EmberMUD-0.9.40/
EmberMUD-0.9.40/clan/
EmberMUD-0.9.40/gods/
EmberMUD-0.9.40/log/
EmberMUD-0.9.40/player/
EmberMUD-0.9.40/src/MSVC/
EmberMUD-0.9.40/src/Sleep/
EmberMUD-0.9.40/src/StartMUD/
EmberMUD-0.9.40/src/Win32Common/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
 *  The MOBprograms have been contributed by N'Atas-ha.  Any support for   *
 *  these routines should not be expected from Merc Industries.  However,  *
 *  under no circumstances should the blame for bugs, etc be placed on     *
 *  Merc Industries.  They are not guaranteed to work on all systems due   *
 *  to their frequent use of strxxx functions.  They are also not the most *
 *  efficient way to perform their tasks, but hopefully should be in the   *
 *  easiest possible way to install and begin using. Documentation for     *
 *  such installation can be found in INSTALL.  Enjoy........    N'Atas-Ha *
 ***************************************************************************/

/***************************************************************************
 * do_mpremember(), do_mpforget(), and do_mptrack() added by Zak of the    *
 * EmberMUD coding team.  EmberMUD improvements on ROM 2.3 base code are   *
 * Copyright 1996 by the EmberMUD development team.  See EmberMUD.license. *
 ***************************************************************************/

#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "interp.h"

/*
 * Local functions.
 */

char *			mprog_type_to_name	args( ( int type ) );

/* This routine transfers between alpha and numeric forms of the
 *  mud_prog bitvector types. It allows the words to show up in mpstat to
 *  make it just a hair bit easier to see what a mob should be doing.
 */

char *mprog_type_to_name( int type )
{
   switch ( type )
     {
      case IN_FILE_PROG:        return "in_file_prog";
      case ACT_PROG:            return "act_prog";
      case SPEECH_PROG:         return "speech_prog";
      case RAND_PROG:           return "rand_prog";
      case FIGHT_PROG:          return "fight_prog";
      case FIGHTROOM_PROG:      return "fightroom_prog";
      case HIT_PROG:            return "hit_prog";
      case HITPRCNT_PROG:       return "hitprcnt_prog";
      case DEATH_PROG:          return "death_prog";
      case ENTRY_PROG:          return "entry_prog";
      case GREET_PROG:          return "greet_prog";
      case ALL_GREET_PROG:      return "all_greet_prog";
      case GIVE_PROG:           return "give_prog";
      case BRIBE_PROG:          return "bribe_prog";
      case LEAVE_PROG:	    	return "leave_prog";
      case SLEEP_PROG:		    return "sleep_prog";
      case REST_PROG:		    return "rest_prog";
      case WEAR_PROG:		    return "wear_prog";
      case REMOVE_PROG:		    return "remove_prog";	
      case SAC_PROG:		    return "sac_prog";		
      case EXA_PROG:		    return "examine_prog";
      case LOOK_PROG:		    return "look_prog";
      case ZAP_PROG:		    return "zap_prog";
      case GET_PROG:		    return "get_prog";
      case DROP_PROG:		    return "drop_prog";
      case USE_PROG:		    return "use_prog";
      case COMMAND_PROG:	    return "command_prog";
      default:                  return "ERROR_PROG";
     }
}

/* do_mobstat: Show the mudprogs on a given mob.
 *             argument can be a vnum or a mob name. */
void do_mobstat ( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   MPROG_LIST *pList;
   MPROG_LIST *pInnerList;
   MPROG_GROUP_LIST *pGroupList;
   MPROG_DATA *mprg;
   MOB_INDEX_DATA *pMob = NULL;
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim = NULL;
   int iFound;
   
