#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "emlen.h"
extern char dontecho[];
extern char doecho[];
extern char echo_off_str[];
extern char echo_on_str[];
extern char linemode_off[];
extern char linemode_on[];
void
do_beep (CHAR_DATA * ch, char *argy)
{
CHAR_DATA *vict;
char beep_string[500];
DEFINE_COMMAND ("beep", do_beep, POSITION_DEAD, 100, LOG_NORMAL, "This command sends a beep from one immort to a player/other immort.")
if ((vict = get_char_world (ch, argy)) == NULL)
{
send_to_char ("Player not found.\n\r", ch);
return;
}
if (IS_MOB (vict))
return;
sprintf (beep_string, "%c%c%c%c%cBeep sent from %s to %s!\n\r", 7, 7, 7, 7, 7, NAME (ch), NAME (vict));
send_to_char (beep_string, vict);
send_to_char (beep_string, ch);
return;
}
void
do_channels (CHAR_DATA * ch, char *argy)
{
char arg[1024];
DEFINE_COMMAND ("channels", do_channels, POSITION_DEAD, 0, LOG_NORMAL, "Allows you to toggle yell and auction channels.")
one_argy (argy, arg);
if (arg[0] == '\0')
{
if (IS_PLAYER (ch) && IS_SET (ch->act, PLR_SILENCE))
{
send_to_char ("You are silenced.\n\r", ch);
return;
}
send_to_char ("\x1B[33;1m\n\rChannels:\x1B[37;0m\n\r\n\r", ch);
send_to_char (!IS_SET (ch->pcdata->deaf, CHANNEL_AUCTION)
? "\x1B[37;1m*\x1B[0mAUCTION - You are listening to the auction channel.\n\r"
: " auction - You are ignoring the auction channel.\n\r",
ch);
send_to_char (!IS_SET (ch->pcdata->deaf, CHANNEL_YELL)
? "\x1B[37;1m*\x1B[0mYELL - You are listening to yells.\n\r"
: " yell - You are ignoring yells.\n\r",
ch);
send_to_char ("\x1B[37;0mTo turn a specific channel on/off, type the channel name alone.\n\r", ch);
}
else
{
bool fClear;
int bit;
if (arg[0] == '+')
fClear = TRUE;
else if (arg[0] == '-')
fClear = FALSE;
else
{
send_to_char ("Channels -channel or +channel?\n\r", ch);
return;
}
if (!str_cmp (arg + 1, "auction"))
bit = CHANNEL_AUCTION;
else if (!str_cmp (arg + 1, "yell"))
bit = CHANNEL_YELL;
else
{
send_to_char ("Set or clear which channel?\n\r", ch);
return;
}
if (fClear)
{
char buf[50];
REMOVE_BIT (ch->pcdata->deaf, bit);
sprintf (buf, "You now are aware of %ss.\n\r", arg + 1);
send_to_char (buf, ch);
}
else
{
char buf[50];
SET_BIT (ch->pcdata->deaf, bit);
sprintf (buf, "You now ignore %ss.\n\r", arg + 1);
send_to_char (buf, ch);
}
}
return;
}
void
display_toggles (CHAR_DATA * ch)
{
send_to_char ("Groundfighting Options:\n\r", ch);
check_ced (ch);
if (IS_SET (ch->ced->fight_ops, F_JUJI))
send_to_char ("\x1B[30;1m[\x1B[34mJOINTLOCK \x1B[30m]\x1B[37;1m You WILL attempt wrist-bends and arm hyperextensions.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[jointlock ] \x1B[37;0m You WON'T attempt wrist-bends and arm hyperextensions.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_CHOKE))
send_to_char ("\x1B[30;1m[\x1B[34m CHOKE \x1B[30m]\x1B[37;1m You WILL attempt to choke your victim.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ choke ] \x1B[37;0mYou WON'T attempt to choke your victim.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_BITE))
send_to_char ("\x1B[30;1m[\x1B[34m BITE \x1B[30m]\x1B[37;1m You WILL attempt to bite your victim.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ bite ] \x1B[37;0mYou WON'T attempt to bite your victim.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_ELBOW))
send_to_char ("\x1B[30;1m[\x1B[34m ELBOW \x1B[30m]\x1B[37;1m You WILL use your elbows.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ elbow ] \x1B[37;0mYou WON'T use your elbows.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_KNEE))
send_to_char ("\x1B[30;1m[\x1B[34m KNEE \x1B[30m]\x1B[37;1m You WILL use your knees.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ knee ] \x1B[37;0mYou WON'T use your knees.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_HEADBUTT))
send_to_char ("\x1B[30;1m[\x1B[34m HEADBUTT \x1B[30m]\x1B[37;1m You WILL headbutt.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ headbutt ] \x1B[37;0mYou WON'T headbutt.\n\r\x1B[37;0m", ch);
send_to_char ("\n\rNormal Combat Options:\n\r", ch);
if (IS_SET (ch->ced->fight_ops, F_POWER))
send_to_char ("\x1B[30;1m[\x1B[34m POWER \x1B[30m]\x1B[37;1m You concentrate your efforts on power.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ power ] \x1B[37;0mYou concentrate your efforts on speed.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_AGGRESSIVE))
send_to_char ("\x1B[30;1m[\x1B[34mAGGRESSIVE\x1B[30m]\x1B[37;1m You will fight aggressively.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[aggressive] \x1B[37;0mYou will fight defensively.\n\r\x1B[37;0m", ch);
if (IS_SET (ch->ced->fight_ops, F_GROUND))
send_to_char ("\x1B[30;1m[\x1B[34m GROUND \x1B[30m]\x1B[37;1m You are indifferent to fighting on the ground.\n\r\x1B[0m", ch);
else
send_to_char ("\x1B[30;1m[ ground ] \x1B[37;0mYou will try to avoid groundfighting at all costs.\x1B[37;0m\n\r", ch);
return;
}
void
do_fight (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("fight", do_fight, POSITION_SLEEPING, 0, LOG_NORMAL, "This command allows you to view/change your fighting options.")
