/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen  *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/*
 * This file contains all of the OS-dependent stuff:
 *   startup, signals, BSD sockets for tcp/ip, i/o, timing.
 *
 * The data flow for input is:
 *    Game_loop ---> Read_from_descriptor ---> Read
 *    Game_loop ---> Read_from_buffer
 *
 * The data flow for output is:
 *    Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
 *
 * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
 * -- Furey  26 Jan 1993
 */

#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>   // we need these to call wait()

#include "merc.h"
#include "olc.h"


/*
 * Signal handling.
 * Apollo has a problem with __attribute(atomic) in signal.h,
 *   I dance around it.
 */
#if defined(apollo)
#define __attribute(x)
#endif

#if defined(unix) || defined(WIN32)
#include <signal.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/resource.h>	/* for RLIMIT_NOFILE */
#endif
#endif

#if defined(apollo)
#undef __attribute
#endif

/*
 * Socket and TCP/IP stuff.
 */
#if	defined(macintosh) || defined(MSDOS)
const	char	echo_off_str	[] = { '\0' };
const	char	echo_on_str	[] = { '\0' };
const	char 	go_ahead_str	[] = { '\0' };
const   char    compress_will   [] = { '\0' };
const   char    compress_do     [] = { '\0' };
const   char    compress_dont   [] = { '\0' };
const   char    compress_start  [] = { '\0' };
#endif

#if	defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const	char	echo_off_str	[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const	char	echo_on_str	[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const	char 	go_ahead_str	[] = { IAC, GA, '\0' };
const   char    compress_will   [] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const   char    compress_do     [] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const   char    compress_dont   [] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
#endif

#if	defined( WIN32 )
const   char echo_off_str	[] = { '\0' };
const   char echo_on_str	[] = { '\0' };
const   char go_ahead_str	[] = { '\0' };
void    gettimeofday    args( ( struct timeval *tp, void *tzp ) );
#endif

/*
 * OS-dependent declarations.
 */
#if	defined(_AIX)
#include <sys/select.h>
int	accept		args( ( int s, struct sockaddr *addr, int *addrlen ) );
int	bind		args( ( int s, struct sockaddr *name, int namelen ) );
void	bzero		args( ( char *b, int length ) );
int	getpeername	args( ( int s, struct sockaddr *name, int *namelen ) );
int	getsockname	args( ( int s, struct sockaddr *name, int *namelen ) );
int	gettimeofday	args( ( struct timeval *tp, struct timezone *tzp ) );
int	listen		args( ( int s, int backlog ) );
int	setsockopt	args( ( int s, int level, int optname, void *optval,
			    int optlen ) );
int	socket		args( ( int domain, int type, int protocol ) );
#endif

#if	defined(apollo)
#include <unistd.h>
void	bzero		args( ( char *b, int length ) );
#endif

#if	defined(__hpux)
int	accept		args( ( int s, void *addr, int *addrlen ) );
int	bind		args( ( int s, const void *addr, int addrlen ) );
void	bzero		args( ( char *b, int length ) );
int	getpeername	args( ( int s, void *addr, int *addrlen ) );
int	getsockname	args( ( int s, void *name, int *addrlen ) );
int	gettimeofday	args( ( struct timeval *tp, struct timezone *tzp ) );
int	listen		args( ( int s, int backlog ) );
int	setsockopt	args( ( int s, int level, int optname,
 				const void *optval, int optlen ) );
int	socket		args( ( int domain, int type, int protocol ) );
#endif

#if	defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif

#if	defined(linux)
int	close		args( ( int fd ) );
int	gettimeofday	args( ( struct timeval *tp, struct timezone *tzp ) );
int	select		args( ( int width, fd_set *readfds, fd_set *writefds,
			    fd_set *exceptfds, struct timeval *timeout ) );
int	socket		args( ( int domain, int type, int protocol ) );
#endif

#if	defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct	timeval
{
	time_t	tv_sec;
	time_t	tv_usec;
};
#if	!defined(isascii)
#define	isascii(c)		( (c) < 0200 )
#endif
static	long			theKeys	[4];

int	gettimeofday		args( ( struct timeval *tp, void *tzp ) );
#endif

#if	defined(MIPS_OS)
extern	int		errno;
#endif

#if	defined(MSDOS)
int	gettimeofday	args( ( struct timeval *tp, void *tzp ) );
int	kbhit		args( ( void ) );
#endif

#if	defined(NeXT)
int	close		args( ( int fd ) );
int	fcntl		args( ( int fd, int cmd, int arg ) );
#if	!defined(htons)
u_short	htons		args( ( u_short hostshort ) );
#endif
#if	!defined(ntohl)
u_long	ntohl		args( ( u_long hostlong ) );
#endif
int	read		args( ( int fd, char *buf, int nbyte ) );
int	select		args( ( int width, fd_set *readfds, fd_set *writefds,
			    fd_set *exceptfds, struct timeval *timeout ) );
int	write		args( ( int fd, char *buf, int nbyte ) );
#endif

#if	defined(sequent)
int	accept		args( ( int s, struct sockaddr *addr, int *addrlen ) );
int	bind		args( ( int s, struct sockaddr *name, int namelen ) );
int	close		args( ( int fd ) );
int	fcntl		args( ( int fd, int cmd, int arg ) );
int	getpeername	args( ( int s, struct sockaddr *name, int *namelen ) );
int	getsockname	args( ( int s, struct sockaddr *name, int *namelen ) );
int	gettimeofday	args( ( struct timeval *tp, struct timezone *tzp ) );
#if	!defined(htons)
u_short	htons		args( ( u_short hostshort ) );
#endif
int	listen		args( ( int s, int backlog ) );
#if	!defined(ntohl)
u_long	ntohl		args( ( u_long hostlong ) );
#endif
int	read		args( ( int fd, char *buf, int nbyte ) );
int	select		args( ( int width, fd_set *readfds, fd_set *writefds,
			    fd_set *exceptfds, struct timeval *timeout ) );
int	setsockopt	args( ( int s, int level, int optname, caddr_t optval,
			    int optlen ) );
int	socket		args( ( int domain, int type, int protocol ) );
int	write		args( ( int fd, char *buf, int nbyte ) );
#endif

/*
 * This includes Solaris SYSV as well.
 */
#if defined(sun)
int	accept		args( ( int s, struct sockaddr *addr, int *addrlen ) );
int	bind		args( ( int s, struct sockaddr *name, int namelen ) );
void	bzero		args( ( char *b, int length ) );
int	close		args( ( int fd ) );
int	getpeername	args( ( int s, struct sockaddr *name, int *namelen ) );
int	getsockname	args( ( int s, struct sockaddr *name, int *namelen ) );
int	gettimeofday	args( ( struct timeval *tp, struct timezone *tzp ) );
int	listen		args( ( int s, int backlog ) );
int	read		args( ( int fd, char *buf, int nbyte ) );
int	select		args( ( int width, fd_set *readfds, fd_set *writefds,
			    fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int	setsockopt	args( ( int s, int level, int optname, 
                            const char *optval, int optlen ) );
#else 
int	setsockopt	args( ( int s, int level, int optname, void *optval,
			    int optlen ) );
#endif
int	socket		args( ( int domain, int type, int protocol ) );
int	write		args( ( int fd, char *buf, int nbyte ) );
#endif

#if defined(ultrix)
int	accept		args( ( int s, struct sockaddr *addr, int *addrlen ) );
int	bind		args( ( int s, struct sockaddr *name, int namelen ) );
void	bzero		args( ( char *b, int length ) );
int	close		args( ( int fd ) );
int	getpeername	args( ( int s, struct sockaddr *name, int *namelen ) );
int	getsockname	args( ( int s, struct sockaddr *name, int *namelen ) );
int	gettimeofday	args( ( struct timeval *tp, struct timezone *tzp ) );
int	listen		args( ( int s, int backlog ) );
int	read		args( ( int fd, char *buf, int nbyte ) );
int	select		args( ( int width, fd_set *readfds, fd_set *writefds,
			    fd_set *exceptfds, struct timeval *timeout ) );
int	setsockopt	args( ( int s, int level, int optname, void *optval,
			    int optlen ) );
int	socket		args( ( int domain, int type, int protocol ) );
int	write		args( ( int fd, char *buf, int nbyte ) );
#endif


/*
 * Global variables.
 */
DESCRIPTOR_DATA *   descriptor_free;	/* Free list for descriptors	*/
DESCRIPTOR_DATA *   descriptor_list;	/* All open descriptors		*/
DESCRIPTOR_DATA *   d_next;		/* Next descriptor in loop	*/
bool		    merc_down;		/* Shutdown			*/
bool		    wizlock;		/* Game is wizlocked		*/
char		    str_boot_time[MAX_INPUT_LENGTH];
time_t		    current_time;	/* Time of this pulse		*/
int		    arena;

/* Colour scale char list - Calamar */

char *scale[SCALE_COLS] = {
	L_RED,
	L_BLUE,
	L_GREEN,
	YELLOW
};

/*
 * OS-dependent local functions.
 */
#if defined(macintosh) || defined(MSDOS)
void	game_loop_mac_msdos	args( ( void ) );
bool	read_from_descriptor	args( ( DESCRIPTOR_DATA *d ) );
#endif

#if defined(unix) || defined( WIN32 )
void	game_loop_unix		args( ( int control ) );
int	init_socket		args( ( int port ) );
void	new_descriptor		args( ( int control ) );
bool	read_from_descriptor	args( ( DESCRIPTOR_DATA *d ) );
#endif


/*
 * Other local functions (OS-independent).
 */
bool	check_reconnect		args( ( DESCRIPTOR_DATA *d, char *name,
				    bool fConn ) );
bool	check_kickoff		args( ( DESCRIPTOR_DATA *d, char *name,
				    bool fConn ) );
bool	check_playing		args( ( DESCRIPTOR_DATA *d, char *name ) );
int	main			args( ( int argc, char **argv ) );
void	nanny			args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool	process_output		args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void	read_from_buffer	args( ( DESCRIPTOR_DATA *d ) );
void	stop_idling		args( ( CHAR_DATA *ch ) );
void	bust_a_prompt		args( ( DESCRIPTOR_DATA *d ) );

void  lookup_address       args((DUMMY_ARG *dummyarg));  // Only threaded calls, please.
bool  check_banned         args((DESCRIPTOR_DATA *dnew ));  // Ban check
bool  check_newbiebanned   args((DESCRIPTOR_DATA *dnew ));  // Ban check

int proc_pid;
int port, control;

int main( int argc, char **argv )
{
  struct timeval now_time;
  bool fCopyOver = FALSE;

#ifdef RLIMIT_NOFILE
{ 
  struct  rlimit rlp;

  (void) getrlimit(RLIMIT_NOFILE, &rlp);
  rlp.rlim_cur = UMIN(rlp.rlim_max,FD_SETSIZE);
  (void) setrlimit(RLIMIT_NOFILE, &rlp);
}
#endif

  /*
   * Crash recovery by Mandrax
   */
  signal(SIGSEGV, crashrecov);
  signal(SIGTERM, panic_shutdown);
  proc_pid = getpid();

  /*
   * Init time
   */
  gettimeofday(&now_time, NULL);
  current_time = (time_t) now_time.tv_sec;
  strcpy(str_boot_time, ctime(&current_time));

  /*
   * Macintosh console initialization.
   */
#if defined(macintosh)
  console_options.nrows = 31;
  cshow(stdout);
  csetmode(C_RAW, stdin);
  cecho2file("log file", 1, stderr);
#endif

