--- - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1825 :to_room: 1818 :owner: 0 :name: east :desc: "" :id: 1823 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1303 :to_room: 1281 :owner: 0 :name: west :desc: | West. There's less mud that way, maybe you're on your way out of this foul place. :id: 1302 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 262 :to_room: 346 :owner: 0 :name: east;door :desc: "" :id: 260 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1063 :owner: 0 :name: a hooded brass lantern :desc: A hooded brass lantern has been left here. :id: 2344 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 783 :to_room: 787 :owner: 0 :name: east :desc: "" :id: 781 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2085 :to_room: 2088 :owner: 0 :name: south :desc: | The barely visible road continues south, where, over the horizon, you can see the top of a great pale-blue pyramid, apparently standing on its tip. :id: 2084 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 523 :to_room: 520 :owner: 0 :name: north :desc: | To the north you notice the path makes a turn, following the City wall. :id: 521 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1043 :to_room: 1107 :owner: 0 :name: west :desc: | The narrow trail almost seems to disappear between the enourmous trunks. :id: 1042 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1561 - 1562 :location: :owner: 0 :name: The Edge of the Water :desc: | The pool side is dimly lit up by your light. You can see absolutely nothing else nearby. The darkness her seems enormously oppressive here. The air is damp and the rock on which you stand is slippery. The pool seems too dark to make anything clear. The pool seems to extend to the east. The rock can be climbed upwards from here. :id: 1563 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:World props: :msgs: {} :updated_on: 2006-06-28 21:24:53.168438 -04:00 :timer_list: [] :all_characters: - 2 :all_accounts: - 1 :owner: 0 :name: World :desc: This is the World object. :builders: - 2 :id: 0 :admins: - 2 :created_on: 2006-03-09 22:45:33.695862 -05:00 - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1825 :to_room: 1828 :owner: 0 :name: south :desc: "" :id: 1824 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 262 :to_room: 259 :owner: 0 :name: west :desc: "" :id: 261 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2347 :triggers: {} :location: 1063 :owner: 0 :name: a wooden chest :desc: A wooden chest stands in the corner. :id: 2345 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 783 :to_room: 780 :owner: 0 :name: west :desc: "" :id: 782 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1301 - 1302 :location: :owner: 0 :name: Muddy sewer :desc: | You stand in a bend of the pipe system of the sewer with mud up to your thighs. Contemplating a higher level of existence here would be utterly inappropriate, as the smell would keep any intelligent creature from even thinking of anything but getting away from this foul end of the WORLD. The bend goes from north to west. :id: 1303 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1565 :to_room: 1568 :owner: 0 :name: east;door;stone :desc: | You look back through the opening into the inner lair. :id: 1564 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2083 - 2084 :location: :owner: 0 :name: The glass road :desc: | You are standing on a glass road, suspended from nothing some 40 yds off the ground. The road ends here, connecting to a winding glass staircase leading down. It continues south, curving right as it passes the southern horizon. :id: 2085 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 523 :to_room: 526 :owner: 0 :name: south :desc: | The dusty trail continues towards the south. :id: 522 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1040 - 1041 - 1042 :location: :owner: 0 :name: A trail through the dense forest :desc: | You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. :id: 1043 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Account props: :updated_on: 2006-06-28 19:48:13.070438 -04:00 :color: true :owner: 1 :characters: - 2 :name: Wizard :desc: "" :passwd: s9l3wU5HryDEw :id: 1 :created_on: 2006-03-15 13:38:57.308361 -05:00 - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1306 :to_room: 1339 :owner: 0 :name: east :desc: | East. You see, because of the utter darkness that surround you, absolutely nothing. Your light isn't of much use for that kind of distance. :id: 1304 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1822 - 1823 - 1824 :location: :owner: 0 :name: South-western part of basilisks cave :desc: | You can see nothing but smoke. :id: 1825 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 260 - 261 :location: :owner: 0 :name: End of Elm Street :desc: | You are at the end of Elm Street. A white bungalow lies to the east. An old elm tree grows here. :id: 262 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2343 :owner: 0 :name: a small brass key :desc: A small brass key lies here. :id: 2346 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 781 - 782 :location: :owner: 0 :name: The large tunnel :desc: | You are in a large tunnel, the tunnel leads west, and to the east you notice a T-crossing. The air is damp in this area. :id: 783 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2088 :to_room: 2085 :owner: 0 :name: north :desc: | Near the horizon, it looks as if the road connects to a glass staircase. :id: 2086 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 521 - 522 :location: :owner: 0 :name: East trail around Midgaard :desc: | You are on a dusty trail following the outside wall of Midgaard. To the west the wall towers over you and far to the east you see some mountains. The trail leads north and south along the wall. :id: 523 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1046 :to_room: 1043 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1044 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2384 - 2390 :triggers: {} :exits: - 1564 :location: :owner: 0 :name: The Treasury :desc: | You are in a small but well equipped treasury. You can see some writing on the wall. The celing has a funny glow, which enables you to see. You can get back into the inner lair through the stone door which is east. :id: 1565 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Character props: :msgsucc: "" :updated_on: 2006-06-28 21:24:53.168438 -04:00 :contents: [] :triggers: {} :location: 13 :acctid: 1 :owner: 2 :name: Wizard :desc: "" :id: 2 :created_on: 2006-03-09 22:45:33.695862 -05:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1828 :to_room: 1825 :owner: 0 :name: north :desc: | You can see only smoke. :id: 1826 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1306 :to_room: 1479 :owner: 0 :name: down :desc: | Down the well there's even less light than up here, so ... sorry, you can't see a thing. There are metal bars in the side leading down into the darkness. :id: 1305 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 265 :to_room: 252 :owner: 0 :name: north :desc: "" :id: 263 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2345 :owner: 0 :name: a heap of gold coins :desc: Some gold coins lie piled up in a heap on the floor. :id: 2347 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 787 :to_room: 772 :owner: 0 :name: north :desc: "" :id: 784 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2088 :to_room: 2091 :owner: 0 :name: south :desc: | The barely visible road continues south, where, over the horizon, you can see the top of a great pale-blue pyramid, apparently standing on its tip. :id: 2087 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1568 :to_room: 1572 :owner: 0 :name: south;door;wooden :desc: | You look back through the door into the lair. :id: 1566 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 526 :to_room: 523 :owner: 0 :name: north :desc: | The dusty trail winds north closely to the wall. :id: 524 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1046 :to_room: 1049 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1045 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 4 :to_room: 13 :owner: 0 :name: up :desc: void :id: 3 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1828 :to_room: 1832 :owner: 0 :name: south :desc: | You can see a blue glow. And you feel a fresh breeze. :id: 1827 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 265 :to_room: 276 :owner: 0 :name: south :desc: "" :id: 264 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1104 :owner: 0 :name: some blackberries :desc: Some blackberries grow on a bush nearby. :id: 2348 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 787 :to_room: 800 :owner: 0 :name: south :desc: "" :id: 785 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1304 - 1305 :location: :owner: 0 :name: The old well :desc: | You are standing by an old and worn well from before this century. The sewer leads to the east from here and the well leads down into darkness. Metal bars implanted in the side of the well lead down as a ladder. :id: 1306 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1568 :to_room: 1565 :owner: 0 :name: west;door;stone :desc: | You see the treasury. :id: 1567 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2086 - 2087 :location: :owner: 0 :name: The glass road :desc: | You are standing on a glass road, suspended from nothing some 100 yds off the ground. The road continues north and south, curving left as it passes the northern horizon. :id: 2088 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 526 :to_room: 167 :owner: 0 :name: south :desc: | The dusty trail leads to outside the east gate of Midgaard. :id: 525 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1044 - 1045 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. :id: 1046 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 3 :location: :owner: 0 :name: The Void :desc: | You step out into ...... You don't think that you are not floating in nothing. :id: 4 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1309 :to_room: 1313 :owner: 0 :name: south :desc: | South. You see nothing at all in that direction it's too dark anyway. :id: 1307 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1826 - 1827 :location: :owner: 0 :name: The small cave :desc: | You are standing in small cave. You can see some light in the end. Exits are north and south. :id: 1828 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 263 - 264 :location: :owner: 0 :name: Emerald Avenue :desc: | You are on Emerald Avenue which continues north. The Concourse is south of here. :id: 265 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1083 :owner: 0 :name: a mushroom :desc: A small mushroom grows nearby. :id: 2349 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 787 :to_room: 783 :owner: 0 :name: west :desc: "" :id: 786 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2091 :to_room: 2085 :owner: 0 :name: north :desc: "" :id: 2089 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 524 - 525 :location: :owner: 0 :name: East trail around Midgaard :desc: | You are on a dusty trail following the outside wall of Midgaard. To the west the wall towers over you and far to the east you see some mountains. The trail leads north and south along the wall. :id: 526 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1049 :to_room: 1046 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1047 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1566 - 1567 :location: :owner: 0 :name: The inner Lair :desc: | You are in a octagonal room with smooth purple stone walls. The floor is made from black stone. In the western wall you see a large black stone door. :id: 1568 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: The Void :desc: | You don't think that you are not floating in nothing. :id: 5 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1832 :to_room: 1828 :owner: 0 :name: north :desc: | You can see a small cave. :id: 1829 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1309 :to_room: 1321 :owner: 0 :name: east :desc: | East. What a quiet place you've found there. It's an intersection that have pipeways going north and east. :id: 1308 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 269 :to_room: 256 :owner: 0 :name: north :desc: "" :id: 266 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1029 :owner: 0 :name: a large sign :desc: A large sign mounted on a pole is standing by the roadside. :id: 2350 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 784 - 785 - 786 :location: :owner: 0 :name: The T-crossing :desc: | You are standing at a T-crossing, the main tunnel continues to the south and west, to the north a small passage leads off into the darkness. The air is damp and your clothes wet. :id: 787 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2091 :to_room: :owner: 0 :name: south;door :desc: | Through the door you can see nothing but a grey fog, shot through occa- sionally with red lightening. A faint wailing can be heard, as from souls in mortal agony. :id: 2090 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1572 :to_room: 1568 :owner: 0 :name: north;door;wooden :desc: | You can see the inner lair. :id: 1569 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 529 :to_room: 532 :owner: 0 :name: north :desc: "" :id: 527 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1049 :to_room: 1053 :owner: 0 :name: east :desc: | The small path leads east through the trees. :id: 1048 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: Limbo :desc: | You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. :id: 6 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1832 :to_room: 1835 :owner: 0 :name: east :desc: | You can see more water. :id: 1830 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 269 :to_room: 1249 :owner: 0 :name: east;door :desc: A heavy oaken door is to the east. :id: 267 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1870 :owner: 0 :name: the barrel :desc: A water barrel has been left here. :id: 2351 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 790 :to_room: 777 :owner: 0 :name: north :desc: "" :id: 788 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1307 - 1308 :location: :owner: 0 :name: The ordinary bend :desc: | You are in the middle of a bend in the pipe system of the sewer system, WHAT a place!!! The pipe leads to the south and the east. :id: 1309 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1572 :to_room: 1583 :owner: 0 :name: east :desc: | You see another part of the lair. :id: 1570 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2089 - 2090 :location: :owner: 0 :name: The glass road :desc: | You are standing on a glass road, suspended from nothing some 300 yds off the ground. The road leads to a wide square opening in the side of a great, pale-blue inverted pyramid to the south. Some two yards into the opening is a wide double door, made from metal. The road continues north, sweeping over the horizon. :id: 2091 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 529 :to_room: 383 :owner: 0 :name: south :desc: "" :id: 528 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2349 :triggers: {} :exits: - 1047 - 1048 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and east. :id: 1049 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: The Chat Room :desc: | You are lounging in a quiet cosy parlour, warmed by a gentle magical fire which twinkles happily in a warm fireplace. There are no doors out. Clearly the owner of this room needs none. :id: 7 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1832 :to_room: 1838 :owner: 0 :name: south :desc: | You can see water. :id: 1831 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1313 :to_room: 1309 :owner: 0 :name: north :desc: | North. You see a bend. :id: 1310 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 269 :to_room: 281 :owner: 0 :name: south :desc: "" :id: 268 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a sign :desc: An old, battered sign lies on the ground. :id: 2352 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 790 :to_room: 803 :owner: 0 :name: south :desc: "" :id: 789 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2094 :to_room: 2097 :owner: 0 :name: south :desc: | The fault zig-zags out of sight to the south, with plenty of clearing between the sparks and good, even footing. :id: 2092 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1572 :to_room: 1576 :owner: 0 :name: south :desc: | You see another part of the lair. :id: 1571 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 527 - 528 :location: :owner: 0 :name: The hills :desc: | You are on a small bewildered path winding its way between the hills in lack of better things to do. To the south you have a splendid view over the flat, vast, desolate plains. To the north the hills grow steadily darker and foreboding. This is the cause of no sunset, it is rather the power of evil penetrating these quiet hills. Glancing around you notice only a single bird. :id: 529 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1053 :to_room: 1057 :owner: 0 :name: east :desc: | You can barely make out a clearing to the east. :id: 1050 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: Moses' Hangout :desc: | You see here a cozy little room with a fireplace. You can tell it is Moses' room by the two stone tablets and a bible on a small ledge near the fireplace. This room was designed for total relaxation. You can watch television, listen to the stereo, even soak in a hot tub. There is a bell here for the butler. :id: 8 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1313 :to_room: 1286 :owner: 0 :name: west :desc: | West. There's a junction with four pipelines in that direction. :id: 1311 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1829 - 1830 - 1831 :location: :owner: 0 :name: The northern end of the pool :desc: | You have wet feet, you are standing in water. The water looks calm. You can see that it's a big lake. Light seeps from the water. :id: 1832 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 266 - 267 - 268 :location: :owner: 0 :name: Park Road :desc: | You are on Park Road which continues north. The Concourse is south of here. An old two-storey house is to the east. :id: 269 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1117 :owner: 0 :name: a colossal tree :desc: A colossal tree blocks the way westwards. :id: 2353 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 788 - 789 :location: :owner: 0 :name: The wet tunnel :desc: | You are in a wet, north-south leading tunnel, the floor is partly covered by water. :id: 790 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2094 :to_room: 2082 :owner: 0 :name: down :desc: | Between two large slabs of glass, there is a narrow chute, leading _very_ steeply down into darkness. :id: 2093 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 532 :to_room: 535 :owner: 0 :name: north :desc: "" :id: 530 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1053 :to_room: 1070 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1051 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1569 - 1570 - 1571 :location: :owner: 0 :name: The Lair :desc: | On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. To the north are a wooden door. :id: 1572 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: The centre of the universe. :desc: | You are at the centre of the universe, everything is filled with bright light in all colors. You feel time and space no longer exist here. Exits fill the room in all 42 dimensions, leading everywhere. The only exit in your dimension unfortunatly leads right back here. :id: 9 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1835 :to_room: 1832 :owner: 0 :name: west :desc: | You see calm water. :id: 1833 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1313 :to_room: 1317 :owner: 0 :name: south :desc: | South. It looks like a pipe junction just like this one. Only that one leads east and west. :id: 1312 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 272 :to_room: 174 :owner: 0 :name: north :desc: "" :id: 270 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1151 :owner: 0 :name: a long, grey branch :desc: A long, grey branch rests heavily on the ground. :id: 2354 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 794 :to_room: 797 :owner: 0 :name: east :desc: "" :id: 791 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1576 :to_room: 1572 :owner: 0 :name: north :desc: | You see another part of the lair. :id: 1573 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2092 - 2093 :location: :owner: 0 :name: The matrix fault :desc: | You are standing on the bottom of a wide crack in the matrix, going north and south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. To your west, a pile of great slabs of glass has fallen into a jumble beside the wall. They are much too large and sharp-edged for you to lose your precious fingers on! To the south, there is at least four yards between the furthest reaches of the worm-like strands, but to the north, the crack narrows to a point where it is impossible to pass. :id: 2094 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 532 :to_room: 529 :owner: 0 :name: south :desc: "" :id: 531 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1053 :to_room: 1049 :owner: 0 :name: west :desc: | The small path leads west through the trees. :id: 1052 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 21:24:53.168438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 13 :to_room: 169 :owner: 0 :name: north :desc: | At the northern end of the temple hall is a statue and a huge altar. :id: 10 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1835 :to_room: 1842 :owner: 0 :name: south :desc: | You can see some bubbles in the water. :id: 1834 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 272 :to_room: 276 :owner: 0 :name: east :desc: "" :id: 271 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1188 :owner: 0 :name: a long, grey branch :desc: A long, grey branch rests heavily on the ground. :id: 2355 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 794 :to_room: 807 :owner: 0 :name: south :desc: "" :id: 792 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1310 - 1311 - 1312 :location: :owner: 0 :name: The sewer junction :desc: | You are in a junction that leads north, west and south. :id: 1313 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2097 :to_room: 2100 :owner: 0 :name: south :desc: | The fault zig-zags out of sight to the south, with plenty of clearing between the sparks and good, even footing. :id: 2095 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1576 :to_room: 1587 :owner: 0 :name: east :desc: | You see another part of the lair. :id: 1574 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 530 - 531 :location: :owner: 0 :name: The hills :desc: | You are surrounded by dark and sinister hills. Although they seemed fairly small from a distance you now get the feeling that they're closing in on you, towering over you, overwhelming you... The small path seems to have second thoughts about these hills because it starts winding unnecessarily, turning several times around itself. To the south the hills have a lighter hue of dark. To the north however, the hills have become nightblack holes in the distant mountains. :id: 532 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1050 - 1051 - 1052 :location: :owner: 0 :name: An intersection in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The forest gradually lightens to the east. Paths lead east, west and south. :id: 1053 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 21:24:53.168438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 13 :to_room: 27 :owner: 0 :name: south :desc: | You look down the huge stone steps at the temple square below. :id: 11 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1317 :to_room: 1289 :owner: 0 :name: west :desc: | There's a bend to the west leading north. :id: 1314 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1833 - 1834 :location: :owner: 0 :name: The pool :desc: | You are swimming in water. It is getting deep here. It is also dark in this end. :id: 1835 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 270 - 271 :location: :owner: 0 :name: On the Concourse :desc: | You are at the southwest corner of the city wall. The Concourse leads both north and east. :id: 272 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1123 :owner: 0 :name: a long, grey branch :desc: A long, grey branch rests heavily on the ground. :id: 2356 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 794 :to_room: 790 :owner: 0 :name: west :desc: "" :id: 793 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2097 :to_room: 2094 :owner: 0 :name: north :desc: | The fault zig-zags out of sight to the north, with plenty of clearing between the sparks and good, even footing. :id: 2096 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1576 :to_room: 1580 :owner: 0 :name: south :desc: | You see another part of the lair. :id: 1575 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 535 :to_room: 538 :owner: 0 :name: north :desc: "" :id: 533 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1057 :to_room: 1066 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1054 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 21:24:53.168438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 13 :to_room: 27 :owner: 0 :name: down :desc: | You see the temple square. :id: 12 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1838 :to_room: 1832 :owner: 0 :name: north :desc: | You can see calm water. :id: 1836 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1317 :to_room: 1313 :owner: 0 :name: north :desc: | To the north you can see a junction like this one, leading north and west. :id: 1315 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 276 :to_room: 265 :owner: 0 :name: north :desc: "" :id: 273 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1179 :owner: 0 :name: a toadstool :desc: A large toadstool grows nearby. :id: 2357 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 791 - 792 - 793 :location: :owner: 0 :name: The small maze :desc: | You are in a small maze, exits leads off to the east, south and west. The floor is partly covered by water. :id: 794 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2095 - 2096 :location: :owner: 0 :name: The matrix fault :desc: | You are standing on the bottom of a wide crack, going north-south through the matrix. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. High above you, a wooden log has been placed across the chasm. :id: 2097 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 535 :to_room: 532 :owner: 0 :name: south :desc: "" :id: 534 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1057 :to_room: 1061 :owner: 0 :name: east :desc: | The small path leads east through the trees. :id: 1055 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1573 - 1574 - 1575 :location: :owner: 0 :name: The Lair :desc: | On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. :id: 1576 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 21:24:53.168438 -04:00 :msgsucc: "" :contents: - 2260 - 2 :triggers: {} :exits: - 10 - 11 - 12 :location: :owner: 0 :name: The Temple Of Midgaard :desc: | You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. :id: 13 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1838 :to_room: 1842 :owner: 0 :name: east :desc: | To dark to tell, but you can feel something nearby. :id: 1837 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1317 :to_room: 1353 :owner: 0 :name: east :desc: | To the east there's nothing of particular interest, though there's a junction with pipelines leading norht and east. :id: 1316 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 276 :to_room: 281 :owner: 0 :name: east :desc: "" :id: 274 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1171 :owner: 0 :name: a toadstool :desc: A large toadstool grows nearby. :id: 2358 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 797 :to_room: 810 :owner: 0 :name: south :desc: "" :id: 795 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2100 :to_room: 2097 :owner: 0 :name: north :desc: | The fault zig-zags out of sight to the north, with plenty of clearing between the sparks and good, even footing. :id: 2098 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1580 :to_room: 1576 :owner: 0 :name: north :desc: | You see another part of the lair. :id: 1577 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 533 - 534 :location: :owner: 0 :name: End of the path :desc: | At this point the path has had enough. With a terrified shudder it cowers to the ground, only staying here because you're standing on it. with a slight feeling of unease you look around noticing only a few bushes and a large sign carved into the mountain. You feel you can hear the cry of help from a thousand silent voices all coming from an even darker hole in the mountain to the north marking the entrance to a cave (or a grave :-). :id: 535 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1057 :to_room: 1053 :owner: 0 :name: west :desc: | The small path leads west through the trees. :id: 1056 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 16 :to_room: 19 :owner: 0 :name: east :desc: | You see your favorite place, the bar of divination. :id: 14 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1836 - 1837 :location: :owner: 0 :name: The south end of the pool :desc: | You standing in water up to you neck. You can only see water. :id: 1838 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 276 :to_room: 272 :owner: 0 :name: west :desc: "" :id: 275 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a big pile of gold coins :desc: A big pile of gold coins is lying here. :id: 2359 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 797 :to_room: 794 :owner: 0 :name: west :desc: "" :id: 796 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1314 - 1315 - 1316 :location: :owner: 0 :name: The ordinary junction :desc: | This looks like an ordinary junction, actually it seems very quiet here. The pipelines lead west, east and north. :id: 1317 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2100 :to_room: :owner: 0 :name: south :desc: | There is a large tear in the pyramid's wall, about one half yard above your present level. Beside the tear, something is written in unpleasantly purple letters. :id: 2099 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1580 :to_room: 1590 :owner: 0 :name: east :desc: | You see another part of the lair. :id: 1578 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 538 :to_room: 541 :owner: 0 :name: north :desc: "" :id: 536 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1054 - 1055 - 1056 :location: :owner: 0 :name: The forest clearing :desc: | You are in a clearing in the forest. Lots of fresh stumps of varying sizes protrude from the ground and heavy logs are stacked neatly in a big pile supported by stakes set into the ground. Paths lead north, east and west. :id: 1057 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 16 :to_room: 1335 :owner: 0 :name: down :desc: | You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. :id: 15 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1842 :to_room: 1835 :owner: 0 :name: north :desc: | To dark to tell. :id: 1839 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1321 :to_room: 1293 :owner: 0 :name: north :desc: | In that direction, you can't see anything. It's just too dark. :id: 1318 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 273 - 274 - 275 :location: :owner: 0 :name: On the Concourse :desc: | The Concourse continues both east and west. Emerald Avenue is north of here. :id: 276 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a blue potion :desc: A blue potion has been left here. :id: 2360 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 795 - 796 :location: :owner: 0 :name: The small maze :desc: | You are in a small maze, exits leads off only to the south and west. The air is damp in this maze. :id: 797 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1580 :to_room: 1593 :owner: 0 :name: south;door;wooden :desc: | You see the lair entrance. :id: 1579 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2098 - 2099 :location: :owner: 0 :name: The matrix fault :desc: | You are standing on the bottom of a wide crack in the matrix, going north and south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. To the south, a pale blue wall cuts across the fault. It is part of a pyramid, extending down into the ground even below the present depth. High above you, to the south, the wall of another, larger pyramid, this one apparently standing on the tip of the smaller one, looms ominously. :id: 2100 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 538 :to_room: 535 :owner: 0 :name: south :desc: "" :id: 537 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1061 :to_room: 1063 :owner: 0 :name: north;door;wooden :desc: | The wooden door is quite sturdy but does not appear to be equipped with a lock. :id: 1058 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 14 - 15 :location: :owner: 0 :name: Cleric's Inner Sanctum :desc: | This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. :id: 16 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1842 :to_room: 1735 :owner: 0 :name: east :desc: | You can feel a warm breeze. :id: 1840 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1321 :to_room: 1343 :owner: 0 :name: east :desc: | There's an ordinary junction in the pipe system to the east :id: 1319 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 281 :to_room: 269 :owner: 0 :name: north :desc: "" :id: 277 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a yellow potion :desc: A yellow potion has been left here. :id: 2361 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 800 :to_room: 787 :owner: 0 :name: north :desc: "" :id: 798 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2102 :to_room: 2106 :owner: 0 :name: south :desc: | The fault zig-zags out of sight to the south, with plenty of clearing between the sparks even if one has to jump from broken slab to broken slab, catching one's balance whenever the treacherous slabs move under one's feet. :id: 2101 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 536 - 537 :location: :owner: 0 :name: The cave :desc: | You are in a large cave. The ceiling is lost somewhere above the reach of your light. The floor, however, is highly illuminated, your light flickering over several tombstones. Only one is whole, the rest have been shattered by some savage blow. The remaining tombstone looks disturbingly new... A small breeze of fresh air enters from the south (probably lost too). Take a good breath, it may be your last mouthful of air in a long, long time that others haven't breathed before you. To the north a small tunnel continues into the mountain. :id: 538 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1061 :to_room: 1077 :owner: 0 :name: south :desc: | The small path leads south through the dense forest. :id: 1059 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1577 - 1578 - 1579 :location: :owner: 0 :name: The Lair :desc: | On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. :id: 1580 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 19 :to_room: 22 :owner: 0 :name: south :desc: | You see the entrance. :id: 17 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1842 :to_room: 1838 :owner: 0 :name: west :desc: "" :id: 1841 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1321 :to_room: 1309 :owner: 0 :name: west :desc: | West. There's an ordinary bend leading south into the sewer system in that direction. :id: 1320 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 281 :to_room: 284 :owner: 0 :name: east :desc: "" :id: 278 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1231 :owner: 0 :name: a large round shield :desc: A large round shield has been left here. :id: 2362 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 800 :to_room: 814 :owner: 0 :name: south :desc: "" :id: 799 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1583 :to_room: 1587 :owner: 0 :name: south :desc: | You see another part of the lair. :id: 1581 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2101 :location: :owner: 0 :name: The matrix fault :desc: | You are standing at the northern end, on the bottom of a wide crack in the matrix, going south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. At the end of the fault, to the north, a pile of great slabs of glass has fallen into a jumble beside the wall. They are much too large and sharp-edged for you to climb and lose your precious fingers on! To the south, there is at least four yards between the furthest reaches of the worm-like strands.. :id: 2102 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 541 :to_room: 551 :owner: 0 :name: north :desc: "" :id: 539 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1061 :to_room: 1057 :owner: 0 :name: west :desc: | The small path leads west through the light forest. :id: 1060 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 19 :to_room: 16 :owner: 0 :name: west :desc: | You see the inner sanctum. :id: 18 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 281 :to_room: 398 :owner: 0 :name: south;grate :desc: | Through the solid iron bars you see the graveyard. :id: 279 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: an iron crown :desc: An iron crown rests on the ground. :id: 2363 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 798 - 799 :location: :owner: 0 :name: In the tunnel at the inscription :desc: | You are in a north-south leading tunnel, the air is damp. On the wall there is an inscription. :id: 800 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1318 - 1319 - 1320 :location: :owner: 0 :name: A quiet pipe junction :desc: | This is the kind of place to rest, though the smell could be a LOT better than this. The sewer goes east, north and west from here. :id: 1321 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1839 - 1840 - 1841 :location: :owner: 0 :name: The pool :desc: | You are swimming in DARKNESS. You feel something touching your right leg. :id: 1842 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2106 :to_room: 2102 :owner: 0 :name: north :desc: | The fault zig-zags out of sight to the north, with plenty of clearing between the sparks even if one has to jump from broken slab to broken slab, catching one's balance whenever the treacherous slabs move under one's feet. :id: 2103 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1583 :to_room: 1572 :owner: 0 :name: west :desc: | You see another part of the lair. :id: 1582 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 541 :to_room: 538 :owner: 0 :name: south :desc: "" :id: 540 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1058 - 1059 - 1060 :location: :owner: 0 :name: Outside a small cabin in the forest :desc: | You are outside a small cabin built entirely from heavy logs. There is a wooden door to the north and small paths lead west and south through the trees. :id: 1061 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 17 - 18 :location: :owner: 0 :name: Cleric's Bar :desc: | The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. :id: 19 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1845 :to_room: 1851 :owner: 0 :name: north;gate;door;huge;arched :desc: | You see a HUGE arched gate leading into this magnificent building. :id: 1843 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1323 :to_room: 1509 :owner: 0 :name: down;entryway :desc: | Down. It's utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east. :id: 1322 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 281 :to_room: 276 :owner: 0 :name: west :desc: "" :id: 280 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: an iron sceptre :desc: An iron sceptre lies on the ground. :id: 2364 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 803 :to_room: 790 :owner: 0 :name: north :desc: "" :id: 801 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2106 :to_room: 2115 :owner: 0 :name: east :desc: | Between two large slabs of glass, standing balanced against each other, there is a natural-looking tunnel leading east. The purple glow from within the tunnel, however, is anything but natural-looking... :id: 2104 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 539 - 540 :location: :owner: 0 :name: The tunnel :desc: | You squeeze your way through a small, narrow tunnel. The sharp-edged rocks protruding from the walls threathen to scratch and cut you. To the south you sense a freshness in the air which is rather unusual in these damp, stuffy tunnels. To the north the tunnel continues. :id: 541 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1063 :to_room: 1061 :owner: 0 :name: south;door;wooden :desc: | The wooden door leads south. :id: 1062 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1581 - 1582 :location: :owner: 0 :name: The Lair :desc: | On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. :id: 1583 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 22 :to_room: 19 :owner: 0 :name: north :desc: | You see the bar, richly decorated with really stylish furniture. :id: 20 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1845 :to_room: 1899 :owner: 0 :name: down :desc: | You see a Huge Chain that anchors the Mansion of Naris to the ground. :id: 1844 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 277 - 278 - 279 - 280 :location: :owner: 0 :name: On the Concourse :desc: | The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. A bronze sign has been set on the wall next to the grate. :id: 281 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: an iron ring :desc: An iron ring has been left here. :id: 2365 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 803 :to_room: 817 :owner: 0 :name: south :desc: "" :id: 802 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1322 :location: :owner: 0 :name: The odd room with smooth walls :desc: | As you enter you hear a loud click from one of the walls ... and you fall and fall and fall ... . . . . ... And come to an abrupt end. THIS is strange indeed. There's an arched entryway leading down. :id: 1323 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2106 :to_room: 2112 :owner: 0 :name: west :desc: | Between two large slabs of glass, there is a narrow chute, sloping gently west, down into the dark. :id: 2105 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1587 :to_room: 1583 :owner: 0 :name: north :desc: | You see another part of the lair. :id: 1584 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 544 :to_room: 558 :owner: 0 :name: north :desc: "" :id: 542 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2343 - 2344 - 2345 - 2351 :triggers: {} :exits: - 1062 :location: :owner: 0 :name: Inside the cabin :desc: | You are inside a small one-room cabin made entirely from heavy logs. It is very sparsely furnished, containing only most basic housekeeping equipment, such as a bed, a chair and a table. :id: 1063 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 22 :to_room: 27 :owner: 0 :name: east :desc: | You see the Temple Square. :id: 21 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1327 :to_room: 1331 :owner: 0 :name: south :desc: | To the south there's another intersection with pipes going south and east. :id: 1324 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 284 :to_room: 189 :owner: 0 :name: north :desc: "" :id: 282 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1242 :owner: 0 :name: Quifael's global optimizer :desc: Quifael's global optimizer has been left here. :id: 2366 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 801 - 802 :location: :owner: 0 :name: The wet tunnel :desc: | You are in a north-south leading tunnel, the floor is fully covered by water. To the west you notice a small passage. :id: 803 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1843 - 1844 :location: :owner: 0 :name: Outside Redferne's residence :desc: | A huge cloud forms the plateau on which you are now standing. The wind here is absolutely quiet and the sun is shining warmly upon you. From under the cloud you can hear the faint sounds of Midgaard. Right before you to the north lies the grand Mansion of Naris, the residence of the Greater God Redferne. :id: 1845 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1587 :to_room: 1590 :owner: 0 :name: south :desc: | You see another part of the lair. :id: 1585 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2103 - 2104 - 2105 :location: :owner: 0 :name: The matrix fault :desc: | You are standing on the bottom of a wide crack in the matrix, going north and south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. Surrounding to all sides but north, a pile of great slabs of glass has fallen into a jumble beside the wall. They are much too large and sharp-edged for you to climb and lose your precious fingers on! To the north, there is at least four yards between the furthest reaches of the worm-like strands, but to the south, the crack narrows to a point where it is impossible to pass. :id: 2106 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 544 :to_room: 547 :owner: 0 :name: east :desc: "" :id: 543 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1066 :to_room: 1036 :owner: 0 :name: north :desc: | The path leads north through the young trees. :id: 1064 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 20 - 21 :location: :owner: 0 :name: Entrance to Cleric's Guild :desc: | The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. :id: 22 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1851 :to_room: 1860 :owner: 0 :name: north :desc: | The hallway continues that way. You can see more doorways under the wooden staircase in that direction. :id: 1846 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1327 :to_room: 1364 :owner: 0 :name: east :desc: | To the east there's a peculiar looking round room. :id: 1325 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a black dragon scale shirt :desc: A black dragon scale shirt has been left here. :id: 2367 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 807 :to_room: 794 :owner: 0 :name: north :desc: "" :id: 804 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 284 :to_room: 281 :owner: 0 :name: west :desc: "" :id: 283 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2110 :to_room: 1986 :owner: 0 :name: east :desc: | A wide expanse of lined and glow-patterned glass stretches before you. :id: 2107 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1587 :to_room: 1576 :owner: 0 :name: west :desc: | You see another part of the lair. :id: 1586 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 542 - 543 :location: :owner: 0 :name: The tunnel :desc: | You are in a part of the tunnel that looks uncannily like the rest except that it goes in a east-north direction. To the north the tunnel widens into a cave. :id: 544 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1066 :to_room: 1057 :owner: 0 :name: south :desc: | The path leads south through the young trees. :id: 1065 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 19:48:37.595438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 27 :to_room: 13 :owner: 0 :name: north :desc: | You see the temple. :id: 23 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1851 :to_room: 1876 :owner: 0 :name: east;oak;tall;east;oakdoor;talldoor;eastdoor :desc: | You see there a tall oak door. It looks quite tightly closed to you. On it little runes are chiselled into the wood. :id: 1847 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1327 :to_room: 1293 :owner: 0 :name: west :desc: | To the west there's another intersection like this one, with sewer pipes leading south and west. :id: 1326 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a black dragon scale skirt :desc: A black dragon scale skirt has been left here. :id: 2368 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 807 :to_room: 810 :owner: 0 :name: east :desc: "" :id: 805 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 282 - 283 :location: :owner: 0 :name: On the Concourse :desc: | You are at the southeast corner of the city wall. The Concourse leads both north and west. :id: 284 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2110 :to_room: 1981 :owner: 0 :name: west :desc: | The Matrix continues all the way to the horizon. :id: 2108 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 547 :to_room: 551 :owner: 0 :name: east :desc: "" :id: 545 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1064 - 1065 :location: :owner: 0 :name: A small path through the light forest :desc: | You are on a small path leading through the forest. The trees are tall and slender. Paths lead north and south. :id: 1066 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2386 :triggers: {} :exits: - 1584 - 1585 - 1586 :location: :owner: 0 :name: The lair. :desc: | On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. :id: 1587 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 19:48:37.595438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 27 :to_room: 31 :owner: 0 :name: east :desc: | You see the good old Grunting Boar Inn. :id: 24 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1851 :to_room: 1845 :owner: 0 :name: south;gate :desc: | Here you see a REAL door. It would be more proper to call this a "GATE", rather than a "door". It's really HUGE! On it hangs a large sign with very large letters spelling : "EMERGENCY EXIT". :id: 1848 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a black, hooded cloak :desc: A large, hooded cloak, as dark as the night, has been left here. :id: 2369 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 807 :to_room: 821 :owner: 0 :name: south :desc: "" :id: 806 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1324 - 1325 - 1326 :location: :owner: 0 :name: The sewer :desc: | You are standing in mud up to your ankles. This is an intersection with sewer pipes leading east, south and west. :id: 1327 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 287 :to_room: 178 :owner: 0 :name: north :desc: "" :id: 285 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2110 :to_room: 2097 :owner: 0 :name: down :desc: | Looking down, you experience some vertigo as the log rolls slightly under your feet. There is some 10 yards to the bottom, but if you jump from the center of the log, you can avoid touching the flailing tendrils, that cover the sides of the fault. :id: 2109 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1590 :to_room: 1587 :owner: 0 :name: north :desc: | You see another part of the lair. :id: 1588 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 547 :to_room: 544 :owner: 0 :name: west :desc: "" :id: 546 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1070 :to_room: 1053 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1067 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 19:48:37.595438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 27 :to_room: 56 :owner: 0 :name: south :desc: | You see the Market Square. :id: 25 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1851 :to_room: 1853 :owner: 0 :name: west;ashen;ash;door;west;yellow :desc: | This looks like a "door" in the meaning of the word. The ashen wood is painted in a peculiar yellow colour. Small letters are written with black on it. :id: 1849 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1331 :to_room: 1327 :owner: 0 :name: north :desc: | To the north there's an intersection, where the pipes are leading west and east. You notice that the floor to the west is covered in mud. :id: 1328 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a broad silver belt :desc: A broad silver belt has been left here. :id: 2370 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 804 - 805 - 806 :location: :owner: 0 :name: The small maze :desc: | You are in a small maze. The floor is mainly covered by water, exits leads north, east and south. :id: 807 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 287 :to_room: 213 :owner: 0 :name: south :desc: "" :id: 286 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1590 :to_room: 1580 :owner: 0 :name: west :desc: | You see another part of the lair. :id: 1589 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2107 - 2108 - 2109 :location: :owner: 0 :name: The log bridge :desc: | You are standing on wooden log, placed from the west to the east side of the wide fault in the matrix. The fault seems alive with madly swishing worm-like tendrils, snaking out of the sides. Only a path some 4 yds wide on the bottom seems to be out of their reach. :id: 2110 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 545 - 546 :location: :owner: 0 :name: The tunnel :desc: | This tunnel, leading east-west, seems to be seldomly used. A thick layer of dust covers the floor making the air stuffy and dry. :id: 547 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1070 :to_room: 1073 :owner: 0 :name: east :desc: | The small path leads east through the trees. :id: 1068 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 19:48:37.595438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 27 :to_room: 22 :owner: 0 :name: west :desc: | You see the entrance to the Clerics Guild. :id: 26 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1851 :to_room: 1873 :owner: 0 :name: up :desc: | You see the staircase extending upwards into the very high tower. It ends in what seems like a large bedroom up there. :id: 1850 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1331 :to_room: 1335 :owner: 0 :name: south :desc: | Another intersection lies to the south. It leads west and south. :id: 1329 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a long, slender sword :desc: A long, slender sword lies on the ground. :id: 2371 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 810 :to_room: 797 :owner: 0 :name: north :desc: "" :id: 808 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 285 - 286 :location: :owner: 0 :name: Park Road :desc: | You are at Park Road which continues north and south. :id: 287 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2112 :to_room: 2106 :owner: 0 :name: east :desc: | At the far end of