if ch.flag[:drunk] && ch.flag[:broke]
ch.send "You've had enough buddy"
else
mob.give_more_beer(ch)
end
mapIt = ch->flags.find(FLG_DRUNK);
if (mapIt != ch->flags.end())
…
if mob.is_not_a_horrible_person?
if ch.flag[:drunk] && ch.flag[:broke]
…
else
if ch.flag[:broke] || ch.flag[:drunk] || ch.flag[:ugly]
…
end
I recall people saying this is a tiresome process, but I'm interested in taking a look to see what it would take. Anyone have a link to a guide or snippet or whatnot that would be of any help?
Thanks!
(PS: This might be a good addition to the articles section)