  /*
   * Get the port number.
   */
  port = 8888; /* defaults to port 8888 */
  if ( argc > 1 )
  {
    if ( !is_number( argv[1] ) )
    {
      fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
      exit( 1 );
    }
    else if ( ( port = atoi( argv[1] ) ) <= 1024 )
    {
      fprintf( stderr, "Port number must be above 1024.\n" );
      exit( 1 );
    }
  }
  if (argv[2] && argv[2][0])
  {
    fCopyOver = TRUE;
    control = atoi(argv[3]);
  }
  else
    fCopyOver = FALSE;

  /*
   * Run the game.
   */
#if defined(macintosh) || defined(MSDOS)
  boot_db( );
  log_string( "Dystopia is ready to rock." );
  game_loop_mac_msdos( );
#endif

#if defined(unix) || defined(WIN32)
  if (!fCopyOver) /* We have already the port if copyover'ed */
    control = init_socket (port);
  boot_db (fCopyOver);

  sprintf( log_buf, "Dystopia is ready to rock on port %d.", port );
  log_string( log_buf );
  game_loop_unix( control );
#if !defined( WIN32 )
  close( control );
#else
  closesocket( control );
  WSACleanup();
#endif
#endif

  /*
   * That's all, folks.
   */
  log_string( "Normal termination of game." );
  return 0;
}

int init_socket(int port)
{
  static struct sockaddr_in sa_zero;
  struct sockaddr_in sa;
  int x = 1;
  int fd;

  if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
  {
    perror("Init_socket: socket");
    exit( 1 );
  }

  if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &x, sizeof(int)) < 0)
  {
    perror("Init_socket: SO_REUSEADDR");
    close(fd);
    exit(1);
  }

  sa		    = sa_zero;
  sa.sin_family     = AF_INET;
  sa.sin_port	    = htons(port);

  if (bind(fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0)
  {
    perror("Init_socket: bind");
    close(fd);
    exit(1);
  }

  if (listen( fd, 3 ) < 0)
  {
    perror("Init_socket: listen");
    close(fd);
    exit(1);
  }

  return fd;
}


#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
    struct timeval last_time;
    struct timeval now_time;
    static DESCRIPTOR_DATA dcon;

    gettimeofday( &last_time, NULL );
    current_time = (time_t) last_time.tv_sec;

    /*
     * New_descriptor analogue.
     */
    dcon.descriptor	= 0;
    dcon.connected	= CON_GET_NAME;
    dcon.host		= str_dup( "localhost" );
    dcon.outsize	= 2000;
    dcon.outbuf		= alloc_mem( dcon.outsize );
    dcon.next		= descriptor_list;
    descriptor_list	= &dcon;

    /*
     * Send the greeting.
     */
    {
	extern char * help_greeting;
	if ( help_greeting[0] == '.' )
	    write_to_buffer( &dcon, help_greeting+1, 0 );
	else
	    write_to_buffer( &dcon, help_greeting  , 0 );
    }

    /* Main loop */
    while ( !merc_down )
    {
	DESCRIPTOR_DATA *d;

	/*
	 * Process input.
	 */
	for ( d = descriptor_list; d != NULL; d = d_next )
	{
	    d_next	= d->next;
	    d->fcommand	= FALSE;

#if defined(MSDOS)
	    if ( kbhit( ) )
#endif
	    {
		if ( d->character != NULL )
		    d->character->timer = 0;
		if ( !read_from_descriptor( d ) )
		{
		    if ( d->character != NULL )
			save_char_obj( d->character );
		    d->outtop	= 0;
		    close_socket( d );
		    continue;
		}
	    }

	    if ( d->character != NULL && d->character->wait > 0 )
	    {
		--d->character->wait;
		continue;
	    }

	    read_from_buffer( d );
	    if ( d->incomm[0] != '\0' )
	    {
		d->fcommand	= TRUE;
		stop_idling( d->character );

                if ( d->pString )
                    string_add( d->character, d->incomm );
                else
		switch( d->connected )
		{
	     	        default:
 			nanny( d, d->incomm );
			break;
		   case CON_PLAYING:
                        if ( !run_olc_editor( d ) )
                            interpret( d->character, d->incomm );
			break;
		   case CON_EDITING:
			edit_buffer( d->character, d->incomm );
			break;
                   case CON_PFILE:
                        jope_interp( d->character, d->incomm );
                        break;
		  }

		d->incomm[0]	= '\0';
	    }
	}



	/*
	 * Autonomous game motion.
	 */
	update_handler( );



	/*
	 * Output.
	 */
	for ( d = descriptor_list; d != NULL; d = d_next )
	{
	    d_next = d->next;

           if ( ( d->fcommand || d->outtop > 0 || d->out_compress )
            &&   FD_ISSET(d->descriptor, &out_set) 
		if ( !process_output( d, TRUE ) )
            {
                bool ok = TRUE;

                if ( d->fcommand || d->outtop > 0 )
                    ok = process_output( d, TRUE );

                if (ok && d->out_compress)
                    ok = processCompressed(d);

               if (!ok)
		{
		    if ( d->character != NULL )
			save_char_obj( d->character );
		    d->outtop	= 0;
		    close_socket( d );
		}
	    }
	}



	/*
	 * Synchronize to a clock.
	 * Busy wait (blargh).
	 */
	now_time = last_time;
	for ( ; ; )
	{
	    int delta;

#if defined(MSDOS)
	    if ( kbhit( ) )
#endif
	    {
		if ( dcon.character != NULL )
		    dcon.character->timer = 0;
		if ( !read_from_descriptor( &dcon ) )
		{
		    if ( dcon.character != NULL )
			save_char_obj( d->character );
		    dcon.outtop	= 0;
		    close_socket( &dcon );
		}
#if defined(MSDOS)
		break;
#endif
	    }

	    gettimeofday( &now_time, NULL );
	    delta = ( now_time.tv_sec  - last_time.tv_sec  ) * 1000 * 1000
		  + ( now_time.tv_usec - last_time.tv_usec );
	    if ( delta >= 1000000 / PULSE_PER_SECOND )
		break;
	}
	last_time    = now_time;
	current_time = (time_t) last_time.tv_sec;
    }

    return;
}
#endif



#if defined(unix) || defined(WIN32)
void game_loop_unix( int control )
{
  static struct timeval null_time;
  struct timeval last_time;

#if !defined(WIN32)
  signal( SIGPIPE, SIG_IGN );
#endif
  gettimeofday( &last_time, NULL );
  current_time = (time_t) last_time.tv_sec;

  /* Main loop */
  while (!merc_down)
  {
    fd_set in_set;
    fd_set out_set;
    fd_set exc_set;
    DESCRIPTOR_DATA *d;
    int maxdesc;

    /*
     * Poll all active descriptors.
     */
    FD_ZERO( &in_set  );
    FD_ZERO( &out_set );
    FD_ZERO( &exc_set );
    FD_SET( control, &in_set );
    maxdesc	= control;

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
      maxdesc = UMAX( maxdesc, d->descriptor );
      FD_SET( d->descriptor, &in_set  );
      FD_SET( d->descriptor, &out_set );
      FD_SET( d->descriptor, &exc_set );
    }

    if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
    {
      perror( "Game_loop: select: poll" );
      exit( 1 );
    }

    /*
     * New connection?
     */
    if ( FD_ISSET( control, &in_set ) )
      new_descriptor( control );

    /*
     * Kick out the freaky folks.
     */
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
      d_next = d->next;   
      if ( FD_ISSET( d->descriptor, &exc_set ) )
      {
	FD_CLR( d->descriptor, &in_set  );
	FD_CLR( d->descriptor, &out_set );
	if ( d->character )
	  save_char_obj( d->character );
       	d->outtop	= 0;
       	close_socket( d );
      }
    }

    /*
     * Process input.
     */
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
      d_next	= d->next;
      d->fcommand	= FALSE;

      if ( FD_ISSET( d->descriptor, &in_set ) )
      {
        if ( d->character != NULL )
          d->character->timer = 0;
       	if ( !read_from_descriptor( d ) )
       	{
          FD_CLR( d->descriptor, &out_set );
          if ( d->character != NULL )
	    save_char_obj( d->character );
          d->outtop	= 0;
	  close_socket( d );
	  continue;
	}
      }
      if ( d->character != NULL && d->character->wait > 0 )
      {
        --d->character->wait;
	continue;
      }
      read_from_buffer( d );
      if ( d->incomm[0] != '\0' )
      {
        d->fcommand	= TRUE;
	stop_idling( d->character );

        if ( d->pString )
          string_add( d->character, d->incomm );
        else 
	  switch( d->connected )
	  {
  	    default:
 	      nanny( d, d->incomm );
	      break;
	    case CON_PLAYING:
              if ( !run_olc_editor( d ) )
		interpret( d->character, d->incomm );
	      break;
	    case CON_EDITING:
	      edit_buffer( d->character, d->incomm );
	      break;
            case CON_PFILE:
              jope_interp( d->character, d->incomm );
              break;
	  }

   	d->incomm[0]	= '\0';
      }
    }

    /*
     * Autonomous game motion.
     */
    update_handler( );

    /*
     * Output.
     */
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
      d_next = d->next;

      if ((d->fcommand || d->outtop > 0) && FD_ISSET(d->descriptor, &out_set))
      {
	if ( !process_output( d, TRUE ) )
	{
	  if ( d->character != NULL )
	    save_char_obj( d->character );
	  d->outtop	= 0;
	  close_socket( d );
        }
      }
    }

    /*
     * Synchronize to a clock.
     * Sleep( last_time + 1/PULSE_PER_SECOND - now ).
     * Careful here of signed versus unsigned arithmetic.
     */
#if !defined(WIN32)
{
  struct timeval now_time;
  long secDelta;
  long usecDelta;

  gettimeofday( &now_time, NULL );
  usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND;
  secDelta  = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );

  while ( usecDelta < 0 )
  {
    usecDelta += 1000000;
    secDelta  -= 1;
  }
  while ( usecDelta >= 1000000 )
  {
    usecDelta -= 1000000;
    secDelta  += 1;
  }
  if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
  {
    struct timeval stall_time;

    stall_time.tv_usec = usecDelta;
    stall_time.tv_sec  = secDelta;

    if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
    {
      perror( "Game_loop: select: stall" );
      exit( 1 );
    }
  }
}
#else
{
  int times_up;
  int nappy_time;
  struct _timeb start_time;
  struct _timeb end_time;

  _ftime( &start_time );
  times_up = 0;

  while( times_up == 0 )
  {
    _ftime( &end_time );
    if ((nappy_time = (int) (1000 * (double) ((end_time.time - start_time.time) +
                      ((double) (end_time.millitm - start_time.millitm ) / 1000.0)))) >=
 		      (double) (1000 / PULSE_PER_SECOND))
      times_up = 1;
    else
    {
      Sleep( (int) ( (double) ( 1000 / PULSE_PER_SECOND ) - (double) nappy_time ) );
      times_up = 1;
    }
  }
}
#endif

    gettimeofday( &last_time, NULL );
    current_time = (time_t) last_time.tv_sec;
  }
  return;
}
#endif

void init_descriptor(DESCRIPTOR_DATA *dnew, int desc)
{
  static DESCRIPTOR_DATA d_zero;

