#include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "emlen.h" extern char dontecho[]; extern char doecho[]; extern char echo_off_str[]; extern char echo_on_str[]; extern char linemode_off[]; extern char linemode_on[]; void do_beep (CHAR_DATA * ch, char *argy) { CHAR_DATA *vict; char beep_string[500]; DEFINE_COMMAND ("beep", do_beep, POSITION_DEAD, 100, LOG_NORMAL, "This command sends a beep from one immort to a player/other immort.") if ((vict = get_char_world (ch, argy)) == NULL) { send_to_char ("Player not found.\n\r", ch); return; } if (IS_MOB (vict)) return; sprintf (beep_string, "%c%c%c%c%cBeep sent from %s to %s!\n\r", 7, 7, 7, 7, 7, NAME (ch), NAME (vict)); send_to_char (beep_string, vict); send_to_char (beep_string, ch); return; } void do_channels (CHAR_DATA * ch, char *argy) { char arg[1024]; DEFINE_COMMAND ("channels", do_channels, POSITION_DEAD, 0, LOG_NORMAL, "Allows you to toggle yell and auction channels.") one_argy (argy, arg); if (arg[0] == '\0') { if (IS_PLAYER (ch) && IS_SET (ch->act, PLR_SILENCE)) { send_to_char ("You are silenced.\n\r", ch); return; } send_to_char ("\x1B[33;1m\n\rChannels:\x1B[37;0m\n\r\n\r", ch); send_to_char (!IS_SET (ch->pcdata->deaf, CHANNEL_AUCTION) ? "\x1B[37;1m*\x1B[0mAUCTION - You are listening to the auction channel.\n\r" : " auction - You are ignoring the auction channel.\n\r", ch); send_to_char (!IS_SET (ch->pcdata->deaf, CHANNEL_YELL) ? "\x1B[37;1m*\x1B[0mYELL - You are listening to yells.\n\r" : " yell - You are ignoring yells.\n\r", ch); send_to_char ("\x1B[37;0mTo turn a specific channel on/off, type the channel name alone.\n\r", ch); } else { bool fClear; int bit; if (arg[0] == '+') fClear = TRUE; else if (arg[0] == '-') fClear = FALSE; else { send_to_char ("Channels -channel or +channel?\n\r", ch); return; } if (!str_cmp (arg + 1, "auction")) bit = CHANNEL_AUCTION; else if (!str_cmp (arg + 1, "yell")) bit = CHANNEL_YELL; else { send_to_char ("Set or clear which channel?\n\r", ch); return; } if (fClear) { char buf[50]; REMOVE_BIT (ch->pcdata->deaf, bit); sprintf (buf, "You now are aware of %ss.\n\r", arg + 1); send_to_char (buf, ch); } else { char buf[50]; SET_BIT (ch->pcdata->deaf, bit); sprintf (buf, "You now ignore %ss.\n\r", arg + 1); send_to_char (buf, ch); } } return; } void display_toggles (CHAR_DATA * ch) { send_to_char ("Groundfighting Options:\n\r", ch); check_ced (ch); if (IS_SET (ch->ced->fight_ops, F_JUJI)) send_to_char ("\x1B[30;1m[\x1B[34mJOINTLOCK \x1B[30m]\x1B[37;1m You WILL attempt wrist-bends and arm hyperextensions.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[jointlock ] \x1B[37;0m You WON'T attempt wrist-bends and arm hyperextensions.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_CHOKE)) send_to_char ("\x1B[30;1m[\x1B[34m CHOKE \x1B[30m]\x1B[37;1m You WILL attempt to choke your victim.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ choke ] \x1B[37;0mYou WON'T attempt to choke your victim.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_BITE)) send_to_char ("\x1B[30;1m[\x1B[34m BITE \x1B[30m]\x1B[37;1m You WILL attempt to bite your victim.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ bite ] \x1B[37;0mYou WON'T attempt to bite your victim.