *obj;

    int itemtype = 13;

    int level;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

 

    if ( arg1[0] == '\0' )               itemtype = ITEM_TRASH;

    else if (!str_cmp(arg1,"light"    )) itemtype = ITEM_LIGHT;

    else if (!str_cmp(arg1,"scroll"   )) itemtype = ITEM_SCROLL;

    else if (!str_cmp(arg1,"wand"     )) itemtype = ITEM_WAND;

    else if (!str_cmp(arg1,"staff"    )) itemtype = ITEM_STAFF;

    else if (!str_cmp(arg1,"weapon"   )) itemtype = ITEM_WEAPON;

    else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE;

    else if (!str_cmp(arg1,"armor"    )) itemtype = ITEM_ARMOR;

    else if (!str_cmp(arg1,"armour"   )) itemtype = ITEM_ARMOR;

    else if (!str_cmp(arg1,"potion"   )) itemtype = ITEM_POTION;

    else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE;

    else if (!str_cmp(arg1,"trash"    )) itemtype = ITEM_TRASH;

    else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER;

    else if (!str_cmp(arg1,"drink"    )) itemtype = ITEM_DRINK_CON;

    else if (!str_cmp(arg1,"key"      )) itemtype = ITEM_KEY;

    else if (!str_cmp(arg1,"food"     )) itemtype = ITEM_FOOD;

    else if (!str_cmp(arg1,"money"    )) itemtype = ITEM_MONEY;

    else if (!str_cmp(arg1,"boat"     )) itemtype = ITEM_BOAT;

    else if (!str_cmp(arg1,"corpse"   )) itemtype = ITEM_CORPSE_NPC;

    else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN;

    else if (!str_cmp(arg1,"pill"     )) itemtype = ITEM_PILL;

    else if (!str_cmp(arg1,"portal"   )) itemtype = ITEM_PORTAL;

    else if (!str_cmp(arg1,"egg"      )) itemtype = ITEM_EGG;

    else if (!str_cmp(arg1,"stake"    )) itemtype = ITEM_STAKE;

    else if (!str_cmp(arg1,"missile"  )) itemtype = ITEM_MISSILE;

    else                                 itemtype = ITEM_TRASH;



    if ( arg2[0] == '\0' || !is_number( arg2 ) )

    {

	level = 0;

    }

    else

    {

        level = atoi( arg2 );

	if ( level < 1 || level > 50 )

        {

	    send_to_char( "Level should be within range 1 to 50.\n\r", ch );

	    return;

        }

    }



    if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )

    {

	send_to_char( "Error...missing object, please inform an Imp.\n\r", ch );

	return;

    }



    obj = create_object( pObjIndex, level );

    obj->level = level;

    obj->item_type = itemtype;

    obj_to_char(obj,ch);

    if (obj->questmaker != NULL) free_string(obj->questmaker);

    obj->questmaker = str_dup(ch->name);



    act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );

    act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );

    return;

}



void do_token( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    OBJ_INDEX_DATA *pObjIndex;

    OBJ_DATA *obj;

    CHAR_DATA *victim;

    int value;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

 

    if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) )

    {

	send_to_char("You are unable to make a quest token.\n\r",ch);

	return;

    }

    else if ( arg1[0] == '\0' || !is_number( arg1 ) )

    {

	send_to_char("Please specify a value for the quest token.\n\r",ch);

	return;

    }

    else

    {

        value = atoi( arg1 );

	if ( value < 1 || value > 100 )

        {

	    send_to_char( "Quest token should have a value between 1 and 50.\n\r", ch );

	    return;

        }

	else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) )

        {

	    sprintf(buf,"You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest);

	    send_to_char( buf, ch );

	    return;

        }

    }



    victim = get_char_room( ch, arg2 );



    if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )

    {

	send_to_char( "Error...missing object, please inform an Imp.\n\r", ch );

	return;

    }



    ch->pcdata->quest -= value;

    if (ch->pcdata->quest < 0) ch->pcdata->quest = 0;

    obj = create_object( pObjIndex, value );

    obj->value[0] = value;

    obj->level = 1;

    obj->cost = value*1000;

    obj->item_type = ITEM_QUEST;

    obj_to_char(obj,ch);

    if (obj->questmaker != NULL) free_string(obj->questmaker);

    obj->questmaker = str_dup(ch->name);

    free_string( obj->name );

    obj->name = str_dup( "quest token" );

    sprintf(buf,"a %d point quest token",value);

    free_string( obj->short_descr );

    obj->short_descr = str_dup( buf );

    sprintf(buf,"A %d point quest token lies on the floor.",value);

    free_string( obj->description );

    obj->description = str_dup( buf );

    if (victim != NULL && victim != ch)

