#alias {afkoff} {#unaction {%0 tells you*}} #alias {afkon} {#action {%0 tells you '} {tell %0 Sorry.. I'm AFK.. BRB.. } {9}} #alias {aid} {cast 'aid' tossa} #alias {alist} {#showme $leader, $one, $two, $three, $four} #alias {armor} {cast 'armor' %0} #alias {auth} {#var auth%0} #alias {authlist} {say Authorized Robot users are: $leader, $one, $two, $three, $four} #alias {autoblind_off} {#unaction {*blind da*}; emote no longer auto-blinds} #alias {autoblind_on} {#action {^$leader tells your group 'blind da %0'} {tar %0;#2 blind %0}; emote will auto-blind on $leader's command (use gt blind da <??>)} #alias {autokill_off} {#unaction {*kill da*}; emote no longer auto-kills} #alias {autokill_on} {#action {^$leader tells your group 'kill da %0'} {tar %0;#2 kill %0}; emote will auto-kill on $leader's command (use gt kill da <??>} #alias {bark} {cast 'barkskin' tossa} #alias {ble} {cast 'bless' %0} #alias {blind} {cast 'blindness' $target} #alias {call} {cast 'call lightning' $target} #alias {chant} {cast 'chant' %0} #alias {clear-auth} {one .;two .;three .;four .} #alias {cr} { } #alias {cureb} {cast 'cure blindness' %0} #alias {ear} {cast 'earthquake'} #alias {eatit} {cast 'create food';get mushroom;eat mushroom} #alias {em} {recite recall inonothing} #alias {fillit} {cast 'create water' %0} #alias {four} {#var four %0} #alias {fs} {cast 'flame strike' $target} #alias {fw} {fill waterskin water;fill 2.waterskin water} #alias {gc} {#loop {1,%%1} {get all %0.corpse}} #alias {gh} {cast 'group heal'} #alias {grimne} {#ses {%%0} {129.241.36.229 4000}} #alias {he} {cast 'heal' %0} #alias {hl} {pow $leader} #alias {hm} {cast 'harm' %0} #alias {holy} {cast 'holy sphere'} #alias {kb} {kill borgh} #alias {km} {kill moredhel} #alias {kt} {kill $target} #alias {leader} {#var leader %0} #alias {loot} {unlock desk;open desk;get key desk;unlock safe;open safe;get coins safe} #alias {lootoff} {#unaction {^There were*};#unaction {^You receive};emote is no longer auto-looting.} #alias {looton} {#action {^There were %0 coins} {split $0} {0};#action {^You receive} {get all corpse} {0};emote is now auto-looting.} #alias {makefood} {cast 'create food'} #alias {neut} {cast 'neutralize poison' %0} #alias {one} {#var {one} %0} #alias {ord} {emote issues the order 'RECALL'.} #alias {pfe} {cast 'protection from evil' %0} #alias {pfg} {cast 'protection from good' %0} #alias {pfl} {cast 'protection from lightning' %0} #alias {ph} {cast 'powerheal' %0} #alias {pow} {cast 'powerheal' %0} #alias {regen} {cast 'regen' %0} #alias {reset} {#var trigger 0} #alias {rr} {recite recall} #alias {sad} {sac all.demonsword} #alias {sanc} {cast 'sanc' %0} #alias {saved} {cast 'summon' %0;cast 'heal' %0} #alias {sleepoff} {toggle tick} #alias {sleepon} {toggle tick} #alias {soff} {#unaction {5 seconds}} #alias {ss} {#system {grep -i %%0 eq.lst}} #alias {status1} {ps;emote has either $pow powerheals, $heals heals/regens, $calls call lightnings, and $sancs sanctuaries. (c) 1993, Peach Inc.} #alias {status2} {ps} #alias {statusoff} {#unaction {<hp:*};#action {'Cps'} {status2} {4};#action {'ps'} {status2} {4}} #alias {statuson} {#action {<hp:%0 mo:%1 ma:%2>} {#math pow {%2/55} {3};#math heals {%2/40};#math calls {%2/20};#math sancs {%2/50};#if {%1<=25} {emote is LOW ON MOVES.