Information
Activity Feed
Description
Age of Heroes 2.0 Fire, Iron and Blood
aka The Land of Awesome!
15 Years in the making…
The Bastard child of Godwars and Rom.

The BEST MUD YOU'VE NEVER PLAYED!!

* Mud Based on Dragonlance
* 100% custom areas
* Sphere Power System (below)
* Sphere reset to change your spheres
* Many races
* 200 levels
* Remorting up to 5 times, (10 Ascension levels)
* Stats autoadvance
* Platinum, Gold, Silver, Copper currency
* One of a Kind.
* Player Run Towns
* Player Commanded Armies
* Wilderness
* Tons of Player Builds: Race, Sphere, Class, Professions, Guilds etc…
* Mix of GW, ROM, ROT
* Timed Casting for Spells
* Materials System
* NEW Powers menu instead of regular list
* NEW Classes being added (To a classless base)

[TIER1] Angel, Demon, Ninja, Paladin, AntiPaladin, Mage.
[TIER2] Tanar'ri, Thief, Elemental, Skyblade, Shapeshifter.
[TIER3] Lich, BladeMaster, Zombie, Kahn,
[TIER4] Assassin, Wraith, DeathKnight, Dragon.
[TIER5] Werewolf or Vampire

Sheres:
Wokanist: elemshift, gasbreath, naturesfury
Combat1: leech, bladejump, ironclaw, kakusu, fightdance
Combat2: bomuzite, superberserk, shouldercharge
Combat3: entomb, spikes, unnerve, dtrick
Combat4: desanc, shatter, enrage
Aeromancer: disperse, enfold, evaporate, updraft, aero hoana, chagi, aeblade, tornado
Enchantment: weaponenhance, armorenhance, caust, immolate,
freezeweapon, poisonblade
Enhancement: nightsight, graft, darktendrils
Healing: heal, regenerate, regrow
Hydromancer: hydro, cbreath, frosthands, soothe, wash fluidity, aqua, viunemto, storm
Geomancer: solidify, rockslide, earthshatter, earthswallow eagra, inos, yaoe, easpi, eshina, sha
Transmuter: zuloform, change, dragonform, mask, camouflage, bonemod
Illusionist: clones, formillusion, grab, shadowplane, shadowsight
Diviner: scry, readaura, gleam, reveal
Abjurer: dimensiondodge, holyaura, shield
Necromancer: creepingdoom, powerword, darksummon, fleshportal
Pyromancer: flameblade, firebreath, magma, enflame, fagra, bae, taiegra, ennotate, lava, torra
Animal: sclaws, claws, fangs, rend, talons, burrow
Animal2: quills, roar, flameclaws, skin
Chaos: chaossurge, chaosgate, chaosmagic, chaosshield, chaos
Shadow: vensai, butomi, sami, sautchen, daemi, saubutomi
Holy: shoju, mian, goazento, hishu, beoutu, yu
Moon: moonbeam, moongate

Materials
Destroy: Command to harvest an object for its material types
Materials: Shows a list of the raw materials you possess.
Forge: Create a piece of armor out of two materials,
Syntax: forge boots leather iron
Smith: Create a weapon from 2 materials
Smelt: Turn ore into pure metals
Mix: Mix metals to make Alloys:
Alloys: command to list alloys.
Toughness: The smithed items object toughness is based from
the strengths of the two materials its made from.
Damage Reduction: Weapon attacks go to bodyparts and if that body
part has armor on it, the damage is reduced based on
the toughness of the piece of armor.
Weight: The weight of the two materials forged added is the weight
of the forged item. the weight needed for a forge is usually
5 for a metal, 2 for a non-metal and 1 for gems.

* check out the shops for items to destroy in order to gain
the raw materials.


+——————————————————+
+Which Materials do you wish to inspect? +
+(1): Ore types +
+(2): Metal Types +
+(3): Ornamental Gems +
+(4): Ornamental Gems 2 +
+(5): Ornamental Gems 3 +
+(6): Semi-Precious Gems +
+(7): Precious and Rare Gems +
+(8): Stone Types +
+(9): All Other Types +
+(10): Alloys +
+(11): Woods +
+——————————————————+


Smith
Blade Material: steel, adamantite, mithril
Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver
Ivory, Marble, Limestone, Quartz
Wpn Type :see prof
Syntax: smith <wpntype> <hilt> <blade>

Forge
material: copper, gold, iron, steel, adamantite, mithril
wood, wool, cloth, platinum, organic, leather, silver
tin, brass, bronze
Gem: ruby, topaz, amethyst, jade, topaz, onyx, pearl
sapphire, opal, emerald, diamond
Other: marble, quartz, ebony, ivory
item: bracer, greaves, collar, plate, ring, helmet, shield
boots, sleeves, gauntlets, cloak, belt, mask
earring, knee, elbow
Syntax: forge <item> <mat1> <mat2>