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Zalanthas: a harsh low-technology desert where settlements and shelter are few and far between, and once you're within the walls, you may not actually be any safer.

In the city-state of Allanak, governed by the ruthless sorcerer king Tektolnes, the common rabble struggle to eke out a living under the strangling boot of the city's nobility. Criminals are put to death for the masses' amusement, and elementalists with arcane, unpredictable powers are allowed to walk the streets, so long as they wear the gem, a mysterious device of the Highlord Tektolnes' divising. To the north, in the magick-free city-state of Tuluk, the all-knowing Sun King Muk Utep rules with despotism cloaked as benevolence. His Templars are the city's arbiters, and while the city is no less brutal than Allanak, those who stray on the wrong side of the law usually vanish without a trace.

Across the desert of the Known World, bands of nomadic humans and xenophobic elves dot the rest of the map. The Great Merchant Houses of Salarr, Kadius, Nenyuk and Kurac traverse the world for trade, maintaining cutthroat monopolies and a lethal grip on their markets.

Yet in spite of the numerous threats that will await your character at every twist and turn, you will find a niche for yourself in the world of Zalanthas.

Over two decades old Armageddon MUD is as addictive for its harsh desert theme as it is for its beautifully written environment, and intense, required roleplay. Real-time interaction with multiple players around the world will draw you into this world and offer you a gaming experience you will never forget.

The oldest roleplay MUD around, Armageddon features code showcasing an original magick system, the think command, an extensive crafting system, pc tattoos, NPC intelligence, languages, plotlines driven by the players, an ongoing history, and much more. Roleplay is required, and players are strongly advised to look over the website or chat with our player helpers to get a feel for the game before submitting a character. One players's comment: "I view this not so much as a game, but as a work of art."