}};#action {'Cps'} {status1} {4};#action {'ps'} {status1} {4}} #alias {sum} {cast 'summon' %0} #alias {tar} {#var target %0} #alias {three} {#var three %0} #alias {treeoff} {#unaction {^%0 hero*};emote no longer powerheals on rescues} #alias {treeon} {#action {^%0 heroically rescues %1.} {pow %1} {1};emote now powerheals on rescues} #alias {two} {#var two %0} #alias {uw} {use wand %0} #alias {vit} {cast 'vitalize' %0} #alias {wholist} {#ses {whos} {129.241.36.229 4001}} #alias {wimpy} {#var wimp %0;emote is now wimpy. She'll recall at less than or equal to %0 hp's.} #alias {wr} {cast 'word of recall'} #alias {ws} {wake;stand} #action {^There were %0 coins.} {split $0} {0} #action {^You receive} {get all corpse} {0} #action {pile of gold coins} {get coins} {0} #action {^$leader issues the order 'RECALL'} {wr;rr} {1} #action {^<hp:%0 m} {#if {(%0<=$wimp) && ($trigger <=0)} {#var trigger 1;recite recall}} {1} #action {^$four asks you '%0'} {cast '$0' $four} {2} #action {^$leader asks you '%0'} {cast '$0' $leader} {2} #action {^$one asks you '%0'} {cast '$0' $one} {2} #action {^$three asks you '%0'} {cast '$0' $three} {2} #action {^$two asks you '%0'} {cast '$0' $two} {2} #action {You get a bandanna} {sac bandanna} {3} #action {^TICKCOUNTER: 5} {sleep} {3} #action {^TICKCOUNTER: tikk} {wa} {3} #action {^You are hungry} {ws;eatit} {3} #action {^You are thirsty.} {#3 drink barrel} {3} #action {^You get a bandanna} {sac bandanna} {3} #action {^You get a cutlass} {sac cutlass} {3} #action {^You wake, and sit up.} {stand} {3} #action {'Cps'} {status2} {4} #action {'ps'} {status2} {4} #action {'UNLOCK %0'} {unlock %0} {5} #action {^$leader tells the group 'target=%0'} {tar %0} {5} #action {^$leader tells your group 'blind da %0'} {tar %0;#2 blind %0} {5} #action {^$leader tells your group 'kill da %0'} {tar %0;#2 kill %0} {5} #action {^You get A long sword} {sac long} {5} #action {^You get a suit of shadow chainmail} {sac chainmail} {5} #action {^You now follow %0.} {leader %0} {5} #action {^Your skin returns to normal} {cast 'barkskin' tossa} {5} #action {get a long sword} {sac long} {5} #action {give you %0 coins for that} {split $0} {5} #action {lost your concentration} {emote lost her concentration.. *SWEAR*} {5} #substitute {%0'cha'} {%0'chant'} #substitute {%0'vit'} {%0'vitalize'} #substitute {%0dse%1} {%0dispel evil%1} #substitute {%0dsg%1} {%0dispel good%1} #substitute {%0pfe%1} {%0protection from evil%1} #substitute {%0pfg%1} {%0protection from good%1} #substitute {%0pfl%1} {%0protection from lightning%1} #substitute {acorn} {.} #substitute {has arrived} {.} #variable {calls} {8} #variable {four} {Finch} #variable {heals} {4} #variable {hp} {0} #variable {leader} {Momony} #variable {mv} {0} #variable {one} {Rok} #variable {pow} {3} #variable {sancs} {3} #variable {target} {griffon} #variable {three} {Karak} #variable {trigger} {0} #variable {two} {Dread} #variable {wimp} {150} #highlight {bold} {%0tells you%1} #highlight {reverse} {You ultraslay%0} #pathdir {e} {e} #pathdir {n} {n} #pathdir {s} {s} #pathdir {w} {w}