28 Jun, 2011, Runter wrote in the 21st comment:
Votes: 0
A framework for anything conceivable is a programming language. :p

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I just wrote your project for you.
28 Jun, 2011, kiasyn wrote in the 22nd comment:
Votes: 0
I would use this. maybe even contribute O_O
28 Jun, 2011, Twisol wrote in the 23rd comment:
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kiasyn said:
I would use this. maybe even contribute O_O

I would too!
28 Jun, 2011, Scandum wrote in the 24th comment:
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Deimos said:
I think this could be a cool idea, but I think you're likely going to end up crossing over into creating a codebase instead of a framework. For example, how will you provide any kind of generic structure for facilitating the creation of an arbitrary movement system?

Using an octree you can create anything from a galaxy to a cave system. http://en.wikipedia.org/wiki/Octree
28 Jun, 2011, Tyche wrote in the 25th comment:
Votes: 0
quixadhal said:
This was a silly idea not too many years ago, but nowadays, it's trivial to set up a new linux virtual machine, and making a custom linux distro that's specifically designed to do a single thing is also not absurd. Onlly bummer is, the name MudOS is already taken. *grin*

I think something very similar to that has been done.
It was called AVIOS.
ftp://sourcery.dyndns.org/archive/servers/othe...
28 Jun, 2011, Tyche wrote in the 26th comment:
Votes: 0
JohnnyStarr said:
At the end of the day, the framework provides the building blocks to create "anything conceivable" within the confines of a sensible game environment.


There are so many frameworks to choose from already… MUSH, MUX, MOO, LPMud, ColdMud, MUQ.
30 Jun, 2011, JohnnyStarr wrote in the 27th comment:
Votes: 0
Tyche said:
JohnnyStarr said:
At the end of the day, the framework provides the building blocks to create "anything conceivable" within the confines of a sensible game environment.


There are so many frameworks to choose from already… MUSH, MUX, MOO, LPMud, ColdMud, MUQ.


I think the appeal here is the Ruby language :biggrin:
But I don't need to tell you that :smirk:
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