/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include "merc.h"
bool check_social args (( CHAR_DATA *ch, char *command, char *argument ));
bool check_xsocial args (( CHAR_DATA *ch, char *command, char *argument ));
void make_preg args (( CHAR_DATA *mother, CHAR_DATA *father ));
int can_interpret args (( CHAR_DATA *ch, int cmd ));
int can_interpret(CHAR_DATA *ch, int cmd)
{
bool cando = FALSE;
if (IS_NPC(ch)) return 0;
/* immortals can always */
if (ch->level == MAX_LEVEL) return 1;
/* checking trust */
if (cmd_table[cmd].level > get_trust(ch)) return 0;
/* common commands */
if (cmd_table[cmd].race == 0 && cmd_table[cmd].powertype == 0)
cando = TRUE;
/* class specific commands */
if (cmd_table[cmd].race > 0 && cmd_table[cmd].powertype == 0 && ch->class == cmd_table[cmd].race)
{
if (cmd_table[cmd].powertype > 0 && ch->pcdata->powers[cmd_table[cmd].powertype] < cmd_table[cmd].powerlevel)
cando = FALSE;
else
cando = TRUE;
}
if (!cando) return 0;
if (ch->position < cmd_table[cmd].position) return -1;
return 1;
}
void do_racecommands( CHAR_DATA *ch, char *argument )
{
int i, cmd, foundpower = 0;
char buf[MAX_STRING_LENGTH];
bool displayed;
if (ch->class == 0 || IS_NPC(ch))
{
send_to_char("You don't have any special powers.\n\r\n\r", ch);
return;
}
sprintf(buf, "%s\n\r", get_dystopia_banner("Powers", 76));
send_to_char(buf, ch);
i = 0;
displayed = FALSE;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
/* check for class */
if (!IS_CLASS(ch, cmd_table[cmd].race))
continue;
/* check to see if the player has actually learned the power */
if (cmd_table[cmd].powertype > 0 && ch->pcdata->powers[cmd_table[cmd].powertype] < cmd_table[cmd].powerlevel)
continue;
strcpy(buf, "");
/* In the first line we also print the class name */
if (i == 0)
{
switch (ch->class)
{
// case CLASS_DEMON : sprintf(buf, " %15s : ", "Demon Powers"); break;
}
}
/* 4 powers per line, and then indent */
else if (i % 4 == 0)
{
sprintf(buf, "\n\r ");
}
i++;
send_to_char(buf, ch);
send_to_char(cmd_table[cmd].name,ch);
send_to_char(" ",ch);
displayed = TRUE;
foundpower++;
}
if (displayed) send_to_char("\n\r",ch);
if (foundpower == 0)
{
send_to_char("\n\r You do not yet possess any powers.\n\r\n\r", ch);
}
sprintf(buf, "%s\n\r", get_dystopia_banner("", 76));
send_to_char(buf, ch);
return;
}
/*
* Command logging types.
*/
#define LOG_NORMAL 0 // Doesn't log unless the player is logged
#define LOG_ALWAYS 1 // Will always log this command (both file and logchannel)
#define LOG_NEVER 2 // Will never log this command, no matter what
#define LOG_SEMI 3 // Will always log this command (file only)
/*
* Log-all switch.
*/
char * last_command = NULL;
bool arena_open = FALSE;
bool arena_base = FALSE;
bool arenaopen = FALSE;
bool ragnarok = FALSE;
bool fLogAll = FALSE;
bool extra_log = FALSE;
bool cmd_done = TRUE;
bool arena2 = TRUE;
bool arena2death = FALSE;
int exptimer = 0;
int qpstimer = 0;
int players_logged = 0;
int thread_count = 0;
int top_playerid = 0;
int ragnarok_cost = 3000;
int ragnarok_timer = PULSE_AREA * 60;
int pulse_arena = PULSE_AREA * 60;
int players_decap = 0;
int players_gstolen = 0;
int iDelete = 0;
int total_output = 0;
int mudinfo[MUDINFO_MAX];
int ccenter[CCENTER_MAX];
bool check_disabled (const struct cmd_type *command);
bool double_exp = FALSE;
bool double_fightstance = FALSE;
bool double_coins = FALSE;
DISABLED_DATA *disabled_first;
BAN_DATA *ban_list;
BAN_DATA *newbieban_list;
pthread_mutex_t memory_mutex = PTHREAD_MUTEX_INITIALIZER;
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/* Name Function Min Position Level Log Class, DiscLevel, DiscName */
/* commone movement commands */
{ "north", do_north, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "east", do_east, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "south", do_south, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "west", do_west, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "up", do_up, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "down", do_down, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "call", do_call, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0 },
{ "consider", do_consider, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "crack", do_crack, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "diagnose", do_diagnose, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "dismount", do_dismount, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "exits", do_exits, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "get", do_get, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "combatswitch", do_combatswitch,POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "look", do_look, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "ls", do_look, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "mount", do_mount, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "order", do_order, POS_SITTING, 1, LOG_ALWAYS, 0, 0, 0 },
{ "rest", do_rest, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "reimb", do_reimb, POS_MEDITATING, 12, LOG_NORMAL, 0, 0, 0 },
{ "sit", do_sit, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0 },
{ "tell", do_tell, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "whisper", do_whisper, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "wield", do_wear, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "wizhelp", do_wizhelp, POS_DEAD, 4, LOG_NORMAL, 0, 0, 0 },
{ "version", do_version, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "linkdead", do_linkdead, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
/*
* Informational commands.
