/* ************************************************************************ * File: db.c Part of CircleMUD * * Usage: Loading/saving chars, booting/resetting world, internal funcs * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #define __DB_C__ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <time.h> #include <errno.h> #include "structs.h" #include "utils.h" #include "db.h" #include "comm.h" #include "handler.h" #include "spells.h" #include "mail.h" #include "interpreter.h" #include "house.h" void mprog_read_programs(FILE * fp, struct index_data * pMobIndex); char err_buf[MAX_STRING_LENGTH]; /************************************************************************** * declarations of most of the 'global' variables * ************************************************************************ */ struct room_data *world = NULL; /* array of rooms */ int top_of_world = 0; /* ref to top element of world */ struct char_data *character_list = NULL; /* global linked list of * chars */ struct index_data *mob_index; /* index table for mobile file */ struct char_data *mob_proto; /* prototypes for mobs */ int top_of_mobt = 0; /* top of mobile index table */ struct obj_data *object_list = NULL; /* global linked list of objs */ struct index_data *obj_index; /* index table for object file */ struct obj_data *obj_proto; /* prototypes for objs */ int top_of_objt = 0; /* top of object index table */ struct zone_data *zone_table; /* zone table */ int top_of_zone_table = 0; /* top element of zone tab */ struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */ struct player_index_element *player_table = NULL; /* index to plr file */ FILE *player_fl = NULL; /* file desc of player file */ int top_of_p_table = 0; /* ref to top of table */ int top_of_p_file = 0; /* ref of size of p file */ long top_idnum = 0; /* highest idnum in use */ int no_mail = 0; /* mail disabled? */ int mini_mud = 0; /* mini-mud mode? */ int no_rent_check = 0; /* skip rent check on boot? */ time_t boot_time = 0; /* time of mud boot */ int restrict = 0; /* level of game restriction */ sh_int r_mortal_start_room; /* rnum of mortal start room */ sh_int r_immort_start_room; /* rnum of immort start room */ sh_int r_frozen_start_room; /* rnum of frozen start room */ char *buglist = NULL; /* bug list */ char *credits = NULL; /* game credits */ char *news = NULL; /* mud news */ char *motd = NULL; /* message of the day - mortals */ char *imotd = NULL; /* message of the day - immorts */ char *help = NULL; /* help screen */ char *info = NULL; /* info page */ char *wizlist = NULL; /* list of higher gods */ char *immlist = NULL; /* list of peon gods */ char *background = NULL; /* background story */ char *handbook = NULL; /* handbook for new immortals */ char *policies = NULL; /* policies page */ FILE *help_fl = NULL; /* file for help text */ struct help_index_element *help_index = 0; /* the help table */ int top_of_helpt; /* top of help index table */ struct time_info_data time_info;/* the infomation about the time */ struct weather_data weather_info; /* the infomation about the weather */ struct player_special_data dummy_mob; /* dummy spec area for mobs */ struct reset_q_type reset_q; /* queue of zones to be reset */ /* local functions */ void setup_dir(FILE * fl, int room, int dir); void index_boot(int mode); void discrete_load(FILE * fl, int mode); void parse_room(FILE * fl, int virtual_nr); void parse_mobile(FILE * mob_f, int nr); char *parse_object(FILE * obj_f, int nr); void load_zones(FILE * fl, char *zonename); void assign_mobiles(void); void assign_objects(void); void assign_rooms(void); void assign_the_shopkeepers(void); void build_player_index(void); void char_to_store(struct char_data * ch, struct char_file_u * st); void store_to_char(struct char_file_u * st, struct char_data * ch); int is_empty(int zone_nr); void reset_zone(int zone); int file_to_string(char *name, char *buf); int file_to_string_alloc(char *name, char **buf); void check_start_rooms(void); void renum_world(void); void renum_zone_table(void); void log_zone_error(int zone, int cmd_no, char *message); void reset_time(void); void clear_char(struct char_data * ch); /* external functions */ extern struct descriptor_data *descriptor_list; void load_messages(void); void weather_and_time(int mode); void mag_assign_spells(void); void boot_social_messages(void); void update_obj_file(void); /* In objsave.c */ void sort_commands(void); void sort_spells(void); void load_banned(void); void Read_Invalid_List(void); void boot_the_shops(FILE * shop_f, char *filename, int rec_count); struct help_index_element *build_help_index(FILE * fl, int *num); /* external vars */ extern int no_specials; /************************************************************************* * routines for booting the system * *********************************************************************** */ /* this is necessary for the autowiz system */ void reboot_wizlists(void) { file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); } ACMD(do_reboot) { int i; one_argument(argument, arg); if (!str_cmp(arg, "all") || *arg == '*') { file_to_string_alloc(NEWS_FILE, &news); file_to_string_alloc(CREDITS_FILE, &credits); file_to_string_alloc(MOTD_FILE, &motd); file_to_string_alloc(IMOTD_FILE, &imotd); file_to_string_alloc(HELP_PAGE_FILE, &help); file_to_string_alloc(INFO_FILE, &info); file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); file_to_string_alloc(BUGLIST_FILE, &buglist); } else if (!str_cmp(arg, "wizlist")) file_to_string_alloc(WIZLIST_FILE, &wizlist); else if (!str_cmp(arg, "immlist")) file_to_string_alloc(IMMLIST_FILE, &immlist); else if (!str_cmp(arg, "news")) file_to_string_alloc(NEWS_FILE, &news); else if (!str_cmp(arg, "credits")) file_to_string_alloc(CREDITS_FILE, &credits); else if (!str_cmp(arg, "motd")) file_to_string_alloc(MOTD_FILE, &motd); else if (!str_cmp(arg, "imotd")) file_to_string_alloc(IMOTD_FILE, &imotd); else if (!str_cmp(arg, "help")) file_to_string_alloc(HELP_PAGE_FILE, &help); else if (!str_cmp(arg, "info")) file_to_string_alloc(INFO_FILE, &info); else if (!str_cmp(arg, "policy")) file_to_string_alloc(POLICIES_FILE, &policies); else if (!str_cmp(arg, "handbook")) file_to_string_alloc(HANDBOOK_FILE, &handbook); else if (!str_cmp(arg, "handbook")) file_to_string_alloc(BUGLIST_FILE, &buglist); else if (!str_cmp(arg, "background")) file_to_string_alloc(BACKGROUND_FILE, &background); else if (!str_cmp(arg, "xhelp")) { if (help_fl) fclose(help_fl); if (!(help_fl = fopen(HELP_KWRD_FILE, "r"))) return; else { for (i = 0; i < top_of_helpt; i++) free(help_index[i].keyword); free(help_index); help_index = build_help_index(help_fl, &top_of_helpt); } } else { send_to_char("Unknown reboot option.\r\n", ch); return; } send_to_char(OK, ch); } void boot_world(void) { log("Loading zone table."); index_boot(DB_BOOT_ZON); log("Loading rooms."); index_boot(DB_BOOT_WLD); log("Renumbering rooms."); renum_world(); log("Checking start rooms."); check_start_rooms(); log("Loading mobs and generating index."); index_boot(DB_BOOT_MOB); log("Loading objs and generating index."); index_boot(DB_BOOT_OBJ); log("Renumbering zone table."); renum_zone_table(); if (!no_specials) { log("Loading shops."); index_boot(DB_BOOT_SHP); } } /* body of the booting system */ void boot_db(void) { int i; log("Boot db -- BEGIN."); log("Resetting the game time:"); reset_time(); log("Reading news, credits, help, bground, info & motds."); file_to_string_alloc(NEWS_FILE, &news); file_to_string_alloc(CREDITS_FILE, &credits); file_to_string_alloc(MOTD_FILE, &motd); file_to_string_alloc(IMOTD_FILE, &imotd); file_to_string_alloc(HELP_PAGE_FILE, &help); file_to_string_alloc(INFO_FILE, &info); file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); file_to_string_alloc(BUGLIST_FILE, &buglist); log("Opening help file."); if (!