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_ELBOW)) send_to_char ("\x1B[30;1m[\x1B[34m ELBOW \x1B[30m]\x1B[37;1m You WILL use your elbows.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ elbow ] \x1B[37;0mYou WON'T use your elbows.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_KNEE)) send_to_char ("\x1B[30;1m[\x1B[34m KNEE \x1B[30m]\x1B[37;1m You WILL use your knees.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ knee ] \x1B[37;0mYou WON'T use your knees.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_HEADBUTT)) send_to_char ("\x1B[30;1m[\x1B[34m HEADBUTT \x1B[30m]\x1B[37;1m You WILL headbutt.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ headbutt ] \x1B[37;0mYou WON'T headbutt.\n\r\x1B[37;0m", ch); send_to_char ("\n\rNormal Combat Options:\n\r", ch); if (IS_SET (ch->ced->fight_ops, F_POWER)) send_to_char ("\x1B[30;1m[\x1B[34m POWER \x1B[30m]\x1B[37;1m You concentrate your efforts on power.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ power ] \x1B[37;0mYou concentrate your efforts on speed.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_AGGRESSIVE)) send_to_char ("\x1B[30;1m[\x1B[34mAGGRESSIVE\x1B[30m]\x1B[37;1m You will fight aggressively.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[aggressive] \x1B[37;0mYou will fight defensively.\n\r\x1B[37;0m", ch); if (IS_SET (ch->ced->fight_ops, F_GROUND)) send_to_char ("\x1B[30;1m[\x1B[34m GROUND \x1B[30m]\x1B[37;1m You are indifferent to fighting on the ground.\n\r\x1B[0m", ch); else send_to_char ("\x1B[30;1m[ ground ] \x1B[37;0mYou will try to avoid groundfighting at all costs.\x1B[37;0m\n\r", ch); return; } void do_fight (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("fight", do_fight, POSITION_SLEEPING, 0, LOG_NORMAL, "This command allows you to view/change your fighting options.") check_ced (ch); if (argy[0] == '\0') { send_to_char ("NOTE: To toggle fight options, type FIGHT <option>\n\r\n\r", ch); display_toggles (ch); return; } if (!str_cmp (argy, "jointlock")) ch->ced->fight_ops ^= F_JUJI; else if (!str_cmp (argy, "headbutt")) ch->ced->fight_ops ^= F_HEADBUTT; else if (!str_cmp (argy, "elbow")) ch->ced->fight_ops ^= F_ELBOW; else if (!str_cmp (argy, "knee")) ch->ced->fight_ops ^= F_KNEE; else if (!str_cmp (argy, "bite")) ch->ced->fight_ops ^= F_BITE; else if (!str_cmp (argy, "choke")) ch->ced->fight_ops ^= F_CHOKE; else if (!str_cmp (argy, "aggressive")) ch->ced->fight_ops ^= F_AGGRESSIVE; else if (!str_cmp (argy, "power")) ch->ced->fight_ops ^= F_POWER; else if (!str_cmp (argy, "ground")) ch->ced->fight_ops ^= F_GROUND; else { send_to_char ("Invalid fight option.\n\r", ch); return; } send_to_char ("Fight option toggled.\n\r", ch); return; } void do_wimpy (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; char arg[SML_LENGTH]; int wimpy; DEFINE_COMMAND ("wimpy", do_wimpy, POSITION_DEAD, 0, LOG_NORMAL, "This command allows you to change your auto-flee below <amt> hps.") one_argy (argy, arg); check_ced (ch); if (arg[0] == '\0') wimpy = 20; else wimpy = atoi (arg); if (wimpy < 0) { send_to_char ("Invalid.