26 Nov, 2009, quixadhal wrote in the 21st comment:
Votes: 0
I agree David, I was just saying that minimizing the impact of requiring one won't cost you as many players as the old "You can't play until we approve you" scenario. Personally, I like the idea of requiring one AFTER they finish the newbie content. If they finish that, they probably are interested enough to want to keep playing anyways, and tossing you a yahoo or gmail address isn't a big deal to most people.
Here's a quicky SMTP mail client. It's not perfect, and probably needs a bit more stringent error checking, but it works for my single test case. Obviously, you'll want to replace localhost with your mail server's address if you're on windoze (or don't run an MTA locally).
Here's a quicky SMTP mail client. It's not perfect, and probably needs a bit more stringent error checking, but it works for my single test case. Obviously, you'll want to replace localhost with your mail server's address if you're on windoze (or don't run an MTA locally).