//skills.c  ->categories and skills list -Hera
#include "../mud.h"
#include "../utils.h"
#include "../body.h"
#include "../bitvector.h"
#include "../races.h"
#include "../handler.h"
#include "../auxiliary.h"
#include "../storage.h"
#include "../room.h"
#include "../character.h"

#include "skills.h"
#include "skillpoints.h"
#include "religion.h"

COMMAND(cmd_skills) 
{
  // display skills categories if no argument
  if(!*arg) 
    {
      send_to_char(ch, "{nThe following is a list of skills categories:\r\n");
      send_to_char(ch, "  {cagriculture{n -planting, tending plants and harvesting\r\n");
      send_to_char(ch, "{nTo see your individual skills type: {cskills (category){n\r\n");
    }

  // list skills under individual categories
  else if(!strcasecmp(arg, "agriculture"))
  {
    send_to_char(ch, "{nAgriculture Skills\r\n");
    send_to_char(ch, "{nYou have {c%d {nskill in sowing plants.\r\n", charGetSowing(ch));
    send_to_char(ch, "{nYou have {c%d {nskill in tending plants.\r\n", charGetTending(ch));
    send_to_char(ch, "{nYou have {c%d {nskill in harvesting plants.\r\n", charGetHarvesting(ch));
  } 
}

void init_skills()
{
    add_cmd("skills", "sk", cmd_skills, POS_UNCONCIOUS, POS_FLYING, "player", TRUE, FALSE);
}