*/
{ "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "dcredits", do_dcredits, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "examine", do_examine, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "report", do_report, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "reply", do_reply, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "autostance", do_autostance, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "mastery", do_mastery, POS_STANDING, 3, LOG_SEMI, 0, 0, 0 },
{ "expcalc", do_exp, POS_FIGHTING, 1, LOG_NORMAL, 0, 0, 0 },
{ "pkpowers", do_pkpowers, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "gensteal", do_gensteal, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "level", do_level, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "selfdelete", do_selfdelete, POS_STANDING, 2, LOG_NEVER, 0, 0, 0 },
{ "score", do_score, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "skill", do_skill, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "spells", do_spell, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "xemot", do_huh, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "xemote", do_xemote, POS_SITTING, 1, LOG_NORMAL, 0, 0, 0 },
{ "xsocial", do_huh, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "xsocials", do_xsocials, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "group", do_group, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
/*
* Fortress
*/
{ "garrison", do_garrison, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 },
{ "hire", do_hire, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 },
{ "grecall", do_grecall, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 },
/*
* Guilds
*/
{ "raise", do_raise, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Dark Hand
{ "perfectsight", do_perfectsight, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Dark Hand
{ "knightshield", do_knightshield, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Crusaders
{ "curse", do_faeriecurse, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Damned
{ "guardianbless", do_guardianbless, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Guardian
{ "beastform", do_beastform, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Beast
{ "purification", do_purification, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Beast
{ "vineforge", do_vineforge, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Druid
{ "grecall", do_grecall, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // All
/*
* Professions
*/
{ "bash", do_bash, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Knight
{ "layonhands", do_layonhands, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Knight
{ "rage", do_rage, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Barbarian
{ "eyegouge", do_eyegouge, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Barbarian
{ "dirtkick", do_dirtkick, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Thief
{ "impale", do_impale, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Assassin
{ "sandman", do_sandman, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Assassin
{ "darkblaze", do_darkblaze, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Monk
{ "blink", do_blink, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Soldier
{ "sharpen", do_sharpen, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 }, // Mercenary
{ "landscape", do_landscape, POS_STANDING, 3, LOG_NORMAL, 0,0,0}, // Cleric
{ "thorns", do_thorns, POS_STANDING, 3, LOG_NORMAL, 0,0,0}, // Cleric
/*
* Xrakisis
*/
{ "toggle", do_toggle, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0 },
{ "gainlevel", do_gainlevel, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "selfsphere", do_selfsphere, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "newbiepack", do_newbiepack, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "proficiencies", do_proficiencies, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "selfrace", do_raceself, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "racepowers", do_racepowers, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "ascension", do_ascension, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "convert", do_convert, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "fightstyle", do_fightstyle, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "sell", do_sell, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "powers", do_powers, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "spheresrese", do_resetsphere, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "spheresreset", do_resetspheres, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "truesight", do_truesight, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
// Race Powers -Xrakisis
{ "thunderhammer", do_thunderhammer, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "jawlock", do_jawlock, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "tunnel", do_tunnel, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "mistform", do_mistform, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "weaponenhance", do_weaponenhance, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "armorenhance", do_armorenhance, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "flameblade", do_flameblade, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "goblingrenade", do_goblingrenade, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "airshiptravel", do_airshiptravel, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "superberserk", do_superberserk, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "infravision", do_elveninfra, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "songs", do_songs, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "elfsing", do_elfsing, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "lessons", do_lessons, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "tremble", do_tremble, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "pirate", do_pirate, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "regrow", do_regrow, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "toughskin", do_toughskin, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "fly", do_fly, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "darkness", do_darkness, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "drowfire", do_drowfire, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "demonform", do_demonform, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "gfavor", do_gfavor, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "earthpunch", do_earthpunch, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "chant", do_chant, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "gore", do_gore, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "stoneshape", do_stoneshape, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "jutsus", do_jutsus, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
// wokanist
{ "elemshift", do_elemshift, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "gasbreath", do_gbreath, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "naturesfury", do_naturesfury, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
// chaos
{ "chaossurge", do_chaossurge, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "chaosgate", do_chaosgate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "chaosmagic", do_chaosmagic, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "chaosshield", do_chaosshield, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "chaos", do_chaos, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// combat 1
{ "leech", do_leech, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "bladejump", do_bladejump, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "ironclaw", do_ironclaw, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "kakusu", do_kakusu, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "fightdance", do_fightdance, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// combat 2
{ "superberserk", do_superberserk, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "bomuzite", do_bomuzite, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "shouldercharge", do_shouldercharge, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// combat 3
{ "entomb", do_entomb, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "spikes", do_spikes, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "unnerve", do_unnerve, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "dtrick", do_dtrick, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
// combat 4
{ "desanc", do_desanc, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0 },
{ "shatter", do_shatter, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0 },
{ "enrage", do_enrage, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
// Aeromancer
{ "disperse", do_disperse, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "enfold", do_enfold, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "evaporate", do_evaporate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Enchantment
{ "weaponenhance", do_weaponenhance, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "armorenhance", do_armorenhance, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "caust", do_caust, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "immolate", do_immolate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "freezeweapon", do_wfreeze, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "poisonblade", do_poisonblade, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Enhancement
{ "nightsight", do_nightsight, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "graft", do_graft, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "darktendrils", do_darktendrils, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Healing
{ "heal", do_heal, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "regenerate", do_regenerate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "regrow", do_regrow, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Hydromancer
{ "hydro", do_hydro, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "cbreath", do_cbreath, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "frosthands", do_frost, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
// Geomancer
{ "solidify", do_solidify, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "rockslide", do_rockslide, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "earthshatter", do_earthshatter, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "earthswallow", do_earthswallow, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Transmuter
{ "zuloform", do_zuloform, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "change", do_change, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "dragonform", do_dragonform, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "mask", do_mask, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "camouflage", do_camouflage, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "bonemod", do_bonemod, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Illusionist
