TinyMUX 2.0: BETA 11 Last Update: July 2000 General Cautions During the Beta Period: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TinyMUX 2.0 has been tested in various situations and stress loads from games like Pacifica for nearly a year. It has been running working production games for as long under close watch from the devteam. We've thrown trashy ansi and nightmarish databases at it, made it do terrible things that made it choke, turn blue, and crash. We even let Ashen-Shugar beat on it a while. As a result of this abuse, 326 bugs have been fixed. Even though there are 134 bugs still left to fix, only two of these are crashing bugs, and the remaining bugs are mostly ANSI-related or feature requests. However, it is our belief, that this is the best and most stable version of TinyMUX available. Please take the time to read the expanded and updated README. These files should be helpful. If there are problems with them, please report it as a documentation bug and we'll make sure it gets fixed. If you port an existing game to this beta: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Make frequent backups. We cannot stress this enough. The included Backup script is your friend and should make this process effortless. - Make complete backups of all of your config, text, mail, and comsystems. - Store your backups offsite. This was always prudent anyway. - Run your game as usual. - Report Bugs to sdennis@svdltd.com following the procedure in README. If you start a new game to this beta: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Make frequent backups. We cannot stress this enough. The included Backup script is your friend and should make this process effortless. - Make complete backups of all of your config, text, mail, and comsystems. - Store your backups offsite. This was always prudent anyway. - Keep decompiles of anything really big, unique, or irreplaceable softcode. This is good coding practice, anyway. - Run your game as usual. - Report Bugs to sdennis@svdltd.com following the prcedure in README.