BucketMUD is a single-threaded hack-and-slash MUD engine, based on the EmberMUD server. It is currently in a state of heavy, unstable development.

Development is coordinated through GitHub, with a public read-only git repository for developers to pull the current code from and an issues database for tracking bugs, feature requests, and other tasks. Forums are available for in-depth discussion about ongoing development.

This is the live development server where everyone is welcome to test the engine, or to just hang out and chat.
Duskwood is a fantasy theme MUD.
We had started with stock areas, but while for now, we keep the updated stock areas,
we have add a lot of areas with new server feutures.
We support the idea, that areas must feel alive and have a reason to be created.
So each areas bring something new to the game :)

Features
========
12 classes, with unique gameplay its one
19 player races
class and level base skill system
quest system
imbue system
craft system
cabals system (like clans)
range battle system
spell combine and stats check system
remort classes (reborn chars with special adds)
and many more…

New players, that have never play a mud, maybe found this mud difficult.
But I promise that if you give some time, you will have a good and always updated hobby :)
After all the implementors are old players, that making this mud for fun, but with love ;P
Asgardian Nightmare has a long and successful history. Peaking at a
playerbase of as many as 30 players on at a time, this mud was a very
good mud.

But the mud was closed down for a while.After a long period of downtime
the mud is reopen again for players under a new look and with new Owners
and Immortals, and with a new site. Allow me to describe a little bit
this mud :

One of the most outstanding parts of our mud
is random item generation. It works like the items in Diablo 2, where an
item is assigned prefixes and suffixes that give it extra stat bonuses or
drawbacks.

With a huge number of prefixes and suffixes, as well as condition tags,
there are literally millions of possibilities for random items.
Builders are constantly working on new areas, so the mud is constantly
evolving. We offer three tiers of classes, with 21 third tier classes to
choose from, and the option to let your race evolve into one of many new
races as you gain experience.
Kingdom Heroes is a game rich with fun features for all kinds of
mudders. For the explorer, we have elaborate and unique areas
built not only for the hack-and-slash player but also for those
who love to discover hidden rooms and secrets and take part in
complex, interactive, and challenging area quests. Kingdom Heroes
also offers party quests where grouping is a requirement; players
work together to solve puzzles, slay monsters, and successfully
pass stages in the quest. On Kingdom Heroes, players are rewarded
for grouping–for each group member there is an experience bonus
for killing monsters.

For the competitive player there are the top 50 leader boards which
keep track of player stats under many categories. We offer global
quest competitions where players all around the mud race against the
clock to be the fastest to kill designated baddies. Magical runes
can be used to enhance player equipment. We also offer limited
artifacts which players must 'rent' to keep their hands on them.

For the questor we offer different word games, some of which require
the player to hunt down letter pieces to string together words or
phrases. There is a standard autoquest system and a glorified quest
system where players are sent off to kill multiple targets. In these
quests, the rewards are much bigger. Rewards can be used to purchase
class specific quest gear which when purchased in a full set gives
extra bonuses to the wearer.

For the merchant there are player run shops. Players have the option
to sell their wares in either gold or quest point currencies.

Players have free reign and creation of clans. Player killing is
divided into three branches. Non-player killing clans, restricted
player-killing clans, and full on player-killing clans whose members
can dispatch other players and loot equipment. Those in PK clans
are able to take and attempt to maintain ownership of areas through
our clan conquest system.

Every Saturday night at 8PM EST we have a quadrupled experience event.
So, come! Enter a world of entertainment, competition, and
exploration.
Our goal is have a massive mud up and running. We hope to make a fun world to visit and make friends in.
our story:
In the futile era of japan, rumors of demons and demon slayers can be heard through out the country. Though a lot of demons are considered evil, there are many good demons who fight off the evil innvasion. One day a demon who half hunman and half dog found a way to move back and forth through time. This demon used the gate way many many times untill the time of his death agenst on of the most evil demon in the land. The gateway was sealed, until…A brave human found his way into the gate room and walked through the gate and found his way into the futile era. From that day on people used the gate to go back and forth, while demons used it to enter the present time period. During this time the demons who have crossed over to the present time have been controlled by a sosicty of guardians known as Soul Reapers. These people have kept the demons from over running the present day like they did in the past. One day while Soul Socioty was batlleing a rather large demon, the ground was blown open and another gate was dicovered. The scientist who spent there time learning all they could about this gate. Though it was belived that this second gate lead into the past as well, but a diffrent location. This gate never accepted any codes that they knew would lead to the past. Then a soul reaper who has been around a long time remembered that, there was a gate manual in a book in the libery of the Soul Socitiy that listed all the gate codes. He went and reterived this book and it had a code for this gate as well. The code was imputed into the gate and it opened. A soul reaper walked through and saw that it lead into some woods. This person walked to the edge of the woods and found flying cars and air ships that these ships lifted off into the atmoshper. Upon asking a few people it was realved that there are gates in space big enough for ships to travle between planets.
The Burning Post II is an level-less, class-less online roleplaying
game set during a time period similar to the late middle ages.

