/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#ifndef _MERC_HEADER_
#define _MERC_HEADER_
#include <stdlib.h>
#include <limits.h>
#include <sys/cdefs.h>
#include <sys/time.h>
#include <pthread.h>
#include "vnums.h"
#include "jobo_quest.h"
#include "jobo_comm.h"
#include "kav_soundex.h" // KaVir's soundex code
#include "shadow.h" // CLASS_REMOVE
#include "cyberdemon.h" // CLASS_REMOVE
/*
* Accommodate old non-Ansi compilers.
*/
#if defined(TRADITIONAL)
#define const
#define args( list ) ( )
#define DECLARE_DO_FUN( fun ) void fun( )
#define DECLARE_SPEC_FUN( fun ) bool fun( )
#define DECLARE_SPELL_FUN( fun ) void fun( )
#define DECLARE_QUEST_FUN( fun ) void fun( )
#define DECLARE_SHOP_FUN( fun ) void fun( )
#else
#define args( list ) list
#define DECLARE_DO_FUN( fun ) DO_FUN fun
#define DECLARE_SPEC_FUN( fun ) SPEC_FUN fun
#define DECLARE_QUEST_FUN( fun ) QUEST_FUN fun
#define DECLARE_SPELL_FUN( fun ) SPELL_FUN fun
#define DECLARE_SHOP_FUN( fun ) SHOP_FUN fun
#endif
/*
* Short scalar types.
* Diavolo reports AIX compiler has bugs with short types.
*/
#if !defined(FALSE)
#define FALSE 0
#endif
#if !defined(TRUE)
#define TRUE 1
#endif
#if defined(_AIX)
#if !defined(const)
#define const
#endif
typedef int sh_int;
typedef int bool;
#define unix
#else
typedef short int sh_int;
typedef unsigned char bool;
#endif
/* mccp: support bits */
#include <zlib.h>
#define TELOPT_COMPRESS 85
#define COMPRESS_BUF_SIZE 16384
/*
* Structure types.
*/
typedef struct account_data ACCOUNT_DATA;
typedef struct affect_data AFFECT_DATA;
typedef struct area_data AREA_DATA;
typedef struct ban_data BAN_DATA;
typedef struct char_data CHAR_DATA;
typedef struct quest_data QUEST_DATA;
typedef struct history_data HISTORY_DATA;
typedef struct change_data CHANGE_DATA;
typedef struct vote_data VOTE_DATA;
typedef struct poll_data POLL_DATA;
typedef struct l_board LEADER_BOARD;
typedef struct map_type MAP_TYPE;
typedef struct editor_data EDITOR_DATA;
typedef struct dummy_arg DUMMY_ARG;
typedef struct descriptor_data DESCRIPTOR_DATA;
typedef struct exit_data EXIT_DATA;
typedef struct extra_descr_data EXTRA_DESCR_DATA;
typedef struct help_data HELP_DATA;
typedef struct kill_data KILL_DATA;
typedef struct mob_index_data MOB_INDEX_DATA;
typedef struct war_data WAR_DATA;
typedef struct note_data NOTE_DATA;
typedef struct obj_data OBJ_DATA;
typedef struct obj_index_data OBJ_INDEX_DATA;
typedef struct pc_data PC_DATA;
typedef struct reset_data RESET_DATA;
typedef struct room_index_data ROOM_INDEX_DATA;
typedef struct time_info_data TIME_INFO_DATA;
typedef struct weather_data WEATHER_DATA;
typedef struct disabled_data DISABLED_DATA;
typedef struct alias_data ALIAS_DATA;
struct disabled_data
{
DISABLED_DATA * next; /* pointer to next node */
struct cmd_type const * command; /* pointer to the command struct */
char * disabled_by; /* name of disabler */
sh_int level; /* level of disabler */
};
extern DISABLED_DATA *disabled_first;
/*
* Function types.
*/
typedef void DO_FUN args (( CHAR_DATA * ch, char *argument ));
typedef bool SPEC_FUN args (( CHAR_DATA * ch, char *argument ));
typedef void QUEST_FUN args (( CHAR_DATA * questmaster, CHAR_DATA * ch, char *argument ));
typedef void SPELL_FUN args (( int sn, int level, CHAR_DATA * ch, void *vo ));
typedef void SHOP_FUN args (( CHAR_DATA * shopkeeper, CHAR_DATA * ch, char *argument ));
/*
* String and memory management parameters.
*/
#define MAX_KEY_HASH 1024
#define MAX_STRING_LENGTH 8192
#define MAX_INPUT_LENGTH 400
/* for telnet negotiating */
#define IAC 255 /* interpret as command: */
#define SB 250 /* interpret as subnegotiation */
#define WILL 251 /* I will use option */
#define SE 240 /* end sub negotiation */
/*
* Rotains Gobal Procedures
*/
void clear_stats args (( CHAR_DATA * ch ));
void improve_wpn args (( CHAR_DATA * ch, int dtype, int right_hand ));
void improve_stance args (( CHAR_DATA * ch ));
void skillstance args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void show_spell args (( CHAR_DATA * ch, int dtype ));
void crack_head args (( CHAR_DATA * ch, OBJ_DATA * obj, char *argument ));
void critical_hit args (( CHAR_DATA * ch, CHAR_DATA * victim, int dt, int dam ));
void take_item args (( CHAR_DATA * ch, OBJ_DATA * obj ));
void raw_kill args (( CHAR_DATA * victim ));
void trip args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void disarm args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void make_corpse args (( CHAR_DATA * ch ));
void one_hit args (( CHAR_DATA * ch, CHAR_DATA * victim, int dt, int handtype ));
void special_hurl args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void make_part args (( CHAR_DATA * ch, char *argument ));
void behead args (( CHAR_DATA * victim ));
void paradox args (( CHAR_DATA * ch ));
/*
* Godwars Game Parameters
* By Rotain
*/
#define SKILL_ADEPT 100
#define SKILL_THAC0_32 18
#define SKILL_THAC0_00 6
#define MAX_DISCIPLINES 44
#define MAX_ALIAS 30
#define MAX_CHARACTERS 20
/*
* Game parameters.
* Increase the max'es if you add more of something.
* Adjust the pulse numbers to suit yourself.
*/
#define MAX_KNUDE 500
#define MAX_CHANGE 15
#define MAX_HISTORY 15
#define MAX_VOTE_OPTIONS 5
#define MAX_IGNORE 10
#define CURRENT_REVISION 0
#define MAX_SKILL 123
#define MAX_SPELL 72
#define MAX_LEVEL 12
#define MAX_TOP_PLAYERS 20
/* Size of the map and depth of recursion to undertake */
#define MAPX 10
#define MAPY 8
#define MAXDEPTH 2
#define LEVEL_HERO (MAX_LEVEL - 9)
#define LEVEL_IMMORTAL (MAX_LEVEL - 5)
#define LEVEL_MORTAL (MAX_LEVEL - 10)
#define LEVEL_AVATAR (MAX_LEVEL - 9)
#define LEVEL_BUILDER (MAX_LEVEL - 5)
#define LEVEL_QUESTMAKER (MAX_LEVEL - 4)
#define LEVEL_ENFORCER (MAX_LEVEL - 3)
#define LEVEL_JUDGE (MAX_LEVEL - 2)
#define LEVEL_HIGHJUDGE (MAX_LEVEL - 1)
#define LEVEL_IMPLEMENTOR (MAX_LEVEL)
#define PULSE_THIRTY (30 * PULSE_PER_SECOND)
#define PULSE_PER_SECOND 4
#define PULSE_VIOLENCE ( 3 * PULSE_PER_SECOND)
#define PULSE_DB_DUMP (1800* PULSE_PER_SECOND ) /* 30 minutes */
#define PULSE_EMBRACE ( 4 * PULSE_PER_SECOND)
#define PULSE_MOBILE ( 4 * PULSE_PER_SECOND)
#define PULSE_PLAYERS ( 4 * PULSE_PER_SECOND)
#define PULSE_TICK (30 * PULSE_PER_SECOND)
#define PULSE_AREA (60 * PULSE_PER_SECOND)
#define PULSE_WW ( 4 * PULSE_PER_SECOND)
#define PULSE_ARENA (120 * PULSE_AREA) /* 120 minutes */
#define PULSE_RAGNAROK ( 15 * PULSE_AREA)
/* it has to stay right here... */
#include "board.h"
/*
* Site ban structure.
*/
struct ban_data
{
BAN_DATA *next;
char *name;
char *reason;
};
/*
* Time and weather stuff.
*/
#define SUN_DARK 0
#define SUN_RISE 1
#define SUN_LIGHT 2
#define SUN_SET 3
#define SKY_CLOUDLESS 0
#define SKY_CLOUDY 1
#define SKY_RAINING 2
#define SKY_LIGHTNING 3
struct time_info_data
{
int hour;
int day;
int month;
int year;
};
struct weather_data
{
int mmhg;
int change;
int sky;
int sunlight;
};
/*
* Directions.
* Used in #ROOMS.
*/
typedef enum
{
DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_UP, DIR_DOWN,
DIR_NORTHEAST, DIR_NORTHWEST, DIR_SOUTHEAST, DIR_SOUTHWEST,
DIR_SOMEWHERE
}
dir_types;
/*
* Stable prompt ala Erwins howto.
*/
#define VT_SAVECURSOR "\e7" /* Save cursor and attrib */
#define VT_RESTORECURSOR "\e8" /* Restore cursor pos and attribs */
#define VT_SETWIN_CLEAR "\e[r" /* Clear scrollable window size */
#define VT_CLEAR_SCREEN "\e[2J" /* Clear screen */
#define VT_CLEAR_LINE "\e[2K" /* Clear this whole line */
#define VT_RESET_TERMINAL "\ec"
#define SUB_NORTH DIR_NORTH
#define SUB_EAST DIR_EAST
#define SUB_SOUTH DIR_SOUTH
#define SUB_WEST DIR_WEST
#define SUB_UP DIR_UP
#define SUB_DOWN DIR_DOWN
#define SUB_NE DIR_NORTHEAST
#define SUB_NW DIR_NORTHWEST
#define SUB_SE DIR_SOUTHEAST
#define SUB_SW DIR_SOUTHWEST
/*
* threaded status - Jobo
*/
#define STATUS_LOOKUP 0 // New Descriptor, in lookup pr. default.
#define STATUS_DONE 1 // The lookup is done.
#define STATUS_WAIT 2 // Closed while in thread.
#define STATUS_CLOSED 3 // Closed, ready to be recycled.
/*
* Extra Descr bits - Jobo
*/
#define ED_TYPE_NONE 0
#define ED_TYPE_PULL 1
#define ED_TYPE_PRESS 2
#define ED_TYPE_PUSH 3
#define ED_TYPE_TOUCH 4
#define ED_ACTION_NONE 0
#define ED_ACTION_TELEPORT 1
#define ED_ACTION_OBJECT 2
#define ED_ACTION_SPELL 3
#define ED_ACTION_ELEVATOR 4
/*
* Mudinfo Bits
*/
#define MUDINFO_UPDATED 0
#define MUDINFO_MCCP_USERS 1
#define MUDINFO_OTHER_USERS 2
#define MUDINFO_PEAK_USERS 3
#define MUDINFO_MBYTE 4
#define MUDINFO_BYTE 5
#define MUDINFO_DATA_PEAK 6
#define MUDINFO_MSP_USERS 7
#define MUDINFO_MBYTE_S 8
#define MUDINFO_BYTE_S 9
#define MUDINFO_MAX 10
/*
* Taking care of the control center
*/
#define CCENTER_MIN_EXP 0 /* default 4K */
#define CCENTER_MAX_EXP 1 /* default 3 mill */
#define CCENTER_EXP_LEVEL 2 /* default 100 % */
#define CCENTER_QPS_LEVEL 3 /* default 100 % */
#define CCENTER_MAX 4
/*
* Connected state for a channel.
*/
#define CON_PLAYING 0
#define CON_ACCOUNT_NAME 1
#define CON_CONFIRM_ACCOUNT 2
#define CON_NEW_PASSWORD 3
#define CON_OLD_PASSWORD 4
#define CON_CONFIRM_PASSWORD 5
#define CON_PICK_PLAYER 6
#define CON_DELETE_PLAYER 7
#define CON_CONFIRM_DEL_PLAYER 8
#define CON_NEW_CHARACTER 9
#define CON_CONFIRM_NEW_CHARACTER 10
#define CON_GET_NEW_CLASS 11
#define CON_GET_NEW_SEX 12
#define CON_GET_NEW_ANSI 13
#define CON_NOT_PLAYING 14
#define CON_EDITING 15
#define CON_COPYOVER_RECOVER 16
#define CON_NOTE_TO 17
#define CON_NOTE_SUBJECT 18
#define CON_NOTE_EXPIRE 19
#define CON_NOTE_TEXT 20
#define CON_NOTE_FINISH 21
#define CON_PFILE 22
/*
* Character substates
*/
typedef enum
{
SUB_NONE, SUB_PAUSE, SUB_PERSONAL_DESC, SUB_OBJ_SHORT, SUB_OBJ_LONG,
SUB_OBJ_EXTRA, SUB_MOB_LONG, SUB_MOB_DESC, SUB_ROOM_DESC, SUB_ROOM_EXTRA,
SUB_ROOM_EXIT_DESC, SUB_WRITING_NOTE, SUB_MPROG_EDIT, SUB_HELP_EDIT,
SUB_WRITING_MAP, SUB_PERSONAL_BIO, SUB_REPEATCMD, SUB_RESTRICTED,
SUB_DEITYDESC,
/* timer types ONLY below this point */
SUB_TIMER_DO_ABORT = 128, SUB_TIMER_CANT_ABORT
}
char_substates;
/*
* Timer macros.
*/
#define TIMER(ch, tmr) ((ch)->tick_timer[(tmr)])
#define SET_TIMER(ch, tmr, tm) ((ch)->tick_timer[(tmr)] = (tm))
#define ADD_TIMER(ch, tmr, tm) ((ch)->tick_timer[(tmr)] += (tm))
#define SUB_TIMER(ch, tmr, tm) ((ch)->tick_timer[(tmr)] -= (tm))
#define TIME_UP(ch, tmr) ((ch)->tick_timer[(tmr)] == 0 ? TRUE : FALSE)
#define RTIMER(room, rtmr) ((room)->tick_timer[(rtmr)])
#define SET_RTIMER(room, rtmr, rtm) ((room)->tick_timer[(rtmr)] = (rtm))
#define ADD_RTIMER(room, rtmr, rtm) ((room)->tick_timer[(rtmr)] += (rtm))
#define SUB_RTIMER(room, rtmr, rtm) ((room)->tick_timer[(rtmr)] -= (rtm))
#define RTIME_UP(room, rtmr) ((room)->tick_timer[(rtmr)] == 0 ? TRUE : FALSE)
/* player timers */
#define TIMER_CHALLENGE 1
#define MAX_TIMER 2
/* room timers */
#define RTIMER_SILENCE 1
#define MAX_RTIMER 2
/*
* Needed for threads - Jobo
*/
struct dummy_arg
{
DUMMY_ARG *next;
DESCRIPTOR_DATA *d;
char *buf;
sh_int status;
};
/*
* account data
*/
struct account_data
{
ACCOUNT_DATA * next; /* next active account */
char * owner; /* the accounts owner (login name) */
char * password; /* the accounts password (crypt) */
char * new_password; /* used when changing password */
char * players; /* the list of players owned */
time_t denied; /* how long is this account denied */
sh_int level; /* the trust-level of this account */
sh_int p_count; /* amount of created characters */
};
/*
* Descriptor (channel) structure.
*/
struct descriptor_data
{
DESCRIPTOR_DATA * next;
DESCRIPTOR_DATA * snoop_by;
CHAR_DATA * character;
ACCOUNT_DATA * account;
char * host;
char * outbuf;
char inbuf[4 * MAX_INPUT_LENGTH];
char incomm[MAX_INPUT_LENGTH];
char inlast[MAX_INPUT_LENGTH];
char ** pString; /* OLC */
sh_int descriptor;
sh_int connected;
sh_int lookup_status;
sh_int alias_block;
bool fcommand;
int repeat;
int outsize;
int outtop;
int editor; /* OLC */
void * pEdit; /* OLC */
z_stream * out_compress; /* MCCP */
unsigned char * out_compress_buf; /* MCCP */
};
struct class_type
{
char * class_name;
int class_num;
};
/*
* Attribute bonus structures.
