/***************************************************************************

 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *

 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *

 *                                                                         *

 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *

 *  Chastain, Michael Quan, and Mitchell Tse.                              *

 *                                                                         *

 *  In order to use any part of this Merc Diku Mud, you must comply with   *

 *  both the original Diku license in 'license.doc' as well the Merc       *

 *  license in 'license.txt'.  In particular, you may not remove either of *

 *  these copyright notices.                                               *

 *                                                                         *

 *  Much time and thought has gone into this software and you are          *

 *  benefitting.  We hope that you share your changes too.  What goes      *

 *  around, comes around.                                                  *

 ***************************************************************************/



#if defined(macintosh)

#include <types.h>

#else

#include <sys/types.h>

#endif

#include <ctype.h>

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#include <time.h>

#include "merc.h"







/*

 * Local functions.

 */

bool	is_note_to	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );

void	note_attach	args( ( CHAR_DATA *ch ) );

void	note_remove	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );

void	talk_channel	args( ( CHAR_DATA *ch, char *argument,

			    int channel, const char *verb ) );

bool is_in		args( (char *, char *) );

bool all_in		args( (char *, char *) );

char * oldelang		args( ( CHAR_DATA *ch, char *argument ) );

char * badlang		args( ( CHAR_DATA *ch, char *argument ) );

char * darktongue	args( ( CHAR_DATA *ch, char *argument ) );

char * drunktalk	args( ( CHAR_DATA *ch, char *argument ) );

char * socialc		args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );

char * socialv		args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );

char * socialn		args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );



bool is_note_to( CHAR_DATA *ch, NOTE_DATA *pnote )

{

    if ( !str_cmp( ch->name, pnote->sender ) )

	return TRUE;



    if ( is_name( "all", pnote->to_list ) )

	return TRUE;



    if ( IS_IMMORTAL(ch) && is_name( "imm", pnote->to_list ) )

	return TRUE;



    if ( IS_IMMORTAL(ch) && is_name( "immortal", pnote->to_list ) )

	return TRUE;



    if ( is_name( ch->name, pnote->to_list ) )

	return TRUE;



    return FALSE;

}







void note_attach( CHAR_DATA *ch )

{

    NOTE_DATA *pnote;



    if ( ch->pnote != NULL )

	return;



    if ( note_free == NULL )

    {

	pnote	  = alloc_perm( sizeof(*ch->pnote) );

    }

    else

    {

	pnote	  = note_free;

	note_free = note_free->next;

    }



    pnote->next		= NULL;

    pnote->sender	= str_dup( ch->name );

    pnote->date		= str_dup( "" );

    pnote->to_list	= str_dup( "" );

    pnote->subject	= str_dup( "" );

    pnote->text		= str_dup( "" );

    ch->pnote		= pnote;

    return;

}







void note_remove( CHAR_DATA *ch, NOTE_DATA *pnote )

{

    char to_new[MAX_INPUT_LENGTH];

    char to_one[MAX_INPUT_LENGTH];

    FILE *fp;

    NOTE_DATA *prev;

    char *to_list;



    /*

     * Build a new to_list.

     * Strip out this recipient.

     */

    to_new[0]	= '\0';

    to_list	= pnote->to_list;

    while ( *to_list != '\0' )

    {

		to_list	= one_argument( to_list, to_one );

		if ( to_one[0] != '\0' && str_cmp( ch->name, to_one ) )

		{

			strcat( to_new, " " );

			strcat( to_new, to_one );

		}

    }



    /*

     * Just a simple recipient removal?

     */

    if ( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' )

    {

	free_string( pnote->to_list );

	pnote->to_list = str_dup( to_new + 1 );

	return;

    }



    /*

     * Remove note from linked list.

     */

    if ( pnote == note_list )

    {

	note_list = pnote->next;

    }

    else

    {

		for ( prev = note_list; prev != NULL; prev = prev->next )

		{

			if ( prev->next == pnote )

			break;

		}



	if ( prev == NULL )

	{

	    bug( "Note_remove: pnote not found.", 0 );

	    return;

	}



	prev->next = pnote->next;

    }



    free_string( pnote->text    );

    free_string( pnote->subject );

    free_string( pnote->to_list );

    free_string( pnote->date    );

    free_string( pnote->sender  );

    pnote->next	= note_free;

    note_free	= pnote;



    /*

     * Rewrite entire list.

     */

    fclose( fpReserve );

    if ( ( fp = fopen( NOTE_FILE, "w" ) ) == NULL )

    {

	perror( NOTE_FILE );

    }

    else

    {

	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )

	{

	    fprintf( fp, "Sender  %s~\nDate    %s~\nTo      %s~\nSubject %s~\nText\n%s~\n\n",

		pnote->sender,

		pnote->date,

		pnote->to_list,

		pnote->subject,

		pnote->text

		);

	}

	fclose( fp );

    }

    fpReserve = fopen( NULL_FILE, "r" );

    return;

}







void do_note( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    NOTE_DATA *pnote;

    int vnum;

    int anum;



    if ( IS_NPC(ch) )

	return;



    argument = one_argument( argument, arg );

    smash_tilde( argument );



    if ( !str_cmp( arg, "list" ) )

    {

	vnum = 0;

	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )

	{

	    if ( is_note_to( ch, pnote ) )

	    {

		sprintf( buf, "[%3d] %s: %s\n\r",

		    vnum, pnote->sender, pnote->subject );

		send_to_char( buf, ch );

		vnum++;

	    }

	}

	return;

    }



    if ( !str_cmp( arg, "read" ) )

    {

	bool fAll;



	if ( !str_cmp( argument, "all" ) )

	{

	    fAll = TRUE;

	    anum = 0;

	}

	else if ( is_number( argument ) )

	{

	    fAll = FALSE;

	    anum = atoi( argument );

	}

	else

	{

	    send_to_char( "Note read which number?\n\r", ch );

	    return;

	}



	vnum = 0;

	for ( pnote = note_list; pnote != NULL; pnote = pnote->next )

	{

	    if ( is_note_to( ch, pnote ) && ( vnum++ == anum || fAll ) )

	    {

		sprintf( buf, "[%3d] %s: %s\n\r%s\n\rTo: %s\n\r",

		    vnum - 1,

		    pnote->sender,

		    pnote->subject,

		    pnote->date,

		    pnote->to_list

		    );

		send_to_char( buf, ch );

		send_to_char( pnote->text, ch );

		return;

	    }

	}



	send_to_char( "No such note.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "+" ) )

    {

	note_attach( ch );

	strcpy( buf, ch->pnote->text );

	if ( strlen(buf) + strlen(argument) >= MAX_STRING_LENGTH - 4 )

	{

	    send_to_char( "Note too long.\n\r", ch );

	    return;

	}



	strcat( buf, argument );

	strcat( buf, "\n\r" );

	free_string( ch->pnote->text );

	ch->pnote->text = str_dup( buf );

	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "subject" ) )

    {

	note_attach( ch );

	free_string( ch->pnote->subject );

	ch->pnote->subject = str_dup( argument );

	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "to" ) )

    {

	note_attach( ch );

	free_string( ch->pnote->to_list );

	ch->pnote->to_list = str_dup( argument );

	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "clear" ) )

    {

	if ( ch->pnote != NULL )

	{

	    free_string( ch->pnote->text );

	    free_string( ch->pnote->subject );

	    free_string( ch->pnote->to_list );

	    free_string( ch->pnote->date );

	    free_string( ch->pnote->sender );

	    ch->pnote->next	= note_free;

	    note_free		= ch->pnote;

	    ch->pnote		= NULL;

	}



	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "show" ) )

    {

	if ( ch->pnote == NULL )

	{

	    send_to_char( "You have no note in progress.\n\r", ch );

	    return;

	}



	sprintf( buf, "%s: %s\n\rTo: %s\n\r",

	    ch->pnote->sender,

	    ch->pnote->subject,

	    ch->pnote->to_list

	    );

	send_to_char( buf, ch );

	send_to_char( ch->pnote->text, ch );

	return;

    }



    if ( !str_cmp( arg, "post" ) )

    {

	FILE *fp;

	char *strtime;



	if ( ch->pnote == NULL )

	{

	    send_to_char( "You have no note in progress.\n\r", ch );

	    return;

	}



	if ( !IS_SET( ch->extra, EXTRA_NOTE_TRUST ) )

        {

		send_to_char("Due to abuse you must now get note trusted.\n\r", ch);

		return;

        }



	ch->pnote->next			= NULL;

	strtime				= ctime( &current_time );

	strtime[strlen(strtime)-1]	= '\0';

	ch->pnote->date			= str_dup( strtime );



	if ( note_list == NULL )

	{

	    note_list	= ch->pnote;

	}

	else

	{

	    for ( pnote = note_list; pnote->next != NULL; pnote = pnote->next )

		;

	    pnote->next	= ch->pnote;

	}

	pnote		= ch->pnote;

	ch->pnote	= NULL;



	fclose( fpReserve );

	if ( ( fp = fopen( NOTE_FILE, "a" ) ) == NULL )

	{

	    perror( NOTE_FILE );

	}

	else

	{

	    fprintf( fp, "Sender  %s~\nDate    %s~\nTo      %s~\nSubject %s~\nText\n%s~\n\n",

		pnote->sender,

		pnote->date,

		pnote->to_list,

		pnote->subject,

		pnote->text

		);

	    fclose( fp );

	}

	fpReserve = fopen( NULL_FILE, "r" );



	send_to_char( "Ok.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "remove" ) )

    {

		if ( !is_number( argument ) )

		{

			send_to_char( "Note remove which number?\n\r", ch );

			return;

		}

		anum = atoi( argument );

		vnum = 0;

		for ( pnote = note_list; pnote != NULL; pnote = pnote->next )

		{

			if ( is_note_to( ch, pnote ) && vnum++ == anum )

			{

			note_remove( ch, pnote );

			send_to_char( "Ok.\n\r", ch );

			return;

			}

		}

	send_to_char( "No such note.\n\r", ch );

	return;

    }



    send_to_char( "Huh?  Type 'help note' for usage.\n\r", ch );

    return;

}







/*

 * Generic channel function.

