#ifndef PLAYER_H #define PLAYER_H typedef struct player { char *name; int status, verbose, ignore, command, owner; struct player *next; } player; typedef struct player_list { player *head, *tail; int size; } player_list; player_list *player_load (char *); void player_save (player_list *, char *); void player_burn (player_list *); void player_add (player_list *, char *); void player_delete (player_list *, player *); player *player_find (player_list *, char *); player *player_find_num (player_list *, int); int player_num (player_list *, player *); #endif