\n\r", ch); return; } if (wimpy > (ch->max_hit / 3)) { send_to_char ("Your wimpy must be less than 1/3 of your max hps!\n\r", ch); return; } ch->ced->wimpy = wimpy; sprintf (buf, "You decide to flee at \x1B[1m%d\x1B[0m hit points.\n\r", wimpy); send_to_char (buf, ch); return; } void do_blank (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("blank", do_blank, POSITION_DEAD, 0, LOG_NORMAL, "This command toggles whether or not you have a blank line before your prompt.") if (!ch) return; if (IS_SET (ch->pcdata->act2, PLR_BLANK)) do_config (ch, "-blank"); else do_config (ch, "+blank"); return; } void do_brief (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("brief", do_brief, POSITION_DEAD, 0, LOG_NORMAL, "This command toggles whether or not you see long room descriptions.") if (!ch) return; if (IS_SET (ch->pcdata->act2, PLR_BRIEF)) do_config (ch, "-brief"); else do_config (ch, "+brief"); return; } void do_pagelen (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; char arg[SML_LENGTH]; int lines; DEFINE_COMMAND ("pagelength", do_pagelen, POSITION_DEAD, 0, LOG_NORMAL, "This changes your default page length/screen size.") one_argy (argy, arg); if (arg[0] == '\0') lines = 24; else lines = atoi (arg); if (lines < 1) { send_to_char ( "Negative or Zero values for a page pause is not legal.\n\r", ch); return; } if (lines > 100) { send_to_char ( "Can't set page length greater than 100.\n\r", ch); return; } ch->pcdata->pagelen = lines; do_clear (ch, ""); if (!IS_SET (ch->pcdata->act2, PLR_BLANKPROMPT)) { sprintf (buf, "Page pause set to \x1B[1m%d\x1B[0m lines.\n\r", lines); send_to_char (buf, ch); } return; } extern char *prompts[]; void do_prompt (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("prompt", do_prompt, POSITION_DEAD, 0, LOG_NORMAL, "This command toggles your prompt on or off.") if (pow.player_prompt && !str_cmp (argy, "all")) { send_to_char ("Pick a default prompt by using 'prompt <letter>':\n\r", ch); send_to_char ("[A] ", ch); try_prompt (prompts[0], ch); send_to_char ("[B] ", ch); try_prompt (prompts[1], ch); send_to_char ("[C] ", ch); try_prompt (prompts[2], ch); send_to_char ("[D] ", ch); try_prompt (prompts[3], ch); send_to_char ("[E] ", ch); try_prompt (prompts[4], ch); send_to_char ("[F] ", ch); try_prompt (prompts[5], ch); send_to_char ("[G] ", ch); try_prompt (prompts[6], ch); send_to_char ("[H] ", ch); try_prompt (prompts[7], ch); send_to_char ("[I] ", ch); try_prompt (prompts[8], ch); send_to_char ("[J] ", ch); try_prompt (prompts[9], ch); send_to_char ("[K] ", ch); try_prompt (prompts[10], ch); send_to_char ("[L] ", ch); try_prompt (prompts[11], ch); send_to_char ("[M] ", ch); try_prompt (prompts[12], ch); send_to_char ("[N] ", ch); try_prompt (prompts[13], ch); send_to_char ("[O] ", ch); try_prompt (prompts[14], ch); send_to_char ("[P] ", ch); try_prompt (prompts[15], ch); send_to_char ("Or make your own prompt. (see help prompt).\n\r", ch); return; } if (argy[0] != '\0' && argy[1] == '\0' && UPPER (argy[0]) >= 'A') { set_default_prompt (ch, argy[0]); return; } if (pow.player_prompt && argy[0] != '\0') { if (!check_pr (argy)) { send_to_char ("Invalid prompt. See help prompt for info.