/* flags.c - flag manipulation routines */ /* $Id: flags.c,v 1.61 2002/09/28 10:58:09 rmg Exp $ */ #include "copyright.h" #include "autoconf.h" #include "config.h" #include "alloc.h" /* required by mudconf */ #include "flags.h" /* required by mudconf */ #include "htab.h" /* required by mudconf */ #include "mudconf.h" /* required by code */ #include "db.h" /* required by externs */ #include "externs.h" /* required by code */ #include "command.h" /* required by code */ #include "powers.h" /* required by code */ #include "match.h" /* required by code */ #include "ansi.h" /* required by code */ /* --------------------------------------------------------------------------- * fh_any: set or clear indicated bit, no security checking */ int fh_any(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { /* Never let God drop his own wizbit. */ if (God(target) && reset && (flag == WIZARD) && !(fflags & FLAG_WORD2) && !(fflags & FLAG_WORD3)) { notify(player, "You cannot make God mortal."); return 0; } /* Otherwise we can go do it. */ if (fflags & FLAG_WORD3) { if (reset) { s_Flags3(target, Flags3(target) & ~flag); } else { s_Flags3(target, Flags3(target) | flag); } } else if (fflags & FLAG_WORD2) { if (reset) { s_Flags2(target, Flags2(target) & ~flag); } else { s_Flags2(target, Flags2(target) | flag); } } else { if (reset) { s_Flags(target, Flags(target) & ~flag); } else { s_Flags(target, Flags(target) | flag); } } return 1; } /* --------------------------------------------------------------------------- * fh_god: only GOD may set or clear the bit */ int fh_god(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (!God(player)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_wiz: only WIZARDS (or GOD) may set or clear the bit */ int fh_wiz(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (!Wizard(player) && !God(player)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_wizroy: only WIZARDS, ROYALTY, (or GOD) may set or clear the bit */ int fh_wizroy(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (!WizRoy(player) && !God(player)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_restrict_player: Only Wizards can set this on players, but * ordinary players can set it on other types of objects. */ int fh_restrict_player(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (isPlayer(target) && !Wizard(player) && !God(player)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_privileged: You can set this flag on a non-player object, if you * yourself have this flag and are a player who owns themselves (i.e., * no robots). Only God can set this on a player. */ int fh_privileged(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { int has_it; if (!God(player)) { if (!isPlayer(player) || (player != Owner(player))) return 0; if (isPlayer(target)) return 0; if (fflags & FLAG_WORD3) has_it = (Flags3(player) & flag) ? 1 : 0; else if (fflags & FLAG_WORD2) has_it = (Flags2(player) & flag) ? 1 : 0; else has_it = (Flags(player) & flag) ? 1 : 0; if (!has_it) return 0; } return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_inherit: only players may set or clear this bit. */ int fh_inherit(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (!Inherits(player)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_dark_bit: manipulate the dark bit. Nonwizards may not set on players. */ int fh_dark_bit(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (!reset && isPlayer(target) && !