* Mud Based on Dragonlance * 100% custom areas * Sphere Power System (below) * Sphere reset to change your spheres * Many races * 200 levels * Remorting up to 7 times, (10 Ascension levels) * Stats autoadvance * Gold, Silver, Copper currency * One of a Kind. * Player Run Towns * Player Commanded Armies * Wilderness * Tons of Player Builds: Race, Sphere, Class, Professions, Guilds etc… * Mix of GW, ROM, ROT * Timed Casting for Spells * Materials System
Materials Destroy: Command to harvest an object for its material types Materials: Shows a list of the raw materials you possess. Forge: Create a piece of armor out of two materials, Syntax: forge boots leather iron Smith: Create a weapon from 2 materials Smelt: Turn ore into pure metals Mix: Mix metals to make Alloys: Alloys: command to list alloys. Toughness: The smithed items object toughness is based from the strengths of the two materials its made from. Damage Reduction: Weapon attacks go to bodyparts and if that body part has armor on it, the damage is reduced based on the toughness of the piece of armor. Weight: The weight of the two materials forged added is the weight of the forged item. the weight needed for a forge is usually 5 for a metal, 2 for a non-metal and 1 for gems.
* check out the shops for items to destroy in order to gain the raw materials.
+——————————————————+ +Which Materials do you wish to inspect? + +(1): Ore types + +(2): Metal Types + +(3): Ornamental Gems + +(4): Ornamental Gems 2 + +(5): Ornamental Gems 3 + +(6): Semi-Precious Gems + +(7): Precious and Rare Gems + +(8): Stone Types + +(9): All Other Types + +(10): Alloys + +(11): Woods + +——————————————————+
Smith Blade Material: steel, adamantite, mithril Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver Ivory, Marble, Limestone, Quartz Wpn Type :see prof Syntax: smith <wpntype> <hilt> <blade>
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* Mud Based on Dragonlance
* 100% custom areas
* Sphere Power System (below)
* Sphere reset to change your spheres
* Many races
* 200 levels
* Remorting up to 7 times, (10 Ascension levels)
* Stats autoadvance
* Gold, Silver, Copper currency
* One of a Kind.
* Player Run Towns
* Player Commanded Armies
* Wilderness
* Tons of Player Builds: Race, Sphere, Class, Professions, Guilds etc…
* Mix of GW, ROM, ROT
* Timed Casting for Spells
* Materials System
Sheres:
Wokanist: elemshift, gasbreath, naturesfury
Combat1: leech, bladejump, ironclaw, kakusu, fightdance
Combat2: bomuzite, superberserk, shouldercharge
Combat3: entomb, spikes, unnerve, dtrick
Combat4: desanc, shatter, enrage
Aeromancer: disperse, enfold, evaporate, updraft, aero hoana, chagi, aeblade, tornado
Enchantment: weaponenhance, armorenhance, caust, immolate,
freezeweapon, poisonblade
Enhancement: nightsight, graft, darktendrils
Healing: heal, regenerate, regrow
Hydromancer: hydro, cbreath, frosthands, soothe, wash fluidity, aqua, viunemto, storm
Geomancer: solidify, rockslide, earthshatter, earthswallow eagra, inos, yaoe, easpi, eshina, sha
Transmuter: zuloform, change, dragonform, mask, camouflage, bonemod
Illusionist: clones, formillusion, grab, shadowplane, shadowsight
Diviner: scry, readaura, gleam, reveal
Abjurer: dimensiondodge, holyaura, shield
Necromancer: creepingdoom, powerword, darksummon, fleshportal
Pyromancer: flameblade, firebreath, magma, enflame, fagra, bae, taiegra, ennotate, lava, torra
Animal: sclaws, claws, fangs, rend, talons, burrow
Animal2: quills, roar, flameclaws, skin
Chaos: chaossurge, chaosgate, chaosmagic, chaosshield, chaos
Shadow: vensai, butomi, sami, sautchen, daemi, saubutomi
Holy: shoju, mian, goazento, hishu, beoutu, yu
Moon: moonbeam, moongate
Materials
Destroy: Command to harvest an object for its material types
Materials: Shows a list of the raw materials you possess.
Forge: Create a piece of armor out of two materials,
Syntax: forge boots leather iron
Smith: Create a weapon from 2 materials
Smelt: Turn ore into pure metals
Mix: Mix metals to make Alloys:
Alloys: command to list alloys.
Toughness: The smithed items object toughness is based from
the strengths of the two materials its made from.
Damage Reduction: Weapon attacks go to bodyparts and if that body
part has armor on it, the damage is reduced based on
the toughness of the piece of armor.
Weight: The weight of the two materials forged added is the weight
of the forged item. the weight needed for a forge is usually
5 for a metal, 2 for a non-metal and 1 for gems.
* check out the shops for items to destroy in order to gain
the raw materials.
+——————————————————+
+Which Materials do you wish to inspect? +
+(1): Ore types +
+(2): Metal Types +
+(3): Ornamental Gems +
+(4): Ornamental Gems 2 +
+(5): Ornamental Gems 3 +
+(6): Semi-Precious Gems +
+(7): Precious and Rare Gems +
+(8): Stone Types +
+(9): All Other Types +
+(10): Alloys +
+(11): Woods +
+——————————————————+
Smith
Blade Material: steel, adamantite, mithril
Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver
Ivory, Marble, Limestone, Quartz
Wpn Type :see prof
Syntax: smith <wpntype> <hilt> <blade>
Forge
material: copper, gold, iron, steel, adamantite, mithril
wood, wool, cloth, platinum, organic, leather, silver
tin, brass, bronze
Gem: ruby, topaz, amethyst, jade, topaz, onyx, pearl
sapphire, opal, emerald, diamond
Other: marble, quartz, ebony, ivory
item: bracer, greaves, collar, plate, ring, helmet, shield
boots, sleeves, gauntlets, cloak, belt, mask
earring, knee, elbow
Syntax: forge <item> <mat1> <mat2>