cmds Syntax: 'CMDS' Shows all valid commands of the DikuCli in alphabetic order. Has the same effect as 'COMMANDS' See also: 'HELP', 'COMMANDS' ~ commands Syntax: 'COMMANDS' Shows all valid commands of the DikuCli in alphabetic order. Has the same effect as 'CMDS' See also: 'HELP', 'CMDS' ~ credits Syntax: 'CREDITS' Shows the credits for all currently included parts of the DikuEd-project. See also: 'VERSION' ~ doorstate Syntax: 'DOORSTATE <Direction> <State>' Sets the state of a door as defined in ZDOORS.DEF. See also: 'LOOK' ~ down Syntax: 'DOWN' Move down, if possible. See also: 'NORTH', 'SOUTH', 'EAST', 'WEST', 'UP' ~ east Syntax: 'EAST' Move east, if possible. See also: 'NORTH', 'SOUTH', 'WEST', 'UP', 'DOWN' ~ exits Syntax: 'EXITS' Shows all exits of current room. See also: 'LOOK' ~ give Syntax: 'GIVE <ItemNr|[#.]Pattern> <MobNr|[#.]Pattern>' Gives a Mobile in current room an Item. See also: 'PUT', 'WEAR' ~ goto Syntax: 'GOTO <RoomNumber>', 'GOTO <[Nr.]Pattern>' Enter a room given either by Number or Wildcard-Pattern. See also: 'LOOK' ~ help Syntax: 'HELP', 'HELP <cmd>' Shows help-texts for a given command. See also: 'CMDS', 'COMMANDS' ~ icreate Syntax: 'ICREATE <ItemNumber>' Creates a dummy Item with given number if possible. See also: 'ICLONE', 'IEDIT', 'IFIND', 'ILIST', 'ISHOW' ~ iclone Syntax: 'ICLONE <ItemNr> <ItemNr>', 'ICLONE <[Nr.]Pattern> <ItemNr>' Clones a item to a new item-number. See also: 'IFIND', 'IPURGE' ~ iedit Syntax: 'IEDIT <[#.]NamePattern>' , 'IEDIT <ItemNumber>' Invoke the build-in Item-Editor. Argument Format: [#.] - The # ocurrance of an Item fitting the SearchPattern. default is first Item. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! ItemNumber - The number of an Item. For more detailed information read the documentation files. See also: 'IFIND', 'ILIST', 'IPURGE', 'ISHOW' ~ ifind Syntax: 'IFIND <NamePattern> Shows all Item-Names with Item-Number fitting the SearchPattern. For more details about the wildcards read the docutentation files. See also: 'ICLONE', 'IEDIT', 'ILIST', 'IPURGE', 'ISHOW' ~ ilist Syntax: 'ILIST' Shows all Items in the database. Has the same effect as IFIND * See also: 'IEDIT', 'IFIND', 'IPURGE', 'ISHOW' ~ ipurge Syntax: 'IPURGE <ItemNumber>' Deletes the given Item out of the database-file. - WARNING - ONCE PURGED ITEMS CAN'T BE RESTORED! See also: 'ICLONE', 'IEDIT', 'IFIND', 'ILIST', 'ISHOW' ~ ishow Syntax: 'ISHOW <[#.]NamePattern>' , 'ISHOW <ItemNumber>' Shows the data of the given Item. Argument Format: [#.] - The # ocurrance of an Item fitting the SearchPattern. default is first Item. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! ItemNumber - The number of an Item. For more detailed information read the documentation files. See also: 'IEDIT', 'IFIND', 'ILIST', 'IPURGE' ~ load Syntax: 'LOAD OBJ <ItemNr|[#.]Pattern>', 'LOAD MOB <ItemNr|[#.]Pattern>' Loads a Mobile or Item into current room. See also: 'LOOK', 'PURGE' ~ look Syntax: 'LOOK', 'LOOK AT <MobNr|[#.]Pattern>, 'LOOK IN <ItemNr|[#.]Pattern>' 'LOOK <Direction>' Look around in room, or look at Mobile (to see equiptment and inventory), or look into an Item, or look into a direction (north, south, east, west, up or down). See also: 'EXITS', 'LOAD', 'GIVE', 'PUT', 'WEAR' ~ mclone Syntax: 'MCLONE <MobNr> <MobNr>', 'MCLONE <[Nr.]Pattern> <MobNr>' Clones a mobile to a new mobile-number. See also: 'MFIND', 'MPURGE' ~ mcreate Syntax: 'MCREATE <MobNumber>' Creates a dummy Mobile with given number if possible. See also: 'MCLONE', 'MEDIT', 'MFIND', 'MLIST', 'MSHOW' ~ medit Syntax: 'MEDIT <[#.]NamePattern>' , 'MEDIT <MobNumber>' Invoke the build-in Mobile-Editor. Argument Format: [#.] - The # ocurrance of a Mobile fitting the SearchPattern. default is first Mobile. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! MobNumber - The number of a Mobile. For more detailed information read the documentation files. See also: 'MFIND', 'MLIST', 'MPURGE', 'MSHOW' ~ mfind Syntax: 'MFIND <NamePattern> Shows all Mobile-Names with Mobile-Number fitting the SearchPattern. For more details about the wildcards read the docutentation files. See also: 'MLIST', 'MSHOW' ~ mlist Syntax: 'MLIST' Shows all Mobiles in the database. Has the same effect as MFIND * See also: 'MFIND', 'MSHOW' ~ mpurge Syntax: 'MPURGE <MobileNumber>' Deletes the given Mobile out of the database-file. - WARNING - ONCE PURGED MOBILES CAN'T BE RESTORED! See also: 'MCREATE', 'MFIND', 'MLIST', 'MSHOW' ~ mshow Syntax: 'MSHOW <[#.]NamePattern>' , 'MSHOW <MobNumber>' Shows the data of the given Mobile. Argument Format: [#.] - The # ocurrance of a Mobile fitting the SearchPattern. default is first Mobile. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! MobNumber - The number of an Mobile. For more detailed information read the documentation files. See also: 'MFIND', 'MLIST' ~ north Syntax: 'NORTH' Move north, if possible. See also: 'EAST', 'SOUTH', 'WEST', 'UP', 'DOWN' ~ rclone Syntax: 'RCLONE <RoomNr> <RoomNr>', 'RCLONE <[Nr.]Pattern> <RoomNr>' Clones a room to a new room-number. See also: 'RFIND', 'RPURGE' ~ rcreate Syntax: 'RCREATE <RoomNumber>' Creates a dummy Room with given number if possible. See also: 'RCLONE', 'REDIT', 'RFIND', 'RLIST', 'RSHOW' ~ redit Syntax: 'REDIT <[#.]NamePattern>' , 'REDIT <RoomNumber>' Invoke the build-in Room-Editor. Argument Format: [#.] - The # ocurrance of a Room fitting the SearchPattern. default is first Room. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! RoomNumber - The number of a Room. For more detailed information read the documentation files. See also: 'RFIND', 'RLIST', 'RPURGE', 'RSHOW' ~ rfind Syntax: 'RFIND <NamePattern> Shows all Room-Names with Room-Number fitting the SearchPattern. For more details about the wildcards read the docutentation files. See also: 'RLIST', 'RSHOW' ~ rlist Syntax: 'RLIST' Shows all Rooms in the database. Has the same effect as RFIND * See also: 'RFIND', 'RSHOW' ~ rpurge Syntax: 'RPURGE <RoomNumber>' Deletes the given Room out of the database-file. - WARNING - ONCE PURGED ROOMS CAN'T BE RESTORED! See also: 'RCREATE', 'RFIND', 'RLIST', 'RSHOW' ~ rshow Syntax: 'RSHOW <[#.]NamePattern>' , 'RSHOW <RoomNumber>' Shows the data of the given Room. Argument Format: [#.] - The # ocurrance of a Room fitting the SearchPattern. default is first Room. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! RoomNumber - The number of an Room. For more detailed information read the documentation files. See also: 'RFIND', 'RLIST' ~ purge Syntax: 'PURGE MOB <MobNr|[#.]Pattern>', 'PURGE OBJ <ObjNr|[#.]Pattern' Purge a Mobile or Item from current room. See also: 'LOAD' ~ put Syntax: 'PUT <Item1Nr|[#.]Pattern> <Item2Nr|[#.]Pattern>' Put an Item (Item1) into another Item (Item2). See also: 'LOOK', 'GIVE', 'WEAR' ~ quit Syntax: 'QUIT' Quits the DikuCLi. See also: - ~ south Syntax: 'SOUTH' Move south, if possible. See also: 'NORTH', 'EAST', 'WEST', 'UP', 'DOWN' ~ up Syntax: 'UP' Move up, if possible. See also: 'NORTH', 'EAST', 'SOUTH', 'WEST', 'DOWN' ~ version Syntax: 'VERSION' Shows the versions of all currently included parts of the DikuEd-project. See also: 'CREDITS' ~ wear Syntax: 'WEAR <ItemNr|[#.]Pattern> <MobNr|[#.]Pattern>', 'WEAR <ItemNr|[#.]Pattern> <MobNr|[#.]Pattern> <WearPos>' Forces a Mobile in current room to wear an Item. See also: 'GIVE', 'LOOK', 'PUT' ~ west Syntax: 'WEST' Move west, if possible. See also: 'NORTH', 'EAST', 'SOUTH', 'UP', 'DOWN' ~ zclone Syntax: 'ZCLONE <ZoneNr> <ZoneNr>', 'ZCLONE <[Nr.]Pattern> <ZoneNr>' Clones a zone to a new zone-number. See also: 'ZFIND', 'ZPURGE' ~ zcreate Syntax: 'ZCREATE <ZoneNumber>' Creates a dummy Zone with given number if possible. See also: 'ZCLONE', 'ZEDIT', 'ZFIND', 'ZLIST', 'ZSHOW' ~ zedit Syntax: 'ZEDIT <[#.]NamePattern>' , 'ZEDIT <ZoneNumber>' Invoke the build-in Zone-Editor. Argument Format: [#.] - The # ocurrance of a Zone fitting the SearchPattern. default is first Zone. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! ZoneNumber - The number of a Zone. For more detailed information read the documentation files. See also: 'ZFIND', 'ZLIST', 'ZPURGE', 'ZSHOW' ~ zfind Syntax: 'ZFIND <NamePattern> Shows all Zone-Names with Zone-Number fitting the SearchPattern. For more details about the wildcards read the docutentation files. See also: 'ZLIST', 'ZSHOW' ~ zlist Syntax: 'ZLIST' Shows all Zones in the database. Has the same effect as ZFIND * See also: 'ZFIND', 'ZSHOW' ~ zpurge Syntax: 'ZPURGE <ZoneNumber>' Deletes the given Zone out of the database-file. - WARNING - ONCE PURGED ZONES CAN'T BE RESTORED! See also: 'ZCREATE', 'ZFIND', 'ZLIST', 'ZSHOW' ~ zshow Syntax: 'ZSHOW <[#.]NamePattern>' , 'ZSHOW <ZoneNumber>' Shows the data of the given Zone. Argument Format: [#.] - The # ocurrance of a Zone fitting the SearchPattern. default is first Zone. NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? ! ZoneNumber - The number of an Zone. For more detailed information read the documentation files. See also: 'ZFIND', 'ZLIST' ~