 */

void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb )

{

    char buf[MAX_STRING_LENGTH];

    char buf2[MAX_STRING_LENGTH];

    DESCRIPTOR_DATA *d;

    int position;



    if ( argument[0] == '\0' )

    {

	sprintf( buf, "%s what?\n\r", verb );

	buf[0] = UPPER(buf[0]);

	return;

    }



    if ( IS_HEAD(ch, LOST_TONGUE) )

    {

	sprintf( buf, "You can't %s without a tongue!\n\r", verb );

	send_to_char( buf, ch );

	return;

    }



    if ( IS_EXTRA(ch, GAGGED) )

    {

	sprintf( buf, "You can't %s with a gag on!\n\r", verb );

	send_to_char( buf, ch );

	return;

    }



    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )

    {

	sprintf( buf, "You can't %s.\n\r", verb );

	send_to_char( buf, ch );

	return;

    }



    REMOVE_BIT(ch->deaf, channel);



    switch ( channel )

    {

    default:

	sprintf( buf, "You %s '%s'.\n\r", verb, argument );

	ADD_COLOUR(ch,buf,L_RED);

	send_to_char( buf, ch );

	sprintf( buf, "$n %ss '$t'.",     verb );

	sprintf( buf2, "$n %ss '$t'.",     verb );

	ADD_COLOUR(ch,buf,L_RED);

	ADD_COLOUR(ch,buf2,L_RED);

	break;



    case CHANNEL_IMMTALK:

	sprintf( buf, "$n: $t." );

	sprintf( buf2, "$n: $t." );

	ADD_COLOUR(ch,buf,WHITE);

	ADD_COLOUR(ch,buf2,WHITE);

	position	= ch->position;

	ch->position	= POS_STANDING;

	act( buf, ch, argument, NULL, TO_CHAR );

	ch->position	= position;

	break;



    case CHANNEL_PRAY:

	sprintf( buf, "You pray '$t'." );

	sprintf( buf2, "$n prays '$t'." );

	position	= ch->position;

	ch->position	= POS_STANDING;

	ADD_COLOUR(ch,buf,D_RED);

	ADD_COLOUR(ch,buf2,D_RED);

	act( buf, ch, argument, NULL, TO_CHAR );

	ch->position	= position;



	/*testing some stuff for colors cryic

    act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );

    position		= victim->position;

    victim->position	= POS_STANDING;

    sprintf(poly,"$n tells you '$t'.");

    ADD_COLOUR(ch,poly,YELLOW);

    act( poly, ch, argument, victim, TO_VICT );

*/



		/*original pray cryic

	sprintf( buf, "You pray '$t'." );

	sprintf( buf2, "$n prays '$t'." );

	position	= ch->position;

	ch->position	= POS_STANDING;



	act( buf, ch, argument, NULL, TO_CHAR );

	ch->position	= position;*/



	break;



    case CHANNEL_MAGETALK:

	sprintf( buf, "{$n} '$t'." );

	sprintf( buf2, "{$n} '$t'." );

	ADD_COLOUR(ch,buf,L_BLUE);

	ADD_COLOUR(ch,buf2,L_BLUE);

	position	= ch->position;

	ch->position	= POS_STANDING;

	act( buf, ch, argument, NULL, TO_CHAR );

	ch->position	= position;

	break;



    case CHANNEL_HOWL:

	sprintf( buf, "You howl '$t'." );

 	sprintf( buf2, "$n howls '$t'." );

	ADD_COLOUR(ch,buf,BROWN);

	ADD_COLOUR(ch,buf2,BROWN);

	position	= ch->position;

	ch->position	= POS_STANDING;

	act( buf, ch, argument, NULL, TO_CHAR );

	ch->position	= position;

	break;



    case CHANNEL_VAMPTALK:

	if (!IS_NPC(ch) && (ch->pcdata->stats[UNI_GEN] == 1 || IS_SET(ch->special, SPC_ANARCH)))

	{

	    sprintf( buf, "<[$n]> $t." );

	    sprintf( buf2, "<[$n]> $t." );

	}

	else if (!IS_NPC(ch) && ch->pcdata->stats[UNI_GEN] == 2)

	{

	    sprintf( buf, "<<$n>> $t." );

	    sprintf( buf2, "[[$n]] $t." );

	}

	else

	{

	    sprintf( buf, "<$n> $t." );

	    sprintf( buf2, "[$n] $t." );

	}

	ADD_COLOUR(ch,buf,D_CYAN);

	ADD_COLOUR(ch,buf2,D_CYAN);

	position	= ch->position;

	ch->position	= POS_STANDING;

	act( buf, ch, argument, NULL, TO_CHAR );

	ch->position	= position;

	break;

    }



    for ( d = descriptor_list; d != NULL; d = d->next )

    {

	CHAR_DATA *och;

	CHAR_DATA *vch;



	och = d->original ? d->original : d->character;

	vch = d->character;



	if ( d->connected == CON_PLAYING

	&&   vch != ch

	&&  !IS_SET(och->deaf, channel) )

	{

	    if ( channel == CHANNEL_IMMTALK && !IS_IMMORTAL(och) )

		continue;

	    if ( channel == CHANNEL_VAMPTALK && (!IS_NPC(och) && 

		!IS_CLASS(och, CLASS_VAMPIRE) && !IS_IMMORTAL(och)))

		continue;

            if ( channel == CHANNEL_MAGETALK && (!IS_NPC(och) &&

	        !IS_CLASS(och, CLASS_MAGE) && !IS_IMMORTAL(och)))

		continue;

            if ( channel == CHANNEL_PRAY && (!IS_NPC(och) &&

	        !IS_CLASS(och, CLASS_DEMON) && !IS_IMMORTAL(och)))

		continue;

            if ( channel == CHANNEL_HOWL && (!IS_NPC(och) &&

	        !IS_CLASS(och, CLASS_WEREWOLF) && !IS_POLYAFF(och,POLY_WOLF)

		&& !IS_IMMORTAL(och)))

	    {

	        if ((och->in_room) && (ch->in_room))

	    	{

			if ((och->in_room == ch->in_room))

			{

		    		act("$n throws back $s head and howls loudly.", ch , argument , och, TO_VICT);

		    		continue;

			} 

			else if ((och->in_room->area == ch->in_room->area ))

			{

		    		act("You hear a loud howl nearby.", ch , NULL , och, TO_VICT);

		    		continue;

			}

			else 

			{

		    		act("You hear a loud howl in the distance.", ch , NULL , och, TO_VICT);

	            		continue;

			}

	    	}

	    }

            

	    if ( channel == CHANNEL_YELL

	    &&   vch->in_room->area != ch->in_room->area )

		continue;



	    position		= vch->position;

	    if ( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )

		vch->position	= POS_STANDING;

	    if (!IS_NPC(vch) && IS_CLASS(vch, CLASS_VAMPIRE) && str_cmp(ch->clan,vch->clan) )

	    {

	    	act( buf2, ch, argument, vch, TO_VICT );

	    	vch->position	= position;

		continue;

	    }

	    if (!IS_NPC(vch) && (IS_CLASS(vch, CLASS_WEREWOLF) || 

		IS_POLYAFF(ch, POLY_WOLF )))

	    {

	    	act( buf2, ch, argument, vch, TO_VICT );

	    	vch->position	= position;

		continue;

	    }

	    if (!IS_NPC(vch) && (IS_CLASS(vch, CLASS_DEMON)||IS_IMMORTAL(vch)))

	    {

	    	act( buf2, ch, argument, vch, TO_VICT );

	    	vch->position	= position;

		continue;

	    }

	    if (!IS_NPC(vch) && (IS_CLASS(vch,CLASS_MAGE)||IS_IMMORTAL(vch)))

	    {

	    	act( buf2, ch, argument, vch, TO_VICT );

	    	vch->position	= position;

		continue;

	    }

	    act( buf, ch, argument, vch, TO_VICT );

	    vch->position	= position;

	}

    }



    return;

}





/*

void do_auction( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_AUCTION, "auction" );

    return;

}

*/





void do_chat( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_CHAT, "chat" );

    return;

}







/*

 * Alander's new channels.