The game revolves around mages and the Inquisitors of the Holy Order
of King Dav that hunt them, as well as race relations between the
Church's 'favorite' people, the Lithmorrans, and the Vavardi with whom
they were recently at war.

A sequel to the original Burning Post MUD, the game takes place on the
island of New Yarsith, shortly after a brutal, decade-long war between
the Lithmorrans and Vavardi. The island was heavily impacted by the
war, and was even held by the rebel Vavardi for several years. As a
result, race relations between the two groups are at an all-time low.

An RP-enforced MUD (we do have public channels), experience in the
Burning Post II is earned through role-play, as is all character
advancement.

We're currently coming to the end of our beta-testing period, and
we'd love new players to join our loyal player-base! Applications
aren't required for most concepts, so you can design your character
and jump right into the game.

For more information on the theme, our website contains a link to
our game's wiki, which contains many of our game's more important
help files.
Aarchon MUD was started in 1996 by a large group of players who
had left another MUD to create their own. Aarchon is based on a
ROM 2.4 Codebase and has been heavily customized since, running
now with ARC 1.0 code as well.

There are currently over 50 races to choose from, 19 of which
are available upon creation. We have 15 classes with another
in development. Most of the areas are original, with a few
stock zones left in tact intentionally so that new players
have some familiar zones available.

Aarchon currently has 7 remorts with a total of 10 planned, and
subclassing to occur thereafter. New skills, spells, and
game mechanics are regularly being developed and introduced
to the game. We welcome players of all experience levels and
have something for everyone whether you like magic, adventure,
warfare, or just a place to hang out and chat.

PKill comes in 3 different flavors (non-pk, pk, and hardcore).
Roleplay is optional, with some clans that are heavy-roleplay.
Mini-quests have been implemented that can be completed solo, and
immortal ran quests that require a group effort are ran on a regular
basis.

Stop by, say hello, and join in on the fun.
Since the beginning of time there has existed a base struggle between the forces of good and the forces of evil. Until now.

Long ago, the land was dominated by two major immortal forces, one, the champion of good (whose name has been lost in the ages), and the Devil, champion of evil. Within their immortal hordes were angels, demons and all other forms of magical beings. Eternally they warred, never winning, never losing. Little did they realize that their true power lied in their mortal followers. Neither of the two paid any attention to the mortal plane..allowing it to fall to chaos. This only increased the power of the Devil, for as the land became more chaotic in nature, the true evil of man's heart became known. By the time the champion of good had noticed this, it was too late. His power had dwindled too much and there was little left he could do. Evil had won out and the Devil ruled the realms, both immortal and mortal.

What followed can only be termed as hell. The Devil turned the world into a torturous experience for mankind, forcing the masses to work and slave their lives away. Whisperings of rebellion were heard throughout the mortal realm. Gradually these whisperings grew into a roar. The people of the realm were not looking to fight for good, but to fight against evil. It was rumored that the Devil had lost his immortality during the great battle with his nemesis. It was the truth of this rumor that a group of powerful wizards were staking their lives on. These wizards had been born and raised in magical seclusion. No one
knows their exact origins, only that they existed. This group of wizards, known simply as the Seven, fought their way into the Devil's immense castle and there engaged a magnificent battle. They gathered their collective energy and cast a suicide spell on the Devil, sending him and five of their members into oblivion.