   *buf = '\0';

   one_argument( argument, arg );
   
   if ( arg[0] == '\0' )
   {
		send_to_char( "MudProg stat whom?\n\r", ch );
		return;
   }
   
   if( !is_number(arg) )
   {
       victim = get_char_world(ch,argument);
       if (victim)
		   pMob = victim->pIndexData;
	   else
	   {
		   send_to_char("No such creature.\n\r", ch);
		   return;
	   }
   }
   else if( ( pMob = get_mob_index( atoi(arg) ) ) == NULL )
   {
	     send_to_char( "No such creature.\n\r", ch );
	     return;
   }
   
   if ( pMob )
   {
		if (!(pMob->progtypes))
		{
			send_to_char( "That Mobile has no Programs set.\n\r", ch);
			return;
		}
	
		sprintf(buf,"`WName: `w%s`w.  `WVnum: `w%d`w.\n\r",
			pMob->player_name,pMob->vnum);
		strcat(buf,"`K------------------------------------------------------`w\n\r");
		send_to_char(buf, ch);
		
		for ( pGroupList = pMob->mprog_groups; pGroupList; pGroupList = pGroupList->next )
			show_mpgroup(ch, pGroupList->mprog_group);

		for ( pList = pMob->mudprogs; pList; pList = pList->next )
		{
			 mprg = pList->mudprog;

			 iFound = 0;

	   		 for ( pGroupList = pMob->mprog_groups; pGroupList; pGroupList = pGroupList->next )
				for ( pInnerList = pGroupList->mprog_group->mudprogs; pInnerList; 
				  pInnerList = pInnerList->next )
					if ( pInnerList->mudprog->vnum == mprg->vnum )
						iFound = 1;
			 
			 if ( !iFound )
				 show_mprog(ch, mprg);
		}
   }
   else
   {
		send_to_char("No such creature.\n\r",ch);
		return;
   }
}

void do_roomstat( CHAR_DATA *ch, char *argument )
{
   char buf [MAX_STRING_LENGTH];
   char arg [MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;
   MPROG_LIST *pList;
   MPROG_LIST *pInnerList;
   MPROG_GROUP_LIST *pGroupList;
   ROOM_INDEX_DATA  *location = NULL;
   int iFound;

    one_argument( argument, arg );

    location = ( !arg[0] ) ? ch->in_room : find_location( ch, arg );

    if ( !location )
    {
       send_to_char( "No such location.\n\r", ch );
       return;
    }

    if ( ch->in_room != location
    &&   room_is_private( location )
    &&   get_trust(ch) < MAX_LEVEL )
    {
       send_to_char( "That room is private right now.\n\r", ch );
       return;
    }

    if ( !location->progtypes  )
    {
        send_to_char( "That Room has no Programs set.\n\r", ch);
        return;
    }

    sprintf(buf,"`WName: `w%s`w.\n\r`WArea: `w%s.\n\r",
            location->name, location->area->name);
    send_to_char(buf,ch);
    
    sprintf(buf,"`WVnum: `w%d. `WSector: `w%d. `WLight: `w%d.\n\r",
            location->vnum, location->sector_type, location->light);
    send_to_char(buf,ch);
    
    sprintf(buf,"`WRoom Flags: `w%d.\n\r",
            location->room_flags);
    send_to_char(buf,ch);
    
    send_to_char("`K-------------------------------------------------------------------------------`w\n\r",ch);
	*buf = '\0';
    
	for ( pGroupList = location->mprog_groups; pGroupList; pGroupList = pGroupList->next )
		show_mpgroup(ch, pGroupList->mprog_group);

	for ( pList = location->mudprogs; pList; pList = pList->next )
	{
		 mprg = pList->mudprog;

		 iFound = 0;

	   	 for ( pGroupList = location->mprog_groups; pGroupList; pGroupList = pGroupList->next )
			for ( pInnerList = pGroupList->mprog_group->mudprogs; pInnerList; 
			  pInnerList = pInnerList->next )
				if ( pInnerList->mudprog->vnum == mprg->vnum )
					iFound = 1;
		 
		 if ( !iFound )
			 show_mprog(ch, mprg);

