/* speech.c -- Commands which involve speaking */ #ifndef lint static char RCSid[] = "$Id: speech.c,v 1.5 1994/10/24 15:01:48 xmen Exp $"; #endif #include "copyright.h" #include "autoconf.h" #include "interface.h" #include "match.h" #include "flags.h" #include "attrs.h" #include "ansi.h" #include "powers.h" /* AlloyAddition: Yes, it's pointless, but SB wouldn't shut up about it! */ void do_think(player, cause, key, message) dbref player, cause; int key; char *message; { notify(player, message); } int sp_ok(player) dbref player; { if (!mudconf.robot_speak) { if (Robot(player) && !controls(player, Location(player))) { notify(player, "Sorry, robots may not speak in public."); return 0; } } if (!could_doit(player, Location(player), A_LSPEAK)) { notify(player, "What makes you think that anyone here wants to hear you?"); return 0; } return 1; } static void say_shout(target, prefix, flags, player, message) int target, flags; dbref player; char *message; const char *prefix; { if (flags & SAY_NOTAG) raw_broadcast(target, "%s%s", Name(player), message); else raw_broadcast(target, "%s%s%s", prefix, Name(player), message); } static const char *announce_msg = "Announcement: "; static const char *broadcast_msg = "Broadcast: "; void do_say(player, cause, key, message) dbref player, cause; int key; char *message; { dbref loc; char *buf2, *bp, *s, *sp; int say_flags, depth, tmp; tmp = ((key & SAY_URGENT) == 0) ? NOWALL : 0; /* Convert prefix-coded messages into the normal type */ say_flags = key & (SAY_NOTAG | SAY_HERE | SAY_ROOM | SAY_URGENT); key &= ~(SAY_NOTAG | SAY_HERE | SAY_ROOM | SAY_URGENT); if (key == SAY_PREFIX) { switch (*message++) { case '"': key = SAY_SAY; break; case ':': if (*message == ' ') { message++; key = SAY_POSE_NOSPC; } else { key = SAY_POSE; } break; case ';': key = SAY_POSE_NOSPC; break; case '\\': key = SAY_EMIT; break; default: return; } } /* Make sure speaker is somewhere if speaking in a place */ loc = where_is(player); switch (key) { case SAY_SAY: case SAY_POSE: case SAY_POSE_NOSPC: case SAY_EMIT: if (loc == NOTHING) return; if (!sp_ok(player)) return; break; } switch (key) { case SAY_SHOUT: case SAY_WIZSHOUT: case SAY_WALLPOSE: case SAY_WIZPOSE: case SAY_WALLEMIT: case SAY_WIZEMIT: if (!Wizard(player) && !Has_power(player, POW_ANNOUNCE)) { notify(player, "Permission denied."); return; } } sp = s = alloc_mbuf("do_say.s"); if (!Dark(player)) safe_mb_str(Name(player), s, &sp); else safe_mb_str("A disembodied voice", s, &sp); /* Send the message on its way */ switch (key) { case SAY_SAY: notify(player, tprintf("You say \"%s\"", message)); notify_except(loc, player, player, tprintf("%s says \"%s\"", s, message)); break; case SAY_POSE: notify_all_from_inside(loc, player, tprintf("%s %s", s, message)); break; case SAY_POSE_NOSPC: notify_all_from_inside(loc, player, tprintf("%s%s", s, message)); break; case SAY_EMIT: if ((say_flags & SAY_HERE) || !say_flags) notify_all_from_inside(loc, player, message); if (say_flags & SAY_ROOM) { if (isRoom(loc) && (say_flags & SAY_HERE)) { return; } depth = 0; while (!isRoom(loc) && (depth++ < 20)) { loc = Location(loc); if ((loc == NOTHING) || (loc == Location(loc))) return; } if (isRoom(loc)) { notify_all_from_inside(loc, player, message); } } break; case SAY_SHOUT: switch (*message) { case ':': message[0] = ' '; say_shout(tmp, announce_msg, say_flags, player, message); break; case ';': message++; say_shout(tmp, announce_msg, say_flags, player, message); break; case '"': message++; default: buf2 = alloc_lbuf("do_say.shout"); bp = buf2; safe_str((char *) " announces \"", buf2, &bp); safe_str(message, buf2, &bp); safe_chr('"', buf2, &bp); say_shout(tmp, announce_msg, say_flags, player, buf2); free_lbuf(buf2); } STARTLOG(LOG_SHOUTS, "WIZ", "SHOUT") log_name(player); buf2 = alloc_lbuf("do_say.LOG.shout"); sprintf(buf2, " announces: '%s'", message); log_text(buf2); free_lbuf(buf2); ENDLOG break; case SAY_WIZSHOUT: switch (*message) { case ':': message[0] = ' '; say_shout(tmp | WIZARD, broadcast_msg, say_flags, player, message); break; case ';': message++; say_shout(tmp | WIZARD, broadcast_msg, say_flags, player, message); break; case '"': message++; default: buf2 = alloc_lbuf("do_say.wizshout"); bp = buf2; safe_str((char *) " says \"", buf2, &bp); safe_str(message, buf2, &bp); safe_chr('"', buf2, &bp); say_shout(tmp | WIZARD, broadcast_msg, say_flags, player, buf2); free_lbuf(buf2); } STARTLOG(LOG_SHOUTS, "WIZ", "BCAST") log_name(player); buf2 = alloc_lbuf("do_say.LOG.wizshout"); sprintf(buf2, " broadcasts: '%s'", message); log_text(buf2); free_lbuf(buf2); ENDLOG break; case SAY_WALLPOSE: if (say_flags & SAY_NOTAG) raw_broadcast(tmp, "%s %s", Name(player), message); else raw_broadcast(tmp, "Announcement: %s %s", Name(player), message); STARTLOG(LOG_SHOUTS, "WIZ", "SHOUT") log_name(player); buf2 = alloc_lbuf("do_say.LOG.wallpose"); sprintf(buf2, " WALLposes: '%s'", message); log_text(buf2); free_lbuf(buf2); ENDLOG break; case SAY_WIZPOSE: if (say_flags & SAY_NOTAG) raw_broadcast(tmp | WIZARD, "%s %s", Name(player), message); else raw_broadcast(tmp | WIZARD, "Broadcast: %s %s", Name(player), message); STARTLOG(LOG_SHOUTS, "WIZ", "BCAST") log_name(player); buf2 = alloc_lbuf("do_say.LOG.wizpose"); sprintf(buf2, " WIZposes: '%s'", message); log_text(buf2); free_lbuf(buf2); ENDLOG break; case SAY_WALLEMIT: if (say_flags & SAY_NOTAG) raw_broadcast(tmp, "%s", message); else raw_broadcast(tmp, "Announcement: %s", message); STARTLOG(LOG_SHOUTS, "WIZ", "SHOUT") log_name(player); buf2 = alloc_lbuf("do_say.LOG.wallemit"); sprintf(buf2, " WALLemits: '%s'", message); log_text(buf2); free_lbuf(buf2); ENDLOG break; case SAY_WIZEMIT: if (say_flags & SAY_NOTAG) raw_broadcast(tmp | WIZARD, "%s", message); else raw_broadcast(tmp | WIZARD, "Broadcast: %s", message); STARTLOG(LOG_SHOUTS, "WIZ", "BCAST") log_name(player); buf2 = alloc_lbuf("do_say.LOG.wizemit"); sprintf(buf2, " WIZemit: '%s'", message); log_text(buf2); free_lbuf(buf2); ENDLOG break; } free_mbuf(s); } /* --------------------------------------------------------------------------- * do_page: Handle the page command. * Page-pose code from shadow@prelude.cc.purdue. */ static void page_pose(player, target, message) dbref player, target; char *message; { char *nbuf; nbuf = alloc_lbuf("page_pose"); strcpy(nbuf, Name(player)); if (Ansi(target)) notify_with_cause(target, player, tprintf("%sFrom afar, %s%s%s", ANSI_HILITE, Name(player), message, ANSI_NORMAL)); else notify_with_cause(target, player, tprintf("From afar, %s%s", Name(player), message)); notify(player, tprintf("Long distance to %s: %s%s", Name(target), nbuf, message)); free_lbuf(nbuf); } static void page_return(player, target, tag, anum, dflt) dbref player, target; int anum; const char *tag, *dflt; { dbref aowner; int aflags; char *str, *str2; struct tm *tp; time_t t; str = atr_pget(target, anum, &aowner, &aflags); if (*str) { str2 = exec(target, player, EV_FCHECK | EV_EVAL | EV_TOP, str, (char **) NULL, 0); t = time(NULL); tp = localtime(&t); notify_with_cause(player, target, tprintf("%s message from %s: %s", tag, Name(target), str2)); notify_with_cause(target, player, tprintf("[%d:%02d] %s message sent to %s.", tp->tm_hour, tp->tm_min, tag, Name(player))); free_lbuf(str2); } else if (dflt && *dflt) { notify_with_cause(player, target, dflt); } free_lbuf(str); } static int page_check(player, target) dbref player, target; { if (!payfor(player, Guest(player) ? 0 : mudconf.pagecost)) { notify(player, tprintf("You don't have enough %s.", mudconf.many_coins)); } else if (!Connected(target)) { page_return(player, target, "Away", A_AWAY, "Sorry, that player is not connected."); } else if (!could_doit(player, target, A_LPAGE)) { if (Wizard(target) && Dark(target)) page_return(player, target, "Away", A_AWAY, "Sorry, that player is not connected."); else page_return(player, target, "Reject", A_REJECT, "Sorry, that player is not accepting pages."); } else if (!could_doit(target, player, A_LPAGE)) { if (Wizard(player)) { notify(player, "Warning: that player can't return your page."); return 1; } else { notify(player, "Sorry, that player can't return your page."); return 0; } } else { return 1; } return 0; } static int silent_page_check(player, target) dbref player, target; { if (!payfor(player, Guest(player) ? 