the tunnel, you seem to be able to make out a faint light. :id: 2111 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 551 :to_room: 563 :owner: 0 :name: north :desc: "" :id: 548 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1070 :to_room: 1100 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1069 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1588 - 1589 :location: :owner: 0 :name: The lair. :desc: | On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. :id: 1590 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 19:48:37.595438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 23 - 24 - 25 - 26 :location: :owner: 0 :name: The Temple Square :desc: | You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. :id: 27 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1331 :to_room: 1368 :owner: 0 :name: east :desc: | East. You see nothing of interest in that direction, just another intersection. This one leads east and south. :id: 1330 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2373 :triggers: {} :location: 1242 :owner: 0 :name: a coffee machine :desc: A coffee machine is standing here. :id: 2372 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 810 :to_room: 814 :owner: 0 :name: east :desc: "" :id: 809 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1846 - 1847 - 1848 - 1849 - 1850 :location: :owner: 0 :name: The Southern end of the hall :desc: | You are standing in a vast hall that is dimly lit, but wherefrom the light comes, is a mystery. The walls seem to radiate warmth and give the pleasent feeling of being welcome here. A large portrait is hanging on one of the walls. A large wooden staircase leads up into the tower. To the east there is a high passage away from the hall. This ends shortly after by a tall oak door. The enormous hall extends further north from here. To the south you can see a huge, and VERY heavy- looking iron-wrought door. It looks like this is the only exit from this magnificent old house. To the west you can see a large ashen door. :id: 1851 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 291 :to_room: 186 :owner: 0 :name: north :desc: "" :id: 288 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1593 :to_room: 1580 :owner: 0 :name: north;door;wooden :desc: | You can see the lair. :id: 1591 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2111 :location: :owner: 0 :name: The deep cave :desc: | You are standing knee-deep in cold water, flowing into this cave from some unknown direction, but obviously leaving through a low-ceilinged tunnel to the south. To the west a tunnel slopes up out of the water. :id: 2112 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 551 :to_room: 541 :owner: 0 :name: south :desc: "" :id: 549 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1067 - 1068 - 1069 :location: :owner: 0 :name: An intersection in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest floor in an unreal twilight illumination. Paths lead north, east and south. :id: 1070 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 31 :to_room: 33 :owner: 0 :name: east :desc: | Surprise! You see the bar. :id: 28 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1853 :to_room: 1851 :owner: 0 :name: east;door;ash;ashen;east :desc: | You can see an old ashen door, painted in a peculiar yellow colour. :id: 1852 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2372 :owner: 0 :name: a coffee cup :desc: A coffee cup has been left here. :id: 2373 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 808 - 809 :location: :owner: 0 :name: The small maze :desc: | You are in a small maze, where the air is damp. Exits leads to the north and east. :id: 810 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1328 - 1329 - 1330 :location: :owner: 0 :name: Another intersection :desc: | You have never seen anything so BORING...This is an intersection with pipes leading north, south and east. :id: 1331 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 291 :to_room: 312 :owner: 0 :name: east :desc: "" :id: 289 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2115 :to_room: 2106 :owner: 0 :name: west :desc: | You can see faint sparking out there. :id: 2113 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1593 :to_room: 1596 :owner: 0 :name: east :desc: | You see a crawlway. :id: 1592 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 551 :to_room: 547 :owner: 0 :name: west :desc: "" :id: 550 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1073 :to_room: 1077 :owner: 0 :name: east :desc: | The small path leads east through the trees. :id: 1071 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 31 :to_room: 27 :owner: 0 :name: west :desc: | You see the temple square. :id: 29 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1335 :to_room: 1331 :owner: 0 :name: north :desc: | North. You see an intersection there, leading north and east. :id: 1332 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the Scythe of Death :desc: The Scythe of Death rests heavily on the ground. :id: 2374 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 814 :to_room: 800 :owner: 0 :name: north :desc: "" :id: 811 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1852 :location: :owner: 0 :name: Redferne's Library :desc: | This is truly a magnificent place! Books and scrolls lie together on every shelf. A large globe, with the map of the Mud-world upon it, stands in the dimly lit north-western corner of the room. Two large and comfortable- looking leather arm-chairs adourn the center of the library together with a huge oak desk. Dim light radiates from an enormous crystal chandelier hanging down from the ceiling approximately 10 feet off the floor. To the east there is a great old ashen door. A large glass window is set in the west wall. :id: 1853 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 291 :to_room: 235 :owner: 0 :name: south :desc: "" :id: 290 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2115 :to_room: 2015 :owner: 0 :name: up;trapdoor;door :desc: | Looking up the shaft, you see a trapdoor some four or five yards up, with a heavy lock on it. :id: 2114 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 548 - 549 - 550 :location: :owner: 0 :name: The tunnel :desc: | You are walking in a narrow tunnel. The walls are only roughly shaped, sharp rocks protruding everywhere, even from the floor making you stumble in the flickering light. To the south the tunnel narrows even more making it almost impossible to pass. To the north it slowly widens into a cave. There is a branch of the tunnel going west. :id: 551 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1073 :to_room: 1070 :owner: 0 :name: west :desc: | The small path leads west through the trees. :id: 1072 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1591 - 1592 :location: :owner: 0 :name: The lair entrance. :desc: | You are in a dry part of the sewer. To the north is a wooden door, you can see some slime at the lower part of the door. You also see some skulls and some broken bones. :id: 1593 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 31 :to_room: 35 :owner: 0 :name: up :desc: | You see the room reception. :id: 30 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1855 :to_room: :owner: 0 :name: west :desc: | You see only the back of a safe's steel door. :id: 1854 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1335 :to_room: 1300 :owner: 0 :name: west :desc: | To the west you see a load of mud and sediment in the sewer. That should be an intersection there but you're not quite sure. :id: 1333 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1868 :owner: 0 :name: a waybread :desc: Some waybread has been put here. :id: 2375 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 814 :to_room: 827 :owner: 0 :name: south :desc: "" :id: 812 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 288 - 289 - 290 :location: :owner: 0 :name: Emerald Avenue :desc: | You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. :id: 291 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1596 :to_room: 1601 :owner: 0 :name: east :desc: | You see a four-way junction. :id: 1594 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2425 - 2425 :triggers: {} :exits: - 2113 - 2114 :location: :owner: 0 :name: The cave :desc: | This is the Daemon's Lair. It is suffused in a purple glow from the myriad multishaped and -sized screens covering most of three walls. There is a rung ladder on the only uncluttered wall, going up through a shaft in the ceiling. There is an easy chair, a rumpled bed and a table piled high with yestercycle's dirty dishes. In the wall to the west, a tunnel leads out to the Matrix Fault. :id: 2115 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 554 :to_room: 566 :owner: 0 :name: north :desc: "" :id: 552 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2349 :triggers: {} :exits: - 1071 - 1072 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues east and west. :id: 1073 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 28 - 29 - 30 :location: :owner: 0 :name: Entrance to the Grunting Boar Inn :desc: | You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the reception and the bar is to the east. :id: 31 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1335 :to_room: 1339 :owner: 0 :name: south :desc: | To the south there's ANOTHER junction leading west and east. :id: 1334 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a glinting ring of silver :desc: A lovely silverring has been left here. :id: 2376 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 814 :to_room: 810 :owner: 0 :name: west :desc: "" :id: 813 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2419 :triggers: {} :exits: - 1854 :location: :owner: 0 :name: The Artifact room of Naris :desc: | This is gloomy and dark room with only a faint light radiating from the walls. A bunch of funny-looking items fill the center of the room. There are no furniture here what-so-ever. The only way out seems to be west, through the low steel door. :id: 1855 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 294 :to_room: 243 :owner: 0 :name: east :desc: "" :id: 292 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2118 :to_room: 2122 :owner: 0 :name: east :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2116 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1596 :to_room: 1593 :owner: 0 :name: west :desc: | You see the entrance to a lair. :id: 1595 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 554 :to_room: 551 :owner: 0 :name: west :desc: "" :id: 553 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1077 :to_room: 1061 :owner: 0 :name: north :desc: | The path leads north to a lighter part of the forest. :id: 1074 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 33 :to_room: 31 :owner: 0 :name: west :desc: | You see the exit to the entrance hall. :id: 32 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1860 :to_room: 1866 :owner: 0 :name: north :desc: "" :id: 1856 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a golden ring :desc: A shiny goldring has been abandoned here. :id: 2377 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 811 - 812 - 813 :location: :owner: 0 :name: The entrace to the small maze :desc: | You are in a north-south leading tunnel, and the air is damp. To the west you see a small maze. :id: 814 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1332 - 1333 - 1334 :location: :owner: 0 :name: A junction :desc: | This one seems interesting, a big difference from all the other junctions. It seems cleaner than the rest of them. Weird. Something that looks like an air shaft leads upwards, but it looks far too slippery to climb. The pipes lead to the south, west and north. :id: 1335 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 294 :to_room: 249 :owner: 0 :name: south :desc: "" :id: 293 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2118 :to_room: 2132 :owner: 0 :name: south :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2117 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 552 - 553 :location: :owner: 0 :name: The tunnel :desc: | You are in a small tunnel, the tunnel continues west. :id: 554 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1077 :to_room: 1080 :owner: 0 :name: east :desc: | The small path leads east through the trees. :id: 1075 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1594 - 1595 :location: :owner: 0 :name: The crawlway. :desc: | You are in a narrow crawlway. Here is very boring. :id: 1596 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 32 :location: :owner: 0 :name: The Grunting Boar :desc: | You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. :id: 33 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1860 :to_room: 1884 :owner: 0 :name: east;steel;metal;huge :desc: | You see a huge metal door. From it a foul stench emanates. The smell is the most awful experience in your entire life. A thought seeps through this terrible stench and into your mind : "Monsters", you feel BAD about opening that door. :id: 1857 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1339 :to_room: 1335 :owner: 0 :name: north :desc: "" :id: 1336 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bronze ring :desc: A shiny bronzering has been abandoned here. :id: 2378 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 817 :to_room: 803 :owner: 0 :name: north :desc: "" :id: 815 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 292 - 293 :location: :owner: 0 :name: Emerald Avenue :desc: | You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. :id: 294 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1601 :to_room: 1603 :owner: 0 :name: north :desc: | You can see a small cave-like room. :id: 1597 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2116 - 2117 :location: :owner: 0 :name: The holy grove :desc: | You are standing amidst the ancient oaks and poplars in the holy grove. You can feel a strange sensation of contendedness and relief seeping through You, as if great burdens have been lifted from Your shoulders. From here, friendly- looking paths lead east and south. :id: 2118 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 558 :to_room: 560 :owner: 0 :name: east :desc: "" :id: 555 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1077 :to_room: 1073 :owner: 0 :name: west :desc: | The small path leads west through the trees. :id: 1076 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 35 :to_room: 31 :owner: 0 :name: down :desc: | You see the entrance hall. :id: 34 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1860 :to_room: 1851 :owner: 0 :name: south :desc: | The rest of the hall lies in that direction, and so does the exit. :id: 1858 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1339 :to_room: 1306 :owner: 0 :name: west :desc: | To the west you can just make out an old well. :id: 1337 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a brass ring :desc: A shiny brassring has been abandoned here. :id: 2379 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 817 :to_room: 830 :owner: 0 :name: south :desc: "" :id: 816 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 297 :to_room: 249 :owner: 0 :name: north :desc: "" :id: 295 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2122 :to_room: 2127 :owner: 0 :name: east :desc: | The path wind its way through the tall trees, towards a clearing faintly seen. :id: 2119 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1601 :to_room: 1606 :owner: 0 :name: east :desc: | You can see a sewer drain. :id: 1598 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 558 :to_room: 544 :owner: 0 :name: south :desc: "" :id: 556 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1074 - 1075 - 1076 :location: :owner: 0 :name: An intersection in the dense forest :desc: | You are on a small path leading through the dense forest. The forest gradually lightens to the north. Paths lead north, east and west. :id: 1077 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 34 :location: :owner: 0 :name: The Reception :desc: | You are standing in the reception. The staircase leads down to the entrance hall. There is a small sign on the counter. :id: 35 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1860 :to_room: 1862 :owner: 0 :name: west;aspen;asp :desc: | The door has "SITTING ROOM" written on it. It is made from Aspenwood and is beautifully carven with small elves as main issue of sculpture. :id: 1859 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1339 :to_room: 1356 :owner: 0 :name: east :desc: | To the east you can see a bend in the pipe going south. :id: 1338 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the devil rod :desc: The mysterious devil rod lies on the floor. :id: 2380 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 815 - 816 :location: :owner: 0 :name: In the water :desc: | You are standing in water, the tunnel continues both to the north and south. :id: 817 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 297 :to_room: 252 :owner: 0 :name: west :desc: "" :id: 296 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2122 :to_room: 2118 :owner: 0 :name: west :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2120 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1601 :to_room: 1614 :owner: 0 :name: south :desc: | You can see a sewer drain. :id: 1599 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 558 :to_room: 579 :owner: 0 :name: west :desc: "" :id: 557 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1080 :to_room: 1083 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1078 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 37 :to_room: 51 :owner: 0 :name: south :desc: | You see the main street. :id: 36 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the large mace :desc: A large mace lies here. :id: 2381 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 821 :to_room: 807 :owner: 0 :name: north :desc: "" :id: 818 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1336 - 1337 - 1338 :location: :owner: 0 :name: The sewer junction :desc: | You stand in a junction of sewer pipes leading north, east and west. :id: 1339 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1856 - 1857 - 1858 - 1859 :location: :owner: 0 :name: The Northern end of the hall :desc: | You are standing in the northern end of the huge hall. This part is under the grand wooden staircase so the light seems a little less bright here, but this doesn't bother your sight at all. To the north lies the kitchen. To the south lies the Southern end of the hall. To the east there is a huge metal door. To the west there is a large aspenwood door. :id: 1860 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 295 - 296 :location: :owner: 0 :name: Emerald Avenue :desc: | You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. :id: 297 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2122 :to_room: 2137 :owner: 0 :name: south :desc: | The path wind its way through the tall trees, towards an open area barely visible in the distance. :id: 2121 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1601 :to_room: 1596 :owner: 0 :name: west :desc: | You can see a narrow crawlway. :id: 1600 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 555 - 556 - 557 :location: :owner: 0 :name: The large cave :desc: | You are in a large cave, the cave continues east and west, to the south you notice a small tunnel. :id: 558 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1080 :to_room: 1077 :owner: 0 :name: west :desc: | The small path leads west through the trees. :id: 1079 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 36 :location: :owner: 0 :name: The Bakery :desc: | You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. :id: 37 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1862 :to_room: 1860 :owner: 0 :name: east;asp;aspen;door;heavy :desc: | The door seems to be a very HEAVY door, carved completely from the trunk of an Aspen tree. :id: 1861 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1343 :to_room: 1321 :owner: 0 :name: west :desc: | To the west you can just make out another junction similar to the one you are standing in. :id: 1340 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the small mace :desc: a small mace has been left here. :id: 2382 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 821 :to_room: 825 :owner: 0 :name: east :desc: "" :id: 819 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 301 :to_room: 240 :owner: 0 :name: north :desc: "" :id: 298 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 560 :to_room: 558 :owner: 0 :name: west :desc: "" :id: 559 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1078 - 1079 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. :id: 1080 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1597 - 1598 - 1599 - 1600 :location: :owner: 0 :name: The four-way function. :desc: | You are in a sewer junction. To the north is a small hole, to the west is a narrow crawlway and to the east and south the sewer continues. :id: 1601 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 39 :to_room: 61 :owner: 0 :name: south :desc: | You see the main street. :id: 38 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2119 - 2120 - 2121 :location: :owner: 0 :name: The holy grove :desc: | You are standing amidst the ancient oaks and poplars in the holy grove. You feel unusually happy here, as if great burdens have been lifted from Your shoulders. From here, pleasant-looking paths lead east, west and south. :id: 2122 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1343 :to_room: 1349 :owner: 0 :name: south :desc: | To the south there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. :id: 1341 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a purple cloak :desc: A purple cloak lies on the floor. :id: 2383 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 821 :to_room: 833 :owner: 0 :name: south :desc: "" :id: 820 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1861 :location: :owner: 0 :name: The Sitting room of Naris :desc: | You are standing in the middle of a really comfortable place. The walls are decorated with paintings of smiling Kings and Queens. The most attractive picture is one of a Prince in shiny armour. By one of the walls there is an old arm-chair. The only exit is through the aspenwood door to the east. :id: 1862 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 301 :to_room: 249 :owner: 0 :name: east :desc: "" :id: 299 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2127 :to_room: 1093 :owner: 0 :name: north :desc: | A small, narrow path winds north, and is quickly lost in the bushes. It looks quite a wilderness there! :id: 2123 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1603 :to_room: 1601 :owner: 0 :name: south :desc: | You look back into the four-way junction. :id: 1602 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 559 :location: :owner: 0 :name: The large cave :desc: | You are in the east end of the large cave. :id: 560 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1083 :to_room: 1080 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1081 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 38 :location: :owner: 0 :name: The General Store :desc: | You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. :id: 39 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1866 :to_room: 1868 :owner: 0 :name: north;larder;wooden;cupboard :desc: | It's dark in there. But the sounds from there are unmistakable. The rats are here to your information. :id: 1863 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1343 :to_room: 1359 :owner: 0 :name: east :desc: | East. You can see a bend in the sewer pipe leading north. :id: 1342 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1565 :owner: 0 :name: an neon blue potion :desc: A neon blue potion stands on the floor. :id: 2384 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 818 - 819 - 820 :location: :owner: 0 :name: The wet maze :desc: | You are in a part of the maze where the floor is fully covered by water. The maze continues to the north, east and south. :id: 821 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 301 :to_room: 351 :owner: 0 :name: south;portal;wall :desc: "" :id: 300 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2127 :to_room: 1917 :owner: 0 :name: east :desc: | Through the portal You can see a strange, alien landscape under a leaden-gray sky. Strange patterns of light flow through portal at You. You feel badly out of place. :id: 2124 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 563 :to_room: 585 :owner: 0 :name: north :desc: "" :id: 561 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1083 :to_room: 1086 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1082 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2388 :triggers: {} :exits: - 1602 :location: :owner: 0 :name: The small cave. :desc: | You are in a collapsed sewer drain, which now is more like a small cave. :id: 1603 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 41 :to_room: 66 :owner: 0 :name: south :desc: | You see the main street. :id: 40 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1866 :to_room: 1870 :owner: 0 :name: east;fridge :desc: | You can see the fridge from here. In it are drinks all over. :id: 1864 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a black key :desc: A black key has been left on the floor. :id: 2385 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 825 :to_room: 827 :owner: 0 :name: east :desc: "" :id: 822 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1340 - 1341 - 1342 :location: :owner: 0 :name: The Triple Junction :desc: | You stand in the middle of a huge junction of concrete sewer pipes. The pipes lead into three different directions : east, south and west. :id: 1343 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 298 - 299 - 300 :location: :owner: 0 :name: Park Road :desc: | You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. :id: 301 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2127 :to_room: 2141 :owner: 0 :name: south :desc: | There is a path winding its way south through the tall poplars, disapppearing out of sight some 100 yds. away. :id: 2125 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1606 :to_room: 1609 :owner: 0 :name: north :desc: | You can see the drain continuing north. :id: 1604 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 563 :to_room: 551 :owner: 0 :name: south :desc: "" :id: 562 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2349 :triggers: {} :exits: - 1081 - 1082 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. :id: 1083 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 40 :location: :owner: 0 :name: The Weapon Shop :desc: | You are inside the weapon shop. There is a small note on the counter. :id: 41 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1866 :to_room: 1860 :owner: 0 :name: south :desc: | ou can see the northern end of the hall. :id: 1865 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1349 :to_room: 1343 :owner: 0 :name: north :desc: | To the north you can see a huge triple junction with sewer pipes leading west and east. :id: 1344 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1587 :owner: 0 :name: a strange white skull :desc: A strange white skull lies on the floor looking at you. :id: 2386 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 825 :to_room: 836 :owner: 0 :name: south :desc: "" :id: 823 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 304 :to_room: 256 :owner: 0 :name: south :desc: "" :id: 302 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2127 :to_room: 2122 :owner: 0 :name: west :desc: | There is a friendly-looking path leading west through the tall trees. :id: 2126 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1606 :to_room: 1601 :owner: 0 :name: west :desc: | You can see the four-way junction. :id: 1605 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 561 - 562 :location: :owner: 0 :name: The cave :desc: | You are in the south end of a cave, to the south you see a tunnel. You notice a large pile of bones in the corner. :id: 563 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1086 :to_room: 1083 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1084 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 46 :to_room: 117 :owner: 0 :name: north :desc: | You see the magic shop. :id: 42 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1349 :to_room: 1362 :owner: 0 :name: east :desc: | East. You can see a pit in the floor. :id: 1345 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of muddy gauntlets :desc: A pair of muddy gauntlets have been thrown away here. :id: 2387 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 825 :to_room: 821 :owner: 0 :name: west :desc: "" :id: 824 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1863 - 1864 - 1865 :location: :owner: 0 :name: The Kitchen of Naris :desc: | This must be the place of food and drink. You can hear the faint noise of rats feasting on meat and bread from somewhere undeterminable. The sound makes you feel the agony of HUNGER. The only visible exit is south to the Northern end of the hall. To the north there is a larder, and to the east stands a fridge. :id: 1866 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 304 :to_room: 249 :owner: 0 :name: west :desc: "" :id: 303 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 566 :to_room: 590 :owner: 0 :name: north :desc: "" :id: 564 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1086 :to_room: 1090 :owner: 0 :name: west :desc: | The small path leads west through the trees to a lighter part of the forest. :id: 1085 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1604 - 1605 :location: :owner: 0 :name: The sewer drain. :desc: | You are in a dry sewer drain which bends to the north. :id: 1606 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 46 :to_room: 51 :owner: 0 :name: east :desc: | You see the main street. :id: 43 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2123 - 2124 - 2125 - 2126 :location: :owner: 0 :name: A clearing in the woods :desc: | You are standing in a clearing in the light woods. Somehow, this place seems powerfully DIFFERENT from the rest of the forest, as if something is severely strained in the fabric of reality here. You can feel an unpleasant tension, coming, perhaps, from the strange stone portal set in the middle of the clearing, to the west of you. :id: 2127 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1868 :to_room: 1866 :owner: 0 :name: south;door;wooden;larder;exit :desc: "" :id: 1867 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1349 :to_room: 1353 :owner: 0 :name: south :desc: | To the south there's a huge junction with pipes leading east and west. :id: 1346 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2420 :owner: 0 :name: a small stick :desc: A small stick lies here. :id: 2388 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 822 - 823 - 824 :location: :owner: 0 :name: The wet maze :desc: | You are in a small maze, the floor is covered by water, the maze continues east, west and south. :id: 825 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 302 - 303 :location: :owner: 0 :name: Park Road :desc: | You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. :id: 304 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2132 :to_room: 2137 :owner: 0 :name: east :desc: | The path wind its way through the tall trees, towards a clearing faintly seen. :id: 2128 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1609 :to_room: 1611 :owner: 0 :name: east :desc: | You can see the drain continuing east. :id: 1607 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 566 :to_room: 554 :owner: 0 :name: south :desc: "" :id: 565 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1084 - 1085 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The forest seems to become lighter to the west. The path continues north and west. :id: 1086 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 46 :to_room: 69 :owner: 0 :name: south :desc: | You see the entrance to the Guild of Magic Users. :id: 44 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1349 :to_room: 1323 :owner: 0 :name: west :desc: | To the west there's an odd looking room with totally smooth walls. :id: 1347 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1611 :owner: 0 :name: a pair of muddy boots :desc: A pair of muddy boots has been dropped here. :id: 2389 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 827 :to_room: 814 :owner: 0 :name: north :desc: "" :id: 826 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2375 - 2375 :triggers: {} :exits: - 1867 :location: :owner: 0 :name: The Larder :desc: | You can see food all over. Among the heaps of food you notice HUGE rats scuttering around, nibling pieces off the heaps here and there. :id: 1868 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 307 :to_room: 309 :owner: 0 :name: east :desc: | It looks like some kind of office. :id: 305 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2132 :to_room: 2118 :owner: 0 :name: north :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2129 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1609 :to_room: 1606 :owner: 0 :name: south :desc: | You can see the drain continuing south. :id: 1608 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1090 :to_room: 1104 :owner: 0 :name: north :desc: | The path leads north to a small, grassy field. :id: 1087 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 46 :to_room: 125 :owner: 0 :name: west :desc: | You see the city gate. :id: 45 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 564 - 565 :location: :owner: 0 :name: The tunnel :desc: | You are in a north-south leading tunnel. :id: 566 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1870 :to_room: 1866 :owner: 0 :name: west;door;exit;fridge :desc: "" :id: 1869 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1349 :to_room: 112 :owner: 0 :name: up :desc: | Up through the garbage you can just make out what looks like the Dump in Midgaard. :id: 1348 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1565 :owner: 0 :name: a huge treasure :desc: There is a huge treasure here, looking very valuable. :id: 2390 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 826 :location: :owner: 0 :name: The end of the tunnel :desc: | The tunnel suddenly stops here, only exit is back to the north. The air is damp here. :id: 827 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 307 :to_room: 235 :owner: 0 :name: west :desc: | The exit west leads to Emerald Avenue. :id: 306 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2132 :to_room: 2144 :owner: 0 :name: south :desc: | The path wind its way through the tall trees, into the grove. :id: 2130 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1090 :to_room: 1086 :owner: 0 :name: east :desc: | The path leads east to a dense part of the forest. :id: 1088 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1607 - 1608 :location: :owner: 0 :name: The sewer drain. :desc: | You are in a dry sewer drain which bends to the east. :id: 1609 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 42 - 43 - 44 - 45 :location: :owner: 0 :name: Main Street :desc: | You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. :id: 46 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 569 :to_room: 594 :owner: 0 :name: north :desc: "" :id: 567 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a short sword :desc: There lies a short sword. :id: 2391 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 830 :to_room: 817 :owner: 0 :name: north :desc: "" :id: 828 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1344 - 1345 - 1346 - 1347 - 1348 :location: :owner: 0 :name: The Quadruple Junction Under the Dump :desc: | You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There's also a metal ladder built into the concrete wall leading up through a layer of garbage. :id: 1349 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2351 - 2351 :triggers: {} :exits: - 1869 :location: :owner: 0 :name: The Fridge :desc: | This place is LOADED with drink, water and booze. :id: 1870 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 305 - 306 :location: :owner: 0 :name: The Waiting Room :desc: | You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. :id: 307 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2132 :to_room: 390 :owner: 0 :name: west :desc: | Through the trees, you can see the Midgaard road. Far to the west, You can barely glimpse the tall walls and the chimney-smokes of the city itself. :id: 2131 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1611 :to_room: 1609 :owner: 0 :name: west :desc: | You see the sewer drain. :id: 1610 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1090 :to_room: 1093 :owner: 0 :name: west :desc: | The path leads west to a dense part of the forest. :id: 1089 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 51 :to_room: 37 :owner: 0 :name: north :desc: | You see the bakery. :id: 47 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 569 :to_room: 649 :owner: 0 :name: down :desc: "" :id: 568 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1873 :to_room: 1879 :owner: 0 :name: up :desc: "" :id: 1871 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1353 :to_room: 1349 :owner: 0 :name: north :desc: | To the north there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. :id: 1350 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a huge bastard sword :desc: There is a huge bastard sword here. :id: 2392 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 830 :to_room: 833 :owner: 0 :name: east :desc: "" :id: 829 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 309 :to_room: 307 :owner: 0 :name: west :desc: | The waiting room is to the west. :id: 308 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1087 - 1088 - 1089 :location: :owner: 0 :name: An intersection in the light forest :desc: | You are on a small path leading through the forest. A path leads north to a small field and other paths lead east and west into the dense forest. :id: 1090 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2389 :triggers: {} :exits: - 1610 :location: :owner: 0 :name: The drain end. :desc: | You are at the end of the drain around you the sewer has collapsed, the only exit is west. :id: 1611 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 51 :to_room: 56 :owner: 0 :name: east :desc: | You see the market square. :id: 48 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2128 - 2129 - 2130 - 2131 :location: :owner: 0 :name: The holy grove :desc: | You are standing amidst the ancient oaks and poplars in the holy grove. You feel calm and relaxed here, as if great burdens have been lifted from Your shoulders. From here, pleasant-looking paths lead east, north and south. To the west, through the trees, You can see the road to Midgaard. :id: 2132 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 567 - 568 :location: :owner: 0 :name: The hole :desc: | You are by a hole in the floor, you can leave down, or north. :id: 569 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1873 :to_room: 1851 :owner: 0 :name: down :desc: "" :id: 1872 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1353 :to_room: 1380 :owner: 0 :name: east :desc: | East. You can just make out a triple junction leading north and east. :id: 1351 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a large helmet :desc: There is a large helmet on the floor. :id: 2393 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 828 - 829 :location: :owner: 0 :name: In the water :desc: | You are standning in the water, exits leads both north and east. :id: 830 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 308 :location: :owner: 0 :name: The Mayors Office :desc: | You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. :id: 309 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2137 :to_room: 2122 :owner: 0 :name: north :desc: | The path wind its way north, disappearing through the tall trees. :id: 2133 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1614 :to_room: 1601 :owner: 0 :name: north :desc: | To the north lies a dry four-way junction. :id: 1612 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1093 :to_room: 1096 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1091 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 51 :to_room: 77 :owner: 0 :name: south :desc: | You see the armoury. :id: 49 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 572 :to_room: 576 :owner: 0 :name: east :desc: "" :id: 570 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1353 :to_room: 1317 :owner: 0 :name: west :desc: | West. You can just make out a triple junction leading north and west. :id: 1352 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a caos helmet :desc: On the floor is a grand evil-looking caos helmet. :id: 2394 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 833 :to_room: 838 :owner: 0 :name: east :desc: "" :id: 831 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1871 - 1872 :location: :owner: 0 :name: On the stairs :desc: | You can see up and down the stairway. It seems to take forever, either going up OR down. It's just a seemingly insurmountable climb, either way. Up is the bedroom of Redferne, and Down leads to the Southern end of the hall. :id: 1873 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 312 :to_room: 315 :owner: 0 :name: east :desc: "" :id: 310 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2137 :to_room: 2141 :owner: 0 :name: east :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2134 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1614 :to_room: 1617 :owner: 0 :name: south :desc: | To the south you see a sewer drain filled with water. :id: 1613 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1093 :to_room: 1090 :owner: 0 :name: east :desc: | The small path leads east through the trees to a lighter part of the forest. :id: 1092 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 51 :to_room: 46 :owner: 0 :name: west :desc: | You see the main street. :id: 50 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 572 :to_room: 734 :owner: 0 :name: down :desc: "" :id: 571 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1876 :to_room: :owner: 0 :name: east;safe;steel :desc: "" :id: 1874 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a light sabre :desc: On the floor lies a strange looking sabre. :id: 2395 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 833 :to_room: 830 :owner: 0 :name: west :desc: "" :id: 832 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1350 - 1351 - 1352 :location: :owner: 0 :name: A triple junction :desc: | You stand in a junction with pipes leading west, north and east. :id: 1353 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 312 :to_room: 291 :owner: 0 :name: west :desc: "" :id: 311 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2137 :to_room: 2132 :owner: 0 :name: west :desc: | The path wind its way west between stately poplars and oaks. :id: 2135 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1091 - 1092 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The forest seems to become lighter to the east. The path continues north and east. :id: 1093 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1612 - 1613 :location: :owner: 0 :name: The half-wet drain. :desc: | You are in a sewer drain where the floor is covered with water. To the north it looks more dry, south however the drain runs down into some water. :id: 1614 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 47 - 48 - 49 - 50 :location: :owner: 0 :name: Main Street :desc: | You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. :id: 51 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 570 - 571 :location: :owner: 0 :name: The hole :desc: | You are by a hole in the floor, exits are down or east. :id: 572 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1876 :to_room: 1851 :owner: 0 :name: west;door;oak;tall :desc: | You see a tall oak door. :id: 1875 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1356 :to_room: 1339 :owner: 0 :name: west :desc: | West. You can just make out a triple junction leading north and west. :id: 1354 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a two-handed sword :desc: On the floor rests a enormous two-handed sword. :id: 2396 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 831 - 832 :location: :owner: 0 :name: In the water :desc: | You are standing in the water, it continues west. To the east you see a small cliff. :id: 833 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 310 - 311 :location: :owner: 0 :name: Penny Lane :desc: | You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. To the north is a small shrine dedicated to Eru the creator. :id: 312 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2137 :to_room: 2148 :owner: 0 :name: south :desc: | To the south, a wide, sunny field stretch out, sloping down towards a brightly glittering lake. :id: 2136 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1617 :to_room: 1614 :owner: 0 :name: north :desc: | It is hard to see, but it looks like the drain runs slightly upwards. :id: 1615 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1096 :to_room: 1093 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1094 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 56 :to_room: 27 :owner: 0 :name: north :desc: | You see the temple square. :id: 52 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 576 :to_room: 582 :owner: 0 :name: north :desc: "" :id: 573 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1356 :to_room: 1359 :owner: 0 :name: south :desc: | To the south you can see another bend leading west. :id: 1355 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a silvery breast plate :desc: There is a silvery breast plate on the floor. :id: 2397 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 836 :to_room: 825 :owner: 0 :name: north :desc: "" :id: 834 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2420 :triggers: {} :exits: - 1874 - 1875 :location: :owner: 0 :name: The Treasure room :desc: | This place is gloomy. A HUGE safe is cemented into the west wall. The only visible exit is west, through the oak door. :id: 1876 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 315 :to_room: 317 :owner: 0 :name: north :desc: "" :id: 313 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1617 :to_room: 1621 :owner: 0 :name: south :desc: | It is hard to see, but it looks like the drain runs a little bit upwards. :id: 1616 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1096 :to_room: 1100 :owner: 0 :name: west :desc: | The small path leads west through the trees. :id: 1095 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 56 :to_room: 61 :owner: 0 :name: east :desc: | You see the main street. :id: 53 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2133 - 2134 - 2135 - 2136 :location: :owner: 0 :name: The sacred glade :desc: | You are standing in the middle of the sacred glades, where the citizens of Midgaard come to celebrate the spring, where farmers give thanks for bountiful harvest in the fall, and where lovers stroll in summer. You feel seasons of remembered happiness and joy taking Your sorrows and worries away from You, leaving You calm and invigorated, ready for the world. Paths lead into the holy grove to the east, north and west, while to the south a wide, sunny field slopes down to a sparkling lake. :id: 2137 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 576 :to_room: 579 :owner: 0 :name: east :desc: "" :id: 574 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1879 :to_room: 1882 :owner: 0 :name: south;doors :desc: | The suns seems to shine out there, warmly and comforting. :id: 1877 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: some leg plates :desc: On the floor you see some leg plates. :id: 2398 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 836 :to_room: 682 :owner: 0 :name: up :desc: "" :id: 835 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1354 - 1355 :location: :owner: 0 :name: A bend in the sewer pipe :desc: | You can look in two directions where the pipe leads : south and west. :id: 1356 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 315 :to_room: 312 :owner: 0 :name: west :desc: "" :id: 314 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2141 :to_room: 2127 :owner: 0 :name: north :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2138 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1094 - 1095 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. :id: 1096 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1615 - 1616 :location: :owner: 0 :name: Under water in the sewer. :desc: | You swim in some dirty water and is holding you breath. You'll better continue before you drown. It is a good thing that you can hold your light above water-level. :id: 1617 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 56 :to_room: 95 :owner: 0 :name: south :desc: | You see the common square. :id: 54 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 576 :to_room: 572 :owner: 0 :name: west :desc: "" :id: 575 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1879 :to_room: 1873 :owner: 0 :name: down :desc: "" :id: 1878 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1359 :to_room: 1356 :owner: 0 :name: north :desc: | North. You see another bend leading west. :id: 1357 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of gloves :desc: You can see a pair of gloves on the floor. :id: 2399 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 834 - 835 :location: :owner: 0 :name: End of maze :desc: | You are at the end of the small mazeit continues north. Above you a hole leads up. :id: 836 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 313 - 314 :location: :owner: 0 :name: Penny Lane :desc: | You are on Penny Lane. The narrow road continues north and west. :id: 315 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2141 :to_room: 2137 :owner: 0 :name: west :desc: | The path wind its way through the tall trees, disappearing out of sight. :id: 2139 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1621 :to_room: 1617 :owner: 0 :name: north :desc: | You see the drain running down into some water. :id: 1618 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1100 :to_room: 1070 :owner: 0 :name: north :desc: | The small path leads north through the trees. :id: 1097 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 56 :to_room: 51 :owner: 0 :name: west :desc: | You see the main street. :id: 55 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 573 - 574 - 575 :location: :owner: 0 :name: The damp tunnel :desc: | You are in a damp tunnel, your clothes feel wet. The tunnel continues to the north, to the west you see a hole in the floor and to the east there is a large cave. :id: 576 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1359 :to_room: 1343 :owner: 0 :name: west :desc: | You can see another junction although this one is a triple one with pipes going south and west. :id: 1358 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a silvery helmet :desc: The silvery helmet lies here. :id: 2400 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 838 :to_room: 827 :owner: 0 :name: north :desc: "" :id: 837 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1877 - 1878 :location: :owner: 0 :name: Redferne's Bedroom :desc: | This is a snugly set bedroom with all the necessities for a romantic evening. A large fireplace adourns the east wall, and sizzling away is the wood that is ablaze within. The bed is enormous, covering at least HALF of this great room. This stretches at least 140 square feet, so can you imagine the BED? A large staircase leads down to the hall. A couple of doors open up to a broad balcony to the south. :id: 1879 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 317 :to_room: 315 :owner: 0 :name: south :desc: "" :id: 316 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2141 :to_room: 2151 :owner: 0 :name: south :desc: | To the south, just beyond the trees, You can see a wide green lawn, and past the lawn, a softly shimmering, rainbow-colored mansion. :id: 2140 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1621 :to_room: 1623 :owner: 0 :name: east :desc: | Through the hole you can just make out a very small room. :id: 1619 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1100 :to_room: 1096 :owner: 0 :name: east :desc: | The small path leads east through the trees. :id: 1098 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 52 - 53 - 54 - 55 :location: :owner: 0 :name: Market Square :desc: | You are standing on the market square, the famous Square of Midgaard. A large, pecualiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. :id: 56 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 579 :to_room: 558 :owner: 0 :name: east :desc: "" :id: 577 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1882 :to_room: 1879 :owner: 0 :name: north;doors :desc: | You see the comfortable bedroom of Naris, the mansion of Redferne the Greater God. :id: 1880 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the shield of the rose :desc: The shield of the rose rests on the floor. :id: 2401 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 837 :location: :owner: 0 :name: At the cliff :desc: | You are on a little cliff in the water, to the north you see the end of the main tunnel. :id: 838 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1357 - 1358 :location: :owner: 0 :name: The sewer pipe bend :desc: | You can look in two different directions where the pipe goes : west and north. :id: 1359 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2275 - 2276 :triggers: {} :exits: - 316 :location: :owner: 0 :name: End of Penny Lane :desc: | You are at the end of Penny Lane. The only exit appears to be south. :id: 317 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1621 :to_room: 1626 :owner: 0 :name: west :desc: | You see a drain running to the west. :id: 1620 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1100 :to_room: 1102 :owner: 0 :name: west :desc: | The cave is