23 Jan, 2009, Scandum wrote in the 1st comment:
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I recently acquired editing privileges for the Development directory of Dmoz and I went ahead and reorganized and updated it.

It's at http://www.dmoz.org/Games/Online/MUDs/De...

If I missed any codebases, categories, or relevant links that ought to be included let me know and I'll add it.

I also maintain the Merc directory, if you have a Merc derived MUD with a decent website that isn't yet listed I'll be happy to include it as well.

You can submit your site through dmoz.org, but from my own experience it can take weeks, if not months, before a so called 'green buster' verifies it and passes it on to an actual category maintainer for final verification.
23 Jan, 2009, Mabus wrote in the 2nd comment:
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Surprised CoffeeMud was not listed under Cross-platform.

CoffeeMUD at SourceForge
23 Jan, 2009, Kayle wrote in the 3rd comment:
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Well, You missed the entire SmaugMuds.org/FUSSProject/AFKMud/LoP deal. :P
23 Jan, 2009, Skol wrote in the 4th comment:
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Nice, good stuff Scandum.

http://www.dmoz.org/Games/Online/MUDs/De...

++ http://www.ansalonmud.com/building/
RE: Ansalon Builders Guide - Mprog Guide, Building Guide for Merc/Rom & Deriv's.

on the merc one: http://www.dmoz.org/Games/Online/MUDs/By...

– Autumn Twilight - Information on races, clans, gods and the world. (Website up, MUD long gone RIP Zack)
++ Ansalon MUD (http://www.ansalonmud.com)- Dragonlance MUD est 1996, one of the oldest Dragonlance MUDs still in existence.
(I know Arctic is older, but other than that… I think we're it).

Anyway, good stuff man!
23 Jan, 2009, Kline wrote in the 5th comment:
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As others have said – nice work :). That and it's good to know who we can easily contact about things, because that entire hierarchy was long outdated last time I ever took a peek at it.

Thanks for having Ack! info already up, too!
24 Jan, 2009, Scandum wrote in the 6th comment:
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Thanks for all the links, I added them all except for http://www.ansalonmud.com/building/ which is too specific to include in the Building cat, and (assumingly) not generic enough to go in Codebases/DikuMUD/Merc/ROM.

As it is there are 3 ROM building links in that category, but I wouldn't know which site is considered the best manual/guide for building on ROM.
24 Jan, 2009, Lobotomy wrote in the 7th comment:
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Out of curiosity, what's the point of this dmoz site? I've never heard of it before so I'm not clear on what you're looking for, exactly, Scandum. So far what I've seen are links to project websites, so if that's the intent I'd like to mention that it is missing the SocketMUD codebases (SocketMUD, SocketMUD++, and JSocketMUD). NakedMUD and RocketMUD appear to be missing as well.
24 Jan, 2009, Skol wrote in the 8th comment:
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Scandum said:
Thanks for all the links, I added them all except for http://www.ansalonmud.com/building/ which is too specific to include in the Building cat, and (assumingly) not generic enough to go in Codebases/DikuMUD/Merc/ROM.

As it is there are 3 ROM building links in that category, but I wouldn't know which site is considered the best manual/guide for building on ROM.

Ah nod, no sweat. It's a 'Rom' building guide, just has things that aren't Rom 'marked' but there's already a few of them up there. The game itself is about as Rom as…. well as Rom was Diku, if that makes correlation sense.

Thanks for the include, good to know someone we 'know' is at the wheel ;).
24 Jan, 2009, Scandum wrote in the 9th comment:
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Lobotomy said:
Out of curiosity, what's the point of this dmoz site? I've never heard of it before so I'm not clear on what you're looking for, exactly, Scandum. So far what I've seen are links to project websites, so if that's the intent I'd like to mention that it is missing the SocketMUD codebases (SocketMUD, SocketMUD++, and JSocketMUD). NakedMUD and RocketMUD appear to be missing as well.


Dmoz is literally the backbone of the internet, the Google directory is a mirror of it. It's a human edited giant that is probably only outmatched by Wikipedia. Looks like I can add NakedMUD and RocketMUD, though the others lack a website, and unfortunately the main criteria for inclusion is a decent website. You could look into creating sourceforge projects for those codebases, given sourceforge offers webspace as well.
24 Jan, 2009, David Haley wrote in the 10th comment:
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"Literally the backbone of the internet"? :thinking: How are you using the word "backbone" here?
24 Jan, 2009, Lobotomy wrote in the 11th comment:
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Scandum said:
though the others lack a website

A link to the SocketMUD codebase's website was included in my prior post. All three codebases share the same site, as far as I know.
24 Jan, 2009, Guest wrote in the 12th comment:
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Well if you're looking to clean things up: http://www.dmoz.org/Games/Online/MUDs/De...

The entry there for "Samson's Smaug Snippets" is no longer valid as all of those are now part of the smaugmuds.org site which is already listed, as well as being hosted here.
24 Jan, 2009, Scandum wrote in the 13th comment:
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DavidHaley said:
"Literally the backbone of the internet"? :thinking: How are you using the word "backbone" here?