  *dnew = d_zero;
  dnew->descriptor     =  desc;
  dnew->character      =  NULL;
  dnew->account        =  NULL;
  dnew->connected      =  CON_ACCOUNT_NAME;
  dnew->lookup_status  =  STATUS_LOOKUP; 
  dnew->pEdit          =  NULL;		/* OLC */
  dnew->pString        =  NULL;		/* OLC */
  dnew->editor         =  0;		/* OLC */
  dnew->outsize        =  2000;
  dnew->alias_block    =  0;
  dnew->outbuf         =  alloc_mem(dnew->outsize); 	
}

#if defined(unix) || defined(WIN32)
void new_descriptor( int control )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *dnew;
    struct sockaddr_in sock;
    int desc;
    int size;
    pthread_attr_t attr;
    pthread_t thread_lookup;
    DUMMY_ARG *dummyarg;
    bool DOS_ATTACK = FALSE;

    pthread_attr_init(&attr);
    pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);


    /* New Dummy Argument */
    if (dummy_free == NULL)
    {
      dummyarg = alloc_perm(sizeof(*dummyarg));
    }
    else
    {
      dummyarg = dummy_free;
      dummy_free = dummy_free->next;
    }
    dummyarg->status = 1;
    dummyarg->next = dummy_list;
    dummy_list = dummyarg;


    size = sizeof(sock);
    getsockname( control, (struct sockaddr *) &sock, &size );
    if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
    {
        perror( "New_descriptor: accept" );
        return;
    }
  
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
 
#if !defined(WIN32)
    if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
    {
        perror( "New_descriptor: fcntl: FNDELAY" );
        return;
    }
#endif

    /*
     * Cons a new descriptor.
     */
    if ( descriptor_free == NULL )
    {
        dnew            = alloc_perm( sizeof(*dnew) );
    }
    else
    {
        dnew            = descriptor_free;
        descriptor_free = descriptor_free->next;
    }

    init_descriptor (dnew, desc);
  
    size = sizeof(sock);
    if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
    { 
        perror( "New_descriptor: getpeername" );
        dnew->host = str_dup( "(unknown)" );
    }
    else
    {
        /*
         * Would be nice to use inet_ntoa here but it takes a struct arg,
         * which ain't very compatible between gcc and system libraries.
         */
        int addr;
        addr = ntohl( sock.sin_addr.s_addr );
        sprintf( buf, "%d.%d.%d.%d",
            ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
            ( addr >>  8 ) & 0xFF, ( addr       ) & 0xFF
            );

        dnew->host = str_dup(buf);      // set the temporary ip as the host.

        /* we do a hostlookup on everyone but localhost */
        if (str_cmp(dnew->host, "127.0.0.1"))
        {
          /* Set up the dummyarg for use in lookup_address */
          dummyarg->buf      = str_dup((char *) &sock.sin_addr);
          dummyarg->d        = dnew;
    
          if (thread_count < 50) /* should be more than plenty */
          {
            /* just use the ip, then make the thread do the lookup */
            pthread_create( &thread_lookup, &attr, (void*)&lookup_address, (void*) dummyarg);
          }
          else DOS_ATTACK = TRUE;
        }
        else dnew->lookup_status++;
    }
          
    /*
     * Init descriptor data.
     */
    dnew->next                  = descriptor_list;
    descriptor_list             = dnew;
        
           
    if (DOS_ATTACK)
    {
      write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 );
      close_socket(dnew);
      return;
    }
            
    /* mccp: tell the client we support compression */
    write_to_buffer( dnew, compress_will, 0 );

    /* send gretting */
    {
        extern char * help_greeting;
        if ( help_greeting[0] == '.' )
            write_to_buffer( dnew, help_greeting+1, 0 );
        else
            write_to_buffer( dnew, help_greeting  , 0 );
    }
          
    return;
}
#endif

void lookup_address(DUMMY_ARG *darg)   
{  
  struct hostent *from = 0;
  struct hostent ent;
  char buf[16384]; // enough ??
  int err;

  thread_count++;

  gethostbyaddr_r( darg->buf, sizeof(darg->buf), AF_INET, &ent, buf, 16384, &from, &err);

  if (from && from->h_name)
  {
    free_string(darg->d->host);
    darg->d->host = str_dup(from->h_name);
  }
     
  /*
   * Brilliant system there Mr. Jobo
   */
  darg->d->lookup_status++;

  free_string(darg->buf);
  darg->status = 0;

  thread_count--;

  pthread_exit(0);
}


bool check_banned( DESCRIPTOR_DATA *dnew )
{
  BAN_DATA *pban;

  for (pban = ban_list; pban != NULL; pban = pban->next)
    if (!str_suffix(pban->name, dnew->host)) return TRUE;
  return FALSE;
}

bool check_newbiebanned( DESCRIPTOR_DATA *dnew )
{
  BAN_DATA *pban;

  for (pban = newbieban_list; pban != NULL; pban = pban->next)
    if (!str_suffix(pban->name, dnew->host)) return TRUE;
  return FALSE;
}

void close_socket( DESCRIPTOR_DATA *dclose )
{  
  CHAR_DATA *ch;
   
  if (dclose->lookup_status > STATUS_DONE) return;
  dclose->lookup_status += 2;
   
  if (dclose->outtop > 0) process_output( dclose, FALSE );
  if ( dclose->snoop_by != NULL )
    write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
     
  if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");

  /*
   * Clear snoops
   */
  {  
    DESCRIPTOR_DATA *d;

    for ( d = descriptor_list; d != NULL; d = d->next )
      if (d->snoop_by == dclose) d->snoop_by = NULL;
  }  

  /* 
   * Loose link or free char
   */
  if ((ch = dclose->character) != NULL)
  {
    sprintf( log_buf, "Closing link to %s.", ch->name );
    log_string( log_buf );
    /* If ch is writing note or playing, just lose link otherwise clear char */
    if ((dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) &&
       (dclose->connected <= CON_NOTE_FINISH)))
    {
      if (IS_SET(ch->extra, EXTRA_AFK)) REMOVE_BIT(ch->extra,EXTRA_AFK);
      do_call(ch,"all");
      act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
      ch->desc = NULL;
    }
    else
    {
      free_char( dclose->character );
    }
  } 

  if (dclose->account)
    close_account(dclose->account);

  if (d_next == dclose) d_next = d_next->next;
  dclose->connected = CON_NOT_PLAYING;
  return;
}
     
/* For a better kickoff message :) KaVir */
void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff )
{
  CHAR_DATA *ch;
     
  if (dclose->lookup_status > STATUS_DONE) return;
  dclose->lookup_status += 2;
   
  if (dclose->outtop > 0) process_output( dclose, FALSE );
  if ( dclose->snoop_by != NULL )
    write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );

  if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");

 /*
  * Clear snoops
  */
  {
    DESCRIPTOR_DATA *d;

    for ( d = descriptor_list; d != NULL; d = d->next )
      if (d->snoop_by == dclose) d->snoop_by = NULL;
  }

  if ((ch = dclose->character) != NULL)
  {
    if (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING)
    {
      if (kickoff)
        act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM);
      save_char_obj( ch );
      ch->desc = NULL;
    }
    else
    {
      free_char( dclose->character );
    }
  }

  if (dclose->account)
    close_account(dclose->account);

  if (d_next == dclose) d_next = d_next->next;
  dclose->connected = CON_NOT_PLAYING;
  return;
}

bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
    int iStart;

    /* Hold horses if pending command already. */
    if ( d->incomm[0] != '\0' )
	return TRUE;

    /* one dirty patch to avoid spams of EOF's */
    if (d->connected == CON_NOT_PLAYING)
        return TRUE;

    /* Check for overflow. */
    iStart = strlen(d->inbuf);
    if ( iStart >= sizeof(d->inbuf) - 10 )
    {
	if (d != NULL && d->character != NULL) {
	    sprintf( log_buf, "%s input overflow!", d->character->lasthost );
            log_string( log_buf );
        }
	else if (d->lookup_status != STATUS_LOOKUP) {
	    sprintf( log_buf, "%s input overflow!", d->host );
	    log_string( log_buf );
        }
	write_to_descriptor( d,
	    "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
	return FALSE;
    }

    /* Snarf input. */
#if defined(macintosh)
    for ( ; ; )
    {
	int c;
	c = getc( stdin );
	if ( c == '\0' || c == EOF )
	    break;
	putc( c, stdout );
	if ( c == '\r' )
	    putc( '\n', stdout );
	d->inbuf[iStart++] = c;
	if ( iStart > sizeof(d->inbuf) - 10 )
	    break;
    }
#endif

#if defined(MSDOS) || defined(unix) || defined(WIN32)
    for ( ; ; )
    {
	int nRead;

#if !defined(WIN32)
	nRead = read( d->descriptor, d->inbuf + iStart,
	    sizeof(d->inbuf) - 10 - iStart );
#else
	nRead = recv( d->descriptor, d->inbuf + iStart,
		     sizeof( d->inbuf ) - 10 - iStart, 0 );
#endif
	if ( nRead > 0 )
	{
	    iStart += nRead;
	    if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
		break;
	}
	else if ( nRead == 0 )
	{
	    log_string( "EOF encountered on read." );
	    return FALSE;
	}
#if !defined(WIN32)
	else if ( errno == EWOULDBLOCK )
	    break;
#endif
#if defined( WIN32 )
        else if ( WSAGetLastError() == WSAEWOULDBLOCK || errno == EAGAIN )
	    break;
#endif
	else
	{
	    perror( "Read_from_descriptor" );
	    return FALSE;
	}
    }
#endif

    d->inbuf[iStart] = '\0';
    return TRUE;
}



/*
 * Transfer one line from input buffer to input line.
 */
void read_from_buffer( DESCRIPTOR_DATA *d )
{
  char buf[MAX_STRING_LENGTH];
  int i, j, k;
  bool new_cmd = FALSE;

  /*
   * Hold horses if pending command already.
   */
  if (d->incomm[0] != '\0')
    return;

  /*
   * Look for at least one new line.
   */
  for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++)
  {
    if (d->inbuf[i] == '\0')
      return;
  }

  /*
   * Canonical input processing.
   */
  for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++)
  {
    if (k >= MAX_INPUT_LENGTH - 2)
    {
      write_to_descriptor( d, "Line too long.\n\r", 0 );

      /* skip the rest of the line */
      for (; d->inbuf[i] != '\0'; i++)
      {
	if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
	  break;
      }
      d->inbuf[i]   = '\n';
      d->inbuf[i+1] = '\0';
      break;
    }
    if (d->inbuf[i] == '\b' && k > 0)
      --k;
    else if (isascii(d->inbuf[i]) && isprint(d->inbuf[i]))
      buf[k++] = d->inbuf[i];

    /* handling vt100 feedback */
    else if (d->inbuf[i] == '\e')
    {
      char xbuf[30];  // plenty
      char *xptr;
      int xk = 1;

      xbuf[0] = '\0';
      xptr = xbuf;

      /* first we scan to see if this is really a reply to our request */
      while (d->inbuf[i+xk] != 'R' && xk < 10) xk++;

      /* I'm sure most screens use at most 999x999 chars */
      if (xk < 10)
      {
        i += 2; xk = 0;
        while (d->inbuf[i] != ';' && d->inbuf[i] != '\0' && ++xk < 30)
        {
          *xptr = d->inbuf[i];
          xptr++; i++;
        }
        *xptr = '\0';
        init_vt100(d, xbuf);
      }
    }
    else if (d->inbuf[i] == (signed char) IAC)
    {
      if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do)))
      {
        i += strlen(compress_do) - 1;
        compressStart(d);
      }
      else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont)))
      {
        i += strlen(compress_dont) - 1;
        compressEnd(d);
      }
    }
  }

