God Wars II is a fast and furious PK mud, designed to test player skill in terms of pre-battle preparation and on-the-spot reflexes, as well as the ability to adapt quickly to new situations. Take on the role of a godlike supernatural being in a fight for supremacy.
About your character:
Three types of character creation, allowing great freedom for customisation.
Levelless advancement through stats, skills, styles, talents and powers.
Over a hundred and fifty talents, each granting specialised character options.
Over a hundred unique powers divided among the six supernatural classes.
Redesign your character whenever you like - only your name and class is fixed.
About the world:
Roomless coordinate-based world with weather, tides, flowing rivers, etc.
Dynamically generated object and world descriptions, updated on-the-fly.
Three scales of ASCII map for the world, and another for weather patterns.
Alternative planes of existence, each a distorted mirror of the main world.
Each player has their own home plane, which can be terraformed as desired.
About the combat:
Unique combat system requiring simultaneous control of 4-6 body locations.
Over twelve thousand fighting techniques, divided among dozens of combat tables.
Each weapon type has its own unique list of fighting moves and combinations.
Different types of wound, each of which impacts the victim in various ways.
Unique spell system designed to be fully compatible with the combat system.
About equipment:
Object Oriented design: All items (and small mobs) are potential weapons.
Clothing and armour is layered, and each piece can cover multiple locations.
Randomly generated magical items, with different bonuses for each item type.
Numerous ways to craft and customise your weapons, armour and equipment.
Epic items: Powerful unique items, with bonuses that players can fully customise.
About exploration:
Earn rewards for exploring, and unlock quests as you discover new areas.
Various one-shot quests that give generous rewards for difficult challenges.
Randomly generated dungeons, with rewards for killing the boss monsters.
Hundreds of different monsters, each with unique skills and tactics.
Maps which can be deciphered, providing an alternative to grind-advancement.
Other features:
Different types of pet that can be trained up, equipped, and issued orders.
Shapechanging powers, including a fully customisable form for demons.
Boost point system which rewards casual play and makes botting less viable.
The popular WAR mini-game; command your worshippers to destroy the heathens!
Lock-picking puzzle system based completely on player skill.