*/
struct str_app_type
{
sh_int tohit;
sh_int todam;
sh_int carry;
sh_int wield;
};
struct int_app_type
{
sh_int learn;
};
struct wis_app_type
{
sh_int practice;
};
struct dex_app_type
{
sh_int defensive;
};
struct con_app_type
{
sh_int hitp;
sh_int shock;
};
/*
* TO types for act.
*/
#define TO_ROOM 0
#define TO_NOTVICT 1
#define TO_VICT 2
#define TO_CHAR 3
#define TO_ALL 4
/*
* Help table types.
*/
struct help_data
{
HELP_DATA *next;
HELP_DATA *prev;
AREA_DATA *area;
sh_int level;
char *keyword;
char *text;
};
/*
* Data structure for notes.
*/
struct note_data
{
NOTE_DATA *next;
char *sender;
char *date;
char *to_list;
char *subject;
char *text;
time_t date_stamp;
time_t expire;
};
/*
* An affect.
*/
struct affect_data
{
AFFECT_DATA *next;
sh_int type;
sh_int duration;
sh_int location;
sh_int modifier;
int bitvector;
};
struct plist
{
char text[MAX_STRING_LENGTH]; /* the list of players */
int count; /* the amount of players */
};
/*
* A quest
*/
struct quest_data
{
QUEST_DATA *next; // next quest player has
sh_int time; // in mud hours
sh_int type; // the type of quest
int giver; // the questmasters vnum
int vnums[4]; // vnum of questor
};
/*
* History data used for storing messages;
*/
struct history_data
{
HISTORY_DATA *next;
char *message;
};
/* Structure for the map itself */
struct map_type
{
char tegn; /* Character to print at this map coord */
int vnum; /* Room this coord represents */
int depth; /* Recursive depth this coord was found at */
int info;
bool can_see;
};
/*
* one single change
*/
struct change_data
{
CHANGE_DATA *next;
CHANGE_DATA *prev;
char *imm;
char *text;
char *date;
};
typedef struct heap_data
{
sh_int iVertice;
ROOM_INDEX_DATA * knude[MAX_KNUDE];
} HEAP;
/*
* one poll
*/
struct poll_data
{
POLL_DATA *next;
VOTE_DATA *votes;
time_t expire;
char *name;
char *options[MAX_VOTE_OPTIONS];
int vcount[MAX_VOTE_OPTIONS];
};
/*
* one vote
*/
struct vote_data
{
VOTE_DATA *next;
char *pname;
char *phost;
int choice;
};
/*
* A kill structure (indexed by level).
*/
struct kill_data
{
sh_int number;
sh_int killed;
};
/***************************************************************************
* *
* VALUES OF INTEREST TO AREA BUILDERS *
* (Start of section ... start here) *
* *
***************************************************************************/
/* ASCII conversions -- used so we can have letters in this file */
#define A 1
#define B 2
#define C 4
#define D 8
#define E 16
#define F 32
#define G 64
#define H 128
#define I 256
#define J 512
#define K 1024
#define L 2048
#define M 4096
#define N 8192
#define O 16384
#define P 32768
#define Q 65536
#define R 131072
#define S 262144
#define T 524288
#define U 1048576
#define V 2097152
#define W 4194304
#define X 8388608
#define Y 16777216
#define Z 33554432
#define aa 67108864 /* doubled due to conflicts */
#define bb 134217728
#define cc 268435456
#define ddd 536870912
#define ee 1073741824
/*
* Immunities, for players. KaVir.
*/
#define IMM_SLASH 1 /* Resistance to slash, slice. */
#define IMM_STAB 2 /* Resistance to stab, pierce. */
#define IMM_SMASH 4 /* Resistance to blast, pound, crush. */
#define IMM_ANIMAL 8 /* Resistance to bite, claw. */
#define IMM_MISC 16 /* Resistance to grep, suck, whip. */
#define IMM_CHARM 32 /* Immune to charm spell. */
#define IMM_HEAT 64 /* Immune to fire/heat spells. */
#define IMM_COLD 128 /* Immune to frost/cold spells. */
#define IMM_LIGHTNING 256 /* Immune to lightning spells. */
#define IMM_ACID 512 /* Immune to acid spells. */
#define IMM_SUMMON 1024 /* Immune to being summoned. */
#define IMM_SHIELDED 2048 /* For Obfuscate. Block scry, etc. */
#define IMM_HURL 4096 /* Cannot be hurled. */
#define IMM_BACKSTAB 8192 /* Cannot be backstabbed. */
#define IMM_KICK 16384 /* Cannot be kicked. */
#define IMM_DISARM 32768 /* Cannot be disarmed. */
#define IMM_STEAL 65536 /* Cannot have stuff stolen. */
#define IMM_SLEEP 131072 /* Immune to sleep spell. */
#define IMM_DRAIN 262144 /* Immune to energy drain. */
#define IMM_TRANSPORT 524288 /* Objects can't be transported to you. */
#define IMM_TRAVEL 1048576 /* Immune to class travelling powers */
/*
* ACT bits for mobs.
* Used in #MOBILES.
*/
#define ACT_IS_NPC (A) /* Auto set for mobs */
#define ACT_SENTINEL (B) /* Stays in one room */
#define ACT_SCAVENGER (C) /* Picks up objects */
#define ACT_AGGRESSIVE (D) /* Attacks PC's */
#define ACT_STAY_AREA (E) /* Won't leave area */
#define ACT_WIMPY (F) /* Flees when hurt */
#define ACT_FISH (G) /* Can only swim */
#define ACT_NOSWIM (H) /* cannot enter water */
#define ACT_MOUNT (J) /* Can be mounted */
#define ACT_NOPARTS (K) /* Dead = no body parts */
#define ACT_NOEXP (L) /* No exp for killing */
#define ACT_PROTOTYPE (M)
#define ACT_NOAUTOKILL (N)
/*
* Bits for 'affected_by'.
* Used in #MOBILES.
*/
#define AFF_BLIND 1
#define AFF_INVISIBLE 2
#define AFF_DETECT_EVIL 4
#define AFF_DETECT_INVIS 8
#define AFF_DETECT_MAGIC 16
#define AFF_DETECT_HIDDEN 32
#define AFF_SHADOWPLANE 64 /* Creatures in shadow plane - KaVir */
#define AFF_SANCTUARY 128
#define AFF_FAERIE_FIRE 256
#define AFF_INFRARED 512
#define AFF_CURSE 1024
#define AFF_FLAMING 2048 /* For burning creatures - KaVir */
#define AFF_POISON 4096
#define AFF_PROTECT 8192
#define AFF_ETHEREAL 16384 /* For ethereal creatures - KaVir */
#define AFF_SNEAK 32768
#define AFF_HIDE 65536
#define AFF_CHARM 131072
#define AFF_FLYING 262144
#define AFF_PASS_DOOR 524288
#define AFF_POLYMORPH 1048576 /* For polymorphed creatures - KaVir */
#define AFF_SHADOWSIGHT 2097152 /* Can see between planes - KaVir */
#define AFF_PROTECT_GOOD 4194304
#define AFF_PEACE 8388608
/*
* Bits for 'itemaffect'.
* Used in #MOBILES.
*/
#define ITEMA_CHAOSSHIELD 1
#define ITEMA_ARTIFACT 2
#define ITEMA_REGENERATE 4
#define ITEMA_SPEED 8
#define ITEMA_VORPAL 16
#define ITEMA_RESISTANCE 32
#define ITEMA_VISION 64
#define ITEMA_STALKER 128
#define ITEMA_VANISH 256
#define NO_COLOUR "" /* Blank */
#define GREY "[0;1;30m" /* Dark Grey */
#define D_RED "[0;0;31m" /* Dark Red */
#define L_RED "[0;1;31m" /* Light Red */
#define D_GREEN "[0;0;32m" /* Dark Green */
#define L_GREEN "[0;1;32m" /* Light Green */
#define BROWN "[0;0;33m" /* Brown */
#define YELLOW "[0;1;33m" /* Yellow */
#define D_BLUE "[0;0;34m" /* Dark Blue */
#define L_BLUE "[0;1;34m" /* Light Blue */
#define MAGENTA "[0;0;35m" /* Magenta */
#define PINK "[0;1;35m" /* Pink */
#define D_CYAN "[0;0;36m" /* Dark Cyan */
#define L_CYAN "[0;1;36m" /* Light Cyan */
#define NORMAL "[0;0;37m" /* Light Grey */
#define WHITE "[0;0;38m" /* White */
#define ADD_COLOUR(_player, _str, _col) \
{ \
char swh_temp[255]; \
if (!IS_NPC(_player) && IS_SET(_player->act, PLR_ANSI)) \
{ \
swh_temp[0] = '\0'; \
strcpy(swh_temp, _col); \
strcat(swh_temp, _str); \
strcat(swh_temp, NORMAL); \
strcpy(_str, swh_temp); \
} \
}
#define SCALE_COLS 4
#define COL_SCALE(_swh_str,_swh_ch,_swh_curr,_swh_max) \
ADD_COLOUR(_swh_ch, _swh_str, \
(_swh_curr < 1) ? L_RED : \
(_swh_curr < _swh_max) ? \
scale[(SCALE_COLS * _swh_curr) / ((_swh_max > 0) \
? _swh_max : 1)] : L_CYAN)
extern char *scale[SCALE_COLS];
#define IREAD(sKey, sPtr) \
{ \
if (!str_cmp(sKey, word)) \
{ \
sPtr = fread_number(fp); \
found = TRUE; \
break; \
} \
}
#define SREAD(sKey, sPtr) \
{ \
if (!str_cmp(sKey, word)) \
{ \
sPtr = fread_string(fp); \
found = TRUE; \
break; \
} \
}
/*
* Bits for 'polymorph'.
* Used for players.
*/
#define POLY_BAT 1
#define POLY_WOLF 2
#define POLY_MIST 4
#define POLY_SERPENT 8
#define POLY_RAVEN 16
#define POLY_FISH 32
#define POLY_FROG 64
#define POLY_ZULOFORM 128
#define POLY_SHIFT 256
#define POLY_SPIDER 512
#define POLY_DRAGON 1024
/*
* Score.
*/
#define SCORE_TOTAL_XP 0
#define SCORE_HIGH_XP 1
#define SCORE_TOTAL_LEVEL 2
#define SCORE_HIGH_LEVEL 3
#define SCORE_QUEST 4
#define SCORE_NUM_QUEST 5
/*
* Damcap values.
*/
#define DAM_CAP 0
#define DAM_CHANGE 1
/* return values for check_imm */
#define IS_NORMAL 0
#define IS_DIMMUNE 1
#define IS_RESISTANT 2
#define IS_VULNERABLE 3
/*
* Mounts
*/
#define IS_ON_FOOT 0
#define IS_MOUNT 1
#define IS_RIDING 2
#define IS_CARRIED 4
#define IS_CARRYING 8
/*
* Sex.
* Used in #MOBILES.
*/
#define SEX_NEUTRAL 0
#define SEX_MALE 1
#define SEX_FEMALE 2
/*
* Item types.
* Used in #OBJECTS.
*/
#define ITEM_LIGHT 1
#define ITEM_SCROLL 2
#define ITEM_WAND 3
#define ITEM_STAFF 4
#define ITEM_WEAPON 5
#define ITEM_TREASURE 6
#define ITEM_ARMOR 7
#define ITEM_POTION 8
#define ITEM_FURNITURE 9
#define ITEM_TRASH 10
#define ITEM_CONTAINER 11
#define ITEM_DRINK_CON 12
#define ITEM_KEY 13
#define ITEM_FOOD 14
#define ITEM_MONEY 15
#define ITEM_BOAT 16
#define ITEM_CORPSE_NPC 17
#define ITEM_CORPSE_PC 18
#define ITEM_FOUNTAIN 19
#define ITEM_PILL 20
#define ITEM_PORTAL 21
#define ITEM_HOLYSYMBOL 22
#define ITEM_STAKE 24
#define ITEM_QUEST 25
#define ITEM_WALL 26
#define ITEM_DTOKEN 27
#define ITEM_HEAD 28
#define ITEM_COOKINGPOT 29
#define ITEM_FAITHTOKEN 30
#define ITEM_GRENADE 31
/*
* Weapon Stats
*/
#define WEAPON_FLAMING (A)
#define WEAPON_FROST (B)
#define WEAPON_VAMPIRIC (C)
#define WEAPON_SHARP (D)
#define WEAPON_VORPAL (E)
#define WEAPON_TWO_HANDS (F)
#define WEAPON_SHOCKING (G)
#define WEAPON_POISON (H)
#define WEAPON_SUNBLADE (I)
#define WEAPON_DRAGONLANCE (J)
#define WEAPON_SILVER (K)
#define WEAPON_RUNE_FORCE_BOLT (L)
#define WEAPON_RUNE_SMITE_EVIL (M)
#define WEAPON_RUNE_BLAZE (N)
#define WEAPON_RUNE_LIGHTNING (O)
#define WEAPON_RUNE_DANCING (P)
#define WEAPON_ELE_FLAME (Q)
#define WEAPON_ELE_WATER (R)
#define WEAPON_ELE_EARTH (S)
#define WEAPON_ELE_AIR (T)
/*
* Extra flags.
* Used in #OBJECTS.
*/
#define ITEM_GLOW 1
#define ITEM_HUM 2
#define ITEM_THROWN 4
#define ITEM_KEEP 8
#define ITEM_VANISH 16
#define ITEM_INVIS 32
#define ITEM_MAGIC 64
#define ITEM_NODROP 128
#define ITEM_BLESS 256
#define ITEM_ANTI_GOOD 512
#define ITEM_ANTI_EVIL 1024
#define ITEM_ANTI_NEUTRAL 2048
#define ITEM_NOREMOVE 4096
#define ITEM_INVENTORY 8192
#define ITEM_LOYAL 16384
#define ITEM_SHADOWPLANE 32768
#define ITEM_PROTOTYPE (L) // 2048, same as anti_neutral.. FIX FIX
#define ITEM_NOCLAIM 131072
#define ITEM_NOLOCATE 262144
/* Item extra flags II, the return of the item flags! */
#define ITEM_ARM (A)
#define ITEM_DAEMONSEED (D)
/*
* Wear flags.
* Used in #OBJECTS.
*/
#define ITEM_TAKE 1
#define ITEM_WEAR_FINGER 2
#define ITEM_WEAR_NECK 4
#define ITEM_WEAR_BODY 8
#define ITEM_WEAR_HEAD 16
#define ITEM_WEAR_LEGS 32
#define ITEM_WEAR_FEET 64
#define ITEM_WEAR_HANDS 128
#define ITEM_WEAR_ARMS 256
#define ITEM_WEAR_SHIELD 512
#define ITEM_WEAR_ABOUT 1024
#define ITEM_WEAR_WAIST 2048
#define ITEM_WEAR_WRIST 4096
#define ITEM_WIELD 8192
#define ITEM_HOLD 16384
#define ITEM_WEAR_FACE 32768
#define ITEM_WEAR_SPECIAL 65536
#define ITEM_WEAR_BODYART 131072
#define ITEM_WEAR_MEDAL 262144
#define ITEM_WEAR_FLOAT 524288
/*
* Apply types (for quest affects).
* Used in #OBJECTS.
*/
#define QUEST_STR 1
#define QUEST_DEX 2
#define QUEST_INT 4
#define QUEST_WIS 8
#define QUEST_CON 16
#define QUEST_HITROLL 32
#define QUEST_DAMROLL 64
#define QUEST_HIT 128
#define QUEST_MANA 256
#define QUEST_MOVE 512
#define QUEST_AC 1024
#define QUEST_ENCHANTED 2048
#define QUEST_SPELLPROOF 4096
#define QUEST_ARTIFACT 8192
#define QUEST_IMPROVED 16384
#define QUEST_PRIZE 32768
#define QUEST_RELIC 65536
/*
* Apply types (for affects).
* Used in #OBJECTS.