check_ced (ch);
if (argy[0] == '\0')
{
send_to_char ("NOTE: To toggle fight options, type FIGHT <option>\n\r\n\r", ch);
display_toggles (ch);
return;
}
if (!str_cmp (argy, "jointlock"))
ch->ced->fight_ops ^= F_JUJI;
else if (!str_cmp (argy, "headbutt"))
ch->ced->fight_ops ^= F_HEADBUTT;
else if (!str_cmp (argy, "elbow"))
ch->ced->fight_ops ^= F_ELBOW;
else if (!str_cmp (argy, "knee"))
ch->ced->fight_ops ^= F_KNEE;
else if (!str_cmp (argy, "bite"))
ch->ced->fight_ops ^= F_BITE;
else if (!str_cmp (argy, "choke"))
ch->ced->fight_ops ^= F_CHOKE;
else if (!str_cmp (argy, "aggressive"))
ch->ced->fight_ops ^= F_AGGRESSIVE;
else if (!str_cmp (argy, "power"))
ch->ced->fight_ops ^= F_POWER;
else if (!str_cmp (argy, "ground"))
ch->ced->fight_ops ^= F_GROUND;
else
{
send_to_char ("Invalid fight option.\n\r", ch);
return;
}
send_to_char ("Fight option toggled.\n\r", ch);
return;
}
void
do_wimpy (CHAR_DATA * ch, char *argy)
{
char buf[STD_LENGTH];
char arg[SML_LENGTH];
int wimpy;
DEFINE_COMMAND ("wimpy", do_wimpy, POSITION_DEAD, 0, LOG_NORMAL, "This command allows you to change your auto-flee below <amt> hps.")
one_argy (argy, arg);
check_ced (ch);
if (arg[0] == '\0')
wimpy = 20;
else
wimpy = atoi (arg);
if (wimpy < 0)
{
send_to_char ("Invalid.\n\r", ch);
return;
}
if (wimpy > (ch->max_hit / 3))
{
send_to_char ("Your wimpy must be less than 1/3 of your max hps!\n\r", ch);
return;
}
ch->ced->wimpy = wimpy;
sprintf (buf, "You decide to flee at \x1B[1m%d\x1B[0m hit points.\n\r", wimpy);
send_to_char (buf, ch);
return;
}
void
do_blank (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("blank", do_blank, POSITION_DEAD, 0, LOG_NORMAL, "This command toggles whether or not you have a blank line before your prompt.")
if (!ch)
return;
if (IS_SET (ch->pcdata->act2, PLR_BLANK))
do_config (ch, "-blank");
else
do_config (ch, "+blank");
return;
}
void
do_brief (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("brief", do_brief, POSITION_DEAD, 0, LOG_NORMAL, "This command toggles whether or not you see long room descriptions.")
if (!ch)
return;
if (IS_SET (ch->pcdata->act2, PLR_BRIEF))
do_config (ch, "-brief");
else
do_config (ch, "+brief");
return;
}
void
do_pagelen (CHAR_DATA * ch, char *argy)
{
char buf[STD_LENGTH];
char arg[SML_LENGTH];
int lines;
DEFINE_COMMAND ("pagelength", do_pagelen, POSITION_DEAD, 0, LOG_NORMAL, "This changes your default page length/screen size.")