  /*
   * Finish off the line.
   */
  if (k == 0)
    buf[k++] = ' ';
  buf[k] = '\0';

  /*
   * Deal with bozos with #repeat 1000 ...
   */
  if (k > 1 || buf[0] == '!')
  {
    if (buf[0] != '!' && strcmp(buf, d->inlast))
    {
      d->repeat = 0;
    }
    else
    {
      if (++d->repeat >= 40)
      {
        if (d != NULL && d->character != NULL)
        {
          sprintf( log_buf, "%s input overflow!", d->character->lasthost );
          log_string( log_buf );
        }   
        else if (d->lookup_status != STATUS_LOOKUP)
        {
          sprintf( log_buf, "%s input overflow!", d->host );
          log_string( log_buf );
        }
	write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
	sprintf(buf, "quit");
      }
    }
  }

  /*
   * Do '!' substitution.
   */
  if (buf[0] == '!')
    strcpy(buf, d->inlast);
  else
    new_cmd = TRUE;

  /*
   * Shift the input buffer.
   */
  while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
    i++;
  for (j = 0; (d->inbuf[j] = d->inbuf[i+j]) != '\0'; j++)
    ;

  /* do that alias thingy... */
  if (d->alias_block > 0 || !check_alias(buf, d))
    strcpy(d->incomm, buf);

  if (new_cmd)
    strcpy(d->inlast, d->incomm);

  /* count the blocker one down if needed */
  if (d->alias_block > 0)
    d->alias_block--;
}



#define COPYOVER_FILE "copyover.data"
#define EXE_FILE      "../src/dystopia"

void panic_shutdown(int iSignal)
{
  DESCRIPTOR_DATA *d;
  CHAR_DATA *gch;
  FILE *fp;
  char buf[200];

  sprintf(buf, "\n\rServer reboot, saving and doing a panic shutdown.");

  /* We really don't want to lose this info */
  save_coreinfo();

  /* save all connected players */
  for (d = descriptor_list; d; d = d->next)
  {
    if ((gch = d->character) == NULL) continue;
    call_all(gch);
    save_char_obj(gch);
    write_to_descriptor_2(d->descriptor, buf, 0);
  }

  /* create a bug message so it's easy to know what happended */
  bug("Server Rebooted, handling it safely.", 0);

  /* shutdown file - probably not needed, but hey */
  if ((fp = fopen(SHUTDOWN_FILE, "w")) != NULL)
  {
    fprintf(fp, "Server Reboot\n");
    fclose (fp);
  }

  /* and we die */
  exit(0);
}

/*
 * Crash recovery system written by Mandrax, based on copyover
 * Includes call to signal() in main.
 * Mostly copied from copyover.
 */
void crashrecov(int iSignal)
{
  CHAR_DATA *gch;
  OBJ_DATA *obj;
  FILE *fp;
  DESCRIPTOR_DATA *d, *d_next;
  char buf [200], buf2[100];
  int pid, iFork, i;
  FILE *fReturn, *fCrash;

  /*
   * An attempt to avoid spam crashes
   */
  if ((fReturn = fopen(CRASH_TEMP_FILE, "r")) != NULL)
  {
    signal(SIGSEGV, SIG_IGN);
    raise(SIGSEGV);
    return;
  }
  fCrash = fopen(CRASH_TEMP_FILE, "w");
  fprintf(fCrash, "0");
  fclose(fCrash);

  save_polls();
  dump_last_command();

  /*
   * This will cause a core dump, even though the signal was handled
   */
  iFork = fork();
  wait(NULL);
  if((pid = getpid()) != proc_pid)
  {
        signal(SIGSEGV, SIG_IGN);
        raise(SIGSEGV);
        return;
  }
  if ((fp = fopen(COPYOVER_FILE, "w")) == NULL)
  {
    perror("crashrecov:fopen");
    return;
  }

  /* save and stuff */
  for (gch = char_list; gch != NULL; gch = gch->next)
  {
    if (IS_NPC(gch)) continue;

    /* Fix any possibly head/object forms */
    if (IS_HEAD(gch,LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
    {
      REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
      REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
      REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
      gch->morph = str_dup("");
      gch->pcdata->chobj = NULL;
      gch->pcdata->obj_vnum = 0;
      char_from_room(gch);
      char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR));
    }
    
    /* Take care of possibly artifacts */
    for (i = 0; i < MAX_WEAR; i++)
    {
      if ((obj = get_eq_char(gch, i)) != NULL)
      {
        if (IS_SET(obj->quest, QUEST_ARTIFACT))
          unequip_char(gch, obj);
      }
    }

    gch->hit = gch->max_hit;
    gch->position = POS_STANDING;
    do_call(gch, "all");
    save_char_obj(gch); 
  }

  sprintf (buf, "\n\r <*>          Dystopia has crashed           <*>\n\r\n\r"
                    " <*>   Attempting to restore last savefile   <*>\n\r");

  /* For each playing descriptor, save its state */
  for (d = descriptor_list; d ; d = d_next)
  {
    CHAR_DATA * och = d->character;

    compressEnd2(d);
    d_next = d->next; /* We delete from the list , so need to save this */
    if (!d->character || d->connected != 0) /* drop those logging on */
    {
      write_to_descriptor_2(d->descriptor, "\n\rSorry, the mud has crashed.\n\rPlease log on another char and report this, your char MAY be bugged.\n\r", 0);
      close_socket2 (d, FALSE); /* throw'em out */
    }
    else
    {
      fprintf(fp, "%d %s %s %s\n", d->descriptor, och->name, och->pcdata->account, d->host);
      write_to_descriptor_2(d->descriptor, buf, 0);
    }
  }
  fprintf (fp, "-1\n");
  fclose (fp);

  /* recycle descriptors */
  recycle_descriptors();

  /* exec - descriptors are inherited */
  sprintf(buf, "%d", port);
  sprintf(buf2, "%d", control);

  execl(EXE_FILE, "dystopia", buf, "crashrecov", buf2, (char *) NULL);

  /* Failed - sucessful exec will not return */
  perror("crashrecov: execl");
  log_string("Crash recovery FAILED!\n\r");

 /* The least we can do is exit gracefully :P */
  exit(1);
}

void retell_mccp( DESCRIPTOR_DATA *d)
{
  write_to_buffer( d, compress_will, 0 );
  return;
}


bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
    extern bool merc_down;

    /*
     * Bust a prompt.
     */
    if ( fPrompt && !merc_down && (d->connected == CON_PLAYING || d->connected == CON_PFILE))
    {
        char buf[200]; //more than plenty
	CHAR_DATA *ch;
	CHAR_DATA *victim;

        ch = d->character;

        if (IS_SET(ch->act, PLR_BRIEF5))
        {
          if (ch->amount_attacks_dealt > 0)
          {
            sprintf(buf, "#GYou've dealt #C%d #Gattacks causing #C%d #Gdamage. #0(#y%d #Gaverage#0)#n\n\r",
              ch->amount_attacks_dealt, ch->amount_damage_dealt,
              ch->amount_damage_dealt/ch->amount_attacks_dealt);
            send_to_char(buf, ch);
          }
          if (ch->amount_attacks_recieved > 0)
          {
            sprintf(buf, "#GYou've been struck by #C%d #Gattacks, causing #C%d #Gdamage. #0(#y%d #Gaverage#0)#n\n\r",
              ch->amount_attacks_recieved, ch->amount_damage_recieved,
              ch->amount_damage_recieved/ch->amount_attacks_recieved);
            send_to_char(buf, ch);
          }
          ch->amount_damage_dealt = 0;   
          ch->amount_damage_recieved = 0;
          ch->amount_attacks_dealt = 0;   
          ch->amount_attacks_recieved = 0;
        }

        if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100))
        {  
          sprintf(buf, "%s\e[%d;1H", VT_SAVECURSOR, ch->pcdata->vt100_size);
          write_to_buffer(d, buf, 0);
        }

        write_to_buffer( d, "\n\r", 2 );

	if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT))
	    bust_a_prompt( d );
	else if ( IS_SET(ch->act, PLR_PROMPT))
	{
	    char buf[MAX_STRING_LENGTH];
	    char cond[MAX_INPUT_LENGTH];
	    char hit_str[MAX_INPUT_LENGTH];
	    char mana_str[MAX_INPUT_LENGTH];
	    char move_str[MAX_INPUT_LENGTH];
	    char exp_str[MAX_INPUT_LENGTH];

	    ch = d->character;
	    if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
	    {
		sprintf(exp_str, "%d", ch->exp);
		COL_SCALE(exp_str, ch, ch->exp, 1000);
	        sprintf( buf, "#n<[#C%sX#n] [#C?#lH #C?#lM #C?#lV#n]> ",exp_str );
	    }
	    else if (ch->position == POS_FIGHTING)
	    {
	        victim = ch->fighting;
		if (victim == NULL)
		{
		    sprintf(cond, "NA");
		    ADD_COLOUR(ch, cond, L_RED);
		
		}
		else if ((victim->hit*100/victim->max_hit) < 25)
		{
		    sprintf(cond, "Awful");
		    ADD_COLOUR(ch, cond, L_RED);
		}
		else if ((victim->hit*100/victim->max_hit) < 50)
		{
		    sprintf(cond, "Poor");
		    ADD_COLOUR(ch, cond, L_BLUE);
		}
		else if ((victim->hit*100/victim->max_hit) < 75)
		{
		    sprintf(cond, "Fair");
		    ADD_COLOUR(ch, cond, L_GREEN);
		}
		else if ((victim->hit*100/victim->max_hit) < 100)
		{
		    sprintf(cond, "Good");
		    ADD_COLOUR(ch, cond, YELLOW);
		}
		else if ((victim->hit*100/victim->max_hit) >= 100)
		{
		    sprintf(cond, "Perfect");
		    ADD_COLOUR(ch, cond, L_CYAN);
		}
		sprintf(hit_str, "%d", ch->hit);
		COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
		sprintf(mana_str, "%d", ch->mana);
		COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
		sprintf(move_str, "%d", ch->move);
		COL_SCALE(move_str, ch, ch->move, ch->max_move);
		sprintf( buf, "#n<[#C%s#n] [#C%s#nH #C%s#nM #C%s#nV] [#C%d#n ft]> ",
                  cond, hit_str, mana_str, move_str, ch->fight_timer);
	    }
	    else
	    {
		sprintf(hit_str, "%d", ch->hit);
		COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
		sprintf(mana_str, "%d", ch->mana);
		COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
		sprintf(move_str, "%d", ch->move);
		COL_SCALE(move_str, ch, ch->move, ch->max_move);
		sprintf(exp_str, "%d", ch->exp);
		COL_SCALE(exp_str, ch, ch->exp, 1000);
	        sprintf( buf, "#n<[#C%s#n] [#C%s#nH #C%s#nM #C%s#nV] [#C%d#n ft]> ",
                  exp_str, hit_str, mana_str, move_str, ch->fight_timer );
	    }
	    write_to_buffer( d, buf, 0 );
	}

        if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100))
        {
          write_to_buffer(d, VT_RESTORECURSOR, 0);
        }

	if ( IS_SET(ch->act, PLR_TELNET_GA) )
	    write_to_buffer( d, go_ahead_str, 0 );
    }