 */

void do_music( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_MUSIC, "music" );

    return;

}







void do_question( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_QUESTION, "question" );

    return;

}







void do_answer( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );

    return;

}







void do_shout( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );

    WAIT_STATE( ch, 12 );

    return;

}







void do_yell( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_YELL, "yell" );

    return;

}







void do_immtalk( CHAR_DATA *ch, char *argument )

{

    talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );

    return;

}







void do_vamptalk( CHAR_DATA *ch, char *argument )

{

    if (IS_NPC(ch) || (!IS_IMMORTAL(ch) && !IS_CLASS(ch,CLASS_VAMPIRE)))

    {

	send_to_char("Huh?\n\r",ch);

	return;

    }

    talk_channel( ch, argument, CHANNEL_VAMPTALK, "vamptalk" );

    return;

}



void do_magetalk( CHAR_DATA *ch, char *argument )

{

    if (IS_NPC( ch ) || (!IS_IMMORTAL(ch) && !IS_CLASS(ch,CLASS_MAGE)))

    {

	send_to_char("Huh?\n\r",ch);

	return;

    }

    talk_channel( ch, argument, CHANNEL_MAGETALK, "magetalk" );

    return;

}





void do_pray( CHAR_DATA *ch, char *argument )

{

    CHAR_DATA *victim;

    char buf [MAX_STRING_LENGTH];

    

    act("You mutter a few prayers.",ch,NULL,NULL,TO_CHAR);

    act("$n mutters a quick prayer.",ch,NULL,NULL,TO_ROOM);



    if (IS_NPC(ch) ||(!IS_CLASS(ch,CLASS_DEMON) && !IS_IMMORTAL(ch))) 

	return;



    if ( argument[0] == '\0' && IS_SET(ch->special, SPC_DEMON_LORD))

    {

	send_to_char("What do you wish to pray?\n\r",ch);

	return;

    }

    else if ( argument[0] == '\0' )

    {

	if (ch->pcdata->stats[DEMON_CURRENT] < 1)

	{

	    send_to_char("Nothing happens.\n\r",ch);

	    return;

	}

	if ( ( victim = get_char_world(ch, ch->lord) ) == NULL )

	{

	    send_to_char("Nothing happens.\n\r",ch);

	    return;

	}

	act("You hear $n's prayers in your mind.",ch,NULL,victim,TO_VICT);

	send_to_char("You feel energy pour into your body.\n\r",victim);

	if (ch->pcdata->stats[DEMON_CURRENT] == 1)

	    sprintf(buf,"You receive a single point of energy.\n\r");

	else

	    sprintf(buf,"You receive %d points of energy.\n\r",

		ch->pcdata->stats[DEMON_CURRENT]);

	send_to_char(buf,victim);

	act("$n is briefly surrounded by a halo of energy.",victim,NULL,NULL,TO_ROOM);

	victim->pcdata->stats[DEMON_CURRENT] += ch->pcdata->stats[DEMON_CURRENT];

	victim->pcdata->stats[DEMON_TOTAL] += ch->pcdata->stats[DEMON_CURRENT];

	ch->pcdata->stats[DEMON_CURRENT] = 0;

	return;

    }

    if (IS_SET(ch->deaf, CHANNEL_PRAY))

    {

	send_to_char("But you're not even on the channel!\n\r",ch);

	return;

    }



    talk_channel( ch, argument, CHANNEL_PRAY, "pray" );

    return;

}



void do_howl( CHAR_DATA *ch, char *argument )

{

    if (IS_NPC( ch ) || (!IS_IMMORTAL(ch) && !IS_CLASS(ch,CLASS_WEREWOLF) 

	&& !IS_POLYAFF(ch, POLY_WOLF)))

    {

	send_to_char("Huh?\n\r",ch);

	return;

    }

    talk_channel( ch, argument, CHANNEL_HOWL, "howls" );

    return;

}







void do_say( CHAR_DATA *ch, char *argument )

{

    char name   [80];

    char poly   [MAX_STRING_LENGTH];

    char speak  [10];

    char speaks [10];

    char endbit [2];

    char secbit [2];

    CHAR_DATA *to;

    bool is_ok;



    if ( IS_HEAD(ch, LOST_TONGUE) )

    {

	send_to_char( "You can't speak without a tongue!\n\r", ch );

	return;

    }

    if ( IS_EXTRA(ch, GAGGED) )

    {

	send_to_char( "You can't speak with a gag on!\n\r", ch );

	return;

    }



    if (strlen(argument) > MAX_INPUT_LENGTH)

    {

	send_to_char( "Line too long.\n\r", ch );

	return;

    }



    if ( argument[0] == '\0' )

    {

	send_to_char( "Say what?\n\r", ch );

	return;

    }



    endbit[0] = argument[strlen(argument)-1];

    endbit[1] = '\0';



    if (strlen(argument) > 1) secbit[0] = argument[strlen(argument)-2];

	else secbit[0] = '\0';

    secbit[1] = '\0';



    if (IS_BODY(ch,CUT_THROAT))

    {

	sprintf(speak,"rasp");

	sprintf(speaks,"rasps");

    }

    else if (!IS_NPC(ch) && 

	(IS_SET(ch->special,SPC_WOLFMAN) || IS_POLYAFF(ch, POLY_WOLF) 

	|| (IS_CLASS(ch, CLASS_VAMPIRE) && ch->pcdata->stats[UNI_RAGE] > 0)))

    {

	if (number_percent() > 50)

	{

	    sprintf(speak,"growl");

	    sprintf(speaks,"growls");

	}

	else

	{

	    sprintf(speak,"snarl");

	    sprintf(speaks,"snarls");

	}

    }

    else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_BAT))

    {

	sprintf(speak,"squeak");

	sprintf(speaks,"squeaks");

    }

    else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_SERPENT))

    {

	sprintf(speak,"hiss");

	sprintf(speaks,"hisses");

    }

    else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_FROG))

    {

	sprintf(speak,"croak");

	sprintf(speaks,"croaks");

    }

    else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_CROW))

    {

	sprintf(speak,"squark");

	sprintf(speaks,"squarks");

    }

    else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_FROG)

    {

	sprintf(speak,"croak");

	sprintf(speaks,"croaks");

    }

    else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_CROW)

    {

	sprintf(speak,"squark");

	sprintf(speaks,"squarks");

    }

    else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_CAT)

    {

	sprintf(speak,"purr");

	sprintf(speaks,"purrs");

    }

    else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_DOG)

    {

	sprintf(speak,"bark");

	sprintf(speaks,"barks");

    }

    else if (!str_cmp(endbit,"!"))

    {

	sprintf(speak,"exclaim");

	sprintf(speaks,"exclaims");

    }

    else if (!str_cmp(endbit,"?"))

    {

	sprintf(speak,"ask");

	sprintf(speaks,"asks");

    }

    else if (secbit[0] != '\0' && str_cmp(secbit,".") && !str_cmp(endbit,"."))

    {

	sprintf(speak,"state");

	sprintf(speaks,"states");

    }

    else if (secbit[0] != '\0' && !str_cmp(secbit,".") && !str_cmp(endbit,"."))

    {

	sprintf(speak,"mutter");

	sprintf(speaks,"mutters");

    }

    else if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)

    {

	sprintf(speak,"slur");

	sprintf(speaks,"slurs");

    }

    else

    {

	sprintf(speak,"say");

	sprintf(speaks,"says");

    }

    sprintf(poly,"You %s '$T'.", speak);

    if (!IS_NPC(ch))

    {

	if (ch->pcdata->condition[COND_DRUNK] > 10)

	    act( poly, ch, NULL, drunktalk(ch, argument), TO_CHAR );

	else if (IS_SPEAKING(ch,DIA_OLDE))

	    act( poly, ch, NULL, oldelang(ch, argument), TO_CHAR );

	else if (IS_SPEAKING(ch,DIA_BAD))

	    act( poly, ch, NULL, badlang(ch, argument), TO_CHAR );

	else if (IS_SPEAKING(ch,LANG_DARK))

	    act( poly, ch, NULL, darktongue(ch, argument), TO_CHAR );

	else

	    act( poly, ch, NULL, argument, TO_CHAR );

    }

    else

	act( poly, ch, NULL, argument, TO_CHAR );



    sprintf(poly,"$n %s '$T'.", speaks);



    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)

    {

	if (!IS_NPC(ch))

	{

/*

	    if (ch->pcdata->condition[COND_DRUNK] > 10)

		act( poly, ch, NULL, drunktalk(ch, argument), TO_ROOM );

	    else if (IS_SPEAKING(ch,DIA_OLDE))

		act( poly, ch, NULL, oldelang(ch, argument), TO_ROOM );

	    else if (IS_SPEAKING(ch,DIA_BAD))

		act( poly, ch, NULL, badlang(ch, argument), TO_ROOM );

	    else if (IS_SPEAKING(ch,LANG_DARK))

		act( poly, ch, NULL, darktongue(ch, argument), TO_ROOM );

	    else

*/

		act( poly, ch, NULL, argument, TO_ROOM );

	}

	else

	    act( poly, ch, NULL, argument, TO_ROOM );

    	room_text( ch, strlower(argument) );

	return;

    }



    to = ch->in_room->people;

    for ( ; to != NULL; to = to->next_in_room )

    {

	is_ok = FALSE;



	if ( to->desc == NULL || !IS_AWAKE(to) )

	    continue;



	if ( ch == to )

	    continue;



	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 

	    ch->pcdata->chobj->in_room != NULL &&

	    !IS_NPC(to) && to->pcdata->chobj != NULL && 

	    to->pcdata->chobj->in_room != NULL &&

	    ch->in_room == to->in_room)

		is_ok = TRUE; else is_ok = FALSE;



	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 

	    ch->pcdata->chobj->in_obj != NULL &&

	    !IS_NPC(to) && to->pcdata->chobj != NULL && 

	    to->pcdata->chobj->in_obj != NULL &&

	    ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)

		is_ok = TRUE; else is_ok = FALSE;



	if (!is_ok) continue;



	if (IS_NPC(ch))

	    sprintf(name, ch->short_descr);

	else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))

	    sprintf(name, ch->morph);

	else

	    sprintf(name, ch->name);

	name[0]=UPPER(name[0]);

	sprintf(poly,"%s %s '%s'.\n\r", name,speaks,argument);

	send_to_char(poly,to);

    }



    room_text( ch, strlower(argument) );

    return;

}



void room_text( CHAR_DATA *ch, char *argument)

{

    CHAR_DATA     *vch;

    CHAR_DATA     *vch_next;

    CHAR_DATA     *mob;

    OBJ_DATA      *obj;

    ROOMTEXT_DATA *rt;

    bool           mobfound;

    bool           hop;



    char           arg  [MAX_INPUT_LENGTH];

    char           arg1 [MAX_INPUT_LENGTH];

    char           arg2 [MAX_INPUT_LENGTH];



    for ( rt = ch->in_room->roomtext; rt != NULL; rt = rt->next )

    {

	if (!strcmp(argument,rt->input)

	 || is_in(argument, rt->input)

	 || all_in(argument, rt->input)) 

