#include <lib.h> #include "../customdefs.h" inherit LIB_SENTIENT; int wait = 0; int tellOnce = 0; static void create(){ sentient::create(); SetKeyName("Melchior"); SetId( ({"imp","pet"}) ); SetShort("Melchior"); SetLong("This is Loki's pet imp Melchior."); SetLevel(99); SetRace("demon"); SetClass("fighter"); SetGender("male"); /*SetInventory(([ MY_ARMOR "/chainmail.c" : "wear chainmail", MY_ARMOR "/leather_boot_r.c" : "wear boot", MY_ARMOR "/leather_boot_l.c" : "wear boot", MY_WEAP "/sword.c" : "wield sword", ]));*/ SetStat("strength",99); SetProperty("threshold", 100); set_heart_beat(1); } void init(){ ::init(); } void heart_beat(){ if( file_name( environment( find_player( "loki" ) ) ) == "/realms/loki/workroom" ){ wait = 1; if( !tellOnce ){ tell_object( find_player( "loki" ), "%^RED%^Mental link: Master, I shall wait outside for you.%^RESET%^" ); } tellOnce = 1; } else { wait = 0; tellOnce = 0; } if( environment( this_object() ) != environment( find_player( "loki" ) ) && !wait ){ this_object()->eventMove( environment( find_player( "loki" ) ) ); tell_room( file_name( environment( this_object() ) ), this_object()->GetKeyName()+" walks in." ); } if( find_player( "loki" )->GetHealthPoints() != find_player( "loki" )->GetMaxHealthPoints() ){ find_player( "loki" )->eventHeal( find_player( "loki" )->GetMaxHealthPoints() ); } if( this_object()->GetHealthPoints() != this_object()->GetMaxHealthPoints() ){ this_object()->eventHeal( this_object()->GetMaxHealthPoints() ); } }