#include "copyright.h" #include <stdio.h> #include <sys/param.h> #include "db.h" int include_all = 0; /* include everything unless specified */ dbref included[NCARGS+1]; dbref excluded[NCARGS+1]; dbref *trans; /* translation vector */ #define DEFAULT_LOCATION (0) #define DEFAULT_OWNER (1) /* returns 1 if it is not excluded */ int not_excluded(dbref x) { int i; /* check that it isn't excluded */ for(i = 0; excluded[i] != NOTHING; i++) { if(excluded[i] == x) return 0; /* always exclude specifics */ } /* if it's an exit, check that its destination is ok */ if(Typeof(x) == TYPE_EXIT) { return isok(db[x].location); } else { return 1; } } /* returns 1 if it should be included in translation vector */ int isok(dbref x) { int i; if(x == DEFAULT_OWNER || x == DEFAULT_LOCATION) return 1; for(i = 0; included[i] != NOTHING; i++) { if(included[i] == x) return 1; /* always get specific ones */ if(included[i] == db[x].owner) { return not_excluded(x); } } /* not in the list, can only get it if include_all is on */ /* or it's owned by DEFAULT_OWNER */ return ((include_all || db[x].owner == DEFAULT_OWNER) && not_excluded(x)); } void build_trans(void) { dbref i; dbref val; if((trans = (dbref *) malloc(sizeof(dbref) * db_top)) == 0) { abort(); } val = 0; for(i = 0; i < db_top; i++) { if(isok(i)) { trans[i] = val++; } else { trans[i] = NOTHING; } } } dbref translate(dbref x) { if(x == NOTHING || x == HOME) { return(x); } else { return(trans[x]); } } int ok(dbref x) { if(x == NOTHING || x == HOME) { return 1; } else { return trans[x] != NOTHING; } } void check_bad_exits(dbref x) { dbref e; if(Typeof(x) == TYPE_ROOM && !isok(x)) { /* mark all exits as excluded */ DOLIST(e, db[x].exits) { trans[e] = NOTHING; } } } void check_owner(dbref x) { if(ok(x) && !ok(db[x].owner)) { db[x].owner = DEFAULT_OWNER; } } void check_location(dbref x) { dbref loc; dbref newloc; if(ok(x) && (Typeof(x) == TYPE_THING || Typeof(x) == TYPE_PLAYER) && !ok(loc = db[x].location)) { /* move it to home or DEFAULT_LOCATION */ if(ok(db[x].exits)) { newloc = db[x].exits; /* home */ } else { newloc = DEFAULT_LOCATION; } db[loc].contents = remove_first(db[loc].contents, x); PUSH(x, db[newloc].contents); db[x].location = newloc; } } void check_next(dbref x) { dbref next; if(ok(x)) { while(!ok(next = db[x].next)) db[x].next = db[next].next; } } void check_contents(dbref x) { dbref c; if(ok(x)) { while(!ok(c = db[x].contents)) db[x].contents = db[c].next; } } /* also updates home */ /* MUST BE CALLED AFTER check_owner! */ void check_exits(dbref x) { dbref e; if(ok(x) && !ok(e = db[x].exits)) { switch(Typeof(x)) { case TYPE_ROOM: while(!ok(e = db[x].exits)) db[x].exits = db[e].next; break; case TYPE_PLAYER: case TYPE_THING: if(ok(db[db[x].owner].exits)) { /* set it to owner's home */ db[x].exits = db[db[x].owner].exits; /* home */ } else { /* set it to DEFAULT_LOCATION */ db[x].exits = DEFAULT_LOCATION; /* home */ } break; } } } void do_write(void) { dbref i; dbref kludge; /* this is braindamaged */ /* we have to rebuild the translation map */ /* because part of it may have gotten nuked in check_bad_exits */ for(i = 0, kludge = 0; i < db_top; i++) { if(trans[i] != NOTHING) trans[i] = kludge++; } for(i = 0; i < db_top; i++) { if(ok(i)) { /* translate all object pointers */ db[i].location = translate(db[i].location); db[i].contents = translate(db[i].contents); db[i].exits = translate(db[i].exits); db[i].next = translate(db[i].next); db[i].key = translate(db[i].key); db[i].owner = translate(db[i].owner); /* write it out */ printf("#%d\n", translate(i)); db_write_object(stdout, i); } } puts("***END OF DUMP***"); } void main(int argc, char **argv) { dbref i; int top_in; int top_ex; char *arg0; top_in = 0; top_ex = 0; /* now parse args */ arg0 = *argv; for(argv++, argc--; argc > 0; argv++, argc--) { i = atol(*argv); if(i == 0) { if(!strcmp(*argv, "all")) { include_all = 1; } else { fprintf(stderr, "%s: bogus argument %s\n", arg0, *argv); } } else if(i < 0) { excluded[top_ex++] = -i; } else { included[top_in++] = i; } } /* Terminate */ included[top_in++] = NOTHING; excluded[top_ex++] = NOTHING; /* Load database */ if(db_read(stdin) < 0) { fputs("Database load failed!\n", stderr); exit(1); } fputs("Done loading database...\n", stderr); /* Build translation table */ build_trans(); fputs("Done building translation table...\n", stderr); /* Scan everything */ for(i = 0; i < db_top; i++) check_bad_exits(i); fputs("Done checking bad exits...\n", stderr); for(i = 0; i < db_top; i++) check_owner(i); fputs("Done checking owners...\n", stderr); for(i = 0; i < db_top; i++) check_location(i); fputs("Done checking locations...\n", stderr); for(i = 0; i < db_top; i++) check_next(i); fputs("Done checking next pointers...\n", stderr); for(i = 0; i < db_top; i++) check_contents(i); fputs("Done checking contents...\n", stderr); for(i = 0; i < db_top; i++) check_exits(i); fputs("Done checking homes and exits...\n", stderr); do_write(); fputs("Done.\n", stderr); exit(0); }