\n\r", ch); return; } if (ch->pcdata->rprompt) free_string (ch->pcdata->rprompt); ch->pcdata->rprompt = str_dup (argy); send_to_char ("Prompt set. See help prompt for info.\n\r", ch); return; } if (!IS_SET (ch->pcdata->act2, PLR_PROMPT)) { send_to_char ("Prompt \x1B[1mON\x1B[0m.\n\r", ch); SET_BIT (ch->pcdata->act2, PLR_PROMPT); } else { REMOVE_BIT (ch->pcdata->act2, PLR_PROMPT); send_to_char ("Prompt \x1B[1;30mOFF\x1B[0m.\n\r", ch); } return; } void do_auto (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("auto", do_auto, POSITION_DEAD, 0, LOG_NORMAL, "See Config.") do_config (ch, ""); return; } void do_autoloot (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("autoloot", do_autoloot, POSITION_DEAD, 0, LOG_NORMAL, "Toggles autoloot on/off.") send_to_char ("AUTOLOOT ", ch); do_config (ch, "autoloot"); return; } void do_autosac (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("autosac", do_autosac, POSITION_DEAD, 0, LOG_NORMAL, "Toggles autosacrificing on/off.") send_to_char ("AUTOSAC ", ch); do_config (ch, "autosac"); return; } void do_autoexit (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("autoexit", do_autoexit, POSITION_DEAD, 0, LOG_NORMAL, "Toggles autoexit on/off.") send_to_char ("AUTOEXIT ", ch); do_config (ch, "autoexit"); return; } void do_autogold (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("autogold", do_autogold, POSITION_DEAD, 0, LOG_NORMAL, "Toggles automatic gold looting on/off.") send_to_char ("AUTOGOLD ", ch); do_config (ch, "autogold"); return; } void do_autosplit (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("autosplit", do_autosplit, POSITION_DEAD, 0, LOG_NORMAL, "Toggles automatic gold splitting on/off.") send_to_char ("AUTOSPLIT ", ch); do_config (ch, "autosplit"); return; } void do_assist (CHAR_DATA * ch, char *argy) { char arg[SML_LENGTH]; CHAR_DATA *victim; DEFINE_COMMAND ("assist", do_assist, POSITION_STANDING, 0, LOG_NORMAL, "Toggles autoassist on/off or assists a specified player in combat.") if (IS_PLAYER (ch) && argy[0] == '\0') { /* send_to_char( "ASSIST ", ch ); do_config( ch, "assist" ); */ send_to_char ("Assist who?\n\r", ch); return; } one_argy (argy, arg); if ((victim = get_char_room (ch, arg)) == NULL) { send_to_char ("Assist WHO?\n\r", ch); return; } if (ch->position == POSITION_GROUNDFIGHTING) { act ("I don't think so! You are on the ground, fighting!", ch, NULL, victim, TO_CHAR); return; } if (ch->position != POSITION_STANDING) { act ("You probably should get into a standing position first...", ch, NULL, victim, TO_CHAR); return; } if (IS_PLAYER (ch) && IS_MOB (victim)) { act ("$N doesn't want your help!", ch, NULL, victim, TO_CHAR); return; } if (victim == ch) { send_to_char ("Assist yourself? Assist yourself!\n\r", ch); return; } if (FIGHTING (victim) == NULL) { send_to_char ("To assist someone, they must be fighting...\n\r", ch); return; } if (FIGHTING (victim) == ch) { send_to_char ("It would be foolish to assist your opponent!\n\r", ch); return; } if (MASTER (victim) == ch && IS_PLAYER (ch)) { if (IS_PLAYER (ch) && !IS_MOB (victim) && LEVEL (victim->fgt->fighting) + 10 < LEVEL (ch)) { send_to_char ("A strange force prevents you from assisting!