(help_fl = fopen(HELP_KWRD_FILE, "r"))) log(" Could not open help file."); else help_index = build_help_index(help_fl, &top_of_helpt); boot_world(); log("Generating player index."); build_player_index(); log("Loading fight messages."); load_messages(); log("Loading social messages."); boot_social_messages(); log("Assigning function pointers:"); if (!no_specials) { log(" Mobiles."); assign_mobiles(); log(" Shopkeepers."); assign_the_shopkeepers(); log(" Objects."); assign_objects(); log(" Rooms."); assign_rooms(); } log(" Spells."); mag_assign_spells(); log("Sorting command list and spells."); sort_commands(); sort_spells(); log("Booting mail system."); if (!scan_file()) { log(" Mail boot failed -- Mail system disabled"); no_mail = 1; } log("Reading banned site and invalid-name list."); load_banned(); Read_Invalid_List(); if (!no_rent_check) { log("Deleting timed-out crash and rent files:"); update_obj_file(); log("Done."); } for (i = 0; i <= top_of_zone_table; i++) { sprintf(buf2, "Resetting %s (rooms %d-%d).", zone_table[i].name, (i ? (zone_table[i - 1].top + 1) : 0), zone_table[i].top); log(buf2); reset_zone(i); } reset_q.head = reset_q.tail = NULL; if (!mini_mud) { log("Booting houses."); House_boot(); } boot_time = time(0); MOBTrigger = TRUE; log("Boot db -- DONE."); } /* reset the time in the game from file */ void reset_time(void) { long beginning_of_time = 650336715; struct time_info_data mud_time_passed(time_t t2, time_t t1); time_info = mud_time_passed(time(0), beginning_of_time); if (time_info.hours <= 4) weather_info.sunlight = SUN_DARK; else if (time_info.hours == 5) weather_info.sunlight = SUN_RISE; else if (time_info.hours <= 20) weather_info.sunlight = SUN_LIGHT; else if (time_info.hours == 21) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; sprintf(buf, " Current Gametime: %dH %dD %dM %dY.", time_info.hours, time_info.day, time_info.month, time_info.year); log(buf); weather_info.pressure = 960; if ((time_info.month >= 7) && (time_info.month <= 12)) weather_info.pressure += dice(1, 50); else weather_info.pressure += dice(1, 80); weather_info.change = 0; if (weather_info.pressure <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.pressure <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.pressure <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* generate index table for the player file */ void build_player_index(void) { int nr = -1, i; long size, recs; struct char_file_u dummy; if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) { if (errno != ENOENT) { perror("fatal error opening playerfile"); exit(1); } else { log("No playerfile. Creating a new one."); touch(PLAYER_FILE); if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) { perror("fatal error opening playerfile"); exit(1); } } } fseek(player_fl, 0L, SEEK_END); size = ftell(player_fl); rewind(player_fl); if (size % sizeof(struct char_file_u)) fprintf(stderr, "\aWARNING: PLAYERFILE IS PROBABLY CORRUPT!\n"); recs = size / sizeof(struct char_file_u); if (recs) { sprintf(buf, " %ld players in database.", recs); log(buf); CREATE(player_table, struct player_index_element, recs); } else { player_table = NULL; top_of_p_file = top_of_p_table = -1; return; } for (; !feof(player_fl);) { fread(&dummy, sizeof(struct char_file_u), 1, player_fl); if (!feof(player_fl)) { /* new record */ nr++; CREATE(player_table[nr].name, char, strlen(dummy.name) + 1); for (i = 0; (*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++); player_table[nr].id = dummy.char_specials_saved.idnum; top_idnum = MAX(top_idnum, dummy.char_specials_saved.idnum); } } top_of_p_file = top_of_p_table = nr; } /* function to count how many hash-mark delimited records exist in a file */ int count_hash_records(FILE * fl) { char buf[128]; int count = 0; while (fgets(buf, 128, fl)) if (*buf == '#') count++; return count; } void index_boot(int mode) { char *index_filename, *prefix; FILE *index, *db_file; int rec_count = 0; switch (mode) { case DB_BOOT_WLD: prefix = WLD_PREFIX; break; case DB_BOOT_MOB: prefix = MOB_PREFIX; break; case DB_BOOT_OBJ: prefix = OBJ_PREFIX; break; case DB_BOOT_ZON: prefix = ZON_PREFIX; break; case DB_BOOT_SHP: prefix = SHP_PREFIX; break; default: log("SYSERR: Unknown subcommand to index_boot!"); exit(1); break; } if (mini_mud) index_filename = MINDEX_FILE; else index_filename = INDEX_FILE; sprintf(buf2, "%s/%s", prefix, index_filename); if (!(index = fopen(buf2, "r"))) { sprintf(buf1, "Error opening index file '%s'", buf2); perror(buf1); exit(1); } /* first, count the number of records in the file so we can malloc */ fscanf(index, "%s\n", buf1); while (*buf1 != '$') { sprintf(buf2, "%s/%s", prefix, buf1); if (!(db_file = fopen(buf2, "r"))) { perror(buf2); exit(1); } else { if (mode == DB_BOOT_ZON) rec_count++; else rec_count += count_hash_records(db_file); } fclose(db_file); fscanf(index, "%s\n", buf1); } if (!rec_count) { log("SYSERR: boot error - 0 records counted"); exit(1); } rec_count++; switch (mode) { case DB_BOOT_WLD: CREATE(world, struct room_data, rec_count); break; case DB_BOOT_MOB: CREATE(mob_proto, struct char_data, rec_count); CREATE(mob_index, struct index_data, rec_count); break; case DB_BOOT_OBJ: CREATE(obj_proto, struct obj_data, rec_count); CREATE(obj_index, struct index_data, rec_count); break; case DB_BOOT_ZON: CREATE(zone_table, struct zone_data, rec_count); break; } rewind(index); fscanf(index, "%s\n", buf1); while (*buf1 != '$') { sprintf(buf2, "%s/%s", prefix, buf1); if (!(db_file = fopen(buf2, "r"))) { perror(buf2); exit(1); } switch (mode) { case DB_BOOT_WLD: case DB_BOOT_OBJ: case DB_BOOT_MOB: discrete_load(db_file, mode); break; case DB_BOOT_ZON: load_zones(db_file, buf2); break; case DB_BOOT_SHP: boot_the_shops(db_file, buf2, rec_count); break; } fclose(db_file); fscanf(index, "%s\n", buf1); } } void discrete_load(FILE * fl, int mode) { int nr = -1, last = 0; char line[256]; char *modes[] = {"world", "mob", "obj"}; for (;;) { /* * we have to do special processing with the obj files because they have * no end-of-record marker :( */ if (mode != DB_BOOT_OBJ || nr < 0) if (!get_line(fl, line)) { fprintf(stderr, "Format error after %s #%d\n", modes[mode], nr); exit(1); } if (*line == '$') return; if (*line == '#') { last = nr; if (sscanf(line, "#%d", &nr) != 1) { fprintf(stderr, "Format error after %s #%d\n", modes[mode], last); exit(1); } if (nr >= 99999) return; else switch (mode) { case DB_BOOT_WLD: parse_room(fl, nr); break; case DB_BOOT_MOB: parse_mobile(fl, nr); break; case DB_BOOT_OBJ: strcpy(line, parse_object(fl, nr)); break; } } else { fprintf(stderr, "Format error in %s file near %s #%d\n", modes[mode], modes[mode], nr); fprintf(stderr, "Offending line: '%s'\n", line); exit(1); } } } long asciiflag_conv(char *flag) { long flags = 0; int is_number = 1; register char *p; for (p = flag; *p; p++) { if (islower(*p)) flags |= 1 << (*p - 'a'); else if (isupper(*p)) flags |= 1 << (26 + (*p - 'A')); if (!isdigit(*p)) is_number = 0; } if (is_number) flags = atol(flag); return flags; } char fread_letter(FILE *fp) { char c; do { c = getc(fp); } while (isspace(c)); return c; } /* load the rooms */ void parse_room(FILE * fl, int virtual_nr) { static int room_nr = 0, zone = 0; int t[10], i; char line[256], flags[128]; struct extra_descr_data *new_descr; sprintf(buf2, "room #%d", virtual_nr); if (virtual_nr <= (zone ? zone_table[zone - 1].top : -1)) { fprintf(stderr, "Room #%d is below zone %d.