/
umud/DOC/
umud/DOC/U/
umud/DOC/U/U-examples/
umud/DOC/internals/
umud/DOC/wizard/
umud/MISC/
umud/MISC/dbchk/
umud/RWHO/rwhod/
V2.1
	- Several (combat-related) flags not being displayed properly.
	- Variable substitution in odrop on exits not working.
	- An overflow in combat causing ridiculously high attacks to fail.
	- Two extern/static conflict compiler warnings.

	- Tweaks to the top level Makefile to make using a non-standard
	compiler and/or non-standard libraries easier.

	- New user capability:
	_mudconfig newusers [on|off] - off by default
	People connect with "new <Character Name> <Password>"
	Tells people their objectID and says NEWS/newuser.txt
	DOES NOT set gender, or desc, or anything else like that.
	Creates them in Limbo (0) with home set to Limbo.
	Automatically gives instructions to log in if enabled,
		or says "New users not enabled" if disabled.
	Author:  Devin Hooker (devin@boulder.colorado.edu)

V2.0	- added support for U programming language.
	added verbose paging (VERBOSE_PAGE). fixed news spoofing
	via macros or news reconnect spoofs.

	- changed ALL cmds to return error codes out of mud.h. if
	you hack, you must do this too.

	- added the ability to specify an object-id as whom system
	macros can be run, on a per-macro basis. (_mudconfig privmac)

	- U-code can be bound to: ofails/odrops, etc, rooms, objects
	players, system macro table, and *booleans* can be U-code
	but the expression should return a 1 or a 0. (runs as the
	object on which the lock is)

	- zillions of other things, too profuse to mention. whole
	parts of the program have gone away, others have appeared.

	- "create" command gone. if you need it, replace it with
	a system macro.

	- added oif2set and bonk tools (Andrew Molitor) in MISC.

	- added code for wearing stuff (used by combat as well as
	generally useful for the vain)

	- added combat code

	- cron events can now be U-code

	- _mudconfig listsym [symname, ...]  function added

	- players can now have cron jobs - see the cron and cronlist
	commands. cron jobs cost action points, proportional to how
	often they are called.

-----------------------------------------------------------------------

V1.14	- fixed some ordering bugs in osucc/odrop/ofail. fixed the logout
	via a command in a room problem. fixed buffer overruns in list
	code that result when people use lists (naughty!) to store
	arbitrary strings. added lstnextsbuf() which permits grabbing
	arbitrary length things out of lists - do *NOT* use it if you
	know you're dealing with a true object-id - but it will be
	useful someday.

V1.13	- minor nits. fixed rwho output spew. :)

V1.12	- added patch to correctly sync and shut down Iobs when someone
	disconnects. 'build dropto' command removed. 'build exit' demands
	a destination. 'build exit' also understands 'here' as dest. 'set'
	degenerates to a mass of special cases. rooms can also teleport
	players in them home. random exit matching fixed. fix so things
	like (T|T)&F work. eats whitespace before a command. added support
	for 'local' flag. rewrote attribute expansion code. fix buffer
	overrun in xact code.

V1.11	- cleaned up some error messages and diagnostics. added WHO
	list sorting code.

# numbering scheme changes
V1.10	- added patch to prevent null attribute names. patched whisper
	to only match players. patched matching some more. patched log
	formatting. added automatic disconnect for players at login
	prompt for more than 80 seconds. fixed teeny weeny buffer
	overrun that rarely occurred in booleans. added latent support
	for public/private attributes in vars.c (support not added to
	vlookup()). added '$#' environment variable, which gives the
	argument count.

V1.0.9	- fixed ambiguous matching in "page". added SO_REUSEADDR
	and linger patches. better formatting for wizard IP addrs.

V1.0.8	- emergency patch for loss of "using" object in transmit.

V1.0.7	- "TinyHELL release". optimized block allocation in dbmchunk code
	to improve database speed. vfprintf() patches for bsd. cosmetics.
	VMS port merge-in with complete VMS object transport functionality
	and RMS database interface. fix in cache code that caused rare
	cases of core-bloat. VMS code all moves to 'VMS'. Mats Lovkvist's
	reconnect to last MUD code added. fix of a few little compression
	bugs in oif.c

V1.0.6	- fixed an error in decompression code lookahead. added some
	simple statistics gathering to loaddb.

V1.0.5	- fixed a DUMB bug in new allocation code that caused a dump on
	VAXes.

V1.0.4	- re-arranged block allocator for DBM databases to fix a bug that
	trashed on Suns [realloc problem?] - code more robust. fixed bug
	in whisper. support for multiple compression tables. linted some
	bullshit that resulted from malloc() changing to a void * instead
	of a char *.

V1.0.3	- small stuff. fix for net-hang if writes block.

V1.0.2	- comments/prettification

V1.0.1	- release plus small portability changes

V1.0	- release