    /*
     * Short-circuit if nothing to write.
     */
    if ( d->outtop == 0 )
	return TRUE;

    /*
     * Snoop-o-rama.
     */
    if ( d->snoop_by != NULL )
    {
	write_to_buffer( d->snoop_by, "% ", 2 );
	write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
    }

    /*
     * OS-dependent output.
     */
    if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
    {
	d->outtop = 0;
	return FALSE;
    }
    else
    {
	d->outtop = 0;
	return TRUE;
    }
}

void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
  static char output[32000];
  char *ptr;
  int i = 0;

  // clear the output buffer, and set the pointer
  output[0] = '\0';
  ptr = output;

  if (length <= 0)
    length = strlen(txt);

  if (length >= MAX_STRING_LENGTH )
  {
    bug( "Write_to_buffer: Way too big. Closing.", 0 );
    return;
  }

  // initial linebreak
  if ( d->outtop == 0 && !d->fcommand )
  {
    d->outbuf[0]    = '\n';
    d->outbuf[1]    = '\r';
    d->outtop       = 2;
  }

  while (*txt != '\0' && i++ < length)
  {
    switch(*txt)
    {
      default:
        *ptr++ = *txt++;
        break;
      case '#':
        i++;
        switch (*++txt)
        {
          default:
            txt++;
            break;
          case '#':
            *ptr++ = '#';
            txt++;
            break;
          case '-':
            *ptr++ = '~';
            txt++;
            break;
          case '+':
            *ptr++ = '%';
            txt++;
            break;
          case 'i':  // bold
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '7';
            *ptr++ = 'm';   txt++;          break;
          case 'u':  // underline
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '4';
            *ptr++ = 'm';   txt++;          break;
          case 'n':  // stock color
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = 'm';   txt++;          break;
          case '7':  // White
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '7';   *ptr++ = 'm';
            txt++;          break;
          case '8':  // Black
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '0';   *ptr++ = 'm';
            txt++;          break;
          case '9':  // White 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '7';   *ptr++ = 'm';
            txt++;          break;
          case '0':  // Black 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '0';   *ptr++ = 'm';
            txt++;          break;
          case 'r':  // Red
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '1';   *ptr++ = 'm';
            txt++;          break;
          case 'R':  // red 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '1';   *ptr++ = 'm';
            txt++;          break;
          case 'g': // Green
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '2';   *ptr++ = 'm';
            txt++;          break;
          case 'G': // Green 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '2';   *ptr++ = 'm';
            txt++;          break;
          case 'o':  // Yellow (Brown)
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '3';   *ptr++ = 'm';
            txt++;          break;
          case 'y':  // Yellow 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '3';   *ptr++ = 'm';
            txt++;          break;
          case 'l':  // Blue
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '4';   *ptr++ = 'm';
            txt++;          break;
          case 'L':  // Blue 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '4';   *ptr++ = 'm';
            txt++;          break;
          case 'p':  // Purple
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '5';   *ptr++ = 'm';
            txt++;          break;
          case 'P':  // Purple 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '5';   *ptr++ = 'm';
            txt++;          break;
          case 'c':  // Cyan
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '6';   *ptr++ = 'm';
            txt++;          break;
          case 'C':  // Cyan 2
            *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
            *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
            *ptr++ = '3';   *ptr++ = '6';   *ptr++ = 'm';
            txt++;          break;
          case 's':
            switch(number_range(1,15))                                
            {
              case 1:  // White
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '7';   *ptr++ = 'm';
                break;
              case 2:  // Black
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '0';   *ptr++ = 'm';
                break;
              case 3:  // Black 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '0';   *ptr++ = 'm';
                break;
              case 4:  // Red
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '1';   *ptr++ = 'm';
                break;
              case 5:  // red 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '1';   *ptr++ = 'm';
                break;
              case 6: // Green
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '2';   *ptr++ = 'm';
                break;
              case 7: // Green 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '2';   *ptr++ = 'm';
                break;
              case 8:  // Yellow (Brown)
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '3';   *ptr++ = 'm';
                break;
              case 9:  // Yellow 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '3';   *ptr++ = 'm';
                break;
              case 10:  // Blue
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '4';   *ptr++ = 'm';
                break;
              case 11:  // Blue 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '4';   *ptr++ = 'm';
                break;
              case 12:  // Purple
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '5';   *ptr++ = 'm';
                break;
              case 13:  // Purple 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '5';   *ptr++ = 'm';
                break;
              case 14:  // Cyan
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '0';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '6';   *ptr++ = 'm';
              case 15:  // Cyan 2
                *ptr++ = '\e';  *ptr++ = '[';   *ptr++ = '0';
                *ptr++ = ';';   *ptr++ = '1';   *ptr++ = ';';
                *ptr++ = '3';   *ptr++ = '6';   *ptr++ = 'm';
                break;
            }
            txt++;
            break;
        }
        break;
    }
  }

  // and terminate it with the standard color
  *ptr++ = '\e';  *ptr++ = '[';
  *ptr++ = '0';   *ptr++ = 'm';

  // terminate
  *ptr = '\0';

  length = strlen(output);

  // Expand the buffer as needed.
  while (d->outtop + length >= d->outsize)
  {
    char *obuf;

    // There is a limit to our patience
    if (d->outsize >= 32000)
    {
      bug("Buffer overflow. Closing.",0);
      close_socket(d);
      return;
    }
    obuf = alloc_mem(2 * d->outsize);
    strncpy(obuf, d->outbuf, d->outtop);
    free_mem(d->outbuf, d->outsize);
    d->outbuf = obuf;
    d->outsize *= 2;
  }

  // Copy.
  strncpy(d->outbuf + d->outtop, output, length);
  d->outtop += length;
  return;
}


/*
 * Lowest level output function.
 * Write a block of text to the file descriptor.
 * If this gives errors on very long blocks (like 'ofind all'),
 * try lowering the max block size.
 */
bool write_to_descriptor_2( int desc, char *txt, int length )
{
    int iStart;
    int nWrite;
    int nBlock;

#if defined(macintosh) || defined(MSDOS)
    if ( desc == 0 )
	desc = 1;
#endif

    if ( length <= 0 )
	length = strlen(txt);

    increase_total_output(length);

    for ( iStart = 0; iStart < length; iStart += nWrite )
    {
	nBlock = UMIN( length - iStart, 4096 );
#if !defined(WIN32)
	if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
#else
	if ( ( nWrite = send( desc, txt + iStart, nBlock , 0) ) < 0 )
#endif
	    { perror( "Write_to_descriptor" ); return
FALSE; }
    } 

    return TRUE;
}

/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
    if (d->out_compress)
        return writeCompressed(d, txt, length);
    else
        return write_to_descriptor_2(d->descriptor, txt, length);
}



/*
 * Deal with sockets that haven't logged in yet.
 */
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
  ACCOUNT_DATA *account;
  CHAR_DATA *ch;
  char buf[MAX_STRING_LENGTH];
  char *pwdnew, *p, *strtime, *option;

  if (d->connected != CON_NOTE_TEXT)
    while ( isspace(*argument) )
      argument++;

  ch = d->character;

  switch ( d->connected )
  {
    default:
      bug( "Nanny: bad d->connected %d.", d->connected );
      close_socket( d );
      return;
    case CON_NOT_PLAYING:
      break;
    case CON_ACCOUNT_NAME:
      if (argument[0] == '\0')
      {
        close_socket( d );
	return;
      }
      if (d->lookup_status != STATUS_DONE)
      {
        write_to_buffer(d, "Making a dns lookup, please have patience.\n\rWhat is your account name? ", 0);
        return;
      }
      if (check_banned(d))
      {
        write_to_buffer(d, "Your site has been banned from this mud\n\r", 0);
        close_socket(d);
        return;
      }
      argument = capitalize(argument);
      if (!check_parse_name(argument))
      {
        write_to_buffer( d, "Illegal account name, try another.\n\rWhat is your account name? ", 0 );
	return;
      }
      if (strlen(argument) < 3 || (account = load_account(argument)) == NULL)
      {
        if (check_newbiebanned(d))
        {
          write_to_buffer(d, "Your site is not allowed to create new accounts on this mud\n\r", 0);
          close_socket(d);
          return;
        }
	/* wizlock */
	if (wizlock)
	{
	  write_to_buffer(d, "Currently wizlocked.\n\r", 0);
	  close_socket(d);
	  return;
	}
	account = alloc_account();
	account->owner = str_dup(argument);
	d->account = account;
	d->connected = CON_CONFIRM_ACCOUNT;
	sprintf(buf, "Do you wish to create a new account called '%s' [Y/N]? ", argument);
	write_to_buffer(d, buf, 0);
	return;
      }
      d->account = account;
      if (account->denied > current_time)
      {
        sprintf(log_buf, "Denying access to %s@%s.", account->owner, d->host);
        log_string(log_buf);
	write_to_buffer(d, "You are denied access.\n\r", 0);
        close_socket(d);
	return;
      }

      /* wizlock */
      if (wizlock && account->level < ADMIN_ACCOUNT)
      {
        write_to_buffer(d, "Currenly wizlocked.\n\r", 0);
        close_socket(d);
        return;
      }

      /* ask for password */
      write_to_buffer(d, "Please enter password: ", 0);
      write_to_buffer(d, echo_off_str, 0);
      d->connected = CON_OLD_PASSWORD;
      break;
    case CON_OLD_PASSWORD:
      write_to_buffer(d, "\n\r", 2);
      write_to_buffer(d, echo_on_str, 0);
      if (str_cmp(crypt(argument, d->account->owner), d->account->password))
      {
	write_to_buffer(d, "Wrong Password!\n\r", 0);
	close_socket(d);
	return;
      }
      show_options(d);
      d->connected = CON_PICK_PLAYER;
      break;
    case CON_CONFIRM_ACCOUNT:
      switch (*argument)
      {
        case 'y': case 'Y':
          sprintf(buf, "New account created.\n\rGive me a password for %s: %s",
            d->account->owner, echo_off_str );
          write_to_buffer(d, buf, 0);
	  d->connected = CON_NEW_PASSWORD;
	  break;
	case 'n': case 'N':
	  write_to_buffer(d, "Ok, what IS it, then? ", 0);
	  close_account(d->account);
	  d->account = NULL;
	  d->connected = CON_ACCOUNT_NAME;
	  break;
	default:
          write_to_buffer(d, "Please type Yes or No? ", 0);
	  break;
      }
      break;
    case CON_NEW_PASSWORD:
      #if defined(unix)
        write_to_buffer( d, "\n\r", 2 );
      #endif
      if (strlen(argument) < 5)
      {
        write_to_buffer(d, "Password must be at least five characters long.\n\rPassword: ", 0);
	return;
      }
      pwdnew = crypt(argument, d->account->owner);
      for (p = pwdnew; *p != '\0'; p++)
      {
        if (*p == '~')
        {
          write_to_buffer(d, "New password not acceptable, try again.\n\rPassword: ", 0);
  	  return;
	}
      }
      free_string(d->account->new_password);
      d->account->new_password = str_dup(pwdnew);
      write_to_buffer( d, "Please retype password: ", 0 );
      d->connected = CON_CONFIRM_PASSWORD;
      break;
    case CON_CONFIRM_PASSWORD:
      #if defined(unix)
	write_to_buffer( d, "\n\r", 2 );
      #endif
      if (strcmp(crypt(argument, d->account->owner), d->account->new_password))
      {
        write_to_buffer(d, "Passwords don't match.\n\rRetype password: ", 0);
	d->connected = CON_NEW_PASSWORD;
	return;
      }
      free_string(d->account->password);
      d->account->password = str_dup(d->account->new_password);
      write_to_buffer( d, echo_on_str, 0 );
      show_options(d);
      create_new_account(d->account);
      d->connected = CON_PICK_PLAYER;
      break;
    case CON_PICK_PLAYER:
      if (toupper(argument[0]) == 'C')
      {
	write_to_buffer(d, "What will your name be? ", 0);
	d->connected = CON_NEW_CHARACTER;
      }
      else if (toupper(argument[0]) == 'D')
      {
	write_to_buffer(d, "Which player do you wish to delete? ", 0);
        d->connected = CON_DELETE_PLAYER;
      }
      else if (toupper(argument[0]) == 'P')
      {
	write_to_buffer(d, echo_off_str, 0);
	write_to_buffer(d, "Please pick a new password: ", 0);
	d->connected = CON_NEW_PASSWORD;
      }
      else if (toupper(argument[0]) == 'Q')
      {
	write_to_buffer(d, "Come back soon.\n\r", 0);
	close_socket(d);
      }
      else
      {
        if ((option = get_option_login(d->account->players, atoi(argument))) == NULL)
	{
	  write_to_buffer(d, "That is not an option!\n\rWhat will it be? ", 0);
	  return;
	}
        if (check_reconnect(d, option, TRUE))
	  return;
        else if (already_logged(d->account->owner))
        {
	  write_to_buffer(d, "You already have a different character in the game.\n\r", 0);
	  close_socket(d);
	  return;
        }
        else if (!load_char_obj(d, option))
        {
          write_to_buffer(d, "ERROR: Your pfile is missing!\n\r", 0);
          close_socket(d);
          return;
        }
        else
        {
	  ch = d->character;