    {

    	act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR );

    	act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT );

    	act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT );

    }

    else

    {

    	act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR );

    	act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM );

    }

    return;

}



void do_qtrust( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if ( arg1[0] == '\0' )

    {

	send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch );

	return;

    }



    if ( arg2[0] == '\0' )

    {

	send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )

    {

	send_to_char( "That player is not here.\n\r", ch);

	return;

    }



    if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))

    {

	send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch);

	return;

    }

    if (!str_cmp(arg2,"off"))

    {

	if (!IS_EXTRA(victim, EXTRA_TRUSTED))

	{

	    send_to_char("Their qtrust is already off.\n\r",ch);

	    return;

	}

	REMOVE_BIT(victim->extra, EXTRA_TRUSTED);

	send_to_char("Quest trust OFF.\n\r",ch);

	send_to_char("You are no longer quest trusted.\n\r",victim);

	return;

    }

    else if (!str_cmp(arg2,"on"))

    {

	if (IS_EXTRA(victim, EXTRA_TRUSTED))

	{

	    send_to_char("Their qtrust is already on.\n\r",ch);

	    return;

	}

	SET_BIT(victim->extra, EXTRA_TRUSTED);

	send_to_char("Quest trust ON.\n\r",ch);

	send_to_char("You are now quest trusted.\n\r",victim);

	return;

    }

    return;

}



void do_ntrust( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if ( arg1[0] == '\0' )

    {

	send_to_char( "Syntax: ntrust <char> <on/off>.\n\r", ch );

	return;

    }



    if ( arg2[0] == '\0' )

    {

	send_to_char( "Do you wish to set ntrust ON or OFF?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )

    {

	send_to_char( "That player is not here.\n\r", ch);

	return;

    }



    if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))

    {

	send_to_char( "Do you want to set their ntrust ON or OFF?\n\r",ch);

	return;

    }

    if (!str_cmp(arg2,"off"))

    {

	if (!IS_EXTRA(victim, EXTRA_TRUSTED))

	{

	    send_to_char("Their ntrust is already off.\n\r",ch);

	    return;

	}

	REMOVE_BIT(victim->extra, EXTRA_NOTE_TRUST);

	send_to_char("Note trust OFF.\n\r",ch);

	send_to_char("You are no longer note trusted.\n\r",victim);

	return;

    }

    else if (!str_cmp(arg2,"on"))

    {

	if (IS_EXTRA(victim, EXTRA_NOTE_TRUST))

	{

	    send_to_char("Their ntrust is already on.\n\r",ch);

	    return;

	}

	SET_BIT(victim->extra, EXTRA_NOTE_TRUST);

	send_to_char("Note trust ON.\n\r",ch);

	send_to_char("You are now note trusted.\n\r",victim);

	return;

    }

    return;

}



void do_mclear( CHAR_DATA *ch, char *argument )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Syntax: mclear <char>.\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg ) ) == NULL  ) 

    {

	send_to_char( "That player is not here.\n\r", ch);

	return;

    }



    if (IS_NPC(victim))

    {

	send_to_char( "Not on NPC's.\n\r", ch);

	return;

    }



    if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }



    for ( obj = victim->carrying; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->wear_loc != WEAR_NONE ) 

	{obj_from_char(obj); obj_to_char(obj,victim);}

    }

    while ( victim->affected )

	affect_remove( victim, victim->affected );

    if (IS_AFFECTED(victim,AFF_POLYMORPH) && IS_AFFECTED(victim,AFF_ETHEREAL))

    {

    	victim->affected_by	= AFF_POLYMORPH + AFF_ETHEREAL;

    }

    else if (IS_AFFECTED(victim,AFF_POLYMORPH))

    	victim->affected_by	= AFF_POLYMORPH;

    else if (IS_AFFECTED(victim,AFF_ETHEREAL))

    	victim->affected_by	= AFF_ETHEREAL;

    else

    	victim->affected_by	= 0;

    victim->armor	 = 100;

    victim->hit		 = UMAX( 1, victim->hit  );

    victim->mana	 = UMAX( 1, victim->mana );

    victim->move	 = UMAX( 1, victim->move );

    victim->hitroll	 = 0;

    victim->damroll	 = 0;

    victim->saving_throw = 0;

    victim->pcdata->mod_str = 0;

    victim->pcdata->mod_int = 0;

    victim->pcdata->mod_wis = 0;

    victim->pcdata->mod_dex = 0;

    victim->pcdata->mod_con = 0;

    victim->pcdata->followers = 0;

    save_char_obj( victim );

    send_to_char("Your stats have been cleared.  Please rewear your equipment.\n\r",victim);

    send_to_char("Ok.\n\r",ch);

    return;