{ "clones", do_illusionaryclone,POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "formillusion", do_formillusion, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "shadowplane", do_shadowplane, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "shadowsight", do_shadowsight, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "grab", do_grab, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Moon
{ "moonbeam", do_moonbeam, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "moongate", do_moongate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Diviner
{ "scry", do_scry, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "readaura", do_readaura, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "gleam", do_gleam, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "reveal", do_reveal, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Abjurer
{ "dimensiondodge", do_dimedodge, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "holyaura", do_holyaura, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "shield", do_shield, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Necromancer
{ "creepingdoom", do_creepingdoom, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "powerword", do_powerword, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "darksummon", do_darksummon, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "fleshportal", do_fleshportal, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Pyromancer
{ "flameblade", do_flameblade, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "firebreath", do_fbreath, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "magma", do_magma, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "enflame", do_enflame, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Animal
{ "sclaws", do_sclaws, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "claws", do_claws, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "fangs", do_fangs, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "rend", do_rend, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "talons", do_talons, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "burrow", do_burrow, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
// Animal 2
{ "quills", do_quills, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "roar", do_roar, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "flameclaws", do_flameclaws, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "skin", do_skin, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
/* Religion commands */
{ "worship", do_worship, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "forsake", do_forsake, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setavatar", do_setavatar, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setdecap", do_setdecap, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setlogout", do_setlogout, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setlogin", do_setlogin, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "settie", do_settie, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "relset", do_relset, POS_DEAD, 12, LOG_NORMAL, 0,0,0},
{ "setrank", do_setrank, POS_DEAD, 12, LOG_NORMAL, 0,0,0},
{ "relbuy", do_relbuy, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "darmor", do_darmor, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "gzone", do_gzone, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "holyword", do_holyword, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "areaaffects", do_areaaffects, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "thorns", do_thorns, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "rpurge", do_rpurge, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "deja", do_deja, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "holysymbol", do_holysymbol, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "badmoon", do_badmoon, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "areaheal", do_areaheal, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "relpowers", do_relpowers, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "hdesire", do_hdesire, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "dscry", do_dscry, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "pestilence", do_pestilence, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "banishment", do_banishment, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "starsight", do_starsight, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "gaia", do_gaia, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "dbattle", do_dbattle, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "callwild", do_callwild, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "madness", do_madness, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "gfury", do_gfury, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "subvert", do_subvert, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "rebirth", do_rebirth, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "supernova", do_supernova, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
{ "farmor", do_farmor, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0},
/*
* Configuration commands.
*/
{ "alignment", do_alignment, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "alias", do_alias, POS_STANDING, 2, LOG_SEMI, 0, 0, 0 },
{ "config", do_config, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "vt100", do_vt100, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "compres", do_compres, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "compress", do_compress, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "description", do_description, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "password", do_password, POS_DEAD, 0, LOG_NEVER, 0, 0, 0 },
{ "title", do_title, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "ansi", do_ansi, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "map", do_map, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "brief1", do_brief1, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "brief2", do_brief2, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "brief3", do_brief3, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "brief4", do_brief4, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "brief5", do_brief5, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "brief6", do_brief6, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "cprompt", do_cprompt, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "sound", do_sound, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "music", do_music, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
/*
* Communication commands.
*/
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "flame", do_flame, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "chat", do_chat, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "roleplay", do_roleplay, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
{ ".", do_chat, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
{ "emote", do_xemote, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ ",", do_xemote, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "sing", do_sing, POS_SLEEPING, 2, LOG_NORMAL, 0, 0, 0 },
{ "note", do_note, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "board", do_board, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "pose", do_emote, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "say", do_say, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "'", do_say, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0 },
{ "yell", do_yell, POS_SITTING, 2, LOG_NORMAL, 0, 0, 0 },
{ "powers", do_racecommands, POS_FIGHTING, 1, LOG_NORMAL, 0, 0, 0 },
{ "bet", do_bet, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
/*
* Object manipulation commands.
*/
{ "trigger", do_trigger, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0 },
{ "brandish", do_brandish, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "close", do_close, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "draw", do_draw, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "drink", do_drink, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "drop", do_drop, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "eat", do_eat, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "empty", do_empty, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "fill", do_fill, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "give", do_give, POS_SITTING, 0, LOG_SEMI, 0, 0, 0 },
{ "gift", do_gift, POS_STANDING, 0, LOG_NEVER, 0, 0, 0 },
{ "hold", do_wear, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "lock", do_lock, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "open", do_open, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "pick", do_pick, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "put", do_put, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "quaff", do_quaff, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "recite", do_recite, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "remove", do_remove, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "remort", do_remort, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "removealias", do_removealias, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "sheath", do_sheath, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "take", do_get, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "throw", do_throw, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "sacrifice", do_sacrifice, POS_SITTING, 1, LOG_NORMAL, 0, 0, 0 },
{ "unlock", do_unlock, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "wear", do_wear, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "zap", do_zap, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "junk", do_sacrifice, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
/*
* Combat commands.
*/
{ "generation", do_generation, POS_STANDING, 12, LOG_ALWAYS, 0, 0, 0 },
{ "backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "bs", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "hurl", do_hurl, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "punch", do_punch, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "stance", do_stance, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
/* PK POWERS */
{ "eaglesight", do_pkscry, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "lifesense", do_pkaura, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "sanctum", do_pkheal, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "calltoarms", do_pkcall, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0 },
{ "ironmind", do_pkmind, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "objectscry", do_pkobjscry, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
/*
* Miscellaneous commands.