*/
#define APPLY_NONE 0
#define APPLY_STR 1
#define APPLY_DEX 2
#define APPLY_INT 3
#define APPLY_WIS 4
#define APPLY_CON 5
#define APPLY_SEX 6
#define APPLY_CLASS 7
#define APPLY_LEVEL 8
#define APPLY_AGE 9
#define APPLY_HEIGHT 10
#define APPLY_WEIGHT 11
#define APPLY_MANA 12
#define APPLY_HIT 13
#define APPLY_MOVE 14
#define APPLY_GOLD 15
#define APPLY_EXP 16
#define APPLY_AC 17
#define APPLY_HITROLL 18
#define APPLY_DAMROLL 19
#define APPLY_SAVING_PARA 20
#define APPLY_SAVING_ROD 21
#define APPLY_SAVING_PETRI 22
#define APPLY_SAVING_BREATH 23
#define APPLY_SAVING_SPELL 24
#define APPLY_POLY 25
/*
* Values for containers (value[1]).
* Used in #OBJECTS.
*/
#define CONT_CLOSEABLE 1
#define CONT_PICKPROOF 2
#define CONT_CLOSED 4
#define CONT_LOCKED 8
/*
* Room flags.
* Used in #ROOMS.
*/
#define ROOM_DARK 1
#define ROOM_NO_OTRANS 2
#define ROOM_NO_MOB 4
#define ROOM_INDOORS 8
#define ROOM_PRIVATE 16
#define ROOM_SAFE 32
#define ROOM_NO_RECALL 64
#define ROOM_NO_TELEPORT 128
#define ROOM_TOTAL_DARKNESS 256
#define ROOM_BLADE_BARRIER 512
#define ROOM_ARENA 1024
#define ROOM_FLAMING 2048
#define ROOM_SILENCE 4096
#define ROOM_ASTRAL 8192
#define ROOM_PROTOTYPE 16384
#define ROOM_ORDER 32768
#define ROOM_LIGHT 65536
/*
* Room text flags (KaVir).
* Used in #ROOMS.
*/
#define RT_LIGHTS 1 /* Toggles lights on/off */
#define RT_SAY 2 /* Use this if no others powers */
#define RT_ENTER 4
#define RT_CAST 8
#define RT_THROWOUT 16 /* Erm...can't remember ;) */
#define RT_OBJECT 32 /* Creates an object */
#define RT_MOBILE 64 /* Creates a mobile */
#define RT_LIGHT 128 /* Lights on ONLY */
#define RT_DARK 256 /* Lights off ONLY */
#define RT_OPEN_LIFT 512 /* Open lift */
#define RT_CLOSE_LIFT 1024 /* Close lift */
#define RT_MOVE_LIFT 2048 /* Move lift */
#define RT_SPELL 4096 /* Cast a spell */
#define RT_PORTAL 8192 /* Creates a one-way portal */
#define RT_TELEPORT 16384 /* Teleport player to room */
#define RT_ACTION 32768
#define RT_BLANK_1 65536
#define RT_BLANK_2 131072
#define RT_TEXT 262144 /* Send a block of text to char */
#define RT_RETURN 1048576 /* Perform once */
#define RT_PERSONAL 2097152 /* Only shows message to char */
#define RT_TIMER 4194304 /* Sets object timer to 1 tick */
/*
* Directions.
* Used in #ROOMS.
*/
#define DIR_NORTH 0
#define DIR_EAST 1
#define DIR_SOUTH 2
#define DIR_WEST 3
#define DIR_UP 4
#define DIR_DOWN 5
/*
* Exit flags.
* Used in #ROOMS.
*/
#define EX_ISDOOR 1
#define EX_CLOSED 2
#define EX_LOCKED 4
#define EX_PICKPROOF 32
#define EX_NOPASS 64
#define EX_EASY 128
#define EX_HARD 256
#define EX_INFURIATING 512
#define EX_NOCLOSE 1024
#define EX_NOLOCK 2048
#define EX_ICE_WALL 4096
#define EX_FIRE_WALL 8192
#define EX_SWORD_WALL 16384
#define EX_PRISMATIC_WALL 32768
#define EX_IRON_WALL 65536
#define EX_MUSHROOM_WALL 131072
#define EX_CALTROP_WALL 262144
#define EX_ASH_WALL 524288
#define EX_WARDING 1048576
#define MAX_EXFLAG 20
#define MAX_WALL 8
/*
* Sector types.
* Used in #ROOMS.
*/
#define SECT_INSIDE 0
#define SECT_CITY 1
#define SECT_FIELD 2
#define SECT_FOREST 3
#define SECT_HILLS 4
#define SECT_MOUNTAIN 5
#define SECT_WATER_SWIM 6
#define SECT_WATER_NOSWIM 7
#define SECT_UNUSED 8
#define SECT_AIR 9
#define SECT_DESERT 10
#define SECT_MAX 11
/*
* Equipment wear locations.
* Used in #RESETS.
*/
#define WEAR_NONE -1
#define WEAR_LIGHT 0
#define WEAR_FINGER_L 1
#define WEAR_FINGER_R 2
#define WEAR_NECK_1 3
#define WEAR_NECK_2 4
#define WEAR_BODY 5
#define WEAR_HEAD 6
#define WEAR_LEGS 7
#define WEAR_FEET 8
#define WEAR_HANDS 9
#define WEAR_ARMS 10
#define WEAR_SHIELD 11
#define WEAR_ABOUT 12
#define WEAR_WAIST 13
#define WEAR_WRIST_L 14
#define WEAR_WRIST_R 15
#define WEAR_WIELD 16
#define WEAR_HOLD 17
#define WEAR_THIRD 18
#define WEAR_FOURTH 19
#define WEAR_FACE 20
#define WEAR_SCABBARD_L 21
#define WEAR_SCABBARD_R 22
#define WEAR_SPECIAL 23
#define WEAR_FLOAT 24
#define WEAR_MEDAL 25
#define WEAR_BODYART 26
#define MAX_WEAR 27
/*
* Locations for damage.
*/
#define LOC_HEAD 0
#define LOC_BODY 1
#define LOC_ARM_L 2
#define LOC_ARM_R 3
#define LOC_LEG_L 4
#define LOC_LEG_R 5
/*
* For Head
*/
#define LOST_EYE_L 1
#define LOST_EYE_R 2
#define LOST_EAR_L 4
#define LOST_EAR_R 8
#define LOST_NOSE 16
#define BROKEN_NOSE 32
#define BROKEN_JAW 64
#define BROKEN_SKULL 128
#define LOST_HEAD 256
#define LOST_TOOTH_1 512 /* These should be added..... */
#define LOST_TOOTH_2 1024 /* ...together to caculate... */
#define LOST_TOOTH_4 2048 /* ...the total number of.... */
#define LOST_TOOTH_8 4096 /* ...teeth lost. Total..... */
#define LOST_TOOTH_16 8192 /* ...possible is 31 teeth. */
#define LOST_TONGUE 16384
/*
* For Body
*/
#define BROKEN_RIBS_1 1 /* Remember there are a total */
#define BROKEN_RIBS_2 2 /* of 12 pairs of ribs in the */
#define BROKEN_RIBS_4 4 /* human body, so not all of */
#define BROKEN_RIBS_8 8 /* these bits should be set */
#define BROKEN_RIBS_16 16 /* at the same time. */
#define BROKEN_SPINE 32
#define BROKEN_NECK 64
#define CUT_THROAT 128
#define CUT_STOMACH 256
#define CUT_CHEST 512
/*
* For Arms
*/
#define BROKEN_ARM 1
#define LOST_ARM 2
#define LOST_HAND 4
#define LOST_FINGER_I 8 /* Index finger */
#define LOST_FINGER_M 16 /* Middle finger */
#define LOST_FINGER_R 32 /* Ring finger */
#define LOST_FINGER_L 64 /* Little finger */
#define LOST_THUMB 128
#define BROKEN_FINGER_I 256 /* Index finger */
#define BROKEN_FINGER_M 512 /* Middle finger */
#define BROKEN_FINGER_R 1024 /* Ring finger */
#define BROKEN_FINGER_L 2048 /* Little finger */
#define BROKEN_THUMB 4096
/*
* For Legs
*/
#define BROKEN_LEG 1
#define LOST_LEG 2
#define LOST_FOOT 4
#define LOST_TOE_A 8
#define LOST_TOE_B 16
#define LOST_TOE_C 32
#define LOST_TOE_D 64 /* Smallest toe */
#define LOST_TOE_BIG 128
#define BROKEN_TOE_A 256
#define BROKEN_TOE_B 512
#define BROKEN_TOE_C 1024
#define BROKEN_TOE_D 2048 /* Smallest toe */
#define BROKEN_TOE_BIG 4096
/*
* For Bleeding
*/
#define BLEEDING_HEAD 1
#define BLEEDING_THROAT 2
#define BLEEDING_ARM_L 4
#define BLEEDING_ARM_R 8
#define BLEEDING_HAND_L 16
#define BLEEDING_HAND_R 32
#define BLEEDING_LEG_L 64
#define BLEEDING_LEG_R 128
#define BLEEDING_FOOT_L 256
#define BLEEDING_FOOT_R 512
/***************************************************************************
* *
* VALUES OF INTEREST TO AREA BUILDERS *
* (End of this section ... stop here) *
* *
***************************************************************************/
/*
* Conditions.
*/
#define COND_DRUNK 0
#define COND_FULL 1
#define COND_THIRST 2
/*
* Positions.
*/
#define POS_DEAD 0
#define POS_MORTAL 1
#define POS_INCAP 2
#define POS_STUNNED 3
#define POS_SLEEPING 4
#define POS_MEDITATING 5
#define POS_SITTING 6
#define POS_RESTING 7
#define POS_FIGHTING 8
#define POS_STANDING 9
/*
* ACT bits for players.
*/
#define PLR_IS_NPC 1 /* Don't EVER set. */
#define PLR_SOUND 2
#define PLR_LEFTHAND 4
#define PLR_AUTOEXIT 8
#define PLR_AUTOLOOT 16
#define PLR_AUTOSAC 32
#define PLR_AMBI 128
#define PLR_FREEZE 256
#define PLR_MAP 512
#define PLR_PROMPT 1024
#define PLR_TELNET_GA 2048
#define PLR_HOLYLIGHT 4096
#define PLR_WIZINVIS 8192
#define PLR_ANSI 16384
#define PLR_SILENCE 32768
#define PLR_RIGHTHAND 131072
#define PLR_MUSIC 262144
#define PLR_LOG 524288
#define PLR_BRIEF1 2097152
#define PLR_BRIEF2 4194304
#define PLR_BRIEF3 8388608
#define PLR_BRIEF4 16777216
#define PLR_BRIEF5 33554432
#define PLR_BRIEF6 67108864
/* New bits for playrs */
#define NEW_IRONMIND 1
#define NEW_DARKNESS 2
#define THIRD_HAND 4
#define FOURTH_HAND 8
#define NEW_MASTERY 16
#define NEW_CUBEFORM 32
/*
* JFLAGS : ch->pcdata->jflags
*/
#define JFLAG_SETDECAP 1
#define JFLAG_SETLOGIN 2
#define JFLAG_SETLOGOUT 4
#define JFLAG_SETAVATAR 8
#define JFLAG_BULLY 16
#define JFLAG_SETTIE 32
#define JFLAG_NOSET 64
#define JFLAG_SS1 128
#define JFLAG_SS2 256
#define JFLAG_SS3 512
#define JFLAG_SS4 1024
#define JFLAG_SS5 2048
#define JFLAG_MADNESS 4096
#define JFLAG_POLICY 8192
#define JFLAG_POLICE 16384
/*
* TEMPFLAGS : ch->pcdata->tempflag
*/
#define TEMP_ARTIFACT 1
#define TEMP_VT100 2
#define TEMP_AGGRESSIVE 4
#define TEMP_EDGE 8
/*
* EXTRA bits for players. (KaVir)
*/
#define EXTRA_NEWPASS 1
#define EXTRA_OSWITCH 2
#define TIED_UP 4
#define GAGGED 8
#define BLINDFOLDED 16
#define EXTRA_DONE 32
#define EXTRA_EXP 64
#define EXTRA_PREGNANT 128
#define EXTRA_LABOUR 256
#define EXTRA_BORN 512
#define EXTRA_PROMPT 1024
#define EXTRA_MARRIED 2048
#define EXTRA_AFK 4096
#define EXTRA_CALL_ALL 8192
/*
* Stances for combat
*/
#define STANCE_NONE -1
#define STANCE_NORMAL 0
#define STANCE_VIPER 1
#define STANCE_CRANE 2
#define STANCE_CRAB 3
#define STANCE_MONGOOSE 4
#define STANCE_BULL 5
#define STANCE_MANTIS 6
#define STANCE_DRAGON 7
#define STANCE_TIGER 8
#define STANCE_MONKEY 9
#define STANCE_SWALLOW 10
#define STANCE_WOLF 11
#define STANCE_AUTOSTANCE 12
#define STANCE_SS1 13
#define STANCE_SS2 14
#define STANCE_SS3 15
#define STANCE_SS4 16
#define STANCE_SS5 17
/*
* Bits for superstances
*/
#define STANCEPOWER_DODGE 1 /* more dodge */
#define STANCEPOWER_PARRY 2 /* more parry */
#define STANCEPOWER_SPEED 4 /* 2 extra attack */
#define STANCEPOWER_BYPASS 8 /* bypass dodge/parry */
#define STANCEPOWER_DAMAGE_1 16 /* lesser increase damage and chance to hit */
#define STANCEPOWER_DAMAGE_2 32 /* greater increase damage and chance to hit */
#define STANCEPOWER_DAMAGE_3 64 /* supreme increase damage and chance to hit */
#define STANCEPOWER_RESIST_1 128 /* lesser resist damage */
#define STANCEPOWER_RESIST_2 256 /* greater resist damage */
#define STANCEPOWER_RESIST_3 512 /* supreme resist damage */
#define STANCEPOWER_DAMCAP_1 1024 /* lesser damcap bonus */
#define STANCEPOWER_DAMCAP_2 2048 /* greater damcap bonus */
#define STANCEPOWER_DAMCAP_3 4096 /* supreme damcap bonus */
#define STANCEPOWER_REV_DAMCAP_1 8192 /* lesser damcap penalty for opponent */
#define STANCEPOWER_REV_DAMCAP_2 16384 /* greater damcap penalty for opponent */
#define STANCEPOWER_REV_DAMCAP_3 32768 /* supreme damcap penalty for opponent */
/*
* account levels, feel free to extend the range
*/
#define PLAYER_ACCOUNT 1
#define ADMIN_ACCOUNT 2
/*
* Channel bits.
*/
#define CHANNEL_CHAT 2
#define CHANNEL_CLASS 4
#define CHANNEL_IMMTALK 8
#define CHANNEL_MUSIC 16
#define CHANNEL_DKTALK 32
#define CHANNEL_ROLEPLAY 64
#define CHANNEL_YELL 128
#define CHANNEL_LOG 256
#define CHANNEL_INFO 512
#define CHANNEL_FLAME 1024
#define CHANNEL_TELL 2048
#define CHANNEL_NEWBIE 4096
struct l_board
{
char * pk_name;
char * time_name;
char * quest_name;
char * mobkills_name;
char * pkscore_name;
char * arena_name;
int arena_number;
int pk_number;
int time_number;
int quest_number;
int mobkills_number;
int pkscore_number;
};
/*
* Prototype for a mob.
* This is the in-memory version of #MOBILES.
*/
struct mob_index_data
{
MOB_INDEX_DATA * next;
SPEC_FUN * spec_fun;
QUEST_FUN * quest_fun;
SHOP_FUN * shop_fun;
CHAR_DATA * mount;
CHAR_DATA * wizard;
AREA_DATA * area; /* OLC */
char * player_name;
char * short_descr;
char * long_descr;
char * description;
int loc_hp[7];
int vnum;
sh_int count;
sh_int killed;
sh_int sex;
sh_int mounted;
sh_int home;
sh_int natural_attack;
int level;
int immune;
int polyaff;
int vampaff;
int itemaffect;
int form;
int act;
int extra;
int affected_by;
int affected_by2;
int alignment;
/* values 0-2 in OLC */
int toughness;
int dam_modifier;
int extra_attack;
};
struct editor_data
{
sh_int numlines;
sh_int on_line;
sh_int size;
char line[49][81];
};
/*
* One character (PC or NPC).