}



void do_clearstats( CHAR_DATA *ch, char *argument )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;



    if (ch->in_room == NULL || ch->in_room->vnum != 3054)

    {

	send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r",ch);

	return;

    }



/*   Added By Shakti : Clearing stats on a charmed mobile crashed the mud   */



    if (IS_NPC(ch))

    {

        send_to_char("You cannot ClearStats on A Charmed Mobile.\n\r", ch);

        return;

    }

        

/*                      End of Addition                                      */



    for ( obj = ch->carrying; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->wear_loc != WEAR_NONE ) 

	{obj_from_char(obj); obj_to_char(obj,ch);}

    }

    while ( ch->affected )

	affect_remove( ch, ch->affected );

    if (IS_AFFECTED(ch,AFF_POLYMORPH) && IS_AFFECTED(ch,AFF_ETHEREAL))

    {

    	ch->affected_by	 = AFF_POLYMORPH + AFF_ETHEREAL;

    }

    else if (IS_AFFECTED(ch,AFF_POLYMORPH))

    	ch->affected_by	 = AFF_POLYMORPH;

    else if (IS_AFFECTED(ch,AFF_ETHEREAL))

    	ch->affected_by	 = AFF_ETHEREAL;

    else

    	ch->affected_by	 = 0;

    ch->armor		 = 100;

    ch->hit		 = UMAX( 1, ch->hit  );

    ch->mana		 = UMAX( 1, ch->mana );

    ch->move		 = UMAX( 1, ch->move );

    ch->hitroll		 = 0;

    ch->damroll		 = 0;

    ch->saving_throw	 = 0;

    ch->pcdata->mod_str	 = 0;

    ch->pcdata->mod_int	 = 0;

    ch->pcdata->mod_wis	 = 0;

    ch->pcdata->mod_dex	 = 0;

    ch->pcdata->mod_con	 = 0;

    save_char_obj( ch );

    send_to_char("Your stats have been cleared.  Please rewear your equipment.\n\r",ch);

    return;

}



void do_otransfer( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    OBJ_DATA *obj;

    CHAR_DATA *victim;

    ROOM_INDEX_DATA *chroom;

    ROOM_INDEX_DATA *objroom;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );

 

    if ( arg1[0] == '\0' )

    {

        send_to_char( "Otransfer which object?\n\r", ch );

        return;

    }



    if ( arg2[0] == '\0' ) victim = ch;

    else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )

    {

	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

	return;

    }



    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || 

	str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))

    {

	send_to_char("You don't have permission to otransfer that item.\n\r", ch);

	return;

    }



    if (obj->carried_by != NULL)

    {

	if (!IS_NPC(obj->carried_by) && IS_SET(obj->carried_by->act,PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

	{

	    send_to_char("You failed.\n\r",ch);

	    act("$p flickers briefly with energy.",obj->carried_by,obj,NULL,TO_CHAR);

	    return;

	}

	act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR);

	act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM);

	obj_from_char(obj);

    }

    else if (obj->in_obj     != NULL) obj_from_obj(obj);

    else if (obj->in_room != NULL)

    {

    	chroom = ch->in_room;

    	objroom = obj->in_room;

    	char_from_room(ch);

    	char_to_room(ch,objroom);

    	act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM);

	if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR);

    	char_from_room(ch);

    	char_to_room(ch,chroom);

	obj_from_room(obj);

    }

    else

    {

	send_to_char( "You were unable to get it.\n\r", ch );

	return;

    }

    obj_to_char(obj,victim);

    act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR);

    act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM);

    return;

}



void bind_char( CHAR_DATA *ch )

{

    OBJ_DATA *obj;

    OBJ_INDEX_DATA *pObjIndex;

    ROOM_INDEX_DATA *location;



    if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 )

	return;



    if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL )

	return;



    if ( ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT )

    {

	location = get_room_index(ROOM_VNUM_ALTAR);

    	char_from_room(ch);

    	char_to_room(ch,location);

    }

    else location = ch->in_room;



    obj = create_object( pObjIndex, 50 );

    obj_to_room(obj,location);

    obj->chobj = ch;

    ch->pcdata->chobj = obj;