	  if (d->host != NULL)
	  {
            if (ch->lasthost != NULL)
              free_string(ch->lasthost);
            ch->lasthost = str_dup(d->host);
	  }
	  else 
	     ch->lasthost = str_dup("(unknown)");
	  strtime = ctime(&current_time);
	  strtime[strlen(strtime) - 1] = '\0';
	  free_string(ch->lasttime);
	  ch->lasttime = str_dup(strtime);
	  sprintf(log_buf, "%s@%s has connected.", ch->name, ch->lasthost);
	  log_string(log_buf);

	  ch->next      =  char_list;
	  char_list     =  ch;
	  d->connected  =  CON_PLAYING;

          send_to_char("\n\r", ch);

	  if (ch->pcdata->obj_vnum != 0)
	  {
            if (ch->in_room != NULL)
              char_to_room(ch, ch->in_room);
	    else
              char_to_room(ch, get_room_index(ROOM_VNUM_SCHOOL));
	    bind_char(ch);
	    break;
  	  }
          else if (ch->in_room != NULL)
  	  {
	    char_to_room(ch, ch->in_room);
	    do_look(ch, "auto");
	  }
	  else
  	  {
	    char_to_room(ch, get_room_index(ROOM_VNUM_TEMPLE));
            do_look(ch, "auto");
	  }
          ch->pcdata->time_tick = 0;    // resets on a _true_ login
          ch->pcdata->safe_counter = 5; // a few good ticks.

	  do_board(ch,"");

          players_logged++;
          if (ch->level > 6) ; // no info
          else if (IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN))
            login_message(ch);
          else
 	  {
  	    if (!ragnarok)
              sprintf(buf,"#G%s #9enters #RDystopian spin-off.#n", ch->name );
            else
              sprintf(buf,"#G%s #9enters #RDystopian spin-off #y(#0Ragnarok#y).#n", ch->name );
            enter_info(buf);
	  }
	  ch->fight_timer = 0;
          update_revision(ch); // changed the pfile structure ?
	  act("$n has entered the game.", ch, NULL, NULL, TO_ROOM);
	  room_text(ch,">ENTER<");
	}
      }
      break;
    case CON_DELETE_PLAYER:
      if (!load_char_obj(d, argument))
      {
	write_to_buffer(d, "There is no character with that name.\n\r", 0);
	show_options(d);
	d->connected = CON_PICK_PLAYER;
	return;
      }
      ch = d->character;
      if (str_cmp(ch->pcdata->account, d->account->owner))
      {
	free_char(ch);
	d->character = NULL;
	write_to_buffer(d, "That is not your character.\n\r", 0);
	show_options(d);
	d->connected = CON_PICK_PLAYER;
	return;
      }

      /* delete this character */
      sprintf(buf, "%s %s %d", ch->name, class_lookup(ch), ch->played/3600);
      free_string(d->account->new_password);
      d->account->new_password = str_dup(buf);
      sprintf(buf, "Are you sure you wish to delete %s [Y/N]? ", ch->name);
      write_to_buffer(d, buf, 0);
      free_char(ch);
      d->character = NULL;
      d->connected = CON_CONFIRM_DEL_PLAYER;
      break;
    case CON_CONFIRM_DEL_PLAYER:
      switch(argument[0])
      {
        default:
	  write_to_buffer(d, "Please answer Yes or No.\n\rAre you sure? ", 0);
	  break;
        case 'y': case'Y':
        {
	  char strsave[MAX_STRING_LENGTH];
	  char *ptr;
	  int len = strlen(d->account->new_password), i;

	  /* rip out the substring (string parsing) */
	  strcpy(buf, d->account->players);
	  d->account->p_count--;
	  if ((ptr = strstr(buf, d->account->new_password)) == NULL)
	  {
	    sprintf(buf, "Unable to delete '%s' from account '%s'",
              d->account->new_password, d->account->owner);
	    bug(buf, 0);
            write_to_buffer(d, "\n\rDeletion FAILED!\n\r", 0);
            show_options(d);
            d->connected = CON_PICK_PLAYER;
  	    return;
	  }
	  if (((i = strlen(buf)) - len) == 0)
	  {
	    free_string(d->account->players);
	    d->account->players = str_dup("");
	  }
          else
	  {
  	    i -= strlen(ptr);
	    if (i > 0 && buf[i-1] == ' ')
	      buf[i-1] = '\0';
            else
	      buf[i++] = '\0';
	    strcat(buf, &d->account->players[i + len]);
	    free_string(d->account->players);
	    d->account->players = str_dup(buf);
	  }

          /* unlink all relevant files and save account */
	  one_argument(d->account->new_password, buf);
	  buf[0] = toupper(buf[0]);
	  for (i = 1; buf[i] != '\0'; i++)
	    buf[i] = tolower(buf[i]);

	  sprintf(strsave, "../accounts/%s/%s.pfile", d->account->owner, buf);
	  unlink(strsave);

	  sprintf(strsave, "../accounts/whois/%s.whois", buf);
	  unlink(strsave);

          save_account(d->account);

          write_to_buffer(d, "\n\rCharacter deleted.\n\r", 0);
          show_options(d);
          d->connected = CON_PICK_PLAYER;
	  break;
	}
        case 'n': case 'N':
	  show_options(d);
	  d->connected = CON_PICK_PLAYER;
	  break;
      }
      break;
    case CON_NEW_CHARACTER:
      if (d->account->p_count > MAX_CHARACTERS)
      {
	write_to_buffer(d, "You cannot create any more characters.\n\r", 0);
        d->connected = CON_PICK_PLAYER;
	return;
      }
      if (!check_parse_name(argument))
      {
	write_to_buffer(d, "That is not a legal name!\n\rWhat will your name be? ", 0);
	return;
      }
      argument[0] = toupper(argument[0]);
      if (char_exists(argument))
      {
	write_to_buffer(d, "There is already another player with that name.\n\rWhat will your name be? ", 0);
	return;
      }
      sprintf(buf, "%s@%s is trying to connect (new player)", argument, d->host);
      log_string(buf);

      /* create character */
      load_char_obj(d, argument);
      d->connected = CON_CONFIRM_NEW_CHARACTER;
      write_to_buffer(d, "Are you sure? ", 0);
      break;
    case CON_CONFIRM_NEW_CHARACTER:
      switch(argument[0])
      {
        default:
	  write_to_buffer(d, "Please answer Yes or No!\n\rAre you sure? ", 0);
	  break;
        case 'y': case 'Y':
	  d->connected = CON_GET_NEW_CLASS;
	  show_class_options(d);
	  break;
        case 'n': case 'N':
	  free_char(d->character);
	  d->character = NULL;
	  d->connected = CON_NEW_CHARACTER;
	  write_to_buffer(d, "Then what is it? ", 0);
	  break;
      }
      break;
    case CON_GET_NEW_CLASS:
      if (is_valid_class_choice(argument, ch))
      {
        d->connected = CON_GET_NEW_SEX;
        write_to_buffer(d, "What is your sex [M/F] ? ", 0);
      }
      else
      {
	write_to_buffer(d, "That is not a valid class!\n\n\r", 0);
        show_class_options(d);
      }
      break;
    case CON_GET_NEW_SEX:
      switch(argument[0])
      {
	case 'm': case 'M':
          ch->sex = SEX_MALE;
          break;
	case 'f': case 'F':
          ch->sex = SEX_FEMALE;
          break;
	default:
	  write_to_buffer(d, "That's not a sex.\n\rWhat IS your sex? ", 0);
	  return;
      }
      write_to_buffer(d, "Do you wish to use ANSI color (y/n)? ", 0);
      d->connected = CON_GET_NEW_ANSI;
      break;
    case CON_GET_NEW_ANSI:
      switch (argument[0])
      {
	case 'y': case 'Y':
          SET_BIT(ch->act, PLR_ANSI);
          break;
	case 'n': case 'N':
          break;
	default:
	  write_to_buffer(d, "Do you wish to use ANSI (y/n)? ", 0);
	  return;
      }
      sprintf(log_buf, "%s@%s new player.", ch->name, d->host);
      log_string(log_buf);
      write_to_buffer(d, "\n\r", 2);

      ch->next      =  char_list;
      char_list     =  ch;
      d->connected  =  CON_PLAYING;

      if (ch->pcdata->obj_vnum != 0)
      {
        if (ch->in_room != NULL)
          char_to_room(ch, ch->in_room);
	else char_to_room(ch, get_room_index(ROOM_VNUM_SCHOOL));
	  bind_char(ch);
	break;
      }
      else if (ch->in_room != NULL)
      {
        char_to_room(ch, ch->in_room);
        do_look(ch, "auto");
      }
      else
      {
        char_to_room(ch, get_room_index(ROOM_VNUM_TEMPLE));
        do_look(ch, "auto");
      }
      players_logged++;
      sprintf(buf,"#9A #Rnew player#9 named #g%s #9enters #RDystopian spin-off.#n", ch->name );
      enter_info(buf);
      ch->pcdata->revision = CURRENT_REVISION;
      d->account->p_count++;
      account_new_player(d->account, d->character);
      save_char_obj(d->character);
      act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
      room_text(ch,">ENTER<");
      d->connected = CON_PLAYING;
      break;
    case CON_NOTE_TO:
      handle_con_note_to(d, argument);
      break;
    case CON_NOTE_SUBJECT:
      handle_con_note_subject(d, argument);
      break;
    case CON_NOTE_EXPIRE:
      handle_con_note_expire(d, argument);
      break;
    case CON_NOTE_TEXT:
      handle_con_note_text(d, argument);
      break;
    case CON_NOTE_FINISH:
      handle_con_note_finish(d, argument);
      break;
  }
}