0 : mudconf.pagecost) || !Connected(target) || !could_doit(player, target, A_LPAGE)) return 0; else return 1; } void do_page(player, cause, key, tname, message) dbref player, cause; int key; char *tname, *message; { dbref target; char *nbuf, *temp; if (!tname || !*tname) { temp = atr_get_raw(player, A_PAGEDTO); if (!temp || !*temp) target = NOTHING; else target = lookup_player(player, temp, 1); if (target == NOTHING) { notify(player, "You haven't paged anybody."); return; } if (!*message) { notify(player, tprintf( "You last paged %s.", Name(target))); return; } } else target = lookup_player(player, tname, 1); if (target == NOTHING) { notify(player, "I don't recognize that name."); } else if (!page_check(player, target)) { ; } else if (!*message) { nbuf = alloc_lbuf("do_page"); strcpy(nbuf, Name(where_is(player))); if (Ansi(target)) notify_with_cause(target, player, tprintf("%sYou sense that %s is looking for you in %s%s", ANSI_HILITE, Name(player), nbuf, ANSI_NORMAL)); else notify_with_cause(target, player, tprintf("You sense that %s is looking for you in %s", Name(player), nbuf)); notify(player, tprintf("You notified %s of your location.", Name(target))); free_lbuf(nbuf); page_return(player, target, "Idle", A_IDLE, NULL); } else { switch (*message) { case ':': message[0] = ' '; page_pose(player, target, message); break; case ';': message++; page_pose(player, target, message); break; case '"': message++; default: if (Ansi(target)) notify_with_cause(target, player, tprintf("%s%s pages: %s%s", ANSI_HILITE, Name(player), message, ANSI_NORMAL)); else notify_with_cause(target, player, tprintf("%s pages: %s", Name(player), message)); notify(player, tprintf("You paged %s with '%s'.", Name(target), message)); } atr_add_raw(player, A_PAGEDTO, Name(target)); atr_add_raw(target, A_PAGEDBY, Name(player)); page_return(player, target, "Idle", A_IDLE, NULL); } } /* do_reply: reply to a page * by Alloy [3-25-95] */ void do_reply(player, cause, key, message) dbref player, cause; int key; char *message; { dbref target; char *nbuf, *temp; temp = atr_get_raw(player, A_PAGEDBY); if (!temp || !*temp) target = NOTHING; else target = lookup_player(player, temp, 1); if (target == NOTHING) { notify(player, "Nobody has paged you. You're unpopular."); return; } if (!*message) { notify(player, tprintf("You were last paged by %s.", Name(target))); } else if (target == NOTHING) { notify(player, "I don't recognize that name."); } else if (!page_check(player, target)) { ; } else if (!*message) { notify(player, tprintf("You were last paged by %s.", Name(target))); } else { switch (*message) { case ':': message[0] = ' '; page_pose(player, target, message); break; case ';': message++; page_pose(player, target, message); break; case '"': message++; default: if (Ansi(target)) notify_with_cause(target, player, tprintf("%s%s pages: %s%s", ANSI_HILITE, Name(player), message, ANSI_NORMAL)); else notify_with_cause(target, player, tprintf("%s pages: %s", Name(player), message)); notify(player, tprintf("You paged %s with '%s'.", Name(target), message)); } atr_add_raw(target, A_PAGEDBY, Name(player)); page_return(player, target, "Idle", A_IDLE, NULL); } } /* --------------------------------------------------------------------------- * do_pemit: Messages to specific players, or to all but specific players. */ static void whisper_pose(player, target, message) dbref player, target; char *message; { char *buff; buff = alloc_lbuf("do_pemit.whisper.pose"); strcpy(buff, Name(player)); notify(player, tprintf("%s senses \"%s%s\"", Name(target), buff, message)); notify_with_cause(target, player, tprintf("You sense %s%s", buff, message)); free_lbuf(buff); } static void pemit_list(player, cause, list, message, do_contents) dbref player, cause; char *list, *message; int do_contents; { dbref target; char *tp; /* If we have a blank list or message, just return */ if (!message || !*message || !list || !