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<TITLE>LambdaMOO Programmer's Manual - Manipulating Objects</TITLE>
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<H3><A NAME="SEC46" HREF="ProgrammersManual_toc.html#TOC46">Manipulating Objects</A></H3>

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Objects are, of course, the main focus of most MOO programming and, largely due
to that, there are a lot of built-in functions for manipulating them.

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<LI><A HREF="ProgrammersManual_47.html#SEC47">Fundamentals</A>: Fundamental Operations on Objects
<LI><A HREF="ProgrammersManual_48.html#SEC48">Movement</A>: Object Movement
<LI><A HREF="ProgrammersManual_49.html#SEC49">Property Functions</A>: Operations on Properties
<LI><A HREF="ProgrammersManual_50.html#SEC50">Verb Functions</A>: Operations on Verbs
<LI><A HREF="ProgrammersManual_51.html#SEC51">Manipulating Players</A>: Operations on Player Objects
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