*/
struct char_data
{
CHAR_DATA * next;
CHAR_DATA * prev_in_room;
CHAR_DATA * next_in_room;
CHAR_DATA * master;
CHAR_DATA * leader;
CHAR_DATA * fighting;
CHAR_DATA * reply;
CHAR_DATA * mount;
CHAR_DATA * challenger;
SPEC_FUN * spec_fun;
QUEST_FUN * quest_fun;
SHOP_FUN * shop_fun;
MOB_INDEX_DATA * pIndexData;
DESCRIPTOR_DATA * desc;
AFFECT_DATA * affected;
OBJ_DATA * carrying;
ROOM_INDEX_DATA * in_room;
ROOM_INDEX_DATA * was_in_room;
PC_DATA * pcdata;
DO_FUN * last_cmd;
DO_FUN * prev_cmd;
char * hunting;
char * name;
char * pload;
char * short_descr;
char * long_descr;
char * description;
char * morph;
char * createtime;
char * lasttime;
char * lasthost;
char * prompt;
char * cprompt;
char * prefix;
time_t logon;
time_t save_time;
bool deathmatch;
bool tracking;
sh_int sex;
sh_int amount_attacks_recieved;
sh_int amount_attacks_dealt;
sh_int hunt_pointer;
sh_int hunt_playerid;
sh_int generation;
sh_int tick_timer[MAX_TIMER];
sh_int loc_hp[7];
sh_int wpn[13];
sh_int spl[5];
sh_int mounted;
sh_int level;
sh_int trust;
sh_int timer;
sh_int wait;
int amount_damage_recieved;
int amount_damage_dealt;
int class;
int immune;
int polyaff;
int fight_timer;
int itemaffect;
int form;
int stance[24];
int home;
int played;
int pkill;
int pdeath;
int mkill;
int mdeath;
int hit;
int max_hit;
int mana;
int max_mana;
int move;
int max_move;
int exp;
int act;
int extra;
int newbits;
int special;
int affected_by;
int position;
int practice;
int carry_weight;
int carry_number;
int saving_throw;
int alignment;
int hitroll;
int damroll;
int armor;
int deaf;
int damcap[2];
/* BUILD INTERFACE */
void * dest_buf;
EDITOR_DATA * editor;
sh_int substate;
int pagelen;
};
/*
* Data which only PC's have.
*/
struct pc_data
{
PC_DATA *next;
CHAR_DATA *familiar;
CHAR_DATA *partner;
CHAR_DATA *propose;
CHAR_DATA *pfile;
OBJ_DATA *chobj;
OBJ_DATA *memorised;
BOARD_DATA *board;
NOTE_DATA *in_progress;
QUEST_DATA *quests;
AREA_DATA *prev_area;
HISTORY_DATA *history;
ALIAS_DATA *alias;
char *account;
char *last_decap[2];
char *retaliation;
char *bamfin;
char *bamfout;
char *title;
char *conception;
char *parents;
char *cparents;
char *marriage;
char *decapmessage;
char *tiemessage;
char *loginmessage;
char *logoutmessage;
char *avatarmessage;
char *last_global;
char *soultarget; /* CLASS_REMOVE */
time_t last_note[MAX_BOARD];
time_t denied;
sh_int revision;
sh_int vt100_size;
sh_int mean_paradox_counter;
sh_int safe_counter;
sh_int perm_str;
sh_int perm_int;
sh_int perm_wis;
sh_int perm_dex;
sh_int perm_con;
sh_int mod_str;
sh_int mod_int;
sh_int mod_wis;
sh_int mod_dex;
sh_int mod_con;
sh_int time_tick;
sh_int mortal;
sh_int stage[3];
sh_int condition[3];
sh_int learned[MAX_SKILL];
sh_int followers;
sh_int alias_count;
int betting_amount;
int betting_char;
int ignore[MAX_IGNORE];
int playerid;
int tempflag;
int jflags;
int questsrun;
int questtotal;
int quest;
int pagelen;
int sit_safe;
int powers[10];
int score[6];
int genes[10];
int obj_vnum;
int awins;
int alosses;
int security;
int bounty;
};
/*
* Liquids.
*/
#define LIQ_WATER 0
#define LIQ_MAX 19
struct liq_type
{
char *liq_name;
char *liq_color;
sh_int liq_affect[3];
};
/*
* Extra description data for a room or object.
*/
struct extra_descr_data
{
EXTRA_DESCR_DATA *next; /* Next in list */
EXTRA_DESCR_DATA *prev; /* Previous */
char *keyword; /* Keyword in look/examine */
char *description; /* What to see */
char *buffer1; /* special action buffer 1 */
char *buffer2; /* special action buffer 2 */
sh_int type; /* activation type */
sh_int vnum; /* action related vnum */
sh_int action; /* action type */
};
/*
* Prototype for an object.
*/
struct obj_index_data
{
OBJ_INDEX_DATA * next;
EXTRA_DESCR_DATA * extra_descr;
EXTRA_DESCR_DATA * first_extradesc;
EXTRA_DESCR_DATA * last_extradesc;
AFFECT_DATA * first_affect;
AFFECT_DATA * last_affect;
AFFECT_DATA * affected;
AREA_DATA * area;
char * name;
char * short_descr;
char * description;
sh_int item_type;
sh_int count;
sh_int weight;
sh_int weapflags;
int vnum;
int extra_flags;
int wear_flags;
int cost;
int value[4];
};
/*
* One object.
*/
struct obj_data
{
OBJ_DATA * next;
OBJ_DATA * next_content;
OBJ_DATA * contains;
OBJ_DATA * in_obj;
CHAR_DATA * carried_by;
CHAR_DATA * chobj;
EXTRA_DESCR_DATA * extra_descr;
EXTRA_DESCR_DATA * first_extradesc;
EXTRA_DESCR_DATA * last_extradesc;
AFFECT_DATA * first_affect;
AFFECT_DATA * last_affect;
AFFECT_DATA * affected;
OBJ_INDEX_DATA * pIndexData;
ROOM_INDEX_DATA * in_room;
char * name;
char * short_descr;
char * description;
char * questmaker;
char * questowner;
sh_int points;
int item_type;
int ownerid;
int extra_flags;
int extra_flags2;
int wear_flags;
int wear_loc;
int weight;
int weapflags;
int condition;
int toughness;
int resistance;
int quest;
int cost;
int level;
int timer;
int value[4];
};
/*
* Exit data.
*/
struct exit_data
{
EXIT_DATA * prev; /* previous exit in linked list */
EXIT_DATA * next; /* next exit in linked list */
EXIT_DATA * rexit; /* Reverse exit pointer */
ROOM_INDEX_DATA * to_room; /* Pointer to destination room */
char * keyword; /* Keywords for exit or door */
char * description; /* Description of exit */
int vnum; /* Vnum of room exit leads to */
int rvnum; /* Vnum of room in opposite dir */
int exit_info; /* door states & other flags */
int key; /* Key vnum */
sh_int vdir; /* 0,5 N\E\S\W\U\D shit */
int rs_flags; /* OLC */
int orig_door; /* OLC */
bool color; /* pathfinding */
};
/*
* Room text checking data.
*/
typedef struct roomtext_data
{
int type;
int power;
int mob;
char *input;
char *output;
char *choutput;
char *name;
struct roomtext_data *next;
}
ROOMTEXT_DATA;
/*
* Reset commands:
* '*': comment
* 'M': read a mobile
* 'O': read an object
* 'P': put object in object
* 'G': give object to mobile
* 'E': equip object to mobile
* 'D': set state of door
* 'R': randomize room exits
* 'S': stop (end of list)
*/
/*
* Area-reset definition.
*/
struct reset_data
{
RESET_DATA *next;
char command;
int arg1;
int arg2;
int arg3;
};
/*
* Area definition.
*/
struct area_data
{
AREA_DATA * next;
char * name;
char * filename;
char * builders;
char * music;
sh_int age;
int security;
int lvnum;
int uvnum;
int vnum;
int cvnum;
int area_flags;
int areabits;
};
/*
* Room type.
*/
struct room_index_data
{
ROOM_INDEX_DATA * next;
ROOM_INDEX_DATA * next_room;
CHAR_DATA * people;
CHAR_DATA * first_person;
CHAR_DATA * last_person;
OBJ_DATA * contents;
OBJ_DATA * first_content;
OBJ_DATA * last_content;
EXTRA_DESCR_DATA * extra_descr;
EXTRA_DESCR_DATA * first_extradesc;
EXTRA_DESCR_DATA * last_extradesc;
AREA_DATA * area;
EXIT_DATA * exit[6];
EXIT_DATA * first_exit;
EXIT_DATA * last_exit;
ROOMTEXT_DATA * roomtext;
RESET_DATA * reset_first; /* OLC */
RESET_DATA * reset_last; /* OLC */
char * track[5];
char * name;
char * description;
int vnum;
int room_flags;
sh_int light;
sh_int blood;
sh_int track_dir[5];
sh_int sector_type;
sh_int tick_timer[MAX_RTIMER];
sh_int heap_index;
sh_int steps;
bool visited;
};
/*
* Types of attacks.
* Must be non-overlapping with spell/skill types,
* but may be arbitrary beyond that.
*/
#define TYPE_UNDEFINED -1
#define TYPE_HIT 1000
/*
* Target types.
*/
#define TAR_IGNORE 0
#define TAR_CHAR_OFFENSIVE 1
#define TAR_CHAR_DEFENSIVE 2
#define TAR_CHAR_SELF 3
#define TAR_OBJ_INV 4
#define TAR_OBJ_CHAR_DEF 5
#define TAR_OBJ_CHAR_OFF 6
#define TAR_OBJ_ROOM 7
#define TAR_EXIT 8
#define TAR_CHAR_WORLD 9
#define TARGET_CHAR 0
#define TARGET_OBJ 1
#define TARGET_ROOM 2
#define TARGET_NONE 3
#define PURPLE_MAGIC 0
#define RED_MAGIC 1
#define BLUE_MAGIC 2
#define GREEN_MAGIC 3
#define YELLOW_MAGIC 4
/*
* Skills include spells as a particular case.
*/
struct skill_type
{
char *name; /* Name of skill */
sh_int skill_level; /* Level needed by class */
SPELL_FUN *spell_fun; /* Spell pointer (for spells) */
sh_int target; /* Legal targets */
sh_int minimum_position; /* Position for caster / user */
sh_int *pgsn; /* Pointer to associated gsn */
sh_int slot; /* Slot for #OBJECT loading */
sh_int min_mana; /* Minimum mana used */
sh_int beats; /* Waiting time after use */
char *noun_damage; /* Damage message */
char *msg_off; /* Wear off message */
};
/*
* These are skill_lookup return values for common skills and spells.
*/
extern sh_int gsn_blindness;
extern sh_int gsn_knee;
extern sh_int gsn_sweep;
extern sh_int gsn_charm_person;
extern sh_int gsn_curse;
extern sh_int gsn_invis;
extern sh_int gsn_mass_invis;
extern sh_int gsn_poison;
extern sh_int gsn_backstab;
extern sh_int gsn_garotte;
extern sh_int gsn_disarm;
extern sh_int gsn_hide;
extern sh_int gsn_hurl;
extern sh_int gsn_kick;
extern sh_int gsn_circle;
extern sh_int gsn_peek;
extern sh_int gsn_pick_lock;
extern sh_int gsn_rescue;
extern sh_int gsn_sneak;
extern sh_int gsn_steal;
extern sh_int gsn_punch;
extern sh_int gsn_elbow;
extern sh_int gsn_headbutt;
extern sh_int gsn_berserk;
extern sh_int gsn_track;
extern sh_int gsn_fireball;
extern sh_int gsn_lightning;
extern sh_int gsn_nova;
extern sh_int gsn_paradox;
/* shadow attacks (CLASS_REMOVE) */
extern sh_int gsn_knifespin;
extern sh_int gsn_wakasashislice;
extern sh_int gsn_caltrops;
extern sh_int gsn_soulreaper;
extern sh_int gsn_moonstrike;
extern sh_int gsn_shadowthrust;
extern sh_int gsn_gutcutter;
extern sh_int gsn_dirtthrow;
extern sh_int gsn_soulseeker;
/* cyberdemon attacks (CLASS_REMOVE) */
extern sh_int gsn_steam;
extern sh_int gsn_machinegun;
extern sh_int gsn_rocket;
extern sh_int gsn_pincers;
extern sh_int gsn_stinger;
/*
* Utility macros.
*/
#define UMIN(a, b) ((a) < (b) ? (a) : (b))
#define UMAX(a, b) ((a) > (b) ? (a) : (b))
#define URANGE(a, b, c) ((b) < (a) ? (a) : ((b) > (c) ? (c) : (b)))
#define LOWER(c) ((c) >= 'A' && (c) <= 'Z' ? (c)+'a'-'A' : (c))
#define UPPER(c) ((c) >= 'a' && (c) <= 'z' ? (c)+'A'-'a' : (c))
#define IS_SET(flag, bit) ((flag) & (bit))
#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))
#define TOGGLE_BIT(var, bit) ((var) ^= (bit))
/* Ensure coord is on the map */
#define BOUNDARY(x, y) (((x) < 0) || ((y) < 0) || ((x) > MAPX) || ((y) > MAPY))
/*
* Memory allocation macros.
*/
#define CREATE(result, type, number) \
do \
{ \
if (!((result) = (type *) calloc ((number), sizeof(type)))) \
{ perror("malloc failure"); abort(); } \
} while(0)
#define RECREATE(result,type,number) \
do \
{ \
if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\
{ perror("realloc failure"); abort(); } \
} while(0)
#define DISPOSE(point) \
do \
{ \
if (!(point)) \
{ \
bug( "Freeing null pointer",0 ); \
fprintf( stderr, "DISPOSEing NULL in %s, line %d\n", __FILE__, __LINE__ ); \
} \
else free(point); \
point = NULL; \
} while(0)
#ifdef HASHSTR
#define STRALLOC(point) str_dup((point))
#define QUICKLINK(point) quick_link((point))
#define QUICKMATCH(p1, p2) (int) (p1) == (int) (p2)
#define STRFREE(point) \
do \
{ \
if (!(point)) \
{ \
bug( "Freeing null pointer",0 ); \
} \
else if (str_free((point))==-1) \
fprintf( stderr, "STRFREEing bad pointer in %s, line %d\n", __FILE__, __LINE__ ); \
} while(0)
#else
#define STRALLOC(point) str_dup((point))
#define QUICKLINK(point) str_dup((point))
#define QUICKMATCH(p1, p2) strcmp((p1), (p2)) == 0
#define STRFREE(point) \
do \
{ \
if (point == NULL) \
{ \
bug( "Freeing null pointer",0 ); \
} \
else free_string((point)); \
} while(0)
#endif
/* double-linked list handling macros -Thoric */
#define LINK(link, first, last, next, prev) \
do \
{ \
if ( !(first) ) \
(first) = (link); \
else \
(last)->next = (link); \
(link)->next = NULL; \
(link)->prev = (last); \
(last) = (link); \
} while(0)
#define INSERT(link, insert, first, next, prev) \
do \
{ \
(link)->prev = (insert)->prev; \
if ( !(insert)->prev ) \
(first) = (link); \
else \
(insert)->prev->next = (link); \
(insert)->prev = (link); \
(link)->next = (insert); \
} while(0)
#define UNLINK(link, first, last, next, prev) \
do \
{ \
if ( !(link)->prev ) \
(first) = (link)->next; \
else \
(link)->prev->next = (link)->next; \
if ( !(link)->next ) \
(last) = (link)->prev; \
else \
(link)->next->prev = (link)->prev; \
} while(0)
#define CHECK_LINKS(first, last, next, prev, type) \
do { \
type *ptr, *pptr = NULL; \
if ( !(first) && !(last) ) \
break; \
if ( !(first) ) \
{ \
bug( "CHECK_LINKS: last with NULL first! %s.", \
__STRING(first) ); \
for ( ptr = (last); ptr->prev; ptr = ptr->prev ); \
(first) = ptr; \
} \
else if ( !(last) ) \
{ \
bug( "CHECK_LINKS: first with NULL last! %s.", \
__STRING(first) ); \
for ( ptr = (first); ptr->next; ptr = ptr->next ); \
(last) = ptr; \
} \
if ( (first) ) \
{ \
for ( ptr = (first); ptr; ptr = ptr->next ) \
{ \
if ( ptr->prev != pptr ) \
{ \
bug( "CHECK_LINKS(%s): %p:->prev != %p. Fixing.", \
__STRING(first), ptr, pptr ); \
ptr->prev = pptr; \
} \
if ( ptr->prev && ptr->prev->next != ptr ) \
{ \
bug( "CHECK_LINKS(%s): %p:->prev->next != %p. Fixing.",\
__STRING(first), ptr, ptr ); \
ptr->prev->next = ptr; \
} \
pptr = ptr; \
} \
pptr = NULL; \
} \
if ( (last) ) \
{ \
for ( ptr = (last); ptr; ptr = ptr->prev ) \
{ \
if ( ptr->next != pptr ) \
{ \
bug( "CHECK_LINKS (%s): %p:->next != %p. Fixing.", \
__STRING(first), ptr, pptr ); \
ptr->next = pptr; \
} \
if ( ptr->next && ptr->next->prev != ptr ) \
{ \
bug( "CHECK_LINKS(%s): %p:->next->prev != %p. Fixing.",\
__STRING(first), ptr, ptr ); \
ptr->next->prev = ptr; \
} \
pptr = ptr; \
} \
} \
} while(0)
#define ASSIGN_GSN(gsn, skill) \
do \
{ \
if ( ((gsn) = skill_lookup((skill))) == -1 ) \
fprintf( stderr, "ASSIGN_GSN: Skill %s not found.\n", \
(skill) ); \
} while(0)
#define CHECK_SUBRESTRICTED(ch) \
do \
{ \
if ( (ch)->substate == SUB_RESTRICTED ) \
{ \
send_to_char( "You cannot use this command from within another command.\n\r", ch ); \
return; \
} \
} while(0)
/*
* Character macros.