((target == player) && Can_Hide(player)) && (!Wizard(player) && !God(player))) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_going_bit: Manipulate the going bit. Can only be cleared on * objects slated for destruction, by non-god. May only be set by god. * Even god can't destroy nondestroyable objects. */ int fh_going_bit(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (Going(target) && reset && (Typeof(target) != TYPE_GARBAGE)) { notify(player, "Your object has been spared from destruction."); return (fh_any(target, player, flag, fflags, reset)); } if (!God(player) || !destroyable(target)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_hear_bit: set or clear bits that affect hearing. */ int fh_hear_bit(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { int could_hear; could_hear = Hearer(target); fh_any(target, player, flag, fflags, reset); handle_ears(target, could_hear, Hearer(target)); return 1; } /* --------------------------------------------------------------------------- * fh_player_bit: Can set and reset this on everything but players. */ int fh_player_bit(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (isPlayer(target)) return 0; return (fh_any(target, player, flag, fflags, reset)); } /* --------------------------------------------------------------------------- * fh_power_bit: Check power bit to set/reset. */ int fh_power_bit(target, player, flag, fflags, reset) dbref target, player; FLAG flag; int fflags, reset; { if (flag & WATCHER) { /* Wizards can set this on anything. * Players with the Watch power can set this on themselves. */ if (Wizard(player) || ((Owner(player) == Owner(target)) && Can_Watch(player))) return (fh_any(target, player, flag, fflags, reset)); else return 0; } return 0; } /* *INDENT-OFF* */ /* All flags names MUST be in uppercase! */ FLAGENT gen_flags[] = { {"ABODE", ABODE, 'A', FLAG_WORD2, 0, fh_any}, {"BLIND", BLIND, 'B', FLAG_WORD2, 0, fh_wiz}, {"CHOWN_OK", CHOWN_OK, 'C', 0, 0, fh_any}, {"DARK", DARK, 'D', 0, 0, fh_dark_bit}, {"FREE", NODEFAULT, 'F', FLAG_WORD3, 0, fh_wiz}, {"GOING", GOING, 'G', 0, CA_NO_DECOMP, fh_going_bit}, {"HAVEN", HAVEN, 'H', 0, 0, fh_any}, {"INHERIT", INHERIT, 'I', 0, 0, fh_inherit}, {"JUMP_OK", JUMP_OK, 'J', 0, 0, fh_any}, {"KEY", KEY, 'K', FLAG_WORD2, 0, fh_any}, {"LINK_OK", LINK_OK, 'L', 0, 0, fh_any}, {"MONITOR", MONITOR, 'M', 0, 0, fh_hear_bit}, {"NOSPOOF", NOSPOOF, 'N', 0, CA_WIZARD, fh_any}, {"OPAQUE", OPAQUE, 'O', 0, 0, fh_any}, {"QUIET", QUIET, 'Q', 0, 0, fh_any}, {"STICKY", STICKY, 'S', 0, 0, fh_any}, {"TRACE", TRACE, 'T', 0, 0, fh_any}, {"UNFINDABLE", UNFINDABLE, 'U', FLAG_WORD2, 0, fh_any}, {"VISUAL", VISUAL, 'V', 0, 0, fh_any}, {"WIZARD", WIZARD, 'W', 0, 0, fh_god}, {"ANSI", ANSI, 'X', FLAG_WORD2, 0, fh_any}, {"PARENT_OK", PARENT_OK, 'Y', FLAG_WORD2, 0, fh_any}, {"ROYALTY", ROYALTY, 'Z', 0, 0, fh_wiz}, {"AUDIBLE", HEARTHRU, 'a', 0, 0, fh_hear_bit}, {"BOUNCE", BOUNCE, 'b', FLAG_WORD2, 0, fh_any}, {"CONNECTED", CONNECTED, 'c', FLAG_WORD2, CA_NO_DECOMP, fh_god}, {"DESTROY_OK", DESTROY_OK, 'd', 0, 0, fh_any}, {"ENTER_OK", ENTER_OK, 'e', 0, 0, fh_any}, {"FIXED", FIXED, 'f', FLAG_WORD2, 0, fh_restrict_player}, {"UNINSPECTED", UNINSPECTED, 'g', FLAG_WORD2, 0, fh_wizroy}, {"HALTED", HALT, 'h', 0, 0, fh_any}, {"IMMORTAL", IMMORTAL, 'i', 0, 0, fh_wiz}, {"GAGGED", GAGGED, 'j', FLAG_WORD2, 0, fh_wiz}, {"CONSTANT", CONSTANT_ATTRS, 'k', FLAG_WORD2, 0, fh_wiz}, {"LIGHT", LIGHT, 