#ifndef PLAYER_H
#define PLAYER_H
typedef struct player
{
char *name;
int status, verbose, ignore, command, owner;
struct player *next;
} player;
typedef struct player_list
{
player *head, *tail;
int size;
} player_list;
player_list *player_load (char *);
void player_save (player_list *, char *);
void player_burn (player_list *);
void player_add (player_list *, char *);
void player_delete (player_list *, player *);
player *player_find (player_list *, char *);
player *player_find_num (player_list *, int);
int player_num (player_list *, player *);
#endif