one_argy (argy, arg);
if (arg[0] == '\0')
lines = 24;
else
lines = atoi (arg);
if (lines < 1)
{
send_to_char (
"Negative or Zero values for a page pause is not legal.\n\r",
ch);
return;
}
if (lines > 100)
{
send_to_char (
"Can't set page length greater than 100.\n\r",
ch);
return;
}
ch->pcdata->pagelen = lines;
do_clear (ch, "");
if (!IS_SET (ch->pcdata->act2, PLR_BLANKPROMPT))
{
sprintf (buf, "Page pause set to \x1B[1m%d\x1B[0m lines.\n\r", lines);
send_to_char (buf, ch);
}
return;
}
extern char *prompts[];
void
do_prompt (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("prompt", do_prompt, POSITION_DEAD, 0, LOG_NORMAL, "This command toggles your prompt on or off.")
if (pow.player_prompt && !str_cmp (argy, "all"))
{
send_to_char ("Pick a default prompt by using 'prompt <letter>':\n\r", ch);
send_to_char ("[A] ", ch);
try_prompt (prompts[0], ch);
send_to_char ("[B] ", ch);
try_prompt (prompts[1], ch);
send_to_char ("[C] ", ch);
try_prompt (prompts[2], ch);
send_to_char ("[D] ", ch);
try_prompt (prompts[3], ch);
send_to_char ("[E] ", ch);
try_prompt (prompts[4], ch);
send_to_char ("[F] ", ch);
try_prompt (prompts[5], ch);
send_to_char ("[G] ", ch);
try_prompt (prompts[6], ch);
send_to_char ("[H] ", ch);
try_prompt (prompts[7], ch);
send_to_char ("[I] ", ch);
try_prompt (prompts[8], ch);
send_to_char ("[J] ", ch);
try_prompt (prompts[9], ch);
send_to_char ("[K] ", ch);
try_prompt (prompts[10], ch);
send_to_char ("[L] ", ch);
try_prompt (prompts[11], ch);
send_to_char ("[M] ", ch);
try_prompt (prompts[12], ch);
send_to_char ("[N] ", ch);
try_prompt (prompts[13], ch);
send_to_char ("[O] ", ch);
try_prompt (prompts[14], ch);
send_to_char ("[P] ", ch);
try_prompt (prompts[15], ch);
send_to_char ("Or make your own prompt. (see help prompt).\n\r", ch);
return;
}
if (argy[0] != '\0' && argy[1] == '\0' && UPPER (argy[0]) >= 'A')
{
set_default_prompt (ch, argy[0]);
return;
}
if (pow.player_prompt && argy[0] != '\0')
{
if (!check_pr (argy))
{
send_to_char ("Invalid prompt. See help prompt for info.\n\r", ch);
return;
}
if (ch->pcdata->rprompt)
free_string (ch->pcdata->rprompt);
ch->pcdata->rprompt = str_dup (argy);
send_to_char ("Prompt set. See help prompt for info.\n\r", ch);
return;
}
if (!IS_SET (ch->pcdata->act2, PLR_PROMPT))
{
send_to_char ("Prompt \x1B[1mON\x1B[0m.\n\r", ch);
SET_BIT (ch->pcdata->act2, PLR_PROMPT);
}
else
{
REMOVE_BIT (ch->pcdata->act2, PLR_PROMPT);
send_to_char ("Prompt \x1B[1;30mOFF\x1B[0m.\n\r", ch);
}
return;
}
void
do_auto (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("auto", do_auto, POSITION_DEAD, 0, LOG_NORMAL, "See Config.")
do_config (ch, "");
return;
}
void
do_autoloot (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("autoloot", do_autoloot, POSITION_DEAD, 0, LOG_NORMAL, "Toggles autoloot on/off.")
send_to_char ("AUTOLOOT ", ch);
do_config (ch, "autoloot");
return;
}
void
do_autosac (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("autosac", do_autosac, POSITION_DEAD, 0, LOG_NORMAL, "Toggles autosacrificing on/off.")
send_to_char ("AUTOSAC ", ch);
do_config (ch, "autosac");
return;
}
void
do_autoexit (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("autoexit", do_autoexit, POSITION_DEAD, 0, LOG_NORMAL, "Toggles autoexit on/off.")
send_to_char ("AUTOEXIT ", ch);
do_config (ch, "autoexit");
return;
}
void
do_autogold (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("autogold", do_autogold, POSITION_DEAD, 0, LOG_NORMAL, "Toggles automatic gold looting on/off.")
send_to_char ("AUTOGOLD ", ch);
do_config (ch, "autogold");
return;
}
void
do_autosplit (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("autosplit", do_autosplit, POSITION_DEAD, 0, LOG_NORMAL, "Toggles automatic gold splitting on/off.")