	{

	    if ( rt->name != NULL         && rt->name != '\0'

	    &&   str_cmp(rt->name,"all")  && str_cmp(rt->name,"|all*") ) 

	    	if (!is_in(ch->name, rt->name) ) continue;

	    mobfound = TRUE;

	    if (rt->mob != 0)

	    {

		mobfound = FALSE;

	    	for ( vch = char_list; vch != NULL; vch = vch_next )

	    	{

		    vch_next	= vch->next;

		    if ( vch->in_room == NULL ) continue;

		    if ( !IS_NPC(vch)         ) continue;

		    if ( vch->in_room == ch->in_room

			&& vch->pIndexData->vnum == rt->mob )

		    {

			mobfound = TRUE;

		    	break;

		    }

	    	}

	    }

	    if (!mobfound) continue;

	    hop = FALSE;

	    switch(rt->type % RT_RETURN)

	    {

		case RT_SAY:

		    break;

		case RT_LIGHTS:

		    do_changelight(ch,"");

		    break;

		case RT_LIGHT:

		    REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);

		    break;

		case RT_DARK:

		    SET_BIT(ch->in_room->room_flags, ROOM_DARK);

		    break;

		case RT_OBJECT:

		    if ( get_obj_index(rt->power) == NULL ) return;

		    obj = create_object(get_obj_index(rt->power), ch->level);

		    if (IS_SET(rt->type, RT_TIMER) ) obj->timer = 1;

		    if (CAN_WEAR(obj,ITEM_TAKE)) obj_to_char(obj,ch);

		    else obj_to_room(obj,ch->in_room);

		    if (!str_cmp(rt->choutput,"copy"))

		    	act( rt->output, ch, obj, NULL, TO_CHAR );

		    else

		    	act( rt->choutput, ch, obj, NULL, TO_CHAR );

		    if (!IS_SET(rt->type, RT_PERSONAL) ) 

			act( rt->output, ch, obj, NULL, TO_ROOM );

		    hop = TRUE;

		    break;

		case RT_MOBILE:

		    if ( get_mob_index(rt->power) == NULL ) return;

		    mob = create_mobile(get_mob_index(rt->power));

		    char_to_room(mob,ch->in_room);

		    if (!str_cmp(rt->choutput,"copy"))

		    	act( rt->output, ch, NULL, mob, TO_CHAR );

		    else

		    	act( rt->choutput, ch, NULL, mob, TO_CHAR );

		    if (!IS_SET(rt->type, RT_PERSONAL) ) 

			act( rt->output, ch, NULL, mob, TO_ROOM );

		    hop = TRUE;

		    break;

		case RT_SPELL:

		    (*skill_table[rt->power].spell_fun) ( rt->power, number_range(20,30), ch, ch );

		    break;

		case RT_PORTAL:

		    if ( get_obj_index(OBJ_VNUM_PORTAL) == NULL ) return;

		    obj = create_object(get_obj_index(OBJ_VNUM_PORTAL), 0);

		    obj->timer = 1;

		    obj->value[0] = rt->power;

		    obj->value[1] = 1;

		    obj_to_room(obj,ch->in_room);

		    break;

		case RT_TELEPORT:

		    if ( get_room_index(rt->power) == NULL ) return;

		    if (!str_cmp(rt->choutput,"copy"))

		    	act( rt->output, ch, NULL, NULL, TO_CHAR );

		    else

		    	act( rt->choutput, ch, NULL, NULL, TO_CHAR );

		    if (!IS_SET(rt->type, RT_PERSONAL) ) 

			act( rt->output, ch, NULL, NULL, TO_ROOM );

		    char_from_room(ch);

		    char_to_room(ch,get_room_index(rt->power));

		    act("$n appears in the room.",ch,NULL,NULL,TO_ROOM);

		    do_look(ch,"auto");

		    hop = TRUE;

		    break;

		case RT_ACTION:

		    sprintf(arg,argument);

		    argument = one_argument( arg, arg1 );

		    argument = one_argument( arg, arg2 );

		    if ( (mob = get_char_room(ch, arg2) ) == NULL ) continue;

		    interpret( mob, rt->output );

		    break;

		case RT_OPEN_LIFT:

		    open_lift(ch);

		    break;

		case RT_CLOSE_LIFT:

		    close_lift(ch);

		    break;

		case RT_MOVE_LIFT:

		    move_lift(ch,rt->power);

		    break;

		default:

		    break;

	    }

	    if (hop && IS_SET(rt->type, RT_RETURN) ) return;

	    else if (hop) continue;

	    if (!str_cmp(rt->choutput,"copy") && !IS_SET(rt->type, RT_ACTION))

	    	act( rt->output, ch, NULL, NULL, TO_CHAR );

	    else if (!IS_SET(rt->type, RT_ACTION))

	    	act( rt->choutput, ch, NULL, NULL, TO_CHAR );

	    if (!IS_SET(rt->type, RT_PERSONAL) && !IS_SET(rt->type, RT_ACTION) )

		act( rt->output, ch, NULL, NULL, TO_ROOM );

	    if (IS_SET(rt->type, RT_RETURN) ) return;

	}

    }

    return;

}



char *strlower(char *ip)

{

	static char buffer[MAX_INPUT_LENGTH];

	int pos;



	for (pos = 0; pos < (MAX_INPUT_LENGTH - 1) && ip[pos] != '\0'; pos++) {

		buffer[pos] = tolower(ip[pos]);

	}	

	buffer[pos] = '\0';

	return buffer;

}



bool is_in(char *arg, char *ip)

{

	char *lo_arg;

	char cmp[MAX_INPUT_LENGTH];

	int fitted;



	if (ip[0] != '|')

		return FALSE;

	cmp[0] = '\0';

	lo_arg = strlower(arg);

	do {

		ip += strlen(cmp) + 1;

		fitted = sscanf(ip, "%[^*]", cmp);

		if (strstr(lo_arg, cmp) != NULL) {

			return TRUE;

		}

	} while (fitted > 0);

	return FALSE;

}



bool all_in(char *arg, char *ip)

{

	char *lo_arg;

	char cmp[MAX_INPUT_LENGTH];

	int fitted;



	if (ip[0] != '&')

		return FALSE;

	cmp[0] = '\0';

	lo_arg = strlower(arg);

	do {

		ip += strlen(cmp) + 1;

		fitted = sscanf(ip, "%[^*]", cmp);

		if (strstr(lo_arg, cmp) == NULL) {

			return FALSE;

		}

	} while (fitted > 0);

	return TRUE;

}	



void do_tell( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char poly [MAX_STRING_LENGTH];

    CHAR_DATA *victim;

    int position;



    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )

    {

	send_to_char( "Your message didn't get through.\n\r", ch );

	return;

    }

    if (IS_EXTRA(ch, GAGGED))

    {

	send_to_char( "Your message didn't get through.\n\r", ch );

	return;

    }



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' || argument[0] == '\0' )

    {

	send_to_char( "Tell whom what?\n\r", ch );

	return;

    }



    /*

     * Can tell to PC's anywhere, but NPC's only in same room.

     * -- Furey

     */

    if ( ( victim = get_char_world( ch, arg ) ) == NULL

    || ( IS_NPC(victim) && victim->in_room != ch->in_room ) )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )

    {

	act( "$E can't hear you.", ch, 0, victim, TO_CHAR );

	return;

    }



    if ( !IS_NPC(victim) && victim->desc == NULL )

    {

	act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );

	return;

    }



/* && is MOD */



    if ( IS_SET(victim->deaf, CHANNEL_TELL) && (ch->level < MAX_LEVEL) )

    {

	if (IS_NPC(victim) || IS_NPC(ch) || strlen(victim->pcdata->marriage) < 2

	    || str_cmp(ch->name, victim->pcdata->marriage))

	{

	    act( "$E can't hear you.", ch, 0, victim, TO_CHAR );

	    return;

	}

    }



    act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );

    position		= victim->position;

    victim->position	= POS_STANDING;

	/*modified by Cryic, was WHITE*/

    ADD_COLOUR(ch,poly,YELLOW);

    sprintf(poly,"$n tells you '$t'.");



   

    act( poly, ch, argument, victim, TO_VICT );



    victim->position	= position;

    victim->reply	= ch;



    return;

}







void do_whisper( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    if (IS_EXTRA(ch, GAGGED))

    {

	send_to_char( "Not with a gag on!\n\r", ch );

	return;

    }



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' || argument[0] == '\0' )

    {

	send_to_char( "Syntax: whisper <person> <message>\n\r", ch );

	return;

    }



    if ( ( victim = get_char_world( ch, arg ) ) == NULL

    || ( victim->in_room != ch->in_room ) )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( !IS_AWAKE(victim) )

    {

	act( "$E cannot hear you.", ch, 0, victim, TO_CHAR );

	return;

    }



    if ( !IS_NPC(victim) && victim->desc == NULL )

    {

	act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );

	return;

    }



    act( "You whisper to $N '$t'.", ch, argument, victim, TO_CHAR );

    act( "$n whispers to you '$t'.", ch, argument, victim, TO_VICT );

    act( "$n whispers something to $N.", ch, NULL, victim, TO_NOTVICT );



    return;

}







void do_reply( CHAR_DATA *ch, char *argument )

{

    char poly [MAX_STRING_LENGTH];

    CHAR_DATA *victim;

    int position;



    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )

    {

	send_to_char( "Your message didn't get through.\n\r", ch );

	return;

    }

    if (IS_EXTRA(ch, GAGGED))

    {

	send_to_char( "Your message didn't get through.\n\r", ch );

	return;

    }



    if ( ( victim = ch->reply ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )

    {

	act( "$E can't hear you.", ch, 0, victim, TO_CHAR );

	return;