very dark. :id: 1099 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 61 :to_room: 39 :owner: 0 :name: north :desc: | You see the general store. :id: 57 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2138 - 2139 - 2140 :location: :owner: 0 :name: The holy grove :desc: | You are standing amidst the ancient oaks and poplars in the holy grove. You can feel a strange sensation of joy and calm seeping through You, as if great burdens have been lifted from Your shoulders. To the south, You glimpse an open area through the trees, while paths lead away north and west. :id: 2141 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 579 :to_room: 576 :owner: 0 :name: west :desc: "" :id: 578 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1882 :to_room: :owner: 0 :name: down :desc: | You see the ground on which this castle is set. Funnily it seems to you that it's no more than clouds. :id: 1881 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1362 :to_room: 1349 :owner: 0 :name: west :desc: | West. You can see a dimly lit quadruple junction with an exit up. :id: 1360 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of heavy plated boots :desc: A pair of heavy plated boots stand on the floor. :id: 2402 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 843 :to_room: 899 :owner: 0 :name: north :desc: | You see the grassy plains. :id: 839 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 320 :to_room: 208 :owner: 0 :name: east;door :desc: | You see the Cityguard Head Quarters. :id: 318 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2144 :to_room: 2132 :owner: 0 :name: north :desc: | The path leading north is soon lost out of sight amongst the ancient oaks and poplars. :id: 2142 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1097 - 1098 - 1099 :location: :owner: 0 :name: A small path in the dense forest :desc: | You are on a small path leading through the dense forest. To the west there is a cave entrance. The path continues north and east. :id: 1100 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1618 - 1619 - 1620 :location: :owner: 0 :name: The half-dry drain. :desc: | You are in a half-dry sewer drain. To the north the drain runs a little bit downwards into some water to the east you can see a small hole. To the west you see another drain. :id: 1621 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 61 :to_room: 66 :owner: 0 :name: east :desc: | You see Main Street. :id: 58 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 577 - 578 :location: :owner: 0 :name: The large cave :desc: | You are in the western part of the large cave, to the west you see a damp tunnel. :id: 579 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1362 :to_room: 1547 :owner: 0 :name: down :desc: | Down the pit it's utterly dark you can't see a thing. :id: 1361 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: some arm plates :desc: On the floor you see some arm plates. :id: 2403 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 843 :to_room: 846 :owner: 0 :name: east :desc: | You notice nothing special, except that the path in the plains continues. :id: 840 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1880 - 1881 :location: :owner: 0 :name: The Balcony of Redferne's Residence :desc: | You see a splendid of the most of this world. The valleys stretch as far as the eye reaches to the south from here. Down below you can see the entrance of this magnificent building. To the north are the doors to Redferne's Bedroom. :id: 1882 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 320 :to_room: 322 :owner: 0 :name: south;door :desc: | You see the heavy steel door. :id: 319 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2144 :to_room: 2148 :owner: 0 :name: east :desc: | To the east, the path leads out into a wide, sunny summer's field, sloping south towards a bautiful lake. Past the field You can see a stately mansion, shimmering gently in all the rainbow's colours. :id: 2143 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1623 :to_room: 1621 :owner: 0 :name: west :desc: | Through the little hole you can see a half-dry drain. :id: 1622 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1102 :to_room: 1100 :owner: 0 :name: east :desc: | The cave opening is to the east. :id: 1101 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 61 :to_room: 119 :owner: 0 :name: south :desc: | You see the Jeweller's Shop. :id: 59 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 582 :to_room: 576 :owner: 0 :name: south :desc: "" :id: 580 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1884 :to_room: 1860 :owner: 0 :name: west;door;cage;metal;pen :desc: | This looks like the only exit from here. :id: 1883 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a white cloak :desc: A white cloak lies on the floor. :id: 2404 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 843 :to_room: 514 :owner: 0 :name: south :desc: | Towards the south you notice the citywall of Midgaard. :id: 841 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1360 - 1361 :location: :owner: 0 :name: The pit :desc: | You stand in a section of a pipe that leads to a dead end. In the floor there's a pit leading down. There are bars set in the side of the pit wall functioning as a ladder. :id: 1362 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2270 - 2271 :triggers: {} :exits: - 318 - 319 :location: :owner: 0 :name: Captain's Office :desc: | You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. :id: 320 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1101 :location: :owner: 0 :name: Inside the cave :desc: | You are in a natural cave. Various sorts of debris cover the stone floor, emitting a rather unpleasant smell that makes the air thick and hard to breathe. The only obvious exit is east. :id: 1102 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2388 :triggers: {} :exits: - 1622 :location: :owner: 0 :name: The very small room. :desc: | You are in a very small room, it is pretty uninteresting. :id: 1623 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 61 :to_room: 56 :owner: 0 :name: west :desc: | You see the market square. :id: 60 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2142 - 2143 :location: :owner: 0 :name: The holy grove :desc: | You are standing amidst the tall, majestic trees in the southern end of the holy grove. Paths lead north and east. To the east, You can see a wide, open field, sloping gently down towards a bright, glittering lake. Somehow, here you feel an inexplicable happiness, as if the world's troubles no longer really matter to you. :id: 2144 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 582 :to_room: 633 :owner: 0 :name: west :desc: "" :id: 581 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1364 :to_room: 1398 :owner: 0 :name: east :desc: | You can just make out a smaller room with a chair. :id: 1363 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 843 :to_room: 904 :owner: 0 :name: west :desc: | You see the grassy plains. :id: 842 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1883 :location: :owner: 0 :name: The Monster Pen :desc: | This looks like the cage in which a large carnivor is being kept. Judging by the state the walls are in, this could very well be a large AGGRESSIVE animal. This makes you pretty insecure, this stating your feeling about the place, quite mildly. :id: 1884 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 322 :to_room: 320 :owner: 0 :name: north;door :desc: | You see the heavy steel door. :id: 321 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2420 :owner: 0 :name: a huge treasure :desc: a huge treasure is lying here, looking very valuable. :id: 2405 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2148 :to_room: 2137 :owner: 0 :name: north :desc: | There is a path leading north towards the sacred glade. :id: 2145 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1626 :to_room: 1621 :owner: 0 :name: east :desc: | You see a half-dry drain. :id: 1624 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1104 :to_room: 1090 :owner: 0 :name: south :desc: | The small path leads south in between the trees. :id: 1103 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 57 - 58 - 59 - 60 :location: :owner: 0 :name: The Main Street :desc: | You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. :id: 61 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 580 - 581 :location: :owner: 0 :name: The damp tunnel :desc: | You are in a damp tunnel, that leads west. :id: 582 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1887 :to_room: 1890 :owner: 0 :name: up :desc: | Up the way you see the chain dissappearing into the clouds above. :id: 1885 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 839 - 840 - 841 - 842 :location: :owner: 0 :name: Path in the plains :desc: | You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path continues east, north and west leads to plains and you see the path around Midgaard to the south. :id: 843 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1363 :location: :owner: 0 :name: The round room :desc: | As you enter the room it starts rotating - at first slowly, later faster and faster - You get totally confused as to where up and down is, but you are certain that the doorway is in the opposite direction of what it was when you entered. It now leads east. There was only this one exit. :id: 1364 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 321 :location: :owner: 0 :name: The Jail :desc: | You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. :id: 322 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a short sword :desc: There lies a short sword. :id: 2406 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2148 :to_room: 2187 :owner: 0 :name: east :desc: | To the east, You can see the rainbow-colored mansion, shimmering like some- thing out of this world. :id: 2146 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1626 :to_room: 1629 :owner: 0 :name: south :desc: | You see another boring sewer drain. :id: 1625 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2348 :triggers: {} :exits: - 1103 :location: :owner: 0 :name: On a small, grassy field :desc: | You are in a small, grassy field somewhere in the forest. The tall grass nearly reaches your waist, and the surrounding oaks and beeches form an almost wall-like thicket on all sides of the field. A small path leads south through the trees. :id: 1104 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 66 :to_room: 41 :owner: 0 :name: north :desc: | You see the weapon shop. :id: 62 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 585 :to_room: 590 :owner: 0 :name: east :desc: "" :id: 583 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1887 :to_room: 249 :owner: 0 :name: down :desc: | Down below you see the huge chain anchored to the ground in the Road Crossing. :id: 1886 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1368 :to_room: 1331 :owner: 0 :name: west :desc: | West. You see another junction similar to this one leading north and south. :id: 1365 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 846 :to_room: 849 :owner: 0 :name: east :desc: | You notice nothing special, except that the path in the plains continues. :id: 844 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 325 :to_room: 328 :owner: 0 :name: east :desc: "" :id: 323 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1821 :owner: 0 :name: a backpack :desc: A bacpack stands upright here. :id: 2407 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2148 :to_room: 2144 :owner: 0 :name: west :desc: | There is a small path leading into the woods to the west. :id: 2147 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1107 :to_room: 1043 :owner: 0 :name: east :desc: | The narrow trail leads east to a somewhat lighter part of the forest. :id: 1105 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1624 - 1625 :location: :owner: 0 :name: A dry sewer drain. :desc: | You are in a dry but dirty sewer drain. The drain continues east and south. :id: 1626 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 66 :to_room: 128 :owner: 0 :name: east :desc: | You see the city gate. :id: 63 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 585 :to_room: 563 :owner: 0 :name: south :desc: "" :id: 584 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1368 :to_room: 1383 :owner: 0 :name: east :desc: | East. You can make out a dimly lit Guard Room. :id: 1366 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 846 :to_room: 843 :owner: 0 :name: west :desc: | You notice nothing special, except that the path in the plains continues. :id: 845 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1885 - 1886 :location: :owner: 0 :name: On the Huge Chain :desc: | This place has quite a good view over Midgaard. Your possibilities of movement seems to extend only to up and down. Unless you want to let go of the secure and seemingly unmoveable chain, then those are the directions you should take from here. :id: 1887 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 325 :to_room: :owner: 0 :name: west :desc: You see the river flowing west into the Forest of Haon-Dor. :id: 324 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a large beltpouch :desc: A large beltpouch lies here on the ground. :id: 2408 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1629 :to_room: 1626 :owner: 0 :name: north :desc: | You see a sewer drain continuing to the north. :id: 1627 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1107 :to_room: 1111 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1106 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 66 :to_room: 80 :owner: 0 :name: south :desc: | You see the swordsmen's guild. :id: 64 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2145 - 2146 - 2147 :location: :owner: 0 :name: The sunny field :desc: | You are standing in the middle of a wide, summery, sunlit field. There is a fragrance of spring in the air, a sound of summer and a feeling of eternal saturday afternoon. To the south is a clear, sparkling lake, and to the north and west is the holy grove. In the wood's edge, to the east, is a stately man- sion, shimmering softly through the colors of the rainbow. You feel as if You could spend the rest of your life here, lying on your back and looking at the patterns of the clouds as they gently drift across the sky. :id: 2148 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 583 - 584 :location: :owner: 0 :name: The cave :desc: | You are in the north end of a cave. To the east you see some tunnels which leads in many directions. :id: 585 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1890 :to_room: 1893 :owner: 0 :name: up :desc: | That way seems to be the only way away from here. :id: 1888 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1368 :to_room: 1370 :owner: 0 :name: south :desc: | To the south you can see what looks like a store room. :id: 1367 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 844 - 845 :location: :owner: 0 :name: Path in the plains :desc: | You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path continues east and west. :id: 846 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 323 - 324 :location: :owner: 0 :name: Under the Bridge :desc: | The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. :id: 325 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scrollcase :desc: A tube-like scrollcase has been left here. :id: 2409 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2151 :to_room: 2141 :owner: 0 :name: north :desc: | To the north, the winding stone path leads into the holy grove. :id: 2149 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1629 :to_room: 1633 :owner: 0 :name: east :desc: | You can see another drain to the east. :id: 1628 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1105 - 1106 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. :id: 1107 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 66 :to_room: 61 :owner: 0 :name: west :desc: | You see the main street leading to the market square. :id: 65 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 590 :to_room: 597 :owner: 0 :name: north :desc: "" :id: 586 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1890 :to_room: 1906 :owner: 0 :name: down :desc: | THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain down below you. It swings like a furious serpent from side to side! The descend is ABSOLUTELY out of the QUESTION. :id: 1889 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 849 :to_room: 854 :owner: 0 :name: north :desc: | You notice nothing special, except that the path in the plains continues. :id: 847 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1365 - 1366 - 1367 :location: :owner: 0 :name: The three way junction :desc: | You are standing in a junction of pipes that lead west, east and south. :id: 1368 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 328 :to_room: 331 :owner: 0 :name: east :desc: "" :id: 326 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a full armor torso plate :desc: There is a steel torso plate on the floor. :id: 2410 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2151 :to_room: 2156 :owner: 0 :name: south;door :desc: | To the south, the path leads straight up to the front door of the mansion. :id: 2150 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1111 :to_room: 1107 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1108 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1627 - 1628 :location: :owner: 0 :name: A boring drain. :desc: | You are in yet another sewer drain. :id: 1629 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 62 - 63 - 64 - 65 :location: :owner: 0 :name: The Main Street :desc: | The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. :id: 66 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 590 :to_room: 594 :owner: 0 :name: east :desc: "" :id: 587 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1370 :to_room: 1368 :owner: 0 :name: north :desc: | To the north you see a pipe junction. :id: 1369 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 849 :to_room: 846 :owner: 0 :name: west :desc: | You notice nothing special, except that the path in the plains continues. :id: 848 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1888 - 1889 :location: :owner: 0 :name: The Chain where it's too windy :desc: | Hanging on to the chain you figure out that there's no way of leaving down from here. The wind pulls you from left to right and back. This seems like a totally impossible task. The ascend is the only way ahead for you. Otherwise you would risk death by falling to the hard ground below. DO NOT DESCEND NOW OR YOU'LL SURELY DIE!!!! :id: 1890 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 328 :to_room: 325 :owner: 0 :name: west :desc: "" :id: 327 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: plated tassets :desc: On the floor you see two steel tassets :id: 2411 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1633 :to_room: 1636 :owner: 0 :name: east :desc: | You can see another sewer drain. :id: 1630 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1111 :to_room: 1120 :owner: 0 :name: south :desc: | The path leads south - away from the trail. :id: 1109 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 69 :to_room: 46 :owner: 0 :name: north :desc: | You see the main street. :id: 67 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2149 - 2150 :location: :owner: 0 :name: The croquet lawn :desc: | You are standing on a immaculately manicured green lawn, the kind you only get after 200 years of meticulous work. There is a winding stone path leading from the wood's edge to the north, to the softly shimmering, rainbow-colored mansion to the south. This place enjoys a perpetual cool, sunny summers after- noon. :id: 2151 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 590 :to_room: 566 :owner: 0 :name: south :desc: "" :id: 588 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1893 :to_room: 1899 :owner: 0 :name: up :desc: | There seems to be only one way from here and that's up. :id: 1891 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1369 :location: :owner: 0 :name: The Sewer Store Room :desc: | You stand in a small room lit by a single torch set in the wall. The only way out of here is to the north. :id: 1370 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 326 - 327 :location: :owner: 0 :name: On the River :desc: | North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. :id: 328 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of gauntlets :desc: You can see a pair of large gauntlets on the floor. :id: 2412 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 847 - 848 :location: :owner: 0 :name: Path in the plains :desc: | You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path continues north and west. :id: 849 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2156 :to_room: 2151 :owner: 0 :name: north;door :desc: | Through the windows next to the door you can see the croquet lawn, bathed in afternoon sunlight. :id: 2152 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1633 :to_room: 1629 :owner: 0 :name: west :desc: | You can make out a sewer drain to the west. :id: 1631 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1111 :to_room: 1114 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1110 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 69 :to_room: 72 :owner: 0 :name: south :desc: | You see your favourite place, the Mage's Bar. :id: 68 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 590 :to_room: 585 :owner: 0 :name: west :desc: "" :id: 589 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1893 :to_room: 1890 :owner: 0 :name: down :desc: | The chain down there is swinging wildly back and forth. Going down there will be pretty risky! :id: 1892 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1373 :to_room: 1550 :owner: 0 :name: down :desc: | Down and utter darkness. There's absolutely nothing to be seen in that direction. :id: 1371 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 331 :to_room: 335 :owner: 0 :name: east :desc: "" :id: 329 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a steel helmet :desc: The steel helmet lies here. :id: 2413 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 854 :to_room: 857 :owner: 0 :name: north :desc: | You notice nothing special, except that the path in the plains continues. :id: 850 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2156 :to_room: 2160 :owner: 0 :name: south;door :desc: "" :id: 2153 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1633 :to_room: 1553 :owner: 0 :name: up :desc: | You can see a sewer line. :id: 1632 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1108 - 1109 - 1110 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in a enormous, deserted hall. To the south, a frail path leads away from the trail. :id: 1111 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 67 - 68 :location: :owner: 0 :name: Entrance to Mage's Guild :desc: | The entrance hall is a small, poor lighted room. :id: 69 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 586 - 587 - 588 - 589 :location: :owner: 0 :name: The many tunnels :desc: | You are in a tunnel, that leads of in all directions. :id: 590 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1373 :to_room: 1376 :owner: 0 :name: south :desc: | To the south you can see the pipe leading further south into darkness. :id: 1372 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1891 - 1892 :location: :owner: 0 :name: On the Great Chain of Naris :desc: |- You are approximately on the middle of the treacherous Chain. One false step and death will come and collect you quickly. The chain leads upwards and down. No way are you going to descend now... You've only just begun your climb. Besides it could cost you your life. Look down and you'll see why. :id: 1893 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 331 :to_room: 328 :owner: 0 :name: west :desc: "" :id: 330 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the metal shield :desc: The large metal shield rests on the floor. :id: 2414 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 854 :to_room: 909 :owner: 0 :name: east :desc: | To the east you notice the grassy plains. :id: 851 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2156 :to_room: :owner: 0 :name: west :desc: | The staircase up is lined with more strange paintings. The stairs fade out of existence some 20 steps up. :id: 2154 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1114 :to_room: 1111 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1112 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1630 - 1631 - 1632 :location: :owner: 0 :name: The sewer drain. :desc: | You are in a sewer drain, there is nothing special inhere, exept for a loud echo. :id: 1633 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 72 :to_room: 69 :owner: 0 :name: north :desc: | You see the lobby. :id: 70 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 594 :to_room: 600 :owner: 0 :name: north :desc: "" :id: 591 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1896 :to_room: :owner: 0 :name: up :desc: | It seems to you that the Chain is dissolving again. Maybe it's just an illusion, but still ...! :id: 1894 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1371 - 1372 :location: :owner: 0 :name: The Shaft :desc: | You are standing by the edge of a deep, dark shaft leading down. A single ladder is your tool to work your way down if you so wish. The sewer pipe leads south from here. :id: 1373 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 329 - 330 :location: :owner: 0 :name: On the River :desc: | North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. :id: 331 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of heavily plated greaves :desc: A pair of heavy metal greaves lie on the floor. :id: 2415 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 854 :to_room: 849 :owner: 0 :name: south :desc: | You notice nothing special, except that the path in the plains continues. :id: 852 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2156 :to_room: :owner: 0 :name: up :desc: | Down the stairwell You can see a flickering light. There are no steps down. :id: 2155 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1636 :to_room: 1639 :owner: 0 :name: east :desc: | You see a sewer bend. :id: 1634 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1114 :to_room: 1117 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1113 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 72 :to_room: 75 :owner: 0 :name: east :desc: | You see the laboratory. :id: 71 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 594 :to_room: 569 :owner: 0 :name: south :desc: "" :id: 592 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1896 :to_room: 1887 :owner: 0 :name: down :desc: | That way seems safe enough ... now. :id: 1895 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1376 :to_room: 1373 :owner: 0 :name: north :desc: | To the north you can just make out a huge shaft leading down. :id: 1374 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 335 :to_room: 154 :owner: 0 :name: north :desc: "" :id: 332 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: steel arm guards :desc: On the ground you see two steel arm guards. :id: 2416 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 854 :to_room: 899 :owner: 0 :name: west :desc: | To the west you can see more of the beautifull grassy plains. :id: 853 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1636 :to_room: 1633 :owner: 0 :name: west :desc: | You see a sewer drain. :id: 1635 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1112 - 1113 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. :id: 1114 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 70 - 71 :location: :owner: 0 :name: Mage's Bar :desc: | The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. :id: 72 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2152 - 2153 - 2154 - 2155 :location: :owner: 0 :name: The foyer :desc: | You are standing in the foyer of Dragon's mansion. The wide double door to the croquet lawn is to the north, flanked by large windows. There is a wide oaken staircase up to the first floor, and a smaller one down to the cellar. The walls are all oak panelled, and hung with strange paintings. There is a door in the south wall. :id: 2156 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 594 :to_room: 590 :owner: 0 :name: west :desc: "" :id: 593 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1376 :to_room: 1380 :owner: 0 :name: south :desc: | To the south you can see a triple junction leading west and east. :id: 1375 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1894 - 1895 :location: :owner: 0 :name: The Chain :desc: | As you descend, the chain seems to absorbe all weather around it, making it swing less and less in the very powerful wind tearing at it. The Chain seems to chuckle quietly, and as you descend further you hear a soft whisper originating from within the Chain *ITSELF*. It says, " Welcome back some other time, stranger. Your company is always ... hmmm ... interesting. God Speed. " The chain extends further down through the now spreading clouds. :id: 1896 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 335 :to_room: 338 :owner: 0 :name: east :desc: "" :id: 333 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: a large key :desc: A large steel key has been left here. :id: 2417 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 850 - 851 - 852 - 853 :location: :owner: 0 :name: Path in the plains :desc: | You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path leads north and south. To the east and the west you have the grassy plains. :id: 854 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2160 :to_room: 2156 :owner: 0 :name: north;door :desc: "" :id: 2157 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1117 :to_room: 1114 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1115 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1634 - 1635 :location: :owner: 0 :name: The sewer drain. :desc: | You are in a drain, with some slimy water on the floor. :id: 1636 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 75 :to_room: 72 :owner: 0 :name: west :desc: | You see the bar. :id: 73 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 591 - 592 - 593 :location: :owner: 0 :name: The tunnel :desc: | You are in a north-south leading tunnel, you also notice a tunnel to the west. From the north you sense the fresh air! :id: 594 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1899 :to_room: 1845 :owner: 0 :name: up :desc: | You see the sunny top of the clouds. Beyond these, the Mansion towers before your eyes. Beautiful!! :id: 1897 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1374 - 1375 :location: :owner: 0 :name: The Sewer Entrance :desc: | You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. :id: 1376 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 335 :to_room: 331 :owner: 0 :name: west :desc: "" :id: 334 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: a copper key :desc: A copper key has been left on the floor. :id: 2418 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 857 :to_room: 862 :owner: 0 :name: north :desc: | The path continues north as small foothills begins to appear. :id: 855 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2160 :to_room: 2162 :owner: 0 :name: east;door :desc: "" :id: 2158 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1639 :to_room: 1643 :owner: 0 :name: north :desc: | You see a sewer drain. :id: 1637 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1117 :to_room: 1134 :owner: 0 :name: south :desc: | The narrow, dusty trail leads south through the forest. :id: 1116 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 75 :to_room: 1313 :owner: 0 :name: down :desc: | You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. :id: 74 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 597 :to_room: 602 :owner: 0 :name: north :desc: "" :id: 595 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1899 :to_room: 1896 :owner: 0 :name: down :desc: | You see nothing but the thick clouds. They've closed completely around the Chain. :id: 1898 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1380 :to_room: 1395 :owner: 0 :name: east :desc: "" :id: 1377 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 332 - 333 - 334 :location: :owner: 0 :name: On the River :desc: | The levee is directly north of here. The river flows in an east west direction. :id: 335 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1855 :owner: 0 :name: a huge treasure :desc: a huge treasure is lying here, looking very valuable. :id: 2419 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 857 :to_room: 854 :owner: 0 :name: south :desc: | The path leads south towards the town. :id: 856 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2160 :to_room: 2167 :owner: 0 :name: south :desc: "" :id: 2159 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1639 :to_room: 1636 :owner: 0 :name: west :desc: | You see a sewer drain. :id: 1638 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2353 :triggers: {} :exits: - 1115 - 1116 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south. :id: 1117 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 73 - 74 :location: :owner: 0 :name: Mage's Laboratory :desc: | This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. :id: 75 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 597 :to_room: 590 :owner: 0 :name: south :desc: "" :id: 596 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1380 :to_room: 1376 :owner: 0 :name: north :desc: | You see a sewer pipe leading north. :id: 1378 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1897 - 1898 :location: :owner: 0 :name: The Mighty Chain of Naris :desc: | This place truly a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent light shines upon you and the way up through the clouds is opened. Up there you can now see the Mansion of Naris, Residence of the Greater God Redferne. The chain beneath you seems to evaporate in the mustering clouds that surround you by now. :id: 1899 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 338 :to_room: 341 :owner: 0 :name: east :desc: "" :id: 336 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2405 - 2388 :triggers: {} :location: 1876 :owner: 0 :name: a wooden chest :desc: A wooden chest stands in the corner. :id: 2420 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 855 - 856 :location: :owner: 0 :name: Path in the plains :desc: | You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The Path leads north and south. :id: 857 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1120 :to_room: 1111 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1118 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1637 - 1638 :location: :owner: 0 :name: The sewer bend. :desc: | You find yourself in an ordinary sewer bend, which bend from west to north. :id: 1639 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 77 :to_room: 51 :owner: 0 :name: north :desc: | You see the main street. :id: 76 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2157 - 2158 - 2159 :location: :owner: 0 :name: The hallway :desc: | You are in the north end of a connecting hallway, tastefully decorated with oak paneling and the coat-of-arms of various famous nobles hung on the walls. The hallway leads south, and there is a door in the eastern wall. :id: 2160 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 595 - 596 :location: :owner: 0 :name: The smelly tunnel :desc: | You are in a north-south leading tunnel, you see a small light to the north. You notice a strange smell from the north.. :id: 597 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1906 :to_room: 249 :owner: 0 :name: down :desc: "" :id: 1900 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1380 :to_room: 1353 :owner: 0 :name: west :desc: | West. You see another junction very similar to this one that leads north and west. :id: 1379 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 338 :to_room: 335 :owner: 0 :name: west :desc: "" :id: 337 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small brass key :desc: A small brass key lies here. :id: 2421 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 862 :to_room: 866 :owner: 0 :name: north :desc: | The path continues into the small foothills. :id: 858 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2162 :to_room: 2160 :owner: 0 :name: west;door :desc: "" :id: 2161 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1643 :to_room: 1645 :owner: 0 :name: north :desc: | You see nothing but a sewer drain. :id: 1640 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1120 :to_room: 1123 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1119 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 76 :location: :owner: 0 :name: The Armoury :desc: | The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. :id: 77 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 600 :to_room: 604 :owner: 0 :name: north :desc: "" :id: 598 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1906 :to_room: 1890 :owner: 0 :name: east :desc: "" :id: 1901 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1377 - 1378 - 1379 :location: :owner: 0 :name: The junction going three ways :desc: | You are in a passageway in the pipes of the sewer system leading north, east and west. :id: 1380 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 336 - 337 :location: :owner: 0 :name: On the River :desc: | You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. :id: 338 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2162 :owner: 0 :name: a blue key :desc: A small metal key with a blue handle has been left here. :id: 2422 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 862 :to_room: 928 :owner: 0 :name: east :desc: | You see the grassy plains here. :id: 859 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1643 :to_room: 1639 :owner: 0 :name: south :desc: | You see nothing vut a sewer drain. :id: 1641 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2357 :triggers: {} :exits: - 1118 - 1119 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and south. :id: 1120 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 80 :to_room: 66 :owner: 0 :name: north :desc: | You see the main street. :id: 78 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2433 - 2422 :triggers: {} :exits: - 2161 :location: :owner: 0 :name: The blue room :desc: | You are in the blue room, one of the guest rooms in Dragon's mansion. The walls are (surprise!) blue, and the rest of the room is decorated in similar shades, producing a very nice, cool effect. There is a large bed and a matching set of sofas, easy-chairs and a coffee table. Through the venetian blinds in front of the large east window you can see the edge of the grove. :id: 2162 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 600 :to_room: 594 :owner: 0 :name: south :desc: "" :id: 599 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1906 :to_room: 1893 :owner: 0 :name: south :desc: "" :id: 1902 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1383 :to_room: 1386 :owner: 0 :name: south :desc: | You can see an even larger room than this one, filled with light. :id: 1381 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 341 :to_room: :owner: 0 :name: east :desc: | The iron bars make it impossible to pass through the hole in the wall. Beyond the bars you see the great plains. :id: 339 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2169 :owner: 0 :name: a red key :desc: A small metal key with a red handle has been left here. :id: 2423 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 862 :to_room: 857 :owner: 0 :name: south :desc: | The path continues towards Midgaard. :id: 860 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2167 :to_room: 2160 :owner: 0 :name: north :desc: "" :id: 2163 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1643 :to_room: 1648 :owner: 0 :name: west :desc: | You see a strange sewer pipe. :id: 1642 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1123 :to_room: 1120 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1121 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 80 :to_room: 83 :owner: 0 :name: east :desc: | You see the swordsmen's bar, many noises comes from there. :id: 79 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 598 - 599 :location: :owner: 0 :name: The cave :desc: | You are in a cave that is filled with fresh air, you sense the wind blowing from the north. To the south you see a small tunnel continue into the mountain. :id: 600 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1906 :to_room: 1896 :owner: 0 :name: west :desc: "" :id: 1903 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1383 :to_room: 1368 :owner: 0 :name: west :desc: | To the west you can see the sewers. :id: 1382 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 341 :to_room: 338 :owner: 0 :name: west :desc: "" :id: 340 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small strip of aluminum :desc: A small strip of aluminum is lying here. :id: 2424 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 862 :to_room: 924 :owner: 0 :name: west :desc: | You see the grassy plains here. :id: 861 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2167 :to_room: 2169 :owner: 0 :name: east;door :desc: "" :id: 2164 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1123 :to_room: 1127 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1122 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1640 - 1641 - 1642 :location: :owner: 0 :name: The sewer junction :desc: | You stand in a junction of three sewer drains. You see some odd scrates on the pipe wall, as from a gigantic rat.North and south the sewer continues as usual, but west it looks a little strange. :id: 1643 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 78 - 79 :location: :owner: 0 :name: Entrance Hall to the Guild of Swordsmen :desc: | The entrace hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. :id: 80 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 602 :to_room: 597 :owner: 0 :name: south :desc: "" :id: 601 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1906 :to_room: 1899 :owner: 0 :name: up :desc: "" :id: 1904 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1381 - 1382 :location: :owner: 0 :name: The Sewer Room :desc: | You are standing in a large room with chairs set in the walls. You have the feeling of being watched. To the south there's an entry to a larger room. The room is lit by five torches, also set in the walls. To the west there is a doorway leading out to the sewers. :id: 1383 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 339 - 340 :location: :owner: 0 :name: On the River :desc: | The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. :id: 341 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2115 :owner: 0 :name: a dirty dish :desc: There is a dirty dish standing here. :id: 2425 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 858 - 859 - 860 - 861 :location: :owner: 0 :name: Path in the plains :desc: | You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautifull landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. :id: 862 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2167 :to_room: 2172 :owner: 0 :name: south;door :desc: "" :id: 2165 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1645 :to_room: 1643 :owner: 0 :name: south :desc: | You see a sewer drain. :id: 1644 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2356 :triggers: {} :exits: - 1121 - 1122 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and west. :id: 1123 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 83 :to_room: 86 :owner: 0 :name: south :desc: | You see the practise yard. :id: 81 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 601 :location: :owner: 0 :name: The light cave :desc: | You are in a light cave, through a hole large above you, you see the sky. A small tunnel to the south is the only way out. You notice the source of the strange smell, all around you there is corpses from several monsters. :id: 602 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1906 :to_room: 1887 :owner: 0 :name: north :desc: "" :id: 1905 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1386 :to_room: 1383 :owner: 0 :name: north :desc: | To the north you can see the guard room. :id: 1384 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 343 :to_room: 240 :owner: 0 :name: west;door :desc: "" :id: 342 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a chunk of glass :desc: There is chunk of glass lying here. :id: 2426 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 866 :to_room: 953 :owner: 0 :name: north :desc: | You see grassy plains and perhaps some crystal clear water. :id: 863 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2167 :to_room: 2176 :owner: 0 :name: west :desc: "" :id: 2166 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1127 :to_room: 1123 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1124 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1644 :location: :owner: 0 :name: The sewer :desc: | You are in a sewer, where the slimy water runs down through a tiny hole. You see some odd scrates on the pipe wall, as from a gigantic rat. There is a sewer drain south. :id: 1645 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 83 :to_room: 80 :owner: 0 :name: west :desc: | You see the entrance hall to the thieves guild. :id: 82 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 604 :to_room: 600 :owner: 0 :name: south :desc: "" :id: 603 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1386 :to_room: 1389 :owner: 0 :name: south :desc: | To the south there is nothing but water and an exit leads east from there. :id: 1385 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1900 - 1901 - 1902 - 1903 - 1904 - 1905 :location: :owner: 0 :name: Free fall from the Chain :desc: | This is probably the third worst place to be in this entire MUD right now. You fall . . . and fall . . . and fall . . . and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly. Bye Cruel World. You lose all your things immediately, Sorry!! :id: 1906 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2261 :triggers: {} :exits: - 342 :location: :owner: 0 :name: Papi's Cosy Cottage :desc: | You are inside Papi's living room, a light room at around three by four meters in size. The nicely carved oaken front door is set in the middle of the western wall, just between two windows. A small fire crackels in the fireplace which is set against the northern wall. :id: 343 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2079 :owner: 0 :name: a bone :desc: There is a glass-like bone lying here. :id: 2427 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 866 :to_room: 869 :owner: 0 :name: east :desc: | The path continues towards east here. :id: 864 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1648 :to_room: 1643 :owner: 0 :name: east :desc: | You see a sewer junction. :id: 1646 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1127 :to_room: 1165 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1125 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 81 - 82 :location: :owner: 0 :name: The Bar of Swordsmen :desc: | The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. :id: 83 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2163 - 2164 - 2165 - 2166 :location: :owner: 0 :name: The hallway :desc: | You are standing in the south end of the hallway. There are doors in the elegant oak-panelled walls to the south, east and west. Many different coat-of-arms adorn the walls here. :id: 2167 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 603 :location: :owner: 0 :name: The valley :desc: | You are in a small valley, surrounded by hills and a mountain to the south. In the mountain there is a cave. :id: 604 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1911 :to_room: 2059 :owner: 0 :name: north :desc: | Somewhere off to the northeast you can see a pillar of light stretching up towards infinity. :id: 1907 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1384 - 1385 :location: :owner: 0 :name: The Sewer room :desc: | This is a Room with walls that glitters like gold though not quite like it. This is strange as it looks as if the glitter lights the whole room. It looks very bright. To the south the floor is covered with yucky water. The North leads to sort of a Guard Room. :id: 1386 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 346 :to_room: 348 :owner: 0 :name: east :desc: "" :id: 344 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a blueish whip :desc: A strange, metallic blue whip has been carelessly left here. :id: 2428 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 866 :to_room: 862 :owner: 0 :name: south :desc: | The path in the plains wind through the small foothills. :id: 865 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2169 :to_room: 2167 :owner: 0 :name: west;door :desc: "" :id: 2168 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1648 :to_room: 1651 :owner: 0 :name: west :desc: | You see a slimy sewer drain. :id: 1647 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1127 :to_room: 1130 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1126 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 86 :to_room: 83 :owner: 0 :name: north :desc: | You see the bar. :id: 84 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 607 :to_room: 610 :owner: 0 :name: east :desc: "" :id: 605 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1911 :to_room: 1917 :owner: 0 :name: east :desc: | Somewhere off to the northeast you can see a pillar of light stretching up towards infinity. :id: 1908 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1389 :to_room: 1389 :owner: 0 :name: north :desc: | To the north you see the entrance to this room. :id: 1387 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 346 :to_room: 262 :owner: 0 :name: west;door :desc: "" :id: 345 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2438 :triggers: {} :location: :owner: 0 :name: a leather satchel :desc: A scuffed and worn leather satchel has been left here. :id: 2429 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 863 - 864 - 865 :location: :owner: 0 :name: Path in foothills :desc: | You are on the path leading through the small foothills. The wind blow through your hair as you study the beautifull landscaping here. From the north you sense a certain freshness. The path continues east and south. You smell freshness from north. :id: 866 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1124 - 1125 - 1126 :location: :owner: 0 :name: A junction in the deep, dark forest :desc: | You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead east, south and west. :id: 1127 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1646 - 1647 :location: :owner: 0 :name: The strange sewer :desc: | You are in a very strange sewer indeed, there are some odd scrates on the pipe wall, as from a gigantic rat. And you can see a lot of organic decay like bones from animals AND humans. West the drain runs slightly upwards. :id: 1648 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 86 :to_room: 1391 :owner: 0 :name: down :desc: | You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. :id: 85 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2433 - 2423 :triggers: {} :exits: - 2168 :location: :owner: 0 :name: The red room :desc: | You are in the red room, one of the guest rooms in Dragons's mansion. The walls are wallpapered a deep warm red, and dark mahogany panelling nicely com- plements them. There is a large, warm waterbed and a sofa group in dark wood with leather upholstery, including a coffee table. Heavy brown curtains are pulled away from the wide windows, to reveal a nice view towards the grove. :id: 2169 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 607 :to_room: 616 :owner: 0 :name: south :desc: "" :id: 606 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1911 :to_room: 1928 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1909 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1389 :to_room: 1408 :owner: 0 :name: east :desc: | You can see an enormous hall through the doorway. :id: 1388 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 344 - 345 :location: :owner: 0 :name: Manxam's livingroom :desc: | This is a cozy place indeed, furnished with a couch, a table, a bookshelf, a desk and chair and a fireplace. The walls are painted white with a tinge of blue, the curtains around the large window in the west wall are mostly black with colourful birds and flowers on it. :id: 346 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a cabinet :desc: There is a large cabinet here. :id: 2430 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 869 :to_room: 872 :owner: 0 :name: east :desc: | The path continues in the foothills :id: 867 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2172 :to_room: 2167 :owner: 0 :name: north;door :desc: "" :id: 2170 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1651 :to_room: 1648 :owner: 0 :name: east :desc: | You see a sewer. :id: 1649 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1130 :to_room: 1134 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1128 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 84 - 85 :location: :owner: 0 :name: The Tournament and Practise Yard :desc: | The practise yard of the fighters. To the north is the bar. A well leads down into darkness. :id: 86 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 605 - 606 :location: :owner: 0 :name: The tunnel :desc: | You are in a tunnel, which turns here. The tunnel continues to the east and the south. :id: 607 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1911 :to_room: 1922 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1910 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1387 - 1388 :location: :owner: 0 :name: The Pool in the sewer :desc: | You stand in water to your waste. To the north is the entrance to this room. A single door leads east. :id: 1389 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 348 :to_room: 346 :owner: 0 :name: west :desc: "" :id: 347 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small cylinder :desc: There is a small cylindrical object lying here :id: 2431 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 869 :to_room: 866 :owner: 0 :name: west :desc: | To the west the path takes a bend southwards. :id: 868 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2172 :to_room: 2183 :owner: 0 :name: west;door :desc: "" :id: 2171 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1651 :to_room: 1654 :owner: 0 :name: west :desc: | You see a sewer. :id: 1650 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1130 :to_room: 1127 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1129 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 90 :to_room: 95 :owner: 0 :name: east :desc: | You see the common square. :id: 87 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 610 :to_room: 613 :owner: 0 :name: east :desc: "" :id: 608 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1391 :to_room: 1395 :owner: 0 :name: south :desc: "" :id: 1390 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1907 - 1908 - 1909 - 1910 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 1911 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2281 :triggers: {} :exits: - 347 :location: :owner: 0 :name: Manxam's bedroom :desc: | This is a small and cosy bedroom. The only furniture here is a large bed. :id: 348 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a spanner :desc: There is a spanner lying here :id: 2432 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 867 - 868 :location: :owner: 0 :name: Path in foothills :desc: | You are walking on a path situated in the small foothills. The winds are more than average here but it feels nice. You can follow the path east or west. :id: 869 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1128 - 1129 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and east. :id: 1130 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2388 :triggers: {} :exits: - 1649 - 1650 :location: :owner: 0 :name: The damp sewer :desc: | You are in a sewer drain with a funny damp substance on the floor, in the substance you see a lot of decay. You see some odd scrates on the wall, as from a gigantic rat. Both to the east and west the pipe seems to run down. :id: 1651 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 90 :to_room: 151 :owner: 0 :name: south :desc: | You see the Inn. :id: 88 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2434 - 2434 - 2437 :triggers: {} :exits: - 2170 - 2171 :location: :owner: 0 :name: The kitchen :desc: | You are standing in the middle of Dragon's kitchen. Contrary to popular belief, He *Doesn't* eat virgins, which is amply demonstrated by the large variety of foodstuffs found here on the shelves. There are numerous cans of tomatoes, peas, corn etc., vines of garlic, a *Huge* array of small spice jars along several shelves and a large combo refrigerator/freezer. A big oven and stove is lurking in a corner. There is some proof here that Dragon is a less than meticulous housekeeper... There are doors to the north and west. :id: 2172 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 610 :to_room: 607 :owner: 0 :name: west :desc: "" :id: 609 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1917 :to_room: 2049 :owner: 0 :name: north :desc: | Somewhere off to the north you can see a pillar of light stretching up towards infinity. :id: 1912 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1390 :location: :owner: 0 :name: The Sewers :desc: | You stand in a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way. :id: 1391 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 351 :to_room: 353 :owner: 0 :name: down :desc: "" :id: 349 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2169 :owner: 0 :name: a closet :desc: There is a wooden closet tucked into a corner. :id: 2433 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 872 :to_room: 876 :owner: 0 :name: north :desc: | The narrow path through the foothils turns left here. :id: 870 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2176 :to_room: 2167 :owner: 0 :name: east;door :desc: "" :id: 2173 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1654 :to_room: 1651 :owner: 0 :name: east :desc: | You see a sewer. :id: 1652 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1134 :to_room: 1117 :owner: 0 :name: north :desc: | The narrow, dusty trail leads north through the forest. :id: 1131 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 90 :to_room: 139 :owner: 0 :name: west :desc: | You see the poor alley. :id: 89 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 608 - 609 :location: :owner: 0 :name: The tunnel :desc: | You are in an east-west leading tunnel. The tunnel is very narrow here. :id: 610 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1917 :to_room: 1922 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1913 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1395 :to_room: 1391 :owner: 0 :name: north :desc: "" :id: 1392 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 351 :to_room: 301 :owner: 0 :name: north;door :desc: "" :id: 350 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2435 - 2436 :triggers: {} :location: 2172 :owner: 0 :name: a spice jar :desc: A small unlabeled spice jar is standing here. :id: 2434 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 872 :to_room: 869 :owner: 0 :name: west :desc: | To the west you can see the path continues. :id: 871 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2176 :to_room: 2183 :owner: 0 :name: south;door :desc: "" :id: 2174 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1654 :to_room: 1657 :owner: 0 :name: west :desc: | You see another sewer. :id: 1653 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 87 - 88 - 89 :location: :owner: 0 :name: Eastern End of Poor Alley :desc: | You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. :id: 90 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 613 :to_room: 684 :owner: 0 :name: east :desc: "" :id: 611 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1134 :to_room: 1130 :owner: 0 :name: south :desc: | The path leads south - away from the trail. :id: 1132 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1917 :to_room: 1933 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1914 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1395 :to_room: 1427 :owner: 0 :name: east :desc: | Darkness has closed in on that part of the sewer system, you can't see a thing in that direction. :id: 1393 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2286 :triggers: {} :exits: - 349 - 350 :location: :owner: 0 :name: Entrance to Gimli's tunnels :desc: | This is a rather small chamber, dug right out off the cliffground. It is dimly lit by some phosphorescent parts of the rock in walls and ceiling. A statue stands on a pedestal and there is an opening here, leading into the deeper parts of the tunnels. :id: 351 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2434 :owner: 0 :name: some black powder :desc: Some strong-smelling black powder has been carelessly scattered here. :id: 2435 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 870 - 871 :location: :owner: 0 :name: Path in the foothills :desc: | You are walking on a narrow path in the foothills. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path goes north and west. :id: 872 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2176 :to_room: 2179 :owner: 0 :name: west;door :desc: "" :id: 2175 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1652 - 1653 :location: :owner: 0 :name: The strange sewer :desc: | You are in an ordinary sewer exept for a lot of scrates on the sewer wall, ad a lot of debris on the floor. :id: 1654 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 95 :to_room: 56 :owner: 0 :name: north :desc: | You see the market square. :id: 91 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 613 :to_room: 610 :owner: 0 :name: west :desc: "" :id: 612 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1134 :to_room: 1137 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1133 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1917 :to_room: 1911 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1915 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1395 :to_room: 1380 :owner: 0 :name: west :desc: | West. You see another junction very similar to this one that leads north and west. :id: 1394 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 353 :to_room: 351 :owner: 0 :name: up :desc: "" :id: 352 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2434 :owner: 0 :name: some small yellow kernels :desc: Some small yellow kernels have been accidentally left here. :id: 2436 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 876 :to_room: 880 :owner: 0 :name: east :desc: | You see the path continues in the foothills. :id: 873 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1657 :to_room: 1660 :owner: 0 :name: north :desc: | You see yet another sewer line. :id: 1655 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 95 :to_room: 99 :owner: 0 :name: east :desc: | You see the dark alley. :id: 92 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2173 - 2174 - 2175 :location: :owner: 0 :name: The ballroom :desc: | You are standing in the middle of a vast palisander floor. This is where Dragon entertains large number of guests, but the cloth-covered chairs standing forlornly in a corner suggests that this does not happen often. There are doors in the south and west walls, while to the east there is a short corridor to the greenhouse. :id: 2176 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 611 - 612 :location: :owner: 0 :name: The tunnel :desc: | You are in an east-west leading tunnel. :id: 613 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1131 - 1132 - 1133 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the south, a frail path leads away from the trail. :id: 1134 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1917 :to_room: 2127 :owner: 0 :name: up;gate;circle :desc: | Looking through the circle, you see a swirling haze, occasion- ally coalescing into a peaceful meadow, or a clump of trees. It would be possible to jump through it with a running start, if one was careful not to touch the edges. :id: 1916 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1392 - 1393 - 1394 :location: :owner: 0 :name: The junction :desc: | You stand in a junction leading north, west and east. :id: 1395 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 352 :location: :owner: 0 :name: Gimli's chamber :desc: | This is an exact replica of the thronehall of Moria, before the dark ages of destruction. It is dominated by a throne on a platform in the center of the room. The walls still contain uncut gems and to the east you can see that the stone contains Mithril. :id: 353 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2172 :owner: 0 :name: a crumpled wad of paper :desc: There is a crumpled wad of paper here, left behind by some messy bypasser. :id: 2437 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 876 :to_room: 872 :owner: 0 :name: south :desc: | You see the path continues in the foothills. :id: 874 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2179 :to_room: 2176 :owner: 0 :name: east :desc: "" :id: 2177 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1657 :to_room: 1654 :owner: 0 :name: east :desc: | You see a sewer pipe. :id: 1656 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 95 :to_room: 112 :owner: 0 :name: south :desc: | You see the city dump. :id: 93 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 616 :to_room: 607 :owner: 0 :name: north :desc: "" :id: 614 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1137 :to_room: 1134 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1135 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1398 :to_room: 1401 :owner: 0 :name: south :desc: | You can see a room with a lot of light in it. You can't make out any details. :id: 1396 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1912 - 1913 - 1914 - 1915 - 1916 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. There is a strong smell of ozone here, probably caused by a circle of pale blue lightening, app. 2 yards diameter, which is hanging in the air 1 yd off the ground, revolving slowly around its vertical axis. :id: 1917 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 356 :to_room: 358 :owner: 0 :name: east;door :desc: "" :id: 354 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2082 :owner: 0 :name: a chunk of glass :desc: There is chunk of glass lying here. :id: 2438 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 876 :to_room: 953 :owner: 0 :name: west :desc: | You see grassy plains and perhaps some crystal clear water. :id: 875 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2179 :to_room: 2187 :owner: 0 :name: south;door :desc: "" :id: 2178 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1655 - 1656 :location: :owner: 0 :name: The sewer :desc: | You are in a sewer with more scrates on the walls. And ofcouse a whole lot of decay. The drain runs east and north. :id: 1657 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 95 :to_room: 90 :owner: 0 :name: west :desc: | You see the poor alley. :id: 94 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 616 :to_room: 620 :owner: 0 :name: east :desc: "" :id: 615 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1137 :to_room: 1141 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1136 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1922 :to_room: 2069 :owner: 0 :name: north :desc: | To the north, you can see the top of what must be a _huge_ wall. :id: 1918 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1398 :to_room: 1411 :owner: 0 :name: east :desc: | Utter darkness...! :id: 1397 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 356 :to_room: 312 :owner: 0 :name: south :desc: "" :id: 355 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a blueish whip :desc: A strange, metallic blue whip has been carelessly left here. :id: 2439 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 873 - 874 - 875 :location: :owner: 0 :name: Path in the foothills :desc: | You are walking on a path situated in foothills. To the west you sense a certain freshness and the path continues south and east. :id: 876 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1660 :to_room: 1662 :owner: 0 :name: east :desc: | You see a cave-like room. :id: 1658 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 91 - 92 - 93 - 94 :location: :owner: 0 :name: The Common Square :desc: | The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. :id: 95 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2177 - 2178 :location: :owner: 0 :name: The greenhouse :desc: | This is Dragons' greenhouse. Green light filters in slantwise through the plants, giving the room a subtropical ambience. It is not really hot in here, though, rather a pleasantly warm temperature. The walls are all windows, except the eastern one joining the greenhouse to the main building, but it is hard to see out for all the greenery here. There is a set of easy-chairs and a glass coffee table. To the south, there is a wide double door out to a sunlit terrace. :id: 2179 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 614 - 615 :location: :owner: 0 :name: The tunnel :desc: | You are at a turn, the tunnel continues north and east. :id: 616 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1135 - 1136 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. :id: 1137 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1922 :to_room: 1911 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1919 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1396 - 1397 :location: :owner: 0 :name: The small room :desc: | The only thing in this room of interest is a chair, and that's tight to the rock floor. A doorway leads south and another leads east into darkness. :id: 1398 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2289 :triggers: {} :exits: - 354 - 355 :location: :owner: 0 :name: The Shrine of Eru :desc: | This is the holy shrine of all the good people in the land who worship Eru, the creator of the universe. This is a large round hall with a pit for sacrifices in the north part of it. The walls are covered with magnificent paintings depicting the High Priest Doz, founder of this shrine, during some of his adventures. An iron door is set in the east wall of the hall. On the door is a golden plate with some writing on it. :id: 356 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2044 :owner: 0 :name: the sign :desc: |- There is a heavy metal sign, mounted on a pole set in a block of cement, standing here next to the tree structures. Large unpleasantly-purple letters disgrace its otherwise shiningly polished surface. :id: 2440 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 880 :to_room: 958 :owner: 0 :name: north :desc: | You can't really see much through the vegitation on the foothills. :id: 877 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2183 :to_room: 2176 :owner: 0 :name: north;door :desc: "" :id: 2180 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1660 :to_room: 1657 :owner: 0 :name: south :desc: | You see a sewer. :id: 1659 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 99 :to_room: 143 :owner: 0 :name: east :desc: | The alley continues east. :id: 96 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 620 :to_room: 622 :owner: 0 :name: east :desc: "" :id: 617 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1141 :to_room: 1234 :owner: 0 :name: north :desc: | The narrow path leads west between the giant trees. :id: 1138 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1922 :to_room: 1917 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1920 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1401 :to_room: 1398 :owner: 0 :name: north :desc: "" :id: 1399 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :to_room: 356 :owner: 0 :name: west;door :desc: "" :id: 357 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2064 :owner: 0 :name: the poster :desc: |- A large poster, with big, brightly-coloured letters has been pasted on the wall here. :id: 2441 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 880 :to_room: 883 :owner: 0 :name: east :desc: | To the east you notice that the path continues towards a T-intersection. :id: 878 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2183 :to_room: 2172 :owner: 0 :name: east;door :desc: "" :id: 2181 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1658 - 1659 :location: :owner: 0 :name: The sewer drain :desc: | You stand in in a sewer drain, you are able to see some kind of cave-like room. You see some odd scrates on the drain wall, as from a gigantic rat. The sewer leads south. :id: 1660 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 99 :to_room: 102 :owner: 0 :name: south :desc: | You see the entrance to the thieves guild. :id: 97 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 620 :to_room: 625 :owner: 0 :name: south :desc: "" :id: 618 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1141 :to_room: 1137 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1139 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1922 :to_room: 1953 :owner: 0 :name: south :desc: | To the south, you can see flickering light on the horizon. :id: 1921 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1401 :to_room: 1405 :owner: 0 :name: south :desc: | To the south you can see a strange light flowing from there. :id: 1400 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2290 - 2291 - 2292 - 2293 - 2294 - 2295 - 2296 - 2297 :triggers: {} :exits: - 357 :location: :owner: 0 :name: Doz' private quarters :desc: | This is Doz' personal room where he goes when he needs a pause in all the fighting. There is a comfortable looking couch in one corner of the room and a desk and an armchair in the other. There are some souvenirs from Doz' adventures scattered on the floor. A bookcase filled with old books and scrolls stands against the wall. :id: 358 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 880 :to_room: 876 :owner: 0 :name: west :desc: | You just see the path through the foothills. :id: 879 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2183 :to_room: 2187 :owner: 0 :name: west;wide;door :desc: "" :id: 2182 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1662 :to_room: 1660 :owner: 0 :name: west :desc: | You see the sewer system that way. :id: 1661 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 99 :to_room: 95 :owner: 0 :name: west :desc: | You see the common square. :id: 98 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 620 :to_room: 616 :owner: 0 :name: west :desc: "" :id: 619 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1141 :to_room: 1144 :owner: 0 :name: south :desc: | The narrow, dusty trail leads south through the forest. :id: 1140 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1399 - 1400 :location: :owner: 0 :name: The Sewer pipe :desc: | You are in what reminds you of a foul sewer, as if you liked being here! You can see two exits leading either north or south. :id: 1401 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1918 - 1919 - 1920 - 1921 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 1922 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 361 :to_room: 240 :owner: 0 :name: east;door :desc: "" :id: 359 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 877 - 878 - 879 :location: :owner: 0 :name: Path in the foothills :desc: | You are walking on a long path in the east-west direction. The surroundings are green, vegitated foothills. You are able to force your way through some dense plants to the north. :id: 880 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1661 :location: :owner: 0 :name: The rat's lair :desc: | You are in a little cave. You are able to see quite a lot of debris on the floor. There is a sewer drain west of here. :id: 1662 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 96 - 97 - 98 :location: :owner: 0 :name: The Dark Alley :desc: | The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. :id: 99 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2180 - 2181 - 2182 :location: :owner: 0 :name: The dining hall :desc: | This is Dragons' dining hall. There is a large long solid oak table, seating at least 24, with heavy, wooden chairs to match. The oak panel walls are filled with paintings. There are doors to the north and east, and to the west there is a wide double door opening out onto the sunlit terrace. :id: 2183 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 617 - 618 - 619 :location: :owner: 0 :name: The light cave :desc: | You are in a cave, to south from you there is a large fire that lights the entire cave, to the east and west tunnels leads off. :id: 620 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1138 - 1139 - 1140 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way between huge, ancient trees that stand close on all sides. The trail leads east and south. To the north, a narrow path leads away from the trail. :id: 1141 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1928 :to_room: 1911 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1923 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1405 :to_room: 1408 :owner: 0 :name: south :desc: | In the south end of the pipe the "floor" is completely covered with water. :id: 1402 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 361 :to_room: 363 :owner: 0 :name: west :desc: "" :id: 360 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 883 :to_room: 887 :owner: 0 :name: east :desc: | You can go to the T-intersection this way. :id: 881 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2187 :to_room: 2179 :owner: 0 :name: north;door :desc: "" :id: 2184 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1665 :to_room: 1505 :owner: 0 :name: up;rock :desc: "" :id: 1663 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 102 :to_room: 99 :owner: 0 :name: north :desc: | You see the alley. :id: 100 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 622 :to_room: 620 :owner: 0 :name: west :desc: "" :id: 621 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1144 :to_room: 1141 :owner: 0 :name: north :desc: | The narrow, dusty trail leads north through the forest. :id: 1142 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1928 :to_room: 1933 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1924 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1405 :to_room: 1401 :owner: 0 :name: north :desc: | To the north you can see a doorway. :id: 1403 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2300 :triggers: {} :exits: - 359 - 360 :location: :owner: 0 :name: Mapmaker's Entrance Hall :desc: | You are in a huge hall. A beautiful chandelier is hanging from the roof and many closets are standing against the walls. Bearskin covers the floor and looks like a nice place to rest. :id: 361 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 883 :to_room: 880 :owner: 0 :name: west :desc: | You can see the long path through the plains. :id: 882 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2187 :to_room: 2183 :owner: 0 :name: east;double;door :desc: "" :id: 2185 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1665 :to_room: 1689 :owner: 0 :name: down :desc: "" :id: 1664 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1144 :to_room: 1148 :owner: 0 :name: south :desc: | The narrow, dusty trail leads south through the forest. :id: 1143 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 102 :to_room: 105 :owner: 0 :name: east :desc: | You see the thieves bar, where everything disappears. :id: 101 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 621 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Only exit is west to a light cave. :id: 622 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1928 :to_room: 1958 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1925 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1405 :to_room: 1414 :owner: 0 :name: east :desc: | You can't see anything in that darkness. :id: 1404 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 363 :to_room: 361 :owner: 0 :name: east :desc: "" :id: 362 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 881 - 882 :location: :owner: 0 :name: Path in the foothills :desc: | You are walking on the long, narrow path through the foothills. To your east you see a T-intersection and to the west the path continues far. :id: 883 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2187 :to_room: 2148 :owner: 0 :name: west :desc: "" :id: 2186 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1663 - 1664 :location: :owner: 0 :name: The Wall of the Abyss :desc: | You hang onto some steps leading down into utter darkness. There's an exit leading up as well, though you'll have to open the tiny rock again to do so. :id: 1665 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 100 - 101 :location: :owner: 0 :name: Entrance Hall to the Guild of Thieves :desc: | The entrace hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. :id: 102 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 625 :to_room: 620 :owner: 0 :name: north :desc: "" :id: 623 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2357 :triggers: {} :exits: - 1142 - 1143 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way north-south between huge, ancient trees that loom ominously above you. :id: 1144 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1928 :to_room: 1953 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1926 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1402 - 1403 - 1404 :location: :owner: 0 :name: The Grand Sewer :desc: | You are in a Grand Sewer Pipe. This stretches toward the south. It's large indeed! A doorway leads to the east from here. :id: 1405 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 362 :location: :owner: 0 :name: Mapmaker's Living Room :desc: | You have arrived to Mapmaker's living room. There's a fireplace on the western wall and standing by it is a huge book-shelf. In the middle of the room is a purple sofa (what a terrible color) and near it against the wall is Mapmaker's working table. :id: 363 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 887 :to_room: 891 :owner: 0 :name: north :desc: | The wide road to Ofcol runs here. :id: 884 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1668 :to_room: 1671 :owner: 0 :name: north;small;round;door :desc: | A beam of red light seeps through a hole in the door. :id: 1666 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1148 :to_room: 1144 :owner: 0 :name: north :desc: | The narrow, dusty trail leads north through the forest. :id: 1145 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 105 :to_room: 108 :owner: 0 :name: south :desc: | You see the secret yard. :id: 103 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2184 - 2185 - 2186 :location: :owner: 0 :name: The terrace :desc: | You are standing on a sunlit terrace in front of Dragon's mansion. To the west, there is a splendid view over the field down over the lake. To the north is the greenhouse, its large windowpanes shimmering with weird and wonderful colors, while a double door leads into the house proper to the east. It is warm and calm here. There is a white-painted table with a parasol here, together with a matched set of chairs. :id: 2187 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 625 :to_room: 640 :owner: 0 :name: south :desc: "" :id: 624 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1928 :to_room: 2073 :owner: 0 :name: down :desc: | The hole is slowly changing shape as the pattern moves, expan- ding and retracting, but never quite closing. It is quite dark. :id: 1927 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1408 :to_room: 1389 :owner: 0 :name: west :desc: "" :id: 1406 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 366 :to_room: 281 :owner: 0 :name: north;grate :desc: | Through the solid iron bars you see the Concourse. :id: 364 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 887 :to_room: 968 :owner: 0 :name: south :desc: | Here is a partially hidden, ancient looking path. :id: 885 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1668 :to_room: 1527 :owner: 0 :name: up;secret;door :desc: "" :id: 1667 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1148 :to_room: 1151 :owner: 0 :name: east :desc: | The path leads east - away from the trail. :id: 1146 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 105 :to_room: 102 :owner: 0 :name: west :desc: | You see the entrance hall to the thieves guild. :id: 104 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: The fog :desc: | You are in a grey fog, falling, screaming in pain as you realize that you are being torn to nothing, atom by atom, falling and falling and falling...... .... . :id: 2188 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 623 - 624 :location: :owner: 0 :name: The light cave :desc: | You are in a light cave, a large fire in front of you lights the room. The cave continues to the north and south. :id: 625 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1408 :to_room: 1405 :owner: 0 :name: north :desc: | You see a lot of pictures decorating the walls. :id: 1407 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1923 - 1924 - 1925 - 1926 - 1927 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. There is a large hole in the grid here. :id: 1928 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 366 :to_room: 369 :owner: 0 :name: south :desc: | The gravel road continues southwards. :id: 365 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 887 :to_room: 883 :owner: 0 :name: west :desc: | You can see the long narrow path running through the foothills. :id: 886 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1148 :to_room: 1195 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1147 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1666 - 1667 :location: :owner: 0 :name: The entrance. :desc: | You are in a very dark room. You notice that some faces are staring at you from inside the walls. In the middle of the room there is a small altar. To the north there is a small round door. :id: 1668 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 103 - 104 :location: :owner: 0 :name: The Thieves Bar :desc: | The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) :id: 105 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a set of rules :desc: A set of rules, governing the behavior of immortals has been dropped here. :id: 2189 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 628 :to_room: 622 :owner: 0 :name: north :desc: "" :id: 626 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1933 :to_room: 1917 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1929 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1406 - 1407 :location: :owner: 0 :name: The South end of the Grand Pipe :desc: | You stand in water to your knees. A doorway leads west from here. The Pipe stretches north. :id: 1408 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 364 - 365 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north. :id: 366 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 884 - 885 - 886 :location: :owner: 0 :name: The path intersection :desc: | You are standing on an intersection between 3 path's. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. :id: 887 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1671 :to_room: 1668 :owner: 0 :name: south;small;round;door :desc: "" :id: 1669 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 108 :to_room: 105 :owner: 0 :name: north :desc: | You see the bar. :id: 106 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a barrel :desc: A beer barrel has been left here. :id: 2190 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 628 :to_room: 643 :owner: 0 :name: south :desc: "" :id: 627 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1145 - 1146 - 1147 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the east, a frail path leads away from the trail. :id: 1148 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1933 :to_room: 1939 :owner: 0 :name: east :desc: | Far away, near the horizon, you can see reflexes glittering off a glass road in the sky. :id: 1930 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1411 :to_room: 1398 :owner: 0 :name: west :desc: "" :id: 1409 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 369 :to_room: 366 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 367 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 891 :to_room: 894 :owner: 0 :name: north :desc: | The road continues towards Ofcol. :id: 888 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1671 :to_room: 1674 :owner: 0 :name: east :desc: | The hole seems more black than the night. It is appears to be "eating" the red light around it. :id: 1670 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1151 :to_room: 1155 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1149 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 108 :to_room: 1376 :owner: 0 :name: down :desc: | You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. :id: 107 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bottle :desc: A beer bottle has been left here. :id: 2191 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 626 - 627 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Exits leads both north and south. :id: 628 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1933 :to_room: 1963 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1931 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1411 :to_room: 1430 :owner: 0 :name: east :desc: | You can hardly make out much more than that the next place is in a pipe with more water. :id: 1410 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 369 :to_room: 372 :owner: 0 :name: south :desc: | The gravel road continues southwards. :id: 368 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 891 :to_room: 887 :owner: 0 :name: south :desc: | You can see the T-intersection in the souther direction. :id: 889 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1151 :to_room: 1148 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1150 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1669 - 1670 :location: :owner: 0 :name: The corridor. :desc: | The corridor is glowing oppressively in a red hue. You can hear wailing through an open black hole to the east. To the south there is a round door. :id: 1671 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 106 - 107 :location: :owner: 0 :name: The Secret Yard :desc: | The secret practise yard of thieves and assassins. To the north is the bar. A well leads down into darkness. :id: 108 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bottle :desc: A dark bottle of ale has been left here. :id: 2192 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 631 :to_room: 646 :owner: 0 :name: south :desc: "" :id: 629 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1933 :to_room: 1928 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1932 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1409 - 1410 :location: :owner: 0 :name: The Edge of The Water Sewer :desc: | You stand in a room where half of the floor is covered in water. The water leads east and a doorway leads west. :id: 1411 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 367 - 368 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. :id: 369 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 891 :to_room: 958 :owner: 0 :name: west :desc: | You think you can climb these foothills. :id: 890 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1674 :to_room: 1678 :owner: 0 :name: north :desc: | You look into a very bright hole. :id: 1672 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 112 :to_room: 95 :owner: 0 :name: north :desc: | You see the common square. :id: 109 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a firebreather :desc: A firebreather has been left here. :id: 2193 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 631 :to_room: 628 :owner: 0 :name: west :desc: "" :id: 630 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2354 :triggers: {} :exits: - 1149 - 1150 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom in all directions. The path continues south and west. :id: 1151 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1414 :to_room: 1405 :owner: 0 :name: west :desc: | You see a lot of light, bright as daylight, but nothing of interest. :id: 1412 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1929 - 1930 - 1931 - 1932 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 1933 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 372 :to_room: 369 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 370 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 888 - 889 - 890 :location: :owner: 0 :name: Road to Ofcol :desc: | You are walking on a wide road with trail marks on it. To the north you can the the village of Ofcol and to the south there is the T-intersection. You can enter the foothills towards west, as the foothills to your east are way to steep for you to climb. :id: 891 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1674 :to_room: 1671 :owner: 0 :name: west :desc: | You look into a red hole. :id: 1673 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1155 :to_room: 1151 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1152 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 112 :to_room: :owner: 0 :name: south :desc: | You see the river slowly flowing west, but notice that it would be impossible to reach the river due to all the garbage and a steep river bank. :id: 110 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bottle :desc: A dark bottle has been left here. :id: 2194 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 629 - 630 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Exits leads west and south. :id: 631 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1939 :to_room: 1917 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1934 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1414 :to_room: 1417 :owner: 0 :name: south :desc: | You can see nothing at all, because it's completely dark in that direction. :id: 1413 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 372 :to_room: 375 :owner: 0 :name: south :desc: | The gravel road continues southwards. :id: 371 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 894 :to_room: 1008 :owner: 0 :name: north :desc: | You notice a sign saying : Stranger we welcome you to the peacefull city of Ofcol. :id: 892 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1155 :to_room: 1158 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1153 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1672 - 1673 :location: :owner: 0 :name: The Realm of lost souls :desc: | You are standing in nothing. All around you there are stars. Sometimes a shadow flies closely by you, wailing very loudly. To the north there is a small bright hole. To the west there is a small red hole. :id: 1674 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 112 :to_room: 1349 :owner: 0 :name: down :desc: | You see the sewers. :id: 111 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bread :desc: A loaf of bread has been left here. :id: 2195 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 633 :to_room: 636 :owner: 0 :name: east :desc: "" :id: 632 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1939 :to_room: 1967 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon, along the fault- line. :id: 1935 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1412 - 1413 :location: :owner: 0 :name: The Dark hallway :desc: | You can't see much of this, even with a light. The hallway goes into a passageway to the south. A dorway leads west. :id: 1414 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 370 - 371 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. :id: 372 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 894 :to_room: 891 :owner: 0 :name: south :desc: | Here you see the road go towards the intersection. :id: 893 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1678 :to_room: 1674 :owner: 0 :name: south :desc: | A black hole in the wall. :id: 1675 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1155 :to_room: 1179 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1154 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 109 - 110 - 111 :location: :owner: 0 :name: The Dump :desc: | The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. :id: 112 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a danish pastry :desc: A nice looking delicious danish pastry has been placed here. :id: 2196 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 632 :location: :owner: 0 :name: The tunnel :desc: | You are in a tunnel, only exit is to the east. You sense that the tunnel leads slightly down. :id: 633 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1939 :to_room: 1933 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1936 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1417 :to_room: 1414 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1415 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 375 :to_room: 372 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 373 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 892 - 893 :location: :owner: 0 :name: Outside Ofcol :desc: | You are standing outside the village of Ofcol. The village looks very small, but still a nice and safe place to stay. You may enter the city to the north or journey towards the T-intersection in the southern direction. :id: 894 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1678 :to_room: 1679 :owner: 0 :name: west :desc: | You can see a big fire to the west. It looks like a unhealthy place to enter! :id: 1676 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 114 :to_room: 143 :owner: 0 :name: south :desc: | You see the Alley. :id: 113 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a dagger :desc: A dagger with a long thin blade is here. :id: 2197 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 636 :to_room: 640 :owner: 0 :name: east :desc: "" :id: 634 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1152 - 1153 - 1154 :location: :owner: 0 :name: A junction in the deep, dark forest :desc: | You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. :id: 1155 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1939 :to_room: 2085 :owner: 0 :name: up :desc: | A staircase of transparent glass, only made visible through the numerous reflexes from the ground, reach up to a glass road that sweeps over the horizon to the south-west. :id: 1937 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1417 :to_room: 1420 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1416 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 375 :to_room: 378 :owner: 0 :name: south :desc: | The gravel road continues southwards to an open space before a small building. :id: 374 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 899 :to_room: 924 :owner: 0 :name: north :desc: | The plains extend far to the north. :id: 895 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1678 :to_room: 1684 :owner: 0 :name: east :desc: | To dark to tell. :id: 1677 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1158 :to_room: 1161 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1156 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 113 :location: :owner: 0 :name: The Pet Shop :desc: | The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. :id: 114 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small sword :desc: A small sword lies here. :id: 2198 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 636 :to_room: 633 :owner: 0 :name: west :desc: "" :id: 635 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1939 :to_room: 2094 :owner: 0 :name: down :desc: | Treacherous slabs of dull glass wih sharp edges provides a way down. One probably wouldn't be able to get back UP again, though! :id: 1938 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 373 - 374 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. :id: 375 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 899 :to_room: 854 :owner: 0 :name: east :desc: | To the east you can see a small path in the plains. :id: 896 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1415 - 1416 :location: :owner: 0 :name: The dark passageway :desc: | You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. :id: 1417 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1158 :to_room: 1155 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1157 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1675 - 1676 - 1677 :location: :owner: 0 :name: The T-crossing :desc: | You are in a small hallway. There are doors to the east and to the west. To the south there are a black hole. There is writing in the wall. Wails can be heard from the south. :id: 1678 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: Pet Shop Store :desc: | This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. :id: 115 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a long sword :desc: A long sword has been left here. :id: 2199 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 634 - 635 :location: :owner: 0 :name: The tunnel :desc: | You are in a small tunnel, to the west the tunnel continues and to the east you see some light. :id: 636 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1420 :to_room: 1417 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1418 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1934 - 1935 - 1936 - 1937 - 1938 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your east, a wide crack gapes through the strange material, that covers the ground. :id: 1939 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 378 :to_room: 375 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 376 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 899 :to_room: 843 :owner: 0 :name: south :desc: | To the south you can see a small path in the plains. :id: 897 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: The firedeath :desc: | This room is very hot. There are flames surounding you. You can see no exits at all! Skeletons are lying all over the floor. :id: 1679 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 117 :to_room: 46 :owner: 0 :name: south :desc: | You see the main street. :id: 116 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a wooden club :desc: A simpel looking wooden club is here. :id: 2200 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 640 :to_room: 625 :owner: 0 :name: north :desc: "" :id: 637 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1156 - 1157 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. :id: 1158 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1943 :to_room: 1922 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1940 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1420 :to_room: 1423 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1419 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 378 :to_room: 380 :owner: 0 :name: south;door :desc: | The chapel door is made of dark wood. :id: 377 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 899 :to_room: 914 :owner: 0 :name: west :desc: | The plains extend far to the west. :id: 898 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1681 :to_room: 1684 :owner: 0 :name: south;door;iron :desc: | To dark to tell. :id: 1680 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1161 :to_room: 1165 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1159 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 116 :location: :owner: 0 :name: The Magic Shop :desc: | You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. :id: 117 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a warhammer :desc: A medium sized warhammer is here. :id: 2201 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 640 :to_room: 652 :owner: 0 :name: south :desc: "" :id: 638 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1943 :to_room: 1948 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1941 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 376 - 377 :location: :owner: 0 :name: In front of the Chapel :desc: | You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. :id: 378 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 895 - 896 - 897 - 898 :location: :owner: 0 :name: Gallow hill :desc: | You walk in the grassy plains. On this litlle hill you can see two gallows, with rotting human tissue hanging from the robe. There is a sign here. :id: 899 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1418 - 1419 :location: :owner: 0 :name: The dark passageway :desc: | You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. :id: 1420 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1161 :to_room: 1158 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1160 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1680 :location: :owner: 0 :name: The tortureroom. :desc: | You are standing in a middle of a square room. Along the walls skeletons are hanging in rusty chains. In the middle of the room there is a big metal box, covered with dust. To the south you can just make out a small exit. :id: 1681 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 119 :to_room: 61 :owner: 0 :name: north :desc: | You see Main Street. :id: 118 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a torch :desc: A large torch. :id: 2202 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 640 :to_room: 636 :owner: 0 :name: west :desc: "" :id: 639 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1943 :to_room: 1971 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon, along the crack. :id: 1942 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1423 :to_room: 1420 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1421 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 380 :to_room: 378 :owner: 0 :name: north;door :desc: | The chapel door is made of dark wood. :id: 379 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 904 :to_room: 914 :owner: 0 :name: north :desc: | The plains extend far to the north. :id: 900 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1684 :to_room: 1681 :owner: 0 :name: north;door;iron :desc: | To dark to tell. :id: 1682 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 118 :location: :owner: 0 :name: The Jeweller's Shop :desc: | You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. :id: 119 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a lantern :desc: A brass lantern. :id: 2203 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 637 - 638 - 639 :location: :owner: 0 :name: The light cave :desc: | You are in the south end of a light cave, tunnels leads of to the south and west. :id: 640 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1159 - 1160 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. :id: 1161 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1423 :to_room: 1427 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1422 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1940 - 1941 - 1942 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide fault splits the glassy material. :id: 1943 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2302 :triggers: {} :exits: - 379 :location: :owner: 0 :name: Inside the Chapel :desc: | You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here. :id: 380 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 904 :to_room: 843 :owner: 0 :name: east :desc: | When you look to the east you notice at small path. :id: 901 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1684 :to_room: 1678 :owner: 0 :name: west :desc: | To dark to tell. :id: 1683 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1165 :to_room: 1127 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1162 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 