send_to_char ("AUTOSPLIT ", ch);
do_config (ch, "autosplit");
return;
}
void
do_assist (CHAR_DATA * ch, char *argy)
{
char arg[SML_LENGTH];
CHAR_DATA *victim;
DEFINE_COMMAND ("assist", do_assist, POSITION_STANDING, 0, LOG_NORMAL, "Toggles autoassist on/off or assists a specified player in combat.")
if (IS_PLAYER (ch) && argy[0] == '\0')
{
/* send_to_char( "ASSIST ", ch );
do_config( ch, "assist" ); */
send_to_char ("Assist who?\n\r", ch);
return;
}
one_argy (argy, arg);
if ((victim = get_char_room (ch, arg)) == NULL)
{
send_to_char ("Assist WHO?\n\r", ch);
return;
}
if (ch->position == POSITION_GROUNDFIGHTING)
{
act ("I don't think so! You are on the ground, fighting!", ch, NULL, victim, TO_CHAR);
return;
}
if (ch->position != POSITION_STANDING)
{
act ("You probably should get into a standing position first...", ch, NULL, victim, TO_CHAR);
return;
}
if (IS_PLAYER (ch) && IS_MOB (victim))
{
act ("$N doesn't want your help!", ch, NULL, victim, TO_CHAR);
return;
}
if (victim == ch)
{
send_to_char ("Assist yourself? Assist yourself!\n\r", ch);
return;
}
if (FIGHTING (victim) == NULL)
{
send_to_char ("To assist someone, they must be fighting...\n\r", ch);
return;
}
if (FIGHTING (victim) == ch)
{
send_to_char ("It would be foolish to assist your opponent!\n\r", ch);
return;
}
if (MASTER (victim) == ch && IS_PLAYER (ch))
{
if (IS_PLAYER (ch) && !IS_MOB (victim) && LEVEL (victim->fgt->fighting) + 10 < LEVEL (ch))
{
send_to_char ("A strange force prevents you from assisting!\n\r", ch);
return;
}
}
act ("You join $N's fight!", ch, NULL, victim, TO_CHAR);
act ("$n assists you!", ch, NULL, victim, TO_VICT);
act ("$n joins in the fight, assisting $N!", ch, NULL, victim, TO_NOTVICT);
check_fgt (ch);
check_fgt (victim);
ch->fgt->fighting = victim->fgt->fighting;
set_fighting (ch, victim->fgt->fighting);
return;
}
void
do_color (CHAR_DATA * ch, char *argy)
{
DEFINE_COMMAND ("color", do_ansi, POSITION_DEAD, 0, LOG_NORMAL, "Configures channel colors.")
return;
}
void
do_ansi (CHAR_DATA * ch, char *argy)
{
CHANNEL *cn;
char arg[SML_LENGTH];
char buf[STD_LENGTH];
char *t;
int i = 0;
int k;
int p;
DEFINE_COMMAND ("ansi", do_ansi, POSITION_DEAD, 0, LOG_NORMAL, "Configures channel colors.")
argy = one_argy (argy, arg);
if (arg[0] == '\0')
{
if (IS_SET (ch->pcdata->act2, PLR_ANSI))
{
p = ch->position;
ch->position = POSITION_STANDING;
send_to_char ("Channel Color Configuration/Settings...", ch);
for (cn = chan_first; cn != NULL; cn = cn->next)
{
if (cn->level > LEVEL (ch))
{
i++;
continue;
}
sprintf (buf, "$R%s", ch->pcdata->chan_color[i]);
act (buf, ch, NULL, ch, TO_CHAR);
sprintf (buf, "%12ss \x1B[37;0mwill use color code \x1B[37;1m%s\x1B[37;0m.",
capitalize (cn->commands[0]),
ch->pcdata->chan_color[i]);
send_to_char (buf, ch);
i++;
}
send_to_char ("\n\r", ch);
ch->position = p;
return;
}
send_to_char ("To toggle ANSI, type 'config ansi'. Type HELP ANSI for more help.\n\r", ch);
return;
}
i = 0;
for (cn = chan_first; cn != NULL; cn = cn->next)
{
if (!str_cmp (arg, cn->commands[0]))
break;
i++;
}
if (!cn)
{
send_to_char ("I don't know of that channel.\n\r", ch);
return;
}
if (argy[0] == '\0')
{
send_to_char ("Change the color code to what?\n\r", ch);
return;
}
k = 0;
for (t = argy; *t != '\0'; t++)
{
if (*t != 'R' && *t != 'B' && (*t < '0' || *t > '9') && *t != '$')
{
send_to_char ("Invalid code encountered. Use $R for regular text, not $N.\n\r", ch);
return;
}
k++;
}
if (k > 9)
{
send_to_char ("Color code too long!\n\r", ch);
return;
}
strcpy (ch->pcdata->chan_color[i], argy);
send_to_char ("Color set.\n\r", ch);
ansi_color (NTEXT, ch);
return;
}
void
do_config (CHAR_DATA * ch, char *argy)
{
char arg[SML_LENGTH];
char buf[STD_LENGTH];
DEFINE_COMMAND ("config", do_config, POSITION_DEAD, 0, LOG_NEVER, "This allows you to configure several aspects of gameplay.")
