#define ITEM_FILE_EXTN ".obj" /* New information about items */

void append_to_object(IDEAS *new)
{
   Value Changes on old items:

       ITEM_ARMOR:     9  /* value[1]=warmth, in tenths of degrees celsius   */
                          /* value[2]=prestige, a bonus of sorts to charisma */
                          /*          received from the craftmanship of any  */
                          /*          clothing, or perceived expensiveness   */

       ITEM_WORN      11  /* same as for ITEM_ARMOR */

   Copper's new items:
   
       ITEM_BOOK:     23  /* Not used yet-stay tuned */
       
       ITEM_BATTERY:  24  /* Not even sure what this is supposed to be */
       
       ITEM_TELEPORT: 25  /* Triggers a teleport on a <command> object */
                          /* Values: [0]=dest room v-num               */
                          /*         [1]=command number which trigers  */
                          /*         [2]=charges (-1 for infinite)     */
                          
       ITEM_TIMER:    26  /* Not imp'd, but will have delay between */
                          /* time of trigger and "detonation"       */

       ITEM_STONE:    27  /* It's a stone, of course. Perhaps types */
                          /* will follow later on...                */
                          
   Copper's item_flags:

       ITEM_SECRET:   4096 /* The item is only detectable by "search" */
       
       ITEM_FLOAT:    8192 /* Will float on water */
}