\n", virtual_nr, zone); exit(1); } while (virtual_nr > zone_table[zone].top) if (++zone > top_of_zone_table) { fprintf(stderr, "Room %d is outside of any zone.\n", virtual_nr); exit(1); } world[room_nr].zone = zone; world[room_nr].number = virtual_nr; world[room_nr].name = fread_string(fl, buf2); world[room_nr].description = fread_string(fl, buf2); if (!get_line(fl, line) || sscanf(line, " %d %s %d ", t, flags, t + 2) != 3) { fprintf(stderr, "Format error in room #%d\n", virtual_nr); exit(1); } /* t[0] is the zone number; ignored with the zone-file system */ world[room_nr].room_flags = asciiflag_conv(flags); world[room_nr].sector_type = t[2]; world[room_nr].func = NULL; world[room_nr].contents = NULL; world[room_nr].people = NULL; world[room_nr].light = 0; /* Zero light sources */ for (i = 0; i < NUM_OF_DIRS; i++) world[room_nr].dir_option[i] = NULL; world[room_nr].ex_description = NULL; sprintf(buf, "Format error in room #%d (expecting D/E/S)", virtual_nr); for (;;) { if (!get_line(fl, line)) { fprintf(stderr, "%s\n", buf); exit(1); } switch (*line) { case 'D': setup_dir(fl, room_nr, atoi(line + 1)); break; case 'E': CREATE(new_descr, struct extra_descr_data, 1); new_descr->keyword = fread_string(fl, buf2); new_descr->description = fread_string(fl, buf2); new_descr->next = world[room_nr].ex_description; world[room_nr].ex_description = new_descr; break; case 'S': /* end of room */ top_of_world = room_nr++; return; break; default: fprintf(stderr, "%s\n", buf); exit(1); break; } } } /* read direction data */ void setup_dir(FILE * fl, int room, int dir) { int t[5]; char line[256]; sprintf(buf2, "room #%d, direction D%d", world[room].number, dir); CREATE(world[room].dir_option[dir], struct room_direction_data, 1); world[room].dir_option[dir]->general_description = fread_string(fl, buf2); world[room].dir_option[dir]->keyword = fread_string(fl, buf2); if (!get_line(fl, line)) { fprintf(stderr, "Format error, %s\n", buf2); exit(1); } if (sscanf(line, " %d %d %d ", t, t + 1, t + 2) != 3) { fprintf(stderr, "Format error, %s\n", buf2); exit(1); } if (t[0] == 1) world[room].dir_option[dir]->exit_info = EX_ISDOOR; else if (t[0] == 2) world[room].dir_option[dir]->exit_info = EX_ISDOOR | EX_PICKPROOF; else if (t[0] == 3) world[room].dir_option[dir]->exit_info = EX_HIDDEN; else if (t[0] == 4) world[room].dir_option[dir]->exit_info = EX_HIDDEN | EX_ISDOOR; else if (t[0] == 5) world[room].dir_option[dir]->exit_info = EX_HIDDEN | EX_ISDOOR | EX_PICKPROOF; else world[room].dir_option[dir]->exit_info = 0; world[room].dir_option[dir]->key = t[1]; world[room].dir_option[dir]->to_room = t[2]; } /* make sure the start rooms exist & resolve their vnums to rnums */ void check_start_rooms(void) { extern sh_int mortal_start_room; extern sh_int immort_start_room; extern sh_int frozen_start_room; if ((r_mortal_start_room = real_room(mortal_start_room)) < 0) { log("SYSERR: Mortal start room does not exist. Change in config.c."); exit(1); } if ((r_immort_start_room = real_room(immort_start_room)) < 0) { if (!mini_mud) log("SYSERR: Warning: Immort start room does not exist. Change in config.c."); r_immort_start_room = r_mortal_start_room; } if ((r_frozen_start_room = real_room(frozen_start_room)) < 0) { if (!mini_mud) log("SYSERR: Warning: Frozen start room does not exist. Change in config.c."); r_frozen_start_room = r_mortal_start_room; } } /* resolve all vnums into rnums in the world */ void renum_world(void) { register int room, door; /* before renumbering the exits, copy them to to_room_vnum */ for (room = 0; room <= top_of_world; room++) for (door = 0; door < NUM_OF_DIRS; door++) if (world[room].dir_option[door]) { /* copy */ world[room].dir_option[door]->to_room_vnum = world[room].dir_option[door]->to_room; if (world[room].dir_option[door]->to_room != NOWHERE) world[room].dir_option[door]->to_room = real_room(world[room].dir_option[door]->to_room); } } #define ZCMD zone_table[zone].cmd[cmd_no] /* resulve vnums into rnums in the zone reset tables */ void renum_zone_table(void) { int zone, cmd_no, a, b; for (zone = 0; zone <= top_of_zone_table; zone++) for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) { a = b = 0; switch (ZCMD.command) { case 'M': a = ZCMD.arg1 = real_mobile(ZCMD.arg1); b = ZCMD.arg3 = real_room(ZCMD.arg3); break; case 'O': a = ZCMD.arg1 = real_object(ZCMD.arg1); if (ZCMD.arg3 != NOWHERE) b = ZCMD.arg3 = real_room(ZCMD.arg3); break; case 'G': a = ZCMD.arg1 = real_object(ZCMD.arg1); break; case 'E': a = ZCMD.arg1 = real_object(ZCMD.arg1); break; case 'P': a = ZCMD.arg1 = real_object(ZCMD.arg1); b = ZCMD.arg3 = real_object(ZCMD.arg3); break; case 'D': a = ZCMD.arg1 = real_room(ZCMD.arg1); break; case 'R': /* rem obj from room */ a = ZCMD.arg1 = real_room(ZCMD.arg1); b = ZCMD.arg2 = real_object(ZCMD.arg2); break; } if (a < 0 || b < 0) { if (!mini_mud) log_zone_error(zone, cmd_no, "Invalid vnum, cmd disabled"); ZCMD.command = '*'; } } } void parse_simple_mob(FILE *mob_f, int i, int nr) { int j, t[10]; char line[256]; mob_proto[i].real_abils.str = 13; mob_proto[i].real_abils.intel = 13; mob_proto[i].real_abils.wis = 13; mob_proto[i].real_abils.dex = 13; mob_proto[i].real_abils.con = 13; mob_proto[i].real_abils.cha = 13; get_line(mob_f, line); if (sscanf(line, " %d %d %d %dd%d+%d %dd%d+%d ", t, t + 1, t + 2, t + 3, t + 4, t + 5, t + 6, t + 7, t + 8) != 9) { fprintf(stderr, "Format error in mob #%d, first line after S flag\n" "...expecting line of form '# # # #d#+# #d#+#'\n", nr); exit(1); } GET_LEVEL(mob_proto + i) = t[0]; mob_proto[i].points.hitroll = 20 - t[1]; mob_proto[i].points.armor = 10 * t[2]; /* max hit = 0 is a flag that H, M, V is xdy+z */ mob_proto[i].points.max_hit = 0; mob_proto[i].points.hit = t[3]; mob_proto[i].points.mana = t[4]; mob_proto[i].points.move = t[5]; mob_proto[i].points.max_mana = 100; mob_proto[i].points.max_move = 50; mob_proto[i].mob_specials.damnodice = t[6]; mob_proto[i].mob_specials.damsizedice = t[7]; mob_proto[i].points.damroll = t[8]; get_line(mob_f, line); sscanf(line, " %d %d ", t, t + 1); GET_GOLD(mob_proto + i) = t[0]; GET_EXP(mob_proto + i) = t[1]; get_line(mob_f, line); if (sscanf(line, " %d %d %d %d ", t, t + 1, t + 2, t + 3) != 3) { fprintf(stderr, "Format error in mob #%d, second line after S flag\n" "...expecting line of form '# # #'\n", nr); } mob_proto[i].char_specials.position = t[0]; mob_proto[i].mob_specials.default_pos = t[1]; mob_proto[i].player.sex = t[2]; mob_proto[i].player.class = 0; mob_proto[i].player.weight = 200; mob_proto[i].player.height = 198; for (j = 0; j < 3; j++) GET_COND(mob_proto + i, j) = -1; /* * these are now save applies; base save numbers for MOBs are now from * the warrior save table. */ for (j = 0; j < 5; j++) GET_SAVE(mob_proto + i, j) = 0; } /* * interpret_espec is the function that takes espec keywords and values * and assigns the correct value to the mob as appropriate. Adding new * e-specs is absurdly easy -- just add a new CASE statement to this * function! No other changes need to be made anywhere in the code. */ #define CASE(test) if (!matched && !str_cmp(keyword, test) && (matched = 1)) #define RANGE(low, high) (num_arg = MAX((low), MIN((high), (num_arg)))) void interpret_espec(char *keyword, char *value, int i, int nr) { int num_arg, matched = 0; num_arg = atoi(value); CASE("BareHandAttack") { RANGE(0, 99); mob_proto[i].mob_specials.attack_type = num_arg; } CASE("Attacks") { RANGE(0, 99); mob_proto[i].mob_specials.attack_num = num_arg; } CASE("Str") { RANGE(3, 35); mob_proto[i].real_abils.str = num_arg; } CASE("StrAdd") { RANGE(0, 100); mob_proto[i].real_abils.str_add = num_arg; } CASE("Int") { RANGE(3, 