20 Jun, 2016, Hades_Kane wrote in the 1st comment:
Votes: 0
I figure this is really more of a math question than anything… I can make do with most things I run into, but this is more advanced than I can figure out.

In a nutshell, I have a weapon whose damage will be reduced by the wielder's hp%.

The approximate values I'm aiming for is this:

90% hp = 100% damage
0% or 1% hp = 30% damage

My end result "range" is 30% - 100%, and my beginning range is 0 or 1 - 90.

I'm going to actually give a bonus to damage over 90%, and that will fall at a different "curve?" than the rest, so I'm just going to have a check for anything over 90, so I'm not worried how it skews above that.

Any help?

21 Jun, 2016, Hades_Kane wrote in the 2nd comment:
Votes: 0
It wouldn't let me delete.

I got the help I needed on TMC. Thanks anyway :)