'l', FLAG_WORD2, 0, fh_any}, {"MYOPIC", MYOPIC, 'm', 0, 0, fh_any}, {"AUDITORIUM", AUDITORIUM, 'n', FLAG_WORD2, 0, fh_any}, {"ZONE", ZONE_PARENT, 'o', FLAG_WORD2, 0, fh_any}, {"PUPPET", PUPPET, 'p', 0, 0, fh_hear_bit}, {"TERSE", TERSE, 'q', 0, 0, fh_any}, {"ROBOT", ROBOT, 'r', 0, 0, fh_player_bit}, {"SAFE", SAFE, 's', 0, 0, fh_any}, {"TRANSPARENT", SEETHRU, 't', 0, 0, fh_any}, {"SUSPECT", SUSPECT, 'u', FLAG_WORD2, CA_WIZARD, fh_wiz}, {"VERBOSE", VERBOSE, 'v', 0, 0, fh_any}, {"STAFF", STAFF, 'w', FLAG_WORD2, 0, fh_wiz}, {"SLAVE", SLAVE, 'x', FLAG_WORD2, CA_WIZARD, fh_wiz}, {"ORPHAN", ORPHAN, 'y', FLAG_WORD3, 0, fh_any}, {"CONTROL_OK", CONTROL_OK, 'z', FLAG_WORD2, 0, fh_any}, {"STOP", STOP_MATCH, '!', FLAG_WORD2, 0, fh_wiz}, {"COMMANDS", HAS_COMMANDS, '$', FLAG_WORD2, 0, fh_any}, {"PRESENCE", PRESENCE, '^', FLAG_WORD3, 0, fh_wiz}, {"NOBLEED", NOBLEED, '-', FLAG_WORD2, 0, fh_any}, {"VACATION", VACATION, '|', FLAG_WORD2, 0, fh_restrict_player}, {"HEAD", HEAD_FLAG, '?', FLAG_WORD2, 0, fh_wiz}, {"WATCHER", WATCHER, '+', FLAG_WORD2, 0, fh_power_bit}, {"HAS_DAILY", HAS_DAILY, '*', FLAG_WORD2, CA_GOD|CA_NO_DECOMP, fh_god}, {"HAS_STARTUP", HAS_STARTUP, '=', 0, CA_GOD|CA_NO_DECOMP, fh_god}, {"HAS_FORWARDLIST", HAS_FWDLIST, '&', FLAG_WORD2, CA_GOD|CA_NO_DECOMP, fh_god}, {"HAS_LISTEN", HAS_LISTEN, '@', FLAG_WORD2, CA_GOD|CA_NO_DECOMP, fh_god}, {"PLAYER_MAILS", PLAYER_MAILS, '`', FLAG_WORD2, CA_GOD|CA_NO_DECOMP, fh_god}, #ifdef PUEBLO_SUPPORT {"HTML", HTML, '~', FLAG_WORD2, 0, fh_any}, #endif {"REDIR_OK", REDIR_OK, '>', FLAG_WORD3, 0, fh_any}, {"HAS_REDIRECT", HAS_REDIRECT, '<', FLAG_WORD3, CA_GOD|CA_NO_DECOMP, fh_god}, {"HAS_DARKLOCK", HAS_DARKLOCK, '.', FLAG_WORD3, CA_GOD|CA_NO_DECOMP, fh_god}, {"SPEECHMOD", HAS_SPEECHMOD, '"', FLAG_WORD3, 0, fh_any}, {"MARKER0", MARK_0, '0', FLAG_WORD3, 0, fh_god}, {"MARKER1", MARK_1, '1', FLAG_WORD3, 0, fh_god}, {"MARKER2", MARK_2, '2', FLAG_WORD3, 0, fh_god}, {"MARKER3", MARK_3, '3', FLAG_WORD3, 0, fh_god}, {"MARKER4", MARK_4, '4', FLAG_WORD3, 0, fh_god}, {"MARKER5", MARK_5, '5', FLAG_WORD3, 0, fh_god}, {"MARKER6", MARK_6, '6', FLAG_WORD3, 0, fh_god}, {"MARKER7", MARK_7, '7', FLAG_WORD3, 0, fh_god}, {"MARKER8", MARK_8, '8', FLAG_WORD3, 0, fh_god}, {"MARKER9", MARK_9, '9', FLAG_WORD3, 0, fh_god}, { NULL, 0, ' ', 0, 0, NULL}}; OBJENT object_types[8] = { {"ROOM", 'R', CA_PUBLIC, OF_CONTENTS|OF_EXITS|OF_DROPTO|OF_HOME}, {"THING", ' ', CA_PUBLIC, OF_CONTENTS|OF_LOCATION|OF_EXITS|OF_HOME|OF_SIBLINGS}, {"EXIT", 'E', CA_PUBLIC, OF_SIBLINGS}, {"PLAYER", 'P', CA_PUBLIC, OF_CONTENTS|OF_LOCATION|OF_EXITS|OF_HOME|OF_OWNER|OF_SIBLINGS}, {"TYPE5", '+', CA_GOD, 0}, {"GARBAGE", '_', CA_PUBLIC, OF_CONTENTS|OF_LOCATION|OF_EXITS|OF_HOME|OF_SIBLINGS}, {"GARBAGE", '#', CA_GOD, 0}}; /* *INDENT-ON* */ /* --------------------------------------------------------------------------- * init_flagtab: initialize flag hash tables. */ void NDECL(init_flagtab) { FLAGENT *fp; hashinit(&mudstate.flags_htab, 100 * HASH_FACTOR, HT_STR|HT_KEYREF); for (fp = gen_flags; fp->flagname; fp++) { hashadd((char *)fp->flagname, (int *)fp, &mudstate.flags_htab, 0); } } /* --------------------------------------------------------------------------- * display_flags: display available flags. */ void display_flagtab(player) dbref player; { char *buf, *bp; FLAGENT *fp; bp = buf = alloc_lbuf("display_flagtab"); safe_str((char *)"Flags:", buf, &bp); for (fp = gen_flags; fp->flagname; fp++) { if ((fp->listperm & CA_WIZARD) && !Wizard(player)) continue; if ((fp->listperm & CA_GOD) && !God(player)) continue; safe_chr(' ', buf, &bp); safe_str((char *)fp->flagname, buf, &bp); safe_chr('(', buf, &bp); safe_chr(fp->flaglett, buf, &bp); safe_chr(')', buf, &bp); } *bp = '\0'; notify(player, buf); free_lbuf(buf); } FLAGENT *find_flag(thing, flagname) dbref thing; char *flagname; { char *cp; /* Make sure the flag name is valid */ for (cp = flagname; *cp; cp++) *cp = toupper(*cp); return (FLAGENT *) hashfind(flagname, &mudstate.flags_htab); } /* --------------------------------------------------------------------------- * flag_set: Set or clear a specified flag on an object. */ void flag_set(target, player, flag, key) dbref target, player; char *flag; int key; { FLAGENT *fp; int negate, result; /* Trim spaces, and handle the negation character */ negate = 0; while (*flag && isspace(*flag)) flag++; if (*flag == '!') { negate = 1; flag++; } while (*flag && isspace(*flag)) flag++; /* Make sure a flag name was specified */ if (*flag == '\0') { if (negate) notify(player, "You must specify a flag to clear."); else notify(player, "You must specify a flag to set."); return; } fp = find_flag(target, flag); if (fp == NULL) { notify(player, "I don't understand that flag."); return; } /* Invoke the flag handler, and print feedback */ result = fp->handler(target, player, fp->flagvalue, fp->flagflag, negate); if (!result) notify(player, NOPERM_MESSAGE); else if (!(key & SET_QUIET) && !Quiet(player)) { notify(player, (negate ? "Cleared." : "Set.")); s_Modified(target); } return; } /* --------------------------------------------------------------------------- * decode_flags: converts a flag set into corresponding letters. */ char *decode_flags(player, flagset) dbref player; FLAGSET flagset; { char *buf, *bp, *s; FLAGENT *fp; int flagtype; FLAG fv; buf = bp = s = alloc_sbuf("decode_flags"); *bp = '\0'; flagtype = (flagset.word1 & TYPE_MASK); if (object_types[flagtype].lett != ' ') safe_sb_chr(object_types[flagtype].lett, buf, &bp); for (fp = gen_flags; fp->flagname; fp++) { if (fp->flagflag & FLAG_WORD3) fv = flagset.word3; else if (fp->flagflag & FLAG_WORD2) fv = flagset.word2; else fv = flagset.word1; if (fv & fp->flagvalue) { if ((fp->listperm & CA_WIZARD) && !Wizard(player)) continue; if ((fp->listperm & CA_GOD) && !God(player)) continue; safe_sb_chr(fp->flaglett, buf, &bp); } } *bp = '\0'; return buf; } /* --------------------------------------------------------------------------- * unparse_flags: converts a thing's flags into corresponding letters. */ char *unparse_flags(player, thing) dbref player, thing; { char *buf, *bp, *s; FLAGENT *fp; int flagtype; FLAG fv, flagword, flag2word, flag3word; buf = bp = s = alloc_sbuf("unparse_flags"); *bp = '\0'; if (!Good_obj(player) || !Good_obj(thing)) { strcpy(buf, "#-2 ERROR"); return buf; } flagword = Flags(thing); flag2word = Flags2(thing); flag3word = Flags3(thing); flagtype = (flagword & TYPE_MASK); if (object_types[flagtype].lett != ' ') safe_sb_chr(object_types[flagtype].lett, buf, &bp); for (fp = gen_flags; fp->flagname; fp++) { if (fp->flagflag & FLAG_WORD3) fv = flag3word; else if (fp->flagflag & FLAG_WORD2) fv = flag2word; else fv = flagword; if (fv & fp->flagvalue) { if ((fp->listperm & CA_WIZARD) && !Wizard(player)) continue; if ((fp->listperm & CA_GOD) && !God(player)) continue; /* don't show CONNECT on dark wizards