/* if ( IS_MOB(ch) )
return;
*/
one_argy (argy, arg);
if (arg[0] == '\0')
{
/* send_to_char( "[ Keyword ] Option\n\r", ch ); */
send_to_char ("\n\r", ch);
/*if ( IS_IMMORTAL(ch) )
{
*/
send_to_char (IS_SET (ch->pcdata->act2, PLR_PROMPT_UP)
? "\x1B[37;1m[ \x1B[34mUPPROMPT \x1B[37;1m ] If you have mapping on, the prompt will be up.\n\r"
: "\x1B[37;0m[ \x1B[34mupprompt \x1B[37m] If you have mapping on, the prompt will be down.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOEXIT)
? "\x1B[37;1m[ \x1B[34mAUTOEXIT \x1B[37;1m ] You automatically see exits.\n\r"
: "\x1B[37;0m[ \x1B[34mautoexit \x1B[37m] You don't automatically see exits.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOLOOT)
? "\x1B[37;1m[ \x1B[34mAUTOLOOT \x1B[37;1m] You automatically loot corpses.\n\r"
: "\x1B[37;0m[\x1B[34m autoloot \x1B[37;0m] You don't automatically loot corpses.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOSAC)
? "\x1B[37;1m[\x1B[34m AUTOSAC \x1B[37;1m] You automatically sacrifice corpses.\n\r"
: "\x1B[37;0m[\x1B[34m autosac \x1B[37;0m] You don't automatically sacrifice corpses.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOGOLD)
? "\x1B[37;1m[\x1B[34m AUTOGOLD \x1B[37;1m] You automatically loot coins from corpses.\n\r"
: "\x1B[37;0m[\x1B[34m autogold \x1B[37;0m] You don't automatically loot coins from corpses.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOSPLIT)
? "\x1B[37;1m[\x1B[34m AUTOSPLIT \x1B[37;1m] You automatically split coins looted from corpses.\n\r"
: "\x1B[37;0m[ \x1B[34mautosplit \x1B[37;0m] You don't automatically split coins looted from corpses.\n\r"
,ch);
/*
}
*/
send_to_char (IS_SET (ch->pcdata->act2, PLR_ASSIST)
? "\x1B[37;1m[\x1B[34m ASSIST \x1B[37;1m ] You automatically assist your group in combat.\n\r"
: "\x1B[37;0m[\x1B[34m assist \x1B[37;0m ] You don't automatically assist your group in combat.\n\r"
,ch);
if (IS_PLAYER (ch))
send_to_char ((ch->pcdata->prompt == 2)
? "\x1B[37;1m[\x1B[34m FLOATBOT \x1B[37;1m ] Bottom-Floating prompt is on.\n\r"
: "\x1B[37;0m[\x1B[34m floatbot \x1B[37;0m ] Bottom-Floating prompt is off.\n\r"
,ch);
if (IS_PLAYER (ch))
send_to_char ((ch->pcdata->prompt == 1)
? "\x1B[37;1m[\x1B[34m FLOATTOP \x1B[37;1m ] Top-Floating prompt is on.\n\r"
: "\x1B[37;0m[\x1B[34m floattop \x1B[37;0m ] Top-Floating prompt is off.\n\r"
,ch);
/*
send_to_char( IS_SET(ch->pcdata->act2, PLR_BLANKPROMPT)
? "\x1B[37;1m[\x1B[34m NOMOVE \x1B[37;1m ] Prompt stays stationary. Pagelen and ANSI must be set.\n\r"
: "\x1B[37;0m[\x1B[34m nomove \x1B[37;0m ] Prompt scrolls up with the rest of the text.\n\r"
, ch );
*/
send_to_char (IS_SET (ch->pcdata->act2, PLR_BLANK)
? "\x1B[37;1m[\x1B[34m BLANK \x1B[37;1m ] You have a blank line before your prompt.\n\r"
: "\x1B[37;0m[\x1B[34m blank \x1B[37;0m ] You have no blank line before your prompt.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_BRIEF)
? "\x1B[37;1m[\x1B[34m BRIEF \x1B[37;1m ] You see brief descriptions.\n\r"
: "\x1B[37;0m[\x1B[34m brief \x1B[37;0m ] You see long descriptions.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_COMBINE)