\n\r", ch); return; } } act ("You join $N's fight!", ch, NULL, victim, TO_CHAR); act ("$n assists you!", ch, NULL, victim, TO_VICT); act ("$n joins in the fight, assisting $N!", ch, NULL, victim, TO_NOTVICT); check_fgt (ch); check_fgt (victim); ch->fgt->fighting = victim->fgt->fighting; set_fighting (ch, victim->fgt->fighting); return; } void do_color (CHAR_DATA * ch, char *argy) { DEFINE_COMMAND ("color", do_ansi, POSITION_DEAD, 0, LOG_NORMAL, "Configures channel colors.") return; } void do_ansi (CHAR_DATA * ch, char *argy) { CHANNEL *cn; char arg[SML_LENGTH]; char buf[STD_LENGTH]; char *t; int i = 0; int k; int p; DEFINE_COMMAND ("ansi", do_ansi, POSITION_DEAD, 0, LOG_NORMAL, "Configures channel colors.") argy = one_argy (argy, arg); if (arg[0] == '\0') { if (IS_SET (ch->pcdata->act2, PLR_ANSI)) { p = ch->position; ch->position = POSITION_STANDING; send_to_char ("Channel Color Configuration/Settings...", ch); for (cn = chan_first; cn != NULL; cn = cn->next) { if (cn->level > LEVEL (ch)) { i++; continue; } sprintf (buf, "$R%s", ch->pcdata->chan_color[i]); act (buf, ch, NULL, ch, TO_CHAR); sprintf (buf, "%12ss \x1B[37;0mwill use color code \x1B[37;1m%s\x1B[37;0m.", capitalize (cn->commands[0]), ch->pcdata->chan_color[i]); send_to_char (buf, ch); i++; } send_to_char ("\n\r", ch); ch->position = p; return; } send_to_char ("To toggle ANSI, type 'config ansi'. Type HELP ANSI for more help.\n\r", ch); return; } i = 0; for (cn = chan_first; cn != NULL; cn = cn->next) { if (!str_cmp (arg, cn->commands[0])) break; i++; } if (!cn) { send_to_char ("I don't know of that channel.\n\r", ch); return; } if (argy[0] == '\0') { send_to_char ("Change the color code to what?\n\r", ch); return; } k = 0; for (t = argy; *t != '\0'; t++) { if (*t != 'R' && *t != 'B' && (*t < '0' || *t > '9') && *t != '$') { send_to_char ("Invalid code encountered. Use $R for regular text, not $N.\n\r", ch); return; } k++; } if (k > 9) { send_to_char ("Color code too long!\n\r", ch); return; } strcpy (ch->pcdata->chan_color[i], argy); send_to_char ("Color set.\n\r", ch); ansi_color (NTEXT, ch); return; } void do_config (CHAR_DATA * ch, char *argy) { char arg[SML_LENGTH]; char buf[STD_LENGTH]; DEFINE_COMMAND ("config", do_config, POSITION_DEAD, 0, LOG_NEVER, "This allows you to configure several aspects of gameplay.") /* if ( IS_MOB(ch) ) return; */ one_argy (argy, arg); if (arg[0] == '\0') { /* send_to_char( "[ Keyword ] Option\n\r", ch ); */ send_to_char ("\n\r", ch); /*if ( IS_IMMORTAL(ch) ) { */ send_to_char (IS_SET (ch->pcdata->act2, PLR_PROMPT_UP) ? "\x1B[37;1m[ \x1B[34mUPPROMPT \x1B[37;1m ] If you have mapping on, the prompt will be up.\n\r" : "\x1B[37;0m[ \x1B[34mupprompt \x1B[37m] If you have mapping on, the prompt will be down.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOEXIT) ? "\x1B[37;1m[ \x1B[34mAUTOEXIT \x1B[37;1m ] You automatically see exits.\n\r" : "\x1B[37;0m[ \x1B[34mautoexit \x1B[37m] You don't automatically see exits.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOLOOT) ? "\x1B[37;1m[ \x1B[34mAUTOLOOT \x1B[37;1m] You automatically loot corpses.\n\r" : "\x1B[37;0m[\x1B[34m autoloot \x1B[37;0m] You don't automatically loot corpses.