/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void do_level( CHAR_DATA *ch, char *argument )
{
/*char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );*/
int x;
if (IS_NPC(ch)) return;
send_to_char("\n\r",ch);
send_to_char("================================================================================\n\r",ch);
send_to_char("| _-= Stance Skill =-_ _-= Weapon Skill =-_ |\n\r",ch);
send_to_char("================================================================================\n\r",ch);
for (x = 0;x < 12;x++)
{
if (x == 0) send_to_char("Normal Stance = ",ch);
else if (x == 1) send_to_char("Viper = ",ch);
else if (x == 2) send_to_char("Crane = ",ch);
else if (x == 3) send_to_char("Crab = ",ch);
else if (x == 4) send_to_char("Mongoose = ",ch);
else if (x == 5) send_to_char("Bull = ",ch);
else if (x == 6) send_to_char("Mantis = ",ch);
else if (x == 7) send_to_char("Dragon = ",ch);
else if (x == 8) send_to_char("Tiger = ",ch);
else if (x == 9) send_to_char("Monkey = ",ch);
else if (x == 10) send_to_char("Swallow = ",ch);
if (x < 11)
{
if (ch->stance[x] <= 1 ) send_to_char("completely unskilled ",ch);
else if (ch->stance[x] <= 25 ) send_to_char("apprentice ",ch);
else if (ch->stance[x] <= 50 ) send_to_char("trainee ",ch);
else if (ch->stance[x] <= 75 ) send_to_char("student ",ch);
else if (ch->stance[x] <= 100) send_to_char("fairly experienced ",ch);
else if (ch->stance[x] <= 125) send_to_char("well trained ",ch);
else if (ch->stance[x] <= 150) send_to_char("highly skilled ",ch);
else if (ch->stance[x] <= 175) send_to_char("expert ",ch);
else if (ch->stance[x] <= 199) send_to_char("master ",ch);
else if (ch->stance[x] >= 200) send_to_char("grand master ",ch);
}
if (x == 0) send_to_char(" Slice = ",ch);
else if (x == 1) send_to_char(" Stab = ",ch);
else if (x == 2) send_to_char(" Slash = ",ch);
else if (x == 3) send_to_char(" Whip = ",ch);
else if (x == 4) send_to_char(" Claw = ",ch);
else if (x == 5) send_to_char(" Blast = ",ch);
else if (x == 6) send_to_char(" Pound = ",ch);
else if (x == 7) send_to_char(" Crush = ",ch);
else if (x == 8) send_to_char(" Grep = ",ch);
else if (x == 9) send_to_char(" Biter = ",ch);
else if (x == 10) send_to_char(" Pierce = ",ch);
else if (x == 11) send_to_char(" Suck = ",ch);
if (ch->wpn[x + 1] <= 1 ) send_to_char("totally unskilled\n\r",ch);
else if (ch->wpn[x + 1] <= 25 ) send_to_char("slightly skilled \n\r",ch);
else if (ch->wpn[x + 1] <= 50 ) send_to_char("reasonable \n\r",ch);
else if (ch->wpn[x + 1] <= 75 ) send_to_char("fairly competent \n\r",ch);
else if (ch->wpn[x + 1] <= 100) send_to_char("highly skilled \n\r",ch);
else if (ch->wpn[x + 1] <= 125) send_to_char("very dangerous \n\r",ch);
else if (ch->wpn[x + 1] <= 150) send_to_char("extremely deadly \n\r",ch);
else if (ch->wpn[x + 1] <= 175) send_to_char("expert \n\r",ch);
else if (ch->wpn[x + 1] <= 199) send_to_char("master \n\r",ch);
else if (ch->wpn[x + 1] == 200) send_to_char("grand master \n\r",ch);
else if (ch->wpn[x + 1] <= 1000) send_to_char("supremely skilled \n\r",ch);
}
send_to_char("================================================================================\n\r",ch);
return;
}