? "\x1B[37;1m[\x1B[34m COMBINE \x1B[37;1m ] You see object lists in combined format.\n\r"
: "\x1B[37;0m[\x1B[34m combine \x1B[37;0m ] You see object lists in single format.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_PROMPT)
? "\x1B[37;1m[\x1B[34m PROMPT \x1B[37;1m] You have a prompt.\n\r"
: "\x1B[37;0m[\x1B[34m prompt \x1B[37;0m] You don't have a prompt.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_ANSI)
? "\x1B[37;1m[\x1B[34m ANSI \x1B[37;1m ] You receive ansi color codes.\n\r"
: "\x1B[37;0m[ \x1B[34mansi \x1B[37;0m ] You don't receive ansi color codes.\n\r"
,ch);
/* send_to_char( IS_SET(ch->pcdata->act2, PLR_TELNET_GA)
? "\x1B[37;1m[\x1B[34m TELNETGA\x1B[37;1m ] You can not use arrow keys, echo local.\n\r"
: "\x1B[37;0m[\x1B[34m telnetga\x1B[37;0m ] You can use arrow keys, let mud echo.\n\r"
, ch ); */
if (IS_PLAYER (ch))
{
send_to_char (ch->pcdata->challenge_on
? "\x1B[37;1m[\x1B[34m CHALLNGE \x1B[37;1m] You allow arena challenges from other players.\n\r"
: "\x1B[37;0m[\x1B[34m challnge \x1B[37;0m] You cannot be challenged in the arena.\n\r"
,ch);
send_to_char (ch->pcdata->arena_msg == 1
? "\x1B[37;1m[\x1B[34m ARENA \x1B[37;1m] You will see updated status of arena battles.\n\r"
: (ch->pcdata->arena_msg == 2
? "\x1B[37;1m[\x1B[34m aReNa \x1B[37;1m] You will see battles start/stop but nothing else.\n\r"
: "\x1B[37;0m[\x1B[34m arena \x1B[37;0m] You will not see any arena messages.\n\r"
)
,ch);
}
send_to_char (IS_SET (ch->pcdata->act2, PLR_SILENCE)
? "\x1B[37;1m[ \x1B[34mSILENCE\x1B[37;1m ] You are silenced.\n\r"
: ""
,ch);
if (IS_IMMORTAL (ch))
{
send_to_char (IS_SET (ch->act, PLR_HOLYLIGHT) && IS_IMMORTAL (ch)
? ""
: "[ holylite ] Holylight is off; please type HOLYLIGHT.\n\r"
,ch);
send_to_char (IS_SET (ch->act, PLR_HOLYPEACE) && IS_IMMORTAL (ch)
? "\x1B[37;1m[ \x1B[34mPEACE \x1B[37;1m ] No mortals can fight in your presence.\x1B[37;0m\n\r"
: "\x1B[37;0m[ \x1B[34mpeace \x1B[37;0m ] Your presence doesn't affect mortal battles.\n\r"
,ch);
send_to_char (IS_SET (ch->pcdata->act2, PLR_HOLYLAG) && IS_IMMORTAL (ch)
? "\x1B[37;1m[ \x1B[34mHOLYLAG \x1B[37;1m ] You are lagged (delayed) up the butt, like mortals.\x1B[37;0m\n\r"
: "\x1B[37;0m[ \x1B[34mholylag \x1B[37;0m ] You aren't 'delayed' on any commands.\n\r", ch);
send_to_char (IS_SET (ch->act, PLR_HOLYWALK) && IS_IMMORTAL (ch)
? ""
: "[ holywalk ] Holywalk is off; please type HOLYWALK.\n\r"
,ch);
}
send_to_char ("\n\r\x1B[32;1mPlease see the CHANNEL command also.\x1B[37;0m\n\r", ch);
}
else
{
char arg2[STD_LENGTH];
bool fSet;
int bit;
arg2[0]='\0';
fSet = arg[0] == '+';
if (arg[0] == '-' || arg[0] == '+')
{
sprintf (arg2, "%c", arg[0]);
sprintf (arg, "%s", arg + 1);
}
if (!str_cmp (arg, "peace"))
{
send_to_char ("Please type 'holypeace' at the prompt to toggle it on/off.\n\r", ch);
return;
}
if (!str_cmp (arg, "autoexit") /*&& IS_IMMORTAL(ch) */ )
bit = PLR_AUTOEXIT;
else if (!str_cmp (arg, "autoloot") /* && IS_IMMORTAL(ch) */ )
bit = PLR_AUTOLOOT;
else if (!str_cmp (arg, "autosac") /* && IS_IMMORTAL(ch) */ )
bit = PLR_AUTOSAC;
