/****************************************************************************
* Land Of Legends by Conner and Dragona -> telnet://tcdbbs.zapto.org:4000 *
* Web Page: http://tcdbbs.zapto.org/mud/ Email: csbsc@comcast.net *
* Forums: http://s11.invisionfree.com/Land_Of_Legends *
* Copyright (C) 1996 - 2006 Computerized Services By Sacks & Chung of *
* Glade Spring, Virginia - ALL RIGHTS RESERVED *
****************************************************************************
* The text and pictures of this publication, or any part thereof, may not *
* be reproduced or transmitted in any form or by any means, electronic or *
* mechanical, includes photocopying, recording, storage in a information *
* retrieval system, or otherwise, without the prior written or e-mail *
* consent from the publisher. *
****************************************************************************
* I only ask that my name be mentioned in your code somewhere, whether as *
* Dragona, Dragona Destron, Conner and Dragona, or Land of Legends and that*
* you drop me an email to let me know what mud this code is being used in *
* should you decide that you want to use it, any other credit is welcome *
* but not required. However, all license requirements of the codebase that *
* you are using are expected to be upheld as well. *
****************************************************************************
* This code was written for my mud and has been snippitized with the *
* intention of it being able to install and run cleanly and easily on any *
* SmaugFUSS 1.6 mud, but has only been tested on my own mud which was *
* started as SmaugFUSS 1.4 and has been hand modified to SmaugFUSS 1.6 *
* with many modifications. I offer no guarantees that it will work for *
* your mud and will accept no responsibility if it causes any damage to *
* your mud. - Use entirely at your own risk. *
****************************************************************************
* Finally, please let me know if you have suggestions or comments about *
* code that might improve upon it in some way, I will update it if I have *
* time, I can figure out how, and the suggestion meets my approval. *
****************************************************************************/
/* What this snippet does is to add a SCRAP_PROG to be used in building */
//In mud.h find:
DAMAGE_PROG
//change:
USE_PROG
} prog_types;
//to:
USE_PROG, SCRAP_PROG
} prog_types;
//In build.c find:
"damage"
//change:
"speechiw", "pull", "push", "sleep", "rest", "leave", "script", "use"
};
//to:
"speechiw", "pull", "push", "sleep", "rest", "leave", "script", "use",
"scrap"
};
//In db.c find:
if( !str_cmp( name, "damage_prog" ) )
return DAMAGE_PROG;
//after that add:
if( !str_cmp( name, "scrap_prog" ) )
return SCRAP_PROG;
//In makeobj.c after the includes add:
void oprog_scrap_trigger( CHAR_DATA *ch, OBJ_DATA *obj );
//Then find make_scraps and change:
if( obj->carried_by )
{
act( AT_OBJECT, "$p falls to the ground in scraps!", obj->carried_by, obj, NULL, TO_CHAR );
//to:
if( obj->carried_by )
{
ch = obj->carried_by;
act( AT_OBJECT, "$p falls to the ground in scraps!", obj->carried_by, obj, NULL, TO_CHAR );
//Then towards the end of make_scraps find:
}
extract_obj( obj );
}
//and change it to:
}
oprog_scrap_trigger( ch, obj );
extract_obj( obj );
}
//In mud_comm.c find:
case DAMAGE_PROG:
return "damage_prog";
//after that add:
case SCRAP_PROG:
return "scrap_prog";
//In mud_prog.c find:
void oprog_get_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
if( HAS_PROG( obj->pIndexData, GET_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, GET_PROG );
release_supermob( );
}
}
//after that add:
void oprog_scrap_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
if( HAS_PROG( obj->pIndexData, SCRAP_PROG ) )
{
set_supermob( obj );
oprog_percent_check( supermob, ch, obj, NULL, SCRAP_PROG );
release_supermob( );
}
}