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOSAC) ? "\x1B[37;1m[\x1B[34m AUTOSAC \x1B[37;1m] You automatically sacrifice corpses.\n\r" : "\x1B[37;0m[\x1B[34m autosac \x1B[37;0m] You don't automatically sacrifice corpses.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOGOLD) ? "\x1B[37;1m[\x1B[34m AUTOGOLD \x1B[37;1m] You automatically loot coins from corpses.\n\r" : "\x1B[37;0m[\x1B[34m autogold \x1B[37;0m] You don't automatically loot coins from corpses.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_AUTOSPLIT) ? "\x1B[37;1m[\x1B[34m AUTOSPLIT \x1B[37;1m] You automatically split coins looted from corpses.\n\r" : "\x1B[37;0m[ \x1B[34mautosplit \x1B[37;0m] You don't automatically split coins looted from corpses.\n\r" ,ch); /* } */ send_to_char (IS_SET (ch->pcdata->act2, PLR_ASSIST) ? "\x1B[37;1m[\x1B[34m ASSIST \x1B[37;1m ] You automatically assist your group in combat.\n\r" : "\x1B[37;0m[\x1B[34m assist \x1B[37;0m ] You don't automatically assist your group in combat.\n\r" ,ch); if (IS_PLAYER (ch)) send_to_char ((ch->pcdata->prompt == 2) ? "\x1B[37;1m[\x1B[34m FLOATBOT \x1B[37;1m ] Bottom-Floating prompt is on.\n\r" : "\x1B[37;0m[\x1B[34m floatbot \x1B[37;0m ] Bottom-Floating prompt is off.\n\r" ,ch); if (IS_PLAYER (ch)) send_to_char ((ch->pcdata->prompt == 1) ? "\x1B[37;1m[\x1B[34m FLOATTOP \x1B[37;1m ] Top-Floating prompt is on.\n\r" : "\x1B[37;0m[\x1B[34m floattop \x1B[37;0m ] Top-Floating prompt is off.\n\r" ,ch); /* send_to_char( IS_SET(ch->pcdata->act2, PLR_BLANKPROMPT) ? "\x1B[37;1m[\x1B[34m NOMOVE \x1B[37;1m ] Prompt stays stationary. Pagelen and ANSI must be set.\n\r" : "\x1B[37;0m[\x1B[34m nomove \x1B[37;0m ] Prompt scrolls up with the rest of the text.\n\r" , ch ); */ send_to_char (IS_SET (ch->pcdata->act2, PLR_BLANK) ? "\x1B[37;1m[\x1B[34m BLANK \x1B[37;1m ] You have a blank line before your prompt.\n\r" : "\x1B[37;0m[\x1B[34m blank \x1B[37;0m ] You have no blank line before your prompt.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_BRIEF) ? "\x1B[37;1m[\x1B[34m BRIEF \x1B[37;1m ] You see brief descriptions.\n\r" : "\x1B[37;0m[\x1B[34m brief \x1B[37;0m ] You see long descriptions.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_COMBINE) ? "\x1B[37;1m[\x1B[34m COMBINE \x1B[37;1m ] You see object lists in combined format.\n\r" : "\x1B[37;0m[\x1B[34m combine \x1B[37;0m ] You see object lists in single format.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_PROMPT) ? "\x1B[37;1m[\x1B[34m PROMPT \x1B[37;1m] You have a prompt.\n\r" : "\x1B[37;0m[\x1B[34m prompt \x1B[37;0m] You don't have a prompt.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_ANSI) ? "\x1B[37;1m[\x1B[34m ANSI \x1B[37;1m ] You receive ansi color codes.\n\r" : "\x1B[37;0m[ \x1B[34mansi \x1B[37;0m ] You don't receive ansi color codes.\n\r" ,ch); /* send_to_char( IS_SET(ch->pcdata->act2, PLR_TELNET_GA) ? "\x1B[37;1m[\x1B[34m TELNETGA\x1B[37;1m ] You can not use arrow keys, echo local.\n\r" : "\x1B[37;0m[\x1B[34m telnetga\x1B[37;0m ] You can use arrow keys, let mud echo.\n\r" , ch ); */ if (IS_PLAYER (ch)) { send_to_char (ch->pcdata->challenge_on ? "\x1B[37;1m[\x1B[34m CHALLNGE \x1B[37;1m] You allow arena challenges from other players.