This is a hopefully helpfull little guid of some of the changes from stock smaug that are present. At the time of this writing, projectile weapons are not 100% the way I would like. -Lews ITEM_MISSILE_WEAPON: Condition V0 Bonus Damage V1 Bonus Damage Max V2 ammo v3 weapontype V4 Projectile needed V5 ITEM_PROJECTILE capacity V0 damage min V1 Damage Max V2 damage type V3 projectile type V4 ammo V5 dam types: Value3 | Type --------------------------------------------------------- 00 | hit 01 | slash 02 | stab 03 | hack 04 | crush 05 | lash 06 | pierce 07 | thrust 08 | slug 09 | blast 10 | slance weapon types: Value4 | Type --------------------------------------------------------- 00 | barehand 01 | sword 02 | dagger 03 | whip 04 | talon (talonous arms) 05 | mace (includes hammer) 06 | archery (includes arrows and crossbow bolts) 07 | blowgun 08 | sling 09 | axe 10 | spear 11 | staff 12 | slug thrower (guns) 13 | blasters 14 | shock lance projectile types: Value4 | Type --------------------------------------------------------- 00 | bolt 01 | arrow 02 | dart 03 | stone 04 | bullet (includes clips) 05 | energy (includes clips) 06 | energy (for shock lance)