*/
#define IS_CREATOR(ch) (get_trust(ch) >= MAX_LEVEL)
#define GET_PROPER_NAME(ch) (IS_NPC((ch)) ? (ch)->short_descr : (ch)->name)
#define GET_PC_NAME(ch) (IS_NPC((ch)) ? "<npc>" : (ch)->name)
#define IS_NPC(ch) (IS_SET((ch)->act, ACT_IS_NPC))
#define IS_JUDGE(ch) (get_trust(ch) >= LEVEL_JUDGE)
#define IS_IMMORTAL(ch) (get_trust(ch) >= LEVEL_IMMORTAL)
#define IS_HERO(ch) (get_trust(ch) >= LEVEL_HERO)
#define IS_DAY() ((weather_info.sunlight == SUN_RISE || weather_info.sunlight == SUN_LIGHT))
#define IS_NIGHT() ((!IS_DAY()))
#define CAN_PK(ch) (get_trust(ch)>= 3 && get_trust(ch)<= 12)
#define IS_AFFECTED(ch, sn) (IS_SET((ch)->affected_by, (sn)))
#define IS_AFF2(ch, sn) (IS_SET((ch)->affected_by2, (sn)))
#define IS_SPEAKING(ch, sn) (IS_SET((ch)->pcdata->language[0], (sn)))
#define CAN_SPEAK(ch, sn) (IS_SET((ch)->pcdata->language[1], (sn)))
#define IS_ITEMAFF(ch, sn) (IS_SET((ch)->itemaffect, (sn)))
#define IS_IMMUNE(ch, sn) (IS_SET((ch)->immune, (sn)))
#define IS_FORM(ch, sn) (IS_SET((ch)->form, (sn)))
#define IS_POLYAFF(ch, sn) (IS_SET((ch)->polyaff, (sn)))
#define IS_EXTRA(ch, sn) (IS_SET((ch)->extra, (sn)))
#define IS_STANCE(ch, sn) (ch->stance[0] == sn)
#define IS_DEMPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[DPOWER_FLAGS], (sn)))
#define IS_DEMAFF(ch, sn) (IS_SET((ch)->pcdata->powers[DPOWER_CURRENT], (sn)))
#define IS_CLASS(ch, CLASS) (IS_SET((ch)->class, CLASS) && (ch->level >= LEVEL_AVATAR))
#define IS_HEAD(ch, sn) (IS_SET((ch)->loc_hp[0], (sn)))
#define IS_BODY(ch, sn) (IS_SET((ch)->loc_hp[1], (sn)))
#define IS_ARM_L(ch, sn) (IS_SET((ch)->loc_hp[2], (sn)))
#define IS_ARM_R(ch, sn) (IS_SET((ch)->loc_hp[3], (sn)))
//#define IS_ARM_T(ch, sn) (IS_SET((ch)->loc_hp[7], (sn)))
//#define IS_ARM_F(ch, sn) (IS_SET((ch)->loc_hp[8], (sn)))
#define IS_LEG_L(ch, sn) (IS_SET((ch)->loc_hp[4], (sn)))
#define IS_LEG_R(ch, sn) (IS_SET((ch)->loc_hp[5], (sn)))
#define IS_BLEEDING(ch, sn) (IS_SET((ch)->loc_hp[6], (sn)))
#define IS_PLAYING( d ) (d->connected==CON_PLAYING)
#define IS_GOOD(ch) (ch->alignment >= 1)
#define IS_EVIL(ch) (ch->alignment <= -1)
#define IS_NEUTRAL(ch) (!IS_GOOD(ch) && !IS_EVIL(ch))
#define IS_AWAKE(ch) (ch->position > POS_SLEEPING)
#define GET_AC(ch) ((ch)->armor \
+ ( IS_AWAKE(ch) \
? dex_app[get_curr_dex(ch)].defensive \
: 0 ))
#define GET_HITROLL(ch) ((ch)->hitroll+str_app[get_curr_str(ch)].tohit)
#define GET_DAMROLL(ch) ((ch)->damroll+str_app[get_curr_str(ch)].todam)
#define IS_OUTSIDE(ch) (!IS_SET( \
(ch)->in_room->room_flags, \
ROOM_INDOORS))
#define WAIT_STATE(ch, npulse) \
if (!IS_CREATOR((ch))) \
((ch)->wait = UMAX((ch)->wait, (npulse)))
/*
* Object Macros.
*/
#define CAN_WEAR(obj, part) (IS_SET((obj)->wear_flags, (part)))
#define IS_OBJ_STAT(obj, stat) (IS_SET((obj)->extra_flags, (stat)))
#define IS_OBJ_STAT2(obj, stat) (IS_SET((obj)->extra_flags2,(stat)))
#define IS_WEAP(obj, stat) (IS_SET((obj)->weapflags, (stat)))
/*
* Description macros.
*/
#define PERS(ch, looker) ( can_see( looker, (ch) ) ? \
( IS_NPC(ch) ? (ch)->short_descr \
: ( IS_AFFECTED( (ch), AFF_POLYMORPH) ? \
(ch)->morph : (ch)->name ) ) \
: "someone" )
/*
* J.O.P.E.
*/
struct jope_type
{
char *const name;
DO_FUN *do_fun;
sh_int level;
};
/* tables for J.O.P.E. */
extern const struct flag_type extra_table[];
extern const struct flag_type act_table[];
extern const struct flag_type jflags_table[];
extern const struct flag_type newbits_table[];
/*
* Structure for a command in the command lookup table.
*/
struct cmd_type
{
char * const name;
DO_FUN * do_fun;
sh_int position;
sh_int level;
sh_int log;
int race;
sh_int powertype;
sh_int powerlevel;
sh_int classtype;
};
/*
* Structure for a social in the socials table.
*/
struct social_type
{
char * name;
char * char_no_arg;
char * others_no_arg;
char * char_found;
char * others_found;
char * vict_found;
char * char_auto;
char * others_auto;
};
/*
* Structure for an X-social in the socials table.
*/
struct xsocial_type
{
char *const name;
char *const char_no_arg;
char *const others_no_arg;
char *const char_found;
char *const others_found;
char *const vict_found;
char *const char_auto;
char *const others_auto;
sh_int gender;
sh_int stage;
sh_int position;
sh_int self;
sh_int other;
sh_int extra;
bool chance;
};
struct alias_data
{
ALIAS_DATA * next; /* next alias in the list */
char * name; /* they trigger word */
char * expand_string; /* the expanded, unparsed string */
};
/*
* Global constants.
*/
extern const struct str_app_type str_app[36];
extern const struct int_app_type int_app[36];
extern const struct wis_app_type wis_app[36];
extern const struct dex_app_type dex_app[36];
extern const struct con_app_type con_app[36];
extern const struct jope_type jope_table[];
extern const struct cmd_type cmd_table[];
extern const struct liq_type liq_table[LIQ_MAX];
extern const struct skill_type skill_table[MAX_SKILL];
extern const struct xsocial_type xsocial_table[];
/* social table */
extern struct social_type *social_table;
/*
* Global variables.
*/
extern ACCOUNT_DATA * account_free;
extern HELP_DATA * first_help;
extern HELP_DATA * last_help;
extern BAN_DATA * ban_list;
extern BAN_DATA * ban_free;
extern QUEST_DATA * quest_free;
extern HISTORY_DATA * history_free;
extern BAN_DATA * newbieban_list;
extern BAN_DATA * newbieban_free;
extern CHAR_DATA * char_list;
extern DESCRIPTOR_DATA * descriptor_list;
extern NOTE_DATA * note_list;
extern OBJ_DATA * object_list;
extern ROOM_INDEX_DATA * room_list;
extern AFFECT_DATA * affect_free;
extern DUMMY_ARG * dummy_free;
extern DUMMY_ARG * dummy_list;
extern POLL_DATA * poll_list;
extern CHAR_DATA * char_free;
extern DESCRIPTOR_DATA * descriptor_free;
extern EXTRA_DESCR_DATA * extra_descr_free;
extern ROOMTEXT_DATA * roomtext_free;
extern NOTE_DATA * note_free;
extern OBJ_DATA * obj_free;
extern PC_DATA * pcdata_free;
extern CHANGE_DATA * change_list;
extern CHANGE_DATA * change_last;
extern CHANGE_DATA * change_free;
extern ALIAS_DATA * alias_free;
extern time_t current_time;
extern bool fLogAll;
extern KILL_DATA kill_table[];
extern char log_buf[];
extern TIME_INFO_DATA time_info;
extern WEATHER_DATA weather_info;
extern bool arena2;
extern bool arena2death;
extern bool arena_open;
extern bool arena_base;
extern bool extra_log;
extern bool cmd_done;
extern int players_logged;
extern int players_decap;
extern int players_gstolen;
extern int thread_count;
extern int iDelete;
extern bool arenaopen;
extern bool ragnarok;
extern int ragnarok_timer;
extern int ragnarok_cost;
extern int pulse_arena;
extern int total_output;
extern int mudinfo[MUDINFO_MAX];
extern int ccenter[CCENTER_MAX];
extern int top_playerid;
extern pthread_mutex_t memory_mutex;
/*
* Command functions.
* Defined in act_*.c (mostly).
*/
DECLARE_DO_FUN( do_affects );
DECLARE_DO_FUN( do_pstat );
DECLARE_DO_FUN( do_sedit );
DECLARE_DO_FUN( do_history );
DECLARE_DO_FUN( do_showsilence );
DECLARE_DO_FUN( do_pathfind );
DECLARE_DO_FUN( do_showcompress );
DECLARE_DO_FUN( do_ccenter );
DECLARE_DO_FUN( do_openthearena );
DECLARE_DO_FUN( do_ragnarok );
DECLARE_DO_FUN( do_timer );
DECLARE_DO_FUN( do_superlog );
DECLARE_DO_FUN( do_omni );
DECLARE_DO_FUN( do_tick );
DECLARE_DO_FUN( do_resetarea );
DECLARE_DO_FUN( do_afk );
DECLARE_DO_FUN( do_configure );
DECLARE_DO_FUN( do_vt100 );
DECLARE_DO_FUN( do_prefix );
DECLARE_DO_FUN( do_sound );
DECLARE_DO_FUN( do_noset );
/* OLC */
DECLARE_DO_FUN( do_hlist );
DECLARE_DO_FUN( do_hedit );
DECLARE_DO_FUN( do_hset );
DECLARE_DO_FUN( do_aedit );
DECLARE_DO_FUN( do_redit );
DECLARE_DO_FUN( do_oedit );
DECLARE_DO_FUN( do_medit );
DECLARE_DO_FUN( do_asave );
DECLARE_DO_FUN( do_alist );
DECLARE_DO_FUN( do_resets );
/* More commands */
DECLARE_DO_FUN( do_accept );
DECLARE_DO_FUN( do_alignment );
DECLARE_DO_FUN( do_createbase );
DECLARE_DO_FUN( do_showquest );
DECLARE_DO_FUN( do_qgain );
DECLARE_DO_FUN( do_qcomplete );
DECLARE_DO_FUN( do_trigger );
DECLARE_DO_FUN( do_allow );
DECLARE_DO_FUN( do_bounty );
DECLARE_DO_FUN( do_bountylist );
DECLARE_DO_FUN( do_ansi );
DECLARE_DO_FUN( do_areas );
DECLARE_DO_FUN( do_artifact );
DECLARE_DO_FUN( do_at );
DECLARE_DO_FUN( do_autoexit );
DECLARE_DO_FUN( do_autoloot );
DECLARE_DO_FUN( do_autosac );
DECLARE_DO_FUN( do_autosave );
DECLARE_DO_FUN( do_autostance );
DECLARE_DO_FUN( do_backstab );
DECLARE_DO_FUN( do_bamfin );
DECLARE_DO_FUN( do_bamfout );
DECLARE_DO_FUN( do_ban );
DECLARE_DO_FUN( do_berserk );
DECLARE_DO_FUN( do_berserk2 );
DECLARE_DO_FUN( do_bind );
DECLARE_DO_FUN( do_birth );
DECLARE_DO_FUN( do_blindfold );
DECLARE_DO_FUN( do_brandish );
DECLARE_DO_FUN( do_breakup );
DECLARE_DO_FUN( do_map );
DECLARE_DO_FUN( do_brief );
DECLARE_DO_FUN( do_brief1 );
DECLARE_DO_FUN( do_brief2 );
DECLARE_DO_FUN( do_brief3 );
DECLARE_DO_FUN( do_brief4 );
DECLARE_DO_FUN( do_brief5 );
DECLARE_DO_FUN( do_brief6 );
DECLARE_DO_FUN( do_call );
DECLARE_DO_FUN( do_cast );
DECLARE_DO_FUN( do_changelight );
DECLARE_DO_FUN( do_channels );
DECLARE_DO_FUN( do_compress );
DECLARE_DO_FUN( do_compres );
DECLARE_DO_FUN( do_chat );
DECLARE_DO_FUN( do_roleplay );
DECLARE_DO_FUN( do_claim );
DECLARE_DO_FUN( do_flame );
DECLARE_DO_FUN( do_fortressstats );
DECLARE_DO_FUN( do_arenastats );
DECLARE_DO_FUN( do_arenajoin );