    }



    if ( !IS_NPC(victim) && victim->desc == NULL )

    {

	act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );

	return;

    }



    act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );

    position		= victim->position;

    victim->position	= POS_STANDING;



    sprintf(poly,"$n tells you '$t'.");

    /*added by cryic*/

	ADD_COLOUR(ch,poly,YELLOW);

    act( poly, ch, argument, victim, TO_VICT );



    victim->position	= position;

    victim->reply	= ch;



    return;

}







void do_emote( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char *plast;



    char name   [80];

    char poly   [MAX_INPUT_LENGTH];

    CHAR_DATA *to;

    bool is_ok;



    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )

    {

	send_to_char( "You can't show your emotions.\n\r", ch );

	return;

    }



    if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_EXTRA(ch, GAGGED))

    {

	send_to_char( "You can't show your emotions.\n\r", ch );

	return;

    }



    if ( argument[0] == '\0' )

    {

	send_to_char( "Pose what?\n\r", ch );

	return;

    }



    for ( plast = argument; *plast != '\0'; plast++ )

	;



    strcpy( buf, argument );

    if ( isalpha(plast[-1]) )

	strcat( buf, "." );



    act( "$n $T", ch, NULL, buf, TO_CHAR );



    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)

    {

    	act( "$n $T", ch, NULL, buf, TO_ROOM );

	return;

    }



    to = ch->in_room->people;

    for ( ; to != NULL; to = to->next_in_room )

    {

	is_ok = FALSE;



	if ( to->desc == NULL || !IS_AWAKE(to) )

	    continue;



	if ( ch == to )

	    continue;



	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 

	    ch->pcdata->chobj->in_room != NULL &&

	    !IS_NPC(to) && to->pcdata->chobj != NULL && 

	    to->pcdata->chobj->in_room != NULL &&

	    ch->in_room == to->in_room)

		is_ok = TRUE; else is_ok = FALSE;



	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 

	    ch->pcdata->chobj->in_obj != NULL &&

	    !IS_NPC(to) && to->pcdata->chobj != NULL && 

	    to->pcdata->chobj->in_obj != NULL &&

	    ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)

		is_ok = TRUE; else is_ok = FALSE;



	if (!is_ok) continue;



	if (IS_NPC(ch))

	    sprintf(name, ch->short_descr);

	else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))

	    sprintf(name, ch->morph);

	else

	    sprintf(name, ch->name);

	name[0]=UPPER(name[0]);

	sprintf(poly,"%s %s\n\r", name,buf);

	send_to_char(poly,to);

    }

    return;

}







void do_xemote( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char buf2[MAX_STRING_LENGTH];

    char oldarg[MAX_STRING_LENGTH];

    char *plast;



    char name   [80];

    char you    [80];

    char them   [80];

    char poly   [MAX_INPUT_LENGTH];

    char arg    [MAX_INPUT_LENGTH];

    CHAR_DATA *to;

    CHAR_DATA *victim;

    bool is_ok;



    argument = one_argument( argument, arg );



    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )

    {

	send_to_char( "You can't show your emotions.\n\r", ch );

	return;

    }



    if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_EXTRA(ch, GAGGED))

    {

	send_to_char( "You can't show your emotions.\n\r", ch );

	return;

    }



    if (strlen(argument) > MAX_INPUT_LENGTH)

    {

	send_to_char( "Line too long.\n\r", ch );

	return;

    }



    if ( argument[0] == '\0' || arg[0] == '\0' )

    {

	send_to_char( "Syntax: emote <person> <sentence>\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if (IS_NPC(ch)) strcpy(you, ch->short_descr);

	else strcpy(you, ch->name);

    if (IS_NPC(victim)) strcpy(you, victim->short_descr);

	else strcpy(you, victim->name);

/*

oldarg = argument;

*/

    strcpy( oldarg,argument );

    strcpy( buf, argument );

    for ( plast = argument; *plast != '\0'; plast++ )

	;



    if ( isalpha(plast[-1]) )

	strcat( buf, "." );

    argument = socialc(ch, buf, you, them);



    strcpy( buf, argument );

    strcpy( buf2, "You ");

    buf[0] = LOWER(buf[0]);

    strcat( buf2, buf );

    capitalize( buf2 );

    act( buf2, ch, NULL, victim, TO_CHAR );



    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)

    {

	strcpy( buf, oldarg );

	for ( plast = argument; *plast != '\0'; plast++ )

	    ;

	if ( isalpha(plast[-1]) )

	    strcat( buf, "." );



	argument = socialn(ch, buf, you, them);



	strcpy( buf, argument );

	strcpy( buf2, "$n ");

	buf[0] = LOWER(buf[0]);

	strcat( buf2, buf );

	capitalize( buf2 );

    	act( buf2, ch, NULL, victim, TO_NOTVICT );



	strcpy( buf, oldarg );

	for ( plast = argument; *plast != '\0'; plast++ )

	    ;

	if ( isalpha(plast[-1]) )

	    strcat( buf, "." );



	argument = socialv(ch, buf, you, them);



	strcpy( buf, argument );

	strcpy( buf2, "$n ");

	buf[0] = LOWER(buf[0]);

	strcat( buf2, buf );

	capitalize( buf2 );

    	act( buf2, ch, NULL, victim, TO_VICT );

	return;

    }



    to = ch->in_room->people;

    for ( ; to != NULL; to = to->next_in_room )

    {

	is_ok = FALSE;



	if ( to->desc == NULL || !IS_AWAKE(to) )

	    continue;



	if ( ch == to )

	    continue;



	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 

	    ch->pcdata->chobj->in_room != NULL &&

	    !IS_NPC(to) && to->pcdata->chobj != NULL && 

	    to->pcdata->chobj->in_room != NULL &&

	    ch->in_room == to->in_room)

		is_ok = TRUE; else is_ok = FALSE;



	if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 

	    ch->pcdata->chobj->in_obj != NULL &&

	    !IS_NPC(to) && to->pcdata->chobj != NULL && 

	    to->pcdata->chobj->in_obj != NULL &&

	    ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)

		is_ok = TRUE; else is_ok = FALSE;



	if (!is_ok) continue;



	if (IS_NPC(ch))

	    sprintf(name, ch->short_descr);

	else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))

	    sprintf(name, ch->morph);

	else

	    sprintf(name, ch->name);

	name[0]=UPPER(name[0]);

	sprintf(poly,"%s %s\n\r", name,buf);

	send_to_char(poly,to);

    }

    return;

}







void do_bug( CHAR_DATA *ch, char *argument )

{

    append_file( ch, BUG_FILE, argument );

    send_to_char( "Ok.  Thanks.\n\r", ch );

    return;

}







void do_idea( CHAR_DATA *ch, char *argument )

{

    append_file( ch, IDEA_FILE, argument );

    send_to_char( "Ok.  Thanks.\n\r", ch );

    return;

}







void do_typo( CHAR_DATA *ch, char *argument )

{

    append_file( ch, TYPO_FILE, argument );

    send_to_char( "Ok.  Thanks.\n\r", ch );

    return;

}







void do_rent( CHAR_DATA *ch, char *argument )

{

    send_to_char( "There is no rent here.  Just save and quit.\n\r", ch );

    return;

}







void do_qui( CHAR_DATA *ch, char *argument )

{

    send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );

    return;

}







void do_quit( CHAR_DATA *ch, char *argument )

{

    DESCRIPTOR_DATA *d;

    char buf[MAX_STRING_LENGTH];

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;

    CHAR_DATA *mount;



    if ( IS_NPC(ch) )

	return;



    if ( ch->position == POS_FIGHTING )

    {

	send_to_char( "No way! You are fighting.\n\r", ch );

	return;

    }



    if ( ch->position  < POS_SLEEPING )

    {

	send_to_char( "You're not DEAD yet.\n\r", ch );

	return;

    }



    if ( (mount = ch->mount) != NULL ) do_dismount(ch,"");

/*

    send_to_char( "\n\r                         Speak not: whisper not:\n\r",ch);

    send_to_char( "                      I know all that ye would tell,\n\r",ch);

    send_to_char( "                    But to speak might break the spell\n\r",ch);

    send_to_char( "                      Which must bend the invincible,\n\r",ch);

    send_to_char( "                          The stern of thought;\n\r",ch);

    send_to_char( "                 He yet defies the deepest power of Hell.\n\r\n\r",ch );

*/

    send_to_char( "\n\r           I'm a lean dog, a keen dog, a wild dog, and lone;\n\r",ch);

    send_to_char( "           I'm a rough dog, a tough dog, hunting on my own;\n\r",ch);

    send_to_char( "           I'm a bad dog, a mad dog, teasing silly sheep;\n\r",ch);

    send_to_char( "           I love to sit and bay the moon, to keep fat souls from sleep.\n\r\n\r",ch);

    /*

     * After extract_char the ch is no longer valid!

