/*! \mainpage Paradigm \image html logo.gif \section intro Introduction The TCP/IP network progamming examples I've seen generally ignore error detection and handling. Unfortunately this often results in poor quality servers being releasing by those who learn by example. This program features exhaustive error detection and handling. Memory leaks and buffer overruns are also ubiquitous in TCP/IP servers. This example attempts to mitigate those issues. At least that's the hope. \section desc Description Paradigm in its current state is a very primitive chat server written in C++ for Win32 systems supporting Winsock2. It allows multiple connections and just echoes input to all those connected. \section feat Features - Proper error detection. - Dynamic buffers. - Lots of comments and formatted documentation using Doxygen QT style notation. - No memory leaks. Tested with MemProof. - Multithreaded - Network server and Chat driver run in their own threads. \section impl Implementation A non-blocking select-based server model was selected for this illustration for no particular reason other than usefulness of the example to other BSD derived TCP/IP stack implementations.<p> There are no actual winsock2 dependencies in this version despite the negotiation present for winsock2. It should work on winsock1 systems by modifiying the WSAStartup negotiation and including the appropriate headers. \section changes Changes - version 0.30 - Separation of Server from main program. The Server now runs in it's own thread. - Communication between the threads is handled by create and placing an Event object on shared EventQueue's. - EventQueue class wraps queues with thread safe guards. - The primitive notion of a User class added. - version 0.22 - A simple logging mechanism added via class Log. - version 0.20 - Refactored all of the low level sockets routines in Connection to a wrapper class Socket. - Socket errors are implemented as exceptions. - Implemented a circular autoflushing buffer in the Socket class. - Communication between the server and client is handled by create and placing Event objects on queues. - Additonal comments in Server class. - Added Microsoft Visual C++ project - version 0.10 - Initial version \section depend System Dependencies This version only works on Windows 32-bit operating systems and was tested with Windows98, Windows NT 4.0 and Windows XP. This version was compiled and tested with the following compilers: - Borland 5.3 (Borland Builder 3.0) - Borland 5.5.1 (Borland's free commandline compiler) - Microsoft Visual C++ 6.0 \section install Installation \subsection bb3 Borland Builder 3.0 IDE -# Unzip the distribution into the folders it wants. -# Start Builder and open the project group (paradigm_3.bpg) in the paradigm directory. -# Click build -# Open a Windows command console window and switch to the paradigm directory by typing: <b>cd c:\\paradigm</b> or to the path you placed it. -# Run the server by typing: <b>paradigm</b><p> \subsection bc55 Borland's Free Command Line Compiler -# Unzip the distribution into the folders it wants. -# Open a Windows command console window and switch to the paradigm directory by typing: <b>cd c:\\paradigm</b> or to the path you placed it. -# Then type: <b>make</b> and watch it compile. -# Run the server by typing: <b>paradigm</b> \subsection vide VIDE with Borland's Free Command Line Compiler -# Unzip the distribution into the folders it wants. -# Start VIDE and open the project file (paradigm_2.vpj) in the paradigm directory. -# Click on make -# Open a Windows command console window and switch to the paradigm directory by typing: <b>cd c:\\paradigm</b> or to the path you placed it. -# Run the server by typing: <b>paradigm</b><p> \subsection vc Microsoft Visual C++ 6.0 (Visual Studio) -# Unzip the distribution into the folders it wants. -# Start Visual Studio and open the project workspace (paradigm.dsw) in the paradigm directory. -# Click build -# Open a Windows command console window and switch to the paradigm directory by typing: <b>cd c:\\paradigm\\Debug</b> or to the path you placed it. The default build is set to go to Debug folder. -# Run the server by typing: <b>paradigm</b><p> \section license License Paradigm was © 2003 by Jon A. Lambert - All Rights Reserved.<br> Paradigm has been released to the public domain by Jon A. Lambert.