	}

    return;
}

void do_objstat( CHAR_DATA *ch, char *argument )
{
    char        buf[MAX_STRING_LENGTH];
    char        arg[MAX_INPUT_LENGTH];
    MPROG_DATA *mprg;
	MPROG_LIST *pList;
    MPROG_LIST *pInnerList;
    MPROG_GROUP_LIST *pGroupList;
    OBJ_DATA *obj = NULL;
	OBJ_INDEX_DATA *oIndex = NULL;
	int iFound;

	*buf = '\0';
    
    one_argument( argument, arg );

    if ( !arg[0] )
    {
        send_to_char( "OProg stat what?\n\r", ch );
        return;
    }

    if ( !is_number(arg) )
    {
	    obj = get_obj_world(ch,argument);
		if (obj)
			oIndex = obj->pIndexData;
	    else
		{
			send_to_char("No such object.\n\r",ch);
			return;
		}
    }
    else
    {
      if ( (oIndex=get_obj_index( atoi(arg) ) ) == NULL )
      {
        send_to_char( "No such object.\n\r",ch );
        return;
      }
    }
    
    if (oIndex)
    {
      if (!oIndex->progtypes)
      {
        send_to_char("That object has no programs set.\n\r",ch);
        return;
      }
      
      sprintf(buf,"`WName: `w%s`w.  `WVnum: `w%d`w.\n\r",
              oIndex->name, oIndex->vnum);
      strcat(buf,"`K--------------------------------------------------------------------------------`w\n\r");
	  send_to_char(buf, ch);
      
		for ( pGroupList = oIndex->mprog_groups; pGroupList; pGroupList = pGroupList->next )
			show_mpgroup(ch, pGroupList->mprog_group);

		for ( pList = oIndex->mudprogs; pList; pList = pList->next )
		{
			 mprg = pList->mudprog;

			 iFound = 0;

	   		 for ( pGroupList = oIndex->mprog_groups; pGroupList; pGroupList = pGroupList->next )
				for ( pInnerList = pGroupList->mprog_group->mudprogs; pInnerList; 
				  pInnerList = pInnerList->next )
					if ( pInnerList->mudprog->vnum == mprg->vnum )
						iFound = 1;
			 
			 if ( !iFound )
				 show_mprog(ch, mprg);
		}
    }
	else
	{
      send_to_char("No such object.\n\r",ch);
	  return;
    }
}


void do_mpstat( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char *string;
    OBJ_DATA *obj = NULL;
    ROOM_INDEX_DATA *location = NULL;
    CHAR_DATA *victim = NULL;

    string = one_argument( argument, arg );

    if ( !arg[0] )
    {
         send_to_char( "Syntax:\n\r", ch );
         send_to_char( "    mpstat obj <name>   OR   mpstat obj  <vnum>\n\r", ch );
         send_to_char( "    mpstat mob <name>   OR   mpstat mob  <vnum>\n\r", ch );
         send_to_char( "    mpstat room         OR   mpstat room <vnum>\n\r", ch );
         return;
    }

    /* view a mob prog */
    if ( !str_cmp( arg, "mob" ) )
    {
       do_mobstat( ch, string );
       return;
    }

    /* view a room prog */
    if ( !str_cmp( arg, "room" ) )
    {
       do_roomstat( ch, string );
       return;
    }

    /* view an obj prog */
    if ( !str_cmp( arg, "obj" ) )
    {
       do_objstat( ch, string );
       return;
    }