\n\r" : "\x1B[37;0m[\x1B[34m challnge \x1B[37;0m] You cannot be challenged in the arena.\n\r" ,ch); send_to_char (ch->pcdata->arena_msg == 1 ? "\x1B[37;1m[\x1B[34m ARENA \x1B[37;1m] You will see updated status of arena battles.\n\r" : (ch->pcdata->arena_msg == 2 ? "\x1B[37;1m[\x1B[34m aReNa \x1B[37;1m] You will see battles start/stop but nothing else.\n\r" : "\x1B[37;0m[\x1B[34m arena \x1B[37;0m] You will not see any arena messages.\n\r" ) ,ch); } send_to_char (IS_SET (ch->pcdata->act2, PLR_SILENCE) ? "\x1B[37;1m[ \x1B[34mSILENCE\x1B[37;1m ] You are silenced.\n\r" : "" ,ch); if (IS_IMMORTAL (ch)) { send_to_char (IS_SET (ch->act, PLR_HOLYLIGHT) && IS_IMMORTAL (ch) ? "" : "[ holylite ] Holylight is off; please type HOLYLIGHT.\n\r" ,ch); send_to_char (IS_SET (ch->act, PLR_HOLYPEACE) && IS_IMMORTAL (ch) ? "\x1B[37;1m[ \x1B[34mPEACE \x1B[37;1m ] No mortals can fight in your presence.\x1B[37;0m\n\r" : "\x1B[37;0m[ \x1B[34mpeace \x1B[37;0m ] Your presence doesn't affect mortal battles.\n\r" ,ch); send_to_char (IS_SET (ch->pcdata->act2, PLR_HOLYLAG) && IS_IMMORTAL (ch) ? "\x1B[37;1m[ \x1B[34mHOLYLAG \x1B[37;1m ] You are lagged (delayed) up the butt, like mortals.\x1B[37;0m\n\r" : "\x1B[37;0m[ \x1B[34mholylag \x1B[37;0m ] You aren't 'delayed' on any commands.\n\r", ch); send_to_char (IS_SET (ch->act, PLR_HOLYWALK) && IS_IMMORTAL (ch) ? "" : "[ holywalk ] Holywalk is off; please type HOLYWALK.\n\r" ,ch); } send_to_char ("\n\r\x1B[32;1mPlease see the CHANNEL command also.\x1B[37;0m\n\r", ch); } else { char arg2[STD_LENGTH]; bool fSet; int bit; arg2[0]='\0'; fSet = arg[0] == '+'; if (arg[0] == '-' || arg[0] == '+') { sprintf (arg2, "%c", arg[0]); sprintf (arg, "%s", arg + 1); } if (!str_cmp (arg, "peace")) { send_to_char ("Please type 'holypeace' at the prompt to toggle it on/off.\n\r", ch); return; } if (!str_cmp (arg, "autoexit") /*&& IS_IMMORTAL(ch) */ ) bit = PLR_AUTOEXIT; else if (!str_cmp (arg, "autoloot") /* && IS_IMMORTAL(ch) */ ) bit = PLR_AUTOLOOT; else if (!str_cmp (arg, "autosac") /* && IS_IMMORTAL(ch) */ ) bit = PLR_AUTOSAC; else if (!str_cmp (arg, "autogold") /* && IS_IMMORTAL(ch) */ ) bit = PLR_AUTOGOLD; else if (!str_cmp (arg, "upprompt")) bit = PLR_PROMPT_UP; else if (!str_cmp (arg, "assist")) bit = PLR_ASSIST; else if (!str_cmp (arg, "autosplit")) bit = PLR_AUTOSPLIT; else if (!str_cmp (arg, "blank")) bit = PLR_BLANK; else if (!str_cmp (arg, "floatbot")) { if (ch->pcdata->prompt == 0) { ch->pcdata->prompt = 2; set_it_up (ch); return; } else { ch->pcdata->prompt = 0; do_clear (ch, ""); return; } } else if (!str_cmp (arg, "floattop")) { if (ch->pcdata->prompt == 0) { ch->pcdata->prompt = 1; set_it_up (ch); return; } else { ch->pcdata->prompt = 0; do_clear (ch, ""); return; } } /* else if ( !str_cmp( arg, "nomove" ) ) bit = PLR_BLANKPROMPT; */ else if (!str_cmp (arg, "brief")) bit = PLR_BRIEF; else if (!str_cmp (arg, "combine")) bit = PLR_COMBINE; else if (IS_IMMORTAL (ch) && !str_cmp (arg, "holylag")) bit = PLR_HOLYLAG; else if (!str_cmp (arg, "prompt")) bit = PLR_PROMPT; else if (!str_cmp (arg, "upprompt")) bit = PLR_PROMPT_UP; else if (!str_cmp (arg, "ansi")) bit = PLR_ANSI; else { if (!str_cmp (arg, "challenge") || !str_cmp (arg, "challnge")) { if (IS_MOB (ch)) return; if (ch->pcdata->challenge_on) { send_to_char ("Challenges toggled \x1B[30;1mOFF\x1B[37;0m.