*/
{ "accep", do_huh, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "accept", do_accept, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "artifact", do_artifact, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "artisteal", do_artisteal, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "birth", do_birth, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "blindfold", do_blindfold, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "breaku", do_huh, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "breakup", do_breakup, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "claim", do_claim, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "consen", do_huh, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "consent", do_consent, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "finger", do_finger, POS_SITTING, 1, LOG_NORMAL, 0, 0, 0 },
{ "follow", do_follow, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "gag", do_gag, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "hide", do_hide, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "home", do_home, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "hunt", do_hunt, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "locate", do_locate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0 },
{ "propos", do_huh, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "propose", do_propose, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "quit", do_quit, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0 },
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "escape", do_escape, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 },
{ "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "safe", do_safe, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0 },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0 },
{ "smother", do_smother, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "scan", do_scan, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "spy", do_spy, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "nosummon", do_nosummon, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "tie", do_tie, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "token", do_token, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "track", do_track, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "train", do_train, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "untie", do_untie, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "visible", do_visible, POS_SLEEPING, 1, LOG_NORMAL, 0, 0, 0 },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0 },
{ "where", do_where, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "info", do_info, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "tick", do_tick, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "resetarea", do_resetarea, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "ban", do_ban, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "transfer", do_transfer, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "afk", do_afk, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "hedit", do_hedit, POS_STANDING, 10, LOG_NORMAL, 0, 0, 0 },
{ "freeze", do_freeze, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "bitchslap", do_freeze, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "prefix", do_prefix, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0 },
{ "hset", do_hset, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "hlist", do_hlist, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "flex", do_flex, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0 },
{ "newbie", do_newbie, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "relevel", do_relevel, POS_DEAD, 0, LOG_ALWAYS, 0, 0, 0 },
{ "upkeep", do_upkeep, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0 },
{ "healme", do_healme, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "bounty", do_bounty, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "bountylist", do_bountylist, POS_FIGHTING, 2, LOG_NORMAL, 0, 0, 0 },
/* quest stuff */
{ "createbase", do_createbase, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "showquest", do_showquest, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "qgain", do_qgain, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "qcomplete", do_qcomplete, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
/* extra description commands */
{ "pull", do_pull, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "push", do_push, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "press", do_press, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "touch", do_touch, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
/* shopping commands */
{ "shop", do_shop, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "buy", do_buy, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
{ "list", do_list, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0 },
/* alias and other nifty commands */
{ "showalias", do_showalias, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "history", do_history, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "changes", do_changes, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "news", do_changes, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
/*
* more commands.
*/
{ "timer", do_timer, POS_FIGHTING, 2, LOG_NORMAL, 0, 0, 0 },
{ "ragnarok", do_ragnarok, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "showsilence", do_showsilence, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "pathfind", do_pathfind, POS_DEAD, 11, LOG_NORMAL, 0, 0, 0 },
{ "addchange", do_addchange, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0 },
{ "advance", do_advance, POS_STANDING, 10, LOG_ALWAYS, 0, 0, 0 },
{ "delchange", do_delchange, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0 },
{ "displayvotes", do_displayvotes, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0 },
{ "vote", do_vote, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "addpoll", do_addpoll, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0 },
{ "polledit", do_polledit, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0 },
{ "stoppoll", do_stoppoll, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0 },
{ "ccenter", do_ccenter, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "showcomp", do_showcompress, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "superlog", do_superlog, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "trust", do_trust, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0 },
{ "allow", do_allow, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0 },
{ "bind", do_bind, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "clearstats", do_clearstats, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0 },
{ "create", do_create, POS_STANDING, 8, LOG_NORMAL, 0, 0, 0 },
{ "deny", do_deny, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "disable", do_disable, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0 },
{ "disconnect", do_disconnect, POS_DEAD, 10, LOG_NEVER, 0, 0, 0 },
{ "divorce", do_divorce, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "freeze", do_freeze, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "marry", do_marry, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "paradox", do_paradox, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "bully", do_bully, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "noset", do_noset, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "copyover", do_copyover, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "shutdow", do_shutdow, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "shutdown", do_shutdown, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "users", do_users, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "omni", do_omni, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0 },
{ "wizlock", do_wizlock, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0 },
{ "closemud", do_closemud, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "force", do_force, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "asperson", do_asperson, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "offline", do_offline, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "pfile", do_pfile, POS_DEAD, 7, LOG_ALWAYS, 0, 0, 0 },
{ "exlist", do_exlist, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "mload", do_mload, POS_DEAD, 7, LOG_ALWAYS, 0, 0, 0 },
{ "undeny", do_undeny, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "mset", do_mset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "multicheck", do_multicheck, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "resetpasswd", do_resetpassword,POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "oclone", do_oclone, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "oload", do_oload, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "oset", do_oset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "otransfer", do_otransfer, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "pload", do_pload, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "preturn", do_preturn, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
{ "pset", do_pset, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "pstat", do_pstat, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "purge", do_purge, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "release", do_release, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0 },
{ "restore", do_restore, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "rset", do_rset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "silence", do_silence, POS_DEAD, 9, LOG_NORMAL, 0, 0, 0 },
{ "sla", do_sla, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0 },
{ "slay", do_slay, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "decapitate", do_decapitate, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "sset", do_sset, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0 },
{ "transfer", do_transfer, POS_DEAD, 7, LOG_ALWAYS, 0, 0, 0 },
{ "transport", do_transport, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "at", do_at, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "bamfin", do_bamfin, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "bamfout", do_bamfout, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "echo", do_echo, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "goto", do_goto, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "holylight", do_holylight, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "invis", do_invis, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "log", do_log, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
{ "logstat", do_logstat, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "logstatclear", do_logstatclear, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "memusage", do_memory, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "mfind", do_mfind, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "mstat", do_mstat, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "mwhere", do_mwhere, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "ofind", do_ofind, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "ostat", do_ostat, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "peace", do_peace, POS_DEAD, 11, LOG_NORMAL, 0, 0, 0 },
{ "recho", do_recho, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0 },
{ "rstat", do_rstat, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "slookup", do_slookup, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "snoop", do_snoop, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "immune", do_immune, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "immtalk", do_immtalk, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ ":", do_immtalk, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "leader", do_leader, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "leaderclear", do_leaderclear, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
/* newbie banning and unbanning */
{ "newban", do_newban, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "newallow", do_newallow, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
/* Arena stuff - Jobo */
{ "resign", do_resign, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "arenastats", do_arenastats, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "arenaset", do_arenaset, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "arenajoin", do_arenajoin, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "arenaopen", do_openthearena, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "fortressstats", do_fortressstats, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "challenge", do_challenge, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "decline", do_decline, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "agree", do_accept2, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "ignore", do_ignore, POS_DEAD, 2, LOG_NORMAL, 0,0,0 },
{ "policy", do_policy, POS_STANDING, 2, LOG_NEVER, 0,0,0 },
{ "favor", do_favor, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "setavatar", do_setavatar, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "setdecap", do_setdecap, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "setlogout", do_setlogout, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "setlogin", do_setlogin, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "settie", do_settie, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
/*
* OLC 1.1b and Social Edit
*/
{ "aedit", do_aedit, POS_DEAD, 11, LOG_NORMAL, 0, 0, 0 },
{ "redit", do_redit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "oedit", do_oedit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "medit", do_medit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "asave", do_asave, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "alist", do_alist, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "resets", do_resets, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "sedit", do_sedit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0 },
{ "relearn", do_relearn, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL, 0,0,0 }
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, char *argument )
{
char arg[MAX_STRING_LENGTH];
char argu[MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
char command[MAX_STRING_LENGTH];
char logline[MAX_STRING_LENGTH];
char cmd_copy[MAX_INPUT_LENGTH] ;
bool found, foundstar = FALSE;
int cmd, trust, star = 0;
sh_int col = 0;
/* due to the way threads has been implanted */
if (!ch) return;
/* One of these days I'll have to figure out why
* a player ends up in a room that doesn't exists
* every few weeks....