DECLARE_DO_FUN( do_resign );
DECLARE_DO_FUN( do_challenge );
DECLARE_DO_FUN( do_bet );
DECLARE_DO_FUN( do_decline );
DECLARE_DO_FUN( do_accept2 );
DECLARE_DO_FUN( do_newban );
DECLARE_DO_FUN( do_newallow );
DECLARE_DO_FUN( do_addchange );
DECLARE_DO_FUN( do_changes );
DECLARE_DO_FUN( do_delchange );
DECLARE_DO_FUN( do_displayvotes );
DECLARE_DO_FUN( do_vote );
DECLARE_DO_FUN( do_polledit );
DECLARE_DO_FUN( do_addpoll );
DECLARE_DO_FUN( do_stoppoll );
DECLARE_DO_FUN( do_arenaset );
DECLARE_DO_FUN( do_leader );
DECLARE_DO_FUN( do_leaderclear );
DECLARE_DO_FUN( do_clearstats );
DECLARE_DO_FUN( do_clearstats2 );
DECLARE_DO_FUN( do_close );
DECLARE_DO_FUN( do_commands );
DECLARE_DO_FUN( do_config );
DECLARE_DO_FUN( do_consent );
DECLARE_DO_FUN( do_consider );
DECLARE_DO_FUN( do_cprompt );
DECLARE_DO_FUN( do_crack );
DECLARE_DO_FUN( do_create );
DECLARE_DO_FUN( do_credits );
DECLARE_DO_FUN( do_dcredits );
DECLARE_DO_FUN( do_decapitate );
DECLARE_DO_FUN( do_deny );
DECLARE_DO_FUN( do_description );
DECLARE_DO_FUN( do_diagnose );
DECLARE_DO_FUN( do_dismount );
DECLARE_DO_FUN( do_disable );
DECLARE_DO_FUN( do_disarm );
DECLARE_DO_FUN( do_disconnect );
DECLARE_DO_FUN( do_divorce );
DECLARE_DO_FUN( do_down );
DECLARE_DO_FUN( do_draw );
DECLARE_DO_FUN( do_drink );
DECLARE_DO_FUN( do_drop );
DECLARE_DO_FUN( do_settie );
DECLARE_DO_FUN( do_setlogout );
DECLARE_DO_FUN( do_setlogin );
DECLARE_DO_FUN( do_setdecap );
DECLARE_DO_FUN( do_setavatar );
DECLARE_DO_FUN( do_east );
DECLARE_DO_FUN( do_eat );
DECLARE_DO_FUN( do_echo );
DECLARE_DO_FUN( do_empty );
DECLARE_DO_FUN( do_escape );
DECLARE_DO_FUN( do_emote );
DECLARE_DO_FUN( do_enter );
DECLARE_DO_FUN( do_equipment );
DECLARE_DO_FUN( do_examine );
DECLARE_DO_FUN( do_exits );
DECLARE_DO_FUN( do_exlist );
DECLARE_DO_FUN( do_favor );
DECLARE_DO_FUN( do_fill );
DECLARE_DO_FUN( do_finger );
DECLARE_DO_FUN( do_flee );
DECLARE_DO_FUN( do_flex );
DECLARE_DO_FUN( do_follow );
DECLARE_DO_FUN( do_force );
DECLARE_DO_FUN( do_asperson );
DECLARE_DO_FUN( do_forceauto );
DECLARE_DO_FUN( do_freeze );
DECLARE_DO_FUN( do_gag );
DECLARE_DO_FUN( do_get );
DECLARE_DO_FUN( do_generation );
DECLARE_DO_FUN( do_gift );
DECLARE_DO_FUN( do_give );
DECLARE_DO_FUN( do_goto );
DECLARE_DO_FUN( do_group );
DECLARE_DO_FUN( do_gtell );
DECLARE_DO_FUN( do_help );
DECLARE_DO_FUN( do_hide );
DECLARE_DO_FUN( do_holylight );
DECLARE_DO_FUN( do_home );
DECLARE_DO_FUN( do_huh );
DECLARE_DO_FUN( do_hunt );
DECLARE_DO_FUN( do_hurl );
DECLARE_DO_FUN( do_idea );
DECLARE_DO_FUN( do_immune );
DECLARE_DO_FUN( do_immtalk );
DECLARE_DO_FUN( do_info );
DECLARE_DO_FUN( do_inventory );
DECLARE_DO_FUN( do_invis );
DECLARE_DO_FUN( do_kick );
DECLARE_DO_FUN( do_kill );
DECLARE_DO_FUN( do_combatswitch );
DECLARE_DO_FUN( do_locate );
DECLARE_DO_FUN( do_lock );
DECLARE_DO_FUN( do_log );
DECLARE_DO_FUN( do_logstat );
DECLARE_DO_FUN( do_logstatclear );
DECLARE_DO_FUN( do_look );
DECLARE_DO_FUN( do_marry );
DECLARE_DO_FUN( do_memory );
DECLARE_DO_FUN( do_mfind );
DECLARE_DO_FUN( do_mload );
DECLARE_DO_FUN( do_mount );
DECLARE_DO_FUN( do_mset );
DECLARE_DO_FUN( do_undeny );
DECLARE_DO_FUN( do_mstat );
DECLARE_DO_FUN( do_mwhere );
DECLARE_DO_FUN( do_music );
DECLARE_DO_FUN( do_sing );
DECLARE_DO_FUN( do_north );
DECLARE_DO_FUN( do_note );
DECLARE_DO_FUN( do_oclone );
DECLARE_DO_FUN( do_ofind );
DECLARE_DO_FUN( do_oload );
DECLARE_DO_FUN( do_open );
DECLARE_DO_FUN( do_order );
DECLARE_DO_FUN( do_reimb );
DECLARE_DO_FUN( do_oset );
DECLARE_DO_FUN( do_ostat );
DECLARE_DO_FUN( do_otransfer );
DECLARE_DO_FUN( do_paradox );
DECLARE_DO_FUN( do_bully );
DECLARE_DO_FUN( do_peace );
DECLARE_DO_FUN( do_pick );
DECLARE_DO_FUN( do_pload );
DECLARE_DO_FUN( do_practice );
DECLARE_DO_FUN( do_preturn );
DECLARE_DO_FUN( do_prompt );
DECLARE_DO_FUN( do_propose );
DECLARE_DO_FUN( do_pset );
DECLARE_DO_FUN( do_punch );
DECLARE_DO_FUN( do_purge );
DECLARE_DO_FUN( do_put );
DECLARE_DO_FUN( do_quaff );
DECLARE_DO_FUN( do_shop );
DECLARE_DO_FUN( do_pull );
DECLARE_DO_FUN( do_press );
DECLARE_DO_FUN( do_touch );
DECLARE_DO_FUN( do_push );
DECLARE_DO_FUN( do_list );
DECLARE_DO_FUN( do_buy );
DECLARE_DO_FUN( do_qui );
DECLARE_DO_FUN( do_quit );
DECLARE_DO_FUN( do_policy );
DECLARE_DO_FUN( do_ignore );
DECLARE_DO_FUN( do_copyover );
DECLARE_DO_FUN( do_recall );
DECLARE_DO_FUN( do_recho );
DECLARE_DO_FUN( do_recite );
DECLARE_DO_FUN( do_release );
DECLARE_DO_FUN( do_relevel );
DECLARE_DO_FUN( do_remove );
DECLARE_DO_FUN( do_rent );
DECLARE_DO_FUN( do_reply );
DECLARE_DO_FUN( do_report );
DECLARE_DO_FUN( do_rescue );
DECLARE_DO_FUN( do_rest );
DECLARE_DO_FUN( do_restore );
DECLARE_DO_FUN( do_return );
DECLARE_DO_FUN( do_rset );
DECLARE_DO_FUN( do_rstat );
DECLARE_DO_FUN( do_sacrifice );
DECLARE_DO_FUN( do_safe );
DECLARE_DO_FUN( do_save );
DECLARE_DO_FUN( do_say );
DECLARE_DO_FUN( do_scan );
DECLARE_DO_FUN( do_stat );
DECLARE_DO_FUN( do_score );
DECLARE_DO_FUN( do_level );
DECLARE_DO_FUN( do_mastery );
DECLARE_DO_FUN( do_exp );
DECLARE_DO_FUN( do_healme );
DECLARE_DO_FUN( do_pkpowers );
DECLARE_DO_FUN( do_gensteal );
DECLARE_DO_FUN( do_setstance );
DECLARE_DO_FUN( do_artisteal );
DECLARE_DO_FUN( do_multicheck );
/*
* J.O.P.E. (these are not all in interp.c)
*/
DECLARE_DO_FUN( do_pfile );
DECLARE_DO_FUN( jope_done );
DECLARE_DO_FUN( jope_exp );
DECLARE_DO_FUN( jope_show );
DECLARE_DO_FUN( jope_list );
DECLARE_DO_FUN( jope_spells );
DECLARE_DO_FUN( jope_stances );
DECLARE_DO_FUN( jope_weapons );
DECLARE_DO_FUN( jope_action );
DECLARE_DO_FUN( jope_inventory );
DECLARE_DO_FUN( jope_drop );
DECLARE_DO_FUN( jope_equipment );
DECLARE_DO_FUN( jope_get );
DECLARE_DO_FUN( jope_look );
DECLARE_DO_FUN( jope_remove );
DECLARE_DO_FUN( jope_wear );
DECLARE_DO_FUN( jope_newbits );
DECLARE_DO_FUN( jope_act );
DECLARE_DO_FUN( jope_qps );
DECLARE_DO_FUN( jope_primal );
DECLARE_DO_FUN( jope_level );
DECLARE_DO_FUN( jope_trust );
DECLARE_DO_FUN( jope_hit );
DECLARE_DO_FUN( jope_move );
DECLARE_DO_FUN( jope_mana );
DECLARE_DO_FUN( jope_pkill );
DECLARE_DO_FUN( jope_pdeath );
DECLARE_DO_FUN( jope_mkill );
DECLARE_DO_FUN( jope_mdeath );
DECLARE_DO_FUN( jope_fix );
DECLARE_DO_FUN( jope_jflags );
DECLARE_DO_FUN( jope_extra );
/* More commands */
DECLARE_DO_FUN( do_alias );
DECLARE_DO_FUN( do_delalias );
DECLARE_DO_FUN( do_pkscry );
DECLARE_DO_FUN( do_pkmind );
DECLARE_DO_FUN( do_pkcall );
DECLARE_DO_FUN( do_pkheal );
DECLARE_DO_FUN( do_pkaura );
DECLARE_DO_FUN( do_pkobjscry );
DECLARE_DO_FUN( do_sheath );
DECLARE_DO_FUN( do_shutdow );
DECLARE_DO_FUN( do_shutdown );
DECLARE_DO_FUN( do_newbie );
DECLARE_DO_FUN( do_silence );
DECLARE_DO_FUN( do_sit );
DECLARE_DO_FUN( do_skill );
DECLARE_DO_FUN( do_sla );
DECLARE_DO_FUN( do_slay );
DECLARE_DO_FUN( do_sleep );
DECLARE_DO_FUN( do_slookup );
DECLARE_DO_FUN( do_spell );
DECLARE_DO_FUN( do_stance );
DECLARE_DO_FUN( do_smother );
DECLARE_DO_FUN( do_sneak );
DECLARE_DO_FUN( do_snoop );
DECLARE_DO_FUN( do_socials );
DECLARE_DO_FUN( do_south );
DECLARE_DO_FUN( do_spy );
DECLARE_DO_FUN( do_spydirection );
DECLARE_DO_FUN( do_sset );
DECLARE_DO_FUN( do_stand );
DECLARE_DO_FUN( do_steal );
DECLARE_DO_FUN( do_summon );
DECLARE_DO_FUN( do_nosummon );
DECLARE_DO_FUN( do_switch );
DECLARE_DO_FUN( do_tell );
DECLARE_DO_FUN( do_throw );
DECLARE_DO_FUN( do_tie );
DECLARE_DO_FUN( do_time );
DECLARE_DO_FUN( do_title );
DECLARE_DO_FUN( do_token );
DECLARE_DO_FUN( do_track );
DECLARE_DO_FUN( do_train );
DECLARE_DO_FUN( do_transfer );
DECLARE_DO_FUN( do_transport );
DECLARE_DO_FUN( do_truesight );
DECLARE_DO_FUN( do_trust );
DECLARE_DO_FUN( do_typo );
DECLARE_DO_FUN( do_unlock );
DECLARE_DO_FUN( do_untie );
DECLARE_DO_FUN( do_up );
DECLARE_DO_FUN( do_upkeep );
DECLARE_DO_FUN( do_users );
DECLARE_DO_FUN( do_version );
DECLARE_DO_FUN( do_visible );
DECLARE_DO_FUN( do_wake );
DECLARE_DO_FUN( do_wear );
DECLARE_DO_FUN( do_west );
DECLARE_DO_FUN( do_where );
DECLARE_DO_FUN( do_whisper );
DECLARE_DO_FUN( do_who );
DECLARE_DO_FUN( do_wizhelp );
DECLARE_DO_FUN( do_linkdead );
DECLARE_DO_FUN( do_wizlist );
DECLARE_DO_FUN( do_wizlock );
DECLARE_DO_FUN( do_xemote );
DECLARE_DO_FUN( do_xsocials );
DECLARE_DO_FUN( do_yell );
DECLARE_DO_FUN( do_zap );
DECLARE_DO_FUN( do_relearn );
DECLARE_DO_FUN( do_classportal );
DECLARE_DO_FUN( do_scry );
DECLARE_DO_FUN( do_shield );
/* the shadow class (CLASS_REMOVE) */
DECLARE_DO_FUN( do_moonstrike );
DECLARE_DO_FUN( do_shadowthrust );
DECLARE_DO_FUN( do_dirtthrow );
DECLARE_DO_FUN( do_gutcutter );
DECLARE_DO_FUN( do_soulreaper );
DECLARE_DO_FUN( do_knifespin );
DECLARE_DO_FUN( do_wakasashislice );
DECLARE_DO_FUN( do_caltrops );
DECLARE_DO_FUN( do_shadowlearn );
DECLARE_DO_FUN( do_soulseek );
DECLARE_DO_FUN( do_soultarget );
DECLARE_DO_FUN( do_shadowtalk );
DECLARE_DO_FUN( do_vanish );
DECLARE_DO_FUN( do_assassinate );
/* the cyberdemon class (CLASS_REMOVE) */
DECLARE_DO_FUN( do_radarscan );
DECLARE_DO_FUN( do_battlestation );
DECLARE_DO_FUN( do_reload );
DECLARE_DO_FUN( do_implant );
DECLARE_DO_FUN( do_demonspeed );
DECLARE_DO_FUN( do_steam );
DECLARE_DO_FUN( do_submachine );
DECLARE_DO_FUN( do_rocketblast );
DECLARE_DO_FUN( do_cybertalk );
DECLARE_DO_FUN( do_pentagram );
DECLARE_DO_FUN( do_enrage );
/*
* Spell functions.
* Defined in magic.c.