The internet is just a big pan of spaghetti, dmoz tries to organize it into a more solid and logical structure, hence the word backbone. If it was better maintained it'd be a serious alternative to Google.

Lobotomy said:
Scandum said:
though the others lack a website

A link to the SocketMUD codebase's website was included in my prior post. All three codebases share the same site, as far as I know.

I see, hadn't looked at the download section of the site. I guess that makes Tyche the one who's been lazy in the website department.
24 Jan, 2009, Scandum wrote in the 14th comment:
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Samson said:
Well if you're looking to clean things up: http://www.dmoz.org/Games/Online/MUDs/De...

The entry there for "Samson's Smaug Snippets" is no longer valid as all of those are now part of the smaugmuds.org site which is already listed, as well as being hosted here.

I removed the entry. Cleaning up is the biggest issue of dmoz, especially the mud games directory is cluttered with ghost sites of long dead muds.
24 Jan, 2009, Kelvin wrote in the 15th comment:
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Not surprisingly, Evennia (A cross-platform Python codebase) is missing.

Evennia - http://evennia.com
A Python MUD server built on top of Twisted and Django.
26 Jan, 2009, Scandum wrote in the 16th comment:
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Added. Thanks to everyone who posted links.
26 Jan, 2009, Guest wrote in the 17th comment:
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http://lists.svlug.org/lists/listinfo/sm... - Says it's the archive to the Smaug mailing list. Which is true. But in this instance it's got nothing to do with MUDs. Vlad has the link for the proper archive around here somewhere.
26 Jan, 2009, Cratylus wrote in the 18th comment:
Votes: 0
Scandum said:
If I missed any codebases, categories, or relevant links that ought to be included let me know and I'll add it.


http://dead-souls.net/

http://lpmuds.net/

-Crat
26 Jan, 2009, Sandi wrote in the 19th comment:
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Under TinyMUD/TinyMUSH, Rhost should be listed. (assuming their wiki passes as a "web page")

Also, splitting out "MUX" because a letter was changed is like creating a new race for "women", as they're obviously not "men".

I fight this, here, there, everywhere and especially on TMC. "MUX" was derived from TinyMUSH 2, it was then folded back in to TinyMUSH 2 to create TinyMUSH 3. Lydia Leong was the maintainer of TinyMUSH (she also started PennMUSH!). She allowed David Passmore to create a derivative he called "MUX", then in a few years, they started working together and merged the two back into one for ease of maintenance. TinyMUX is closer to TinyMUSH than PennMUSH is. A split of "Penn" from "Tiny" makes more sense than splitting out "MUX" from "MUSH". (MUX was Tiny with a few Penn features that Lydia disliked added in. When they merged, "Poof", the Tiny / Penn differences became nil.)

Granted, MUX 2 has changed a lot underneath (like moving to C++), but as a game, it's just another MUSH to the players. You have to realise there are configuration options in each "variant" that can be used to emulate the others. They all use the same parser (written by Alex Popiel of PennMUSH). If one codebase comes up with a cool feature, they often share it with the others. It's really beyond 'open source', and I know of nothing like it in the rest of mudding.
26 Jan, 2009, Scandum wrote in the 20th comment:
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Added/Removed the suggested links, thanks again.

Sandi said:
Under TinyMUD/TinyMUSH, Rhost should be listed. (assuming their wiki passes as a "web page")

Fortunately I list anything that seems relevant. The NDA is interesting, I wonder how that came about.

Sandi said:
Also, splitting out "MUX" because a letter was changed is like creating a new race for "women", as they're obviously not "men".

I fight this, here, there, everywhere and especially on TMC. "MUX" was derived from TinyMUSH 2, it was then folded back in to TinyMUSH 2 to create TinyMUSH 3. Lydia Leong was the maintainer of TinyMUSH (she also started PennMUSH!). She allowed David Passmore to create a derivative he called "MUX", then in a few years, they started working together and merged the two back into one for ease of maintenance. TinyMUX is closer to TinyMUSH than PennMUSH is. A split of "Penn" from "Tiny" makes more sense than splitting out "MUX" from "MUSH". (MUX was Tiny with a few Penn features that Lydia disliked added in. When they merged, "Poof", the Tiny / Penn differences became nil.)

Granted, MUX 2 has changed a lot underneath (like moving to C++), but as a game, it's just another MUSH to the players. You have to realise there are configuration options in each "variant" that can be used to emulate the others. They all use the same parser (written by Alex Popiel of PennMUSH). If one codebase comes up with a cool feature, they often share it with the others. It's really beyond 'open source', and I know of nothing like it in the rest of mudding.

I know little about the TinyMUD history, but your argument makes sense so I merged MUX back in given it's unlikely the directory would grow. I cooled TinyMUSH 3 to place it at the top of the category since it looked like the best generic resource.

On a related note, what's your take on the whole MU* vs MUD thing? Some MUSH people are pretty adamant about breaking all ties with the MUD genre.
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