     */

    d = ch->desc;

    for ( obj = ch->carrying; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if (obj->wear_loc == WEAR_NONE) continue;

    	if ( !IS_NPC(ch) && ((obj->chobj != NULL && !IS_NPC(obj->chobj) &&

	    obj->chobj->pcdata->obj_vnum != 0) || obj->item_type == ITEM_KEY))

	    unequip_char(ch,obj);

    }

    save_char_obj( ch );

    if (ch->pcdata->obj_vnum != 0)

    	act( "$n slowly fades out of existance.", ch, NULL, NULL, TO_ROOM );

    else

    	act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );



    if ( d != NULL )

	close_socket2( d, FALSE );



    if (ch->in_room != NULL) char_from_room(ch);

    char_to_room(ch,get_room_index(30002));



    sprintf( log_buf, "%s has quit.", ch->name );

    log_string( log_buf );



    if (ch->pcdata->obj_vnum == 0)

    {

		/*modified by Cryic */ 

	sprintf( buf, "%s has fled from Shadow Games.", ch->name );

	ADD_COLOUR(ch,buf,YELLOW);

	do_info(ch,buf);

    }

    if (ch->pcdata->chobj != NULL) extract_obj(ch->pcdata->chobj);

    extract_char( ch, TRUE );

    return;

}







void do_save( CHAR_DATA *ch, char *argument )

{

    if ( IS_NPC(ch) )

	return;



    if ( ch->level < 2 )

    {

	send_to_char( "You must kill at least 5 mobs before you can save.\n\r", ch );

	return;

    }



    save_char_obj_backup( ch );

    save_char_obj( ch );

    send_to_char( "Saved.\n\r", ch );

    return;

}







void do_autosave( CHAR_DATA *ch, char *argument )

{

    if ( IS_NPC(ch) ) return;

    if ( ch->level < 2 ) return;

    save_char_obj( ch );

    return;

}







void do_follow( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Follow whom?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )

    {

	act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );

	return;

    }



    if ( victim == ch )

    {

	if ( ch->master == NULL )

	{

	    send_to_char( "You already follow yourself.\n\r", ch );

	    return;

	}

	stop_follower( ch );

	return;

    }

    

    if ( ch->master != NULL )

	stop_follower( ch );



    add_follower( ch, victim );

    return;

}







void add_follower( CHAR_DATA *ch, CHAR_DATA *master )

{

    if ( ch->master != NULL )

    {

	bug( "Add_follower: non-null master.", 0 );

	return;

    }



    ch->master        = master;

    ch->leader        = NULL;



    if ( can_see( master, ch ) )

	act( "$n now follows you.", ch, NULL, master, TO_VICT );



    act( "You now follow $N.",  ch, NULL, master, TO_CHAR );



    return;

}







void stop_follower( CHAR_DATA *ch )

{

    if ( ch->master == NULL )

    {

	bug( "Stop_follower: null master.", 0 );

	return;

    }



    if ( IS_AFFECTED(ch, AFF_CHARM) )

    {

	REMOVE_BIT( ch->affected_by, AFF_CHARM );

	affect_strip( ch, gsn_charm_person );

    }



    if ( can_see( ch->master, ch ) )

	act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );

    act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR    );



    ch->master = NULL;

    ch->leader = NULL;

    return;

}







void die_follower( CHAR_DATA *ch )

{

    CHAR_DATA *fch;



    if ( ch->master != NULL )

	stop_follower( ch );



    ch->leader = NULL;



    for ( fch = char_list; fch != NULL; fch = fch->next )

    {

	if ( fch->master == ch )

	    stop_follower( fch );

	if ( fch->leader == ch )

	    fch->leader = fch;

    }



    return;

}







void do_order( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;

    CHAR_DATA *och;

    CHAR_DATA *och_next;

    bool found;

    bool fAll;



    argument = one_argument( argument, arg );



    if ( arg[0] == '\0' || argument[0] == '\0' )

    {

	send_to_char( "Order whom to do what?\n\r", ch );

	return;

    }



    if ( IS_AFFECTED( ch, AFF_CHARM ) )

    {

	send_to_char( "You feel like taking, not giving, orders.\n\r", ch );

	return;

    }



    if ( !str_cmp( arg, "all" ) )

    {

	fAll   = TRUE;

	victim = NULL;

    }

    else

    {

	fAll   = FALSE;

	if ( ( victim = get_char_room( ch, arg ) ) == NULL )

	{

	    send_to_char( "They aren't here.\n\r", ch );

	    return;

	}



	if ( victim == ch )

	{

	    send_to_char( "Aye aye, right away!\n\r", ch );

	    return;

	}



	if ( (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch) 

	&& !(IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(victim, CLASS_VAMPIRE) ) )

	{

	    send_to_char( "Do it yourself!\n\r", ch );

	    return;

	}



/*

	if ( IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(victim, CLASS_VAMPIRE)

	&& ((ch->pcdata->stats[UNI_GEN] > victim->pcdata->stats[UNI_GEN]) || str_cmp(ch->clan,victim->clan)))

	{

	    act( "$N ignores your order.", ch, NULL, victim, TO_CHAR );

	    act( "You ignore $n's order.", ch, NULL, victim, TO_VICT );

	    return;

	}

*/

	if ( IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(victim, CLASS_VAMPIRE)

	&& ((ch->pcdata->stats[UNI_GEN] != 2) || str_cmp(ch->clan,victim->clan)))

	{

	    act( "$N ignores your order.", ch, NULL, victim, TO_CHAR );

	    act( "You ignore $n's order.", ch, NULL, victim, TO_VICT );

            WAIT_STATE(ch, 30);

            WAIT_STATE(victim, 30);

            return;

	}



    }



    found = FALSE;

    for ( och = ch->in_room->people; och != NULL; och = och_next )

    {

	och_next = och->next_in_room;

	if ( och == ch ) continue;

/*

	if ((IS_AFFECTED(och, AFF_CHARM)

	&&   och->master == ch

	&& ( fAll || och == victim ) )

	|| (ch->pcdata->stats[UNI_GEN] < och->pcdata->stats[UNI_GEN] && (fAll || och == victim) &&

	!str_cmp(ch->clan,och->clan)))

	{

	    found = TRUE;

	    act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );

	    interpret( och, argument );

	}

*/

	if ((IS_AFFECTED(och, AFF_CHARM)

	&&   och->master == ch

	&& ( fAll || och == victim ) )

	|| (ch->pcdata->stats[UNI_GEN] == 2 && (fAll || och == victim) &&

	!str_cmp(ch->clan,och->clan)))

	{

	    found = TRUE;

	    act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );

	    interpret( och, argument );

            WAIT_STATE(ch, 30);

            WAIT_STATE(och, 30);



	}

	else if ( !IS_NPC(ch) && !IS_NPC(och) && (fAll || och == victim)

	&& IS_CLASS(ch, CLASS_VAMPIRE) && IS_CLASS(och, CLASS_VAMPIRE)

	&& ch->pcdata->stats[UNI_GEN] < och->pcdata->stats[UNI_GEN] && !str_cmp(ch->clan,och->clan) )

	{

	    found = TRUE;

	    act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );

	    interpret( och, argument );

            WAIT_STATE(ch, 30);

            WAIT_STATE(och, 30);

        }



    }



    if ( found )

	send_to_char( "Ok.\n\r", ch );

    else

	send_to_char( "You have no followers here.\n\r", ch );

    return;

}







void do_command( CHAR_DATA *ch, char *argument )

{

    char arg[MAX_INPUT_LENGTH];

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *victim;



    argument = one_argument( argument, arg );



    if (IS_NPC(ch)) return;

    if (!IS_CLASS(ch, CLASS_VAMPIRE))

    {

	send_to_char( "Huh?\n\r", ch );

	return;

    }

    if (!IS_VAMPAFF(ch, VAM_DOMINATE))

    {

	send_to_char( "You are not trained in the dominate discipline.\n\r", ch );

	return;

    }

    if (ch->spl[RED_MAGIC] < 1)

    {

	send_to_char( "Your mind is too weak.\n\r", ch );

	return;

    }

    if ( arg[0] == '\0' || argument[0] == '\0' )

    {

	send_to_char( "Command whom to do what?\n\r", ch );

	return;

    }



    if ( ( victim = get_char_room( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( victim == ch )

    {

	send_to_char( "How can you command yourself??\n\r", ch );

	return;

    }



    if ( !IS_NPC(victim) && victim->level != 3 )

    {

	send_to_char( "You can only command other avatars.\n\r", ch );

	return;

    }



    if (IS_NPC(victim))

    	sprintf( buf, "I think %s wants to %s", victim->short_descr, argument );

    else if (!IS_NPC(victim) && IS_AFFECTED(victim, AFF_POLYMORPH))

    	sprintf( buf, "I think %s wants to %s", victim->morph, argument );

    else

    	sprintf( buf, "I think %s wants to %s", victim->name, argument );

    do_say(ch,buf);



    if ( IS_NPC(victim) && victim->level >= (ch->spl[RED_MAGIC]/2) )

    {

    	act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);

    	act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);

    	act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);

    	act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);

	return;

    }

    else if ( victim->spl[BLUE_MAGIC] >= (ch->spl[RED_MAGIC]/2) )

    {

    	act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);

    	act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);

    	act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);

    	act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);

	return;

    }

    act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);

    act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);

    strcpy(buf,"Yes, you're right, I do...");

    do_say(victim,buf);

    interpret( victim, argument );

    return;

}







void do_group( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *victim;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	CHAR_DATA *gch;

	CHAR_DATA *leader;



	leader = (ch->leader != NULL) ? ch->leader : ch;

	sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );

	send_to_char( buf, ch );



	for ( gch = char_list; gch != NULL; gch = gch->next )

	{

	    if ( is_same_group( gch, ch ) )

	    {

		sprintf( buf,

		"[%-16s] %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",

		    capitalize( PERS(gch, ch) ),

		    gch->hit,   gch->max_hit,

		    gch->mana,  gch->max_mana,

		    gch->move,  gch->max_move,

		    gch->exp    );

		send_to_char( buf, ch );

	    }

	}

	return;

    }



    if ( ( victim = get_char_room( ch, arg ) ) == NULL )

    {

	send_to_char( "They aren't here.\n\r", ch );

	return;

    }



    if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )

    {

	send_to_char( "But you are following someone else!\n\r", ch );

	return;

    }



    if ( victim->master != ch && ch != victim )

    {

	act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );

	return;

    }



    if ( is_same_group( victim, ch ) && ch != victim )

    {

	victim->leader = NULL;

	act( "$n removes $N from $s group.",   ch, NULL, victim, TO_NOTVICT );

	act( "$n removes you from $s group.",  ch, NULL, victim, TO_VICT    );

	act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR    );

	return;

    }



    victim->leader = ch;

    act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );

    act( "You join $n's group.", ch, NULL, victim, TO_VICT    );

    act( "$N joins your group.", ch, NULL, victim, TO_CHAR    );

    return;

}







/*

 * 'Split' originally by Gnort, God of Chaos.