*/
if (!ch->in_room)
{
sprintf(buf, "Interpret: %s not in any room.", ch->name);
bug(buf, 0);
return;
}
sprintf(argu, "%s %s", arg, one_argument(argument, arg));
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if (argument[0] == '\0')
return;
strcpy(cmd_copy, argument);
/*
* Implement freeze command.
*/
if (!IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE))
{
send_to_char( "You can't do anything while crying like a bitch!\n\r", ch );
return;
}
/* check for AFK */
if (!IS_NPC(ch) && IS_SET(ch->extra, EXTRA_AFK) && str_cmp(argument, "afk"))
do_afk(ch,"");
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if (!isalpha(argument[0]) && !isdigit(argument[0]))
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while (isspace(*argument))
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* List all valid commands
*/
if (command[strlen(command) - 1] == '*')
{
command[strlen(command) - 1] = '\0';
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if ((!str_prefix(command, cmd_table[cmd].name) || strlen(command) == 0) && can_interpret(ch, cmd))
{
foundstar = TRUE;
star++;
sprintf( buf, "%-15s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 5 == 0 )
send_to_char( "\n\r", ch );
}
}
if (col % 5 != 0 && foundstar)
send_to_char("\n\r", ch);
if (foundstar && star != 0)
{
sprintf(buf, "\n%d command%s found.\n\r", star, (star > 1) ? "s" : "");
stc(buf, ch);
}
if (!foundstar)
{
stc("No commands found.\n\r", ch);
}
return;
}
/*
* Alias system, beta version by Jobo.
*/
if (!IS_NPC(ch))
{
ALIAS_DATA *ali;
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
if (!str_cmp(command, ali->short_n))
{
sprintf(buf, "%s %s", ali->long_n, argument);
interpret(ch, buf);
return;
}
}
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if (command[0] == cmd_table[cmd].name[0] && !str_prefix(command, cmd_table[cmd].name) && cmd_table[cmd].level <= trust)
{
if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH) )
{
if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "immtalk" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, ":" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "exits" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "emote" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "oreturn" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "truesight" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "cast" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "quit" ) && !IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE;
else
{
send_to_char( "Not without a body!\n\r", ch );
return;
}
}
else if (IS_EXTRA(ch,TIED_UP) )
{
if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "yell" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "shout")) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "call" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "exits")) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "restore" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "sleep" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "wake" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "upkeep" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "immune" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "consent" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "report" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "goto" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "flex" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "wake" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "drink" )) found = TRUE;
else
{
send_to_char( "Not while tied up.\n\r", ch );
if (ch->position > POS_STUNNED)
act("$n strains against $s bonds.",ch,NULL,NULL,TO_ROOM);
return;
}
}
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
if ( cmd_table[cmd].log == LOG_NEVER )
strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );
if ((!IS_NPC(ch) && IS_SET(ch->act, PLR_LOG))
|| fLogAll
|| cmd_table[cmd].log == LOG_ALWAYS )
{
if (!IS_CREATOR(ch) && !IS_NPC(ch))
{
sprintf( log_buf, "Log %s: %s", ch->pcdata->switchname, logline );
log_string( log_buf );
}
}
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
}
if (ch->desc != NULL)
write_to_buffer(ch->desc,"\n\r",2);
if (!found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
{
if ( !check_xsocial( ch, command, argument ) )
send_to_char( "Huh?\n\r", ch );
}
return;
}
else /* a normal valid command.. check if it is disabled */
if (check_disabled (&cmd_table[cmd]))
{
send_to_char ("This command has been temporarily disabled.\n\r", ch );
return;
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
switch( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
break;
case POS_MORTAL:
case POS_INCAP:
{
send_to_char( "You are hurt far too bad for that.\n\r", ch );
break;
}
case POS_STUNNED:
{
send_to_char( "You are too stunned to do that.\n\r", ch );
break;
}
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
break;
case POS_MEDITATING:
case POS_SITTING:
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\n\r", ch);
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Dispatch the command.
