<HTML> <HEAD> <!-- This HTML file has been created by texi2html 1.51 from ProgrammersManual.texinfo on 4 March 1997 --> <TITLE>LambdaMOO Programmer's Manual - Administrative</TITLE> </HEAD> <BODY> Go to the <A HREF="ProgrammersManual_1.html">first</A>, <A HREF="ProgrammersManual_54.html">previous</A>, <A HREF="ProgrammersManual_56.html">next</A>, <A HREF="ProgrammersManual_77.html">last</A> section, <A HREF="ProgrammersManual_toc.html">table of contents</A>. <P><HR><P> <H3><A NAME="SEC55" HREF="ProgrammersManual_toc.html#TOC55">Administrative Operations</A></H3> <P> <DL> <DT><U>Function:</U> str <B>server_version</B> <I>()</I> <DD><A NAME="IDX119"></A> Returns a string giving the version number of the running MOO server. </DL> </P> <P> <DL> <DT><U>Function:</U> none <B>server_log</B> <I>(str <VAR>message</VAR> [, <VAR>is-error</VAR>])</I> <DD><A NAME="IDX120"></A> The text in <VAR>message</VAR> is sent to the server log with a distinctive prefix (so that it can be distinguished from server-generated messages). If the programmer is not a wizard, then <CODE>E_PERM</CODE> is raised. If <VAR>is-error</VAR> is provided and true, then <VAR>message</VAR> is marked in the server log as an error. </DL> </P> <P> <DL> <DT><U>Function:</U> obj <B>renumber</B> <I>(obj <VAR>object</VAR>)</I> <DD><A NAME="IDX121"></A> The object number of the object currently numbered <VAR>object</VAR> is changed to be the least nonnegative object number not currently in use and the new object number is returned. If <VAR>object</VAR> is not valid, then <CODE>E_INVARG</CODE> is raised. If the programmer is not a wizard, then <CODE>E_PERM</CODE> is raised. If there are no unused nonnegative object numbers less than <VAR>object</VAR>, then <VAR>object</VAR> is returned and no changes take place. </P> <P> The references to <VAR>object</VAR> in the parent/children and location/contents hierarchies are updated to use the new object number, and any verbs, properties and/or objects owned by <VAR>object</VAR> are also changed to be owned by the new object number. The latter operation can be quite time consuming if the database is large. No other changes to the database are performed; in particular, no object references in property values or verb code are updated. </P> <P> This operation is intended for use in making new versions of the LambdaCore database from the then-current LambdaMOO database, and other similar situations. Its use requires great care. </DL> </P> <P> <DL> <DT><U>Function:</U> none <B>reset_max_object</B> <I>()</I> <DD><A NAME="IDX122"></A> The server's idea of the highest object number ever used is changed to be the highest object number of a currently-existing object, thus allowing reuse of any higher numbers that refer to now-recycled objects. If the programmer is not a wizard, then <CODE>E_PERM</CODE> is raised. </P> <P> This operation is intended for use in making new versions of the LambdaCore database from the then-current LambdaMOO database, and other similar situations. Its use requires great care. </DL> </P> <P> <DL> <DT><U>Function:</U> list <B>memory_usage</B> <I>()</I> <DD><A NAME="IDX123"></A> On some versions of the server, this returns statistics concerning the server consumption of system memory. The result is a list of lists, each in the following format: </P> <PRE> {<VAR>block-size</VAR>, <VAR>nused</VAR>, <VAR>nfree</VAR>} </PRE> <P> where <VAR>block-size</VAR> is the size in bytes of a particular class of memory fragments, <VAR>nused</VAR> is the number of such fragments currently in use in the server, and <VAR>nfree</VAR> is the number of such fragments that have been reserved for use but are currently free. </P> <P> On servers for which such statistics are not available, <CODE>memory_usage()</CODE> returns <CODE>{}</CODE>. The compilation option <CODE>USE_GNU_MALLOC</CODE> controls whether or not statistics are available; if the option is not provided, statistics are not available. </DL> </P> <P> <DL> <DT><U>Function:</U> none <B>dump_database</B> <I>()</I> <DD><A NAME="IDX124"></A> Requests that the server checkpoint the database at its next opportunity. It is not normally necessary to call this function; the server automatically checkpoints the database at regular intervals; see the chapter on server assumptions about the database for details. If the programmer is not a wizard, then <CODE>E_PERM</CODE> is raised. </DL> </P> <P> <DL> <DT><U>Function:</U> int <B>db_disk_size</B> <I>()</I> <DD><A NAME="IDX125"></A> Returns the total size, in bytes, of the most recent full representation of the database as one or more disk files. Raises <CODE>E_QUOTA</CODE> if, for some reason, no such on-disk representation is currently available. </DL> </P> <P> <DL> <DT><U>Function:</U> none <B>shutdown</B> <I>([str <VAR>message</VAR>])</I> <DD><A NAME="IDX126"></A> Requests that the server shut itself down at its next opportunity. Before doing so, a notice (incorporating <VAR>message</VAR>, if provided) is printed to all connected players. If the programmer is not a wizard, then <CODE>E_PERM</CODE> is raised. </DL> </P> <P><HR><P> Go to the <A HREF="ProgrammersManual_1.html">first</A>, <A HREF="ProgrammersManual_54.html">previous</A>, <A HREF="ProgrammersManual_56.html">next</A>, <A HREF="ProgrammersManual_77.html">last</A> section, <A HREF="ProgrammersManual_toc.html">table of contents</A>. </BODY> </HTML>