35); mob_proto[i].real_abils.intel = num_arg; } CASE("Wis") { RANGE(3, 35); mob_proto[i].real_abils.wis = num_arg; } CASE("Dex") { RANGE(3, 35); mob_proto[i].real_abils.dex = num_arg; } CASE("Con") { RANGE(3, 35); mob_proto[i].real_abils.con = num_arg; } CASE("Cha") { RANGE(3, 35); mob_proto[i].real_abils.cha = num_arg; } if (!matched) { fprintf(stderr, "Warning: unrecognized espec keyword %s in mob #%d\n", keyword, nr); } } #undef CASE #undef RANGE void parse_espec(char *buf, int i, int nr) { char *ptr; if ((ptr = strchr(buf, ':')) != NULL) { *(ptr++) = '\0'; while (isspace(*ptr)) ptr++; } else ptr = ""; interpret_espec(buf, ptr, i, nr); } void parse_enhanced_mob(FILE *mob_f, int i, int nr) { char line[256]; parse_simple_mob(mob_f, i, nr); while (get_line(mob_f, line)) { if (!strcmp(line, "E")) /* end of the ehanced section */ return; else if (*line == '#') { /* we've hit the next mob, maybe? */ fprintf(stderr, "Unterminated E section in mob #%d\n", nr); exit(1); } else parse_espec(line, i, nr); } fprintf(stderr, "Unexpected end of file reached after mob #%d\n", nr); exit(1); } void parse_mobile(FILE * mob_f, int nr) { static int i = 0; int j, t[10]; char line[256], *tmpptr, letter; char f1[128], f2[128], f3[128]; mob_index[i].virtual = nr; mob_index[i].number = 0; mob_index[i].func = NULL; clear_char(mob_proto + i); mob_proto[i].player_specials = &dummy_mob; mob_proto[i].mob_specials.attack_type = 13; mob_proto[i].mob_specials.attack_num = 1; sprintf(buf2, "mob vnum %d", nr); /***** String data *** */ mob_proto[i].player.name = fread_string(mob_f, buf2); tmpptr = mob_proto[i].player.short_descr = fread_string(mob_f, buf2); if (tmpptr && *tmpptr) if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") || !str_cmp(fname(tmpptr), "the")) *tmpptr = LOWER(*tmpptr); mob_proto[i].player.long_descr = fread_string(mob_f, buf2); mob_proto[i].player.description = fread_string(mob_f, buf2); mob_proto[i].player.title = NULL; /* *** Numeric data *** */ get_line(mob_f, line); if (sscanf(line, " %s %s %s %c ", f1, f2, f3, &letter) == 3) { /* new style */ MOB_FLAGS(mob_proto + i) = asciiflag_conv(f1); MOB2_FLAGS(mob_proto + i) = asciiflag_conv(f2); MOB3_FLAGS(mob_proto + i) = asciiflag_conv(f3); SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC); get_line(mob_f, line); sscanf(line, " %s %s %s ", f1, f2, f3); AFF_FLAGS(mob_proto + i) = asciiflag_conv(f1); AFF2_FLAGS(mob_proto + i) = asciiflag_conv(f2); AFF3_FLAGS(mob_proto + i) = asciiflag_conv(f3); get_line(mob_f, line); sscanf(line, " %d %c ", t + 2, &letter); } else { /* old style */ sscanf(line, " %s %s %d %c ", f1, f2, t + 2, &letter); MOB_FLAGS(mob_proto + i) = asciiflag_conv(f1); MOB2_FLAGS(mob_proto + i) = 0; MOB3_FLAGS(mob_proto + i) = 0; SET_BIT(MOB_FLAGS(mob_proto + i), MOB_ISNPC); AFF_FLAGS(mob_proto + i) = asciiflag_conv(f2); AFF2_FLAGS(mob_proto + i) = 0; AFF3_FLAGS(mob_proto + i) = 0; } GET_ALIGNMENT(mob_proto + i) = t[2]; switch (letter) { case 'S': /* Simple monsters */ parse_simple_mob(mob_f, i, nr); break; case 'E': /* Circle3 Enhanced monsters */ parse_enhanced_mob(mob_f, i, nr); break; /* add new mob types here.. */ default: fprintf(stderr, "Unsupported mob type '%c' in mob #%d\n", letter, nr); exit(1); break; } mob_proto[i].aff_abils = mob_proto[i].real_abils; for (j = 0; j < NUM_WEARS; j++) mob_proto[i].equipment[j] = NULL; mob_proto[i].nr = i; mob_proto[i].desc = NULL; letter=fread_letter(mob_f); if(letter == '>') { ungetc(letter, mob_f); (void) mprog_read_programs(mob_f, &mob_index[i]); } else ungetc(letter, mob_f); top_of_mobt = i++; } /* read all objects from obj file; generate index and prototypes */ char *parse_object(FILE * obj_f, int nr) { static int i = 0, retval; static char line[256]; int t[10], j; char *tmpptr; char f1[256], f2[256], f3[256]; struct extra_descr_data *new_descr; obj_index[i].virtual = nr; obj_index[i].number = 0; obj_index[i].func = NULL; obj_proto[i].obj_flags.bitvector = 0; obj_proto[i].obj_flags.bitvector2 = 0; obj_proto[i].obj_flags.bitvector3 = 0; clear_object(obj_proto + i); obj_proto[i].in_room = NOWHERE; obj_proto[i].item_number = i; sprintf(buf2, "object #%d", nr); /* *** string data *** */ if ((obj_proto[i].name = fread_string(obj_f, buf2)) == NULL) { fprintf(stderr, "Null obj name or format error at or near %s\n", buf2); exit(1); } tmpptr = obj_proto[i].short_description = fread_string(obj_f, buf2); if (*tmpptr) if (!str_cmp(fname(tmpptr), "a") || !str_cmp(fname(tmpptr), "an") || !str_cmp(fname(tmpptr), "the")) *tmpptr = LOWER(*tmpptr); tmpptr = obj_proto[i].description = fread_string(obj_f, buf2); if (tmpptr && *tmpptr) *tmpptr = UPPER(*tmpptr); obj_proto[i].action_description = fread_string(obj_f, buf2); /* *** numeric data *** */ retval = 0; if (get_line(obj_f, line)) { if ((retval = sscanf(line, " %d %s %s %s", t, f1, f2, f3)) == 4) { /* new style */ obj_proto[i].obj_flags.type_flag = t[0]; obj_proto[i].obj_flags.extra_flags = asciiflag_conv(f1); obj_proto[i].obj_flags.extra_flags2 = asciiflag_conv(f2); obj_proto[i].obj_flags.wear_flags = asciiflag_conv(f3); } else if (retval == 3) { /* old style */ obj_proto[i].obj_flags.type_flag = t[0]; obj_proto[i].obj_flags.extra_flags = asciiflag_conv(f1); obj_proto[i].obj_flags.extra_flags2 = 0; obj_proto[i].obj_flags.wear_flags = asciiflag_conv(f2); } else { retval = 0; } } if (retval == 0) { fprintf(stderr, "Format error in first numeric line (expecting 4 args, got %d), %s\n", retval, buf2); exit(1); } if (!get_line(obj_f, line) || (retval = sscanf(line, "%d %d %d %d", t, t + 1, t + 2, t + 3)) != 4) { fprintf(stderr, "Format error in second numeric line (expecting 4 args, got %d), %s\n", retval, buf2); exit(1); } obj_proto[i].obj_flags.value[0] = t[0]; obj_proto[i].obj_flags.value[1] = t[1]; obj_proto[i].obj_flags.value[2] = t[2]; obj_proto[i].obj_flags.value[3] = t[3]; if (!get_line(obj_f, line) || (retval = sscanf(line, "%d %d %d", t, t + 1, t + 2)) != 3) { fprintf(stderr, "Format error in third numeric line (expecting 3 args, got %d), %s\n", retval, buf2); exit(1); } obj_proto[i].obj_flags.weight = t[0]; obj_proto[i].obj_flags.cost = t[1]; obj_proto[i].obj_flags.cost_per_day = t[2]; /* check to make sure that weight of containers exceeds curr. quantity */ if (obj_proto[i].obj_flags.type_flag == ITEM_DRINKCON || obj_proto[i].obj_flags.type_flag == ITEM_FOUNTAIN) { if (obj_proto[i].obj_flags.weight < obj_proto[i].obj_flags.value[1]) obj_proto[i].obj_flags.weight = obj_proto[i].obj_flags.value[1] + 5; } /* *** extra descriptions and affect fields *** */ for (j = 0; j < MAX_OBJ_AFFECT; j++) { obj_proto[i].affected[j].location = APPLY_NONE; obj_proto[i].affected[j].modifier = 0; } strcat(buf2, ", after numeric constants (expecting E/A/#xxx)"); j = 0; for (;;) { if (!get_line(obj_f, line)) { fprintf(stderr, "Format error in %s\n", buf2); exit(1); } switch (*line) { case 'E': CREATE(new_descr, struct extra_descr_data, 1); new_descr->keyword = fread_string(obj_f, buf2); new_descr->description = fread_string(obj_f, buf2); new_descr->next = obj_proto[i].ex_description; obj_proto[i].ex_description = new_descr; break; case 'A': if (j >= MAX_OBJ_AFFECT) { fprintf(stderr, "Too many A fields (%d max), %s\n", MAX_OBJ_AFFECT, buf2); exit(1); } get_line(obj_f, line); sscanf(line, " %d %d ", t, t + 1); obj_proto[i].affected[j].location = t[0]; obj_proto[i].affected[j].modifier = t[1]; j++; break; case 'F': get_line(obj_f, line); sscanf(line, " %s %s %s ", f1, f2, f3); obj_proto[i].obj_flags.bitvector = asciiflag_conv(f1); obj_proto[i].obj_flags.bitvector2 = asciiflag_conv(f2); obj_proto[i].obj_flags.bitvector3 = asciiflag_conv(f3); break; case '$': case '#': top_of_objt = i++; return line; break; default: fprintf(stderr, "Format error in %s\n", buf2); exit(1); break; } } } #define Z zone_table[zone] /* load the zone table and command tables */ void load_zones(FILE * fl, char *zonename) { static int zone = 0; int cmd_no = 0, num_of_cmds = 0, line_num = 0, tmp, error; char *ptr, buf[256], zname[256]; strcpy(zname, zonename); while (get_line(fl, buf)) num_of_cmds++; /* this should be correct within 3 or so */ rewind(fl); if (num_of_cmds == 0) { fprintf(stderr, "%s is empty!