to mortals */ if ((flagtype == TYPE_PLAYER) && isConnFlag(fp) && Can_Hide(thing) && Hidden(thing) && !See_Hidden(player)) continue; /* Check if this is a marker flag and we're at * the beginning of a buffer. If so, we need * to insert a separator character first so * we don't end up running the dbref number * into the flags. */ if ((s == bp) && isMarkerFlag(fp)) safe_sb_chr(MARK_FLAG_SEP, buf, &bp); safe_sb_chr(fp->flaglett, buf, &bp); } } *bp = '\0'; return buf; } /* --------------------------------------------------------------------------- * has_flag: does object have flag visible to player? */ int has_flag(player, it, flagname) dbref player, it; char *flagname; { FLAGENT *fp; FLAG fv; fp = find_flag(it, flagname); if (fp == NULL) { /* find_flag() uppercases the string */ if (!strcmp(flagname, "PLAYER")) return isPlayer(it); if (!strcmp(flagname, "THING")) return isThing(it); if (!strcmp(flagname, "ROOM")) return isRoom(it); if (!strcmp(flagname, "EXIT")) return isExit(it); return 0; } if (fp->flagflag & FLAG_WORD3) fv = Flags3(it); else if (fp->flagflag & FLAG_WORD2) fv = Flags2(it); else fv = Flags(it); if (fv & fp->flagvalue) { if ((fp->listperm & CA_WIZARD) && !Wizard(player)) return 0; if ((fp->listperm & CA_GOD) && !God(player)) return 0; /* don't show CONNECT on dark wizards to mortals */ if (isPlayer(it) && isConnFlag(fp) && Can_Hide(it) && Hidden(it) && !See_Hidden(player)) return 0; return 1; } return 0; } /* --------------------------------------------------------------------------- * flag_description: Return an mbuf containing the type and flags on thing. */ char *flag_description(player, target) dbref player, target; { char *buff, *bp; FLAGENT *fp; int otype; FLAG fv; /* Allocate the return buffer */ otype = Typeof(target); bp = buff = alloc_mbuf("flag_description"); /* Store the header strings and object type */ safe_mb_str((char *)"Type: ", buff, &bp); safe_mb_str((char *)object_types[otype].name, buff, &bp); safe_mb_str((char *)" Flags:", buff, &bp); if (object_types[otype].perm != CA_PUBLIC) { return buff; } /* Store the type-invariant flags */ for (fp = gen_flags; fp->flagname; fp++) { if (fp->flagflag & FLAG_WORD3) fv = Flags3(target); else if (fp->flagflag & FLAG_WORD2) fv = Flags2(target); else fv = Flags(target); if (fv & fp->flagvalue) { if ((fp->listperm & CA_WIZARD) && !Wizard(player)) continue; if ((fp->listperm & CA_GOD) && !God(player)) continue; /* don't show CONNECT on dark wizards to mortals */ if (isPlayer(target) && isConnFlag(fp) && Can_Hide(target) && Hidden(target) && !See_Hidden(player)) continue; safe_mb_chr(' ', buff, &bp); safe_mb_str((char *)fp->flagname, buff, &bp); } } return buff; } /* * --------------------------------------------------------------------------- * * Return an lbuf containing the name and number of an object */ char *unparse_object_numonly(target) dbref target; { char *buf, *bp; buf = alloc_lbuf("unparse_object_numonly"); if (target == NOTHING) { strcpy(buf, "*NOTHING*"); } else if (target == HOME) { strcpy(buf, "*HOME*"); } else if (target == AMBIGUOUS) { strcpy(buf, "*VARIABLE*"); } else if (!Good_obj(target)) { sprintf(buf, "*ILLEGAL*(#%d)", target); } else { bp = buf; safe_tprintf_str(buf, &bp, "%s(#%d)", Name(target), target); } return buf; } /* --------------------------------------------------------------------------- * Return an lbuf pointing to the object name and possibly the db# and flags */ char *unparse_object(player, target, obey_myopic) dbref player, target; int obey_myopic; { char *buf, *fp, *bp; int exam; buf = alloc_lbuf("unparse_object"); if (target == NOTHING) { strcpy(buf, "*NOTHING*"); } else if (target == HOME) { strcpy(buf, "*HOME*"); } else if (target == AMBIGUOUS) { strcpy(buf, "*VARIABLE*"); } else if (isGarbage(target)) { fp = unparse_flags(player, target); bp = buf; safe_tprintf_str(buf, &bp, "*GARBAGE*(#%d%s)", target, fp); free_sbuf(fp); } else if (!Good_obj(target)) { sprintf(buf, "*ILLEGAL*(#%d)", target); } else { if (obey_myopic) exam = MyopicExam(player, target); else exam = Examinable(player, target); if (exam || (Flags(target) & (CHOWN_OK | JUMP_OK | LINK_OK | DESTROY_OK)) || (Flags2(target) & ABODE)) { /* show everything */ fp = unparse_flags(player, target); bp = buf; safe_tprintf_str(buf, &bp, "%s(#%d%s)", Name(target), target, fp); free_sbuf(fp); } else { /* show only the name. */ strcpy(buf, Name(target)); } } return buf; } /* --------------------------------------------------------------------------- * letter_to_flag: Given a one-character flag abbrev, return the flag pointer. */ FLAGENT *letter_to_flag(this_letter) char this_letter; { FLAGENT *fp; for (fp = gen_flags; fp->flagname; fp++) { if (fp->flaglett == this_letter) return fp; } return NULL; } /* --------------------------------------------------------------------------- * cf_flag_access: Modify who can set a flag. */ CF_HAND(cf_flag_access) { char *fstr, *permstr, *tokst; FLAGENT *fp; fstr = strtok_r(str, " \t=,", &tokst); permstr = strtok_r(NULL, " \t=,", &tokst); if (!fstr || !*fstr) { return -1; } if ((fp = find_flag(GOD, fstr)) == NULL) { cf_log_notfound(player, cmd, "No such flag", fstr); return -1; } /* Don't change the handlers on special things. */ if ((fp->handler != fh_any) && (fp->handler != fh_wizroy) && (fp->handler != fh_wiz) && (fp->handler != fh_god) && (fp->handler != fh_restrict_player) && (fp->handler != fh_privileged)) { STARTLOG(LOG_CONFIGMODS, "CFG", "PERM") log_printf("Cannot change access for flag: %s", fp->flagname); ENDLOG return -1; } if (!strcmp(permstr, (char *) "any")) { fp->handler = fh_any; } else if (!strcmp(permstr, (char *) "royalty")) { fp->handler = fh_wizroy; } else if (!strcmp(permstr, (char *) "wizard")) { fp->handler = fh_wiz; } else if (!strcmp(permstr, (char *) "god")) { fp->handler = fh_god; } else if (!strcmp(permstr, (char *) "restrict_player")) { fp->handler = fh_restrict_player; } else if (!strcmp(permstr, (char *) "privileged")) { fp->handler = fh_privileged; } else { cf_log_notfound(player, cmd, "Flag access", permstr); return -1; } return 0; } /* --------------------------------------------------------------------------- * cf_flag_name: Modify the name of a user-defined flag. */ CF_HAND(cf_flag_name) { char *numstr, *namestr, *tokst; FLAGENT *fp; int flagnum = -1; char *flagstr, *cp; numstr = strtok_r(str, " \t=,", &tokst); namestr = strtok_r(NULL, " \t=,", &tokst); if (numstr && (strlen(numstr) == 1)) { flagnum = atoi(numstr); } if ((flagnum < 0) || (flagnum > 9)) { cf_log_notfound(player, cmd, "Not a marker flag", numstr); return -1; } if ((fp = letter_to_flag(*numstr)) == NULL) { cf_log_notfound(player, cmd, "Marker flag", numstr); return -1; } /* Our conditions: The flag name MUST start with an underscore. * It must not conflict with the name of any existing flag. * There is a KNOWN MEMORY LEAK here -- if you name