    SET_BIT(ch->affected_by, AFF_POLYMORPH);

    SET_BIT(ch->extra, EXTRA_OSWITCH);

    free_string(ch->morph);

    ch->morph = str_dup(obj->short_descr);

    send_to_char( "You reform yourself.\n\r", ch );

    act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM);

    do_look(ch,"auto");

    return;

}



void do_bind( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    OBJ_DATA *obj;

    CHAR_DATA *victim;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if ( arg1[0] == '\0' || arg2[0] == '\0' )

    {

	send_to_char( "Syntax: bind <player> <object>\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )

    {

	send_to_char( "That player is not here.\n\r", ch);

	return;

    }

    if (ch == victim)

    {

	send_to_char( "You can't do this to yourself.\n\r", ch);

	return;

    }

    if (IS_NPC(victim))

    {

	send_to_char( "Not on NPC's.\n\r", ch);

	return;

    }

    else if (IS_AFFECTED(victim,AFF_POLYMORPH))

    {

	send_to_char( "You cannot do this while they are polymorphed.\n\r", ch);

	return;

    }

    else if (IS_IMMORTAL(victim))

    {

	send_to_char( "Only on mortals or avatars.\n\r", ch);

	return;

    }

    else if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS

        && !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))

    {

	send_to_char( "You failed.\n\r", ch );

	return;

    }

    if ( ( obj = get_obj_carry( ch, arg2) ) == NULL )

    {

	send_to_char("You are not carrying that item.\n\r",ch);

	return;

    }

    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)

    {

	send_to_char("You cannot bind someone into a modified item.\n\r",ch);

	return;

    }

    if (obj->chobj != NULL)

    {

	send_to_char( "That item already has someone bound in it.\n\r", ch);

	return;

    }

    send_to_char("Ok.\n\r",ch);

    act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM);

    act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR);

    victim->pcdata->obj_vnum = obj->pIndexData->vnum;

    obj->chobj = victim;

    victim->pcdata->chobj = obj;

    SET_BIT(victim->affected_by, AFF_POLYMORPH);

    SET_BIT(victim->extra, EXTRA_OSWITCH);

    free_string(victim->morph);

    victim->morph = str_dup(obj->short_descr);

    return;

}



void do_release( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    OBJ_DATA *obj;

    CHAR_DATA *victim;



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Syntax: release <object>\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_carry( ch, arg) ) == NULL )

    {

	send_to_char("You are not carrying that item.\n\r",ch);

	return;

    }

    if ( (victim = obj->chobj) == NULL)

    {

	send_to_char( "There is nobody bound in that item.\n\r", ch);

	return;

    }

    send_to_char("Ok.\n\r",ch);

    victim->pcdata->obj_vnum = 0;

    obj->chobj = NULL;

    victim->pcdata->chobj = NULL;

    REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);

    REMOVE_BIT(victim->extra, EXTRA_OSWITCH);

    free_string(victim->morph);

    victim->morph = str_dup("");

    act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM);

    act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR);

    return;

}





void do_morph( CHAR_DATA *ch, char *argument )

{

    char arg1[MAX_INPUT_LENGTH];

    char arg2[MAX_INPUT_LENGTH];

    OBJ_DATA *obj;

    OBJ_DATA *morph;

    int mnum;



    argument = one_argument( argument, arg1 );

    argument = one_argument( argument, arg2 );



    if ( arg1[0] == '\0' )

    {

	send_to_char( "Syntax: morph <object> <form>\n\r", ch );

	return;

    }



    if ( ( obj = get_obj_wear( ch, arg1) ) == NULL )

    {

    	if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )

	{

	    send_to_char("You are not carrying that item.\n\r",ch);

	    return;

	}

    }



    if ( !IS_SET(obj->spectype, SITEM_MORPH) )

    {

	send_to_char("That item cannot morph.\n\r",ch);

	return;

    }



    if ( arg2[0] == '\0' )

    {

	act("$p can morph into the following forms:",ch,obj,NULL,TO_CHAR);

	show_list_to_char( obj->contains, ch, TRUE, TRUE );

	return;

    }



    if ( ( morph = get_obj_list( ch, arg2, obj->contains ) ) == NULL )

    {

	send_to_char("It cannot assume that form.\n\r",ch);

	return;

    }

    obj_from_obj( morph );

    obj_to_char( morph, ch );

    act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );

    act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );

    mnum = obj->wear_loc;

    obj_from_char( obj );

    obj_to_obj( obj, morph );

    if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )

	equip_char( ch, morph, mnum );

    return;

}