    /* do it the old way */

    victim = get_char_world(ch,argument);
    if (victim != NULL)
	{
      do_mobstat(ch,argument);
      return;
	}

    obj = get_obj_world(ch,argument);
    if (obj != NULL)
    {
      do_objstat(ch,argument);
      return;
    }

    location = find_location(ch,argument);
    if (location != NULL)
	{
      do_roomstat(ch,argument);
      return;
	}

    send_to_char("Nothing by that name found anywhere.\n\r",ch);
}

/* prints the argument to all the rooms aroud the mobile */

void do_mpasound( CHAR_DATA *ch, char *argument )
{

  ROOM_INDEX_DATA *was_in_room;
  int              door;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
        return;
    }

    if ( argument[0] == '\0' )
    {
        bug( "Mpasound - No argument: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    was_in_room = ch->in_room;
    for ( door = 0; door <= 5; door++ )
    {
      EXIT_DATA       *pexit;
      
      if ( ( pexit = was_in_room->exit[door] ) != NULL
	  &&   pexit->u1.to_room != NULL
	  &&   pexit->u1.to_room != was_in_room )
      {
	ch->in_room = pexit->u1.to_room;
	MOBtrigger  = FALSE;
	act( argument, ch, NULL, NULL, TO_ROOM );
      }
    }

  ch->in_room = was_in_room;
  return;

}

/* lets the mobile kill any player or mobile without murder*/

void do_mpkill( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	bug( "MpKill - no argument: vnum %d.",
		ch->pIndexData->vnum );
	return;
    }

    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	bug( "MpKill - Victim not in room: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    if ( victim == ch )
    {
	bug( "MpKill - Bad victim to attack: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim )
    {
	bug( "MpKill - Charmed mob attacking master: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    if ( ch->position == POS_FIGHTING )
    {	
	bug( "MpKill - Already fighting: vnum %d",
	    ch->pIndexData->vnum );
	return;
    }

    multi_hit( ch, victim, TYPE_UNDEFINED );
    return;
}


/* lets the mobile destroy an object in its inventory
   it can also destroy a worn object and it can destroy 
   items using all.xxxxx or just plain all of them */

void do_mpjunk( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }

    one_argument( argument, arg );

    if ( arg[0] == '\0')
    {
        bug( "Mpjunk - No argument: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) )
    {
      if ( ( obj = get_obj_wear( ch, arg ) ) != NULL )
      {
	unequip_char( ch, obj );
	extract_obj( obj );
	return;
      }
      if ( ( obj = get_obj_carry( ch, arg ) ) == NULL )
	return; 
      extract_obj( obj );
    }
    else
      for ( obj = ch->carrying; obj != NULL; obj = obj_next )
      {
        obj_next = obj->next_content;
        if ( arg[3] == '\0' || is_name( &arg[4], obj->name ) )
        {
          if ( obj->wear_loc != WEAR_NONE)
	    unequip_char( ch, obj );
          extract_obj( obj );
        } 
      }

    return;

}

/* prints the message to everyone in the room other than the mob and victim */

void do_mpechoaround( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

    if ( !IS_NPC( ch ) )
    {
       send_to_char( "Huh?\n\r", ch );
       return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
       bug( "Mpechoaround - No argument:  vnum %d.", ch->pIndexData->vnum );
       return;
    }

    if ( !( victim=get_char_room( ch, arg ) ) )
    {
        bug( "Mpechoaround - victim does not exist: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    act( argument, ch, NULL, victim, TO_NOTVICT );
    return;
}

/* prints the message to only the victim */

void do_mpechoat( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

    if ( !IS_NPC( ch ) )
    {
       send_to_char( "Huh?\n\r", ch );
       return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
       bug( "Mpechoat - No argument:  vnum %d.",
	   ch->pIndexData->vnum );
       return;
    }

    if ( !( victim = get_char_room( ch, arg ) ) )
    {
        bug( "Mpechoat - victim does not exist: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    act( argument, ch, NULL, victim, TO_VICT );
    return;
}

/* prints the message to the room at large */

void do_mpecho( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) )
    {
        send_to_char( "Huh?\n\r", ch );
        return;
    }

    if ( argument[0] == '\0' )
    {
        bug( "Mpecho - called w/o argument: vnum %d.",
	    ch->pIndexData->vnum );
        return;
    }

    act( argument, ch, NULL, NULL, TO_ROOM );
    return;

