sfmug-0.3/
sfmug-0.3/boards/
sfmug-0.3/corpses/
sfmug-0.3/councils/
sfmug-0.3/deity/
sfmug-0.3/doc/
sfmug-0.3/doc/SFMUG_DOCS/
sfmug-0.3/doc/SMAUG_DOCS/
sfmug-0.3/gods/
sfmug-0.3/i3/
sfmug-0.3/news/
sfmug-0.3/player/a/
sfmug-0.3/quest/
sfmug-0.3/spacecraft/
This is a hopefully helpfull little guid of some of the changes from stock smaug that are present.
At the time of this writing, projectile weapons are not 100% the way I would like.
-Lews


ITEM_MISSILE_WEAPON:
Condition V0
Bonus Damage V1
Bonus Damage Max V2
ammo v3
weapontype V4
Projectile needed V5

ITEM_PROJECTILE
capacity V0
damage min V1
Damage Max V2
damage type V3
projectile type V4
ammo V5

dam types:
Value3 | Type
---------------------------------------------------------
   00  | hit
   01  | slash
   02  | stab
   03  | hack
   04  | crush
   05  | lash
   06  | pierce
   07  | thrust
   08  | slug
   09  | blast
   10  | slance

weapon types:
Value4 | Type
---------------------------------------------------------
   00  | barehand
   01  | sword
   02  | dagger
   03  | whip
   04  | talon (talonous arms)
   05  | mace (includes hammer)
   06  | archery (includes arrows and crossbow bolts)
   07  | blowgun
   08  | sling
   09  | axe
   10  | spear
   11  | staff
   12  | slug thrower (guns)
   13  | blasters
   14  | shock lance


projectile types:
Value4 | Type
---------------------------------------------------------
   00  | bolt
   01  | arrow
   02  | dart
   03  | stone
   04  | bullet (includes clips)
   05  | energy (includes clips)
   06  | energy (for shock lance)