// wiz.c -- Wizard-only commands // // $Id: wiz.cpp,v 1.7 2000/08/28 07:52:08 sdennis Exp $ // #include "copyright.h" #include "autoconf.h" #include "config.h" #include "externs.h" #include "mudconf.h" #include "file_c.h" #include "db.h" #include "interface.h" #include "match.h" #include "command.h" #include "htab.h" #include "alloc.h" #include "attrs.h" #include "powers.h" extern char *FDECL(crypt, (const char *, const char *)); void do_teleport(dbref player, dbref cause, int key, char *arg1, char *arg2) { dbref victim, destination, loc; char *to; int hush = 0; if ( ( Fixed(player) || Fixed(Owner(player)) ) && !Tel_Anywhere(player) ) { notify(player, mudconf.fixed_tel_msg); return; } // Get victim. // if (*arg2 == '\0') { victim = player; to = arg1; } else { init_match(player, arg1, NOTYPE); match_everything(MAT_NO_EXITS); victim = noisy_match_result(); if (victim == NOTHING) { return; } to = arg2; } // Validate type of victim. // if (!Has_location(victim)) { notify_quiet(player, "You can't teleport that."); return; } // Fail if we don't control the victim or the victim's location. // if ( !Controls(player, victim) && !Controls(player, Location(victim)) && !Tel_Anything(player)) { notify_quiet(player, NOPERM_MESSAGE); return; } // Check for teleporting home // if (!string_compare(to, "home")) { (void)move_via_teleport(victim, HOME, cause, 0); return; } // Find out where to send the victim. // init_match(player, to, NOTYPE); match_everything(0); destination = match_result(); switch (destination) { case NOTHING: notify_quiet(player, "No match."); return; case AMBIGUOUS: notify_quiet(player, "I don't know which destination you mean!"); return; default: if (victim == destination) { notify_quiet(player, "Bad destination."); return; } } // If fascist teleport is on, you must control the victim's ultimate // location (after LEAVEing any objects) or it must be JUMP_OK. // if (mudconf.fascist_tport) { loc = where_room(victim); if ( !Good_obj(loc) || !isRoom(loc) || !( Controls(player, loc) || Jump_ok(loc) || Tel_Anywhere(player) ) ) { notify_quiet(player, NOPERM_MESSAGE); return; } } if (Has_contents(destination)) { // You must control the destination, or it must be a JUMP_OK // room where you pass its TELEPORT lock. // if ( !( Controls(player, destination) || Jump_ok(destination) || Tel_Anywhere(player) ) || !could_doit(player, destination, A_LTPORT) ) { // Nope, report failure. // if (player != victim) { notify_quiet(player, NOPERM_MESSAGE); } did_it(victim, destination, A_TFAIL, "You can't teleport there!", A_OTFAIL, 0, A_ATFAIL, (char **)NULL, 0); return; } // We're OK, do the teleport. // if (key & TELEPORT_QUIET) { hush = HUSH_ENTER | HUSH_LEAVE; } if (move_via_teleport(victim, destination, cause, hush)) { if (player != victim) { if (!Quiet(player)) { notify_quiet(player, "Teleported."); } } } } else if (isExit(destination)) { if (Exits(destination) == Location(victim)) { move_exit(victim, destination, 0, "You can't go that way.", 0); } else { notify_quiet(player, "I can't find that exit."); } } } // --------------------------------------------------------------------------- // do_force_prefixed: Interlude to do_force for the # command // void do_force_prefixed( dbref player, dbref cause, int key, char *command, char *args[], int nargs ) { char *cp; cp = parse_to(&command, ' ', 0); if (!command) { return; } while (Tiny_IsSpace[(unsigned char)*command]) { command++; } if (*command) { do_force(player, cause, key, cp, command, args, nargs); } } // --------------------------------------------------------------------------- // do_force: Force an object to do something. // void do_force( dbref player, dbref cause, int key, char *what, char *command, char *args[], int nargs ) { dbref victim; if ((victim = match_controlled(player, what)) == NOTHING) { return; } // Force victim to do command. // wait_que( victim, player, 0, NOTHING, 0, command, args, nargs, mudstate.global_regs); } // --------------------------------------------------------------------------- // do_toad: Turn a player into an object. // void do_toad(dbref player, dbref cause, int key, char *toad, char *newowner) { dbref victim, recipient, loc, aowner; char *buf; int count, aflags; init_match(player, toad, TYPE_PLAYER); match_neighbor(); match_absolute(); match_player(); if ((victim = noisy_match_result()) == NOTHING) { return; } if (!isPlayer(victim)) { notify_quiet(player, "Try @destroy instead."); return; } if (No_Destroy(victim)) { notify_quiet(player, "You can't toad that player."); return; } if ((newowner != NULL) && *newowner) { init_match(player, newowner, TYPE_PLAYER); match_neighbor(); match_absolute(); match_player(); if ((recipient = noisy_match_result()) == NOTHING) { return; } } else { if (mudconf.toad_recipient == -1) { recipient = player; } else { recipient = mudconf.toad_recipient; } } STARTLOG(LOG_WIZARD, "WIZ", "TOAD"); log_name_and_loc(victim); log_text((char *)" was @toaded by "); log_name(player); ENDLOG; // Clear everything out. // if (key & TOAD_NO_CHOWN) { count = -1; } else { // You get it. // count = chown_all(victim, recipient, player, CHOWN_NOZONE); s_Owner(victim, recipient); s_Zone(victim, NOTHING); } s_Flags(victim, TYPE_THING | HALT); s_Flags2(victim, 0); s_Flags3(victim, 0); s_Pennies(victim, 1); // Notify people. // loc = Location(victim); buf = alloc_mbuf("do_toad"); char *pVictimName = Name(victim); sprintf(buf, "%s has been turned into a slimy toad!", pVictimName); notify_except2(loc, player, victim, player, buf); sprintf(buf, "You toaded %s! (%d objects @chowned)", pVictimName, count+1); notify_quiet(player, buf); // Zap the name from the name hash table. // sprintf(buf, "a slimy toad named %s", pVictimName); delete_player_name(victim, pVictimName); s_Name(victim, buf); free_mbuf(buf); // Zap the alias, too. // buf = atr_pget(victim, A_ALIAS, &aowner, &aflags); delete_player_name(victim, buf); free_lbuf(buf); // Boot off. // count = boot_off(victim, (char *)"You have been turned into a slimy toad!"); // Release comsys and @mail resources. // ReleaseAllResources(victim); buf = tprintf("%d connection%s closed.", count, (count == 1 ? "" : "s")); notify_quiet(player, buf); } void do_newpassword(dbref player, dbref cause, int key, char *name, char *password) { dbref victim; char *buf; if ((victim = lookup_player(player, name, 0)) == NOTHING) { notify_quiet(player, "No such player."); return; } if (*password != '\0' && !ok_password(password, player)) { // Can set null passwords, but not bad passwords. // Notification of reason done by ok_password(). // return; } if (God(victim)) { notify_quiet(player, "You cannot change that player's password."); return; } STARTLOG(LOG_WIZARD, "WIZ", "PASS"); log_name(player); log_text((char *)" changed the password of "); log_name(victim); ENDLOG; // It's ok, do it. // s_Pass(victim, crypt((const char *)password, "XX")); notify_quiet(player, "Password changed."); buf = alloc_lbuf("do_newpassword"); char *bp = buf; safe_tprintf_str(buf, &bp, "Your password has been changed by %s.", Name(player)); notify_quiet(victim, buf); free_lbuf(buf); } void do_boot(dbref player, dbref cause, int key, char *name) { dbref victim; char *buf, *bp; int count; if (!(Can_Boot(player))) { notify(player, NOPERM_MESSAGE); return; } if (key & BOOT_PORT) { if (is_number(name)) { victim = Tiny_atol(name); } else { notify_quiet(player, "That's not a number!"); return; } STARTLOG(LOG_WIZARD, "WIZ", "BOOT"); buf = alloc_sbuf("do_boot.port"); sprintf(buf, "Port %d", victim); log_text(buf); log_text((char *)" was @booted by "); log_name(player); free_sbuf(buf); ENDLOG; } else { init_match(player, name, TYPE_PLAYER); match_neighbor(); match_absolute(); match_player(); if ((victim = noisy_match_result()) == NOTHING) { return; } if (God(victim)) { notify_quiet(player, "You cannot boot that player!"); return; } if ( ( !isPlayer(victim) && !God(player) ) || player == victim ) { notify_quiet(player, "You can only boot off other players!"); return; } STARTLOG(LOG_WIZARD, "WIZ", "BOOT"); log_name_and_loc(victim); log_text((char *)" was @booted by "); log_name(player); ENDLOG; notify_quiet(player, tprintf("You booted %s off!", Name(victim))); } if (key & BOOT_QUIET) { buf = NULL; } else { bp = buf = alloc_lbuf("do_boot.msg"); safe_str(Name(player), buf, &bp); safe_str((char *)" gently shows you the door.", buf, &bp); *bp = '\0'; } if (key & BOOT_PORT) { count = boot_by_port(victim, !God(player), buf); } else { count = boot_off(victim, buf); } if (buf) { free_lbuf(buf); } buf = tprintf("%d connection%s closed.", count, (count == 1 ? "" : "s")); notify_quiet(player, buf); } // --------------------------------------------------------------------------- // do_poor: Reduce the wealth of anyone