}

/* lets the mobile load an item or mobile.  All items
are loaded into inventory.  you can specify a level with
the load object portion as well. */

void do_mpmload( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA      *victim;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }

    one_argument( argument, arg );

    if ( arg[0] == '\0' || !is_number(arg) )
    {
	bug( "Mpmload - Bad vnum as arg: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
    {
	bug( "Mpmload - Bad mob vnum: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    return;
}

void do_mpoload( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    char arg2[ MAX_INPUT_LENGTH ];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA       *obj;
    int             level;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );
 
    if ( arg[0] == '\0' || !is_number( arg ) )
    {
        bug( "Mpoload - Bad syntax: vnum %d.",
	    ch->pIndexData->vnum );
        return;
    }
 
    if ( arg2[0] == '\0' )
    {
	level = get_trust( ch );
    }
    else
    {
	/*
	 * New feature from Alander.
	 */
        if ( !is_number( arg2 ) )
        {
	    bug( "Mpoload - Bad syntax: vnum %d.", ch->pIndexData->vnum );
	    return;
        }
	level = atoi( arg2 );
	if ( level < 0 || level > get_trust( ch ) )
	{
	    bug( "Mpoload - Bad level: vnum %d.", ch->pIndexData->vnum );
	    return;
	}
    }

    if ( ( pObjIndex = get_obj_index( atoi( arg ) ) ) == NULL )
    {
	bug( "Mpoload - Bad vnum arg: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    obj = create_object( pObjIndex, level );
    if ( CAN_WEAR(obj, ITEM_TAKE) )
    {
	obj_to_char( obj, ch );
    }
    else
    {
	obj_to_room( obj, ch->in_room );
    }

    return;
}

/* lets the mobile purge all objects and other npcs in the room,
   or purge a specified object or mob in the room.  It can purge
   itself, but this had best be the last command in the MudProg
   otherwise ugly stuff will happen */

void do_mppurge( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA  *obj;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        /* 'purge' */
        CHAR_DATA *vnext;
        OBJ_DATA  *obj_next;

	for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
	{
	  vnext = victim->next_in_room;
	  if ( IS_NPC( victim ) && victim != ch )
	    extract_char( victim, TRUE );
	}

	for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	{
	  obj_next = obj->next_content;
	  extract_obj( obj );
	}

	return;
    }

    if ( !( victim = get_char_room( ch, arg ) ) == '\0' )
    {
	if ( ( obj = get_obj_here( ch, arg ) ) )
	{
	    extract_obj( obj );
	}
	else
	{
	    bug( "Mppurge - Bad argument: vnum %d.", ch->pIndexData->vnum );
	}
	return;
    }

    if ( !IS_NPC( victim ) )
    {
	bug( "Mppurge - Purging a PC: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    extract_char( victim, TRUE );
    return;
}

/* Allow mobiles to go wizinvis with programs -- SB */

void do_mpinvis( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   sh_int level;
   
   if ( !IS_NPC(ch))
     {
	send_to_char( "Huh?\n\r", ch);
	return;
     }
   
   argument = one_argument( argument, arg );
   if ( arg && arg[0] != '\0' )
     {
	if ( !is_number( arg ) )
	  {
	     bug( "Mpinvis - Non numeric argument ", ch );
	     return;
	  }
        level = atoi( arg );
	if ( level < 2 || level > MAX_LEVEL )
	  {
	     bug( "MPinvis - Invalid level ", ch );
	     return;
	  }
	
	ch->mobinvis = level;
	printf_to_char( ch, "Mobinvis level set to %d.\n\r", level );
	return;
     }
   
   if ( ch->mobinvis < 2 )
     ch->mobinvis = ch->level;
   
   if ( IS_SET(ch->act, ACT_MOBINVIS) )
     {
	REMOVE_BIT(ch->act, ACT_MOBINVIS);
	act("$n slowly fades into existence.", ch, NULL, NULL,TO_ROOM );
	send_to_char( "You slowly fade back into existence.\n\r", ch );
     }
   else
     {
	SET_BIT(ch->act, ACT_MOBINVIS);
	act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	send_to_char( "You slowly vanish into thin air.\n\r", ch );
     }
   return;
}