/*
 * Parse a name for acceptability.
 */
bool check_parse_name( char *name )
{
  int i;

  /*
   * Reserved words.
   */
  if (is_name( name, "all wtf auto immortal self someone none save quit why who noone level"))
    return FALSE;

  if (is_contained("fuck",name) || is_contained("bitch",name) || is_contained("whore",name))
    return FALSE;

  /* prevent players from naming themselfs after classes */
  for (i = 1; class_table[i].class_name[0] != '\0'; i++)
  {
    if (!str_cmp(name, class_table[i].class_name))
      return FALSE;
  }

  /*
   * Length restrictions.
   */
  if ( strlen(name) <  3 )
    return FALSE;
  if ( strlen(name) > 12 )
    return FALSE;

  /*
   * Alphanumerics only.
   * Lock out IllIll twits.
   */
  {
    char *pc;
    bool fIll = TRUE;

    for ( pc = name; *pc != '\0'; pc++ )
    {
      if ( !isalpha(*pc) )
       	return FALSE;
      if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
        fIll = FALSE;
    }
    if ( fIll )
      return FALSE;
  }

  /*
   * Prevent players from naming themselves after mobs.
   */
  {
    extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
    MOB_INDEX_DATA *pMobIndex;
    int iHash;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
      for ( pMobIndex  = mob_index_hash[iHash];
	    pMobIndex != NULL;
	    pMobIndex  = pMobIndex->next )
      {
       	if ( is_name( name, pMobIndex->player_name ))
	  return FALSE;
      }
    }
  }
  return TRUE;
}

/*
 * Look for link-dead player to reconnect.
 */
bool check_reconnect(DESCRIPTOR_DATA *d, char *name, bool fConn)
{
  CHAR_DATA *ch;

  for ( ch = char_list; ch != NULL; ch = ch->next )
  {
    if (!IS_NPC(ch) && !str_cmp(name, ch->name))
    {
      if (fConn)
      {
	d->character     = ch;
	ch->desc	 = d;
	ch->timer	 = 0;
	send_to_char( "Reconnecting.\n\r", ch );
	if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
	  act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
	sprintf( log_buf, "%s@%s reconnected.",ch->name, ch->lasthost );
	log_string( log_buf );
	d->connected = CON_PLAYING;

        if (ch->pcdata->in_progress)
 	  send_to_char("You have a note in progress. Type NWRITE to continue it.\n\r", ch);
      }
      return TRUE;
    }
  }
  return FALSE;
}

/*
 * Kick off old connection.  KaVir.
 */
bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
  CHAR_DATA *ch;

  for (ch = char_list; ch != NULL; ch = ch->next)
  {
    if (!IS_NPC(ch) && (!fConn || ch->desc == NULL)
        && !str_cmp(GET_PC_NAME(d->character),GET_PC_NAME(ch)))
    {
      if (fConn)
      {
        free_char(d->character);
 	d->character = ch;
	ch->desc	 = d;
	ch->timer	 = 0;
	send_to_char( "You take over your body, which was already in use.\n\r", ch );
	act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM );
	sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost );
	log_string( log_buf );
	d->connected = CON_PLAYING;
      }
      return TRUE;
    }
  }
  return FALSE;
}



/*
 * Check if already playing - KaVir.
 * Using kickoff code from Malice, as mine is v. dodgy.
 */
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
  DESCRIPTOR_DATA *dold;

  for ( dold = descriptor_list; dold != NULL; dold = dold->next )
  {
    if (dold != d && dold->character != NULL && !str_cmp(name, GET_PC_NAME(dold->character)))
    {
      char buf[MAX_STRING_LENGTH];

      if ( d->character != NULL )
      {
       	free_char( d->character );
       	d->character = NULL;
      }
      send_to_char("This body has been taken over!\n\r",dold->character);
      d->connected = CON_PLAYING;
      d->character = dold->character;
      d->character->desc = d;
      send_to_char( "You take over your body, which was already in use.\n\r", d->character );
      act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM );
      act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM );
      dold->character = NULL;
      sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host);
      log_string(buf);
      close_socket(dold);	/*Slam the old connection into the ether*/
      return TRUE;
    }
  }
  return FALSE;
}



void stop_idling( CHAR_DATA *ch )
{
  if (ch == NULL || ch->desc == NULL
  || (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING)
  ||  ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
    return;

  ch->timer = 0;
  char_from_room(ch);
  char_to_room(ch, ch->was_in_room);
  ch->was_in_room = NULL;
  act("$n has returned from the void.", ch, NULL, NULL, TO_ROOM);
  return;
}


void stc(const char *txt, CHAR_DATA *ch)
{
  if (txt != NULL && ch->desc != NULL)
    write_to_buffer(ch->desc, txt, strlen(txt));
  return;
}


/*
 * Write to one char.
 */
void send_to_char(const char *txt, CHAR_DATA *ch)
{
  if (txt != NULL && ch->desc != NULL)
    write_to_buffer(ch->desc, txt, 0);
  return;
}

/* source: EOD, by John Booth */
void printf_to_char(CHAR_DATA *ch, char *fmt, ...)
{
  char buf [MAX_STRING_LENGTH];
  va_list args;

  va_start(args, fmt);
  vsprintf(buf, fmt, args);
  va_end(args);

  send_to_char (buf, ch);
}

/*
 * The primary output interface for formatted output.
 */
void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
    static char * const he_she	[] = { "it",  "he",  "she" };
    static char * const him_her	[] = { "it",  "him", "her" };
    static char * const his_her	[] = { "its", "his", "her" };

    char buf[MAX_STRING_LENGTH];
    char fname[MAX_INPUT_LENGTH];
    CHAR_DATA *to;
    CHAR_DATA *to_old;
    CHAR_DATA *vch = (CHAR_DATA *) arg2;
    CHAR_DATA *familiar = NULL;
    OBJ_DATA *obj1 = (OBJ_DATA  *) arg1;
    OBJ_DATA *obj2 = (OBJ_DATA  *) arg2;
    const char *str;
    const char *i;
    char *point;
    bool is_fam;
    bool is_ok;

    /*
     * Discard null and zero-length messages.
     */
    if ( format == NULL || format[0] == '\0' )
	return;

	if ( ch == NULL || ch->in_room == NULL)
	{
	    return;
	}

    to = ch->in_room->people;
    if ( type == TO_VICT )
    {
	if ( vch == NULL || vch->in_room == NULL)
	{
	    return;
	}
	to = vch->in_room->people;
    }
    
    for ( ; to != NULL; to = to->next_in_room )
    {

	is_fam = FALSE;
	to_old = to;

	if ( type == TO_CHAR && to != ch ) continue;
	if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
	if ( type == TO_ROOM && to == ch ) continue;
	if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;

	if ( to->desc == NULL || !IS_AWAKE(to) )
	{

	    if (is_fam) to = to_old;

	    continue;
	}

    	if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
    	{
	    is_ok = FALSE;

	    if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
	    	ch->pcdata->chobj->in_room != NULL &&
	    	!IS_NPC(to) && to->pcdata->chobj != NULL && 
	    	to->pcdata->chobj->in_room != NULL &&
	    	ch->in_room == to->in_room)
		    is_ok = TRUE; else is_ok = FALSE;

	    if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
	    	ch->pcdata->chobj->in_obj != NULL &&
	    	!IS_NPC(to) && to->pcdata->chobj != NULL && 
	    	to->pcdata->chobj->in_obj != NULL &&
	    	ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
		    is_ok = TRUE; else is_ok = FALSE;

	    if (!is_ok)
	    {

		if (is_fam) to = to_old;

		continue;
	    }
    	}

	point	= buf;
	str	= format;
	while ( *str != '\0' )
	{
	    if ( *str != '$' )
	    {
		*point++ = *str++;
		continue;
	    }
	    ++str;

	    if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
	    {
/*		bug( "Act: missing arg2 for code %d.", *str );*/
		i = " <@@@> ";
	    }
	    else
	    {
		switch ( *str )
		{
		default:  bug( "Act: bad code %d.", *str );
			  i = " <@@@> ";				break;
		/* Thx alex for 't' idea */
		case 't': i = (char *) arg1;				break;
		case 'T': i = (char *) arg2;          			break;
		case 'n': i = PERS( ch,  to  );				break;
		case 'N': i = PERS( vch, to  );				break;
		case 'e': i = he_she  [URANGE(0, ch  ->sex, 2)];	break;
		case 'E': i = he_she  [URANGE(0, vch ->sex, 2)];	break;
		case 'm': i = him_her [URANGE(0, ch  ->sex, 2)];	break;
		case 'M': i = him_her [URANGE(0, vch ->sex, 2)];	break;
		case 's': i = his_her [URANGE(0, ch  ->sex, 2)];	break;
		case 'S': i = his_her [URANGE(0, vch ->sex, 2)];	break;

		case 'p':
		    i = can_see_obj( to, obj1 )
			    ? ( (obj1->chobj != NULL && obj1->chobj == to)
			    ? "you" : obj1->short_descr)
			    : "something";
		    break;

		case 'P':
		    i = can_see_obj( to, obj2 )
			    ? ( (obj2->chobj != NULL && obj2->chobj == to)
			    ? "you" : obj2->short_descr)
			    : "something";
		    break;

		case 'd':
		    if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
		    {
			i = "door";
		    }
		    else
		    {
			one_argument( (char *) arg2, fname );
			i = fname;
		    }
		    break;
		}
	    }
		
	    ++str;
	    while ( ( *point = *i ) != '\0' )
		++point, ++i;
	}

	*point++ = '\n';
	*point++ = '\r';

	if (is_fam)
	{
	    if (to->in_room != ch->in_room && familiar != NULL &&
		familiar->in_room == ch->in_room)
		send_to_char("[ ", to);
	    else
	    {
		to = to_old;
		continue;
	    }
	}

	buf[0]   = UPPER(buf[0]);
	if (to->desc && (to->desc->connected == CON_PLAYING))
	write_to_buffer( to->desc, buf, point - buf );

	if (is_fam) to = to_old;

    }
    return;
}


void act_brief( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int iBrief)
{        
    static char * const he_she  [] = { "it",  "he",  "she" };
    static char * const him_her [] = { "it",  "him", "her" };
    static char * const his_her [] = { "its", "his", "her" };

    char buf[MAX_STRING_LENGTH];  
    char fname[MAX_INPUT_LENGTH];
    CHAR_DATA *to;

    CHAR_DATA *to_old;
                
    CHAR_DATA *vch = (CHAR_DATA *) arg2;

    CHAR_DATA *familiar = NULL;

    OBJ_DATA *obj1 = (OBJ_DATA  *) arg1;
    OBJ_DATA *obj2 = (OBJ_DATA  *) arg2;
    const char *str;
    const char *i;
    char *point;
                
    bool is_fam;
                
    bool is_ok;