else if (!str_cmp (arg, "autogold") /* && IS_IMMORTAL(ch) */ )
bit = PLR_AUTOGOLD;
else if (!str_cmp (arg, "upprompt"))
bit = PLR_PROMPT_UP;
else if (!str_cmp (arg, "assist"))
bit = PLR_ASSIST;
else if (!str_cmp (arg, "autosplit"))
bit = PLR_AUTOSPLIT;
else if (!str_cmp (arg, "blank"))
bit = PLR_BLANK;
else if (!str_cmp (arg, "floatbot"))
{
if (ch->pcdata->prompt == 0)
{
ch->pcdata->prompt = 2;
set_it_up (ch);
return;
}
else
{
ch->pcdata->prompt = 0;
do_clear (ch, "");
return;
}
}
else if (!str_cmp (arg, "floattop"))
{
if (ch->pcdata->prompt == 0)
{
ch->pcdata->prompt = 1;
set_it_up (ch);
return;
}
else
{
ch->pcdata->prompt = 0;
do_clear (ch, "");
return;
}
}
/*
else if ( !str_cmp( arg, "nomove" ) ) bit = PLR_BLANKPROMPT;
*/
else if (!str_cmp (arg, "brief"))
bit = PLR_BRIEF;
else if (!str_cmp (arg, "combine"))
bit = PLR_COMBINE;
else if (IS_IMMORTAL (ch) && !str_cmp (arg, "holylag"))
bit = PLR_HOLYLAG;
else if (!str_cmp (arg, "prompt"))
bit = PLR_PROMPT;
else if (!str_cmp (arg, "upprompt"))
bit = PLR_PROMPT_UP;
else if (!str_cmp (arg, "ansi"))
bit = PLR_ANSI;
else
{
if (!str_cmp (arg, "challenge") || !str_cmp (arg, "challnge"))
{
if (IS_MOB (ch))
return;
if (ch->pcdata->challenge_on)
{
send_to_char ("Challenges toggled \x1B[30;1mOFF\x1B[37;0m.\n\r", ch);
ch->pcdata->challenge_on = FALSE;
}
else
{
send_to_char ("Challenges toggled\x1B[1m ON\x1B[0m.\n\r", ch);
ch->pcdata->challenge_on = TRUE;
}
return;
}
if (!str_cmp (arg, "arena") || !str_cmp (arg, "arenanotfy") || !str_cmp (arg, "arenanotify"))
{
if (IS_MOB (ch))
return;
if (ch->pcdata->arena_msg == 2)
{
send_to_char ("Arena messages toggled \x1B[30;1mOFF\x1B[37;0m.\n\r", ch);
ch->pcdata->arena_msg = 0;
}
else if (ch->pcdata->arena_msg == 1)
{
send_to_char ("Arena notify will be shown, but not battle spam.\n\r", ch);
ch->pcdata->arena_msg = 2;
}
else
{
send_to_char ("Arena messages toggled\x1B[1m ON\x1B[0m.\n\r", ch);
ch->pcdata->arena_msg = 1;
}
return;
}
send_to_char ("Config which option?\n\r", ch);
return;
}
if (fSet)
{
sprintf (buf, "Enabled.\n\r");
SET_BIT (ch->pcdata->act2, bit);
#ifdef OLD_NOMOVE
if (bit == PLR_BLANKPROMPT)
{
REMOVE_BIT (ch->pcdata->act2, PLR_TELNET_GA);
write_to_descriptor2 (ch->desc, dontecho, 0);
write_to_descriptor2 (ch->desc, echo_off_str, 0);
write_to_descriptor2 (ch->desc, linemode_off, 0);
write_to_descriptor2 (ch->desc, echo_off_str, 0);
scrn_upd (ch);
}
#endif
}
else if (!fSet && arg2[0] == '-')
{
sprintf (buf, "Disabled.\n\r");
REMOVE_BIT (ch->pcdata->act2, bit);
if (bit == PLR_BLANKPROMPT && IS_PLAYER (ch))
{
char tmps[500];
SET_BIT (ch->pcdata->act2, PLR_TELNET_GA);
write_to_descriptor2 (ch->desc, linemode_on, 0);
write_to_descriptor2 (ch->desc, echo_on_str, 0);
sprintf (tmps, "\x1B[1;%dr\x1B[2J", ch->pcdata->pagelen);
send_to_char (tmps, ch);
}
}
else
{
if (IS_SET (ch->pcdata->act2, bit))
{
sprintf (buf, "Toggled \x1B[30;1mOFF\x1B[37;0m.\n\r");
REMOVE_BIT (ch->pcdata->act2, bit);
if (bit == PLR_BLANKPROMPT && IS_PLAYER (ch))
{
char tmps[500];
SET_BIT (ch->pcdata->act2, PLR_TELNET_GA);
write_to_descriptor2 (ch->desc, linemode_on, 0);