*/
if (last_command != NULL) free_string(last_command);
sprintf(log_buf, "%s %s BY %s", cmd_table[cmd].name,argument,ch->name);
last_command = str_dup(log_buf);
cmd_done = FALSE;
(*cmd_table[cmd].do_fun)(ch, argument);
cmd_done = TRUE;
tail_chain( );
return;
}
/* function to keep argument safe in all commands -- no static strings */
void do_function (CHAR_DATA *ch, DO_FUN *do_fun, char *argument)
{
char *command_string;
/* copy the string */
command_string = str_dup(argument);
/* dispatch the command */
(*do_fun) (ch, command_string);
/* free the string */
free_string(command_string);
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim) )
{
switch ( number_bits( 4 ) )
{
case 0:
multi_hit( victim, ch, TYPE_UNDEFINED );
break;
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
bool check_xsocial( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *partner = NULL;
int cmd;
int stage;
int amount;
bool is_ok = FALSE;
bool found = FALSE;
bool one = FALSE;
bool two = FALSE;
if (IS_NPC(ch)) return FALSE;
for ( cmd = 0; xsocial_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == xsocial_table[cmd].name[0]
&& !str_prefix( command, xsocial_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return TRUE;
}
if (IS_NPC(victim))
{
send_to_char("You can only perform xsocials on players.\n\r",ch);
return TRUE;
}
if( !str_cmp(ch->pcdata->switchname, "") )
{
victim->pcdata->partner = ch;
}
else if (IS_SET(victim->extra, TIED_UP))
{ victim->pcdata->partner = ch;
}
if (IS_EXTRA(ch, TIED_UP))
{
send_to_char("You wiggle and strain but the ropes only tighten.\n\r",ch);
act("$n strains helplessly against $m bonds.",ch,NULL,NULL,TO_ROOM);
return FALSE;
}
else if ( arg[0] == '\0' )
{
act( xsocial_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( xsocial_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( victim == ch )
{
act( xsocial_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( xsocial_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
if (xsocial_table[cmd].gender == SEX_MALE && ch->sex != SEX_MALE)
{
send_to_char("Only men can perform this type of social.\n\r",ch);
}
else if (xsocial_table[cmd].gender == SEX_FEMALE && ch->sex != SEX_FEMALE)
{
send_to_char("Only women can perform this type of social.\n\r",ch);
}
else if (xsocial_table[cmd].gender == SEX_MALE && victim->sex != SEX_FEMALE)
{
send_to_char("You can only perform this social on a woman.\n\r",ch);
}
else if (xsocial_table[cmd].gender == SEX_FEMALE && victim->sex != SEX_MALE)
{
send_to_char("You can only perform this social on a man.\n\r",ch);
}
else if (xsocial_table[cmd].gender == 3 && ch->sex != SEX_FEMALE)
{
stc( "Only females may preform this command.\n\r",ch);
}
else if (xsocial_table[cmd].gender == 3 && victim->sex != SEX_FEMALE)
{
stc( "You can only preform this command on a female.\n\r",ch);
}
else if (((partner = victim->pcdata->partner) == NULL || partner != ch))
{
stc("You cannot perform an xsocial on someone without their consent.\n\r",ch);
}
else if (xsocial_table[cmd].stage == 0 && ch->pcdata->stage[0] < 1
&& ch->pcdata->stage[2] > 0 && ch->sex == 5)
send_to_char("You have not yet recovered from last time!\n\r",ch);
else if (xsocial_table[cmd].stage == 0 && victim->pcdata->stage[0] < 1
&& victim->pcdata->stage[2] > 0 && victim->sex == 5)
send_to_char("They have not yet recovered from last time!\n\r",ch);
else if (xsocial_table[cmd].stage > 0 && ch->pcdata->stage[0] < 100)
send_to_char("You are not sufficiently aroused.\n\r",ch);
else if (xsocial_table[cmd].stage > 0 && victim->pcdata->stage[0] < 100)
send_to_char("They are not sufficiently aroused.\n\r",ch);
else if (xsocial_table[cmd].stage > 1 && ch->pcdata->stage[1] < 1)
send_to_char("You are not in the right position.\n\r",ch);
else if (xsocial_table[cmd].stage > 1 && victim->pcdata->stage[1] < 1)
send_to_char("They are not in the right position.\n\r",ch);
else
{
act(xsocial_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT);
act(xsocial_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act(xsocial_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if (xsocial_table[cmd].chance)
{
if (ch->sex == SEX_FEMALE &&
!IS_EXTRA(ch, EXTRA_PREGNANT) && number_range(1,3) == 1)
make_preg(ch,victim);
else if (victim->sex == SEX_FEMALE &&
!IS_EXTRA(victim, EXTRA_PREGNANT) &&
number_range(1,3) == 1)
make_preg(victim,ch);
}
if (!str_prefix(xsocial_table[cmd].name,"x-tie"))
{
SET_BIT(victim->extra, TIED_UP);
}
if (!str_prefix(xsocial_table[cmd].name,"x-gag"))
{
SET_BIT(victim->extra, GAGGED);
}
if (!str_prefix(xsocial_table[cmd].name,"x-blindfold"))
{
SET_BIT(victim->extra, BLINDFOLDED);
}
if (xsocial_table[cmd].stage == 1)
{
ch->pcdata->stage[1] = xsocial_table[cmd].position;
victim->pcdata->stage[1] = xsocial_table[cmd].position;
if (!IS_SET(ch->extra, EXTRA_DONE))
{
SET_BIT(ch->extra, EXTRA_DONE);
if (ch->sex == SEX_FEMALE)
{
act("You feel $n bleed as you enter $m.",ch,NULL,victim,TO_VICT);
act("You feel yourself bleed as $N enters you.",ch,NULL,victim,TO_CHAR);
ch->in_room->blood += 1;
}
}
if (!IS_SET(victim->extra, EXTRA_DONE))
{
SET_BIT(victim->extra, EXTRA_DONE);
if (victim->sex == SEX_FEMALE)
{
act("You feel $N bleed as you enter $M.",ch,NULL,victim,TO_CHAR);
