* * * You may use and modify these files for those who wish to create areas * * * for your mud. It may be a good idea to modify style.guide to reflect * * * your particular concerns for your mud (we might be considered a bit * * * strict on some things). Also be sure to modify these docs as you * * * modify your mud. --dbra /*******************************Copper Docs******************************** * * * This is information specific to the Copper Dikumud running at * * copper.denver.colorado.edu 4000. The information presented here * * only relates to those features of Copper which differ from the * * standard Diku. Copper is in a constant state of change, and * * nothing here, or in the regular Diku docs, will necessarily * * remain constant. For the moment, this version of Copper (those * * parts which differ from standard Diku) is not available to the * * general public, so this is about the most legal a statement * * that will appear here for a while. * * * * This documentation does not provide full information on creating * * areas or programming the mud. It relies and expands on information * * contained within the standard Diku doc files. * * * *******************************Copper Docs********************************/ A guide to the files included in this archive: read.me.first - This file =) style.guide - How to put things together, various suggestions, and some guidelines that should be followed when making areas for Copper. items.doc - Additional information on Copper items mobs.doc - Additional information on Copper mobs rooms.doc - Additional information on Copper rooms zones.doc - Additional information on Copper rooms prog.doc - How to program spec_procs for Copper prog.samples - A few prototype procs to build spec_procs from prog.examples - Working spec_procs taken directly from Copper code commands.doc - Command numbers for use in spec_procs