Here's a run down on commands in tintin 1.86. by Yoon-Chan Jhi. They've all been removed or replaced with other code however. Added #getwalkdirection command. Syntax : #getwalkdirection {<variable-name>}[ {<position>}] ----------------------------------------------------------- Retrieves one pathdir from specified position within the walk-path. <variable-name> specifies the variable to store retrieved pathdir. The optional argument <position> specifies the position from which the pathdir is retrieved. If it is omitted, the default position for retrieval is the current walk position. e.g. #walkinfo #Walk Information# ----------------- Standstill:FALSE Walk Mode:LOOP Walk Path:w;e;s;n;u;d;e;w Position: ^ #getwalkdir {dir} {0} #Ok. $dir is now set to {w}. #va dir {dir}={w} <--- this shows that the 1st pathdir is w. position starts from zero. #getwalkdir {dir} #Ok. $dir is now set to {n}. #va dir {dir}={n} <--- this shows that the pathdir to be sent by the next #walk command is n Syntax : #walkset {<alias-name>}[ {<mode-string>}] -------------------------------------------------- <alias-name> is the name of an alias which is to be copied and used as a path to follow. <mode-string> is optional. It specifies how the walk feature should act when specific situation has come. As for now, it specifies tintin's behavior when the end/beginning of the walk path is reached while processing #walk(#walkback) command. The two modes provided are described below : - loop : Default mode. Tintin will jump to the other end when the end of the walk_path is reached. - noloop : Tintin stops walking and sends nothing to mud when it reached either end of walk_path. e.g. #walkset {testpath} {loop} or, #walkset {testpath} {noloop} Syntax : #getwalkposition {<variable-name>} ------------------------------------------- <variable-name> specifies the variable in which tintin stores current walk position. If there's no such a variable, tintin will create one. e.g. #getwalkp {pos} #va pos {pos}={10} ---> the next #walk command will have tintin send the 10th pathdir within the walk_path variable to the mud. Syntax : #walkreset[ {<num-skip>}] ---------------------------------- An optional argument <num-skip> is the number of pathdirs to be skipped from the beginning of the path alias. A negative number will be ignored. e.g.. #walkreset 10 ---> 1. the current position is reset to the beginning. 2. skip 10 pathdirs. 3. the pathdir to be sent by the next #walk command is the 11th pathdir. Newly added commands are : #walkon - turn the session's standstill flag off. #walkoff - turn the session's standstill flag on. Newly added commands are : #zombion - changes a session to a zombi session. #zombioff - changes a zombi session to a normal session. Newly added commands are : #walkset {<alias-name>} - Starts using alias pointed by <alias-name> as a path to walk through. The alias pointed by <alias-name> must be created by #savepath command. #walk - Advances one step. #walkback - Backtracks one step. #walkinfo - Displays informations. #walkreset - Resets the current walk position to the beginning of the path.