act("You feel yourself bleed as $n enters you.",ch,NULL,victim,TO_VICT);
ch->in_room->blood += 1;
}
}
stage = 2;
}
else stage = xsocial_table[cmd].stage;
if (stage == 2) amount = ch->pcdata->stage[1];
else amount = 100;
if (xsocial_table[cmd].self > 0)
{
is_ok = FALSE;
if (ch->pcdata->stage[stage] >= amount) is_ok = TRUE;
ch->pcdata->stage[stage] += xsocial_table[cmd].self;
if (!is_ok && ch->pcdata->stage[stage] >= amount)
{
stage_update(ch,victim,stage,xsocial_table[cmd].name);
one = TRUE;
}
}
if (xsocial_table[cmd].other > 0)
{
is_ok = FALSE;
if (victim->pcdata->stage[stage] >= amount) is_ok = TRUE;
victim->pcdata->stage[stage] += xsocial_table[cmd].other;
if (!is_ok && victim->pcdata->stage[stage] >= amount)
{
stage_update(victim,ch,stage,xsocial_table[cmd].name);
two = TRUE;
}
}
if ( one && two )
{
ch->pcdata->stage[0] = 0;
victim->pcdata->stage[0] = 0;
if (!IS_EXTRA(ch, EXTRA_EXP))
{
send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",ch);
SET_BIT(ch->extra, EXTRA_EXP);
ch->exp += 100000;
}
if (!IS_EXTRA(victim, EXTRA_EXP))
{
send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",victim);
SET_BIT(victim->extra, EXTRA_EXP);
victim->exp += 100000;
}
}
}
}
return TRUE;
}
void stage_update( CHAR_DATA *ch, CHAR_DATA *victim, int stage,char *argument )
{
if (IS_NPC(ch) || IS_NPC(victim)) return;
if (stage == 0)
{
if (ch->sex == SEX_MALE)
{
send_to_char("You get a boner.\n\r",ch);
act("You feel $n get a boner.",ch,NULL,victim,TO_VICT);
return;
}
else if (ch->sex == SEX_FEMALE)
{
send_to_char("You get wet.\n\r",ch);
act("You feel $n get wet.",ch,NULL,victim,TO_VICT);
return;
}
}
else if (stage == 2)
{
if (ch->sex == SEX_MALE)
{
if( str_cmp(argument,"xm-cum") && str_cmp(argument,"xm-facial") && str_cmp(argument,"xm-canal") &&
str_cmp(argument,"xm-canal") && str_cmp(argument,"xm-cbreasts") && str_cmp(argument,"xm-chair") &&
str_cmp(argument,"xm-chand") && str_cmp(argument,"xm-cstomach") && str_cmp(argument,"xf-chands") &&
str_cmp(argument,"xf-cbreasts") )
{
act("You grit your teeth as you shoot your creamy load inside of $M.",ch,NULL,victim,TO_CHAR);
act("$n grits his teeth as he shoots his load inside of you.",ch,NULL,victim,TO_VICT);
act("$n grits his teeth as he shoots a load of cum inside of $N.",ch,NULL,victim,TO_NOTVICT);
}
ch->pcdata->genes[8] += 1;
victim->pcdata->genes[8] += 1;
save_char_obj(ch);
save_char_obj(victim);
if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250)
{
ch->pcdata->stage[2] = 0;
if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100;
}
else ch->pcdata->stage[2] = 200;
if (victim->sex == SEX_FEMALE &&
!IS_EXTRA(victim, EXTRA_PREGNANT) && number_percent() <= 8)
make_preg(victim,ch);
return;
}
else if (ch->sex == SEX_FEMALE)
{
if( str_cmp(argument,"xf-cum") && str_cmp(argument,"xf-cface") )
{
act("You whimper as you cum.",ch,NULL,victim,TO_CHAR);
act("$n whimpers as $e cums.",ch,NULL,victim,TO_ROOM);
}
if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250)
{
ch->pcdata->stage[2] = 0;
if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100;
}
else ch->pcdata->stage[2] = 200;
return;
}
}
return;
}
void make_preg( CHAR_DATA *mother, CHAR_DATA *father )
{
char *strtime;
char buf [MAX_STRING_LENGTH];
if (IS_NPC(mother) || IS_NPC(father)) return;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(mother->pcdata->conception);
mother->pcdata->conception = str_dup(strtime);
sprintf(buf,"%s", father->name);
free_string(mother->pcdata->cparents);
mother->pcdata->cparents = str_dup(buf);
SET_BIT(mother->extra, EXTRA_PREGNANT);
mother->pcdata->genes[0] = (mother->max_hit + father->max_hit) * 0.5;
mother->pcdata->genes[1] = (mother->max_mana + father->max_mana) * 0.5;
mother->pcdata->genes[2] = (mother->max_move + father->max_move) * 0.5;
if (IS_IMMUNE(mother, IMM_SLASH) && IS_IMMUNE(father, IMM_SLASH))
SET_BIT(mother->pcdata->genes[3], IMM_SLASH);
if (IS_IMMUNE(mother, IMM_STAB) && IS_IMMUNE(father, IMM_STAB))
SET_BIT(mother->pcdata->genes[3], IMM_STAB);
if (IS_IMMUNE(mother, IMM_SMASH) && IS_IMMUNE(father, IMM_SMASH))
SET_BIT(mother->pcdata->genes[3], IMM_SMASH);
if (IS_IMMUNE(mother, IMM_ANIMAL) && IS_IMMUNE(father, IMM_ANIMAL))
SET_BIT(mother->pcdata->genes[3], IMM_ANIMAL);
if (IS_IMMUNE(mother, IMM_MISC) && IS_IMMUNE(father, IMM_MISC))
SET_BIT(mother->pcdata->genes[3], IMM_MISC);
if (IS_IMMUNE(mother, IMM_CHARM) && IS_IMMUNE(father, IMM_CHARM))
SET_BIT(mother->pcdata->genes[3], IMM_CHARM);
if (IS_IMMUNE(mother, IMM_HEAT) && IS_IMMUNE(father, IMM_HEAT))
SET_BIT(mother->pcdata->genes[3], IMM_HEAT);
if (IS_IMMUNE(mother, IMM_COLD) && IS_IMMUNE(father, IMM_COLD))
SET_BIT(mother->pcdata->genes[3], IMM_COLD);
if (IS_IMMUNE(mother, IMM_LIGHTNING) && IS_IMMUNE(father, IMM_LIGHTNING))
SET_BIT(mother->pcdata->genes[3], IMM_LIGHTNING);
if (IS_IMMUNE(mother, IMM_ACID) && IS_IMMUNE(father, IMM_ACID))
SET_BIT(mother->pcdata->genes[3], IMM_ACID);
if (IS_IMMUNE(mother, IMM_HURL) && IS_IMMUNE(father, IMM_HURL))
SET_BIT(mother->pcdata->genes[3], IMM_HURL);
if (IS_IMMUNE(mother, IMM_BACKSTAB) && IS_IMMUNE(father, IMM_BACKSTAB))
SET_BIT(mother->pcdata->genes[3], IMM_BACKSTAB);
if (IS_IMMUNE(mother, IMM_KICK) && IS_IMMUNE(father, IMM_KICK))
