#AREADATA Name Dark Hand Fortress~ Builders None~ Music default.mid~ VNUMs 5200 5299 Cvnum 0 Security 1 Areabits 0 End #MOBILES #5200 dark hand guard protector~ #0Dark Hand Protector#n~ #0A Dark Hand Protector is here.#n ~ ~ 17 128 -250 1998 100 10 3 1 0 S #0 #OBJECTS #0 #ROOMDATA #5200 #0Center of Dark Hand Fortress#n~ ~ 0 0 D0 ~ ~ 0 0 5204 D1 ~ ~ 0 0 5207 D2 ~ ~ 0 0 5210 D3 ~ ~ 0 0 5201 S #5201 #0West Path through Fortress#n~ ~ 0 0 D1 ~ ~ 0 0 5200 D3 ~ ~ 0 0 5202 S #5202 #0West Path through Fortress#n~ ~ 0 0 D1 ~ ~ 0 0 5201 D3 ~ ~ 0 0 5203 S #5203 #0West Gate#n~ ~ 0 0 D0 ~ ~ 0 0 5217 D1 ~ ~ 0 0 5202 D2 ~ ~ 0 0 5232 S #5204 #0North Path through Fortress#n~ ~ 0 0 D0 ~ ~ 0 0 5205 D2 ~ ~ 0 0 5200 S #5205 #0North Path through Fortress#n~ ~ 0 0 D0 ~ ~ 0 0 5206 D2 ~ ~ 0 0 5204 S #5206 #0North Gate#n~ ~ 0 0 D1 ~ ~ 0 0 5218 D2 ~ ~ 0 0 5205 D3 ~ ~ 0 0 5213 S #5207 #0East Path through Fortress#n~ ~ 0 0 D1 ~ ~ 0 0 5208 D3 ~ ~ 0 0 5200 S #5208 #0East Path through Fortress#n~ ~ 0 0 D1 ~ ~ 0 0 5209 D3 ~ ~ 0 0 5207 S #5209 #0East Gate#n~ ~ 0 0 D0 ~ ~ 0 0 5222 D2 ~ ~ 0 0 5223 D3 ~ ~ 0 0 5208 S #5210 #0South Path through Fortress#n~ ~ 0 0 D0 ~ ~ 0 0 5200 D2 ~ ~ 0 0 5211 S #5211 #0South Path through Fortress#n~ ~ 0 0 D0 ~ ~ 0 0 5210 D2 ~ ~ 0 0 5212 S #5212 #0South Gate#n~ ~ 0 0 D0 ~ ~ 0 0 5211 D1 ~ ~ 0 0 5227 D3 ~ ~ 0 0 5228 S #5213 #0North Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5206 D3 ~ ~ 0 0 5214 S #5214 #0North Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5213 D3 ~ ~ 0 0 5215 S #5215 #0North-West Corner#n~ ~ 0 0 D1 ~ ~ 0 0 5214 D2 ~ ~ 0 0 5216 S #5216 #0West Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5215 D2 ~ ~ 0 0 5217 S #5217 #0West Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5216 D2 ~ ~ 0 0 5203 S #5218 #0North Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5219 D3 ~ ~ 0 0 5206 S #5219 #0North Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5220 D3 ~ ~ 0 0 5218 S #5220 #0North-Eastern Corner#n~ ~ 0 0 D2 ~ ~ 0 0 5221 D3 ~ ~ 0 0 5219 S #5221 #0East Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5220 D2 ~ ~ 0 0 5222 S #5222 #0East Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5221 D2 ~ ~ 0 0 5209 S #5223 #0East Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5209 D2 ~ ~ 0 0 5224 S #5224 #0East Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5223 D2 ~ ~ 0 0 5225 S #5225 #0South-Eastern Corner#n~ ~ 0 0 D0 ~ ~ 0 0 5224 D3 ~ ~ 0 0 5226 S #5226 #0South Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5225 D3 ~ ~ 0 0 5227 S #5227 #0South Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5226 D3 ~ ~ 0 0 5212 S #5228 #0South Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5212 D3 ~ ~ 0 0 5229 S #5229 #0South Fortress Wall#n~ ~ 0 0 D1 ~ ~ 0 0 5228 D3 ~ ~ 0 0 5230 S #5230 #0South-West Corner#n~ ~ 0 0 D0 ~ ~ 0 0 5231 D1 ~ ~ 0 0 5229 S #5231 #0West Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5232 D2 ~ ~ 0 0 5230 S #5232 #0West Fortress Wall#n~ ~ 0 0 D0 ~ ~ 0 0 5203 D2 ~ ~ 0 0 5231 S #0 #SPECIALS M 5200 spec_guard_dark_hand S #RESETS M 0 5200 50 5200 M 0 5200 50 5200 M 0 5200 50 5200 M 0 5200 50 5203 M 0 5200 50 5203 M 0 5200 50 5203 M 0 5200 50 5206 M 0 5200 50 5206 M 0 5200 50 5206 M 0 5200 50 5209 M 0 5200 50 5209 M 0 5200 50 5209 M 0 5200 50 5209 M 0 5200 50 5212 M 0 5200 50 5212 M 0 5200 50 5212 S #$