    /*
     * Discard null and zero-length messages.
     */
    if ( format == NULL || format[0] == '\0' )
        return;
           
    if ( ch == NULL || ch->in_room == NULL) return;
         
    to = ch->in_room->people;
    if ( type == TO_VICT )
    {
        if ( vch == NULL || vch->in_room == NULL) return;
        to = vch->in_room->people;
    }
                
    for ( ; to != NULL; to = to->next_in_room )
    {
                
        is_fam = FALSE;
        to_old = to;
                    
        if ( type == TO_CHAR && to != ch ) continue;
        if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
        if ( type == TO_ROOM && to == ch ) continue;
        if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
        if ( to->desc == NULL || !IS_AWAKE(to) )
        {
            if (is_fam) to = to_old;
            continue;
        }
        if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
        {
            is_ok = FALSE;
                
            if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
                ch->pcdata->chobj->in_room != NULL &&
                !IS_NPC(to) && to->pcdata->chobj != NULL &&
                to->pcdata->chobj->in_room != NULL &&
                ch->in_room == to->in_room)
                    is_ok = TRUE; else is_ok = FALSE;
             
            if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
                ch->pcdata->chobj->in_obj != NULL &&
                !IS_NPC(to) && to->pcdata->chobj != NULL &&
                to->pcdata->chobj->in_obj != NULL &&
                ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
                    is_ok = TRUE; else is_ok = FALSE;
             
            if (!is_ok)
            {
                if (is_fam) to = to_old;
                continue;
            }
        }

        /*
         * Checking for brief
         */
        if (!IS_NPC(to) && IS_SET(to->act, iBrief)) continue;
     
        point   = buf;
        str     = format;
        while ( *str != '\0' )
        {       
            if ( *str != '$' )
            {
                *point++ = *str++;
                continue;
            }
            ++str;  

            if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = " <@@@> ";
            else
            {
                switch ( *str )
                {
                default:  bug( "Act: bad code %d.", *str );
                          i = " <@@@> ";                                break;
                /* Thx alex for 't' idea */
                case 't': i = (char *) arg1;                            break;
                case 'T': i = (char *) arg2;                            break;
                case 'n': i = PERS( ch,  to  );                         break;
                case 'N': i = PERS( vch, to  );                         break;
                case 'e': i = he_she  [URANGE(0, ch  ->sex, 2)];        break;
                case 'E': i = he_she  [URANGE(0, vch ->sex, 2)];        break;
                case 'm': i = him_her [URANGE(0, ch  ->sex, 2)];        break;
                case 'M': i = him_her [URANGE(0, vch ->sex, 2)];        break;
                case 's': i = his_her [URANGE(0, ch  ->sex, 2)];        break;
                case 'S': i = his_her [URANGE(0, vch ->sex, 2)];        break;
            
                case 'p':
                    i = can_see_obj( to, obj1 )
                            ? ( (obj1->chobj != NULL && obj1->chobj == to)
                            ? "you" : obj1->short_descr)
                            : "something";
                    break;
            
                case 'P':
                    i = can_see_obj( to, obj2 )
                            ? ( (obj2->chobj != NULL && obj2->chobj == to)
                            ? "you" : obj2->short_descr)
                            : "something";
                    break;
            
                case 'd':
                    if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
                    {
                        i = "door";
                    }
                    else
                    {  
                        one_argument( (char *) arg2, fname );
                        i = fname;
                    }
                    break;
                }
            }
            ++str;
            while ( ( *point = *i ) != '\0' )
                ++point, ++i;
        }
        
        *point++ = '\n'; 
        *point++ = '\r';
                
        if (is_fam)
        {
            if (to->in_room != ch->in_room && familiar != NULL &&
                familiar->in_room == ch->in_room)
                send_to_char("[ ", to);
            else    
            {
                to = to_old;
                continue;
            }
        }
                 
        buf[0]   = UPPER(buf[0]);
        if (to->desc && (to->desc->connected == CON_PLAYING))
        write_to_buffer( to->desc, buf, point - buf );
                
        if (is_fam) to = to_old;
                
    }
    return;
}

/*
 * Bust a prompt (player settable prompt)
 * coded by Morgenes for Aldara Mud
 */
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
  CHAR_DATA *ch;
  CHAR_DATA *victim;
  CHAR_DATA *tank;
  const char *str;
  const char *i;
  char *point;
  char buf  [ MAX_STRING_LENGTH ];
  char buf2 [ MAX_STRING_LENGTH ];
  bool is_fighting = TRUE;

  if ((ch = d->character ) == NULL) return;
  if (ch->pcdata == NULL )
  {
    send_to_char( "\n\r\n\r", ch );
    return;
  }
  if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' )
  {
    if ( ch->prompt[0] == '\0' )
    {
      send_to_char( "\n\r\n\r", ch );
      return;
    }
    is_fighting = FALSE;
  }
  else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' )
  {
    send_to_char( "\n\r\n\r", ch );
    return;
  }
  point = buf;
  if ( ch->position == POS_FIGHTING && is_fighting )
    str = d->character->cprompt;
  else
    str = d->character->prompt;
  while( *str != '\0' )
  {
    if( *str != '%' )
    {
      *point++ = *str++;
      continue;
    }
    ++str;
    switch( *str )
    {
      default :
        i = " "; break;
      case 'h' :
        sprintf( buf2, "%d", ch->hit );
        COL_SCALE(buf2, ch, ch->hit, ch->max_hit);
        i = buf2; break;
      case 'H' :
        sprintf( buf2, "%d", ch->max_hit );
        ADD_COLOUR(ch, buf2, L_CYAN);
        i = buf2; break;
      case 'm' :
        sprintf( buf2, "%d", ch->mana                              );
        COL_SCALE(buf2, ch, ch->mana, ch->max_mana);
        i = buf2; break;
      case 'M' :
        sprintf( buf2, "%d", ch->max_mana                          );
        ADD_COLOUR(ch, buf2, L_CYAN);
        i = buf2; break;
      case 'v' :
        sprintf( buf2, "%d", ch->move                              ); 
        COL_SCALE(buf2, ch, ch->move, ch->max_move);
        i = buf2; break;
      case 'V' :
        sprintf( buf2, "%d", ch->max_move                          );
        ADD_COLOUR(ch, buf2, L_CYAN);
        i = buf2; break;
      case 'x' :
        sprintf( buf2, "%d", ch->exp                               );
        COL_SCALE(buf2, ch, ch->exp, 1000);
        i = buf2; break;
      case 'X' :
        sprintf( buf2, "\n\r");
        i = buf2; break;
      case 'q' :
        sprintf( buf2, "%d", ch->pcdata->quest                     );
        ADD_COLOUR(ch, buf2, L_CYAN);
        i = buf2; break;
      case 'f' :
        if ( ( victim = ch->fighting ) == NULL )
        {
          sprintf( buf2, "N/A" );
          ADD_COLOUR(ch, buf2, L_CYAN);
        }
        else
        {
          if ((victim->hit*100/victim->max_hit) < 25)
            {sprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
          else if ((victim->hit*100/victim->max_hit) < 50)
            {sprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
          else if ((victim->hit*100/victim->max_hit) < 75)
            {sprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
          else if ((victim->hit*100/victim->max_hit) < 100)
            {sprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
          else if ((victim->hit*100/victim->max_hit) >= 100)
            {sprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
        }
        i = buf2; break;
      case 'F' :
        if ( ( victim = ch->fighting ) == NULL )
        {
          sprintf( buf2, "N/A" );
          ADD_COLOUR(ch, buf2, L_CYAN);
        }
        else if ( ( tank = victim->fighting ) == NULL )
        {
          sprintf( buf2, "N/A" );
          ADD_COLOUR(ch, buf2, L_CYAN);
        }
        else
        {
          if ((tank->hit*100/tank->max_hit) < 25)
            {sprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
          else if ((tank->hit*100/tank->max_hit) < 50)
            {sprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
          else if ((tank->hit*100/tank->max_hit) < 75)
            {sprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
          else if ((tank->hit*100/tank->max_hit) < 100)
            {sprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
          else if ((tank->hit*100/tank->max_hit) >= 100)
            {sprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
         }
         i = buf2; break;
       case 'n' :
         if ( ( victim = ch->fighting ) == NULL )
	   sprintf( buf2, "N/A" );
         else
         {
           if ( IS_AFFECTED(victim, AFF_POLYMORPH) )
             strcpy(buf2, victim->morph);
           else if ( IS_NPC(victim) )
             strcpy(buf2, victim->short_descr);
           else
             strcpy(buf2, victim->name);
           buf2[0] = UPPER(buf2[0]);
         }
         i = buf2; break;
       case 'N' :
         if ( ( victim = ch->fighting ) == NULL )
	   sprintf( buf2, "N/A" );
         else if ( ( tank = victim->fighting ) == NULL )
	   sprintf( buf2, "N/A" );
         else
         {
           if ( ch == tank )
             sprintf(buf2, "You");
           else if ( IS_AFFECTED(tank, AFF_POLYMORPH) )
             strcpy(buf2, tank->morph);
           else if ( IS_NPC(victim) )
             strcpy(buf2, tank->short_descr);
           else
             strcpy(buf2, tank->name);
           buf2[0] = UPPER(buf2[0]);
         }
         i = buf2; break;
       case 't' :
         sprintf(buf2, "%d", ch->fight_timer			  );
         ADD_COLOUR(ch, buf2, L_CYAN);
         i = buf2; break;
       case 'A':
         if (!ch->fighting) sprintf(buf2, "N/A");
         else
         {
           sprintf(buf2, "*");
           if (ch->fighting->max_hit != 0)
           {
             CHAR_DATA *och = ch->fighting;
             int k;

             for (k = 1; k < 10; k++)
             {
               if (och->hit > (och->max_hit * k / 10))
                 strcat(buf2, "*");
               else strcat (buf2, " ");
             }
           }
           else strcat(buf2, "         ");
         }
         i = buf2;
         break;
       case 'a':
         if (!ch->fighting) sprintf(buf2, "N/A");
         else 
         {
           if ((ch->fighting->hit*100/ch->fighting->max_hit) < 25)
             sprintf(buf2, "#R*");
           else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 50)
             sprintf(buf2, "#L*");
           else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 75)
             sprintf(buf2, "#G*");
           else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 100)
             sprintf(buf2, "#y*");
           else
             sprintf(buf2, "#C*");
           if (ch->fighting->max_hit != 0)
           {
             CHAR_DATA *och = ch->fighting;
             int k;

             for (k = 1; k < 10; k++)
             {
               if (och->hit > (och->max_hit * k / 10))
                 strcat(buf2, "*");
               else strcat (buf2, " ");
             }
             strcat(buf2, "#n");
           }
           else strcat(buf2, "         ");
         }
         i = buf2;
         break;
     case 'p' :
       sprintf( buf2, "%d", char_hitroll(ch) );
       COL_SCALE(buf2, ch, char_hitroll(ch), 200);
       i = buf2; break;
     case 'P' :
       sprintf( buf2, "%d", char_damroll(ch) );
       COL_SCALE(buf2, ch, char_damroll(ch), 200);
       i = buf2; break;
     case '%' :
       sprintf( buf2, "%%"                                        );
       i = buf2; break;
    } 
    ++str;
    while( ( *point = *i ) != '\0' ) ++point, ++i;      
 }
 write_to_buffer( d, buf, point - buf );
 return;
}


/*
 * Macintosh support functions.
 */
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
    tp->tv_sec  = time( NULL );
    tp->tv_usec = 0;
}
#endif

#if defined( WIN32 )
void gettimeofday( struct timeval *tp, void *tzp )
{
    tp->tv_sec  = time( NULL );
    tp->tv_usec = 0;
}
#endif

void logf (char * fmt, ...)
{
  char buf[2*MAX_STRING_LENGTH];
  va_list args;
  va_start(args, fmt);
  vsprintf(buf, fmt, args);
  va_end(args);

  log_string(buf);
}