SET_BIT(mother->pcdata->genes[3], IMM_KICK);
if (IS_IMMUNE(mother, IMM_DISARM) && IS_IMMUNE(father, IMM_DISARM))
SET_BIT(mother->pcdata->genes[3], IMM_DISARM);
if (IS_IMMUNE(mother, IMM_STEAL) && IS_IMMUNE(father, IMM_STEAL))
SET_BIT(mother->pcdata->genes[3], IMM_STEAL);
if (IS_IMMUNE(mother, IMM_SLEEP) && IS_IMMUNE(father, IMM_SLEEP))
SET_BIT(mother->pcdata->genes[3], IMM_SLEEP);
if (IS_IMMUNE(mother, IMM_DRAIN) && IS_IMMUNE(father, IMM_DRAIN))
SET_BIT(mother->pcdata->genes[3], IMM_DRAIN);
mother->pcdata->genes[4] = number_range(1,2);
return;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number( char *arg )
{
if ( *arg == '\0' )
return FALSE;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit(*arg) )
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( char *argument, char *arg )
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '.' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '.';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/* Syntax is:
disable - shows disabled commands
disable <command> - toggles disable status of command
*/
void do_disable (CHAR_DATA *ch, char *argument)
{
int i;
DISABLED_DATA *p,*q;
char buf[100];
if (IS_NPC(ch))
{
send_to_char ("RETURN first.\n\r",ch);
return;
}
if (!argument[0]) /* Nothing specified. Show disabled commands. */
{
if (!disabled_first) /* Any disabled at all ? */
{
send_to_char ("There are no commands disabled.\n\r",ch);
return;
}
send_to_char ("Disabled commands:\n\r"
"Command Level Disabled by\n\r",ch);
for (p = disabled_first; p; p = p->next)
{
sprintf (buf, "%-12s %5d %-12s\n\r",p->command->name, p->level, p->disabled_by);
send_to_char (buf,ch);
}
return;
}
/* command given */
/* First check if it is one of the disabled commands */
for (p = disabled_first; p ; p = p->next)
if (!str_cmp(argument, p->command->name))
break;
if (p) /* this command is disabled */
{
/* Optional: The level of the imm to enable the command must equal or exceed level
of the one that disabled it */
if (get_trust(ch) < p->level)
{
send_to_char ("This command was disabled by a higher power.\n\r",ch);
return;
}
/* Remove */
if (disabled_first == p) /* node to be removed == head ? */
disabled_first = p->next;
else /* Find the node before this one */
{
for (q = disabled_first; q->next != p; q = q->next); /* empty for */
q->next = p->next;
}
free_string (p->disabled_by); /* free name of disabler */
free_mem (p,sizeof(DISABLED_DATA)); /* free node */
save_disabled(); /* save to disk */
send_to_char ("Command enabled.\n\r",ch);
}
else /* not a disabled command, check if that command exists */
{
/* IQ test */
if (!str_cmp(argument,"disable"))
{
send_to_char ("You cannot disable the disable command.\n\r",ch);
return;
}
/* Search for the command */
for (i = 0; cmd_table[i].name[0] != '\0'; i++)
if (!str_cmp(cmd_table[i].name, argument))
break;
/* Found? */
if (cmd_table[i].name[0] == '\0')
{
send_to_char ("No such command.\n\r",ch);
return;
}
/* Can the imm use this command at all ? */
if (cmd_table[i].level > get_trust(ch))
{
send_to_char ("You dot have access to that command; you cannot disable it.\n\r",ch);
return;
}
/* Disable the command */
p = alloc_mem (sizeof(DISABLED_DATA));
p->command = &cmd_table[i];
p->disabled_by = str_dup (ch->pcdata->switchname); /* save name of disabler */
p->level = get_trust(ch); /* save trust */
p->next = disabled_first;
disabled_first = p; /* add before the current first element */
send_to_char ("Command disabled.\n\r",ch);
save_disabled(); /* save to disk */
}
}
/* Check if that command is disabled
Note that we check for equivalence of the do_fun pointers; this means
that disabling 'chat' will also disable the '.' command
*/
bool check_disabled (const struct cmd_type *command)
{
DISABLED_DATA *p;
for (p = disabled_first; p ; p = p->next)
if (p->command->do_fun == command->do_fun)
return TRUE;
return FALSE;
}
/* Load disabled commands */
void load_disabled()
{
FILE *fp;
DISABLED_DATA *p;
char *name;
int i;
disabled_first = NULL;
fp = fopen (DISABLED_FILE, "r");
if (!fp) /* No disabled file.. no disabled commands : */
return;
name = fread_word (fp);
while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */
{
/* Find the command in the table */
for (i = 0; cmd_table[i].name[0] ; i++)
if (!str_cmp(cmd_table[i].name, name))
break;
if (!cmd_table[i].name[0]) /* command does not exist? */
{
bug ("Skipping uknown command in " DISABLED_FILE " file.",0);
fread_number(fp); /* level */
fread_word(fp); /* disabled_by */
}
else /* add new disabled command */
{
p = alloc_mem(sizeof(DISABLED_DATA));
p->command = &cmd_table[i];
p->level = fread_number(fp);
p->disabled_by = str_dup(fread_word(fp));
p->next = disabled_first;
disabled_first = p;
}
name = fread_word(fp);
}
fclose (fp);
}
/* Save disabled commands */
void save_disabled()
{
FILE *fp;
DISABLED_DATA *p;
if (!disabled_first) /* delete file if no commands are disabled */
{
unlink (DISABLED_FILE);
return;
}
fp = fopen (DISABLED_FILE, "w");
if (!fp)
{
bug ("Could not open " DISABLED_FILE " for writing",0);
return;
}
for (p = disabled_first; p ; p = p->next)
fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by);
fprintf (fp, "%s\n",END_MARKER);
fclose (fp);
}