#include "copyright.h"
#include "os.h"
#include "db.h"
#include "externs.h"
static int include_all = 0; /* include everything unless specified */
static int keep_players = 0; /* keep all players */
static int safe_below = 1; /* Keep everything <= safe_below */
static int safe_above = 2e9; /* Keep everything >= safe_above */
static int reachable = 0; /* Only keep rooms reachable from #0 */
static int norecycle = 0; /* Exclude things in recycling center */
static int inbuild = 0; /* True when in main build_trans loop */
static int recycler = 0; /* Number of player "Recycler" */
static int usecutoff = 0; /* Max age for player/room */
static long now = 0; /* Time of the extraction */
# define REACH_FLAG 0x40000000
# define REACHABLE(X) (db[X].flags & REACH_FLAG)
# define SET_REACHABLE(X) (db[X].flags |= REACH_FLAG)
static dbref included[MAXCMDLEN + 1];
static dbref excluded[MAXCMDLEN + 1];
static dbref *trans; /* translation vector */
#define DEFAULT_LOCATION (0)
#define DEFAULT_OWNER (1)
static int isok (dbref);
static long atosec (const char *str);
/* returns 1 if object is specifically excluded */
static int is_excluded (dbref x)
{
int i;
if (x == NOTHING)
return 0; /* Don't exclude nothing */
/* check that it isn't excluded */
for (i = 0; excluded[i] != NOTHING; i++) {
if (excluded[i] == x)
return 1; /* always exclude specifics */
if (excluded[i] == db[x].owner)
return 1;
}
return (0);
}
/* returns 1 if it is not excluded */
static int not_excluded (dbref x)
{
int i;
if (x == NOTHING)
return 1; /* Don't exclude nothing */
/* check that it isn't excluded */
for (i = 0; excluded[i] != NOTHING; i++) {
if (excluded[i] == x)
return 0; /* always exclude specifics */
if (excluded[i] == db[x].owner)
return 0;
}
/* if it's an exit, check that its destination is ok */
if (Typeof (x) == TYPE_EXIT && db[x].location >= 0) {
return isok (db[x].location);
} else {
return 1;
}
}
/* returns 1 if it should be included in translation vector */
static int isok (dbref x)
{
int i;
if (x == DEFAULT_OWNER || x == DEFAULT_LOCATION)
return 1;
if (x == NOTHING)
return 1;
if (x <= safe_below || x >= safe_above)
return not_excluded(x);
if (keep_players && Typeof(x) == TYPE_PLAYER)
return not_excluded(x);
if (norecycle && x != recycler && (db[x].owner == recycler))
return 0;
if (reachable && Typeof (x) == TYPE_ROOM && !REACHABLE (x)) {
# ifdef DEBUG
if (inbuild)
fprintf (stderr, "Excluding %s(%dR), not reachable\n", db[x].name, x);
# endif
return 0;
}
/* Check inclusion list for object and its owner */
for(i = 0; included[i] != NOTHING; i++) {
if(included[i] == x) return 1; /* always get specific ones */
if(included[i] == db[x].owner)
return not_excluded(x);
}
# ifdef TIMESTAMPS
/* Check for usage within usecutoff time */
if (usecutoff > 0) {
switch (Typeof(x)) {
case TYPE_ROOM:
/* Old rooms disappear */
if (db[x].lastused < usecutoff) {
return (0);
}
break;
case TYPE_EXIT:
/* Exits disappear if their rooms disappear.
* Old exits disappear if they go to the same room
*/
if (db[x].lastused < usecutoff && db[x].location == x) {
return (0);
}
break;
case TYPE_THING:
/* Old things disappear from old rooms or dark rooms */
if (db[x].lastused < usecutoff &&
(db[db[x].owner].lastused < usecutoff ||
db[getloc(x)].lastused < usecutoff ||
Dark(getloc(x)))) {
return (0);
}
break;
case TYPE_PLAYER:
/* At some future point, recycle old players too */
/* Note: when we do that, their stuff has to go, too */
break;
}
}
#endif /* TIMESTAMPS */
/* not in the list, can only get it if include_all is on */
/* or its owned by DEFAULT_OWNER */
return (include_all && not_excluded(x));
}
static void build_trans (void)
{
dbref i;
dbref val;
if ((trans = (dbref *) malloc (sizeof (dbref) * db_top)) == 0) {
abort ();
}
inbuild++;
val = 0;
for (i = 0; i < db_top; i++) {
if (isok (i)) {
trans[i] = val++;
} else {
trans[i] = NOTHING;
}
}
inbuild--;
}