/* lets the mobile goto any location it wishes that is not private */

void do_mpgoto( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }

    one_argument( argument, arg );
    if ( arg[0] == '\0' )
    {
	bug( "Mpgoto - No argument: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	bug( "Mpgoto - No such location: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( ch->fighting != NULL )
	stop_fighting( ch, TRUE );

    char_from_room( ch );
    char_to_room( ch, location );

    return;
}

/* lets the mobile do a command at another location. Very useful */

void do_mpat( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA       *wch;

    if ( !IS_NPC( ch ) )
    {
        send_to_char( "Huh?\n\r", ch );
	return;
    }
 
    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	bug( "Mpat - Bad argument: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	bug( "Mpat - No such location: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
	if ( wch == ch )
	{
	    char_from_room( ch );
	    char_to_room( ch, original );
	    break;
	}
    }

    return;
}
 
/* lets the mobile transfer people.  the all argument transfers
   everyone in the current room to the specified location */

void do_mptransfer( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
    char             arg2[ MAX_INPUT_LENGTH ];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA       *victim;

    if ( !IS_NPC( ch ) )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }
    argument = one_argument( argument, arg );
    argument = one_argument( argument, arg2 );

    if ( arg[0] == '\0' )
    {
	bug( "Mptransfer - Bad syntax: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if ( d->connected == CON_PLAYING
	    &&   d->character != ch
	    &&   d->character->in_room != NULL
	    &&   can_see( ch, d->character ) )
	    {
		sprintf( buf, "%s %s", d->character->name, arg2 );
		do_mptransfer( ch, buf );
	    }
	}
	return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if ( arg2[0] == '\0' )
    {
	location = ch->in_room;
    }
    else
    {
	if ( ( location = find_location( ch, arg2 ) ) == NULL )
	{
	    bug( "Mptransfer - No such location: vnum %d.",
	        ch->pIndexData->vnum );
	    return;
	}

	if ( room_is_private( location ) )
	{
	    bug( "Mptransfer - Private room: vnum %d.",
		ch->pIndexData->vnum );
	    return;
	}
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	bug( "Mptransfer - No such person: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    if ( victim->in_room == NULL )
    {
	bug( "Mptransfer - Victim in Limbo: vnum %d.",
	    ch->pIndexData->vnum );
	return;
    }

    if ( victim->fighting != NULL )
	stop_fighting( victim, TRUE );

    char_from_room( victim );
    char_to_room( victim, location );

    return;
}

/* Adds get_char_world(argument) to the mob's memory for later use in
 * do_mptrack, etc. */
void do_mpremember( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];

   CHAR_DATA *vict;
   
   if (!IS_NPC(ch)) { send_to_char("Huh?\n\r",ch); return; }
   
   one_argument(argument,arg);
   
   if ((vict=get_char_world(ch,arg))==NULL)
     {
	sprintf(buf,"mpremember - %s doesn't exist! Called by mobile vnum %d.",
		arg,ch->pIndexData->vnum);
	bug(buf,0);
	return;
     }
   else ch->memory = vict;
   return;
}

/* Erases a mob's memory. */
void do_mpforget( CHAR_DATA *ch, char *argument )
{
   if (!IS_NPC(ch)) { send_to_char("Huh?\n\r",ch); return; }
   
   ch->memory = NULL;
   return;
}

/* lets the mobile force someone to do something.  must be mortal level
   and the all argument only affects those in the room with the mobile */

void do_mpforce( CHAR_DATA *ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
    if ( !IS_NPC( ch ) )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	bug( "Mpforce - Bad syntax: vnum %d.", ch->pIndexData->vnum );
	return;
    }

    if ( !str_cmp( arg, "all" ) )
    {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;