write_to_descriptor2 (ch->desc, echo_on_str, 0);
sprintf (tmps, "\x1B[1;%dr\x1B[2J", ch->pcdata->pagelen);
send_to_char (tmps, ch);
}
}
else
{
SET_BIT (ch->pcdata->act2, bit);
sprintf (buf, "Toggled\x1B[1m ON\x1B[0m.\n\r");
#ifdef OLD_NOMOVE
if (bit == PLR_BLANKPROMPT)
{
REMOVE_BIT (ch->pcdata->act2, PLR_TELNET_GA);
write_to_descriptor2 (ch->desc, dontecho, 0);
write_to_descriptor2 (ch->desc, echo_off_str, 0);
write_to_descriptor2 (ch->desc, linemode_off, 0);
write_to_descriptor2 (ch->desc, echo_off_str, 0);
scrn_upd (ch);
}
#endif
}
}
if (bit != PLR_BLANKPROMPT)
send_to_char (buf, ch);
}
return;
}
void
set_title (CHAR_DATA * ch, char *title)
{
char buf[STD_LENGTH];
if (IS_MOB (ch))
{
bug ("Set_title: NPC.", 0);
return;
}
strcpy (buf, title);
/*
if ( isalpha(title[0]) || isdigit(title[0]) )
{
buf[0] = ' ';
strcpy( buf+1, title );
}
else
{
strcpy( buf, title );
}
*/
free_string (ch->pcdata->title);
ch->pcdata->title = str_dup (buf);
return;
}
void
do_title (CHAR_DATA * ch, char *argy)
{
char buf[STD_LENGTH];
char *t;
DEFINE_COMMAND ("title", do_title, POSITION_DEAD, 0, LOG_NORMAL, "This command allows you to change your title.")
if (IS_MOB (ch))
return;
if (argy[0] == '\0')
{
send_to_char ("Change your title to what?\n\r", ch);
return;
}
if (strlen (argy) > 60)
{
send_to_char ("Your title may not be more than 60 characters.\n\r", ch);
return;
}
for (t = argy; *t != '\0'; t++)
{
if (*t == '$' && *(t + 1) != '\0' && (*(t + 1) == 'F' || *(t + 1) == 'f'))
{
send_to_char ("Sorry, no flashing titles.\n\r", ch);
return;
}
}
sprintf (buf, "%s\x1B[37;0m", anseval (argy, ch));
/* buf[26] = '\0'; */
/* smash_tilde( buf ); */
set_title (ch, buf);
send_to_char ("Title set.\n\r", ch);
return;
}
void
do_description (CHAR_DATA * ch, char *argy)
{
int k;
int countcr;
DEFINE_COMMAND ("description", do_description, POSITION_DEAD, 0, LOG_NORMAL, "This command allows you to type in your character's description.")
k = 0;
countcr = 0;
if (IS_MOB (ch))
return;
string_append (ch, &ch->pcdata->description);
/*if (ch->description!=NULL) {
for (t=ch->description; *t!='\0'; t++) {
if (*t=='\n') countcr++;
k++;
if (countcr>15 || k>790) {
char tp[800];
*t='\0';
send_to_char("Description too long! Sorry!\n\r",ch);
strcpy(tp,ch->description);
free_string(ch->description);
ch->description=str_dup(tp);
break;
}
}
}
*/
/*
if ( argy[0] != '\0' )
{
buf[0] = '\0';
smash_tilde( argy );
if ( argy[0] == '+' )
{
if ( STR(ch, description) != NULL )
strcat( buf, STR(ch, description) );
argy++;
while ( isspace(*argy) )
argy++;
}
if ( strlen(buf) + strlen(argy) >= STD_LENGTH - 500 )
{
send_to_char( "Description too long.\n\r", ch );
return;
}
strcpy(tdesc,buf);
for (k=0; k<(STD_LENGTH+10) ;k++)
{
if (tdesc[k]=='\0') break;
if (tdesc[k]=='\n') countcr++;
}
if (countcr>10)
{
send_to_char("You description can only be 10 lines maximum.\n\r",ch);
return;
}
strcat( buf, argy );
strcat( buf, "\n\r" );
free_string( ch->description );
ch->description = str_dup( buf );
}
send_to_char( "Your description is:\n\r", ch );
send_to_char( ch->description ? ch->description : "(None).\n\r", ch );
*/
return;
}