121 :to_room: 139 :owner: 0 :name: south :desc: | You see the alley. :id: 120 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bag :desc: A small bag. :id: 2204 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 643 :to_room: 646 :owner: 0 :name: east :desc: "" :id: 641 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1948 :to_room: 2064 :owner: 0 :name: north :desc: | Near the horizon to the north, you can see the top of a _huge_ wall. :id: 1944 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 383 :to_room: 529 :owner: 0 :name: north :desc: "" :id: 381 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 904 :to_room: :owner: 0 :name: south :desc: | To the south you can see the city of Midgaard. :id: 902 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1421 - 1422 :location: :owner: 0 :name: The dark passageway :desc: | You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. :id: 1423 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1165 :to_room: 1168 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1163 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1682 - 1683 :location: :owner: 0 :name: The hells yard :desc: | You are standing in a lot of mud. A disguisting smell surrounds the place, and makes you fell sick. Small flames sometimes shoot up from the hot mud. To the west there is a small door. To the north you can see an iron door. :id: 1684 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 120 :location: :owner: 0 :name: The Leather Shop :desc: | An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. :id: 121 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a box :desc: A small box. :id: 2205 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 643 :to_room: 640 :owner: 0 :name: west :desc: "" :id: 642 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1948 :to_room: 1953 :owner: 0 :name: east :desc: | You notice a flickering, multicoloured light on the horizon to the east. :id: 1945 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1427 :to_room: 1453 :owner: 0 :name: east :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1424 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 383 :to_room: 386 :owner: 0 :name: south :desc: "" :id: 382 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 904 :to_room: :owner: 0 :name: west :desc: | The plains is gradually replaced with light forrest in this direction. :id: 903 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1687 :to_room: :owner: 0 :name: up :desc: "" :id: 1685 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1165 :to_room: 1161 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1164 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 125 :to_room: 46 :owner: 0 :name: east :desc: | You see Main Street. :id: 122 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a paper note :desc: A paper note has been left here. :id: 2206 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 641 - 642 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Exits leads east and west. :id: 643 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1948 :to_room: 1971 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1946 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1427 :to_room: 1395 :owner: 0 :name: west :desc: | You can just make out a triple junction leading north and west. :id: 1425 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 381 - 382 :location: :owner: 0 :name: The Plains :desc: | You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you barrs its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. :id: 383 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2331 :triggers: {} :exits: - 900 - 901 - 902 - 903 :location: :owner: 0 :name: Grassy plains :desc: | You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountainpeaks are visible. :id: 904 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1687 :to_room: :owner: 0 :name: north :desc: | Through the portcullis, you can see a faintly lighted hallway leading east. :id: 1686 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 125 :to_room: 131 :owner: 0 :name: south :desc: | You see the road running along the inner side of the city wall. You notice that it is called Wall Road. :id: 123 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a goose-feather quill :desc: A goose-feather quill is lying here. :id: 2207 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 646 :to_room: 620 :owner: 0 :name: north :desc: "" :id: 644 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1162 - 1163 - 1164 :location: :owner: 0 :name: A junction in the deep, dark forest :desc: | You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. :id: 1165 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1948 :to_room: 1943 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1947 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1427 :to_room: 1423 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1426 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 386 :to_room: 383 :owner: 0 :name: north :desc: "" :id: 384 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 909 :to_room: 928 :owner: 0 :name: north :desc: | The plains extend far to the north. :id: 905 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1168 :to_room: 1171 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1166 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1685 - 1686 :location: :owner: 0 :name: The Entrance to the Realm of silence :desc: | This is an utterly silent place. As you look around you see that there hasn't been a living thing in a long time. The dust lies here in a thick layer on the floor and on the furniture. On the wall hangs a bleak and worn tapestry. A winding stone staircase leads up into darkness. On the wall to the west you can see a huge torch stuck into the solid rock. A large portcullis blocks your way to the north. :id: 1687 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 125 :to_room: 163 :owner: 0 :name: west;gate :desc: | The city gate is to the west. :id: 124 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scroll of identify :desc: A scroll has carelessly been left here. :id: 2208 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 646 :to_room: 649 :owner: 0 :name: east :desc: "" :id: 645 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1944 - 1945 - 1946 - 1947 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 1948 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 386 :to_room: 390 :owner: 0 :name: south :desc: "" :id: 385 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 909 :to_room: 988 :owner: 0 :name: east :desc: | The plains extend far to the east. :id: 906 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1424 - 1425 - 1426 :location: :owner: 0 :name: The dark passageway :desc: | You can't see anything but the ground where you put your feet. The passageway seems to continue west and north. To the east there's water covering the floor and that leads through an arched entry to a watery sewer. :id: 1427 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1689 :to_room: 1665 :owner: 0 :name: up :desc: "" :id: 1688 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1168 :to_room: 1165 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1167 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 122 - 123 - 124 :location: :owner: 0 :name: Inside the West Gate of Midgaard :desc: | You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. :id: 125 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a yellow potion of see invisible :desc: A small yellow potion has carelessly been left here. :id: 2209 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 644 - 645 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Exits leads north and east. :id: 646 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1953 :to_room: 1922 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1949 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1430 :to_room: 1433 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1428 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 384 - 385 :location: :owner: 0 :name: The Lane :desc: | You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. :id: 386 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 909 :to_room: 1005 :owner: 0 :name: south :desc: | Some VERY steep slopes prevent you from going this way, it might kill you. :id: 907 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1688 :location: :owner: 0 :name: On the walls of the Abyss :desc: | You are clutching the steps on the wall so that you don't fall to the ground down below. A large sign says : I haven't gotten any further ... Yet. But I'm pushing to get finished with this sewer. Greetings and Good Health :) Redferne The Gentle This stops your journey down, the only exit is up. :id: 1689 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 128 :to_room: 167 :owner: 0 :name: east;gate :desc: | You see the city gate. :id: 126 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scroll of recall :desc: A scroll has carelessly been left here. :id: 2210 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 649 :to_room: 646 :owner: 0 :name: west :desc: "" :id: 647 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1166 - 1167 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. :id: 1168 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1953 :to_room: 1928 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1950 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1430 :to_room: 1411 :owner: 0 :name: west :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1429 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 390 :to_room: 386 :owner: 0 :name: north :desc: "" :id: 387 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 909 :to_room: 854 :owner: 0 :name: west :desc: | A small path is running through the plains. :id: 908 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1692 :to_room: 1695 :owner: 0 :name: north :desc: | To the north you can see a small tunnel. :id: 1690 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1171 :to_room: 1168 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1169 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 128 :to_room: 66 :owner: 0 :name: west :desc: You see Main Street. :id: 127 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a wand of invisibility :desc: A wand has carelessly been left here. :id: 2211 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 649 :to_room: 569 :owner: 0 :name: up :desc: "" :id: 648 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1953 :to_room: 1976 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1951 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 390 :to_room: 2132 :owner: 0 :name: east :desc: | You can see a narrow path leading in between the trees, into the grove. :id: 388 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 905 - 906 - 907 - 908 :location: :owner: 0 :name: Grassy plains :desc: | You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountainpeaks are visible. City of Midgaard is to the south but so are some VERY steep slopes. :id: 909 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1428 - 1429 :location: :owner: 0 :name: The Watery Sewer Bend :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead south and west. :id: 1430 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1692 :to_room: 1469 :owner: 0 :name: up :desc: | You can see the stairs going up into darkness. :id: 1691 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1171 :to_room: 1174 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1170 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 126 - 127 :location: :owner: 0 :name: Inside the East Gate of Midgaard :desc: | You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. :id: 128 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a staff of sleep :desc: A staff has carelessly been left here. :id: 2212 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 647 - 648 :location: :owner: 0 :name: The tunnel :desc: | You are in a tunnel, only exit is west - Only exit, well there is also a hole in the ceiling. :id: 649 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1953 :to_room: 1948 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1952 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1433 :to_room: 1436 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1431 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 390 :to_room: 393 :owner: 0 :name: west :desc: "" :id: 389 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 914 :to_room: 919 :owner: 0 :name: north :desc: | The plains extend far to the north. :id: 910 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1690 - 1691 :location: :owner: 0 :name: Cave entrance :desc: | You are standing in the cave entrance. It is very dark downhere. There is writing at the wall. There is an exit to the north. A stairway leads up. :id: 1692 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 131 :to_room: 125 :owner: 0 :name: north :desc: | You see the city gate. :id: 129 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scale mail jacket :desc: A scale mail jacket is lying on the ground. :id: 2213 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 652 :to_room: 640 :owner: 0 :name: north :desc: "" :id: 650 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2358 :triggers: {} :exits: - 1169 - 1170 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. :id: 1171 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1433 :to_room: 1430 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1432 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1949 - 1950 - 1951 - 1952 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. There is a tall beacon pole standing here, on top of which a powerful light strobes dizzyingly through the spectrum. :id: 1953 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 387 - 388 - 389 :location: :owner: 0 :name: The Turning Point :desc: | This is where the Midgaard Road turns north and away from the city. To the west, the road continues towards what looks like a fairly large city. The mute sounds of city commotion reach your ears from a distance; stray dogs barking, children crying, and street salesmen shouting. To the east, you can see the stately oaks and poplars of the holy grove :id: 390 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 914 :to_room: 899 :owner: 0 :name: east :desc: | The plains extend far to the east. :id: 911 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1695 :to_room: 1699 :owner: 0 :name: north :desc: | To the north you can see the tunnel continuing. :id: 1693 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1174 :to_room: 1171 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1172 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 131 :to_room: 135 :owner: 0 :name: south :desc: | The road continues further south. :id: 130 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bronze breast plate :desc: A bronze breast plate is lying on the ground. :id: 2214 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 652 :to_room: 656 :owner: 0 :name: east :desc: "" :id: 651 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1958 :to_room: 1928 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1954 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 393 :to_room: 390 :owner: 0 :name: east :desc: "" :id: 391 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 914 :to_room: 904 :owner: 0 :name: south :desc: | The plains extend far to the south. :id: 912 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1431 - 1432 :location: :owner: 0 :name: The Watery sewer :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. :id: 1433 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1695 :to_room: 1692 :owner: 0 :name: south :desc: | To the south tunnel continuing. :id: 1694 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1174 :to_room: 1176 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1173 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 129 - 130 :location: :owner: 0 :name: Wall Road :desc: | You are walking next to the western city wall. The road continues further south and the city gate is just north of here. :id: 131 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a raft :desc: A raft has been left here. :id: 2215 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 650 - 651 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. The tunnel continues east. To the north there is a light cave. :id: 652 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1958 :to_room: 1963 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1955 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1436 :to_room: 1440 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1434 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 393 :to_room: 66 :owner: 0 :name: west :desc: "" :id: 392 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 914 :to_room: :owner: 0 :name: west :desc: | The plains is gradually replaced with light forrest in this direction. :id: 913 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1693 - 1694 :location: :owner: 0 :name: Cave tunnel :desc: | You are walking in a tunnel. It is very cold. You can feel the presence of a living thing ... SOMEWHERE. :id: 1695 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 135 :to_room: 131 :owner: 0 :name: north :desc: | The road continues further north. :id: 132 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a canoe :desc: A canoe has been left here. :id: 2216 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 656 :to_room: 643 :owner: 0 :name: north :desc: "" :id: 653 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1172 - 1173 :location: :owner: 0 :name: On the river bank in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. :id: 1174 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1958 :to_room: 2020 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1956 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1436 :to_room: 1433 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1435 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 391 - 392 :location: :owner: 0 :name: City Entrance :desc: | You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. :id: 393 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 910 - 911 - 912 - 913 :location: :owner: 0 :name: Grassy plains :desc: | You walk in the beautifull grassy plains. The wind is strong and rough. Far to the north you can see the foothills and further on mountainpeaks are visible. :id: 914 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1699 :to_room: 1703 :owner: 0 :name: east :desc: | To the east you see the tunnel going downwards. :id: 1696 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1176 :to_room: 1174 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1175 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 135 :to_room: 139 :owner: 0 :name: east :desc: | The alley leads east. :id: 133 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scroll of recall :desc: A scroll has carelessly been left here. :id: 2217 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 656 :to_room: 659 :owner: 0 :name: east :desc: "" :id: 654 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1958 :to_room: 1995 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1957 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 398 :to_room: 281 :owner: 0 :name: north;grate :desc: | Through the solid iron bars you see the Concourse. :id: 394 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 919 :to_room: 963 :owner: 0 :name: north :desc: | To the north, the plains extend into small foothills, behind a small hill you notice something.... :id: 915 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1434 - 1435 :location: :owner: 0 :name: The Watery sewer :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. :id: 1436 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1699 :to_room: 1762 :owner: 0 :name: west :desc: "" :id: 1697 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 135 :to_room: 149 :owner: 0 :name: south :desc: | The road continues further south. :id: 134 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a wand of invisibility :desc: A wand has carelessly been left here. :id: 2218 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 656 :to_room: 666 :owner: 0 :name: south :desc: "" :id: 655 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1175 :location: :owner: 0 :name: A dead end path on the river bank in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. :id: 1176 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1440 :to_room: 1436 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1437 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1954 - 1955 - 1956 - 1957 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 1958 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 398 :to_room: 496 :owner: 0 :name: east :desc: | The gravel path leads eastwards between the dark evergreen trees. :id: 395 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 919 :to_room: 924 :owner: 0 :name: east :desc: | The plains extend far to the east. :id: 916 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1699 :to_room: 1695 :owner: 0 :name: south :desc: | To the south you see a dark cave tunnel. :id: 1698 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1179 :to_room: 1155 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1177 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 132 - 133 - 134 :location: :owner: 0 :name: Wall Road :desc: | You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. :id: 135 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a staff of sleep :desc: A staff has carelessly been left here. :id: 2219 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 653 - 654 - 655 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Exits leads east and north. To the south is a large cave. :id: 656 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1963 :to_room: 1933 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1959 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1440 :to_room: 1443 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1438 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 398 :to_room: 401 :owner: 0 :name: south :desc: | The gravel road continues southwards. :id: 396 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 919 :to_room: 914 :owner: 0 :name: south :desc: | The plains extend far to the south. :id: 917 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1179 :to_room: 1183 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1178 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 139 :to_room: 121 :owner: 0 :name: north :desc: | The leather shop is to the north. :id: 136 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small golden talisman :desc: | When you look in the dust you notice something small and golden. :id: 2220 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 659 :to_room: 646 :owner: 0 :name: north :desc: "" :id: 657 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1696 - 1697 - 1698 :location: :owner: 0 :name: Cave room :desc: | You are standing in a room. It's much cooler now. The walls are glowing. :id: 1699 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1963 :to_room: 1967 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1960 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1440 :to_room: 1456 :owner: 0 :name: east :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1439 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 398 :to_room: 418 :owner: 0 :name: west :desc: | The gravel path leads westwards between the dark evergreen trees. :id: 397 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 919 :to_room: :owner: 0 :name: west :desc: | The plains is gradually replaced with light forrest in this direction. :id: 918 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1703 :to_room: 1706 :owner: 0 :name: east :desc: | To the east the tunnel still goes downwards. :id: 1700 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 139 :to_room: 90 :owner: 0 :name: east :desc: | The alley leads east. :id: 137 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a leather jerkin :desc: A leather jerkin is lying on the ground. :id: 2221 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 659 :to_room: 656 :owner: 0 :name: west :desc: "" :id: 658 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2357 :triggers: {} :exits: - 1177 - 1178 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. :id: 1179 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1963 :to_room: 2000 :owner: 0 :name: south :desc: | To the south, you can see the top of a huge pyramid, apparently standing on its tip. :id: 1961 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 394 - 395 - 396 - 397 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north and narrow gravel paths lead east and west. :id: 398 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2328 :triggers: {} :exits: - 915 - 916 - 917 - 918 :location: :owner: 0 :name: Grassy plains :desc: | You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. To the north you can see the foothills and just behind mountainpeaks are visible. :id: 919 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1437 - 1438 - 1439 :location: :owner: 0 :name: The Watery Sewer Junction :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction going south,north and east. :id: 1440 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1703 :to_room: 1719 :owner: 0 :name: south :desc: "" :id: 1701 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1183 :to_room: 1179 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1180 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 139 :to_room: 135 :owner: 0 :name: west :desc: | The alley leads west. :id: 138 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a leather cap :desc: A leather cap is lying on the ground. :id: 2222 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 657 - 658 :location: :owner: 0 :name: The maze :desc: | You are in a maze of small damp tunnels. Exits leads west and north. :id: 659 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1963 :to_room: 1958 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1962 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1443 :to_room: 1440 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1441 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 401 :to_room: 398 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 399 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 924 :to_room: 933 :owner: 0 :name: north :desc: | The plains extend into small foothills to the north. :id: 920 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1703 :to_room: 1699 :owner: 0 :name: west :desc: | You can see some light to the west. :id: 1702 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1183 :to_room: 1185 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1181 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 136 - 137 - 138 :location: :owner: 0 :name: Poor Alley :desc: | You are in narrow and dirty alley leading east and west. The leather shop is to the north. :id: 139 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of leather pants :desc: A pair of leather pants is lying on the ground. :id: 2223 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 662 :to_room: 666 :owner: 0 :name: east :desc: "" :id: 660 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1443 :to_room: 1447 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1442 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1959 - 1960 - 1961 - 1962 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 1963 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 401 :to_room: 404 :owner: 0 :name: south :desc: | The gravel road continues southwards. :id: 400 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 924 :to_room: 862 :owner: 0 :name: east :desc: | East of here you see a winding path in the plains. :id: 921 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1183 :to_room: 1188 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1182 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 143 :to_room: 146 :owner: 0 :name: east :desc: | The alley leads east. :id: 140 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of leather boots :desc: A pair of leather boots lies here. :id: 2224 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 662 :to_room: 669 :owner: 0 :name: south :desc: "" :id: 661 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1700 - 1701 - 1702 :location: :owner: 0 :name: Cave T-cross :desc: | You are standing in a mudlike substance. The smell here is awful, it is rotten. To the west you can see some light. :id: 1703 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1967 :to_room: 1939 :owner: 0 :name: north :desc: | You can see the reflexes off a glass road in the sky, swinging around from the north to the southeast.The crack continues to the north. :id: 1964 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 399 - 400 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. :id: 401 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 924 :to_room: 899 :owner: 0 :name: south :desc: | The plains extend far to the south. :id: 922 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1441 - 1442 :location: :owner: 0 :name: The Watery sewer :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. :id: 1443 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1706 :to_room: 1703 :owner: 0 :name: west :desc: "" :id: 1704 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of leather gloves :desc: A pair of leather gloves is lying on the ground. :id: 2225 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2318 :triggers: {} :exits: - 660 - 661 :location: :owner: 0 :name: The large cave :desc: | You are in the northwest end of a large cave. :id: 662 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1180 - 1181 - 1182 :location: :owner: 0 :name: A junction on the river bank in the deep, dark forest :desc: | You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. :id: 1183 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 143 :to_room: 154 :owner: 0 :name: south :desc: | You see the levee. :id: 141 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1967 :to_room: 1943 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon, along the fault- line. :id: 1965 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1447 :to_room: 1443 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1444 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 404 :to_room: 401 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 402 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 924 :to_room: 919 :owner: 0 :name: west :desc: | The plains extend far to the west. :id: 923 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1706 :to_room: 1709 :owner: 0 :name: south;flat;round;stone :desc: | You can see an opening behind the stone. :id: 1705 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1185 :to_room: 1183 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1184 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of leather sleeves :desc: A pair of leather sleeves is lying on the ground. :id: 2226 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 666 :to_room: 656 :owner: 0 :name: north :desc: "" :id: 663 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 143 :to_room: 99 :owner: 0 :name: west :desc: | The alley leads west. :id: 142 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1967 :to_room: 1963 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1966 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1447 :to_room: 1450 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1445 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 404 :to_room: 407 :owner: 0 :name: south :desc: | The gravel road continues southwards. :id: 403 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 920 - 921 - 922 - 923 :location: :owner: 0 :name: Grassy plains :desc: | You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountainpeaks are visible. :id: 924 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a studded leather jerkin :desc: A studded leather jerkin is lying on the ground. :id: 2227 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 666 :to_room: 673 :owner: 0 :name: south :desc: "" :id: 664 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1184 :location: :owner: 0 :name: A dead end path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be west. :id: 1185 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1704 - 1705 :location: :owner: 0 :name: Cave turning-point :desc: | The mud are getting deeper. You are wondering, 'Would it be an idea to leave, before I disappear?'. To the south you notice a flat round stone are blocking the way. To the west you can see mud. :id: 1706 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 140 - 141 - 142 :location: :owner: 0 :name: Alley at Levee :desc: | You are standing in the alley which continues east and west. South of here you see the levee. :id: 143 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1447 :to_room: 1460 :owner: 0 :name: east :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1446 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1964 - 1965 - 1966 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the east, a wide crack in the glass gapes hungrily. :id: 1967 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 402 - 403 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. :id: 404 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 928 :to_room: 988 :owner: 0 :name: east :desc: | The plains extend far to the east. :id: 925 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1709 :to_room: 1706 :owner: 0 :name: north;round;stone;door :desc: | You see a round stone door. :id: 1707 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1188 :to_room: 1192 :owner: 0 :name: north :desc: | The narrow path winds its way through the trees to the north. :id: 1186 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a hard leather cap :desc: A hard leather cap is lying on the ground. :id: 2228 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 666 :to_room: 662 :owner: 0 :name: west :desc: "" :id: 665 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 146 :to_room: 156 :owner: 0 :name: south :desc: | You see the warehouse. :id: 144 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1971 :to_room: 1943 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1968 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 407 :to_room: 404 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 405 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 928 :to_room: 909 :owner: 0 :name: south :desc: | The plains extend far to the south. :id: 926 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1444 - 1445 - 1446 :location: :owner: 0 :name: The Watery sewer junction :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction that goes north,south and east. :id: 1447 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1709 :to_room: 1712 :owner: 0 :name: south;grey;block :desc: | You see a grey block :id: 1708 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1188 :to_room: 1183 :owner: 0 :name: east :desc: | The narrow path winds its way through the trees to the east. :id: 1187 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of studded leather pants :desc: A pair of studded leather pants is lying on the ground. :id: 2229 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2318 :triggers: {} :exits: - 663 - 664 - 665 :location: :owner: 0 :name: The large cave :desc: | You are in the northeast end of a large cave. To the north the is a small damp tunnel. :id: 666 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 146 :to_room: 143 :owner: 0 :name: west :desc: | You see the alley. :id: 145 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1971 :to_room: 1948 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1969 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1450 :to_room: 1447 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1448 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 407 :to_room: 412 :owner: 0 :name: south :desc: | The gravel road continues southwards to an open space before a small building. :id: 406 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 928 :to_room: 862 :owner: 0 :name: west :desc: | A small path is running through the plains. :id: 927 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of hard leather boots :desc: A pair of hard leather boots lies here. :id: 2230 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 669 :to_room: 662 :owner: 0 :name: north :desc: "" :id: 667 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2355 :triggers: {} :exits: - 1186 - 1187 :location: :owner: 0 :name: A small path on the river bank in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south a dark river flows westwards through the forest. The path continues north and east. :id: 1188 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1707 - 1708 :location: :owner: 0 :name: The secret room :desc: | There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room you see a socket with a crystal globe. The globe glows with a pulsing light. To the north you see a stone door. To the south you see a grey block. :id: 1709 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 144 - 145 :location: :owner: 0 :name: Eastern end of Alley :desc: | You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. An old three-storey warehouse is directly south of here. :id: 146 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1971 :to_room: 1986 :owner: 0 :name: south :desc: | The glass stretches along the fault, all the way to the horizon. :id: 1970 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1450 :to_room: 1453 :owner: 0 :name: south :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1449 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 405 - 406 :location: :owner: 0 :name: A Gravel Road on the Graveyard :desc: | You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. :id: 407 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 925 - 926 - 927 :location: :owner: 0 :name: Grassy plains :desc: | You walk in the grassy plains. The wind is fairly strong. :id: 928 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1712 :to_room: 1709 :owner: 0 :name: north;grey;block :desc: | You can see nothing at all. :id: 1710 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1192 :to_room: 1195 :owner: 0 :name: north :desc: | The narrow, dusty trail leads north through the forest. :id: 1189 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of hard leather gloves :desc: A pair of hard leather gloves is lying on the ground. :id: 2231 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 669 :to_room: 673 :owner: 0 :name: east :desc: "" :id: 668 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 149 :to_room: 135 :owner: 0 :name: north :desc: | You see the road. :id: 147 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1968 - 1969 - 1970 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide crack in the glass mars the otherwise perfect geometry of the place. :id: 1971 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 412 :to_room: 407 :owner: 0 :name: north :desc: | The gravel road continues northwards. :id: 408 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 933 :to_room: 943 :owner: 0 :name: north :desc: | The small foothills extend info foothills far to the north. :id: 929 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1448 - 1449 :location: :owner: 0 :name: The Watery sewer :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. :id: 1450 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1712 :to_room: 1716 :owner: 0 :name: west :desc: "" :id: 1711 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1192 :to_room: 1188 :owner: 0 :name: south :desc: | The path leads south - away from the trail. :id: 1190 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of studded leather sleeves :desc: A pair of studded leather sleeves is lying on the ground. :id: 2232 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2318 :triggers: {} :exits: - 667 - 668 :location: :owner: 0 :name: The large cave :desc: | You are in the southwest end of a large cave. :id: 669 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 149 :to_room: 159 :owner: 0 :name: south :desc: | You see the bridge. :id: 148 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1976 :to_room: 1953 :owner: 0 :name: north :desc: | To the north, you can barely make out a flickering light on the horizon. :id: 1972 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1453 :to_room: 1450 :owner: 0 :name: north :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1451 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 412 :to_room: 460 :owner: 0 :name: east :desc: | The gravel path leads eastwards between the dark evergreen trees. :id: 409 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 933 :to_room: 953 :owner: 0 :name: east :desc: | East of here the foothills are lower, you notice a small pool. :id: 930 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1192 :to_room: 1198 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1191 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scale mail jerkin :desc: A scale mail jerkin is lying on the ground. :id: 2233 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 673 :to_room: 666 :owner: 0 :name: north :desc: "" :id: 670 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1710 - 1711 :location: :owner: 0 :name: The mudhole :desc: | You are standing in a lot of mud. The mud goes to your chest. You feel the precence of something IN the mud. The only obivicios exit is to the west. :id: 1712 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 147 - 148 :location: :owner: 0 :name: Wall Road :desc: | You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. :id: 149 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1976 :to_room: 1995 :owner: 0 :name: east :desc: | To the east, you can follow the crack around its eastern side. :id: 1973 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1453 :to_room: 1427 :owner: 0 :name: west :desc: | You can't see anything in that direction and your light isn't enough to light that far. :id: 1452 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 412 :to_room: 414 :owner: 0 :name: south;door :desc: | The chapel door is made of dark wood. :id: 410 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 933 :to_room: 924 :owner: 0 :name: south :desc: | The small foothills extend into plains far to the south. :id: 931 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1716 :to_room: 1719 :owner: 0 :name: north :desc: "" :id: 1713 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scale mail coif :desc: A scale mail coif is lying on the ground. :id: 2234 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 673 :to_room: 677 :owner: 0 :name: east :desc: "" :id: 671 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1189 - 1190 - 1191 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west, and to the south a frail path leads away from the trail. :id: 1192 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 151 :to_room: 90 :owner: 0 :name: north :desc: | You see the alley. :id: 150 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1976 :to_room: 1990 :owner: 0 :name: west :desc: | To the west, you can see a wide expanse of glass along the faults western side. :id: 1974 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 412 :to_room: 454 :owner: 0 :name: west :desc: | The gravel path leads westwards between the dark evergreen trees. :id: 411 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 933 :to_room: 963 :owner: 0 :name: west :desc: | The small foothills extend far to the west. :id: 932 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1451 - 1452 :location: :owner: 0 :name: The Watery sewer bend :desc: | You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead west and north. :id: 1453 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1716 :to_room: 1712 :owner: 0 :name: east :desc: | You can see a mudhole. :id: 1714 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1195 :to_room: 1148 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1193 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a long scale mail skirt :desc: A long scale mail skirt is lying on the ground. :id: 2235 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 673 :to_room: 669 :owner: 0 :name: west :desc: "" :id: 672 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 150 :location: :owner: 0 :name: Grubby Inn :desc: | You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. :id: 151 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1976 :to_room: 2102 :owner: 0 :name: down :desc: | Wide slabs of broken, dull glass with sharp edges provide a way down amidst the debris. It is uncertain, however, whether they will provide a way up... :id: 1975 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1456 :to_room: 1440 :owner: 0 :name: west :desc: | You can't see a thing. It's too dark. :id: 1454 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 408 - 409 - 410 - 411 :location: :owner: 0 :name: In front of the Chapel :desc: | You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. :id: 412 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 929 - 930 - 931 - 932 :location: :owner: 0 :name: Grassy foothills :desc: | You walk in the grassy Foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountainpeaks are visible. :id: 933 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1716 :to_room: 1722 :owner: 0 :name: south :desc: "" :id: 1715 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1195 :to_room: 1192 :owner: 0 :name: south :desc: | The narrow, dusty trail leads south through the forest. :id: 1194 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of reinforced boots :desc: A pair of reinforced boots lies here. :id: 2236 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2318 :triggers: {} :exits: - 670 - 671 - 672 :location: :owner: 0 :name: The large cave :desc: | You are in the southeast end of a large cave. To the east you notice a small tunnel. :id: 673 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 154 :to_room: 143 :owner: 0 :name: north :desc: | You see the Alley. :id: 152 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1456 :to_room: 1460 :owner: 0 :name: south :desc: | You can't see a thing. It's too dark. :id: 1455 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1972 - 1973 - 1974 - 1975 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the south, you can see the northern end of a wide fault in the glassy material, that covers the ground. :id: 1976 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 414 :to_room: 412 :owner: 0 :name: north;door :desc: | The chapel door is made of dark wood. :id: 413 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 938 :to_room: :owner: 0 :name: north :desc: | The mountains block your way. :id: 934 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of reinforced gloves :desc: A pair of reinforced gloves is lying on the ground. :id: 2237 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 677 :to_room: 679 :owner: 0 :name: east :desc: "" :id: 674 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1193 - 1194 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads east and south. :id: 1195 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1713 - 1714 - 1715 :location: :owner: 0 :name: Tunnel :desc: | The mud goes to your knees. Otherwise the tunnel looks very normal. :id: 1716 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 154 :to_room: 335 :owner: 0 :name: south :desc: | You see the river flowing west. :id: 153 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1981 :to_room: 1967 :owner: 0 :name: north :desc: | The glass stretches along the crack, all the way to the horizon. :id: 1977 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2303 :triggers: {} :exits: - 413 :location: :owner: 0 :name: Inside the Chapel :desc: | You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here. :id: 414 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 938 :to_room: 943 :owner: 0 :name: east :desc: | The foothills extend far to the east. :id: 935 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1454 - 1455 :location: :owner: 0 :name: A ledge by the dark pool :desc: | You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. :id: 1456 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1719 :to_room: 1703 :owner: 0 :name: north :desc: | You can see a lot of mud..Yarck! :id: 1717 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1198 :to_room: 1192 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1196 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of scale mail sleeves :desc: A pair of scale mail sleeves is lying on the ground. :id: 2238 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 677 :to_room: 682 :owner: 0 :name: south :desc: "" :id: 675 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 152 - 153 :location: :owner: 0 :name: Levee :desc: | You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. :id: 154 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1981 :to_room: 2110 :owner: 0 :name: east :desc: | A wooden log, doubling as a bridge, has been placed across the fault-line to the east. :id: 1978 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1460 :to_room: 1447 :owner: 0 :name: west :desc: | You can't see a thing. It's too dark. :id: 1457 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 418 :to_room: 398 :owner: 0 :name: east :desc: | The gravel path continues eastwards towards a gravel road. :id: 415 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 938 :to_room: 963 :owner: 0 :name: south :desc: | The foothills extend far down to the south, In the horizon you can see the City of Midgaard. :id: 936 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1719 :to_room: 1716 :owner: 0 :name: south :desc: | The tunnel goes a little downwards. :id: 1718 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1198 :to_room: 1201 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1197 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a chain mail jerkin :desc: A chain mail jerkin is lying on the ground. :id: 2239 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 677 :to_room: 673 :owner: 0 :name: west :desc: "" :id: 676 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 156 :to_room: 146 :owner: 0 :name: north :desc: | You see the alley. :id: 155 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1981 :to_room: 2000 :owner: 0 :name: south :desc: | To the south, the crack vanishes in the distance, and towering above it, you can see the top of a large, pale-blue pyramid, apparently standing on its tip. :id: 1979 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1460 :to_room: 1456 :owner: 0 :name: north :desc: | You can't see a thing. It's too dark. :id: 1458 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 418 :to_room: 424 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 416 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 938 :to_room: :owner: 0 :name: west :desc: | To the west mountains block your way. :id: 937 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a chain mail coif :desc: A chain mail coif is lying on the ground. :id: 2240 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 674 - 675 - 676 :location: :owner: 0 :name: The tunnel :desc: | You are in a narrow tunnel, which leads both to the east and the south. There is also an exit towards the west, where you see a large cave. :id: 677 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1196 - 1197 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. :id: 1198 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1717 - 1718 :location: :owner: 0 :name: The long tunnel :desc: | Here There is almost no mud, as you stand at the top of a small rock. Just beside you there are a sign which says 'WARNING! The worms are dangerous!'