 */

void do_split( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    char arg[MAX_INPUT_LENGTH];

    CHAR_DATA *gch;

    int members;

    int amount;

    int share;

    int extra;



    one_argument( argument, arg );



    if ( arg[0] == '\0' )

    {

	send_to_char( "Split how much?\n\r", ch );

	return;

    }

    

    amount = atoi( arg );



    if ( amount < 0 )

    {

	send_to_char( "Your group wouldn't like that.\n\r", ch );

	return;

    }



    if ( amount == 0 )

    {

	send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );

	return;

    }



    if ( ch->gold < amount )

    {

	send_to_char( "You don't have that much gold.\n\r", ch );

	return;

    }

  

    members = 0;

    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )

    {

	if ( is_same_group( gch, ch ) )

	    members++;

    }



    if ( members < 2 )

    {

	send_to_char( "Just keep it all.\n\r", ch );

	return;

    }

	    

    share = amount / members;

    extra = amount % members;



    if ( share == 0 )

    {

	send_to_char( "Don't even bother, cheapskate.\n\r", ch );

	return;

    }



    ch->gold -= amount;

    ch->gold += share + extra;



    sprintf( buf,

	"You split %d gold coins.  Your share is %d gold coins.\n\r",

	amount, share + extra );

    send_to_char( buf, ch );



    sprintf( buf, "$n splits %d gold coins.  Your share is %d gold coins.",

	amount, share );



    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )

    {

	if ( gch != ch && is_same_group( gch, ch ) )

	{

	    act( buf, ch, NULL, gch, TO_VICT );

	    gch->gold += share;

	}

    }



    return;

}







void do_gtell( CHAR_DATA *ch, char *argument )

{

    char buf[MAX_STRING_LENGTH];

    CHAR_DATA *gch;



    if ( argument[0] == '\0' )

    {

	send_to_char( "Tell your group what?\n\r", ch );

	return;

    }



    if ( IS_SET( ch->act, PLR_NO_TELL ) )

    {

	send_to_char( "Your message didn't get through!\n\r", ch );

	return;

    }



    /*

     * Note use of send_to_char, so gtell works on sleepers.

     */

    sprintf( buf, "%s tells the group '%s'.\n\r", ch->name, argument );

    for ( gch = char_list; gch != NULL; gch = gch->next )

    {

	if ( is_same_group( gch, ch ) )

	    send_to_char( buf, gch );

    }



    return;

}







/*

 * It is very important that this be an equivalence relation:

 * (1) A ~ A

 * (2) if A ~ B then B ~ A

 * (3) if A ~ B  and B ~ C, then A ~ C

 */

bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )

{

    if ( ach->leader != NULL ) ach = ach->leader;

    if ( bch->leader != NULL ) bch = bch->leader;

    return ach == bch;

}



void do_changelight(CHAR_DATA *ch, char *argument )

{

    if (IS_SET(ch->in_room->room_flags, ROOM_DARK))

    {

	REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);

	act("The room is suddenly filled with light!",ch,NULL,NULL,TO_CHAR);

	act("The room is suddenly filled with light!",ch,NULL,NULL,TO_ROOM);

	return;

    }

    SET_BIT(ch->in_room->room_flags, ROOM_DARK);

    act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_CHAR);

    act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_ROOM);

    return;

}



void open_lift( CHAR_DATA *ch )

{

    ROOM_INDEX_DATA *location;

    int in_room;



    in_room  = ch->in_room->vnum;

    location = get_room_index(in_room);



    if (is_open(ch)) return;



    act("The doors open.",ch,NULL,NULL,TO_CHAR);

    act("The doors open.",ch,NULL,NULL,TO_ROOM);

    move_door(ch);

    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);

    if (!same_floor(ch,in_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);

    if (is_open(ch)) act("The doors open.",ch,NULL,NULL,TO_ROOM);

    move_door(ch);

    open_door(ch,FALSE);

    char_from_room(ch);

    char_to_room(ch,location);

    open_door(ch,TRUE);

    move_door(ch);

    open_door(ch,TRUE);

    thru_door(ch,in_room);

    char_from_room(ch);

    char_to_room(ch,location);

    return;

}



void close_lift( CHAR_DATA *ch )

{

    ROOM_INDEX_DATA *location;

    int in_room;



    in_room  = ch->in_room->vnum;

    location = get_room_index(in_room);



    if (!is_open(ch)) return;

    act("The doors close.",ch,NULL,NULL,TO_CHAR);

    act("The doors close.",ch,NULL,NULL,TO_ROOM);

    open_door(ch,FALSE);

    move_door(ch);

    open_door(ch,FALSE);

    char_from_room(ch);

    char_to_room(ch,location);

    return;

}



void move_lift( CHAR_DATA *ch, int to_room )

{

    ROOM_INDEX_DATA *location;

    int in_room;



    in_room  = ch->in_room->vnum;

    location = get_room_index(in_room);



    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_CHAR);

    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);

    if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_CHAR);

    if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);

    move_door(ch);

    open_door(ch,FALSE);

    char_from_room(ch);

    char_to_room(ch,location);

    open_door(ch,FALSE);

    thru_door(ch,to_room);

    return;

}



bool same_floor( CHAR_DATA *ch, int cmp_room )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;



    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->item_type != ITEM_PORTAL ) continue;

	if ( obj->pIndexData->vnum == 30001 ) continue;

	if ( obj->value[0] == cmp_room ) return TRUE;

	else return FALSE;

    }

    return FALSE;

}



bool is_open( CHAR_DATA *ch )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;



    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->item_type != ITEM_PORTAL ) continue;

	if ( obj->pIndexData->vnum == 30001 ) continue;

	if ( obj->value[2] == 0 ) return TRUE;

	else return FALSE;

    }

    return FALSE;

}



void move_door( CHAR_DATA *ch )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;

    ROOM_INDEX_DATA *pRoomIndex;



    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->item_type != ITEM_PORTAL ) continue;

	if ( obj->pIndexData->vnum == 30001 ) continue;

	pRoomIndex = get_room_index(obj->value[0]);

	char_from_room(ch);

	char_to_room(ch,pRoomIndex);

	return;

    }

    return;

}



void thru_door( CHAR_DATA *ch, int doorexit )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;



    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->item_type != ITEM_PORTAL ) continue;

	if ( obj->pIndexData->vnum == 30001 ) continue;

	obj->value[0] = doorexit;

	return;

    }

    return;

}



void open_door( CHAR_DATA *ch, bool be_open )

{

    OBJ_DATA *obj;

    OBJ_DATA *obj_next;



    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )

    {

	obj_next = obj->next_content;

	if ( obj->item_type != ITEM_PORTAL ) continue;

	if ( obj->pIndexData->vnum == 30001 ) continue;

	if ( obj->value[2] == 0 && !be_open ) obj->value[2] = 3;

	else if ( obj->value[2] == 3 && be_open ) obj->value[2] = 0;

	return;

    }

    return;

}



void do_speak( CHAR_DATA *ch, char *argument )

{

    char arg [MAX_INPUT_LENGTH];

    char buf [MAX_INPUT_LENGTH];



    argument = one_argument( argument, arg );



    if (IS_NPC(ch)) return;



    if (arg[0] == '\0')

    {

	if (IS_SPEAKING(ch,LANG_DARK)) 

	    send_to_char("You are speaking the Dark tongue.\n\r",ch);

	else if (IS_SPEAKING(ch,DIA_OLDE)) 

	    send_to_char("You are speaking Olde Worlde.\n\r",ch);

	else if (IS_SPEAKING(ch,DIA_BAD)) 

	    send_to_char("You are speaking very badly.\n\r",ch);

	else

	    send_to_char("You are speaking the common language.\n\r",ch);

	strcpy(buf,"You can speak the following languages:");

	strcat(buf," Common Olde Bad");

	if (CAN_SPEAK(ch, LANG_DARK)) strcat(buf," Dark");

	strcat(buf,".\n\r");

	send_to_char(buf,ch);

	return;

    }



    if (!str_cmp(arg,"dark"))

    {

	if (!CAN_SPEAK(ch,LANG_DARK))

	{

	    send_to_char("You cannot speak the Dark tongue.\n\r",ch);

	    return;

	}

	if (IS_SPEAKING(ch,LANG_DARK))

	{

	    send_to_char("But you are already speaking the Dark tongue!\n\r",ch);

	    return;

	}

	ch->pcdata->language[0] = LANG_DARK;

	send_to_char("Ok.\n\r",ch);

	return;

    }

    else if (!str_cmp(arg,"common"))

    {

	if (ch->pcdata->language[0] == LANG_COMMON)

	{

	    send_to_char("But you are already speaking the common tongue!\n\r",ch);

	    return;

	}

	ch->pcdata->language[0] = LANG_COMMON;

	send_to_char("Ok.\n\r",ch);

	return;

    }

    else if (!str_cmp(arg,"olde"))

    {

	if (ch->pcdata->language[0] == DIA_OLDE)

	{

	    send_to_char("But you are already speaking Olde Worlde!\n\r",ch);

	    return;

	}

	ch->pcdata->language[0] = DIA_OLDE;

	send_to_char("Ok.\n\r",ch);

	return;

    }

    else if (!str_cmp(arg,"bad"))

    {

	if (ch->pcdata->language[0] == DIA_BAD)

	{

	    send_to_char("But you are already speaking badly!\n\r",ch);

	    return;