<br> \section misc Miscellaneous \subsection notes Notes on operation - @shutdown will shut down the server - anything else echos to all connected<p> \subsection future Future - It might be nice to support a some telnet negotiation. - Illustrations of other network designs, asynchronous sockets and/or IOCP edge detection. - A port to BSD or Linux<p> \subsection contact Contact and Other Information \author Jon A. Lambert<br> aka Tyche<br> Email: jlsysinc@alltel.net \date 05/02/2003 \version 0.30 */ /*! \file paradigm.cpp This is the main entry point that starts the Paradigm server \author Jon A. Lambert \date 05/02/2003 \version 0.30 \notes Commands<br> - @shutdown - shuts down the server */ #include "sysconfig.h" #include "server.h" #include "event.h" #include "eventqueue.h" #include "user.h" #ifdef __BORLANDC__ #if (__BORLANDC__ < 0x550) #include <condefs.h> USEUNIT("connection.cpp"); USEUNIT("server.cpp"); USEUNIT("socket.cpp"); USEUNIT("log.cpp"); USEUNIT("event.cpp"); USEUNIT("eventqueue.cpp"); USEUNIT("user.cpp"); //--------------------------------------------------------------------------- #endif #endif EventQueue* g_chat_to_server = 0; EventQueue* g_server_to_chat = 0; Log* g_log = 0; #ifdef WIN32 void StartServer(void * parms); #else void* StartServer(void * parms); #endif void Chat(); //--------------------------------------------------------------------------- #pragma argsused int main(int argc, char **argv) { g_log = new Log(""); #ifdef WIN32 WSADATA wsaData; // This could be made global if we had a good reason. // Request Windows to start socket services. int err = WSAStartup(0x202,&wsaData); if (err) { cout << "ERROR-main(WSAStartup):" << err << endl; delete g_log; return -1; } #endif g_chat_to_server = new EventQueue(0); g_server_to_chat = new EventQueue(0); if (!g_chat_to_server->IsOk() || !g_server_to_chat->IsOk()) { g_log->Write("ERROR-main(EventQueue): Unable to start event queues."); delete g_log; return -1; } Server* server = new Server(*g_chat_to_server, *g_server_to_chat, *g_log); if (!server->Boot(32000)) { g_log->Write("ERROR-main(Server): Unable to start server."); delete g_log; return -1; } g_log->Write("INFO-Main(): Server starting up"); // Start up our Network server THREADHANDLE_T server_thread; StartThread(server_thread, StartServer, 8192, (void*)server); // Main thread will handle our Chat driver Chat(); WaitForSingleObject(&server_thread, INFINITE); #ifdef WIN32 WSACleanup(); // Must always cleanup Windows sockets #endif return 0; } /*! This is the thread that starts and runs the Server. */ #ifdef WIN32 void StartServer(void * parms) { #else void* StartServer(void * parms) { #endif Server* server = (Server *)parms; if (server) server->Run(NULL); delete server; #ifdef UNIX return NULL; #endif } void Chat() { //! UserList is typedef'd here for ease of changing it later typedef list<User> UserList; UserList users; //!< the list of Users managed by main() UserList::iterator u; Event* e; bool shutdown = false; while (!shutdown) { e = g_server_to_chat->Pop(); if (!e) { #ifdef WIN32 Sleep(1); #else usleep(1); #endif } else { switch (e->mEventType) { case CONNECT_E: { char msg[] = "Welcome!\r\n"; User user(e->mClientId); users.push_back(user); g_chat_to_server->Push(new Event(MESSAGE_E, user.Id(), strlen(msg), msg)); } break; case DISCONNECT_E: { // A connection is lost - kill the its user in this subsystem. u = find(users.begin(),users.end(),e->mClientId); users.erase(u); } break; case MESSAGE_E: { // check for shutdown message // :WARN: test for null message as it should be just a CRLF if (e->mpData && !strncmp(e->mpData, "@shutdown", e->mDataLen)) { char msg[] = "Shutting down..BYE.\r\n"; for(u = users.begin(); u != users.end(); u++) { g_chat_to_server->Push(new Event(MESSAGE_E, (*u).Id(), strlen(msg), msg)); } g_chat_to_server->Push(new Event(SHUTDOWN_E, 0, 0, 0)); } else { // otherwise we have a general message to echo string msg; if (e->mpData && e->mDataLen) { msg.append(e->mpData, e->mDataLen); } msg.append("\r\n"); // message will be echoed to all clients for(u = users.begin(); u != users.end(); u++) { g_chat_to_server->Push(new Event(MESSAGE_E, (*u).Id(), msg.length(), msg.c_str())); } } } break; case SHUTDOWN_E: shutdown = true; break; case NONE_E: break; } // switch delete e; } // else } // while }