#ROOM * 0 0 ; Generic Room #ROOM I 8 0 ; Indoor Room #ROOM C 0 1 ; City Room #ROOM F 0 2 ; Field Room #ROOM T 0 3 ; Forest Room #ROOM H 0 4 ; Hill Room #ROOM M 0 5 ; Mountain Room #ROOM U 0 6 ; Water (swimmable) Room #ROOM B 0 7 ; Water (unswimmable) Room #PATH | A-B B-A ; Up-Down Passage #PATH - R-L L-R ; Left-Right Passage #PATH + A-B R-L B-A L-R ; Up-Down & Left-Right Passage #PATH / A-DB R-DL B-UA L-UR ; Up-Down Passage #PATH \ A-UB R-UL B-DA L-DR ; Down-Up Passage #PATH ^ R-A B-A L-A ; One way passages (no go below) #PATH > A-R B-R L-R ; (no go left) #PATH v A-B R-B L-B ; (no go above) #PATH < A-L R-L B-L ; (no go right) #PATH @ A-A R-R B-B L-L ; Circle Passage #PATH = R-SL L-SR ; "Skip" Left-Right Passage #PATH r B-R R-B ; Below-Right Corner #PATH ? B-L L-B ; Below-Left Corner #PATH L A-R R-A ; Above-Right Corner #PATH j A-L L-A ; Above-Left Corner #DOOR : 1 -1 door ; Normal Open/Close/Lock/Unlock/Pick #DOOR # 1 -1 gate wooden ; Normal Open/Close/Lock/Unlock/Pick