/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 * * _/_/_/_/ _/ _/ _/ Version #: 4.3 * * _/ _/ _/_/_/ _/ _/ _/ * * * * http://ackmud.nuc.net/ * * zenithar@ackmud.nuc.net * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #define DEC_LISTS_H 1 #ifndef DEC_TYPEDEFS_H #include "typedefs.h" #endif #ifndef DEC_ACT_MOB_H #include "act_mob.h" #endif /* * All of the global linked lists, in one clump. Declarations here, * actual variables in lists.c * -- Altrag */ extern AREA_DATA * first_area; extern AREA_DATA * last_area; extern BAN_DATA * first_ban; extern BAN_DATA * last_ban; extern CHAR_DATA * first_char; extern CHAR_DATA * last_char; extern DESCRIPTOR_DATA * first_desc; extern DESCRIPTOR_DATA * last_desc; extern HELP_DATA * first_help; extern HELP_DATA * last_help; extern NOTE_DATA * first_note; extern NOTE_DATA * last_note; extern OBJ_DATA * first_obj; extern OBJ_DATA * last_obj; extern SHOP_DATA * first_shop; extern SHOP_DATA * last_shop; extern CORPSE_DATA * first_corpse; extern CORPSE_DATA * last_corpse; extern MARK_LIST_MEMBER * first_mark_list; extern MARK_LIST_MEMBER * last_mark_list; extern CONTROL_LIST * first_control_list; extern CONTROL_LIST * last_control_list; extern QUEUED_INTERACT_LIST * first_queued_interact; extern QUEUED_INTERACT_LIST * first_queued_interact; extern INFLUENCE_LIST * first_influence_list; extern INFLUENCE_LIST * last_influence_list; extern RULER_LIST * first_ruler_list; extern RULER_LIST * last_ruler_list; extern DL_LIST * first_brand; extern DL_LIST * last_brand; extern BOARD_DATA * first_board; extern BOARD_DATA * last_board; extern BUF_DATA_STRUCT * first_buf; extern BUF_DATA_STRUCT * last_buf; extern NPC_GROUP_DATA * first_npc_group; extern NPC_GROUP_DATA * last_npc_group; extern PORTAL_DATA * portal_free; extern AFFECT_DATA * affect_free; extern ROOM_AFFECT_DATA * raffect_free; extern AREA_DATA * area_free; extern BAN_DATA * ban_free; extern CHAR_DATA * char_free; extern DESCRIPTOR_DATA * desc_free; extern EXIT_DATA * exit_free; extern EXTRA_DESCR_DATA * exdesc_free; extern HELP_DATA * help_free; extern MOB_INDEX_DATA * mid_free; extern NOTE_DATA * note_free; extern OBJ_DATA * obj_free; extern OBJ_INDEX_DATA * oid_free; extern PC_DATA * pcd_free; extern RESET_DATA * reset_free; extern ROOM_INDEX_DATA * rid_free; extern SHOP_DATA * shop_free; extern MPROG_DATA * mprog_free; extern MPROG_ACT_LIST * mpact_free; extern BUILD_DATA_LIST * build_free; extern MAGIC_SHIELD * shield_free; extern MEMBER_DATA * member_free; extern CORPSE_DATA * corpse_free; extern MARK_DATA * mark_free; extern MARK_LIST_MEMBER * mark_list_free; extern INTERACT_DATA * interact_free; extern INFLUENCE_DATA * influence_free; extern RULER_DATA * ruler_data_free; extern CONTROL_DATA * control_data_free; extern CONTROL_LIST * control_list_free; extern QUEUED_INTERACT_LIST * queued_interact_free; extern INFLUENCE_LIST * influence_list_free; extern RULER_LIST * ruler_list_free; extern DL_LIST * dl_list_free; extern BRAND_DATA * brand_data_free; extern MONEY_TYPE * money_type_free; extern BOARD_DATA * board_free; extern MESSAGE_DATA * message_free; extern BUF_DATA_STRUCT * buf_free; extern HASH_ENTRY * hash_free; extern NPC_GROUP_DATA * npc_group_free; extern void (*portal_free_destructor ) ( PORTAL_DATA * pdat ); extern void (*affect_free_destructor ) ( AFFECT_DATA * adat ); extern void (*raffect_free_destructor ) ( ROOM_AFFECT_DATA * radat ); extern void (*area_free_destructor ) ( AREA_DATA * adat ); extern void (*desc_free_destructor ) ( DESCRIPTOR_DATA * ddat ); extern void (*help_free_destructor ) ( HELP_DATA * hdat ); extern void (*shop_free_destructor ) ( SHOP_DATA *sdat ); extern void (*build_free_destructor ) ( BUILD_DATA_LIST * bddat ); extern void (*member_free_destructor ) ( MEMBER_DATA * mdat ); extern void (*corpse_free_destructor ) ( CORPSE_DATA * cdat ); extern void (*mark_list_free_destructor ) ( MARK_LIST_MEMBER * mldat ); extern void (*interact_free_destructor ) ( INTERACT_DATA * idat ); extern void (*influence_free_destructor) ( INFLUENCE_DATA * idat ); extern void (*control_data_free_destructor ) ( CONTROL_DATA * cdat ); extern void (*control_list_free_destructor ) ( CONTROL_LIST * cldat ); extern void (*queued_interact_free_destructor ) ( QUEUED_INTERACT_LIST * qildat ); extern void (*influence_list_free_destructor ) ( INFLUENCE_LIST * ildat ); extern void (*ruler_list_free_destructor ) ( RULER_LIST * rldat ); extern void (*dl_list_free_destructor ) ( DL_LIST * dldat ); #ifndef DEBUG_MONEY extern void (*money_type_free_destructor ) ( MONEY_TYPE * mtdat ); #endif extern void (*board_free_destructor ) ( BOARD_DATA * bdat ); extern void (*buf_free_destructor ) ( BUF_DATA_STRUCT * bdat ); extern void (*hash_free_destructor ) ( HASH_ENTRY * hdat ); /* actual destructors */ void note_free_destructor ( NOTE_DATA * ndat ); #ifdef DEBUG_MONEY void money_type_free_destructor ( MONEY_TYPE * mtdat ); #endif void message_free_destructor ( MESSAGE_DATA * mdat ); void ban_free_destructor( BAN_DATA * bdat ); void reset_free_destructor( RESET_DATA * rdat ); void exdesc_free_destructor ( EXTRA_DESCR_DATA * eddat ); void oid_free_destructor( OBJ_INDEX_DATA * oidat ); void mprog_free_destructor( MPROG_DATA * mpdat ); void mid_free_destructor( MOB_INDEX_DATA * midat ); void exit_free_destructor( EXIT_DATA * edat ); void rid_free_destructor( ROOM_INDEX_DATA * ridat ); void mpact_free_destructor( MPROG_ACT_LIST * mpadat ); void brand_data_free_destructor( BRAND_DATA * bdat ); void pcd_free_destructor( PC_DATA * pcdat ); void char_free_destructor( CHAR_DATA * cdat ); void mark_free_destructor( MARK_DATA * mdat ); void shield_free_destructor( MAGIC_SHIELD * msdat ); void obj_free_destructor( OBJ_DATA * odat ); void ruler_data_free_destructor( RULER_DATA * rdat ); void npc_group_free_destructor( NPC_GROUP_DATA * ngrp ); #define GET_FREE(item, freelist) \ do { \ if ( !(freelist) ) \ (item) = getmem(sizeof(*(item))); \ else { \ if ( !(freelist)->is_free ) { \ bug("GET_FREE: freelist head is NOT FREE! Hanging...", 0); \ for (;;); \ } \ (item) = (freelist); \ (freelist) = (item)->next; \ memset((item), 0, sizeof(*(item))); /* This clears is_free flag */ \ } \ } while(0) #define PUT_FREE(item, freelist) \ do { \ if ( (item)->is_free ) { \ bug("PUT_FREE: item is ALREADY FREE! Hanging...", 0); \ for (;;); \ } \ (item)->next = (freelist); \ (item)->is_free = TRUE; /* This sets is_free flag */ \ (freelist) = (item); \ if (freelist##_destructor) freelist##_destructor(item); \ } while(0)