static dbref translate (dbref x)
{
if (x == NOTHING || x == HOME) {
return (x);
} else {
return (trans[x]);
}
}
/* TRUE_BOOLEXP means throw this argument out */
/* even on OR; it's effectively a null boolexp */
/* NOTE: this doesn't free anything, it just munges it up */
static struct boolexp *translate_boolexp (struct boolexp *exp)
{
struct boolexp *s1;
struct boolexp *s2;
if (exp == TRUE_BOOLEXP) {
return TRUE_BOOLEXP;
} else {
switch (exp->type) {
case BOOLEXP_NOT:
s1 = translate_boolexp (exp->sub1);
if (s1 == TRUE_BOOLEXP) {
return TRUE_BOOLEXP;
} else {
exp->sub1 = s1;
return exp;
}
/* break; */
case BOOLEXP_AND:
case BOOLEXP_OR:
s1 = translate_boolexp (exp->sub1);
s2 = translate_boolexp (exp->sub2);
if (s1 == TRUE_BOOLEXP && s2 == TRUE_BOOLEXP) {
/* nothing left */
return TRUE_BOOLEXP;
} else if (s1 == TRUE_BOOLEXP && s2 != TRUE_BOOLEXP) {
/* s2 is all that is left */
return s2;
} else if (s1 != TRUE_BOOLEXP && s2 == TRUE_BOOLEXP) {
/* s1 is all that is left */
return s1;
} else {
exp->sub1 = s1;
exp->sub2 = s2;
return exp;
}
/* break; */
case BOOLEXP_CONST:
exp->thing = translate (exp->thing);
if (exp->thing == NOTHING) {
return TRUE_BOOLEXP;
} else {
return exp;
}
/* break; */
default:
abort (); /* bad boolexp type, we lose */
return TRUE_BOOLEXP;
}
}
}
static int ok (dbref x)
{
if (x == NOTHING || x == HOME) {
return 1;
} else {
return trans[x] != NOTHING;
}
}
static void check_bad_exits (dbref x)
{
dbref e;
if (Typeof (x) == TYPE_ROOM && !isok (x)) {
/* mark all exits as excluded */
DOLIST (e, db[x].exits) {
trans[e] = NOTHING;
}
}
}
static void check_owner (dbref x)
{
if (ok (x) && !ok (db[x].owner)) {
db[x].owner = DEFAULT_OWNER;
}
}
static void check_location (dbref x)
{
dbref loc;
dbref newloc;
if (ok (x) && (Typeof (x) == TYPE_THING || Typeof (x) == TYPE_PLAYER)
&& !ok (loc = db[x].location)) {
/* move it to home or DEFAULT_LOCATION */
if (ok (db[x].exits)) {
newloc = db[x].exits; /* home */
} else {
newloc = DEFAULT_LOCATION;
}
db[loc].contents = remove_first (db[loc].contents, x);
PUSH (x, db[newloc].contents);
db[x].location = newloc;
}
}
static void check_next (dbref x)
{
dbref next;
if (ok (x)) {
while (!ok (next = db[x].next))
db[x].next = db[next].next;
}
}
static void check_contents (dbref x)
{
dbref c;
if (ok (x)) {
while (!ok (c = db[x].contents))
db[x].contents = db[c].next;
}
}
/* also updates home */
/* MUST BE CALLED AFTER check_owner! */
static void check_exits (dbref x)
{
dbref e;
if (ok (x) && !ok (e = db[x].exits)) {
switch (Typeof (x)) {
case TYPE_ROOM:
while (!ok (e = db[x].exits))
db[x].exits = db[e].next;
break;
case TYPE_PLAYER:
case TYPE_THING:
if (ok (db[db[x].owner].exits)) {
/* set it to owner's home */
db[x].exits = db[db[x].owner].exits; /* home */
} else {
/* set it to DEFAULT_LOCATION */
db[x].exits = DEFAULT_LOCATION; /* home */
}
break;
}
}
}
static void do_write (void)
{
dbref i;
dbref kludge;
/* this is braindamaged */
/* we have to rebuild the translation map */
/* because part of it may have gotten nuked in check_bad_exits */
for (i = 0, kludge = 0; i < db_top; i++) {
if (trans[i] != NOTHING)
trans[i] = kludge++;
}
for (i = 0; i < db_top; i++) {
if (ok (i)) {
/* translate all object pointers */
db[i].location = translate (db[i].location);
db[i].contents = translate (db[i].contents);
db[i].exits = translate (db[i].exits);
db[i].next = translate (db[i].next);
db[i].key = translate_boolexp (db[i].key);
db[i].owner = translate (db[i].owner);
/* write it out */
printf ("#%d\n", translate (i));
db_write_object (stdout, i);
}
}
puts ("***END OF DUMP***");
fprintf (stderr, "Wrote %d objects.\n", kludge);
}
int reach_lvl = 0;
void make_reachable (dbref x)
{
dbref e, r;
int i;
if (Typeof (x) != TYPE_ROOM || is_excluded (x))
return;
reach_lvl++;
SET_REACHABLE (x);
#ifdef DEBUG
for (i = 0; i < reach_lvl; i++)
fputc (' ', stderr);
fprintf (stderr, "Set %s(%dR) reachable.\n", db[x].name, x);