	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( vch->in_room == ch->in_room
		&& get_trust( vch ) < get_trust( ch ) 
		&& can_see( ch, vch ) )
	    {
		interpret( vch, argument );
	    }
	}
    }
    else
    {
	CHAR_DATA *victim;

	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
	    bug( "Mpforce - No such victim: vnum %d.",
	  	ch->pIndexData->vnum );
	    return;
	}

	if ( victim == ch )
    	{
	    bug( "Mpforce - Forcing oneself: vnum %d.",
	    	ch->pIndexData->vnum );
	    return;
	}

	interpret( victim, argument );
    }

    return;
}

void do_mpsilentforce( CHAR_DATA *ch, char *argument )
{
   extern bool silentmode;
   char arg[MAX_INPUT_LENGTH];
   if ( !IS_NPC( ch ) )
     {
	send_to_char( "Huh?\n\r", ch );
	return;
     }
   
   argument = one_argument( argument, arg );
   
   if ( arg[0] == '\0' || argument[0] == '\0' )
     {
	bug( "Mpsilentforce - Bad syntax: vnum %d.", ch->pIndexData->vnum );
	return;
     }
   
   if ( !str_cmp( arg, "all" ) )
     {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;
	
	for ( vch = char_list; vch != NULL; vch = vch_next )
	  {
	     vch_next = vch->next;
	     
	     /* Don't allow forcing commands over MAX_LEVEL - 9 */
	     if (cmd_level(argument)>=MAX_LEVEL-9)
	       {
		  bug("mpsilentforce - mob vnum %d",ch->pIndexData->vnum);
		  bug("mpsilentforce - cannot force commands above level %d",
		      MAX_LEVEL-9);
		  return;
	       }
	     
	     if ( vch->in_room == ch->in_room
		 && get_trust( vch ) < get_trust( ch )
		 && can_see( ch, vch ) )
	       {
		  silentmode = TRUE;
		  interpret( vch, argument );
		  silentmode = FALSE;
	       }
	  }
     }
   else
     {
	CHAR_DATA *victim;
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	  {
	     bug( "Mpsilentforce - No such victim: vnum %d.",
		 ch->pIndexData->vnum );
	     return;
	  }
	
	if ( victim == ch )
	  {
	     bug( "Mpsilentforce - Forcing oneself: vnum %d.",
		 ch->pIndexData->vnum );
	     return;
	  }
	
	/* Don't allow forcing commands over MAX_LEVEL - 9 */
	if (cmd_level(argument)>=MAX_LEVEL-9)
	  {
	     bug("mpsilentforce - mob vnum %d",ch->pIndexData->vnum);
	     bug("mpsilentforce - cannot force commands above level %d",
		 MAX_LEVEL-9);
	     return;
	  }
	
	silentmode = TRUE;
	interpret( victim, argument );
	silentmode = FALSE;
     }
   
   return;
}

void do_mpdosilent( CHAR_DATA *ch, char *argument )
{
   extern bool silentmode;
   silentmode = TRUE;
   interpret( ch, argument );
   silentmode = FALSE;
   return;
}

void do_mpdefault( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    if ( !IS_NPC( ch ) )
    {
	send_to_char( "Huh?\n\r", ch );
	return;
    }

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	bug( "Mpforce - Bad syntax: vnum %d.", ch->pIndexData->vnum );
	return;
    }
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
	    bug( "Mpdefault - No such victim: vnum %d.",
	  	ch->pIndexData->vnum );
	    return;
	}

	if ( victim == ch )
    	{
	    bug( "Mpdefault - to oneself: vnum %d.",
	    	ch->pIndexData->vnum );
	    return;
	}

	if ( IS_NPC(victim) )
	{
	    bug( "Mpdefault - npc victim: vnum %d.",
 	    	ch->pIndexData->vnum );
	    return;
	}

	mpinterpret( victim, argument );

    return;
}

/* one_argumnet ruins the case so I do some funky stuff.  -Zane */
void do_mpfollowpath( CHAR_DATA *ch, char *argument )
{
	MOB_INDEX_DATA *pMob;
	char arg[MAX_STRING_LENGTH];
	char *arg2;

	if ( ( pMob = ch->pIndexData ) == NULL )
		return;

	arg2 = one_argument(argument, arg);

	if ( strlen(arg) < 1 )
		return;

    if ( !str_cmp(arg2, "restart") && !pMob->path_move )
    {
		pMob->path_move = TRUE;
		pMob->path_pos = 0;
    }