\n", zname); exit(0); } else CREATE(Z.cmd, struct reset_com, num_of_cmds); line_num += get_line(fl, buf); if (sscanf(buf, "#%d", &Z.number) != 1) { fprintf(stderr, "Format error in %s, line %d\n", zname, line_num); exit(0); } sprintf(buf2, "beginning of zone #%d", Z.number); line_num += get_line(fl, buf); if ((ptr = strchr(buf, '~')) != NULL) /* take off the '~' if it's there */ *ptr = '\0'; Z.name = str_dup(buf); line_num += get_line(fl, buf); if (sscanf(buf, " %d %d %d ", &Z.top, &Z.lifespan, &Z.reset_mode) != 3) { fprintf(stderr, "Format error in 3-constant line of %s", zname); exit(0); } cmd_no = 0; for (;;) { if ((tmp = get_line(fl, buf)) == 0) { fprintf(stderr, "Format error in %s - premature end of file\n", zname); exit(0); } line_num += tmp; ptr = buf; skip_spaces(&ptr); if ((ZCMD.command = *ptr) == '*') continue; ptr++; if (ZCMD.command == 'S' || ZCMD.command == '$') { ZCMD.command = 'S'; break; } error = 0; if (strchr("MOEPD", ZCMD.command) == NULL) { /* a 3-arg command */ if (sscanf(ptr, " %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2) != 3) error = 1; } else { if (sscanf(ptr, " %d %d %d %d ", &tmp, &ZCMD.arg1, &ZCMD.arg2, &ZCMD.arg3) != 4) error = 1; } ZCMD.if_flag = tmp; if (error) { fprintf(stderr, "Format error in %s, line %d: '%s'\n", zname, line_num, buf); exit(0); } ZCMD.line = line_num; cmd_no++; } top_of_zone_table = zone++; } #undef Z /************************************************************************* * procedures for resetting, both play-time and boot-time * *********************************************************************** */ int vnum_mobile(char *searchname, struct char_data * ch) { int nr, found = 0; for (nr = 0; nr <= top_of_mobt; nr++) { if (isname(searchname, mob_proto[nr].player.name)) { sprintf(buf, "%3d. [%5d] %s\r\n", ++found, mob_index[nr].virtual, mob_proto[nr].player.short_descr); send_to_char(buf, ch); } } return (found); } int vnum_object(char *searchname, struct char_data * ch) { int nr, found = 0; for (nr = 0; nr <= top_of_objt; nr++) { if (isname(searchname, obj_proto[nr].name)) { sprintf(buf, "%3d. [%5d] %s\r\n", ++found, obj_index[nr].virtual, obj_proto[nr].short_description); send_to_char(buf, ch); } } return (found); } /* create a character, and add it to the char list */ struct char_data *create_char(void) { struct char_data *ch; CREATE(ch, struct char_data, 1); clear_char(ch); ch->next = character_list; character_list = ch; return ch; } /* create a new mobile from a prototype */ struct char_data *read_mobile(int nr, int type) { int i; struct char_data *mob; if (type == VIRTUAL) { if ((i = real_mobile(nr)) < 0) { sprintf(buf, "Mobile (V) %d does not exist in database.", nr); return (0); } } else i = nr; CREATE(mob, struct char_data, 1); clear_char(mob); *mob = mob_proto[i]; mob->next = character_list; character_list = mob; if (!mob->points.max_hit) { mob->points.max_hit = dice(mob->points.hit, mob->points.mana) + mob->points.move; } else mob->points.max_hit = number(mob->points.hit, mob->points.mana); mob->points.hit = mob->points.max_hit; mob->points.mana = mob->points.max_mana; mob->points.move = mob->points.max_move; mob->player.time.birth = time(0); mob->player.time.played = 0; mob->player.time.logon = time(0); mob_index[i].number++; return mob; } /* create an object, and add it to the object list */ struct obj_data *create_obj(void) { struct obj_data *obj; CREATE(obj, struct obj_data, 1); clear_object(obj); obj->next = object_list; object_list = obj; return obj; } /* create a new object from a prototype */ struct obj_data *read_object(int nr, int type) { struct obj_data *obj; int i; if (nr < 0) { log("SYSERR: trying to create obj with negative num!"); return NULL; } if (type == VIRTUAL) { if ((i = real_object(nr)) < 0) { sprintf(buf, "Object (V) %d does not exist in database.", nr); return NULL; } } else i = nr; CREATE(obj, struct obj_data, 1); clear_object(obj); *obj = obj_proto[i]; obj->next = object_list; object_list = obj; obj_index[i].number++; return obj; } #define ZO_DEAD 999 /* update zone ages, queue for reset if necessary, and dequeue when possible */ void zone_update(void) { int i; struct reset_q_element *update_u, *temp; static int timer = 0; char buf[128]; /* jelson 10/22/92 */ if (((++timer * PULSE_ZONE) / PASSES_PER_SEC) >= 60) { /* one minute has passed */ /* * NOT accurate unless PULSE_ZONE is a multiple of PASSES_PER_SEC or a * factor of 60 */ timer = 0; /* since one minute has passed, increment zone ages */ for (i = 0; i <= top_of_zone_table; i++) { if (zone_table[i].age < zone_table[i].lifespan && zone_table[i].reset_mode) (zone_table[i].age)++; if (zone_table[i].age >= zone_table[i].lifespan && zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) { /* enqueue zone */ CREATE(update_u, struct reset_q_element, 1); update_u->zone_to_reset = i; update_u->next = 0; if (!reset_q.head) reset_q.head = reset_q.tail = update_u; else { reset_q.tail->next = update_u; reset_q.tail = update_u; } zone_table[i].age = ZO_DEAD; } } } /* end - one minute has passed */ /* dequeue zones (if possible) and reset */ /* this code is executed every 10 seconds (i.e. PULSE_ZONE) */ for (update_u = reset_q.head; update_u; update_u = update_u->next) if (zone_table[update_u->zone_to_reset].reset_mode == 2 || is_empty(update_u->zone_to_reset)) { reset_zone(update_u->zone_to_reset); sprintf(buf, "Auto zone reset: %s", zone_table[update_u->zone_to_reset].name); mudlog(buf, CMP, LVL_GOD, FALSE); /* dequeue */ if (update_u == reset_q.head) reset_q.head = reset_q.head->next; else { for (temp = reset_q.head; temp->next != update_u; temp = temp->next); if (!update_u->next) reset_q.tail = temp; temp->next = update_u->next; } free(update_u); break; } } void log_zone_error(int zone, int cmd_no, char *message) { char buf[256]; sprintf(buf, "SYSERR: error in zone file: %s", message); mudlog(buf, NRM, LVL_GOD, TRUE); sprintf(buf, "SYSERR: ...offending cmd: '%c' cmd in zone #%d, line %d", ZCMD.command, zone_table[zone].number, ZCMD.line); mudlog(buf, NRM, LVL_GOD, TRUE); } #define ZONE_ERROR(message) \ { log_zone_error(zone, cmd_no, message); last_cmd = 0; } /* execute the reset command table of a given zone */ void reset_zone(int zone) { int cmd_no, last_cmd = 0; struct char_data *mob; struct obj_data *obj, *obj_to; for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) { if (ZCMD.if_flag && !last_cmd) continue; switch (ZCMD.command) { case '*': /* ignore command */ last_cmd = 0; break; case 'M': /* read a mobile */ if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { mob = read_mobile(ZCMD.arg1, REAL); char_to_room(mob, ZCMD.arg3); last_cmd = 1; } else last_cmd = 0; break; case 'O': /* read an object */ if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { if (ZCMD.arg3 >= 0) { obj = read_object(ZCMD.arg1, REAL); obj_to_room(obj, ZCMD.arg3); last_cmd = 1; } else { obj = read_object(ZCMD.arg1, REAL); obj->in_room = NOWHERE; last_cmd = 1; } } else last_cmd = 0; break; case 'P': /* object to object */ if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { obj = read_object(ZCMD.arg1, REAL); if (!