. :id: 1719 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 155 :location: :owner: 0 :name: Abandoned Warehouse :desc: | You are inside the only room in the old warehouse. Only a sparse amount of light shines in through the boarded up windows above you. The place is very dusty and appears to have been unused for many years. :id: 156 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1981 :to_room: 1963 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1980 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1460 :to_room: 1463 :owner: 0 :name: down :desc: "" :id: 1459 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 418 :to_room: 420 :owner: 0 :name: down;tomb;stone :desc: "" :id: 417 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2331 :triggers: {} :exits: - 934 - 935 - 936 - 937 :location: :owner: 0 :name: The steep foothills :desc: | You walk in the steep foothills. It is rather hard to move here. To the north you can see the mountains. Several pinetrees is growing here, making the place look dark and evil. :id: 938 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1722 :to_room: 1716 :owner: 0 :name: north :desc: | You see a lot of mud. :id: 1720 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1201 :to_room: 1198 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest. :id: 1199 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a long chain mail skirt :desc: A long chain mail skirt is lying on the ground. :id: 2241 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 679 :to_room: 677 :owner: 0 :name: west :desc: "" :id: 678 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 159 :to_room: 149 :owner: 0 :name: north :desc: | You see the road. :id: 157 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 415 - 416 - 417 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. An old tomb is here. :id: 418 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 943 :to_room: :owner: 0 :name: north :desc: | The mountains block you way to the north there is NO way you can make it that way. :id: 939 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1457 - 1458 - 1459 :location: :owner: 0 :name: A ledge by the dark pool :desc: | You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. Under you there is a small fissure in the rock. It seems big enough to contain a few people. :id: 1460 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1977 - 1978 - 1979 - 1980 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your east, a wide chasm opens in the glassy material, that cover the ground. A wooden log has been placed across it here. :id: 1981 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1722 :to_room: 1725 :owner: 0 :name: west :desc: | You see a entrance to a small room. :id: 1721 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1201 :to_room: 1220 :owner: 0 :name: west :desc: | The narrow, dusty trail leads west through the forest. :id: 1200 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of ironbound boots :desc: A pair of ironbound boots lies here. :id: 2242 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 678 :location: :owner: 0 :name: End of tunnel :desc: | The tunnel stops here. There is no other exits than the one you came from. :id: 679 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 159 :to_room: 174 :owner: 0 :name: south :desc: | You see the Concourse. :id: 158 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1986 :to_room: 1971 :owner: 0 :name: north :desc: | The glass stretches along the crack, all the way to the horizon. :id: 1982 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1463 :to_room: 1460 :owner: 0 :name: up :desc: "" :id: 1461 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 420 :to_room: 418 :owner: 0 :name: up;tomb;stone :desc: "" :id: 419 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 943 :to_room: 948 :owner: 0 :name: east :desc: | The foothills extend far to the east. :id: 940 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of ironbound gloves :desc: A pair of ironbound gloves is lying on the ground. :id: 2243 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 682 :to_room: 677 :owner: 0 :name: north :desc: "" :id: 680 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1199 - 1200 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. :id: 1201 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1720 - 1721 :location: :owner: 0 :name: The hot room :desc: | You are very surprised, as this room for a change are hot instead of cold. To the north it goes downwards into some mud. There are also an exit to the west. :id: 1722 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 157 - 158 :location: :owner: 0 :name: On the Bridge :desc: | You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. :id: 159 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1986 :to_room: 2110 :owner: 0 :name: west :desc: | A wooden log, doubling as a bridge, has been placed across the fault-line to the west. :id: 1983 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1463 :to_room: 1563 :owner: 0 :name: down :desc: | The water edge. :id: 1462 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 419 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 420 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 943 :to_room: 933 :owner: 0 :name: south :desc: | The foothills extend downwards to the south. In the horizon you can see the City Of Midgaard. :id: 941 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1725 :to_room: 1729 :owner: 0 :name: west :desc: | You see a VERY long hallway. :id: 1723 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1205 :to_room: 1234 :owner: 0 :name: east :desc: | The narrow, dusty trail leads east through the forest, away from the web. :id: 1202 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of chain mail sleeves :desc: A pair of chain mail sleeves is lying on the ground. :id: 2244 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 682 :to_room: 836 :owner: 0 :name: down :desc: "" :id: 681 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 163 :to_room: 501 :owner: 0 :name: north :desc: | The trail continues around the City of Midgaard. :id: 160 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1986 :to_room: 2004 :owner: 0 :name: south :desc: | To the south, the crack vanishes in the distance, and towering above it, you can see the top of a large, pale-blue pyramid, apparently standing on its tip. :id: 1984 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 424 :to_room: 418 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 421 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 943 :to_room: 938 :owner: 0 :name: west :desc: | The foothills extend far to the west. :id: 942 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1461 - 1462 :location: :owner: 0 :name: The fissure under the ledge :desc: | This is a small fissure in the solid rock. Under you lies the deep dark pool. The water trickles quietly down from the ledge above you. The water smells like the water in a sewer. :id: 1463 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1725 :to_room: 1722 :owner: 0 :name: east :desc: | It is pitch dark out there. :id: 1724 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1205 :to_room: 1209 :owner: 0 :name: west :desc: | The structure to the west looks most of all like an immense spider web. It does not look as if you can go further without getting caught in it. :id: 1203 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bronze breast plate :desc: A bronze breast plate is lying on the ground. :id: 2245 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 680 - 681 :location: :owner: 0 :name: The hole :desc: | You are at a small hole in the floor, you can either leave north or try your luck and leave down into the unknown! :id: 682 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 163 :to_room: 125 :owner: 0 :name: east;gate :desc: | The city gate is to the east. :id: 161 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1986 :to_room: 1990 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1985 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1465 :to_room: 1472 :owner: 0 :name: east :desc: | East. You see nothing of interest. :id: 1464 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 424 :to_room: 430 :owner: 0 :name: west :desc: | The gravel path continues westwards. :id: 422 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 939 - 940 - 941 - 942 :location: :owner: 0 :name: The steep foothills :desc: | You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Several pinetrees grow here :id: 943 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1205 :to_room: 1212 :owner: 0 :name: up :desc: "" :id: 1204 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a bronze helmet :desc: A bronze helmet is lying on the ground. :id: 2246 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 684 :to_room: 687 :owner: 0 :name: west :desc: "" :id: 683 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1723 - 1724 :location: :owner: 0 :name: The small room :desc: | As you look around you notice a small statue. There are exits to the west and to the east. :id: 1725 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 163 :to_room: 1029 :owner: 0 :name: west :desc: | The forest edge is to the west. :id: 162 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 424 :to_room: 426 :owner: 0 :name: down;tomb;stone :desc: "" :id: 423 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 948 :to_room: :owner: 0 :name: north :desc: | The mountains block you way to the north there is NO way you can make it that way. :id: 944 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1464 :location: :owner: 0 :name: Under the mudhole :desc: | You stand in a small room with a great big opening in the ceiling. From this opening there's mud dripping down in large lumps. >YUCK<. You can smell the foul stench of the slimy sediment as you try not to get covered by the falling sludge. To the east there is an entryway leading out from here and it seems absolutely impossible to force the muddy decent. :id: 1465 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1982 - 1983 - 1984 - 1985 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide chasm opens in the glassy material, that cover the ground. A wooden log has been placed across it here. High above you, a vaguely-seen glass road stretches from north to south. :id: 1986 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1729 :to_room: 1739 :owner: 0 :name: north :desc: "" :id: 1726 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of bronze leggings :desc: A pair of bronze leggings is lying on the ground. :id: 2247 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 683 :location: :owner: 0 :name: The tunnel :desc: | Suddenly you feel that the tunnel leads slightly down.. The only exit is to the west, and it leads down.. :id: 684 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1202 - 1203 - 1204 :location: :owner: 0 :name: A narrow trail through the deep, dark forest :desc: | You are on a dusty trail winding its way westwards just below huge sticky wires suspended like ropes between the trees. To the west the path seems to be completely covered in a giant web made from huge threads covered with glue. This place gives you the creeps. :id: 1205 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 160 - 161 - 162 :location: :owner: 0 :name: Outside the West Gate of Midgaard :desc: | You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads noth along the wall. :id: 163 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1990 :to_room: 1976 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon, along the fault. :id: 1987 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1469 :to_room: 1268 :owner: 0 :name: up :desc: | Up. You can't see a thing up there, it's way too dark. :id: 1466 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 948 :to_room: 958 :owner: 0 :name: east :desc: | The foothills extend into smaller hills far to the east. :id: 945 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 421 - 422 - 423 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and west. An old tomb is here. :id: 424 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1729 :to_room: 1725 :owner: 0 :name: east :desc: | You see a long hallway, and some mud. :id: 1727 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1209 :to_room: 1205 :owner: 0 :name: east :desc: "" :id: 1206 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of bronze boots :desc: A pair of bronze boots is lying on the ground. :id: 2248 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 687 :to_room: 684 :owner: 0 :name: east :desc: "" :id: 685 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 167 :to_room: 526 :owner: 0 :name: north :desc: | The trail continues around the City of Midgaard. :id: 164 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1990 :to_room: 2009 :owner: 0 :name: south :desc: | The glass stretches along the fault, all the way to the horizon. :id: 1988 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1469 :to_room: 1476 :owner: 0 :name: east :desc: "" :id: 1467 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 948 :to_room: 953 :owner: 0 :name: south :desc: | A steep slope runs down to a small pool here. :id: 946 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 426 :to_room: 424 :owner: 0 :name: up;tomb;stone :desc: "" :id: 425 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1729 :to_room: 1732 :owner: 0 :name: south :desc: "" :id: 1728 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1209 :to_room: 1217 :owner: 0 :name: west :desc: "" :id: 1207 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of bronze gauntlets :desc: A pair of bronze gauntlets is lying on the ground. :id: 2249 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 687 :to_room: 690 :owner: 0 :name: west :desc: "" :id: 686 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 167 :to_room: 393 :owner: 0 :name: east :desc: You see the plains. :id: 165 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1990 :to_room: 1986 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1989 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1469 :to_room: 1692 :owner: 0 :name: down;trapdoor :desc: "" :id: 1468 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 948 :to_room: 943 :owner: 0 :name: west :desc: | The foothills extend far to the west. :id: 947 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 425 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 426 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1209 :to_room: 1215 :owner: 0 :name: up :desc: "" :id: 1208 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of bronze bracers :desc: A pair of bronze bracers is lying on the ground. :id: 2250 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 685 - 686 :location: :owner: 0 :name: The long tunnel :desc: | You are in a long east-west leading tunnel. The tunnel is quite wide at this point. :id: 687 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1726 - 1727 - 1728 :location: :owner: 0 :name: The stalagmite cave :desc: | You are standing in a stalagmite cave. Water is drippling from the walls. It is very cold in here. :id: 1729 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 167 :to_room: 128 :owner: 0 :name: west;gate :desc: | You see the city gate. :id: 166 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 944 - 945 - 946 - 947 :location: :owner: 0 :name: The steep foothills :desc: | You are walking in the steep foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. :id: 948 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1466 - 1467 - 1468 :location: :owner: 0 :name: Under the Dark Pit :desc: | Nice place you found yourself. You stand in the middle of a room with only two exits, Up and East. A tall ladder is left here so that you can climb up through the Pit without the use of a rope. :id: 1469 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1987 - 1988 - 1989 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the east, a narrow, but steep, crack opens in the ground. :id: 1990 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 430 :to_room: 424 :owner: 0 :name: east :desc: | The gravel path continues eastwards. :id: 427 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1732 :to_room: 1729 :owner: 0 :name: north :desc: | You can see a small cave to the north. :id: 1730 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: an iron breast plate :desc: An iron breast plate is lying on the ground. :id: 2251 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 690 :to_room: 687 :owner: 0 :name: east :desc: "" :id: 688 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1206 - 1207 - 1208 :location: :owner: 0 :name: The spider web :desc: | You are walking along the narrow path, ducking under the sticky ropes as you advance... > A huge, poisonous spider drops from above! A huge, poisonous spider drops from above! A huge, poisonous spider drops from above! > The huge, poisonous spider stings you! You resist the poison! The huge, poisonous spider stings you! You are poisoned! The huge, poisonous spider stings you! You are poisoned! :id: 1209 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 164 - 165 - 166 :location: :owner: 0 :name: Outside the East Gate of Midgaard :desc: | You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. :id: 167 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1995 :to_room: 1976 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon, along the fault. :id: 1991 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1472 :to_room: 1465 :owner: 0 :name: west :desc: | You can see a room in which mud drips from the roof onto the floor in great cakes of sludge. There doesn't seem to be any exits from that room apart from in you direction. :id: 1470 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 953 :to_room: 948 :owner: 0 :name: north :desc: | It looks like quite a climb... :id: 949 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 430 :to_room: 436 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 428 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1732 :to_room: 1735 :owner: 0 :name: west :desc: "" :id: 1731 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1212 :to_room: 1215 :owner: 0 :name: west :desc: | To the west is the immense spider web. It seems to move softly. :id: 1210 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: an iron helmet :desc: An iron helmet is lying on the ground. :id: 2252 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 690 :to_room: 694 :owner: 0 :name: west :desc: "" :id: 689 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 169 :to_room: 13 :owner: 0 :name: south :desc: | You see the southern end of the temple. :id: 168 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1995 :to_room: 2009 :owner: 0 :name: west :desc: | The glass stretches along the fault, all the way to the horizon. :id: 1992 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1472 :to_room: 1476 :owner: 0 :name: south :desc: | To the south there's less mud than here! It actually seems to end there! You have a felling it would be nice to have your feet free from mud again. :id: 1471 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 953 :to_room: 876 :owner: 0 :name: east :desc: | To the east you notice a small path in the foothills. :id: 950 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 430 :to_room: 432 :owner: 0 :name: down;tomb;stone :desc: "" :id: 429 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1212 :to_room: 1205 :owner: 0 :name: down :desc: | Downwards is the narrow forest path. :id: 1211 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of iron leggings :desc: A pair of iron leggings is lying on the ground. :id: 2253 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 688 - 689 :location: :owner: 0 :name: The long tunnel :desc: | You are in a long east-west leading tunnel. The tunnel becomes narrow to the west. :id: 690 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1730 - 1731 :location: :owner: 0 :name: The stalagmite tunnel :desc: | You has entered a small tunnel. Here it is quite dry. Mabye it would be an idea to rest here. :id: 1732 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 168 :location: :owner: 0 :name: By the Temple Altar :desc: | You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. :id: 169 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1995 :to_room: 1958 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 1993 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 953 :to_room: 866 :owner: 0 :name: south :desc: | To the south a path winds its way south into the plains. :id: 951 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1470 - 1471 :location: :owner: 0 :name: A muddy bend in the sewer system :desc: | You are standing in what looks like a bend in the pipe system of the sewer. The 'floor' is covered completely by mud! This includes covering your legs up to you knees as well. The pipe leads west and south. :id: 1472 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 427 - 428 - 429 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads east and south. An old tomb is here. :id: 430 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1735 :to_room: 1732 :owner: 0 :name: east :desc: "" :id: 1733 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of iron boots :desc: A pair of iron boots is lying on the ground. :id: 2254 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 694 :to_room: 690 :owner: 0 :name: east :desc: "" :id: 691 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1210 - 1211 :location: :owner: 0 :name: Up in the tree :desc: | You are hanging on the outside of a huge tree trunk covered in a sticky substance. Directly to the west is an immense spider web suspended between numerous of the giant trees including the one you are hanging on. :id: 1212 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2278 - 2279 - 2417 - 2418 - 2280 - 2285 - 2288 - 2299 :triggers: {} :exits: [] :location: :owner: 0 :name: Odin's Store :desc: | This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. :id: 170 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1995 :to_room: 2015 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 1994 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1476 :to_room: 1472 :owner: 0 :name: north :desc: | You can see a mud area starting in that direction. :id: 1473 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 953 :to_room: 933 :owner: 0 :name: west :desc: | The foothills extend far to the west. :id: 952 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 432 :to_room: 430 :owner: 0 :name: up;tomb;stone :desc: "" :id: 431 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1735 :to_room: 1842 :owner: 0 :name: west :desc: "" :id: 1734 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1215 :to_room: 1212 :owner: 0 :name: east :desc: | To the east is the giant tree trunk. :id: 1213 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of iron gauntlets :desc: A pair of iron gauntlets is lying on the ground. :id: 2255 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 694 :to_room: 704 :owner: 0 :name: south :desc: "" :id: 692 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 174 :to_room: 159 :owner: 0 :name: north :desc: | You see the Bridge. :id: 171 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1476 :to_room: 1469 :owner: 0 :name: west :desc: | West. There's a room with a ladder leading up. :id: 1474 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 949 - 950 - 951 - 952 :location: :owner: 0 :name: The pool in the foothills :desc: | You are standing by a pool in the small foothills, It is of crystal clear wather and icily cold for some reason. A steep slope rises up into the foothills to the north. Behind them ... the mountains. :id: 953 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1991 - 1992 - 1993 - 1994 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the north-west, a narrow, but steep, crack opens in the strange, glassy material, that covers the ground. :id: 1995 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 - 2312 :triggers: {} :exits: - 431 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 432 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1215 :to_room: 1217 :owner: 0 :name: west :desc: | To the west is the entrance to the cave-like structure. :id: 1214 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of iron bracers :desc: A pair of iron bracers is lying on the ground. :id: 2256 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 694 :to_room: 697 :owner: 0 :name: west :desc: "" :id: 693 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1733 - 1734 :location: :owner: 0 :name: The spongy room :desc: | You definatly NOT like this area. It is very dank, and most of the places it is wet. :id: 1735 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 174 :to_room: 178 :owner: 0 :name: east :desc: | You see the promenade. :id: 172 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2000 :to_room: 1963 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 1996 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1476 :to_room: 1509 :owner: 0 :name: east :desc: | East. You can't even make out what it might look like, it's just too dark. :id: 1475 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 958 :to_room: :owner: 0 :name: north :desc: | The mountains block you way to the north there is NO way you can make it that way. :id: 954 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 436 :to_room: 430 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 433 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1739 :to_room: 1748 :owner: 0 :name: north :desc: | You see some light ahead. :id: 1736 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small wooden shield :desc: A small wooden shield is lying on the ground. :id: 2257 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 691 - 692 - 693 :location: :owner: 0 :name: The long tunnel :desc: | You are in a long east-west leading tunnel. The tunnel is quite narrow at this point. You notice a small hole leading south. :id: 694 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1213 - 1214 :location: :owner: 0 :name: On the spider web :desc: | You are balancing carefully on the giant sticky threads that holds the giant web in place. To the east is a giant tree trunk and to the west is an entrance to a cave-like structure made from many layers of spider web. :id: 1215 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 174 :to_room: 272 :owner: 0 :name: south :desc: | The promenade continues far south. :id: 173 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2000 :to_room: 1981 :owner: 0 :name: east :desc: | To the east, you can barely make out a vague shimmer on horizon. Also, a small, unidentifiable at this distance, object is lying near the shimmer. :id: 1997 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 958 :to_room: 891 :owner: 0 :name: east :desc: | To the east you notice a small path in the foothills. :id: 955 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1473 - 1474 - 1475 :location: :owner: 0 :name: A junction in the sewer pipes :desc: | You stand in the middle of what looks like a triple junction of pipes going east, west and north. :id: 1476 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 436 :to_room: 442 :owner: 0 :name: east :desc: | The gravel path continues eastwards. :id: 434 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1739 :to_room: 1742 :owner: 0 :name: east :desc: "" :id: 1737 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1217 :to_room: 1215 :owner: 0 :name: east :desc: | Compared to this place the east exit looks inviting. :id: 1216 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small metal shield :desc: A small metal shield is lying on the ground. :id: 2258 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 697 :to_room: 694 :owner: 0 :name: east :desc: "" :id: 695 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 171 - 172 - 173 :location: :owner: 0 :name: Northwest end of Concourse :desc: | You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. :id: 174 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2000 :to_room: 2025 :owner: 0 :name: south :desc: | To the south, under the enormous overhang of the upper pyramid, the glassy surface continues to the horizon. :id: 1998 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1479 :to_room: 1306 :owner: 0 :name: up :desc: | There's a slight, dim light from above, or maybe it's your imagination. Anyway it SEEMS darker down here than up there, if that is possible. :id: 1477 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 958 :to_room: 880 :owner: 0 :name: south :desc: | To the south a steep slope runs down to a small path in the foothills. :id: 956 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 436 :to_room: 438 :owner: 0 :name: west;door :desc: | It is a small black-painted shed with a wooden door. :id: 435 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1739 :to_room: 1729 :owner: 0 :name: south :desc: "" :id: 1738 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a large metal shield :desc: A large metal shield is lying on the ground. :id: 2259 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 697 :to_room: 774 :owner: 0 :name: west :desc: "" :id: 696 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1216 :location: :owner: 0 :name: The Den of the Queen Spider :desc: | You are inside a cave-like structure that seems to be made entirely from countless layers of spider web. Temperature and humidity is very high making it hard to breathe the foul air that lingers here. The walls are covered with open cocoons. :id: 1217 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 178 :to_room: 182 :owner: 0 :name: east :desc: | The promenade. :id: 175 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2000 :to_room: 2015 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 1999 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1479 :to_room: :owner: 0 :name: down :desc: | Down there nothing at all can be spotted. The darkness that engulfs this decent seems utterly impossible in a mortal world. It's so thick that a torch down there would be utterly useless ... or so it seems to you. Not the kind of thing to cheer you up on this voyage , eh? :id: 1478 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 958 :to_room: 948 :owner: 0 :name: west :desc: | The foothills extend far to the west. :id: 957 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 433 - 434 - 435 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and east. A small shed is to the west. :id: 436 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1220 :to_room: 1224 :owner: 0 :name: north :desc: | The dusty trail leads north through the trees. :id: 1218 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 21:24:31.356438 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 13 :owner: 0 :name: a bulletin board :desc: A large bulletin board is mounted on a wall here. :id: 2260 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 695 - 696 :location: :owner: 0 :name: The long tunnel :desc: | You are in a long east-west leading tunnel. The tunnel starts sloping down towards the west. :id: 697 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1736 - 1737 - 1738 :location: :owner: 0 :name: The stalagmite T-cross :desc: | You are standing in a cross. To the north you can see some light. Otherwise it is dark. :id: 1739 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 178 :to_room: 287 :owner: 0 :name: south :desc: | Park Road leads south. :id: 176 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2327 :triggers: {} :exits: - 954 - 955 - 956 - 957 :location: :owner: 0 :name: The foothills :desc: | You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. :id: 958 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1477 - 1478 :location: :owner: 0 :name: Down the old well :desc: | You are dangling on the slippery sides of the old well leading down and up. The only secure point here is the metal bars that are cemented into the sides, the ones that you cling frantically to so that you don't fall. Who knows how deep this well is? The bars lead down and up and nowhere else. :id: 1479 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1996 - 1997 - 1998 - 1999 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. Above you, to the south-east, towers a gigantic structure; a pale blue pyramid, several hundred meters tall, standing in- verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid. :id: 2000 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 438 :to_room: 436 :owner: 0 :name: east;door :desc: "" :id: 437 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1742 :to_room: 1744 :owner: 0 :name: north;sun :desc: | You see a primitive picture :id: 1740 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1220 :to_room: 1201 :owner: 0 :name: east :desc: | The dusty trail leads east through the trees. :id: 1219 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 343 :owner: 0 :name: a cup :desc: A cup has been set here. :id: 2261 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 700 :to_room: 711 :owner: 0 :name: south :desc: "" :id: 698 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 178 :to_room: 174 :owner: 0 :name: west :desc: | You see the Concourse. :id: 177 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2004 :to_room: 1986 :owner: 0 :name: north :desc: | The glass stretches along the crack, all the way to the horizon. :id: 2001 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1484 :to_room: 1512 :owner: 0 :name: east :desc: | The ledge continues east. :id: 1480 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 963 :to_room: 938 :owner: 0 :name: north :desc: | The steep foothills seems hard to climb :id: 959 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2305 - 2306 - 2307 - 2308 :triggers: {} :exits: - 437 :location: :owner: 0 :name: In a shed on the Graveyard :desc: | You are in a small shed that looks as if it is used to store all sorts of gardening equipment. The only exit appears to be through a door to the east. :id: 438 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1742 :to_room: 1739 :owner: 0 :name: west :desc: "" :id: 1741 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a cup :desc: A cup has been set here. :id: 2262 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 700 :to_room: 704 :owner: 0 :name: west :desc: "" :id: 699 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1218 - 1219 :location: :owner: 0 :name: A a dusty trail in the deep, dark forest :desc: | You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The trail continues north and east. :id: 1220 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2274 :triggers: {} :exits: - 175 - 176 - 177 :location: :owner: 0 :name: Promenade :desc: | The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. :id: 178 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2004 :to_room: 2039 :owner: 0 :name: south :desc: | The black surface stretches as far as you can see. :id: 2002 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1484 :to_room: 1488 :owner: 0 :name: south :desc: | The ledge continues south. :id: 1481 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 963 :to_room: 933 :owner: 0 :name: east :desc: | The foothills extend far to the east. :id: 960 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 442 :to_room: 448 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 439 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1224 :to_room: 1229 :owner: 0 :name: east :desc: | The trees standing on the sides of the path have scratch marks on them. :id: 1221 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 965 :owner: 0 :name: a cup :desc: A cup has been set here. :id: 2263 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 698 - 699 :location: :owner: 0 :name: The golden cave :desc: | You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and west. :id: 700 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1740 - 1741 :location: :owner: 0 :name: The blind end room :desc: | This room is obviously a blind end. To the north you see a primitive picture. :id: 1742 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 182 :to_room: 186 :owner: 0 :name: east :desc: | You see the promenade. :id: 179 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2004 :to_room: 2015 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 2003 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1484 :to_room: :owner: 0 :name: west :desc: "" :id: 1482 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 963 :to_room: 919 :owner: 0 :name: south :desc: | To the south the foothills extend into plains far to the south. :id: 961 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 442 :to_room: 436 :owner: 0 :name: east :desc: | The gravel path continues westwards. :id: 440 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1744 :to_room: 1742 :owner: 0 :name: south;door;picture;sun;moon :desc: | you can see a picture with some persons crawling around a huge moon. :id: 1743 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1224 :to_room: 1220 :owner: 0 :name: south :desc: | The dusty trail leads south through the trees. :id: 1222 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 704 :to_room: 694 :owner: 0 :name: north :desc: "" :id: 701 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 182 :to_room: 193 :owner: 0 :name: south :desc: | You see the park entrance. :id: 180 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a mailbox :desc: |- An old mailbox has been stuck into the ground nearby. It is grimed with dirt and caked with rust, but still looks usable. :id: 2264 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1484 :to_room: 1665 :owner: 0 :name: down;rock;step;edge :desc: | The Abyss lies down there. Who knows what might lurk down there? :id: 1483 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 963 :to_room: 965 :owner: 0 :name: west :desc: | You see a small crumbled Hut here, must be a hermit living here. :id: 962 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2001 - 2002 - 2003 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide chasm opens in the glassy material, that cover the ground. Above you, southwest of you, towers a gigantic structure; a pale blue pyramid, several hundred meters tall, standing inverted tip-to- tip on a smaller (some 10-20 meters tall) pyramid. High above you, a vaguely-seen glass road stretches south, from a barely-seen opening in the upper pyramid. :id: 2004 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 442 :to_room: 444 :owner: 0 :name: down;tomb;stone :desc: "" :id: 441 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1224 :to_room: 1226 :owner: 0 :name: west :desc: | The dusty trail leads west through the trees. :id: 1223 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 704 :to_room: 700 :owner: 0 :name: east :desc: "" :id: 702 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1743 :location: :owner: 0 :name: The treasure room :desc: | This room is rich ornamented. The walls has carves showing persons dancing around a sun which is drawed at the floor. It looks very old, and it is very dusty. To the south you see a secret door. :id: 1744 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 182 :to_room: 178 :owner: 0 :name: west :desc: | You see the promenade. :id: 181 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a key :desc: An iron key has been left here. :id: 2265 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2009 :to_room: 2039 :owner: 0 :name: south :desc: | For as far as your eye can see, the glassy surface continues un- broken. :id: 2005 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 959 - 960 - 961 - 962 :location: :owner: 0 :name: In front of hut in foothills :desc: | You are standing in the foothills. To the west, well hidden among the small foothills and pines, you see a small hut. To the north you can see the foothills, and some pineforrest. Further on mountainpeaks are visible. :id: 963 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1480 - 1481 - 1482 - 1483 :location: :owner: 0 :name: The northwestern corner of the ledge :desc: | You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the east but not back south. It seems that the ledge is too narrow to turn on so you'll have to continue foreward. :id: 1484 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 439 - 440 - 441 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads south and west. An old tomb is here. :id: 442 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1748 :to_room: 1752 :owner: 0 :name: north :desc: | Another part of the lair :id: 1745 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 704 :to_room: 715 :owner: 0 :name: south :desc: "" :id: 703 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1221 - 1222 - 1223 :location: :owner: 0 :name: A dusty trail in the deep, dark forest :desc: | You are on a dusty trail leading through the deep, dark forest. Ancient, grey trees loom everywhere. The trail continues south and west. A broad irregular path leads eastwards away from the trail. :id: 1224 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2274 :triggers: {} :exits: - 179 - 180 - 181 :location: :owner: 0 :name: Promenade :desc: | The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. :id: 182 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a key :desc: A rusty key has been left here. :id: 2266 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2009 :to_room: 1995 :owner: 0 :name: east :desc: | To the east, you can follow the crack around its eastern side. :id: 2006 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1488 :to_room: 1484 :owner: 0 :name: north :desc: | North. The ledge leads into a corner and turns eastward. :id: 1485 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 965 :to_room: 963 :owner: 0 :name: east :desc: | Through the door you can see the foothills. :id: 964 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 444 :to_room: 442 :owner: 0 :name: up;tomb;stone :desc: "" :id: 443 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1748 :to_room: 1759 :owner: 0 :name: west :desc: | Another part of the lair :id: 1746 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1226 :to_room: 1224 :owner: 0 :name: east :desc: | The dusty trail leads east through the trees. :id: 1225 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 701 - 702 - 703 :location: :owner: 0 :name: The golden cave :desc: | You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and east, to the north is a narrow tunnel. :id: 704 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 186 :to_room: 189 :owner: 0 :name: east :desc: | You see the Concourse. :id: 183 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a key :desc: A wooden key has been left here. :id: 2267 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2009 :to_room: 1990 :owner: 0 :name: south :desc: | To the west, you can see a wide expanse of glass along the faults western side. :id: 2007 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1488 :to_room: 1492 :owner: 0 :name: south :desc: | South. The ledge leads further south into utter darkness. :id: 1486 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2336 - 2263 :triggers: {} :exits: - 964 :location: :owner: 0 :name: Hermits hut :desc: | You are inside the hermits hut. It is rather old, but serves it purpose It keeps its habitant from the rough winds and dangerous beasts of the plains and foothills. There is a small fireplace here. :id: 965 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 443 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 444 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1748 :to_room: 1739 :owner: 0 :name: south :desc: "" :id: 1747 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 707 :to_room: 728 :owner: 0 :name: south :desc: "" :id: 705 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1225 :location: :owner: 0 :name: At the end of the trail through the deep, dark forest :desc: | You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The only exit is east. :id: 1226 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 186 :to_room: 291 :owner: 0 :name: south :desc: | The small path leads south. :id: 184 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2270 :owner: 0 :name: a key :desc: A brass key has been left here. :id: 2268 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2009 :to_room: 2106 :owner: 0 :name: down :desc: | Wide slabs of broken, dull glass with sharp edges provide a way down amidst the debris. It is uncertain, however, whether they will provide a way up... :id: 2008 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1488 :to_room: 1560 :owner: 0 :name: east :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling an utterly unknown distance. :id: 1487 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 968 :to_room: 887 :owner: 0 :name: north :desc: | As you look to the north you see a T-intersection. :id: 966 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 448 :to_room: 442 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 445 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1229 :to_room: 1231 :owner: 0 :name: north :desc: | The disgusting smell of a large reptile emanates from the cave opening. :id: 1227 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 707 :to_room: 711 :owner: 0 :name: west :desc: "" :id: 706 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1745 - 1746 - 1747 :location: :owner: 0 :name: The square lair :desc: | You are standing in the south-east part of the lair. You can see a skeleton lying at the wall. :id: 1748 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 186 :to_room: 182 :owner: 0 :name: west :desc: | You see the promenade. :id: 185 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of hand cuffs :desc: A pair of hand cuffs has been left here. :id: 2269 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 968 :to_room: 971 :owner: 0 :name: south :desc: | The ancient path continues through the plains. :id: 967 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1485 - 1486 - 1487 :location: :owner: 0 :name: The narrow ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. :id: 1488 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2005 - 2006 - 2007 - 2008 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the north, you can see the southern end of a wide fault in the glassy material that covers the ground. :id: 2009 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 448 :to_room: 454 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 446 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1752 :to_room: 1762 :owner: 0 :name: east;wooden;door :desc: | You see a wooden door :id: 1749 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1229 :to_room: 1224 :owner: 0 :name: west :desc: | The path winds its way westwards. :id: 1228 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2274 :triggers: {} :exits: - 183 - 184 - 185 :location: :owner: 0 :name: Promenade :desc: | The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. :id: 186 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2268 :triggers: {} :location: 320 :owner: 0 :name: the desk :desc: A desk is set against the western wall. :id: 2270 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 705 - 706 :location: :owner: 0 :name: The passage :desc: | You are in a small passage, it leads south, to the west is a golden cave. :id: 707 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2015 :to_room: 2000 :owner: 0 :name: east :desc: | To the east you can see the top of a pyramid, standing inverted for some strange reason... or perhaps you are hallucinating? :id: 2010 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1492 :to_room: 1488 :owner: 0 :name: north :desc: | North. The ledge leads further north. :id: 1489 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 966 - 967 :location: :owner: 0 :name: The ancient path :desc: | You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the north you can see the T-crossing and the path continues south. :id: 968 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 448 :to_room: 450 :owner: 0 :name: down;tomb;stone :desc: "" :id: 447 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1752 :to_room: 1748 :owner: 0 :name: south :desc: | another part of the lair. :id: 1750 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1227 - 1228 :location: :owner: 0 :name: Outside a cave in the deep, dark forest :desc: | You are at the end of a broad, irregular path. To the north is a very large ominous-looking cave opening. The trees here have many marks as if something with huge claws has been tearing at them in rage. :id: 1229 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 189 :to_room: 284 :owner: 0 :name: south :desc: | The Concourse continues south. :id: 187 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2272 :triggers: {} :location: 320 :owner: 0 :name: the safe :desc: A safe is placed in a dark corner of the room. :id: 2271 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 711 :to_room: 700 :owner: 0 :name: north :desc: "" :id: 708 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2015 :to_room: 2069 :owner: 0 :name: south :desc: | Far to the south you can see the corner of a _very_ tall wall. :id: 2011 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1492 :to_room: 1496 :owner: 0 :name: south :desc: | The ledge continues further south into darkness. :id: 1490 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 971 :to_room: 968 :owner: 0 :name: north :desc: | You see the ancient path. :id: 969 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 445 - 446 - 447 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and south. An old tomb is here. :id: 448 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1752 :to_room: 1756 :owner: 0 :name: west :desc: | another part of the lair. :id: 1751 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1231 :to_room: 1229 :owner: 0 :name: south :desc: | The exit leads out into the forest. :id: 1230 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 189 :to_room: 186 :owner: 0 :name: west :desc: | You see the promenade. :id: 188 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2271 :owner: 0 :name: the gold :desc: A lot of gold is here. :id: 2272 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 711 :to_room: 707 :owner: 0 :name: east :desc: "" :id: 709 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2015 :to_room: 1995 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 2012 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1492 :to_room: 1560 :owner: 0 :name: east :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1491 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 971 :to_room: 974 :owner: 0 :name: south :desc: | You trace the path carefully and se no immediate dangers. :id: 970 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 450 :to_room: 448 :owner: 0 :name: up;tomb;stone :desc: "" :id: 449 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2362 :triggers: {} :exits: - 1230 :location: :owner: 0 :name: The cave of the Green Dragon :desc: | You are in a big natural cave. The floor is littered with bones of all sorts and the stench is so massive that you could cut it with a knife. The only exit is to the south. :id: 1231 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1749 - 1750 - 1751 :location: :owner: 0 :name: The square lair :desc: | You are standing in the north-east part of the lair. You see a sign at the wall :id: 1752 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 187 - 188 :location: :owner: 0 :name: Northeast end of Concourse :desc: | You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. :id: 189 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: the City Key :desc: The very big City Key is lying here. :id: 2273 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 711 :to_room: 715 :owner: 0 :name: west :desc: "" :id: 710 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2015 :to_room: 2004 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 2013 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 969 - 970 :location: :owner: 0 :name: The ancient path :desc: | You are standing on the ancient path which runs in the north- south direction. The path is hardly visible here but still it has clear markings of it's where abouts. You can follow the path north or south. :id: 971 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1489 - 1490 - 1491 :location: :owner: 0 :name: The narrow ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. :id: 1492 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 449 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 450 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1756 :to_room: 1766 :owner: 0 :name: north :desc: | You see a small tunnel leading north. :id: 1753 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1234 :to_room: 1141 :owner: 0 :name: south :desc: | The narrow path winds its way through the trees to the south. :id: 1232 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 193 :to_room: 182 :owner: 0 :name: north :desc: | You see the promenade. :id: 190 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 186 :owner: 0 :name: the Bench :desc: A white-painted wooden bench is standing here. :id: 2274 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 708 - 709 - 710 :location: :owner: 0 :name: The golden cave :desc: | You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north and west, east from you there is a small passage. :id: 711 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2015 :to_room: 2115 :owner: 0 :name: down;trapdoor;door :desc: | There is a small square trapdoor in the pattern here. It doesn't change shape at all, as opposed to the rest of the pattern. :id: 2014 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1496 :to_room: 1492 :owner: 0 :name: north :desc: | North. The ledge leads further north. :id: 1493 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 974 :to_room: 971 :owner: 0 :name: north :desc: | You see the ancient path. :id: 972 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 454 :to_room: 448 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 451 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1756 :to_room: 1752 :owner: 0 :name: east :desc: | another part of the lair. :id: 1754 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1234 :to_room: 1205 :owner: 0 :name: west :desc: | The narrow path winds its way through the trees to the west. :id: 1233 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 193 :to_room: 195 :owner: 0 :name: east :desc: | You see Park Cafe. :id: 191 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 317 :owner: 0 :name: a fountain :desc: A small white fountain is standing at the end of the road. :id: 2275 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 715 :to_room: 704 :owner: 0 :name: north :desc: "" :id: 712 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1496 :to_room: 1500 :owner: 0 :name: south :desc: | The ledge continues south into darkness. :id: 1494 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 974 :to_room: 977 :owner: 0 :name: south :desc: | You trace the path carefully and se no immidiate dangers. :id: 973 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2010 - 2011 - 2012 - 2013 - 2014 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 2015 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 454 :to_room: 412 :owner: 0 :name: east :desc: | The gravel path continues eastwards towards a building of some sort. :id: 452 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1756 :to_room: 1759 :owner: 0 :name: south :desc: | another part of the lair. :id: 1755 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1232 - 1233 :location: :owner: 0 :name: A small path in the deep, dark forest :desc: | You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The