	}

	ch->pcdata->language[0] = DIA_BAD;

	send_to_char("Ok.\n\r",ch);

	return;

    }

/*

    else if (!str_cmp(arg,"common"))

    {

	if (ch->pcdata->language[0] < LANG_DARK)

	{

	    send_to_char("But you are already speaking the common tongue!\n\r",ch);

	    return;

	}

	ch->pcdata->language[0] = LANG_COMMON;

	if (CAN_SPEAK(ch,DIA_OLDE)) ch->pcdata->language[0] = DIA_OLDE;

	else if (CAN_SPEAK(ch,DIA_BAD)) ch->pcdata->language[0] = DIA_BAD;

	send_to_char("Ok.\n\r",ch);

	return;

    }

*/

    else

    {

	strcpy(buf,"You can speak the following languages:");

	strcat(buf," Common Olde Bad");

	if (CAN_SPEAK(ch, LANG_DARK)) strcat(buf," Dark");

	strcat(buf,".\n\r");

	send_to_char(buf,ch);

	return;

    }



    return;

}



char *badlang( CHAR_DATA *ch, char *argument )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ "my name is",	"i calls meself"},

	{ "are not",	"aint"		},

	{ "have",	"'av"		},

	{ "my",		"me"		},

	{ "hello",	"oy"		},

	{ "hi ",	"oy "		},

	{ "i am",	"im"		},

	{ "it is",	"tis"		},

	{ "the ",	"da "		},

	{ " the",	" da"		},

	{ "thank",	"fank"		},

	{ "that",	"dat"		},

	{ "with",	"wiv"		},

	{ "they",	"day"		},

	{ "this",	"dis"		},

	{ "then",	"den"		},

	{ "there",	"ver"		},

	{ "their",	"ver"		},

	{ "thing",	"fing"		},

	{ "think",	"fink"		},

	{ "was",	"woz"		},

	{ "would",	"wud"		},

	{ "what",	"wot"		},

	{ "where",	"weer"		},

	{ "when",	"wen"		},

	{ "are",	"is"		},

	{ "you",	"ya"		},

	{ "your",	"yer"		},

	{ "dead",	"ded"		},

	{ "kill",	"stomp"		},

	{ "food",	"nosh"		},

	{ "blood",	"blud"		},

	{ "vampire",	"sucker"	},

	{ "kindred",	"suckers"	},

	{ "fire",	"hot"		},

	{ "dwarf",	"stunty"	},

	{ "dwarves",	"stunties"	},

	{ "goblin",	"gobbo"		},

	{ "death",	"def"		},

	{ "immune",	"mune"		},

	{ "immunit",	"munit"		},

	{ "childer",	"nippers"	},

	{ "childe",	"nipper"	},

	{ "child",	"nipper"	},

	{ "tradition",	"wassname"	},

	{ "generation",	"batch"		},

	{ "founded",	"made"		},

	{ "sired",	"nipped"	},

	{ "sire",	"dad"		},

	{ "lineage",	"istory"	},

	{ "recognize",	"dats"		},

	{ "recognize",	"dats"		},

	{ "decapitate",	"headchop"	},

	{ "decap",	"chop"		},

	{ "recites",	"sez"		},

	{ "recite",	"sez"		},

	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },

	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },

	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },

	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },

	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },

	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },

	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },

	{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },

	{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);

    return argument;

}



char *oldelang( CHAR_DATA *ch, char *argument )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ "have",	"hath"		},

	{ "hello",	"hail"		},

	{ "hi ",	"hail "		},

	{ " hi",	" hail"		},

	{ "are",	"art"		},

	{ "your",	"thy"		},

	{ "you",	"thou"		},

	{ "i think",	"methinks"	},

	{ "do ",	"doth "		},

	{ " do",	" doth"		},

	{ "it was",	"twas"		},

	{ "before",	"ere"		},

	{ "his",	"$s"		},

	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },

	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },

	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },

	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },

	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },

	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },

	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },

	{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },

	{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);



    return argument;

}



char *darktongue( CHAR_DATA *ch, char *argument )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ "a", "i" }, { "b", "t" }, { "c", "x" }, { "d", "j" },

	{ "e", "u" }, { "f", "d" }, { "g", "k" }, { "h", "z" },

	{ "i", "o" }, { "j", "s" }, { "k", "f" }, { "l", "h" },

	{ "m", "b" }, { "n", "c" }, { "o", "e" }, { "p", "r" },

	{ "q", "l" }, { "r", "v" }, { "s", "w" }, { "t", "q" },

	{ "u", "a" }, { "v", "n" }, { "w", "y" }, { "x", "g" },

	{ "y", "m" }, { "z", "p" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "", "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);



    return argument;

}



char *drunktalk( CHAR_DATA *ch, char *argument )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;

    int loop;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ "is",		"ish"		},

	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },

	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },

	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },

	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },

	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },

	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },

	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },

	{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },

	{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		if (number_range(1,5) == 1 && str_cmp(spk_table[iSyl].new," "))

		    strcat( buf, spk_table[iSyl].new );

		else if (!str_cmp(spk_table[iSyl].new," "))

		{

		    if (number_range(1,5) == 1 && strlen(buf) < MAX_INPUT_LENGTH)

			strcat( buf, "*hic* " );

		}

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);

    for (loop = 1; loop < strlen(argument); loop++ )

    {

	if (number_range(1,2) == 1)

	    argument[loop] = UPPER(argument[loop]);

    }



    return argument;

}



char *socialc( CHAR_DATA *ch, char *argument, char *you, char *them )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ "you are",	"$E is"		},

	{ "you.",	"$M."		},

	{ "you,",	"$M,"		},

	{ "you ",	"$M "		},

	{ " you",	" $M"		},

	{ "your ",	"$S "		},

	{ " your",	" $S"		},

	{ "yours.",	"theirs."	},

	{ "yours,",	"theirs,"	},

	{ "yours ",	"theirs "	},

	{ " yours",	" theirs"	},

	{ "begins",	"begin"		},

	{ "caresses",	"caress"	},

	{ "gives",	"give"		},

	{ "glares",	"glare"		},

	{ "grins",	"grin"		},

	{ "licks",	"lick"		},

	{ "looks",	"look"		},

	{ "loves",	"love"		},

	{ "plunges",	"plunge"	},

	{ "presses",	"press"		},

	{ "pulls",	"pull"		},

	{ "runs",	"run"		},

	{ "slaps",	"slap"		},

	{ "slides",	"slide"		},

	{ "smashes",	"smash"		},

	{ "squeezes",	"squeeze"	},

	{ "stares",	"stare"		},

	{ "sticks",	"stick"		},

	{ "strokes",	"stroke"	},

	{ "tugs",	"tug"		},

	{ "thinks",	"think"		},

	{ "thrusts",	"thrust"	},

	{ "whistles",	"whistle"	},

	{ "wraps",	"wrap"		},

	{ "winks",	"wink"		},

	{ "wishes",	"wish"		},

	{ " winks",	" wink"		},

	{ " his",	" your"		},

	{ "his ",	"your "		},

	{ " her",	" your"		},

	{ "her ",	"your "		},

	{ " him",	" your"		},

	{ "him ",	"your "		},

	{ "the",	"the"		},

	{ " he",	" you"		},

	{ "he ",	"you "		},

	{ " she",	" you"		},

	{ "she ",	"you "		},

	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },

	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },

	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },

	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },

	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },

	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },

	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },

	{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },

	{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);



    return argument;

}



char *socialv( CHAR_DATA *ch, char *argument, char *you, char *them )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ " his",	" $s"		},

	{ "his ",	"$s "		},

	{ " her",	" $s"		},

	{ "her ",	"$s "		},

	{ " him",	" $m"		},

	{ "him ",	"$m "		},

	{ " he",	" $e"		},

	{ "he ",	"$e "		},

	{ " she",	" $e"		},

	{ "she ",	"$e "		},

	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },

	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },

	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },

	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },

	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },

	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },

	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },

	{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },

	{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);



    return argument;

}



char *socialn( CHAR_DATA *ch, char *argument, char *you, char *them )

{

    char buf  [MAX_STRING_LENGTH];

    char *pName;

    int iSyl;

    int length;



    struct spk_type

    {

	char *	old;

	char *	new;

    };



    static const struct spk_type spk_table[] =

    {

	{ " ",		" "		},

	{ "you are",	"$N is"		},

	{ "you.",	"$N."		},

	{ "you,",	"$N,"		},

	{ "you ",	"$N "		},

	{ " you",	" $N"		},

	{ "your.",	"$N's."		},

	{ "your,",	"$N's,"		},

	{ "your ",	"$N's "		},

	{ " your",	" $N's"		},

	{ "yourself",	"$Mself"	},

	{ " his",	" $s"		},

	{ "his ",	"$s "		},

	{ " her",	" $s"		},

	{ "her ",	"$s "		},

	{ " him",	" $m"		},

	{ "him ",	"$m "		},

	{ " he",	" $e"		},

	{ "he ",	"$e "		},

	{ " she",	" $e"		},

	{ "she ",	"$e "		},

	{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },

	{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },

	{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },

	{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },

	{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },

	{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },

	{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },

	{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },

	{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },

	{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },

	{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },

	{ "9", "9" }, { "0", "0" }, { "%", "%" }, {  "",  "" }

    };

    buf[0]	= '\0';



    if ( argument[0] == '\0' ) return argument;



    for ( pName = str_dup(argument); *pName != '\0'; pName += length )

    {

	for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )

	{

	    if ( !str_prefix( spk_table[iSyl].old, pName ) )

	    {

		strcat( buf, spk_table[iSyl].new );

		break;

	    }

	}



	if ( length == 0 )

	    length = 1;

    }



    argument[0] = '\0';

    strcpy(argument,buf);

    argument[0] = UPPER(argument[0]);



    return argument;

}