(obj_to = get_obj_num(ZCMD.arg3))) { ZONE_ERROR("target obj not found"); break; } obj_to_obj(obj, obj_to); last_cmd = 1; } else last_cmd = 0; break; case 'G': /* obj_to_char */ if (!mob) { ZONE_ERROR("attempt to give obj to non-existant mob"); break; } if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { obj = read_object(ZCMD.arg1, REAL); obj_to_char(obj, mob); last_cmd = 1; } else last_cmd = 0; break; case 'E': /* object to equipment list */ if (!mob) { ZONE_ERROR("trying to equip non-existant mob"); break; } if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { if (ZCMD.arg3 < 0 || ZCMD.arg3 >= NUM_WEARS) { ZONE_ERROR("invalid equipment pos number"); } else { obj = read_object(ZCMD.arg1, REAL); equip_char(mob, obj, ZCMD.arg3); last_cmd = 1; } } else last_cmd = 0; break; case 'R': /* rem obj from room */ if ((obj = get_obj_in_list_num(ZCMD.arg2, world[ZCMD.arg1].contents)) != NULL) { obj_from_room(obj); extract_obj(obj); } last_cmd = 1; break; case 'D': /* set state of door */ if (ZCMD.arg2 < 0 || ZCMD.arg2 >= NUM_OF_DIRS || (world[ZCMD.arg1].dir_option[ZCMD.arg2] == NULL)) { ZONE_ERROR("door does not exist"); } else switch (ZCMD.arg3) { case 0: REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); break; case 1: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; case 2: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); break; } last_cmd = 1; break; default: ZONE_ERROR("unknown cmd in reset table; cmd disabled"); ZCMD.command = '*'; break; } } zone_table[zone].age = 0; } /* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */ int is_empty(int zone_nr) { struct descriptor_data *i; for (i = descriptor_list; i; i = i->next) if (!i->connected) if (world[i->character->in_room].zone == zone_nr) return 0; return 1; } /************************************************************************* * stuff related to the save/load player system * *********************************************************************** */ long get_id_by_name(char *name) { int i; one_argument(name, arg); for (i = 0; i <= top_of_p_table; i++) if (!strcmp((player_table + i)->name, arg)) return ((player_table + i)->id); return -1; } char *get_name_by_id(long id) { int i; for (i = 0; i <= top_of_p_table; i++) if ((player_table + i)->id == id) return ((player_table + i)->name); return NULL; } /* Load a char, TRUE if loaded, FALSE if not */ int load_char(char *name, struct char_file_u * char_element) { int player_i; int find_name(char *name); if ((player_i = find_name(name)) >= 0) { fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET); fread(char_element, sizeof(struct char_file_u), 1, player_fl); return (player_i); } else return (-1); } /* write the vital data of a player to the player file */ void save_char(struct char_data * ch, sh_int load_room) { struct char_file_u st; if (IS_NPC(ch) || !ch->desc || GET_PFILEPOS(ch) < 0) return; char_to_store(ch, &st); strncpy(st.host, ch->desc->host, HOST_LENGTH); st.host[HOST_LENGTH] = '\0'; if (!PLR_FLAGGED(ch, PLR_LOADROOM)) if (load_room != NOWHERE) st.player_specials_saved.load_room = load_room; strcpy(st.pwd, GET_PASSWD(ch)); fseek(player_fl, GET_PFILEPOS(ch) * sizeof(struct char_file_u), SEEK_SET); fwrite(&st, sizeof(struct char_file_u), 1, player_fl); } /* copy data from the file structure to a char struct */ void store_to_char(struct char_file_u * st, struct char_data * ch) { int i; /* to save memory, only PC's -- not MOB's -- have player_specials */ if (ch->player_specials == NULL) CREATE(ch->player_specials, struct player_special_data, 1); GET_SEX(ch) = st->sex; GET_CLASS(ch) = st->class; GET_LEVEL(ch) = st->level; GET_RACE(ch) = st->race; ch->player.short_descr = NULL; ch->player.long_descr = NULL; ch->player.title = str_dup(st->title); ch->player.description = str_dup(st->description); ch->player.hometown = st->hometown; ch->player.time.birth = st->birth; ch->player.time.played = st->played; ch->player.time.logon = time(0); ch->player.weight = st->weight; ch->player.height = st->height; ch->real_abils = st->abilities; ch->aff_abils = st->abilities; ch->points = st->points; ch->char_specials.saved = st->char_specials_saved; ch->player_specials->saved = st->player_specials_saved; POOFIN(ch) = NULL; POOFOUT(ch) = NULL; if (ch->points.max_mana < 100) ch->points.max_mana = 100; ch->char_specials.carry_weight = 0; ch->char_specials.carry_items = 0; ch->points.armor = 100; ch->points.hitroll = 0; ch->points.damroll = 0; CREATE(ch->player.name, char, strlen(st->name) + 1); strcpy(ch->player.name, st->name); strcpy(ch->player.passwd, st->pwd); /* Add all spell effects */ for (i = 0; i < MAX_AFFECT; i++) { if (st->affected[i].type) affect_to_char(ch, &st->affected[i]); } ch->in_room = GET_LOADROOM(ch); /* affect_total(ch); also - unnecessary?? */ /* * If you're not poisioned and you've been away for more than an hour, * we'll set your HMV back to full */ if (!IS_AFFECTED(ch, AFF_POISON) && (((long) (time(0) - st->last_logon)) >= SECS_PER_REAL_HOUR)) { GET_HIT(ch) = GET_MAX_HIT(ch); GET_MOVE(ch) = GET_MAX_MOVE(ch); GET_MANA(ch) = GET_MAX_MANA(ch); } } /* store_to_char */ /* copy vital data from a players char-structure to the file structure */ void char_to_store(struct char_data * ch, struct char_file_u * st) { int i; struct affected_type *af; struct obj_data *char_eq[NUM_WEARS]; /* Unaffect everything a character can be affected by */ for (i = 0; i < NUM_WEARS; i++) { if (GET_EQ(ch, i)) char_eq[i] = unequip_char(ch, i); else char_eq[i] = NULL; } for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) { if (af) { st->affected[i] = *af; st->affected[i].next = 0; af = af->next; } else { st->affected[i].type = 0; /* Zero signifies not used */ st->affected[i].duration = 0; st->affected[i].modifier = 0; st->affected[i].location = 0; st->affected[i].bitvector = 0; st->affected[i].bitvector2 = 0; st->affected[i].bitvector3 = 0; st->affected[i].next = 0; } } /* * remove the affections so that the raw values are stored; otherwise the * effects are doubled when the char logs back in. */ while (ch->affected) affect_remove(ch, ch->affected); if ((i >= MAX_AFFECT) && af && af->next) log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!"); ch->aff_abils = ch->real_abils; st->birth = ch->player.time.birth; st->played = ch->player.time.played; st->played += (long) (time(0) - ch->player.time.logon); st->last_logon = time(0); ch->player.time.played = st->played; ch->player.time.logon = time(0); st->hometown = ch->player.hometown; st->weight = GET_WEIGHT(ch); st->height = GET_HEIGHT(ch); st->sex = GET_SEX(ch); st->class = GET_CLASS(ch); st->level = GET_LEVEL(ch); st->race = GET_RACE(ch); st->abilities = ch->real_abils; st->points = ch->points; st->char_specials_saved = ch->char_specials.saved; st->player_specials_saved = ch->player_specials->saved; st->points.armor = 100; st->points.hitroll = 0; st->points.damroll = 0; if (GET_TITLE(ch)) strcpy(st->title, GET_TITLE(ch)); else *st->title = '\0'; if (ch->player.description) strcpy(st->description, ch->player.description); else *st->description = '\0'; strcpy(st->name, GET_NAME(ch)); /* add spell and eq affections back in now */ for (i = 0; i < MAX_AFFECT; i++) { if (st->affected[i].type) affect_to_char(ch, &st->affected[i]); } for (i = 0; i < NUM_WEARS; i++) { if (char_eq[i]) equip_char(ch, char_eq[i], i); } /* affect_total(ch); unnecessary, I think !?! */ } /* Char to store */ void save_etext(struct char_data * ch) { /* this will be really cool soon */ } /* create a new entry in the in-memory index table for the player file */ int create_entry(char *name) { int i; if (top_of_p_table == -1) { CREATE(player_table, struct player_index_element, 1); top_of_p_table = 0; } else if (!