over a specified amount. // void do_poor(dbref player, dbref cause, int key, char *arg1) { dbref a; int amt, curamt; if (!is_number(arg1)) { return; } amt = Tiny_atol(arg1); DO_WHOLE_DB(a) { if (isPlayer(a)) { curamt = Pennies(a); if (amt < curamt) { s_Pennies(a, amt); } } } } // --------------------------------------------------------------------------- // do_cut: Chop off a contents or exits chain after the named item. // void do_cut(dbref player, dbref cause, int key, char *thing) { dbref object; object = match_controlled(player, thing); switch (object) { case NOTHING: notify_quiet(player, "No match."); break; case AMBIGUOUS: notify_quiet(player, "I don't know which one"); break; default: s_Next(object, NOTHING); notify_quiet(player, "Cut."); } } // -------------------------------------------------------------------------- // do_motd: Wizard-settable message of the day (displayed on connect) // void do_motd(dbref player, dbref cause, int key, char *message) { int is_brief; is_brief = 0; if (key & MOTD_BRIEF) { is_brief = 1; key = key & ~MOTD_BRIEF; if (key == MOTD_ALL) key = MOTD_LIST; else if (key != MOTD_LIST) key |= MOTD_BRIEF; } switch (key) { case MOTD_ALL: strncpy(mudconf.motd_msg, message, GBUF_SIZE-1); mudconf.motd_msg[GBUF_SIZE-1] = '\0'; if (!Quiet(player)) { notify_quiet(player, "Set: MOTD."); } break; case MOTD_WIZ: strncpy(mudconf.wizmotd_msg, message, GBUF_SIZE-1); mudconf.wizmotd_msg[GBUF_SIZE-1] = '\0'; if (!Quiet(player)) { notify_quiet(player, "Set: Wizard MOTD."); } break; case MOTD_DOWN: strncpy(mudconf.downmotd_msg, message, GBUF_SIZE-1); mudconf.downmotd_msg[GBUF_SIZE-1] = '\0'; if (!Quiet(player)) { notify_quiet(player, "Set: Down MOTD."); } break; case MOTD_FULL: strncpy(mudconf.fullmotd_msg, message, GBUF_SIZE-1); mudconf.fullmotd_msg[GBUF_SIZE-1] = '\0'; if (!Quiet(player)) { notify_quiet(player, "Set: Full MOTD."); } break; case MOTD_LIST: if (Wizard(player)) { if (!is_brief) { notify_quiet(player, "----- motd file -----"); fcache_send(player, FC_MOTD); notify_quiet(player, "----- wizmotd file -----"); fcache_send(player, FC_WIZMOTD); notify_quiet(player, "----- motd messages -----"); } notify_quiet(player, tprintf("MOTD: %s", mudconf.motd_msg)); notify_quiet( player, tprintf("Wizard MOTD: %s", mudconf.wizmotd_msg) ); notify_quiet( player, tprintf("Down MOTD: %s", mudconf.downmotd_msg) ); notify_quiet( player, tprintf("Full MOTD: %s", mudconf.fullmotd_msg) ); } else { if (Guest(player)) { fcache_send(player, FC_CONN_GUEST); } else { fcache_send(player, FC_MOTD); } notify_quiet(player, mudconf.motd_msg); } break; default: notify_quiet(player, "Illegal combination of switches."); } } // --------------------------------------------------------------------------- // do_enable: enable or disable global control flags // NAMETAB enable_names[] = { {(char *)"building", 1, CA_PUBLIC, CF_BUILD}, {(char *)"checkpointing", 2, CA_PUBLIC, CF_CHECKPOINT}, {(char *)"cleaning", 2, CA_PUBLIC, CF_DBCHECK}, {(char *)"dequeueing", 1, CA_PUBLIC, CF_DEQUEUE}, #ifdef MUSH3 {(char *)"god_monitoring", 1, CA_PUBLIC, CF_GODMONITOR}, #endif {(char *)"idlechecking", 2, CA_PUBLIC, CF_IDLECHECK}, {(char *)"interpret", 2, CA_PUBLIC, CF_INTERP}, {(char *)"logins", 3, CA_PUBLIC, CF_LOGIN}, {(char *)"eventchecking", 2, CA_PUBLIC, CF_EVENTCHECK}, { NULL, 0, 0, 0} }; void do_global(dbref player, dbref cause, int key, char *flag) { int flagvalue; // Set or clear the indicated flag. // flagvalue = search_nametab(player, enable_names, flag); if (flagvalue < 0) { notify_quiet(player, "I don't know about that flag."); } else if (key == GLOB_ENABLE) { // Check for CF_DEQUEUE // if (flagvalue == CF_DEQUEUE) { scheduler.SetMinPriority(PRIORITY_CF_DEQUEUE_ENABLED); } mudconf.control_flags |= flagvalue; STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL"); log_name(player); log_text((char *)" enabled: "); log_text(flag); ENDLOG; if (!Quiet(player)) { notify_quiet(player, "Enabled."); } } else if (key == GLOB_DISABLE) { if (flagvalue == CF_DEQUEUE) { scheduler.SetMinPriority(PRIORITY_CF_DEQUEUE_DISABLED); } mudconf.control_flags &= ~flagvalue; STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL"); log_name(player); log_text((char *)" disabled: "); log_text(flag); ENDLOG; if (!Quiet(player)) { notify_quiet(player, "Disabled."); } } else { notify_quiet(player, "Illegal combination of switches."); } }