*list) return; /* Chop up the list, word by word. Only try a match for a dbref. * Enforce locality constraints. Fail silently if the pemit to the * object is not allowed for some reason. The locality constraints * have to be checked in this particular order, due to some checks * taking priority over others. */ for (tp = (char *) strtok(list, " "); tp != NULL; tp = (char *) strtok(NULL, " ")) { init_match(player, tp, NOTYPE); match_absolute(); target = match_result(); if (!Affects(player, target) && !nearby(player, target)) { if (isPlayer(target) && mudconf.pemit_players) { if (!silent_page_check(player, target)) continue; } else if (!mudconf.pemit_any) continue; } if (do_contents && Has_contents(target)) notify_all_from_inside(target, player, message); else notify_with_cause(target, player, message); } } void do_pemit(player, cause, key, recipient, message) dbref player, cause; int key; char *recipient, *message; { dbref target, loc; char *buf2, *bp; int do_contents, ok_to_do, depth, pemit_flags; if (key & PEMIT_CONTENTS) { do_contents = 1; key &= ~PEMIT_CONTENTS; } else { do_contents = 0; } if (key & PEMIT_LIST) { pemit_list(player, cause, recipient, message, do_contents); return; } pemit_flags = key & (PEMIT_HERE | PEMIT_ROOM); key &= ~(PEMIT_HERE | PEMIT_ROOM); ok_to_do = 0; switch (key) { case PEMIT_FSAY: case PEMIT_FPOSE: case PEMIT_FPOSE_NS: case PEMIT_FEMIT: target = match_affected(player, recipient); if (target == NOTHING) return; ok_to_do = 1; break; default: init_match(player, recipient, TYPE_PLAYER); match_everything(0); target = match_result(); } switch (target) { case NOTHING: switch (key) { case PEMIT_WHISPER: notify(player, "Whisper to whom?"); break; case PEMIT_PEMIT: notify(player, "Emit to whom?"); break; case PEMIT_OEMIT: notify(player, "Emit except to whom?"); break; default: notify(player, "Sorry."); } break; case AMBIGUOUS: notify(player, "I don't know who you mean!"); break; default: /* Enforce locality constraints */ if (!ok_to_do && (nearby(player, target) || Controls(player, target))) { ok_to_do = 1; } if (!ok_to_do && (key == PEMIT_PEMIT) && (isPlayer(target)) && mudconf.pemit_players) { if (!silent_page_check(player, target)) return; ok_to_do = 1; } if (!ok_to_do && (!mudconf.pemit_any || (key != PEMIT_PEMIT))) { notify(player, "You are too far away to do that."); return; } if (do_contents && !Controls(player, target) && !mudconf.pemit_any) { notify(player, "Permission denied."); return; } loc = where_is(target); switch (key) { case PEMIT_PEMIT: if (do_contents) { if (Has_contents(target)) { notify_all_from_inside(target, player, message); } } else { notify_with_cause(target, player, message); } break; case PEMIT_OEMIT: if (loc != NOTHING) notify_except(loc, player, target, message); break; case PEMIT_WHISPER: switch (*message) { case ':': message[0] = ' '; whisper_pose(player, target, message); break; case ';': message++; whisper_pose(player, target, message); break; case '"': message++; default: notify(player, tprintf("You whisper \"%s\" to %s.", message, Name(target))); notify_with_cause(target, player, tprintf("%s whispers \"%s\"", Name(player), message)); } if ((!mudconf.quiet_whisper) && !Wizard(player)) { loc = where_is(player); if (loc != NOTHING) { buf2 = alloc_lbuf("do_pemit.whisper.buzz"); bp = buf2; safe_str(Name(player), buf2, &bp); safe_str((char *) " whispers something to ", buf2, &bp); safe_str(Name(target), buf2, &bp); notify_except2(loc, player, player, target, buf2); free_lbuf(buf2); } } break; case PEMIT_FSAY: notify(target, tprintf("You say \"%s\"", message)); if (loc != NOTHING) { notify_except(loc, player, target, tprintf("%s says \"%s\"", Name(target), message)); } break; case PEMIT_FPOSE: notify_all_from_inside(loc, player, tprintf("%s %s", Name(target), message)); break; case PEMIT_FPOSE_NS: notify_all_from_inside(loc, player, tprintf("%s%s", Name(target), message)); break; case PEMIT_FEMIT: if ((pemit_flags & PEMIT_HERE) || !pemit_flags) notify_all_from_inside(loc, player, message); if (pemit_flags & PEMIT_ROOM) { if (isRoom(loc) && (pemit_flags & PEMIT_HERE)) { return; } depth = 0; while (!isRoom(loc) && (depth++ < 20)) { loc = Location(loc); if ((loc == NOTHING) || (loc == Location(loc))) return; } if (isRoom(loc)) { notify_all_from_inside(loc, player, message); } } break; } } }