the flag and * rename it later, the old bit of memory for the name won't get * freed. This should pretty much never happen, since you're not * going to run around arbitrarily giving your flags new names all * the time. */ flagstr = XSTRDUP(tprintf("_%s", namestr), "cf_flag_name"); if (strlen(flagstr) > 31) { cf_log_syntax(player, cmd, "Marker flag name too long: %s", namestr); XFREE(flagstr, "cf_flag_name"); } for (cp = flagstr; cp && *cp; cp++) { if (!isalnum(*cp) && (*cp != '_')) { cf_log_syntax(player, cmd, "Illegal marker flag name: %s", namestr); XFREE(flagstr, "cf_flag_name"); return -1; } *cp = tolower(*cp); } if (hashfind(flagstr, &mudstate.flags_htab)) { XFREE(flagstr, "cf_flag_name"); cf_log_syntax(player, cmd, "Marker flag name in use: %s", namestr); return -1; } for (cp = flagstr; cp && *cp; cp++) *cp = toupper(*cp); fp->flagname = (const char *) flagstr; hashadd((char *)fp->flagname, (int *) fp, &mudstate.flags_htab, 0); return 0; } /* --------------------------------------------------------------------------- * convert_flags: convert a list of flag letters into its bit pattern. * Also set the type qualifier if specified and not already set. */ int convert_flags(player, flaglist, fset, p_type) dbref player; char *flaglist; FLAGSET *fset; FLAG *p_type; { int i, handled; char *s; FLAG flag1mask, flag2mask, flag3mask, type; FLAGENT *fp; flag1mask = flag2mask = flag3mask = 0; type = NOTYPE; for (s = flaglist; *s; s++) { handled = 0; /* Check for object type */ for (i = 0; (i <= 7) && !handled; i++) { if ((object_types[i].lett == *s) && !(((object_types[i].perm & CA_WIZARD) && !Wizard(player)) || ((object_types[i].perm & CA_GOD) && !God(player)))) { if ((type != NOTYPE) && (type != i)) { notify(player, tprintf("%c: Conflicting type specifications.", *s)); return 0; } type = i; handled = 1; } } /* Check generic flags */ if (handled) continue; for (fp = gen_flags; (fp->flagname) && !handled; fp++) { if ((fp->flaglett == *s) && !(((fp->listperm & CA_WIZARD) && !Wizard(player)) || ((fp->listperm & CA_GOD) && !God(player)))) { if (fp->flagflag & FLAG_WORD3) flag3mask |= fp->flagvalue; else if (fp->flagflag & FLAG_WORD2) flag2mask |= fp->flagvalue; else flag1mask |= fp->flagvalue; handled = 1; } } if (!handled) { notify(player, tprintf("%c: Flag unknown or not valid for specified object type", *s)); return 0; } } /* return flags to search for and type */ (*fset).word1 = flag1mask; (*fset).word2 = flag2mask; (*fset).word3 = flag3mask; *p_type = type; return 1; } /* --------------------------------------------------------------------------- * decompile_flags: Produce commands to set flags on target. */ void decompile_flags(player, thing, thingname) dbref player, thing; char *thingname; { FLAG f1, f2, f3; FLAGENT *fp; /* Report generic flags */ f1 = Flags(thing); f2 = Flags2(thing); f3 = Flags3(thing); for (fp = gen_flags; fp->flagname; fp++) { /* Skip if we shouldn't decompile this flag */ if (fp->listperm & CA_NO_DECOMP) continue; /* Skip if this flag is not set */ if (fp->flagflag & FLAG_WORD3) { if (!(f3 & fp->flagvalue)) continue; } else if (fp->flagflag & FLAG_WORD2) { if (!(f2 & fp->flagvalue)) continue; } else { if (!(f1 & fp->flagvalue)) continue; } /* Skip if we can't see this flag */ if (!check_access(player, fp->listperm)) continue; /* We made it this far, report this flag */ notify(player, tprintf("@set %s=%s", strip_ansi(thingname), fp->flagname)); } }