(player_table = (struct player_index_element *) realloc(player_table, sizeof(struct player_index_element) * (++top_of_p_table + 1)))) { perror("create entry"); exit(1); } CREATE(player_table[top_of_p_table].name, char, strlen(name) + 1); /* copy lowercase equivalent of name to table field */ for (i = 0; (*(player_table[top_of_p_table].name + i) = LOWER(*(name + i))); i++); return (top_of_p_table); } /************************************************************************ * funcs of a (more or less) general utility nature * ********************************************************************** */ /* read and allocate space for a '~'-terminated string from a given file */ char *fread_string(FILE * fl, char *error) { char buf[MAX_STRING_LENGTH], tmp[512], *rslt; register char *point; int done = 0, length = 0, templength = 0; *buf = '\0'; do { if (!fgets(tmp, 512, fl)) { fprintf(stderr, "SYSERR: fread_string: format error at or near %s\n", error); exit(1); } /* If there is a '~', end the string; else put an "\r\n" over the '\n'. */ if ((point = strchr(tmp, '~')) != NULL) { *point = '\0'; done = 1; } else { point = tmp + strlen(tmp) - 1; *(point++) = '\r'; *(point++) = '\n'; *point = '\0'; } templength = strlen(tmp); if (length + templength >= MAX_STRING_LENGTH) { log("SYSERR: fread_string: string too large (db.c)"); exit(1); } else { strcat(buf + length, tmp); length += templength; } } while (!done); /* allocate space for the new string and copy it */ if (strlen(buf) > 0) { CREATE(rslt, char, length + 1); strcpy(rslt, buf); } else rslt = NULL; return rslt; } /* release memory allocated for a char struct */ void free_char(struct char_data * ch) { int i; struct alias *a; struct quest *q; void free_alias(struct alias * a); void free_quest(struct quest * q); if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) { if (ch->player_specials->poofin) free(ch->player_specials->poofin); if (ch->player_specials->poofout) free(ch->player_specials->poofout); free(ch->player_specials); if (IS_NPC(ch)) log("SYSERR: Mob had player_specials allocated!"); } if (!IS_NPC(ch) || (IS_NPC(ch) && GET_MOB_RNUM(ch) == -1)) { /* if this is a player, or a non-prototyped non-player, free all */ if (GET_NAME(ch)) free(GET_NAME(ch)); if (ch->player.title) free(ch->player.title); if (ch->player.short_descr) free(ch->player.short_descr); if (ch->player.long_descr) free(ch->player.long_descr); if (ch->player.description) free(ch->player.description); } else if ((i = GET_MOB_RNUM(ch)) > -1) { /* otherwise, free strings only if the string is not pointing at proto */ if (ch->player.name && ch->player.name != mob_proto[i].player.name) free(ch->player.name); if (ch->player.title && ch->player.title != mob_proto[i].player.title) free(ch->player.title); if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr) free(ch->player.short_descr); if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr) free(ch->player.long_descr); if (ch->player.description && ch->player.description != mob_proto[i].player.description) free(ch->player.description); } while (ch->affected) affect_remove(ch, ch->affected); while ((a = GET_ALIASES(ch)) != NULL) { GET_ALIASES(ch) = (GET_ALIASES(ch))->next; free_alias(a); } while ((q = GET_QUESTS(ch)) != NULL) { GET_QUESTS(ch) = (GET_QUESTS(ch))->next; free_quest(q); } free(ch); } void free_room(struct room_data *room) { struct extra_descr_data *this, *next_one; int counter; if (room->name) free(room->name); if (room->description) free(room->description); for (counter = 0; counter < NUM_OF_DIRS; counter++) { if (room->dir_option[counter]) { if (room->dir_option[counter]->general_description) free(room->dir_option[counter]->general_description); if (room->dir_option[counter]->keyword) free(room->dir_option[counter]->keyword); } free(room->dir_option[counter]); } if (room->ex_description) for (this = room->ex_description; this; this = next_one) { next_one = this->next; if (this->keyword) free(this->keyword); if (this->description) free(this->description); free(this); } } /* release memory allocated for an obj struct */ void free_obj(struct obj_data * obj) { int nr; struct extra_descr_data *this, *next_one; if ((nr = GET_OBJ_RNUM(obj)) == -1) { if (obj->name) free(obj->name); if (obj->description) free(obj->description); if (obj->short_description) free(obj->short_description); if (obj->action_description) free(obj->action_description); if (obj->ex_description) for (this = obj->ex_description; this; this = next_one) { next_one = this->next; if (this->keyword) free(this->keyword); if (this->description) free(this->description); free(this); } } else { if (obj->name && obj->name != obj_proto[nr].name) free(obj->name); if (obj->description && obj->description != obj_proto[nr].description) free(obj->description); if (obj->short_description && obj->short_description != obj_proto[nr].short_description) free(obj->short_description); if (obj->action_description && obj->action_description != obj_proto[nr].action_description) free(obj->action_description); if (obj->ex_description && obj->ex_description != obj_proto[nr].ex_description) for (this = obj->ex_description; this; this = next_one) { next_one = this->next; if (this->keyword) free(this->keyword); if (this->description) free(this->description); free(this); } } free(obj); } /* read contets of a text file, alloc space, point buf to it */ int file_to_string_alloc(char *name, char **buf) { char temp[MAX_STRING_LENGTH]; if (file_to_string(name, temp) < 0) return -1; if (*buf) free(*buf); *buf = str_dup(temp); return 0; } /* read contents of a text file, and place in buf */ int file_to_string(char *name, char *buf) { FILE *fl; char tmp[128]; *buf = '\0'; if (!(fl = fopen(name, "r"))) { sprintf(tmp, "Error reading %s", name); perror(tmp); return (-1); } do { fgets(tmp, 128, fl); tmp[strlen(tmp) - 1] = '\0';/* take off the trailing \n */ strcat(tmp, "\r\n"); if (!feof(fl)) { if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) { log("SYSERR: fl->strng: string too big (db.c, file_to_string)"); *buf = '\0'; return (-1); } strcat(buf, tmp); } } while (!feof(fl)); fclose(fl); return (0); } /* clear some of the the working variables of a char */ void reset_char(struct char_data * ch) { int i; for (i = 0; i < NUM_WEARS; i++) GET_EQ(ch, i) = NULL; ch->followers = NULL; ch->master = NULL; /* ch->in_room = NOWHERE; Used for start in room */ ch->carrying = NULL; ch->next = NULL; ch->next_fighting = NULL; ch->next_in_room = NULL; FIGHTING(ch) = NULL; ch->char_specials.position = POS_STANDING; ch->mob_specials.default_pos = POS_STANDING; ch->char_specials.carry_weight = 0; ch->char_specials.carry_items = 0; if (GET_HIT(ch) <= 0) GET_HIT(ch) = 1; if (GET_MOVE(ch) <= 0) GET_MOVE(ch) = 1; if (GET_MANA(ch) <= 0) GET_MANA(ch) = 1; GET_LAST_TELL(ch) = NOBODY; SET_BIT(PRF_FLAGS(ch), PRF_NOQUIT); } /* clear ALL the working variables of a char; do NOT free any space alloc'ed */ void clear_char(struct char_data * ch) { memset((char *) ch, 0, sizeof(struct char_data)); ch->in_room = NOWHERE; GET_PFILEPOS(ch) = -1; GET_WAS_IN(ch) = NOWHERE; GET_POS(ch) = POS_STANDING; ch->mob_specials.default_pos = POS_STANDING; GET_AC(ch) = 100; /* Basic Armor */ if (ch->points.max_mana < 100) ch->points.max_mana = 100; } void clear_object(struct obj_data * obj) { memset((char *) obj, 0, sizeof(struct obj_data)); obj->item_number = NOTHING; obj->in_room = NOWHERE; } /* initialize a new character only if class is set */ void init_char(struct char_data * ch) { int i; /* create a player_special structure */ if (ch->player_specials == NULL) CREATE(ch->player_specials, struct player_special_data, 1); /* *** if this is our first player --- he be God *** */ if (top_of_p_table == 0) { GET_EXP(ch) = 7000000; GET_LEVEL(ch) = LVL_IMPL; ch->points.max_hit = 5000; ch->points.max_mana = 5000; ch->points.max_move = 5000; } set_title(ch, NULL); ch->player.short_descr = NULL; ch->player.long_descr = NULL; ch->player.description = NULL; ch->player.hometown = 1; ch->player.time.birth = time(0); ch->player.time.played = 0; ch->player.time.logon = time(0); for (i = 0; i < MAX_TONGUE; i++) GET_TALK(ch, i) = 0; /* make favors for sex */ if (ch->player.sex == SEX_MALE) { ch->player.weight = number(120, 180); ch->player.height = number(160, 200); } else { ch->player.weight = number(100, 160); ch->player.height = number(150, 180); } ch->points.max_mana = 1000; ch->points.mana = GET_MAX_MANA(ch); ch->points.hit = GET_MAX_HIT(ch); ch->points.max_move = 100; ch->points.move = GET_MAX_MOVE(ch); ch->points.armor = 100; player_table[top_of_p_table].id = GET_IDNUM(ch) = ++top_idnum; for (i = 1; i <= MAX_SKILLS; i++) { if (GET_LEVEL(ch) < LVL_IMPL) SET_SKILL(ch, i, 0) else SET_SKILL(ch, i, 100); } ch->char_specials.saved.affected_by = 0; for (i = 0; i < 5; i++) GET_SAVE(ch, i) = 0; for (i = 0; i < 3; i++) GET_COND(ch, i) = (GET_LEVEL(ch) == LVL_IMPL ? -1 : 24); } /* returns the real number of the room with given virtual number */ int real_room(int virtual) { int bot, top, mid; bot = 0; top = top_of_world; /* perform binary search on world-table */ for (;;) { mid = (bot + top) >> 1; if ((world + mid)->number == virtual) return mid; if (bot >= top) return -1; if ((world + mid)->number > virtual) top = mid - 1; else bot = mid + 1; } } /* returns the real number of the monster with given virtual number */ int real_mobile(int virtual) { int bot, top, mid; bot = 0; top = top_of_mobt; /* perform binary search on mob-table */ for (;;) { mid = (bot + top) / 2; if ((mob_index + mid)->virtual == virtual) return (mid); if (bot >= top) return (-1); if ((mob_index + mid)->virtual > virtual) top = mid - 1; else bot = mid + 1; } } /* returns the real number of the object with given virtual number */ int real_object(int virtual) { int bot, top, mid; bot = 0; top = top_of_objt; /* perform binary search on obj-table */ for (;;) { mid = (bot + top) / 2; if ((obj_index + mid)->virtual == virtual) return (mid); if (bot >= top) return (-1); if ((obj_index + mid)->virtual > virtual) top = mid - 1; else bot = mid + 1; } } /* the functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ int mprog_name_to_type (char *name) { if (!str_cmp(name, "in_file_prog" )) return IN_FILE_PROG; if (!str_cmp(name, "act_prog" )) return ACT_PROG; if (!str_cmp(name, "speech_prog" )) return SPEECH_PROG; if (!str_cmp(name, "rand_prog" )) return RAND_PROG; if (!str_cmp(name, "fight_prog" )) return FIGHT_PROG; if (!str_cmp(name, "hitprcnt_prog" )) return HITPRCNT_PROG; if (!str_cmp(name, "death_prog" )) return DEATH_PROG; if (!str_cmp(name, "entry_prog" )) return ENTRY_PROG; if (!str_cmp(name, "greet_prog" )) return GREET_PROG; if (!str_cmp(name, "all_greet_prog")) return ALL_GREET_PROG; if (!str_cmp(name, "give_prog" )) return GIVE_PROG; if (!str_cmp(name, "bribe_prog" )) return BRIBE_PROG; return(ERROR_PROG); } /* * Read a number from a file. */ int fread_number(FILE *fp) { int number; bool sign; char c; do { c = getc(fp); } while (isspace(c)); number = 0; sign = FALSE; if (c == '+') { c = getc(fp); } else if (c == '-') { sign = TRUE; c = getc(fp); } if (!isdigit(c)) { log("Fread_number: bad format."); exit(1); } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') ungetc(c, fp); return number; } /* * Read to end of line (for comments). */ void fread_to_eol(FILE *fp) { char c; do { c = getc(fp); } while (c != '\n' && c != '\r'); do { c = getc(fp); } while (c == '\n' || c == '\r'); ungetc(c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word(FILE *fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc(fp); } while (isspace(cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc(fp); if (cEnd == ' ' ? isspace(*pword) || *pword == '~' : *pword == cEnd) { if (cEnd == ' ' || cEnd == '~') ungetc(*pword, fp); *pword = '\0'; return word; } } log("SYSERR: Fread_word: word too long."); exit(1); return NULL; } /* This routine reads in scripts of MOBprograms from a file */ MPROG_DATA* mprog_file_read(char *f, MPROG_DATA *mprg, struct index_data *pMobIndex) { char MOBProgfile[ MAX_INPUT_LENGTH ]; MPROG_DATA *mprg2; FILE *progfile; char letter; bool done = FALSE; sprintf(MOBProgfile, "%s/%s", MOB_DIR, f); progfile = fopen(MOBProgfile, "r"); if (!progfile) { sprintf(err_buf, "Mob: %d couldnt open mobprog file", pMobIndex->virtual); log(err_buf); exit(1); } mprg2 = mprg; switch (letter = fread_letter(progfile)) { case '>': break; case '|': log("empty mobprog file."); exit(1); break; default: log("in mobprog file syntax error."); exit(1); break; } while (!done) { mprg2->type = mprog_name_to_type(fread_word(progfile)); switch (mprg2->type) { case ERROR_PROG: log("mobprog file type error"); exit(1); break; case IN_FILE_PROG: log("mprog file contains a call to file."); exit(1); break; default: sprintf(buf2, "Error in file %s", f); pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string(progfile,buf2); mprg2->comlist = fread_string(progfile,buf2); switch (letter = fread_letter(progfile)) { case '>': mprg2->next = (MPROG_DATA *)malloc(sizeof(MPROG_DATA)); mprg2 = mprg2->next; mprg2->next = NULL; break; case '|': done = TRUE; break; default: sprintf(err_buf,"in mobprog file %s syntax error.", f); log(err_buf); exit(1); break; } break; } } fclose(progfile); return mprg2; } struct index_data *get_obj_index (int vnum) { int nr; for(nr = 0; nr <= top_of_objt; nr++) { if(obj_index[nr].virtual == vnum) return &obj_index[nr]; } return NULL; } struct index_data *get_mob_index (int vnum) { int nr; for(nr = 0; nr <= top_of_mobt; nr++) { if(mob_index[nr].virtual == vnum) return &mob_index[nr]; } return NULL; } /* This procedure is responsible for reading any in_file MOBprograms. */ void mprog_read_programs(FILE *fp, struct index_data *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ((letter = fread_letter(fp)) != '>') { sprintf(err_buf,"Load_mobiles: vnum %d MOBPROG char", pMobIndex->virtual); log(err_buf); exit(1); } pMobIndex->mobprogs = (MPROG_DATA *)malloc(sizeof(MPROG_DATA)); mprg = pMobIndex->mobprogs; while (!done) { mprg->type = mprog_name_to_type(fread_word(fp)); switch (mprg->type) { case ERROR_PROG: sprintf(err_buf, "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->virtual); log(err_buf); exit(1); break; case IN_FILE_PROG: sprintf(buf2, "Mobprog for mob #%d", pMobIndex->virtual); mprg = mprog_file_read(fread_word(fp), mprg,pMobIndex); fread_to_eol(fp); /* need to strip off that silly ~*/ switch (letter = fread_letter(fp)) { case '>': mprg->next = (MPROG_DATA *)malloc(sizeof(MPROG_DATA)); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol(fp); done = TRUE; break; default: sprintf(err_buf, "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->virtual); log(err_buf); exit(1); break; } break; default: sprintf(buf2, "Mobprog for mob #%d", pMobIndex->virtual); pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string(fp, buf2); mprg->comlist = fread_string(fp, buf2); switch (letter = fread_letter(fp)) { case '>': mprg->next = (MPROG_DATA *)malloc(sizeof(MPROG_DATA)); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol(fp); done = TRUE; break; default: sprintf(err_buf, "Load_mobiles: vnum %d bad MOBPROG (%c).", pMobIndex->virtual, letter); log(err_buf); exit(1); break; } break; } } return; }