tree trunks here seem to be covered in some sticky substance. The path continues south and west. :id: 1234 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 193 :to_room: 202 :owner: 0 :name: south :desc: | You see the park. :id: 192 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 317 :owner: 0 :name: a small pile of gold coins :desc: A small pile of gold coins lies here. :id: 2276 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 715 :to_room: 711 :owner: 0 :name: east :desc: "" :id: 713 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2020 :to_room: 2025 :owner: 0 :name: east :desc: | Far to the east (ENE, actually) you can see a corner of a large pale-blue pyramid, standing top downwards, as far as you can see... :id: 2016 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1496 :to_room: 1560 :owner: 0 :name: east :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1495 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 972 - 973 :location: :owner: 0 :name: The ancient path :desc: | You are standing on the ancient path which runs in the north- south direction. You can follow the path north or south where it takes a turn eastwards. :id: 974 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 454 :to_room: 456 :owner: 0 :name: down;tomb;stone :desc: "" :id: 453 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1236 :to_room: 1242 :owner: 0 :name: up :desc: | The ladder leads to the laboratory. :id: 1235 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1753 - 1754 - 1755 :location: :owner: 0 :name: The square lair :desc: | You are standing in the north-west part of the lair. Here's another sign. There are a exit from the lair to the north. :id: 1756 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 190 - 191 - 192 :location: :owner: 0 :name: Park Entrance :desc: | You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. :id: 193 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a steel key :desc: A large steel key has been left here. :id: 2277 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 715 :to_room: 731 :owner: 0 :name: south :desc: "" :id: 714 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2020 :to_room: 2034 :owner: 0 :name: west :desc: | For as far as you can see (which isn't more than at most 1/2 mile) the black glass stretches unbroken. :id: 2017 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 977 :to_room: 974 :owner: 0 :name: north :desc: | You see the ancient path winding it's way north from here. Looks safe. :id: 975 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1493 - 1494 - 1495 :location: :owner: 0 :name: The narrow ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. :id: 1496 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 451 - 452 - 453 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and east. An old tomb is here. :id: 454 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1759 :to_room: 1756 :owner: 0 :name: north :desc: | the northern part of the lair. :id: 1757 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1235 :location: :owner: 0 :name: Quifael's monster pen :desc: | You are in a big, subterranean room with heavy massive stone walls and no windows whatsoever. A virtual ladder leads upwards. :id: 1236 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 195 :to_room: 193 :owner: 0 :name: west :desc: | You see the park entrance. :id: 194 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: a metal key :desc: A small metal key has been dropped here. :id: 2278 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 712 - 713 - 714 :location: :owner: 0 :name: The golden cave :desc: | You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south, east and north. :id: 715 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2020 :to_room: 1958 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 2018 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1500 :to_room: 1488 :owner: 0 :name: north :desc: | North. The ledge leads further north. :id: 1497 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 977 :to_room: 980 :owner: 0 :name: east :desc: | Further ahead you see a bridge over a small creak. :id: 976 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 456 :to_room: 454 :owner: 0 :name: up;tomb;stone :desc: "" :id: 455 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1759 :to_room: 1748 :owner: 0 :name: east :desc: | the eastern part of the lair. :id: 1758 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1238 :to_room: 1249 :owner: 0 :name: south :desc: | The corridor leads south to the hall. :id: 1237 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 194 :location: :owner: 0 :name: Park Cafe :desc: | You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colourful plants. :id: 195 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: a brass key :desc: An old brass key has been dropped here. :id: 2279 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 718 :to_room: 721 :owner: 0 :name: west :desc: "" :id: 716 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2020 :to_room: 2059 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 2019 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1500 :to_room: 1505 :owner: 0 :name: south :desc: | South. You can just make out the south-western corner of this ledge. :id: 1498 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 975 - 976 :location: :owner: 0 :name: The ancient path :desc: | The Path runs north and east from here. You notice some well hidden markers, placed along the side of the path. :id: 977 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 455 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 456 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1237 :location: :owner: 0 :name: Quifael's study :desc: | You are in a small, comfortable study room. The walls are lined with bookcases filled with dusty volumes of all sizes. In the fireplace burns a crackling fire that makes the room warm and cosy, and in front of an oakwood reading desk is a large old-fashioned chair. :id: 1238 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1757 - 1758 :location: :owner: 0 :name: The lair end :desc: | You can see a tabel in front of you. It's very dusty. Around the tabel five skeletons are siting.Exits are north and east. :id: 1759 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 198 :to_room: 202 :owner: 0 :name: east :desc: "" :id: 196 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: a metal key :desc: A small metal key has been dropped here. :id: 2280 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 718 :to_room: :owner: 0 :name: down :desc: "" :id: 717 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1500 :to_room: 1560 :owner: 0 :name: east :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1499 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 980 :to_room: 983 :owner: 0 :name: east :desc: | The path continues, further ahead you notice some rock formations. :id: 978 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2016 - 2017 - 2018 - 2019 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 2020 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 460 :to_room: 466 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 457 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1762 :to_room: 1752 :owner: 0 :name: west;wooden;door :desc: | You can see a wooden door. :id: 1760 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1242 :to_room: 1244 :owner: 0 :name: east :desc: | To the east is the magical portal. :id: 1239 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 198 :to_room: 220 :owner: 0 :name: south :desc: "" :id: 197 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2282 - 2283 - 2284 :triggers: {} :location: 348 :owner: 0 :name: a large chest :desc: A large chest is standing next to the bed. :id: 2281 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 716 - 717 :location: :owner: 0 :name: The hole :desc: | You are standing by a large hole in the floor, when you looks down into the darkness you feel frightened. :id: 718 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2025 :to_room: 2044 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 2021 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 980 :to_room: 977 :owner: 0 :name: west :desc: | The ancient path leads west and turns north further ahead. :id: 979 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1497 - 1498 - 1499 :location: :owner: 0 :name: The narrow ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. :id: 1500 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 460 :to_room: 412 :owner: 0 :name: west :desc: | The gravel path continues westwards towards a building of some sort. :id: 458 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1762 :to_room: 1699 :owner: 0 :name: east :desc: | You can see a muddy tunnel. :id: 1761 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1242 :to_room: 1249 :owner: 0 :name: west :desc: | To the west is the hall. :id: 1240 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 196 - 197 :location: :owner: 0 :name: Small path through the park :desc: | You are walking along a small path through the park. The path continues south and east. :id: 198 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2281 :owner: 0 :name: Manxam's heavy mace :desc: Manxam's heavy mace is lying here. :id: 2282 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 721 :to_room: 718 :owner: 0 :name: east :desc: "" :id: 719 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2025 :to_room: 2029 :owner: 0 :name: east :desc: | To the east, under the enormous overhang of the upper pyramid, the glassy surface continues. To the south-east, some crystal- line structures sparkle prettily. :id: 2022 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1505 :to_room: 1500 :owner: 0 :name: north :desc: | North. The ledge leads further north. :id: 1501 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 978 - 979 :location: :owner: 0 :name: The wooden bridge :desc: | You have stepped upon a wooden bridge. It looks old but also faily safe to cross. It is made of a tree-sort you haven't seen around as ar as you know. :id: 980 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 460 :to_room: 462 :owner: 0 :name: down;tomb;stone :desc: "" :id: 459 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1242 :to_room: 1236 :owner: 0 :name: down :desc: | The virtual ladder leads down to the monster pen. :id: 1241 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1760 - 1761 :location: :owner: 0 :name: East tunnel :desc: | You are standing in dark tunnel, the exits are east and west. To the west you see a wooden door. :id: 1762 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 202 :to_room: 193 :owner: 0 :name: north :desc: | You see the northern park entrance. :id: 199 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2281 :owner: 0 :name: Manxam's brass breast plate :desc: Manxam's brass breast plate is lying on the ground. :id: 2283 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 721 :to_room: 724 :owner: 0 :name: west :desc: "" :id: 720 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2025 :to_room: 2000 :owner: 0 :name: north :desc: | To the north, under the enormous overhang of the upper pyramid, the glassy surface continues to the horizon. :id: 2023 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1505 :to_room: 1523 :owner: 0 :name: east :desc: | You see a broad ledge leading eastward. :id: 1502 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 983 :to_room: 990 :owner: 0 :name: east :desc: | To the east you enter the ring of stones. You wonder if it's safe. :id: 981 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 457 - 458 - 459 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and west. An old tomb is here. :id: 460 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1766 :to_room: 1769 :owner: 0 :name: north :desc: | The dark tunnel continues. :id: 1763 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2366 - 2372 :triggers: {} :exits: - 1239 - 1240 - 1241 :location: :owner: 0 :name: Quifael's laboratory :desc: | You are in a room filled with shelves containing all sorts of weird equipment. The walls are lined with numerous shelves and a massive working desk is by the north wall. The air smells of rare chemicals and spices. A virtual ladder leads downwards. A magical portal is hovering in the air just in front of the east wall. :id: 1242 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 202 :to_room: 205 :owner: 0 :name: east :desc: "" :id: 200 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2281 :owner: 0 :name: Manxam's brass leggings :desc: Manxam's brass leggings are lying on the ground. :id: 2284 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 719 - 720 :location: :owner: 0 :name: The tunnel :desc: | You are in a small tunnel, it leads from east to the west. :id: 721 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2025 :to_room: 2020 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 2024 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1505 :to_room: 1509 :owner: 0 :name: south :desc: | South of here is the exit from the ledge. :id: 1503 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 983 :to_room: 980 :owner: 0 :name: west :desc: | To the west the ancient path leads across the wooden bridge. :id: 982 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 462 :to_room: 460 :owner: 0 :name: up;tomb;stone :desc: "" :id: 461 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1766 :to_room: 1756 :owner: 0 :name: south :desc: | You can see the lair. :id: 1764 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1244 :to_room: 1242 :owner: 0 :name: west :desc: | The magical portal is to the west. :id: 1243 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 202 :to_room: 198 :owner: 0 :name: west :desc: "" :id: 201 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: a mithril key :desc: A small mithril key has been dropped here. :id: 2285 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 724 :to_room: 721 :owner: 0 :name: east :desc: "" :id: 722 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1505 :to_room: 1665 :owner: 0 :name: down;rock;step;edge :desc: | The Abyss lies down there. Who knows what might lurk down there? :id: 1504 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 981 - 982 :location: :owner: 0 :name: The ancient path :desc: | You find yourself located between the bridge and the rock formations. As you approach the formations you begin to realize the true size of them, about 15 ft tall and almost perfect rectangular shape. You feel impressed with the awsome sight. :id: 983 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2021 - 2022 - 2023 - 2024 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. Above you, to the north-east, towers a gigantic structure; a pale blue pyramid, several hundred meters tall, standing in- verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid. High above you, a glass road only faintly seen sweeps to the northeast and the south. :id: 2025 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 461 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 462 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1766 :to_room: 1811 :owner: 0 :name: west :desc: | You can see a cave entrance. :id: 1765 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1243 :location: :owner: 0 :name: Quifael's virtual balcony :desc: | You are on a transparent balcony hanging in mid-air. You notice a faint blue glow surrounding everything, even yourself, making it seem as transparent as the balcony itself. From here, you have a terrific view of the whole Forest of Haon-Dor. A transparent bronze plate has been bolted to the balcony railing. A magical portal is hovering in the air to the west. :id: 1244 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 199 - 200 - 201 :location: :owner: 0 :name: Small path in the park :desc: | You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. :id: 202 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2287 :triggers: {} :location: 351 :owner: 0 :name: a Coke machine :desc: A Coke machine is standing here. :id: 2286 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 724 :to_room: 728 :owner: 0 :name: west :desc: "" :id: 723 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2029 :to_room: 2034 :owner: 0 :name: east :desc: | Beyond the crystal trees to the east, you can see the corner of a HUGE wall, stretching south and further east. :id: 2026 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 988 :to_room: 928 :owner: 0 :name: north :desc: | The plains extend far to the north. :id: 984 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1501 - 1502 - 1503 - 1504 :location: :owner: 0 :name: The southwestern corner of the ledge :desc: | This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of Abyss of total darkness. The ledge seems to have an odd-looking edge here. :id: 1505 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 466 :to_room: 472 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 463 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1249 :to_room: 1238 :owner: 0 :name: north :desc: The study is to the north. :id: 1245 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1763 - 1764 - 1765 :location: :owner: 0 :name: North tunnel :desc: | You are standing in a dark tunnel, it leads upwards. :id: 1766 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 205 :to_room: 227 :owner: 0 :name: south :desc: "" :id: 203 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2286 :owner: 0 :name: a can of Coke :desc: A can of Coke been left here. :id: 2287 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 722 - 723 :location: :owner: 0 :name: The tunnel :desc: | You are in a larger tunnel, it leads from west to east. :id: 724 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2029 :to_room: :owner: 0 :name: south :desc: | You see a tangled mass of crystalline structures blocking your way. Many of them looks broken, and shards of crystal litter the ground. :id: 2027 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1509 :to_room: 1505 :owner: 0 :name: north :desc: | North. You see a ledge to something that looks like an abyss. :id: 1506 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 988 :to_room: 1005 :owner: 0 :name: east :desc: | Some VERY steep slopes prevent you from going this way, it might kill you. :id: 985 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 466 :to_room: 460 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 464 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1769 :to_room: 1772 :owner: 0 :name: east :desc: "" :id: 1767 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1249 :to_room: 1242 :owner: 0 :name: east :desc: The laboratory is to the east. :id: 1246 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 205 :to_room: 202 :owner: 0 :name: west :desc: "" :id: 204 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: an iron key :desc: A small iron key has been dropped here. :id: 2288 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 728 :to_room: 707 :owner: 0 :name: north :desc: "" :id: 725 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2029 :to_room: 2025 :owner: 0 :name: west :desc: | The black glass stretches out beyond the pyramid and the crystals, all the way to the horizon. :id: 2028 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1509 :to_room: 1547 :owner: 0 :name: east :desc: "" :id: 1507 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 988 :to_room: 1005 :owner: 0 :name: south :desc: | Some VERY steep slopes prevent you from going this way, it might kill you. :id: 986 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 466 :to_room: 468 :owner: 0 :name: down;tomb;stone :desc: "" :id: 465 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1769 :to_room: 1766 :owner: 0 :name: south :desc: "" :id: 1768 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1249 :to_room: 1251 :owner: 0 :name: south :desc: The kitchen is to the south. :id: 1247 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 203 - 204 :location: :owner: 0 :name: Small path in the park :desc: | You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. :id: 205 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 356 :owner: 0 :name: the pit :desc: A pit for sacrifices is in the north part of the hall. :id: 2289 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 728 :to_room: 724 :owner: 0 :name: east :desc: "" :id: 726 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1509 :to_room: 1476 :owner: 0 :name: west :desc: "" :id: 1508 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 988 :to_room: 909 :owner: 0 :name: west :desc: | The plains extend far to the east. :id: 987 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2440 :triggers: {} :exits: - 2026 - 2027 - 2028 :location: :owner: 0 :name: Main Matrix :desc: | You are standing between the base of the lower pyramid (to the north) and the crystalline structures (to the south). The upper pyramid looms over you in a way that gives you severe doubts about the wisdom of standing underneath what looks like a million tons, balanced on a point... :id: 2029 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 463 - 464 - 465 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and south. An old tomb is here. :id: 466 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1249 :to_room: 269 :owner: 0 :name: west;door :desc: The front door leads to Park Road. :id: 1248 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1767 - 1768 :location: :owner: 0 :name: The L-shaped room. :desc: | You are standing in deep darkness. To the south there is a small exit. To the east you can see a gaping hole. :id: 1769 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 208 :to_room: 213 :owner: 0 :name: east;door :desc: | You see Park Road. :id: 206 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a golden breast plate :desc: A golden breast plate is lying on the ground. :id: 2290 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 728 :to_room: 737 :owner: 0 :name: south :desc: "" :id: 727 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2034 :to_room: 2039 :owner: 0 :name: north :desc: | The glass stretches off to the horizon. :id: 2030 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2331 :triggers: {} :exits: - 984 - 985 - 986 - 987 :location: :owner: 0 :name: Grassy plains :desc: | You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountainpeaks are visible. VERY steep, and dangerous slopes is just south and east of here. To the east you notice some sort of stoneformation and further away you can just see some mountains which must be famous Moria. :id: 988 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1506 - 1507 - 1508 :location: :owner: 0 :name: An odd intersection :desc: | You stand in a rather odd intersection of pipes. The pipes actually don't resemble pipes anymore. They look more like a real stone tunnel, or a passageway hewn directly into the rock. The ways from here lead north, east and west. :id: 1509 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 468 :to_room: 466 :owner: 0 :name: up;tomb;stone :desc: "" :id: 467 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1772 :to_room: 1769 :owner: 0 :name: west :desc: | you see a room far away. :id: 1770 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1245 - 1246 - 1247 - 1248 :location: :owner: 0 :name: Quifael's hall :desc: | You are in sparsely decorated and quite dusty hall. Old wooden doors lead north, east and south and to the west is the front door. An old mirror hangs on the wall. :id: 1249 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 208 :to_room: 320 :owner: 0 :name: west;door :desc: | You see a big warning sign hanging on the door. :id: 207 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a golden helmet :desc: A golden helmet is lying on the ground. :id: 2291 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 725 - 726 - 727 :location: :owner: 0 :name: The passage :desc: | You are in a passage that leads towards the south. To the east you see a tunnel. :id: 728 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2034 :to_room: 2020 :owner: 0 :name: east :desc: | The expanse of glass continues as far as you can see. :id: 2031 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1512 :to_room: 1527 :owner: 0 :name: east :desc: | The ledge leads further east. :id: 1510 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 990 :to_room: 983 :owner: 0 :name: west :desc: | You see the ancient path and the wooden bridge here. :id: 989 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 467 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 468 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1772 :to_room: 1775 :owner: 0 :name: east;green;head;dragon;sculpture;face :desc: | you see nothing special. :id: 1771 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1251 :to_room: 1249 :owner: 0 :name: north :desc: The hall is to the north. :id: 1250 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 206 - 207 :location: :owner: 0 :name: Cityguard Head Quarters :desc: | You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room and a door with a big warning sign is to the west. :id: 208 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a pair of golden sleeves :desc: A pair of golden sleeves is lying on the ground. :id: 2292 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 731 :to_room: 715 :owner: 0 :name: north :desc: "" :id: 729 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2034 :to_room: 2029 :owner: 0 :name: west :desc: | Beyond the wall to the south-west you can see a glittering, like reflexes in some crystal. :id: 2032 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1512 :to_room: 1560 :owner: 0 :name: south :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1511 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 472 :to_room: 478 :owner: 0 :name: east :desc: | The gravel path continues eastwards. :id: 469 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 989 :location: :owner: 0 :name: The Stones of G'harne :desc: | You are in the center of 7, 15 ft tall monolith like black stones. In the center of the ring formed by the monolith you can't help noticing a big sacrifice altar. The ground is covered with dirt, but the altar shows no sign of such. West of here is the ancient path. :id: 990 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1250 :location: :owner: 0 :name: Quifael's kitchen :desc: | You are in an old-fashioned kitchen. :id: 1251 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1770 - 1771 :location: :owner: 0 :name: The Circular hall. :desc: | You are standing in round hall. To the north, east and south you can see a stone head hanging on the walls. :id: 1772 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 213 :to_room: 287 :owner: 0 :name: north :desc: "" :id: 209 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a golden cloak :desc: A golden cloak is lying on the ground. :id: 2293 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 731 :to_room: 734 :owner: 0 :name: west :desc: "" :id: 730 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2034 :to_room: :owner: 0 :name: up :desc: | There is much too high for you to jump all the way up to the stair- case there. :id: 2033 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1510 - 1511 :location: :owner: 0 :name: The narrow ledge going east to west :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. :id: 1512 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 472 :to_room: 466 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 470 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 994 :to_room: 996 :owner: 0 :name: south :desc: "" :id: 991 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1775 :to_room: 1772 :owner: 0 :name: west;door :desc: | You can see the outline of a door. Just like in the description! :id: 1773 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1256 :to_room: 1256 :owner: 0 :name: north :desc: | The hard floor seems to go on forever. :id: 1252 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 213 :to_room: 216 :owner: 0 :name: east :desc: | You see the park entrance. :id: 210 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a golden shield :desc: A golden shield is lying on the ground. :id: 2294 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 729 - 730 :location: :owner: 0 :name: The golden cave :desc: | You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north, to the west you see a dark passsage. :id: 731 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1518 :to_room: 1536 :owner: 0 :name: north :desc: "" :id: 1513 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2030 - 2031 - 2032 - 2033 :location: :owner: 0 :name: Main Matrix :desc: | You are standing next to the immensely tall wall, stretching out over the horizon to the east and west. Some ten yds up the wall begins a steel-girder staircase, looking like a fire-escape, only a bit too high. It continues all the vay to the top off the wall, several hundred yds above. :id: 2034 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 472 :to_room: 474 :owner: 0 :name: down;tomb;stone :desc: "" :id: 471 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 994 :to_room: 999 :owner: 0 :name: west :desc: "" :id: 992 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1775 :to_room: 1780 :owner: 0 :name: east :desc: | You see a tunnel which leads downwards. It is quite dark. :id: 1774 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1256 :to_room: 1256 :owner: 0 :name: east :desc: | The hard floor seems to go on forever. :id: 1253 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 213 :to_room: 240 :owner: 0 :name: south :desc: "" :id: 211 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a pair of golden gauntlets :desc: A pair of golden gauntlets is lying on the ground. :id: 2295 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 734 :to_room: 731 :owner: 0 :name: east :desc: "" :id: 732 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2039 :to_room: 2034 :owner: 0 :name: south :desc: | Far in the distance to the south, you can see the top of a huge wall, going from a corner to the southeast over the horizon in the southwest :id: 2035 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1518 :to_room: 1533 :owner: 0 :name: east :desc: "" :id: 1514 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 469 - 470 - 471 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads east and south. An old tomb is here. :id: 472 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 994 :to_room: 990 :owner: 0 :name: up :desc: | You welcome the sight of fresh air. :id: 993 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1256 :to_room: 1256 :owner: 0 :name: south :desc: | The hard floor seems to go on forever. :id: 1254 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1773 - 1774 :location: :owner: 0 :name: Dusty tunnel :desc: | You are standing in dust. This place has not been touched for a long time. Otherwise it is quite boring here, looks like a place to rest! To the west you see the outline of a door. A tunnel leads to the east. :id: 1775 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 213 :to_room: 208 :owner: 0 :name: west;door :desc: | You see the cityguard head quarters. :id: 212 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 358 :owner: 0 :name: a pair of golden leggings :desc: A pair of golden leggings is lying on the ground. :id: 2296 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 734 :to_room: 572 :owner: 0 :name: up :desc: "" :id: 733 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2039 :to_room: 2004 :owner: 0 :name: west :desc: | To the west, you can see the top of a great pale-blue pyramid, appa- rently standing on its tip. :id: 2036 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1518 :to_room: 1540 :owner: 0 :name: south :desc: "" :id: 1515 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 474 :to_room: 472 :owner: 0 :name: up;tomb;stone :desc: "" :id: 473 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 991 - 992 - 993 :location: :owner: 0 :name: Dark smelly tunnels :desc: | You are standing in a gloomy tunnel leading south and west, right under the altar of G'harne. The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. You might be able to force your way up into fresh air from here. :id: 994 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1780 :to_room: 1796 :owner: 0 :name: north :desc: "" :id: 1776 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1256 :to_room: 1256 :owner: 0 :name: west :desc: | The hard floor seems to go on forever. :id: 1255 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 209 - 210 - 211 - 212 :location: :owner: 0 :name: Park Road :desc: | The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. :id: 213 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2298 :triggers: {} :location: 358 :owner: 0 :name: a Coke machine :desc: A Coke machine is standing here. :id: 2297 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 732 - 733 :location: :owner: 0 :name: The dark passage. :desc: | You are in a dark passage, that leads east. In the ceiling you notice a small hole, just big enough to pass through. :id: 734 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2039 :to_room: 2009 :owner: 0 :name: north :desc: | The glass stretches all the way to the horizon. :id: 2037 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1518 :to_room: 1530 :owner: 0 :name: west :desc: "" :id: 1516 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 473 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 474 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 996 :to_room: 994 :owner: 0 :name: north :desc: "" :id: 995 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1780 :to_room: 1792 :owner: 0 :name: east :desc: "" :id: 1777 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1252 - 1253 - 1254 - 1255 :location: :owner: 0 :name: The Realm of the Dead :desc: | You are standing on an immense, grey stone floor that stretches as far as you can see in all directions. Rough winds plunging from the dark, starless sky tear savagely at your fragile body. :id: 1256 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 216 :to_room: 220 :owner: 0 :name: east :desc: "" :id: 214 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2297 :owner: 0 :name: a can of Coke :desc: A can of Coke been left here. :id: 2298 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 737 :to_room: 728 :owner: 0 :name: north :desc: "" :id: 735 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2039 :to_room: 2059 :owner: 0 :name: east :desc: | The glass stretches all the way to the horizon. :id: 2038 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1518 :to_room: 1523 :owner: 0 :name: up :desc: "" :id: 1517 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 478 :to_room: 484 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 475 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 995 :location: :owner: 0 :name: Dead end of tunnel :desc: | The tunnel comes to an abrupt end here. It simply looks like it hasn't been excavated further. North of here the tunnel makes a turn east. :id: 996 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1780 :to_room: 1783 :owner: 0 :name: south :desc: "" :id: 1778 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1258 :to_room: 1262 :owner: 0 :name: south :desc: | You see the muddy sewer continuing into the darkness to the south. :id: 1257 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 216 :to_room: 213 :owner: 0 :name: west :desc: "" :id: 215 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 170 :owner: 0 :name: an iron key :desc: A small iron key has been dropped here. :id: 2299 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 737 :to_room: 751 :owner: 0 :name: south :desc: "" :id: 736 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1513 - 1514 - 1515 - 1516 - 1517 :location: :owner: 0 :name: Mid-air :desc: | You've just stepped into the most unlucky position in the whole of DikuMUD. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. :id: 1518 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2035 - 2036 - 2037 - 2038 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 2039 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 478 :to_room: 472 :owner: 0 :name: west :desc: | The gravel path continues westwards. :id: 476 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 999 :to_room: 994 :owner: 0 :name: east :desc: | The tunnel continues in this direction. :id: 997 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1780 :to_room: 1775 :owner: 0 :name: west :desc: "" :id: 1779 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1257 :location: :owner: 0 :name: The muddy sewer :desc: | You are standing in mud to your knees. This is not the kind of place for a picnic. The muddy sewer stretches further into the south. :id: 1258 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 214 - 215 :location: :owner: 0 :name: Western Park Entrance :desc: | You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. :id: 216 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2301 :triggers: {} :location: 361 :owner: 0 :name: a Coke machine :desc: A Coke machine is standing here. :id: 2300 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 735 - 736 :location: :owner: 0 :name: The passage :desc: | You are in a passage that leads north-south. You notice a small light to the south. :id: 737 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2044 :to_room: 2025 :owner: 0 :name: north :desc: | Far to the north (NNW, actually) you can see a corner of a large pale-blue pyramid, standing top downwards, as far as you can see... :id: 2040 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1523 :to_room: 1518 :owner: 0 :name: north :desc: "" :id: 1519 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 478 :to_room: 480 :owner: 0 :name: down;tomb;stone :desc: "" :id: 477 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 999 :to_room: 1002 :owner: 0 :name: west :desc: | The tunnel continues in this direction. :id: 998 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1262 :to_room: 1258 :owner: 0 :name: north :desc: | The muddy sewer stretches into the dark to the north. :id: 1259 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1776 - 1777 - 1778 - 1779 :location: :owner: 0 :name: The crossing :desc: | You are standing in a crossing of hallways. You can leave this place in every direction, except up and down. In the dust you notice strange footprints. :id: 1780 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 220 :to_room: 198 :owner: 0 :name: north :desc: "" :id: 217 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2300 :owner: 0 :name: a can of Coke :desc: A can of Coke been left here. :id: 2301 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 740 :to_room: 731 :owner: 0 :name: north :desc: "" :id: 738 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2044 :to_room: :owner: 0 :name: east :desc: | You see a tangled mass of crystalline structures blocking your way. Many of them looks broken, and shards of crystal litter the ground. :id: 2041 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1523 :to_room: 1544 :owner: 0 :name: east :desc: "" :id: 1520 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 475 - 476 - 477 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and west. An old tomb is here. :id: 478 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 997 - 998 :location: :owner: 0 :name: Dark smelly tunnels :desc: | You are standing in a gloomy tunnel leading east and west, The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. :id: 999 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1783 :to_room: 1780 :owner: 0 :name: north :desc: "" :id: 1781 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1262 :to_room: 1265 :owner: 0 :name: south :desc: | South. The muddy sewer ends in a mudhole that way. :id: 1260 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 220 :to_room: 223 :owner: 0 :name: east :desc: | You see the pond. :id: 218 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 380 :owner: 0 :name: a candlestick :desc: A pewter candlestick is standing here. :id: 2302 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 740 :to_room: 755 :owner: 0 :name: south :desc: "" :id: 739 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2044 :to_room: 2054 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. Far to the south- east, beyond the crystal structures, you glimpse the top of a huge wall. :id: 2042 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1523 :to_room: 1505 :owner: 0 :name: west :desc: "" :id: 1521 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 480 :to_room: 478 :owner: 0 :name: up;tomb;stone :desc: "" :id: 479 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1002 :to_room: 999 :owner: 0 :name: east :desc: | The unberable stench is less intensive in this direction. :id: 1000 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1783 :to_room: 1786 :owner: 0 :name: east :desc: | a long dark tunnel. :id: 1782 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1262 :to_room: 1277 :owner: 0 :name: east :desc: | East. The muddy sewer leads into a bend that goes south. :id: 1261 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 220 :to_room: 216 :owner: 0 :name: west :desc: | You see the western park entrance. :id: 219 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 414 :owner: 0 :name: a candlestick :desc: A pewter candlestick is standing here. :id: 2303 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 738 - 739 :location: :owner: 0 :name: The secret tunnel :desc: | You are in a secret tunnel that leads north, to the south you see a small chamber. :id: 740 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2044 :to_room: 2049 :owner: 0 :name: west :desc: | Somewhere off to the southwest you can see a pillar of light stretching up towards infinity. :id: 2043 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1523 :to_room: 1553 :owner: 0 :name: south :desc: "" :id: 1522 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 479 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 480 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1002 :to_room: 1004 :owner: 0 :name: west :desc: | The tunnel seems to extend into some kind of cave........ :id: 1001 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1259 - 1260 - 1261 :location: :owner: 0 :name: The muddy sewer junction :desc: | The muddy sewer stretches into the dark to the south. It looks as if no person has ever sat his foot here before. It's too muddy for that anyway. The sewer leads north, south and east from here. :id: 1262 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1781 - 1782 :location: :owner: 0 :name: The L-shaped room :desc: | You are standing in a L-shaped room. You can hear noices from the long tunnel to the east. You can feel fear! A sign is hanging on the wall. :id: 1783 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 217 - 218 - 219 :location: :owner: 0 :name: A path in the park :desc: | You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. :id: 220 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a brandy bottle :desc: A brandy bottle is lying here. :id: 2304 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 744 :to_room: 721 :owner: 0 :name: north :desc: "" :id: 741 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1519 - 1520 - 1521 - 1522 :location: :owner: 0 :name: The Broad ledge :desc: | You are standing on a ledge that seems quite a lot larger than the rest of the ledges. This one leads to the west and the east, plus it has an exit going to the south. Though you could jump into mid-air, but it probably wouldn't be such a good idea. The way south is in utter darkness. :id: 1523 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2440 :triggers: {} :exits: - 2040 - 2041 - 2042 - 2043 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the east, some crystalline structures, looking like glass trees, bars your way. :id: 2044 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 484 :to_room: 478 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 481 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1000 - 1001 :location: :owner: 0 :name: Dark smelly tunnels :desc: | You are standing in a small smelly tunnel under the plains. The smell is growing stronger to the west, so is the density of the slime and other undeterminable substances.... :id: 1002 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1786 :to_room: 1789 :owner: 0 :name: north :desc: | You can see a long tunnel. :id: 1784 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1265 :to_room: 1262 :owner: 0 :name: north :desc: | North. The muddy junction lies in that direction. :id: 1263 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 223 :to_room: 227 :owner: 0 :name: east :desc: "" :id: 221 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 438 :owner: 0 :name: a brandy bottle :desc: A brandy bottle is lying here. :id: 2305 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 744 :to_room: 758 :owner: 0 :name: south :desc: "" :id: 742 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2049 :to_room: 2044 :owner: 0 :name: north :desc: | The black glassy surface stretches for as far as you can see. :id: 2045 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1527 :to_room: 1512 :owner: 0 :name: west :desc: | The ledge continues west. :id: 1524 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 484 :to_room: 490 :owner: 0 :name: west :desc: | The gravel path continues westwards. :id: 482 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1004 :to_room: 1002 :owner: 0 :name: east :desc: | It looks like a good idear just to run in this direction.... :id: 1003 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1786 :to_room: 1783 :owner: 0 :name: west :desc: | You can see nothing but darkness. :id: 1785 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1265 :to_room: 1465 :owner: 0 :name: down :desc: | The muddy drainpipe leads down through the mud, otherwise it is utterly dark. :id: 1264 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 223 :to_room: 220 :owner: 0 :name: west :desc: "" :id: 222 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 438 :owner: 0 :name: a wheelbarrow :desc: A green-painted wheelbarrow is standing here. :id: 2306 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 744 :to_room: 748 :owner: 0 :name: west :desc: "" :id: 743 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2049 :to_room: 2054 :owner: 0 :name: east :desc: | Near the horizon you can see the top of a huge wall, stretching north and south. To the north it disappears beyond some crystalline structures, to the south it continues past the horizon. :id: 2046 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1527 :to_room: 1530 :owner: 0 :name: south :desc: "" :id: 1525 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 484 :to_room: 486 :owner: 0 :name: down;tomb;stone :desc: "" :id: 483 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1003 :location: :owner: 0 :name: The Hall of G'harne :desc: | You stand in the hall of G'harne. The walls are dressed with strange carving, symbolising human sacrifice and people worshipping giant worms. Disgusting slime and gore are also very dominant in your view of this room. :id: 1004 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1263 - 1264 :location: :owner: 0 :name: The mudhole :desc: | You stand in mud all the way up to your thighs and it's not too comfortable since you are used to a somewhat different environment. The sewer leads to the north of here. In the middle you can just make out an enormous drainpipe leading down. :id: 1265 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1784 - 1785 :location: :owner: 0 :name: Dragons lair :desc: | You can see burned walls, the floorstones are fiery red. All kinds of bones are scattered all over the floor. On the walls you can see some burned shapes. You smell burned flesh. Two creatures are like melted into the floor. :id: 1786 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 221 - 222 :location: :owner: 0 :name: The Pond :desc: | You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. :id: 223 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 438 :owner: 0 :name: a shovel :desc: A shovel is lying here. :id: 2307 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 741 - 742 - 743 :location: :owner: 0 :name: The cave :desc: | You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the west and south. To the north a small hole leads to a tunnel. :id: 744 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2049 :to_room: 1917 :owner: 0 :name: south :desc: | The glassy surface stretches south for as far as you can see. :id: 2047 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1527 :to_room: 1668 :owner: 0 :name: down;secret;trapdoor;entrance :desc: "" :id: 1526 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 481 - 482 - 483 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads south and west. An old tomb is here. :id: 484 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: Steep slope :desc: | You try too climb down the slope. > You slip! You fall and tumble..... You hit your head HARD. You massacre your head to small pieces. You die..... :id: 1005 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1789 :to_room: 1786 :owner: 0 :name: south :desc: | You can see a red glow :id: 1787 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1268 :to_room: 1286 :owner: 0 :name: east :desc: | East. The sewer leads into the sewer junction. :id: 1266 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 227 :to_room: 205 :owner: 0 :name: north :desc: "" :id: 224 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 438 :owner: 0 :name: a rake :desc: A rake is lying here. :id: 2308 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 748 :to_room: 744 :owner: 0 :name: east :desc: "" :id: 745 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2049 :to_room: :owner: 0 :name: west;gate;door :desc: | Through the door you can see nothing but a grey fog, shot through occa- sionally with red lightening. A faint wailing can be heard, as from souls in mortal agony. :id: 2048 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1524 - 1525 - 1526 :location: :owner: 0 :name: The northeastern corner of the ledge :desc: | You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the west and leads south from here into darkness. :id: 1527 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 486 :to_room: 484 :owner: 0 :name: up;tomb;stone :desc: "" :id: 485 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1008 :to_room: 1012 :owner: 0 :name: north :desc: | You look up the village street noticing nothing special at all. :id: 1006 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1789 :to_room: 1792 :owner: 0 :name: west :desc: "" :id: 1788 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1268 :to_room: 1469 :owner: 0 :name: down :desc: | The Dark Pit leads down an down and down ... well you can't see the bottom anyway. There are bars that function as a ladder on the side. :id: 1267 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 227 :to_room: 230 :owner: 0 :name: east :desc: "" :id: 225 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 492 :owner: 0 :name: a dusty skeleton :desc: A dusty skeleton lies here. :id: 2309 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 748 :to_room: 762 :owner: 0 :name: south :desc: "" :id: 746 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1530 :to_room: 1533 :owner: 0 :name: south :desc: | The ledge leads further south. :id: 1528 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2045 - 2046 - 2047 - 2048 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on the glass surface next to a tower thrusting up from a steep hole. A narrow bridge leads across what is essentially a moat, across to a wide gate in the tower wall. :id: 2049 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 485 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 486 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1008 :to_room: 894 :owner: 0 :name: south :desc: | The wide road leads south here towards the T-crossing. :id: 1007 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1266 - 1267 :location: :owner: 0 :name: The Dark Pit :desc: | You are standing by the edge of a dark pit that leads down into even deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable. The sewer stretches into the darkness to the east. :id: 1268 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1787 - 1788 :location: :owner: 0 :name: The burned room :desc: | You are in a room, which once had been quite burned. There is writing on the wall. :id: 1789 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 227 :to_room: 223 :owner: 0 :name: west :desc: "" :id: 226 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a amethyst :desc: A large, beautifully polished amethyst has been left here. :id: 2310 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 748 :to_room: 753 :owner: 0 :name: west :desc: "" :id: 747 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2054 :to_room: 2044 :owner: 0 :name: north :desc: | The way directly to the north along the wall is blocked by some crystalline structures. To the west of those the glassy expanse continues as far as you can see. :id: 2050 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1530 :to_room: 1518 :owner: 0 :name: west :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1529 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 490 :to_room: 496 :owner: 0 :name: north :desc: | The gravel path continues northwards. :id: 487 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1006 - 1007 :location: :owner: 0 :name: Village street :desc: | You stand at the small village street in Ofcol. From here you see small houses and only few people. North of here the village street continues up to the