/* ************************************************************************ * file: spec_assign.c , Special module. Part of DIKUMUD * * Usage: Procedures assigning function pointers. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include "structs.h" #include "db.h" extern struct room_data *world; extern struct index_data *mob_index; extern struct index_data *obj_index; void boot_the_shops(); void assign_the_shopkeepers(); /* ******************************************************************** * Assignments * ******************************************************************** */ /* assign special procedures to mobiles */ void assign_mobiles(void) { int cityguard(struct char_data *ch, int cmd, char *arg); int receptionist(struct char_data *ch, int cmd, char *arg); int guild(struct char_data *ch, int cmd, char *arg); int guild_guard(struct char_data *ch, int cmd, char *arg); int puff(struct char_data *ch, int cmd, char *arg); int fido(struct char_data *ch, int cmd, char *arg); int janitor(struct char_data *ch, int cmd, char *arg); int mayor(struct char_data *ch, int cmd, char *arg); int snake(struct char_data *ch, int cmd, char *arg); int thief(struct char_data *ch, int cmd, char *arg); int magic_user(struct char_data *ch, int cmd, char *arg); mob_index[real_mobile(1)].func = puff; mob_index[real_mobile(3060)].func = cityguard; mob_index[real_mobile(3067)].func = cityguard; mob_index[real_mobile(3061)].func = janitor; mob_index[real_mobile(3062)].func = fido; mob_index[real_mobile(3066)].func = fido; mob_index[real_mobile(3005)].func = receptionist; mob_index[real_mobile(3020)].func = guild; mob_index[real_mobile(3021)].func = guild; mob_index[real_mobile(3022)].func = guild; mob_index[real_mobile(3023)].func = guild; mob_index[real_mobile(3024)].func = guild_guard; mob_index[real_mobile(3025)].func = guild_guard; mob_index[real_mobile(3026)].func = guild_guard; mob_index[real_mobile(3027)].func = guild_guard; mob_index[real_mobile(3143)].func = mayor; /* MORIA */ mob_index[real_mobile(4000)].func = snake; mob_index[real_mobile(4001)].func = snake; mob_index[real_mobile(4053)].func = snake; mob_index[real_mobile(4103)].func = thief; mob_index[real_mobile(4100)].func = magic_user; mob_index[real_mobile(4102)].func = snake; /* SEWERS */ mob_index[real_mobile(7006)].func = snake; /* FOREST */ mob_index[real_mobile(6113)].func = snake; mob_index[real_mobile(6114)].func = snake; mob_index[real_mobile(6910)].func = magic_user; boot_the_shops(); assign_the_shopkeepers(); } /* assign special procedures to objects */ void assign_objects(void) { int board(struct char_data *ch, int cmd, char *arg); obj_index[real_object(3099)].func = board; } /* assign special procedures to rooms */ void assign_rooms(void) { int dump(struct char_data *ch, int cmd, char *arg); int chalice(struct char_data *ch, int cmd, char *arg); int kings_hall(struct char_data *ch, int cmd, char *arg); int pet_shops(struct char_data *ch, int cmd, char *arg); int mar_gate(struct char_data *ch, int cmd, char *arg); int pray_for_items(struct char_data *ch, int cmd, char *arg); world[real_room(3030)].funct = dump; world[real_room(3054)].funct = pray_for_items; /* world[real_room(704)].funct = chalice; world[real_room(2518)].funct = kings_hall; */ world[real_room(3031)].funct = pet_shops; world[real_room(8001)].funct = mar_gate; }