#3067
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
human~
#3068
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
human~
#3069
cityguard guard~
the cityguard~
A cityguard is here, guarding the mayor.
~
A big, strong, helpful, trustworthy guard.
~
human~
mob->name = pMobIndex->player_name;
mob->id = get_mob_id();
mob->short_descr = pMobIndex->short_descr;
mob->long_descr = pMobIndex->long_descr;
mob->description = pMobIndex->description;
mob->description = pMobIndex->description;
mob->description = str_dup( pMobIndex->description );
-rwxr-x— 1 quixadhal quixadhal 1275103 Oct 14 07:31 rom
quixadhal@virt2:~/svn/ram-project/src$ strip rom
quixadhal@virt2:~/svn/ram-project/src$ ls -al rom
-rwxr-x— 1 quixadhal quixadhal 583504 Oct 14 07:31 rom
I'm not sure at the exact process or of it's even possible with a stock rom. But, my point is all of these apocalyptic prophecies of doubling memory requires for big muds after revising the string management system are not based in reality. Even without the string management system, it can be easily done with less hassle to "share" memory by using pointers to the index– And already is! The string management system only manages the strings of index's. Not actual objects.