	/* If we're fighting, unconcious(or worse) or not moving at all just exit */
    if ( ch->fighting != NULL || !pMob->path_move || ch->position < POS_SLEEPING )
		return;

    switch ( argument[pMob->path_pos] )
    {
    case '0':
    case '1':
    case '2':
    case '3':
		move_char( ch, argument[pMob->path_pos] - '0', FALSE );
	break;

    case 'W':
		ch->position = POS_STANDING;
		act( "$n awakens and groans loudly.", ch, NULL, NULL, TO_ROOM );
	break;

    case 'S':
		ch->position = POS_SLEEPING;
		act( "$n lies down and falls asleep.", ch, NULL, NULL, TO_ROOM );
	break;

    case 'a':
		act( "$n says 'Hello Honey!'", ch, NULL, NULL, TO_ROOM );
	break;

    case 'b':
		act( "$n says 'What a view!  I must do something about that dump!'",
		    ch, NULL, NULL, TO_ROOM );
	break;

    case 'c':
		act( "$n says 'Vandals!  Youngsters have no respect for anything!'",
			ch, NULL, NULL, TO_ROOM );
	break;

    case 'd':
		act( "$n says 'Good day, citizens!'", ch, NULL, NULL, TO_ROOM );
	break;

    case 'e':
		act( "$n says 'I hereby declare the city of Midgaard open!'",
			ch, NULL, NULL, TO_ROOM );
	break;

    case 'E':
		act( "$n says 'I hereby declare the city of Midgaard closed!'",
			ch, NULL, NULL, TO_ROOM );
	break;

    case 'O':
/*		do_unlock( ch, "gate" ); */
		do_open( ch, "gate" );
	break;

    case 'C':
		do_close( ch, "gate" );
/*		do_lock( ch, "gate" ); */
	break;

    case '.' :
		pMob->path_move = FALSE;
	break;
    }

    pMob->path_pos++;

	if ( pMob->path_pos >= strlen(arg) )
	{
		pMob->path_move = FALSE;
		pMob->path_pos = 0;
	}	
    return;
}

void do_mpeatcorpse( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA *corpse;
    OBJ_DATA *c_next;
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;

    if ( !IS_AWAKE(ch) )
		return;

    for ( corpse = ch->in_room->contents; corpse != NULL; corpse = c_next )
    {
		c_next = corpse->next_content;
		if ( corpse->item_type != ITEM_CORPSE_NPC )
			continue;

		act( "$n savagely devours a corpse.", ch, NULL, NULL, TO_ROOM );
		for ( obj = corpse->contains; obj; obj = obj_next )
		{
			obj_next = obj->next_content;
			obj_from_obj( obj );
			obj_to_room( obj, ch->in_room );
		}
		extract_obj( corpse );
		return;
    }

    return;
}

void do_mpclean( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA *trash;
    OBJ_DATA *trash_next;

    if ( !IS_AWAKE(ch) )
		return;

    for ( trash = ch->in_room->contents; trash != NULL; trash = trash_next )
    {
		trash_next = trash->next_content;
		if ( !IS_SET( trash->wear_flags, ITEM_TAKE ) || !can_loot(ch,trash))
			continue;

		if ( trash->item_type == ITEM_DRINK_CON
		||   trash->item_type == ITEM_TRASH
		||   trash->cost < 10 )
		{
			act( "$n picks up some trash.", ch, NULL, NULL, TO_ROOM );
			obj_from_room( trash );
			obj_to_char( trash, ch );
			return;
		}
    }

    return;
}