This magical cataclysm tore the world asunder, shattering any concept of time or space. Everything was shifted and torn from their rightful places. The world left from this is a nexus, combining places and people from times and worlds beyond. Into this realm stepped the only one of the ancient Seven to survive the grand battle with the Devil, Lady Alecca. She vowed to try and restore what order they could in this new realm. She assumed the role of the gods and forged into this world left by the Devil's Silence.
  • 30 races
  • 3 tiers
  • 14 classes (with more to come)
  • +/- 10 PK range

Many, many end game areas with boss mobs that are truly challenging. A unique advancement system that lets you continue to improve the power of your character even after you've reached max level. Additionally, you can kill legendary mobs for enhancement points, or hunt essences to further improve your gear. The artifact hunt is second to none and the areas are unique and diverse! The character classes have unique skills which can critically wound a monster to kill it instantly, or heal the player, or stun – all depending on the class. And finally, clan based PvP is here for anyone needing to get their PvP fix. Come check it out!

Legends Forgotten takes place in an age where Darkness encompasses the land as long forgotten Heroes and Legends rise once again to destroy this Darkness in the Age of Legends

1. Essence System: Enhance your Equipment Permanently!
2. Unique Item System: Artifacts, Relics, Mythical Items
3. Skill-Spell System: 500+ Skills-Spells all unique!!!
4. 34 Races all unique in their origin and abilities
5. Classes such as: blademaster, aiel, aes sedai, dreadlord…
6. Detailed Character Creation: eyecolor, haircolor, body…
7. Intelligent Mobs: skills, special attacks, quest-mobs
8. Clan System: player recruiting, ranks, promotions, banks
9. Multi-Cast System: more functionality to casting
10. Newbie Friendly, Battlefield, Detailed Creation
11. Taveren System: add to damage, healing, & more
12. Area-Quests coded into areas for all players!
13. Channeling, Chanting, Conjuring, Casting!!!
14. Event System adds variety and uniqueness to the world.
Crusify: The Chosen is a medieval fantasy MUD. The game runs
on a highly modified ROM/Anatolia codebase. Roleplay is strictly
enforced and is supported by a unique emote system. PK is restricted.

The world of Crusify is large, with some 11,500 rooms spread over
many areas. Each area caters to specific levels and tailored to
provide special challenges for these levels. There are built-in quests
in the game, but the staff also runs quests and events on a regular
basis.

Crusify Mud is made up of animal races and species. Players level
from 1-100, then have the option to remort (become reincarnated) into
a different species. New species become available as the amount of
times you remort increases and there are also benefits available to
specific species. There is a full staff with help files galore; very
newbie friendly!

In Crusify, you can play any role that you want and become
anyone you want to be. The story is dynamic and you can just
jump right into the heart of it. In Cities of Crusify, nothing is
exactly as it seems.
Previously known as the long-running 'As The Wheel Weaves', The
Shadow's Embrace is based on the popular Wheel of Time series. The
Shadow's Embrace is a multi-user, text based game where you can
interact with dozens of people from around the world. Explore
thousands of rooms in hundreds of zones, do battle with evil, or
seek to bring darkness to the lands. Sail the high seas and climb to
the tops of the mountain peaks as you seek to complete quests and find
new lands.

Players can choose to belong to any of the dozens of Wheel of
Time races – even aiel, trollocs, fades, and others while
working with or competing against other players in the quest for
fame, glory, and power. If you prefer roleplaying to
slaughtering, TSE is highly role-play encouraged and there are
several code features in place to support it.

We have randomized treasure chests filled with rare items and an
extensive crafting system in place for a very detailed character
creation experience.

Come along for the ride and you never know, you may not want to
leave!
Acropolis is an old ROM MUD recently revived for the fun of it by a group of old administrators. Acropolis has the feel of ROM MUDs you know and love with a bunch of great enhancements. There are a ton of new custom areas, races, classes, skills, spells, and many advanced features including clans, quests, PK arena for fun and prizes including team/clan battle types, randomly generated loot (Diablo-style), and much more. Acropolis is a newbie friendly MUD run by a welcoming group of people. If you're looking for a fresh start and like what you hear then please drop by and play for awhile.
Set in the time before The Dragon Reborn has revealed himself, Age of Illusion offers players a place to enjoy themselves. Nobility across the world plays the game of houses. The Aes sedai plot, the Wheel turns. Where are you?


We offer:


Guilds such as Darkfriend, Shadowspawn, White Tower, Borderguard, Black Tower (when RP opens it up).
Custom leveling: Channelers choose what they would like their powers to be. (Want to be a female channeler who has a bit of power in fire? Just add more power to your fire sphere). No two channelers are the same- Power is randomly generated based on what you put in your spheres, the higher number you put in, the more powerful it will be.

