if var $i onlh == 1
if carries $n 19153
if var $i lhwoo == 30
mob echoat $n $i says, '{GI don't need any more wood, right now. You should talk to me and see what I need.{x'
break
endif
if var $n woodcount == 10
mob echoat $n $i takes the materials from you, piling them nearby.
var $n woodcount = 0
var $i lhwoo + 1
mob oload 19163 1 room
if var $i lhwoo == 30
say We now have all the wood we need for the longhouse!
mob call 19206
break
endif
break
endif
mob echoat $n $i says, '{GYou're not carrying a full load! Go get more materials!{x'
endif
if carries $n 19150
if var $i lhfur == 15
mob echoat $n $i says, '{GI don't need any more pelts, right now. You should talk to me and see what I need.{x'
break
endif
if var $n peltcount == 10
mob echoat $n $i takes the materials from you, piling them nearby.
var $n peltcount = 0
var $i lhfur + 1
mob oload 19158 1 room
if var $i lhfur == 15
say We now have all the pelts we need for the longhouse!
mob call 19206
break
endif
break
endif
mob echoat $n $i says, '{GYou're not carrying a full load! Go get more materials!{x'
endif
if carries $n 19155
if var $i lhfoo == 15
mob echoat $n $i says, '{GI don't need any more food, right now. You should talk to me and see what I need.{x'
break
endif
if var $n foodcount == 10
mob echoat $n $i takes the materials from you, piling them nearby.
var $n foodcount = 0
var $i lhfoo + 1
mob oload 19164 1 room
if var $i lhfoo == 15
say We now have all the food we need for the longhouse!
mob call 19206
break
endif
break
endif
mob echoat $n $i says, '{GYou're not carrying a full load! Go get more materials!{x'
endif
endif
Isle of Winterhold is a new event area for the winter season, originally intended for Thanksgiving. It took 3 days to make, and by make, I mean prog the ever-living crap out of.
The player goes out into the wilderness and fights mobs that will always be +2 levels over them, providing an equal footing for everyone to participate. When carrying the tools that correspond to a specific area on the map, players are able to obtain resources that go into the rebuilding of the Winterhold settlement, raising buildings which, in turn, unlock the option to build more structures, and other features. It is a progressive area that unfolds as progress is made.
When the next-to-last building is finished, I'll be holding an immortal-ran event similar to thanksgiving and awarding prizes to those who join in the celebration. There's one or two more secrets that will follow the event, but I'm not going to talk about that :3
Stop by, pick up a couple of levels, and make your way to Termina where a storyteller stands ready to tell you the tale of Winterhold.