*/
DECLARE_SPELL_FUN( spell_null );
DECLARE_SPELL_FUN( spell_acid_blast );
DECLARE_SPELL_FUN( spell_armor );
DECLARE_SPELL_FUN( spell_godbless );
DECLARE_SPELL_FUN( spell_bless );
DECLARE_SPELL_FUN( spell_blindness );
DECLARE_SPELL_FUN( spell_charm_person );
DECLARE_SPELL_FUN( spell_chill_touch );
DECLARE_SPELL_FUN( spell_cure_blindness );
DECLARE_SPELL_FUN( spell_cure_poison );
DECLARE_SPELL_FUN( spell_curse );
DECLARE_SPELL_FUN( spell_detect_evil );
DECLARE_SPELL_FUN( spell_detect_hidden );
DECLARE_SPELL_FUN( spell_detect_invis );
DECLARE_SPELL_FUN( spell_detect_magic );
DECLARE_SPELL_FUN( spell_detect_poison );
DECLARE_SPELL_FUN( spell_dispel_evil );
DECLARE_SPELL_FUN( spell_dispel_magic );
DECLARE_SPELL_FUN( spell_earthquake );
DECLARE_SPELL_FUN( spell_enchant_weapon );
DECLARE_SPELL_FUN( spell_energy_drain );
DECLARE_SPELL_FUN( spell_faerie_fire );
DECLARE_SPELL_FUN( spell_faerie_fog );
DECLARE_SPELL_FUN( spell_fireball );
DECLARE_SPELL_FUN( spell_desanct );
DECLARE_SPELL_FUN( spell_imp_heal );
DECLARE_SPELL_FUN( spell_imp_fireball );
DECLARE_SPELL_FUN( spell_imp_faerie_fire );
DECLARE_SPELL_FUN( spell_imp_teleport );
DECLARE_SPELL_FUN( spell_fly );
DECLARE_SPELL_FUN( spell_giant_strength );
DECLARE_SPELL_FUN( spell_harm );
DECLARE_SPELL_FUN( spell_heal );
DECLARE_SPELL_FUN( spell_heal2 );
DECLARE_SPELL_FUN( spell_group_heal );
DECLARE_SPELL_FUN( spell_identify );
DECLARE_SPELL_FUN( spell_readaura );
DECLARE_SPELL_FUN( spell_infravision );
DECLARE_SPELL_FUN( spell_invis );
DECLARE_SPELL_FUN( spell_know_alignment );
DECLARE_SPELL_FUN( spell_locate_object );
DECLARE_SPELL_FUN( spell_magic_missile );
DECLARE_SPELL_FUN( spell_mass_invis );
DECLARE_SPELL_FUN( spell_pass_door );
DECLARE_SPELL_FUN( spell_poison );
DECLARE_SPELL_FUN( spell_protection );
DECLARE_SPELL_FUN( spell_protection_vs_good );
DECLARE_SPELL_FUN( spell_refresh );
DECLARE_SPELL_FUN( spell_remove_curse );
DECLARE_SPELL_FUN( spell_sanctuary );
DECLARE_SPELL_FUN( spell_shield );
DECLARE_SPELL_FUN( spell_stone_skin );
DECLARE_SPELL_FUN( spell_summon );
DECLARE_SPELL_FUN( spell_teleport );
DECLARE_SPELL_FUN( spell_weaken );
DECLARE_SPELL_FUN( spell_word_of_recall );
DECLARE_SPELL_FUN( spell_fire_breath );
DECLARE_SPELL_FUN( spell_godbless );
DECLARE_SPELL_FUN( spell_soulblade );
DECLARE_SPELL_FUN( spell_mana );
DECLARE_SPELL_FUN( spell_frenzy );
DECLARE_SPELL_FUN( spell_darkblessing );
DECLARE_SPELL_FUN( spell_portal );
DECLARE_SPELL_FUN( spell_energyflux );
DECLARE_SPELL_FUN( spell_transport );
DECLARE_SPELL_FUN( spell_regenerate );
DECLARE_SPELL_FUN( spell_clot );
DECLARE_SPELL_FUN( spell_mend );
DECLARE_SPELL_FUN( spell_minor_creation );
DECLARE_SPELL_FUN( spell_gate );
DECLARE_SPELL_FUN( spell_spiritkiss );
DECLARE_SPELL_FUN( spell_brew );
DECLARE_SPELL_FUN( spell_scribe );
DECLARE_SPELL_FUN( spell_carve );
DECLARE_SPELL_FUN( spell_engrave );
DECLARE_SPELL_FUN( spell_bake );
DECLARE_SPELL_FUN( spell_mount );
DECLARE_SPELL_FUN( spell_scan );
DECLARE_SPELL_FUN( spell_repair );
DECLARE_SPELL_FUN( spell_spellproof );
DECLARE_SPELL_FUN( spell_preserve );
DECLARE_SPELL_FUN( spell_major_creation );
DECLARE_SPELL_FUN( spell_chaos_blast );
DECLARE_SPELL_FUN( spell_resistance );
/*
* OS-dependent declarations.
* These are all very standard library functions,
* but some systems have incomplete or non-ansi header files.
*/
#if defined(_AIX)
char *crypt args((const char *key, const char *salt));
#endif
#if defined(apollo)
int atoi args((const char *string));
void *calloc args((unsigned nelem, size_t size));
char *crypt args((const char *key, const char *salt));
#endif
#if defined(hpux)
char *crypt args((const char *key, const char *salt));
#endif
#if defined(interactive)
#endif
#if defined(linux)
char *crypt args((const char *key, const char *salt));
#endif
#if defined(macintosh) || defined(WIN32)
#define NOCRYPT
#if defined(unix)
#undef unix
#endif
#endif
#if defined(MIPS_OS)
char *crypt args((const char *key, const char *salt));
#endif
#if defined(MSDOS)
#define NOCRYPT
#if defined(unix)
#undef unix
#endif
#endif
#if defined(NeXT)
char *crypt args((const char *key, const char *salt));
#endif
#if defined(sequent)
char *crypt args((const char *key, const char *salt));
int fclose args((FILE * stream));
int fprintf args((FILE * stream, const char *format, ...));
int fread args((void *ptr, int size, int n, FILE * stream));
int fseek args((FILE * stream, long offset, int ptrname));
void perror args((const char *s));
int ungetc args((int c, FILE * stream));
#endif
#if defined(sun)
char *crypt args((const char *key, const char *salt));
int fclose args((FILE * stream));
int fprintf args((FILE * stream, const char *format, ...));
#if defined(SYSV)
size_t fread args((void *ptr, size_t size, size_t n, FILE * stream));
#else
int fread args((void *ptr, int size, int n, FILE * stream));
#endif
int fseek args((FILE * stream, long offset, int ptrname));
void perror args((const char *s));
int ungetc args((int c, FILE * stream));
#endif
#if defined(ultrix)
char *crypt args((const char *key, const char *salt));
#endif
/*
* The crypt(3) function is not available on some operating systems.
* In particular, the U.S. Government prohibits its export from the
* United States to foreign countries.
* Turn on NOCRYPT to keep passwords in plain text.
*/
#if defined(NOCRYPT)
#define crypt(s1, s2) (s1)
#endif
/*
* Data files used by the server.
*
* AREA_LIST contains a list of areas to boot.
* All files are read in completely at bootup.
* Most output files (bug, idea, typo, shutdown) are append-only.
*
* The NULL_FILE is held open so that we have a stream handle in reserve,
* so players can go ahead and telnet to all the other descriptors.
* Then we close it whenever we need to open a file (e.g. a save file).
*/
#if defined(macintosh)
#define PLAYER_DIR "" /* Player files */
#define NULL_FILE "proto.are" /* To reserve one stream */
#endif
#if defined(MSDOS)
#define PLAYER_DIR "" /* Player files */
#define NULL_FILE "nul" /* To reserve one stream */
#endif
#if defined( WIN32 )
#define PLAYER_DIR "..\\player\\" /* Player files */
#define NULL_FILE "nul" /* To reserve one stream */
#endif
#if defined(unix)
#define PLAYER_DIR "../accounts/" /* Player files */
#define NULL_FILE "/dev/null" /* To reserve one stream */
#endif
#define END_MARKER "END" /* All sorts of load functions */
#define DISABLED_FILE "../txt/disabled.txt" /* disabled commands */
#define AREA_LIST "../txt/area.lst" /* List of areas */
#define BAN_LIST "../txt/ban.txt" /* ban */
#define NEWBIEBAN_LIST "../txt/newban.txt" /* Newbie ban */
#define BUG_FILE "../txt/bugs.txt" /* For 'bug' and bug( ) */
#define SHUTDOWN_FILE "../txt/shutdown.txt" /* For 'shutdown' */
#define CRASH_TEMP_FILE "../txt/crashtmp.txt" /* Need it for crash-recover */
/*
* Our function prototypes.
* One big lump ... this is every function in Merc.
*/
#define CD CHAR_DATA
#define MID MOB_INDEX_DATA
#define OD OBJ_DATA
#define OID OBJ_INDEX_DATA
#define RID ROOM_INDEX_DATA
#define SF SPEC_FUN
#define QF QUEST_FUN
#define ED EXIT_DATA
/* act_comm.c */
void add_follower args (( CHAR_DATA * ch, CHAR_DATA * master ));
void stop_follower args (( CHAR_DATA * ch, bool isDead ));
void die_follower args (( CHAR_DATA * ch ));
bool is_same_group args (( CHAR_DATA * ach, CHAR_DATA * bch ));
void room_text args (( CHAR_DATA * ch, char *argument ));
char *strlower args (( char *ip ));
bool check_parse_name args (( char *name ));
void room_message args (( ROOM_INDEX_DATA * room, char *message ));
/* act_info.c */
void set_title args (( CHAR_DATA * ch, char *title ));
void show_list_to_char args (( OBJ_DATA * list, CHAR_DATA * ch, bool fShort, bool fShowNothing ));
int char_hitroll args (( CHAR_DATA * ch ));
int char_damroll args (( CHAR_DATA * ch ));
int char_ac args (( CHAR_DATA * ch ));
bool check_blind args (( CHAR_DATA * ch ));
/* act_move.c */
void move_char args (( CHAR_DATA * ch, int door ));
void open_lift args (( CHAR_DATA * ch ));
void close_lift args (( CHAR_DATA * ch ));
void move_lift args (( CHAR_DATA * ch, int to_room ));
void move_door args (( CHAR_DATA * ch ));
void thru_door args (( CHAR_DATA * ch, int doorexit ));
void open_door args (( CHAR_DATA * ch, bool be_open ));
bool is_open args (( CHAR_DATA * ch ));
bool same_floor args (( CHAR_DATA * ch, int cmp_room ));
void check_hunt args (( CHAR_DATA * ch ));
RID *get_rand_room args (( void ));
/* act_obj.c */
bool is_ok_to_wear args (( CHAR_DATA * ch, bool wolf_ok, char *argument ));
bool remove_obj args (( CHAR_DATA * ch, int iWear, bool fReplace ));
void wear_obj args (( CHAR_DATA * ch, OBJ_DATA * obj, bool fReplace ));
void call_all args (( CHAR_DATA * ch ));
/* act_wiz.c */
void bind_char args (( CHAR_DATA * ch ));
void logchan args (( char *argument ));
void copyover_recover args (( void ));
/* build.c */
ED *get_exit args (( ROOM_INDEX_DATA * room, sh_int dir ));
ED *get_exit_to args (( ROOM_INDEX_DATA * room, sh_int dir, int vnum ));
ED *get_exit_num args (( ROOM_INDEX_DATA * room, sh_int count ));
char *copy_buffer args (( CHAR_DATA * ch ));
void edit_buffer args (( CHAR_DATA * ch, char *argument ));
char *strip_cr args (( char *str ));
void start_editing args (( CHAR_DATA * ch, char *data ));
void stop_editing args (( CHAR_DATA * ch ));
/* comm.c */
void logf args (( char *fmt, ... ));
void close_socket args (( DESCRIPTOR_DATA * dclose ));
void close_socket2 args (( DESCRIPTOR_DATA * dclose, bool kickoff ));
void write_to_buffer args (( DESCRIPTOR_DATA * d, const char *txt, int length ));
void send_to_char args (( const char *txt, CHAR_DATA * ch ));
void act args (( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ));
void act_brief args (( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, int iBrief ));
void stc args (( const char *txt, CHAR_DATA * ch ));
void printf_to_char args (( CHAR_DATA *ch, char *fmt, ... ));
bool write_to_descriptor args (( DESCRIPTOR_DATA *d, char *txt, int length ));
bool write_to_descriptor_2 args (( int desc, char *txt, int length ));
/* prototypes from db.c */
void load_disabled args((void));
void save_disabled args((void));
/* prototypes from social-edit.c */
void load_social_table args (( void ));
void save_social_table args (( void ));
/* db.c */
void boot_db args (( bool fCopyOver ));
void area_update args (( void ));
CD *create_mobile args (( MOB_INDEX_DATA * pMobIndex ));
OD *create_object args (( OBJ_INDEX_DATA * pObjIndex, int level ));
void clear_char args (( CHAR_DATA * ch ));
void free_char args (( CHAR_DATA * ch ));
char *get_extra_descr args (( char *name, EXTRA_DESCR_DATA * ed ));
char *get_roomtext args (( const char *name, ROOMTEXT_DATA * rt ));
MID *get_mob_index args (( int vnum ));
OID *get_obj_index args (( int vnum ));
RID *get_room_index args (( int vnum ));
char fread_letter args (( FILE * fp ));
int fread_number args (( FILE * fp ));
char *fread_string args (( FILE * fp ));
void fread_to_eol args (( FILE * fp ));
char *fread_word args (( FILE * fp ));
void *alloc_mem args (( int sMem ));
void *alloc_perm args (( int sMem ));
void free_mem args (( void *pMem, int sMem ));
char *str_dup args (( const char *str ));
void free_string args (( char *pstr ));
int number_fuzzy args (( int number ));
int number_range args (( int from, int to ));
int number_percent args (( void ));
int number_door args (( void ));
int number_bits args (( int width ));
int number_mm args (( void ));
int dice args (( int number, int size ));
int interpolate args (( int level, int value_00, int value_32 ));
void smash_tilde args (( char *str ));
bool str_cmp args (( const char *astr, const char *bstr ));
bool str_prefix args (( const char *astr, const char *bstr ));
bool str_infix args (( const char *astr, const char *bstr ));
bool str_suffix args (( const char *astr, const char *bstr ));
char *capitalize args (( const char *str ));
void append_file args (( CHAR_DATA * ch, char *file, char *str ));
void bug args (( const char *str, int param ));
void log_string args (( const char *str ));
void tail_chain args (( void ));
void add_help args (( HELP_DATA * pHelp ));
char *strupper args (( const char *str ));
/* arena.c */
void close_arena args (( void ));
void open_arena args (( void ));
void update_bets args (( CHAR_DATA * ch, CHAR_DATA * victim, bool payoff ));
/* wizutils.c */
void aggr_test args (( CHAR_DATA * ch ));
/* jobo_fight.c */
void fortresskill args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void ragnarokdecap args (( CHAR_DATA * ch, CHAR_DATA * victim ));
/* desc_map.c */
void draw_map args (( CHAR_DATA * ch, char *desc ));
int get_line args (( char *desc, int max_len ));
/* jobo_comm.c */
void delete_last_line_in_note args (( CHAR_DATA *ch ));
void init_tell_storage args (( void ));
void showchannel args (( CHAR_DATA * ch, int chan ));
void talk_channel args (( CHAR_DATA * ch, char *argument, int channel, int sub_channel, const char *verb ));
void strip_history args (( CHAR_DATA * ch ));
HISTORY_DATA *generate_history args (( void ));
void update_history args (( CHAR_DATA * ch, CHAR_DATA * talker, char *buf, char *argument, bool tell ));
void attach_history args (( CHAR_DATA * ch, char *message ));
/* jobo_save.c */
void load_newbiebans args (( void ));
void save_newbiebans args (( void ));
void load_leaderboard args (( void ));
void save_leaderboard args (( void ));
void load_mudinfo args (( void ));
void save_mudinfo args (( void ));
void load_ccenter args (( void ));
void save_ccenter args (( void ));
void write_mudinfo_database args (( void ));
void save_coreinfo args (( void ));
void load_coreinfo args (( void ));
void load_bans args (( void ));
void save_bans args (( void ));
void load_changes args (( void ));
void save_changes args (( void ));
void load_polls args (( void ));
void save_polls args (( void ));
void load_subvotes args (( POLL_DATA * poll ));
void save_subvotes args (( POLL_DATA * poll ));
ACCOUNT_DATA *load_account args (( char *name ));
void save_account args (( ACCOUNT_DATA *account ));
/* jobo_update.c */
void update_trackers args (( void ));
void update_midi args (( void ));
void update_edge args (( CHAR_DATA *ch ));
/* jobo_util.c */
bool is_valid_class_choice args (( char *choice, CHAR_DATA *ch ));
void show_class_options args (( DESCRIPTOR_DATA *d ));
char *class_lookup args (( CHAR_DATA *ch ));
void create_new_account args (( ACCOUNT_DATA *account ));
void account_new_player args (( ACCOUNT_DATA *account, CHAR_DATA *dMob ));
void account_update args (( ACCOUNT_DATA *account, CHAR_DATA *dMob ));
bool already_logged args (( char *name ));
char *get_option_login args (( char *list, int option ));
void show_options args (( DESCRIPTOR_DATA *dsock ));
struct plist *parse_player_list args (( char *list ));
void close_account args (( ACCOUNT_DATA *account ));
ACCOUNT_DATA *alloc_account args (( void ));