Talents: We offer Cloud Dancing, Foretelling, Traveling, Dreaming, Wolfkin (Perrin, Elyas), Viewing (Think Min) Sniffing (Hurin) and many more.
Masteries: Blademaster, Speardancer, Axemaster and more all are available when you reach level 90. Once you reach 95 in the skill, you get your heron-marked blade. (Or equivalent for other weapons)
RP- We have a great RP system. Emote (normal) Smote (same as emote, but you don't have to start the emote with your name) and many more commands. If you have your RP flag on, you get autorewards for emotes in both questpoints and experience.

Special weaves and skills- Aes Sedai can Bond and make Warders, male and female channelers can link, and many, many more surprises…
Simply put, this mud is for everyone who enjoys powerlevelling, new areas,
enjoyable interaction and having fun.

As lovers of the ROT codebase, we have gone through many muds looking at
every aspect of the game: visuals, interface setup, new features, areas,
experience standards, mud model organization.

With Aadarian Realms, we want to go back to the basics and incorporate
interest by having players get the most in game play. Give them action,
experience, exploration–things that will keep their curiosities aroused.

Every major element of the mud is provided to lure the player to see and
experience something from the norm.

In Aadarian Realms - we utilize action in combat, fun in interaction with
others, awe-inspiration from new areas and excitement with mud features.

We want you to take time to get situated in the world and then get moving.
The game is continuous and we feel that keeping the player engaged will
give them full attention in playing and enjoying.

We intend to give you more than what is current. We will continue to
listen to your ideas, suggestions and will implement as much as possible to
keep you happy.

The mud is 70% players - 30% immortals based on what to furnish in the mud
We hope everything you experience/experienced is to your satisfaction and
happiness as we strive to give you what you want–a great but enjoyable
mud.

Aadarian Realms has 24 classes in 4 tiers, with 4 combined classes in tier 4.
101 levels of easy levelling.
Devote system to allow heroes to improve their character stats.
Run command to take you to any area from wherever you are.
2 automated quest systems to keep you occupied in your journeys.
Checkstat information to see everything about your race/class/skills.
Storage command for safekeeping large sums of equipment.
Areas mostly original to explore.

We are striving to improve the MUD with many new changes, and fixing any bugs
that do crop up.

The Realm of Aadaria is waiting for you…
Hexahedron is a large and mostly original world. It supports
ANSI color. We have no set theme. It does boast a high fantasy,
sword and sorcery setting, filled with Elves, Giants, Dragons and
the occasional Cyborg, plus much more. We support a 3 remort,
which includes special races and classes set aside for the final
remort. The arena/quest system has several facets, gives players
much to do and accomplish while venturing the by ways of
Hexaherdon.
Welcome to Indeterminate Destiny, a world where your destiny has yet to be written. Our goal is a stock feeling RoT based MUD that also has a modern feel to it. We kept the stock feel area and PK wise, while offering all the modern convenience features. There is a forge system for making your own equipment, a questing system for getting extra equipment, a highly advanced arena system for challenging other players and so much more. The full list can be seen by typing "HELP FEATURES" once you log on.
Abandoned Realms is a highly modified diku mud. The objective of the mud is to focus on gameplay. We want a MUD where people can enjoy themselves and other aspects of the mud, without compromising gameplay. Gameplay to us is having rich themes to our areas, various creatures that talk to players instead of just sitting around, and well balanced race/classes.

We have an extended help file system, a newbie chat for those unfamiliar with this kind of MUD, and plenty of friendly imms willing to answer your questions. There are 16 races and 16 classes each unique with their advantages and disadvantages. New races and classes are consistently being added and the old ones refined to preserve gameplay. There are also seven cabals, with plans to add more in the future.

We enforce roleplaying here, we like to see players who have unique backgrounds, enjoy being memorable characters, and in turn, meeting other memorable characters. We also have mob runned quests that will improve certain aspects of your character.

Although we do encourage player killing, we also discourage senseless slaughter. We have refined the gameplay so that brains will win over brawn because nobody likes boring hack and slash. We test our pk ranges thoroughly for fairness. If you enjoy roleplaying in a complex and vast world mixed with the thrills of playerkilling then Abandoned Realms is for you.