#endif
DOLIST (e, db[x].exits) {
r = db[e].location;
if (r < 0)
continue;
if (is_excluded (r))
continue;
if (is_excluded (e))
continue;
if (!REACHABLE (r))
make_reachable (r);
}
reach_lvl--;
}
int main (int argc, char **argv)
{
dbref i = 0;
int top_in;
int top_ex;
char *arg0;
now = time (0);
top_in = 0;
top_ex = 0;
/* Load database */
if (db_read (stdin) < 0) {
fputs ("Database load failed!\n", stderr);
return (1);
}
fputs ("Done loading database...\n", stderr);
/* now parse args */
arg0 = *argv;
for (argv++, argc--; argc > 0; argv++, argc--) {
if (isdigit ((int)**argv) || **argv == '-' && isdigit ((int)(*argv)[1])) {
i = atol (*argv);
} else if (**argv == '+' && isdigit ((int)(*argv)[1])) {
i = atol (*argv + 1);
} else if (**argv == 'b' && isdigit ((int)(*argv)[1])) {
safe_below = atol (*argv + 1);
fprintf (stderr, "Including all objects %d and below\n", safe_below);
} else if (**argv == 'a' && isdigit ((int)(*argv)[1])) {
safe_above = atol (*argv + 1);
fprintf (stderr, "Including all objects %d and above\n", safe_above);
# ifdef TIMESTAMPS
} else if (**argv == 'u' && isdigit ((int)(*argv)[1])) {
usecutoff = atosec(*argv+1);
fprintf (stderr, "Excluding rooms not used within the last %d seconds\n",
usecutoff);
usecutoff = now - usecutoff;
#endif /* TIMESTAMPS */
} else if (!strcmp (*argv, "all")) {
include_all = 1;
} else if (!strcmp (*argv, "reachable")) {
reachable = 1;
} else if (!strcmp (*argv, "players")) {
keep_players = 1;
} else if (!strcmp (*argv, "norecycle")) {
norecycle = 1;
} else if (**argv == '-' && (i = lookup_player (*argv + 1)) != 0) {
fprintf (stderr, "Excluding player %s(%d)\n", db[i].name, i);
i = -i;
} else if (**argv != '-' && (i = lookup_player (*argv)) != NOTHING) {
fprintf (stderr, "Including player %s(%d)\n", db[i].name, i);
} else {
fprintf (stderr, "%s: bogus argument %s\n", arg0, *argv);
continue;
}
if (i < 0) {
excluded[top_ex++] = -i;
} else {
included[top_in++] = i;
}
}
/* Terminate */
included[top_in++] = NOTHING;
excluded[top_ex++] = NOTHING;
/* Check for reachability from DEFAULT_LOCATION */
if (reachable) {
make_reachable (DEFAULT_LOCATION);
fputs ("Done marking reachability...\n", stderr);
}
/* Find recycler */
if (norecycle && ((i = lookup_player (RECYCLER)) != NOTHING)) {
recycler = i;
fprintf (stderr, "Excluding all objects owned by %s\n", db[recycler].name);
} else {
norecycle = 0;
}
/* Build translation table */
build_trans ();
fputs ("Done building translation table...\n", stderr);
/* Scan everything */
for (i = 0; i < db_top; i++)
check_bad_exits (i);
fputs ("Done checking bad exits...\n", stderr);
for (i = 0; i < db_top; i++)
check_owner (i);
fputs ("Done checking owners...\n", stderr);
for (i = 0; i < db_top; i++)
check_location (i);
fputs ("Done checking locations...\n", stderr);
for (i = 0; i < db_top; i++)
check_next (i);
fputs ("Done checking next pointers...\n", stderr);
for (i = 0; i < db_top; i++)
check_contents (i);
fputs ("Done checking contents...\n", stderr);
for (i = 0; i < db_top; i++)
check_exits (i);
fputs ("Done checking homes and exits...\n", stderr);
do_write ();
fputs ("Done.\n", stderr);
return (0);
}
# define MINUTES (60)
# define HOURS (3600)
# define DAYS (24 * HOURS)
# define WEEKS (7 * DAYS)
# define MONTHS (30 * DAYS)
# define YEARS (365 * DAYS)
static long atosec (const char *str)
{
long num;
const char *s;
if (!str || !*str) return (0L);
num = atol (str);
for (s=str; *s && isspace ((int)*s) || isdigit ((int)*s); s++) ;
switch (*s) {
case '\0':
case 's':
case 'S': return (num); break;
case 'm':
case 'M':
if (s[1] == 'i' || s[1] == 'I') {
return (num * MINUTES); break;
} else {
return (num * MONTHS); break;
}
case 'h':
case 'H': return (num * HOURS); break;
case 'd':
case 'D': return (num * DAYS); break;
case 'w':
case 'W': return (num * WEEKS); break;
case 'y':
case 'Y': return (num * YEARS); break;
default: return (num);
}
}