char *pathfind args (( CHAR_DATA *ch, CHAR_DATA *victim ));
void init_vt100 args (( DESCRIPTOR_DATA *d, char *xbuf ));
char *get_exits args (( CHAR_DATA *ch ));
char *strip_ansi args (( char *str ));
bool in_arena args (( CHAR_DATA *ch ));
char *line_indent args (( char *text, int wBegin, int wMax ));
void ragnarok_stop args (( void ));
void dump_last_command args (( void ));
int get_ratio args (( CHAR_DATA * ch ));
void win_prize args (( CHAR_DATA * ch ));
bool is_contained args (( const char *astr, const char *bstr ));
bool is_contained2 args (( const char *astr, const char *bstr ));
void increase_total_output args (( int clenght ));
void update_mudinfo args (( void ));
void recycle_descriptors args (( void ));
void recycle_dummys args (( void ));
int get_next_playerid args (( void ));
void log_string2 args (( const char *str ));
void panic_shutdown args (( int iSignal ));
void check_help_soundex args (( char *argument, CHAR_DATA * ch ));
void special_decap_message args (( CHAR_DATA * ch, CHAR_DATA * victim ));
int strlen2 args (( const char *b ));
int calc_ratio args (( int a, int b ));
void logout_message args (( CHAR_DATA * ch ));
void login_message args (( CHAR_DATA * ch ));
void avatar_message args (( CHAR_DATA * ch ));
void tie_message args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void powerdown args (( CHAR_DATA * ch ));
bool reachedDecapLimit args (( CHAR_DATA * ch ));
void enter_info args (( char *str ));
void leave_info args (( char *str ));
void death_info args (( char *str ));
void avatar_info args (( char *str ));
int getMight args (( CHAR_DATA * ch ));
int getMightMod args (( CHAR_DATA * ch ));
void forge_affect args (( OBJ_DATA * obj, int value ));
void update_revision args (( CHAR_DATA * ch ));
bool in_fortress args (( CHAR_DATA * ch ));
bool fair_fight args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void update_polls args (( void ));
void complete_poll args (( POLL_DATA * poll ));
bool remove_change args (( int i ));
char *get_dystopia_banner args (( char *title, int size ));
char *parse_alias args (( char *pString, char *argument, char *output_rest, \
DESCRIPTOR_DATA *dsock ));
void create_alias_string args (( char *arg ));
bool check_alias args (( char *incom, DESCRIPTOR_DATA *dsock ));
ALIAS_DATA *alloc_alias args (( void ));
void alias_from_player args (( CHAR_DATA *ch, ALIAS_DATA *alias ));
/* jobo_quest.c */
void quest_to_char args (( CHAR_DATA * ch, QUEST_DATA * quest ));
void quest_from_char args (( CHAR_DATA * ch, QUEST_DATA * quest ));
bool is_quest_target args (( CHAR_DATA * ch, CHAR_DATA * victim ));
QF *quest_lookup args (( const char *name ));
char *quest_string args (( QUEST_FUN * fun ));
/* msp.c */
void send_bluespell args (( CHAR_DATA * ch ));
void send_yellowspell args (( CHAR_DATA * ch ));
void send_redspell args (( CHAR_DATA * ch ));
void send_greenspell args (( CHAR_DATA * ch ));
void send_purplespell args (( CHAR_DATA * ch ));
void send_howl args (( CHAR_DATA * ch ));
void send_portal args (( CHAR_DATA * ch ));
void send_detonate args (( CHAR_DATA * ch ));
void send_losthead args (( CHAR_DATA * ch ));
void send_teleport args (( CHAR_DATA * ch ));
void send_decap args (( CHAR_DATA * ch ));
void send_thunder args (( CHAR_DATA * ch ));
void send_eagle args (( CHAR_DATA * ch ));
void update_music args (( CHAR_DATA * ch ));
/* jope.c */
bool jope_load_char args (( CHAR_DATA * ch, char *arg ));
void jope_free_char args (( CHAR_DATA * ch ));
void jope_interp args (( CHAR_DATA * ch, char *argument ));
/* jobo_shop.c */
SHOP_FUN *shop_lookup args (( const char *name ));
char *shop_string args (( SHOP_FUN * fun ));
/* fight.c */
void dropinvis args (( CHAR_DATA * ch ));
int cap_dam args (( CD * ch, CD * victim, int dam ));
int up_dam args (( CHAR_DATA * ch, CHAR_DATA * victim, int dam ));
int randomize_damage args (( CHAR_DATA * ch, int dam, int am ));
void update_damcap args (( CHAR_DATA * ch, CHAR_DATA * victim ));
bool killperson args (( CHAR_DATA * victim ));
void violence_update args (( void ));
void multi_hit args (( CHAR_DATA * ch, CHAR_DATA * victim, int dt ));
void damage args (( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt ));
void update_pos args (( CHAR_DATA * victim ));
void stop_fighting args (( CHAR_DATA * ch, bool fBoth ));
void stop_embrace args (( CHAR_DATA * ch, CHAR_DATA * victim ));
bool is_safe args (( CHAR_DATA * ch, CHAR_DATA * victim ));
void hurt_person args (( CHAR_DATA * ch, CHAR_DATA * victim, int dam ));
void set_fighting args (( CHAR_DATA * ch, CHAR_DATA * victim ));
bool has_timer args (( CHAR_DATA * ch ));
void check_leaderboard args (( CHAR_DATA * ch ));
void crashrecov args (( int iSignal ));
void iBacktrace args (( int iSignal ));
void retell_mccp args (( DESCRIPTOR_DATA * d ));
/* handler.c */
void extract_exit args (( ROOM_INDEX_DATA * room, EXIT_DATA * pexit ));
bool char_exists args (( char *argument ));
int get_trust args (( CHAR_DATA * ch ));
int get_age args (( CHAR_DATA * ch ));
int get_curr_str args (( CHAR_DATA * ch ));
int get_curr_int args (( CHAR_DATA * ch ));
int get_curr_wis args (( CHAR_DATA * ch ));
int get_curr_dex args (( CHAR_DATA * ch ));
int get_curr_con args (( CHAR_DATA * ch ));
int can_carry_n args (( CHAR_DATA * ch ));
int can_carry_w args (( CHAR_DATA * ch ));
bool is_name args (( char *str, char *namelist ));
bool is_full_name args (( const char *str, char *namelist ));
void affect_to_char args (( CHAR_DATA * ch, AFFECT_DATA * paf ));
void affect_to_obj args (( OBJ_DATA * obj, AFFECT_DATA * paf ));
void affect_remove args (( CHAR_DATA * ch, AFFECT_DATA * paf ));
void affect_strip args (( CHAR_DATA * ch, int sn ));
bool is_affected args (( CHAR_DATA * ch, int sn ));
void affect_join args (( CHAR_DATA * ch, AFFECT_DATA * paf ));
void char_from_room args (( CHAR_DATA * ch ));
void char_to_room args (( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ));
void obj_to_char args (( OBJ_DATA * obj, CHAR_DATA * ch ));
void obj_from_char args (( OBJ_DATA * obj ));
int apply_ac args (( OBJ_DATA * obj, int iWear ));
OD *get_eq_char args (( CHAR_DATA * ch, int iWear ));
void equip_char args (( CHAR_DATA * ch, OBJ_DATA * obj, int iWear ));
void unequip_char args (( CHAR_DATA * ch, OBJ_DATA * obj ));
int count_obj_list args (( OBJ_INDEX_DATA * obj, OBJ_DATA * list ));
void obj_from_room args (( OBJ_DATA * obj ));
void obj_to_room args (( OBJ_DATA * obj, ROOM_INDEX_DATA * pRoomIndex ));
void obj_to_obj args (( OBJ_DATA * obj, OBJ_DATA * obj_to ));
void obj_from_obj args (( OBJ_DATA * obj ));
void extract_obj args (( OBJ_DATA * obj ));
void extract_char args (( CHAR_DATA * ch, bool fPull ));
CD *get_char_room args (( CHAR_DATA * ch, char *argument ));
CD *get_char_world args (( CHAR_DATA * ch, char *argument ));
CD *get_char_area args (( CHAR_DATA *ch, char *argument ));
OD *get_obj_type args (( OBJ_INDEX_DATA * pObjIndexData ));
OD *get_obj_list args (( CHAR_DATA * ch, char *argument, OBJ_DATA * list ));
OD *get_obj_in_obj args (( CHAR_DATA * ch, char *argument ));
OD *get_obj_carry args (( CHAR_DATA * ch, char *argument ));
OD *get_obj_wear args (( CHAR_DATA * ch, char *argument ));
OD *get_obj_here args (( CHAR_DATA * ch, char *argument ));
OD *get_obj_room args (( CHAR_DATA * ch, char *argument ));
OD *get_obj_world args (( CHAR_DATA * ch, char *argument ));
OD *get_obj_world2 args (( CHAR_DATA * ch, char *argument ));
int get_obj_number args (( OBJ_DATA * obj ));
int get_obj_weight args (( OBJ_DATA * obj ));
bool room_is_dark args (( ROOM_INDEX_DATA * pRoomIndex ));
bool room_is_private args (( ROOM_INDEX_DATA * pRoomIndex ));
bool can_see args (( CHAR_DATA * ch, CHAR_DATA * victim ));
bool can_see_obj args (( CHAR_DATA * ch, OBJ_DATA * obj ));
bool can_drop_obj args (( CHAR_DATA * ch, OBJ_DATA * obj ));
char *item_type_name args (( OBJ_DATA * obj ));
char *affect_loc_name args (( int location ));
char *affect_bit_name args (( int vector ));
char *extra_bit_name args (( int extra_flags ));
void affect_modify args (( CHAR_DATA * ch, AFFECT_DATA * paf, bool fAdd, OBJ_DATA * obj ));
/* interp.c */
void interpret args (( CHAR_DATA * ch, char *argument ));
bool is_number args (( char *arg ));
int number_argument args (( char *argument, char *arg ));
char *one_argument args (( char *argument, char *arg_first ));
void stage_update args (( CHAR_DATA * ch, CHAR_DATA * victim, int stage, char *argument ));
void make_preg args (( CHAR_DATA * mother, CHAR_DATA * father ));
/* magic.c */
int skill_lookup args (( const char *name ));
int slot_lookup args (( int slot ));
bool saves_spell args (( int level, CHAR_DATA * victim ));
void obj_cast_spell args (( int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj ));
void enhance_stat args (( int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, int apply_bit, int bonuses, int affect_bit ));
/* save.c */
void save_char_obj args (( CHAR_DATA * ch ));
bool load_char_obj args (( DESCRIPTOR_DATA * d, char *name ));
/* special.c */
SF *spec_lookup args (( const char *name ));
/* mccp.c */
bool compressStart args (( DESCRIPTOR_DATA * desc ));
bool compressEnd args (( DESCRIPTOR_DATA * desc ));
bool compressEnd2 args (( DESCRIPTOR_DATA * desc )); // threadsafe version.
bool processCompressed args (( DESCRIPTOR_DATA * desc ));
bool writeCompressed args (( DESCRIPTOR_DATA * desc, char *txt, int length ));
/* update.c */
void gain_exp args (( CHAR_DATA * ch, int gain ));
void gain_condition args (( CHAR_DATA * ch, int iCond, int value ));
void update_handler args (( void ));
void mobile_update args (( void ));
void weather_update args (( void ));
void char_update args (( void ));
void obj_update args (( void ));
void room_update args (( void ));
void reg_mend args (( CHAR_DATA * ch ));
/* kav_fight.c */
void special_move args (( CHAR_DATA * ch, CHAR_DATA * victim ));
/* kav_info.c */
void birth_date args (( CHAR_DATA * ch, bool is_self ));
void other_age args (( CHAR_DATA * ch, int extra, bool is_preg, char *argument ));
int years_old args (( CHAR_DATA * ch ));
/* kav_wiz.c */
void oset_affect args (( CHAR_DATA * ch, OBJ_DATA * obj, int value, int affect, bool is_quest ));
#undef CD
#undef MID
#undef OD
#undef OID
#undef RID
#undef SF
#undef ED
/*****************************************************************************
* OLC *
*****************************************************************************/
/*
* This structure is used in special.c to lookup spec funcs and
* also in olc_act.c to display listings of spec funcs.
*/
struct spec_type
{
char *spec_name;
SPEC_FUN *spec_fun;
};
/*
* Used in jobo_quest.c
*/
struct quest_type
{
char *quest_name;
QUEST_FUN *quest_fun;
};
/*
* used in jobo_shop.c
*/
struct shop_type
{
char *shop_name;
SHOP_FUN *shop_fun;
};
/*
* This structure is used in bit.c to lookup flags and stats.
*/
struct flag_type
{
char *name;
int bit;
bool settable;
};
/*
* Area flags.
*/
#define AREA_NONE 0
#define AREA_CHANGED 1 /* Area has been modified. */
#define AREA_ADDED 2 /* Area has been added to. */
#define AREA_LOADING 4 /* Used for counting in db.c */
#define AREA_VERBOSE 8
/*
* Area bits
*/
#define AREA_BIT_NONE 0
#define AREA_BIT_NO_TRAVEL 1 /* it is not possibly to use class travels to mobs in this area */
#define AREA_BIT_IREGEN 2 /* increases regen rate for the area */
#define AREA_BIT_DREGEN 4 /* decreates regen rate for the area */
#define AREA_BIT_NOMAGIC 8 /* no magic spells (player/object) can be cast */
#define AREA_BIT_NOHOME 16 /* it is not possible to home in this area */
#define AREA_BIT_NOEDIT 32 /* This room cannot be edited by anyone */
#define AREA_BIT_NOEDIT2 64 /* need it to actually work with noedit */
#define MAX_DIR 6
#define NO_FLAG -99 /* Must not be used in flags or stats. */
/* command bits (for class commands) */
#define CP_LEVEL 1
#define CP_BIT 2
/*
* Global Constants
*/
extern char *const dir_name[];
extern const sh_int rev_dir[];
extern const struct spec_type spec_table[];
extern const struct quest_type quest_table[];
extern const struct shop_type shop_table[];
/*
* Global variables
*/
extern char * last_command;
extern int mccp_mem_usage;
extern int mccp_mem_freed;
extern int nAllocPerm;
extern int nAllocString;
extern int sAllocPerm;
extern AREA_DATA * area_first;
extern AREA_DATA * area_last;
extern int top_affect;
extern int top_area;
extern int top_ed;
extern int top_exit;
extern int top_help;
extern int top_mob_index;
extern int top_obj_index;
extern int top_reset;
extern int top_room;
extern int top_vnum_mob;
extern int top_vnum_obj;
extern int top_vnum_room;
extern char str_empty[1];
extern MOB_INDEX_DATA * mob_index_hash[MAX_KEY_HASH];
extern OBJ_INDEX_DATA * obj_index_hash[MAX_KEY_HASH];
extern ROOM_INDEX_DATA * room_index_hash[MAX_KEY_HASH];
extern LEADER_BOARD leader_board;
extern MAP_TYPE map[MAPX + 1][MAPY + 1];
/* db.c */
void reset_area args (( AREA_DATA * pArea ));
void reset_room args (( ROOM_INDEX_DATA * pRoom ));
/* string.c */
void string_edit args (( CHAR_DATA * ch, char **pString ));
void string_append args (( CHAR_DATA * ch, char **pString ));
char *string_replace args (( char *orig, char *old, char *new ));
void string_add args (( CHAR_DATA * ch, char *argument ));
char *format_string args (( char *oldstring ));
char *first_arg args (( char *argument, char *arg_first, bool fCase ));
char *string_unpad args (( char *argument ));
char *string_proper args (( char *argument ));
char *all_capitalize args (( const char *str ));
/* olc.c */
bool run_olc_editor args (( DESCRIPTOR_DATA * d ));
char *olc_ed_name args (( CHAR_DATA * ch ));
char *olc_ed_vnum args (( CHAR_DATA * ch ));
/* special.c */
char *spec_string args (( SPEC_FUN * fun )); /* OLC */
/* bit.c */
extern const struct flag_type area_flags[];
extern const struct flag_type area_bits[];
extern const struct flag_type sex_flags[];
extern const struct flag_type exit_flags[];
extern const struct flag_type door_resets[];
extern const struct flag_type room_flags[];
extern const struct flag_type sector_flags[];
extern const struct flag_type type_flags[];
extern const struct flag_type extra_flags[];
extern const struct flag_type wear_flags[];
extern const struct flag_type act_flags[];
extern const struct flag_type affect_flags[];
extern const struct flag_type apply_flags[];
extern const struct flag_type wear_loc_strings[];
extern const struct flag_type wear_loc_flags[];
extern const struct flag_type weapon_flags[];
extern const struct flag_type container_flags[];
extern const struct flag_type liquid_flags[];
/* class table */
extern const struct class_type class_table[];
struct slay_type
{
char *owner; /* only this player can use this option */
char *title; /* each one must have a unique title! */
char *char_msg; /* is sent to the "slayer" */
char *vict_msg; /* is sent to the "slayee" (poor sucker) */
char *room_msg; /* is sent to everyone else in the room */
};
#endif