small square where some people are gathered as always. :id: 1008 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1792 :to_room: 1789 :owner: 0 :name: east :desc: | To dark to tell :id: 1790 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1271 :to_room: 1293 :owner: 0 :name: east :desc: | East. The mud stretches on into the darkness. :id: 1269 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 224 - 225 - 226 :location: :owner: 0 :name: A path in the park :desc: | You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. :id: 227 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a silver pendant :desc: A silver pendant has been left here. :id: 2311 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 745 - 746 - 747 :location: :owner: 0 :name: The cave :desc: | You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the east and south. :id: 748 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2054 :to_room: :owner: 0 :name: east :desc: | The gates are much too high to jump over (I mean, 50 yds? Come ON!). :id: 2051 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1528 - 1529 :location: :owner: 0 :name: The narrow eastern ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. :id: 1530 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 490 :to_room: 484 :owner: 0 :name: east :desc: | The gravel path continues eastwards. :id: 488 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1012 :to_room: 1016 :owner: 0 :name: north :desc: | The village square is as usual not overcrowded. :id: 1009 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1792 :to_room: 1780 :owner: 0 :name: west :desc: "" :id: 1791 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1271 :to_room: 1274 :owner: 0 :name: south :desc: | South. There is even more mud in that direction than where you are now. Incredible. :id: 1270 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 230 :to_room: 235 :owner: 0 :name: east :desc: "" :id: 228 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 432 :owner: 0 :name: a silver dagger :desc: A long silver dagger is lying here. :id: 2312 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 751 :to_room: 737 :owner: 0 :name: north :desc: "" :id: 749 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2054 :to_room: 2064 :owner: 0 :name: south :desc: | The glassy expanse continues south along the wall. :id: 2052 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1533 :to_room: 1536 :owner: 0 :name: south :desc: | The ledge leads further south. :id: 1531 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 490 :to_room: 492 :owner: 0 :name: down;tomb;stone :desc: "" :id: 489 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1012 :to_room: 1019 :owner: 0 :name: east :desc: | The small alley looks relative peacefull. :id: 1010 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1269 - 1270 :location: :owner: 0 :name: The muddy sewer :desc: | You are standing in the middle of a bend of the sewer pipe. It is very dark around here and the mud is sticking to your legs, not very pleasant. The pipe leads east and south from here. :id: 1271 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1790 - 1791 :location: :owner: 0 :name: The wind tunnel :desc: | You are standing in a tunnel. Above you, you can feel a breeze. :id: 1792 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 230 :to_room: 227 :owner: 0 :name: west :desc: "" :id: 229 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a yellow and green ring :desc: A ring, with yellow and green ornamentation. It looks very old. :id: 2313 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 751 :to_room: 765 :owner: 0 :name: south :desc: "" :id: 750 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2054 :to_room: 2049 :owner: 0 :name: west :desc: | Far to the west you can see a soaring pillar of light, stretching up from a small tower. :id: 2053 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1533 :to_room: 1518 :owner: 0 :name: west :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1532 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 487 - 488 - 489 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and east. An old tomb is here. :id: 490 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1012 :to_room: 1008 :owner: 0 :name: south :desc: | You see the village street eventually becoming the wide road. :id: 1011 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1796 :to_room: 1798 :owner: 0 :name: east :desc: "" :id: 1793 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1274 :to_room: 1296 :owner: 0 :name: east :desc: | The pipe leads into a bend that goes south. Interesting, there's mud on the floor there. :id: 1272 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 228 - 229 :location: :owner: 0 :name: Eastern Park Entrance :desc: | You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. :id: 230 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2315 :triggers: {} :location: :owner: 0 :name: a corpse :desc: A halfways decayed corpse of a goblin. :id: 2314 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 749 - 750 :location: :owner: 0 :name: The passage :desc: | You are in a north-south leading passage. To the south you see light. :id: 751 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1531 - 1532 :location: :owner: 0 :name: The narrow eastern ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. :id: 1533 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2441 :triggers: {} :exits: - 2050 - 2051 - 2052 - 2053 :location: :owner: 0 :name: Main Matrix :desc: | You are standing beneath a huge gate, set into an even higher wall. It must be at least 300 yds tall! The gates are some 50 yds high, and there is no wall above them. :id: 2054 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 492 :to_room: 490 :owner: 0 :name: up;tomb;stone :desc: "" :id: 491 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1009 - 1010 - 1011 :location: :owner: 0 :name: Village street :desc: | You are standing on the village street of Ofcol. East from here is a small alley and north you enter the village square. Towards the south you can leave Ofcol. :id: 1012 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1796 :to_room: 1780 :owner: 0 :name: south :desc: "" :id: 1794 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1274 :to_room: 1271 :owner: 0 :name: north :desc: | The muddy sewer pipe leads into a bend that goes east. :id: 1273 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 235 :to_room: 291 :owner: 0 :name: north :desc: "" :id: 231 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2314 :owner: 0 :name: some coins :desc: A small pile of coins. :id: 2315 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 753 :to_room: 755 :owner: 0 :name: west :desc: "" :id: 752 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2059 :to_room: 2020 :owner: 0 :name: north :desc: | Somewhere off to the northeast you can see a pillar of light stretching up towards infinity. :id: 2055 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1536 :to_room: 1540 :owner: 0 :name: south :desc: | The ledge leads further south. :id: 1534 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2309 :triggers: {} :exits: - 491 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 492 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1016 :to_room: 1025 :owner: 0 :name: north :desc: | You see a local inn called 'The Ofcol Local Inn'. Looks nice. :id: 1013 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1796 :to_room: 1801 :owner: 0 :name: west :desc: "" :id: 1795 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 235 :to_room: 307 :owner: 0 :name: east :desc: "" :id: 232 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a purple potion :desc: A purple potion is here. :id: 2316 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 752 :location: :owner: 0 :name: The secret tunnel :desc: | You are in a secret tunnel that leads west, you feel evilness approaching you as you continue west. :id: 753 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1272 - 1273 :location: :owner: 0 :name: The muddy sewer :desc: | You are standing in something that reminds you very much of porridge, this has the advantage that it's not hot, it's rather cold actually. The pipe bends to the north and east. :id: 1274 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2059 :to_room: 2064 :owner: 0 :name: east :desc: | Far to the east you can see the top of a _really_ high wall, and somewhere off to the northeast you can see a pillar of light stretching up towards infinity. :id: 2056 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1536 :to_room: 1518 :owner: 0 :name: west :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1535 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 496 :to_room: 490 :owner: 0 :name: south :desc: | The gravel path continues southwards. :id: 493 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1016 :to_room: 1012 :owner: 0 :name: south :desc: | You see the village street of Ofcol. :id: 1014 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1277 :to_room: 1262 :owner: 0 :name: west :desc: | The pipe (still filled with mud) leads into a intersection that goes north and south. Interesting. :id: 1275 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1793 - 1794 - 1795 :location: :owner: 0 :name: The glittering room :desc: | This room are all bright. In the walls you can see some silver. Exits are: West, east and south. :id: 1796 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 235 :to_room: 243 :owner: 0 :name: south :desc: "" :id: 233 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a metal helmet :desc: A metal helmet in here. :id: 2317 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 755 :to_room: 740 :owner: 0 :name: north :desc: "" :id: 754 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2059 :to_room: 1911 :owner: 0 :name: south :desc: | The glass stretches all the way to the horizon. :id: 2057 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1534 - 1535 :location: :owner: 0 :name: The narrow eastern ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. :id: 1536 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 496 :to_room: 398 :owner: 0 :name: west :desc: | The gravel path continues westwards towards a gravel road. :id: 494 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1016 :to_room: 1023 :owner: 0 :name: west :desc: | A small shop with the sign 'Luxan's Mixed goods' hanging in front of it. :id: 1015 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1798 :to_room: 1796 :owner: 0 :name: west :desc: | You can see a light to the west :id: 1797 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1277 :to_room: 1281 :owner: 0 :name: south :desc: | The pipe leads into a intersection that goes south and east. The floor here is still covered in mud. :id: 1276 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 235 :to_room: 230 :owner: 0 :name: west :desc: "" :id: 234 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 673 :owner: 0 :name: a mushroom :desc: A small mushroom is here. :id: 2318 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 754 :location: :owner: 0 :name: The secret chamber :desc: | You are in a secret chamber, the room is filled with an evil feeling. :id: 755 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2059 :to_room: 2039 :owner: 0 :name: west :desc: | The glass stretches all the way to the horizon. :id: 2058 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1540 :to_room: 1544 :owner: 0 :name: south :desc: | The ledge leads further south. :id: 1537 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 496 :to_room: 498 :owner: 0 :name: down;tomb;stone :desc: "" :id: 495 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1013 - 1014 - 1015 :location: :owner: 0 :name: Village square :desc: | The village square is a place where inhabitants of Ofcol gather to talk, trade and sell items and just have a good time. You see a small shop to the west and the local inn to the north. If you leave south you go to village street. :id: 1016 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1797 :location: :owner: 0 :name: The secret passageroom :desc: | You have entered a tiny room. There is an exit down, and an exit to the west. :id: 1798 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 231 - 232 - 233 - 234 :location: :owner: 0 :name: Emerald Avenue :desc: | You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. :id: 235 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a black demon blade. :desc: |- A black demon blade is here, you sense the forces of evil controling the weapon. :id: 2319 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 758 :to_room: 744 :owner: 0 :name: north :desc: "" :id: 756 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1275 - 1276 :location: :owner: 0 :name: The muddy sewer bend :desc: | This isn't your idea of a place to stay too long. You're in up to your knees in something that resembles mud, but you're not quite sure. The bend in which you stand leads west and south. :id: 1277 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1540 :to_room: 1518 :owner: 0 :name: west :desc: | You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. :id: 1538 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2055 - 2056 - 2057 - 2058 :location: :owner: 0 :name: Main Matrix :desc: | You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. :id: 2059 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 493 - 494 - 495 :location: :owner: 0 :name: A Gravel Path on the Graveyard :desc: | You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads south and west. An old tomb is here. :id: 496 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1019 :to_room: 1021 :owner: 0 :name: south :desc: | It looks as a reception for storing goods. :id: 1017 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1801 :to_room: 1796 :owner: 0 :name: east :desc: | Long tunnel. JUST like in the description! :id: 1799 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1281 :to_room: 1277 :owner: 0 :name: north :desc: | North. The pipe goes into a bend with a load of mud all the way up the walls. The bend leads west. :id: 1278 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 240 :to_room: 213 :owner: 0 :name: north :desc: "" :id: 236 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a swordmans gloves :desc: |- Some gloves is here. They look like the right kind of equipment to use when fighting. :id: 2320 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 758 :to_room: 762 :owner: 0 :name: west :desc: "" :id: 757 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2064 :to_room: 2044 :owner: 0 :name: north :desc: | The glassy expanse continues north along the wall. :id: 2060 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1540 :to_room: 1550 :owner: 0 :name: east :desc: | East. You stare into darkness. :id: 1539 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 498 :to_room: 496 :owner: 0 :name: up;tomb;stone :desc: "" :id: 497 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1019 :to_room: 1012 :owner: 0 :name: west :desc: | You notice nothing but the village street. :id: 1018 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1801 :to_room: 1804 :owner: 0 :name: west :desc: | A grey mass is blocking the way. :id: 1800 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1281 :to_room: 1303 :owner: 0 :name: east :desc: | East. This way like a place for the annual mud festival, although the stench wouldn't allow any happiness at all. The pipe leads into a bend that leads north. :id: 1279 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 240 :to_room: 343 :owner: 0 :name: east;door;oaken :desc: You see a small cottage with an oaken door. A name plate has been set on it. :id: 237 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scroll which reads "ysafg" :desc: A scroll which reads "ysafg", it looks very fragile and quite old. :id: 2321 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 756 - 757 :location: :owner: 0 :name: The cave :desc: | You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the north and west. :id: 758 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2064 :to_room: :owner: 0 :name: east :desc: | The gates are much too high to jump over (I mean, 50 yds? Come ON!). :id: 2061 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1537 - 1538 - 1539 :location: :owner: 0 :name: The narrow eastern ledge :desc: | You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. You also see a small opening to the east. :id: 1540 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 497 :location: :owner: 0 :name: In a dusty Tomb :desc: | You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. :id: 498 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1017 - 1018 :location: :owner: 0 :name: The small alley :desc: | You are in a small, quiet alley. From here you see the village street to the west and a small reception lies to the south. :id: 1019 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1281 :to_room: 1286 :owner: 0 :name: south :desc: | South. There's less mud in that direction. *smile*. Your light doesn't cover enough space for you to see much more than that it leads into some sort of junction. :id: 1280 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1799 - 1800 :location: :owner: 0 :name: End of long tunnel :desc: | You are at a end of a long tunnel. Right in front of you, you can see a grey mass. To the east you can see a tremendous long tunnel, but you know that, you has just been there. :id: 1801 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 240 :to_room: 301 :owner: 0 :name: south :desc: "" :id: 238 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a green slime mold :desc: A green slime mold is here. Stinks like sh**. :id: 2322 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 762 :to_room: 748 :owner: 0 :name: north :desc: "" :id: 759 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2064 :to_room: 1948 :owner: 0 :name: south :desc: | The glassy expanse continues south for as far as you can see. :id: 2062 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1544 :to_room: 1523 :owner: 0 :name: west :desc: | The ledge leads further west. :id: 1541 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 501 :to_room: 504 :owner: 0 :name: north :desc: | The dusty trail winds north closely to the wall. :id: 499 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1021 :to_room: 1019 :owner: 0 :name: north :desc: | You are able to see the small alley, really not very interresting. :id: 1020 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1804 :to_room: 1807 :owner: 0 :name: south :desc: | nothing but darkness :id: 1802 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 240 :to_room: 361 :owner: 0 :name: west;door;wooden :desc: On the wooden door is the name 'Mapmaker'. :id: 239 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a green slime mold :desc: A green slime mold is here. Stinks like sh**. :id: 2323 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 762 :to_room: 758 :owner: 0 :name: east :desc: "" :id: 760 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1278 - 1279 - 1280 :location: :owner: 0 :name: A muddy intersection :desc: | You have both your feet safely stuck in mud. It isn't the mud that's wrong it's the smell, the sounds, the total darkness that surrounds you. Everything here is so depressing. The pipe leads on with a trail of thick mud to the north, east and south. :id: 1281 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2064 :to_room: 2059 :owner: 0 :name: west :desc: | The glassy expanse continues south for as far as you can see. :id: 2063 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1544 :to_room: 1540 :owner: 0 :name: north :desc: | North of here you can see a ledge. :id: 1542 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 501 :to_room: 163 :owner: 0 :name: south :desc: | The dusty trail leads to outside the west gate of Midgaard. :id: 500 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1020 :location: :owner: 0 :name: The village reception :desc: | This is a reception where you feel that you confidently can store your loved belongings, for a price of course. The only exit is north leading to the small alley. :id: 1021 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1804 :to_room: :owner: 0 :name: down :desc: | A sign is blocking the way: 'This has not been implementated yet'. :id: 1803 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1286 :to_room: 1281 :owner: 0 :name: north :desc: | North. Mud is the floor basis in that direction. Yummy. :id: 1282 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 236 - 237 - 238 - 239 :location: :owner: 0 :name: Park Road :desc: | You are on Park Road which leads north and south. A cottage is just east of here and a house is to the west. :id: 240 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a black potion :desc: A thick black potion is here. :id: 2324 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 762 :to_room: 765 :owner: 0 :name: west :desc: "" :id: 761 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1544 :to_room: 1665 :owner: 0 :name: down;rock;step;edge :desc: | The Abyss lies down there. Who knows what might lurk down there? :id: 1543 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2441 :triggers: {} :exits: - 2060 - 2061 - 2062 - 2063 :location: :owner: 0 :name: Main Matrix :desc: | You are standing beneath a huge gate, set into an even higher wall. It must be at least 300 yds tall! The gates are some 50 yds high, and there is no wall above them. :id: 2064 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 499 - 500 :location: :owner: 0 :name: West trail around Midgaard :desc: | You are on a dusty trail following the outside wall of Midgaard. To the east the wall towers over you and to the west you see the forest of Haon-Dor. The trail leads north and south along the wall. :id: 501 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1023 :to_room: 1016 :owner: 0 :name: east :desc: | The village square is as usual not overcrowded. :id: 1022 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1286 :to_room: 1313 :owner: 0 :name: east :desc: | YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies. :id: 1283 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1802 - 1803 :location: :owner: 0 :name: Stair-room :desc: | You are standing in a small room. Drawings of faces in pain are on the walls. You can fell darkness is ruling the place. there are two exits: south and down. :id: 1804 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 243 :to_room: 235 :owner: 0 :name: north :desc: "" :id: 241 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a heavy oak staff :desc: A ancient heavy oak staff is here. :id: 2325 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 759 - 760 - 761 :location: :owner: 0 :name: The cave :desc: | You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the east and north. To the west a passage leads north. :id: 762 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2069 :to_room: 2034 :owner: 0 :name: north :desc: | Around the corner, the glass stretches along the wall beyond the horizon. :id: 2065 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1541 - 1542 - 1543 :location: :owner: 0 :name: The southeastern corner of the ledge :desc: | This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of abyss of total darkness. :id: 1544 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 504 :to_room: 507 :owner: 0 :name: north :desc: | To the north you notice the path makes a turn, following the City wall. :id: 502 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1022 :location: :owner: 0 :name: Luxan's mixed shop :desc: | You are standing in a small shop, filled with all kinds of goods. Here you might be able to find just the thing you're looking for. The only exit is east to village square. :id: 1023 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1807 :to_room: 1804 :owner: 0 :name: north :desc: "" :id: 1805 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1286 :to_room: 1289 :owner: 0 :name: south :desc: | North. This direction looks quite nice actually. The pipe leads into a bend that goes east. :id: 1284 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 243 :to_room: 294 :owner: 0 :name: west :desc: "" :id: 242 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a light silver dagger :desc: A light silver dagger is here. :id: 2326 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 765 :to_room: 751 :owner: 0 :name: north :desc: "" :id: 763 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2069 :to_room: 2015 :owner: 0 :name: east :desc: | The glassy expanse continues for as far as you can see. :id: 2066 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1547 :to_room: 1509 :owner: 0 :name: west :desc: "" :id: 1545 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 504 :to_room: 501 :owner: 0 :name: south :desc: | The dusty trail continues towards the south. :id: 503 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1025 :to_room: 1016 :owner: 0 :name: south :desc: | The village square is as usual not overcrowded. :id: 1024 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1807 :to_room: 1811 :owner: 0 :name: south :desc: "" :id: 1806 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1286 :to_room: 1268 :owner: 0 :name: west :desc: | A few yards ahead - away from this junction - there is a pit leading down, but the smell from there...>PHEWW<. :id: 1285 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 241 - 242 :location: :owner: 0 :name: Emerald Avenue :desc: | You are standing at a bend on Emerald Avenue. The road leads north and west. :id: 243 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 958 :owner: 0 :name: a small dusk of timian herbs :desc: Some herbs is lying here, small green leaves and tiny pink flowers. :id: 2327 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 765 :to_room: 762 :owner: 0 :name: east :desc: "" :id: 764 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2069 :to_room: 1922 :owner: 0 :name: south :desc: | The glassy expanse continues for as far as you can see. :id: 2067 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1547 :to_room: :owner: 0 :name: east;crack;wall;rock :desc: "" :id: 1546 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 502 - 503 :location: :owner: 0 :name: West trail around Midgaard :desc: | You are on a dusty trail following the outside wall of Midgaard. To the east the wall towers over you and to the west you see the forest of Haon-Dor. The trail leads north and south along the wall. :id: 504 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1024 :location: :owner: 0 :name: The Local Inn :desc: | You are in the local inn, where the peacefull citizens of Ofcol gather to have a drink or 5 if they have dry throats. You can't help thinking that Ofcol is a dry city, when you see the many people here. The only exit is south to the village square. :id: 1025 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1805 - 1806 :location: :owner: 0 :name: Dark tunnel :desc: | You are standing in a dark tunnel. It continues to the north and to the south. Bones are spred on the floor :id: 1807 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 249 :to_room: 294 :owner: 0 :name: north :desc: "" :id: 244 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 919 :owner: 0 :name: a small dusk of black gyvel :desc: |- Some black gyvel is lying here, darkgreen with black leaves and tiny blood red flowers. :id: 2328 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 763 - 764 :location: :owner: 0 :name: The passage :desc: | You are in a passage, to the east you see a cave. Light from the cave lights up the passage. To the north the passage leads into the darkness.. :id: 765 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1282 - 1283 - 1284 - 1285 :location: :owner: 0 :name: The Sewer Junction :desc: | You stand in the middle of a huge junction of sewer pipes right under what you'd think was an air shaft. The sewer pipes lead to the north, south, east and west. It look quite impossible to force your way up. :id: 1286 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2069 :to_room: :owner: 0 :name: west :desc: | The slope leads up to a portal, through which you can see a swirling grey fog, shot through with lightening. Occasionally a tendril of fog snakes out, looking as if sniffing, then withdraws with a shudder. From within, a faint wailing can be heard, as if from souls in agony. :id: 2068 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1545 - 1546 :location: :owner: 0 :name: Under the pit :desc: | You stand in a completely dark cavern leading west. The wall looks weird here. :id: 1547 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 507 :to_room: 510 :owner: 0 :name: east :desc: | The dusty trail winds close up to the north wall of Midgaard. :id: 505 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: Ravan's hideout :desc: | This place is a small, cosy place where no one disturbs you all the time. The room has little decoration execpt for some pictures on the wall. You notice that there are no exits from this room. :id: 1026 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1811 :to_room: 1807 :owner: 0 :name: north :desc: "" :id: 1808 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1289 :to_room: 1286 :owner: 0 :name: north :desc: | North. You are staring into a huge junction with exits in all directions. :id: 1287 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 249 :to_room: 304 :owner: 0 :name: east :desc: "" :id: 245 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a small dusk of poison ivy :desc: Some poison ivy is growing here. :id: 2329 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 767 :to_room: 772 :owner: 0 :name: south :desc: "" :id: 766 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1550 :to_room: 1373 :owner: 0 :name: up :desc: | It's too dark up there. :id: 1548 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2065 - 2066 - 2067 - 2068 :location: :owner: 0 :name: Main Matrix :desc: | You are standing under the the highest wall you've ever seen. From where you stand, near the south-eastern corner, a slope leads up to a wide portal set in the south wall, some 40 yds up. :id: 2069 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 507 :to_room: 504 :owner: 0 :name: south :desc: | The dusty trail leads south towards the gate. :id: 506 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1029 :to_room: 163 :owner: 0 :name: east :desc: | You see the West Gate of the City of Midgaard. :id: 1027 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1811 :to_room: 1815 :owner: 0 :name: south :desc: | the only thing you can see are smoke. :id: 1809 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1289 :to_room: 1317 :owner: 0 :name: east :desc: | East. The Pipe leads into utter darkness that way. :id: 1288 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 249 :to_room: 297 :owner: 0 :name: south :desc: "" :id: 246 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a dark red jar :desc: A small jar in a dark, red colour. :id: 2330 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 766 :location: :owner: 0 :name: The dark hole :desc: | You are standing at a hole, a small passage leads south. You see some inscriptions on the wall, most of 'em the usual stuff, like : 'Super Snude was here' and 'Why does the mayor likes secretarys with small hands?' - But one inscription gets you attention, it says : The Balrog is ALIVE... :id: 767 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2073 :to_room: 2076 :owner: 0 :name: east :desc: | The corridor continues turning right as long as your light reaches. It looks cleaner that way. :id: 2070 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1550 :to_room: 1540 :owner: 0 :name: west :desc: | You can see a narrow ledge going north and south. :id: 1549 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 505 - 506 :location: :owner: 0 :name: Northwest corner of dusty trail. :desc: | You are standing outside the northwestern corner of the city wall. The trail leads east following the north wall and south towards the gate. :id: 507 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1029 :to_room: 1032 :owner: 0 :name: west :desc: | You see the narrow forest trail winding westwards in between the trees. :id: 1028 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1811 :to_room: 1766 :owner: 0 :name: east :desc: | A small cave is to the east. :id: 1810 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 249 :to_room: 301 :owner: 0 :name: west :desc: "" :id: 247 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 988 :owner: 0 :name: wild flowers :desc: A bunch of pretty wild flowers is here. :id: 2331 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 772 :to_room: 767 :owner: 0 :name: north :desc: "" :id: 768 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1287 - 1288 :location: :owner: 0 :name: A bend in sewer pipe :desc: | You are in a bend in the sewer pipe. A strong smell seeps in from the north. The sewer goes north and east. :id: 1289 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2073 :to_room: 2079 :owner: 0 :name: south :desc: | The corridor continues turning left as long as you can see. There are no more debris a short stretch down this corridor. :id: 2071 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1548 - 1549 :location: :owner: 0 :name: Under The Shaft :desc: | A ladder leads up from here to the Shaft. A small opening leads west from here. :id: 1550 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 510 :to_room: 514 :owner: 0 :name: east :desc: | The dusty trail is winding along the north wall of Midgaard. :id: 508 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2350 :triggers: {} :exits: - 1027 - 1028 :location: :owner: 0 :name: The edge of the forest :desc: | You are standing at the eastern edge of a big forest. To the east is the West Gate of Midgaard and to the west is a narrow trail, leading in through the forest. :id: 1029 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1293 :to_room: 1271 :owner: 0 :name: west :desc: | West. The mud reaches that way too, all the way up the walls. :id: 1290 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1808 - 1809 - 1810 :location: :owner: 0 :name: Entrance to lair :desc: | The smell here is awfull. To the south you can see some smoke. A tunnel leads north, and east. :id: 1811 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 249 :to_room: 1887 :owner: 0 :name: up :desc: The chain disappears in the clouds. :id: 248 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a waterskin :desc: A waterskin is lying on the ground here. :id: 2332 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 772 :to_room: 787 :owner: 0 :name: east :desc: "" :id: 769 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2073 :to_room: 1928 :owner: 0 :name: up :desc: | There is a small hole high above you, barely reachable from the top of the largest pile of trash. :id: 2072 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1553 :to_room: 1523 :owner: 0 :name: north :desc: | You can see the southern part of the ledge. :id: 1551 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 510 :to_room: 507 :owner: 0 :name: west :desc: | The dusty trail turns left around the corner of the wall, behind it Haon-Dor. :id: 509 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1032 :to_room: 1029 :owner: 0 :name: east :desc: | The trail continues eastwards out of the forest. :id: 1030 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1815 :to_room: 1811 :owner: 0 :name: north :desc: "" :id: 1812 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1293 :to_room: 1327 :owner: 0 :name: east :desc: | East. There's less mud in that direction, or that's your impression. :id: 1291 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 244 - 245 - 246 - 247 - 248 :location: :owner: 0 :name: Road Crossing :desc: | You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. :id: 249 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a beef jerkey :desc: A slice of beef jerkey has been left here. :id: 2333 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 772 :to_room: 787 :owner: 0 :name: south :desc: "" :id: 770 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1553 :to_room: 1633 :owner: 0 :name: down :desc: | You look deeper down into the drain. :id: 1552 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2070 - 2071 - 2072 :location: :owner: 0 :name: The trash dump :desc: | You are standing knee-deep in a pile of assorted debris, cardboard- like scraps and needle-like bits of bent metal. The room is in fact a part of a curving corridor, going east and south. :id: 2073 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 508 - 509 :location: :owner: 0 :name: Dusty trail along north wall. :desc: | You are walking on the trail following the outside of Midgaard's northern wall. :id: 510 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1032 :to_room: 1036 :owner: 0 :name: west :desc: | You see the narrow forest trail winding westwards in between the trees. :id: 1031 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1815 :to_room: 1818 :owner: 0 :name: south :desc: "" :id: 1813 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1293 :to_room: 1321 :owner: 0 :name: south :desc: | That way is lost in darkness, though you sense less mud in that direction, perhaps even a complete end to this sludge that surrounds you. :id: 1292 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 252 :to_room: 297 :owner: 0 :name: east :desc: "" :id: 250 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a strange amulet :desc: A strange looking amulet is lying here, half covered with dust. :id: 2334 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 772 :to_room: 783 :owner: 0 :name: west :desc: "" :id: 771 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2076 :to_room: 2082 :owner: 0 :name: south :desc: | The corridor continues to curve right for as long as your light reaches. :id: 2074 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1551 - 1552 :location: :owner: 0 :name: The sewer line. :desc: | You are in a narrow part of the sewer. Down the sewer continues and to the north is the ledge. :id: 1553 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 514 :to_room: 843 :owner: 0 :name: north :desc: | A small path extends into the plains. :id: 511 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1030 - 1031 :location: :owner: 0 :name: A trail through the light forest :desc: | You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. :id: 1032 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1815 :to_room: 1821 :owner: 0 :name: west :desc: "" :id: 1814 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 252 :to_room: 265 :owner: 0 :name: south :desc: "" :id: 251 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a druish staff :desc: A staff with druidic marks have been left here. :id: 2335 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 768 - 769 - 770 - 771 :location: :owner: 0 :name: The small passage :desc: | You are in a small passage, to the north you see a hole, and to the south you see a large tunnel. The air is damp in this area. :id: 772 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1290 - 1291 - 1292 :location: :owner: 0 :name: The muddy sewer pipe :desc: | You have entered a kind of tube intersection that leads south, west and east. Your legs are covered in mud up to the knees. REAL yucky! :id: 1293 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2076 :to_room: 2073 :owner: 0 :name: west :desc: | For as long as you can see, the corridor keeps turning left. :id: 2075 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: [] :location: :owner: 0 :name: The sewer pipe. :desc: | You are in an odd sewer pipe You see some odd scrates on the pipe wall, as from a gigantic rat. You can see some slimy water gently running down into a sewer drain, and north the drain continues. :id: 1554 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 514 :to_room: 517 :owner: 0 :name: east :desc: | The dusty trail is winding along the north wall of Midgaard. :id: 512 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1036 :to_room: 1032 :owner: 0 :name: east :desc: | The trail continues eastwards through the young trees. :id: 1033 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1296 :to_room: 1274 :owner: 0 :name: west :desc: | West. All you can see, is that the pipe leads into a bend that goes north. But there's less mud in that direction, however odd that sounds. :id: 1294 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1812 - 1813 - 1814 :location: :owner: 0 :name: North-eastern part of Basilisks cave :desc: | It is hard to see here because of the smoke. To the north you can see barly see a small tunnel. Other exits are to the south and to the west. :id: 1815 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 250 - 251 :location: :owner: 0 :name: Emerald Avenue :desc: | You are standing at a bend on Emerald Avenue. The road leads south and east. :id: 252 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 965 :owner: 0 :name: a rabbit roast :desc: You see a deliciously looking rabbit roast. :id: 2336 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 774 :to_room: 777 :owner: 0 :name: east :desc: "" :id: 773 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1560 :to_room: 1496 :owner: 0 :name: north :desc: "" :id: 1555 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 2074 - 2075 :location: :owner: 0 :name: The ring :desc: | You are standing in a curving corridor, going south and west. Skeletons and pieces of skeletons, clad in once-bright tatters, are stapled to the wall on the outside of the curve. :id: 2076 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 514 :to_room: 510 :owner: 0 :name: west :desc: | The dusty trail is winding along the north wall of Midgaard. :id: 513 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1036 :to_room: 1066 :owner: 0 :name: south :desc: | The small path leads south through the young trees. :id: 1034 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1818 :to_room: 1815 :owner: 0 :name: north :desc: | You can see nothing but smoke :id: 1816 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1296 :to_room: 1300 :owner: 0 :name: south :desc: | South. There's even more mud that way, incredible! Although it looks like an intersection in the sewer system that leads east and south. :id: 1295 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 256 :to_room: 304 :owner: 0 :name: north :desc: "" :id: 253 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a strange template :desc: A strange template made of an exotic green metal is placed here :id: 2337 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 773 :location: :owner: 0 :name: The tunnel :desc: | You suddenly feel that the tunnel leads down.. The only exit is to the east, but it don't leads back.. :id: 774 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2079 :to_room: 2073 :owner: 0 :name: north :desc: | The corridor continues to curve right for as long as your light reaches. :id: 2077 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1560 :to_room: 1492 :owner: 0 :name: east :desc: "" :id: 1556 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 511 - 512 - 513 :location: :owner: 0 :name: The long dusty trail following the north wall. :desc: | You are walking along the north wall. This is the rear of the Temple. It is not as pompous and impressive from this side. To the north the plains extend towards the horizon. You notice some markings on the wall here. :id: 514 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1036 :to_room: 1039 :owner: 0 :name: west :desc: | You see the narrow forest trail winding westwards into the dense forest. :id: 1035 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1818 :to_room: 1825 :owner: 0 :name: west :desc: | You can see nothing but smoke :id: 1817 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 256 :to_room: 259 :owner: 0 :name: east :desc: "" :id: 254 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a clear potion :desc: A clear potion wrapped in leather is unnoticed placed here. :id: 2338 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 777 :to_room: 780 :owner: 0 :name: east :desc: "" :id: 775 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1294 - 1295 :location: :owner: 0 :name: The bend in the Muddy sewer :desc: | This is not your idea of a holiday. You stand in mud up to your knees. It's absolutely inconceivable how all this mud could have been placed here. The pipe leads to the west and south. :id: 1296 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2079 :to_room: 2082 :owner: 0 :name: east :desc: | For as long as you can see, the corridor keeps turning left. :id: 2078 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1560 :to_room: 1500 :owner: 0 :name: south :desc: "" :id: 1557 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 517 :to_room: 520 :owner: 0 :name: east :desc: | The dusty trail turns right around the corner of the wall. You notice some mountains in the distance. :id: 515 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1033 - 1034 - 1035 :location: :owner: 0 :name: A trail through the light forest :desc: | You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south. :id: 1036 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1300 :to_room: 1296 :owner: 0 :name: north :desc: | North. Sludge and sediment fills this corridor of the sewer that leads into a bend going west. :id: 1297 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1816 - 1817 :location: :owner: 0 :name: South-eastern part of basilisks cave :desc: | There are a very small hole in wall, from where the smoke are coming from. Otherwise it is pitch dark. Exits are north and west. :id: 1818 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 256 :to_room: 269 :owner: 0 :name: south :desc: "" :id: 255 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a scroll titled 'jhyfrdow' :desc: An odd looking scroll is here. :id: 2339 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 777 :to_room: 790 :owner: 0 :name: south :desc: "" :id: 776 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1560 :to_room: 1488 :owner: 0 :name: west :desc: "" :id: 1558 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2427 :triggers: {} :exits: - 2077 - 2078 :location: :owner: 0 :name: The ring :desc: | You are standing in a curving corridor, going north and east. Skeletons and pieces of skeletons, clad in once-bright tatters, are stapled to the wall on the outside of the curve. :id: 2079 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 517 :to_room: 514 :owner: 0 :name: west :desc: | The dusty trail is winding along the north wall of Midgaard. :id: 516 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1039 :to_room: 1036 :owner: 0 :name: east :desc: | The trail continues eastwards to the younger part of the forest. :id: 1037 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1821 :to_room: 1815 :owner: 0 :name: east :desc: "" :id: 1819 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1300 :to_room: 1335 :owner: 0 :name: east :desc: | East. You can see absolutely nothing of interest in that direction (Maybe that's why it's so damn interesting.??) There's no mud in that direction either, GREAT! :id: 1298 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 253 - 254 - 255 :location: :owner: 0 :name: Park Road :desc: | You are on Park Road which leads south and north. Elm Street is east of here. :id: 256 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a lumber axe :desc: A heavy lumber axe lies here. :id: 2340 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 775 - 776 :location: :owner: 0 :name: The large tunnel :desc: | You are in a large tunnel leading from the south to the east. The air is damp in the area. :id: 777 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2082 :to_room: 2076 :owner: 0 :name: north :desc: | The corridor continues to curve left for as long as your light reaches. :id: 2080 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1560 :to_room: 1512 :owner: 0 :name: up :desc: "" :id: 1559 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 515 - 516 :location: :owner: 0 :name: Dusty trail along north wall. :desc: | You are walking on the trail following the outside of Midgaard's northern wall. :id: 517 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1039 :to_room: 1043 :owner: 0 :name: west :desc: | You see the narrow trail winding westwards through the dense forest. :id: 1038 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1821 :to_room: 1825 :owner: 0 :name: south :desc: "" :id: 1820 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1300 :to_room: 1303 :owner: 0 :name: south :desc: | South. All you can see is more mud! Although the pipe goes into a bend leading west. :id: 1299 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 259 :to_room: 262 :owner: 0 :name: east :desc: "" :id: 257 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a chequered shirt :desc: A chequered shirt lies here. :id: 2341 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 780 :to_room: 783 :owner: 0 :name: east :desc: "" :id: 778 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2082 :to_room: 2079 :owner: 0 :name: west :desc: | For as long as you can see, the corridor keeps turning right. :id: 2081 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 520 :to_room: 523 :owner: 0 :name: south :desc: | The dusty trail leads south towards the gate. :id: 518 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1037 - 1038 :location: :owner: 0 :name: A trail through the dense forest :desc: | You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. :id: 1039 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1555 - 1556 - 1557 - 1558 - 1559 :location: :owner: 0 :name: Mid-air :desc: | You've just stepped into the most unlucky position in the whole of DikuMUD. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. :id: 1560 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2407 :triggers: {} :exits: - 1819 - 1820 :location: :owner: 0 :name: North-western part of basilisks cave :desc: | You can see some hay spred on the floor. The smell is awfull here, and it makes you feel sick. This place is the place where the basilisk sleep. Watch out..Mabye it is not far away. :id: 1821 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 259 :to_room: 256 :owner: 0 :name: west :desc: "" :id: 258 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: :owner: 0 :name: a pair of leather boots :desc: A pair of leather boots lies here. :id: 2342 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 780 :to_room: 777 :owner: 0 :name: west :desc: "" :id: 779 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 1297 - 1298 - 1299 :location: :owner: 0 :name: A MUDDY intersection :desc: | You wouldn't want to know the true feeling of standing in this mud up to your hips. >BWAADR<. All that fills your mind right now is the dream of a hot bath. This is NOT very clean mud you know, remember you're in the sewer! The pipes leads north, south and east. :id: 1300 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1563 :to_room: :owner: 0 :name: east :desc: "" :id: 1561 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2438 :triggers: {} :exits: - 2080 - 2081 :location: :owner: 0 :name: The ring :desc: | You are standing in a long corridor, curving north and west. There is a noticeable layer of fine dust covering everything here. The grey-painted walls are flaking, revealing more of the glass-like material that also covers the ground above. There is a wide crack in the ceiling above, but it is too high for you to reach. :id: 2082 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 520 :to_room: 517 :owner: 0 :name: west :desc: | The dusty trail winds close up to the north wall of Midgaard. :id: 519 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1043 :to_room: 1039 :owner: 0 :name: east :desc: | The trail continues eastwards through the dense forest. :id: 1040 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1825 :to_room: 1821 :owner: 0 :name: north :desc: "" :id: 1822 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1303 :to_room: 1300 :owner: 0 :name: north :desc: | North. Filled with mud, that place looks like an impassable intersection with pipes leading north and east. :id: 1301 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 257 - 258 :location: :owner: 0 :name: Elm Street :desc: | You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. :id: 259 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:GameObject props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: - 2346 :triggers: {} :location: 1063 :owner: 0 :name: a fireplace :desc: A fireplace made from stone is set against the east wall. :id: 2343 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 778 - 779 :location: :owner: 0 :name: The large tunnel :desc: | You are in a large east-west leading tunnel, the air is damp and the floor is wet. :id: 780 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 2085 :to_room: 1939 :owner: 0 :name: down :desc: | You feel dizzy... :id: 2083 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1563 :to_room: 1463 :owner: 0 :name: up :desc: "" :id: 1562 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Room props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :exits: - 518 - 519 :location: :owner: 0 :name: Northeast corner of dusty trail. :desc: | You are standing outside the northeastern corner of the city wall. The trail leads west following the north wall and south towards the gate. :id: 520 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: "" - !ruby/object:Exit props: :updated_on: 2006-06-28 18:21:14.707128 -04:00 :msgsucc: "" :contents: [] :triggers: {} :location: 1043 :to_room: 1046 :owner: 0 :name: south :desc: | The small path leads south through the trees. :id: 1041 :created_on: 2006-06-28 18:21:14.707128 -04:00 :msgfail: ""