\n\r", ch); ch->pcdata->challenge_on = FALSE; } else { send_to_char ("Challenges toggled\x1B[1m ON\x1B[0m.\n\r", ch); ch->pcdata->challenge_on = TRUE; } return; } if (!str_cmp (arg, "arena") || !str_cmp (arg, "arenanotfy") || !str_cmp (arg, "arenanotify")) { if (IS_MOB (ch)) return; if (ch->pcdata->arena_msg == 2) { send_to_char ("Arena messages toggled \x1B[30;1mOFF\x1B[37;0m.\n\r", ch); ch->pcdata->arena_msg = 0; } else if (ch->pcdata->arena_msg == 1) { send_to_char ("Arena notify will be shown, but not battle spam.\n\r", ch); ch->pcdata->arena_msg = 2; } else { send_to_char ("Arena messages toggled\x1B[1m ON\x1B[0m.\n\r", ch); ch->pcdata->arena_msg = 1; } return; } send_to_char ("Config which option?\n\r", ch); return; } if (fSet) { sprintf (buf, "Enabled.\n\r"); SET_BIT (ch->pcdata->act2, bit); #ifdef OLD_NOMOVE if (bit == PLR_BLANKPROMPT) { REMOVE_BIT (ch->pcdata->act2, PLR_TELNET_GA); write_to_descriptor2 (ch->desc, dontecho, 0); write_to_descriptor2 (ch->desc, echo_off_str, 0); write_to_descriptor2 (ch->desc, linemode_off, 0); write_to_descriptor2 (ch->desc, echo_off_str, 0); scrn_upd (ch); } #endif } else if (!fSet && arg2[0] == '-') { sprintf (buf, "Disabled.\n\r"); REMOVE_BIT (ch->pcdata->act2, bit); if (bit == PLR_BLANKPROMPT && IS_PLAYER (ch)) { char tmps[500]; SET_BIT (ch->pcdata->act2, PLR_TELNET_GA); write_to_descriptor2 (ch->desc, linemode_on, 0); write_to_descriptor2 (ch->desc, echo_on_str, 0); sprintf (tmps, "\x1B[1;%dr\x1B[2J", ch->pcdata->pagelen); send_to_char (tmps, ch); } } else { if (IS_SET (ch->pcdata->act2, bit)) { sprintf (buf, "Toggled \x1B[30;1mOFF\x1B[37;0m.\n\r"); REMOVE_BIT (ch->pcdata->act2, bit); if (bit == PLR_BLANKPROMPT && IS_PLAYER (ch)) { char tmps[500]; SET_BIT (ch->pcdata->act2, PLR_TELNET_GA); write_to_descriptor2 (ch->desc, linemode_on, 0); write_to_descriptor2 (ch->desc, echo_on_str, 0); sprintf (tmps, "\x1B[1;%dr\x1B[2J", ch->pcdata->pagelen); send_to_char (tmps, ch); } } else { SET_BIT (ch->pcdata->act2, bit); sprintf (buf, "Toggled\x1B[1m ON\x1B[0m.\n\r"); #ifdef OLD_NOMOVE if (bit == PLR_BLANKPROMPT) { REMOVE_BIT (ch->pcdata->act2, PLR_TELNET_GA); write_to_descriptor2 (ch->desc, dontecho, 0); write_to_descriptor2 (ch->desc, echo_off_str, 0); write_to_descriptor2 (ch->desc, linemode_off, 0); write_to_descriptor2 (ch->desc, echo_off_str, 0); scrn_upd (ch); } #endif } } if (bit != PLR_BLANKPROMPT) send_to_char (buf, ch); } return; } void set_title (CHAR_DATA * ch, char *title) { char buf[STD_LENGTH]; if (IS_MOB (ch)) { bug ("Set_title: NPC.", 0); return; } strcpy (buf, title); /* if ( isalpha(title[0]) || isdigit(title[0]) ) { buf[0] = ' '; strcpy( buf+1, title ); } else { strcpy( buf, title ); } */ free_string (ch->pcdata->title); ch->pcdata->title = str_dup (buf); return; } void do_title (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; char *t; DEFINE_COMMAND ("title", do_title, POSITION_DEAD, 0, LOG_NORMAL, "This command allows you to change your title.") if (IS_MOB (ch)) return; if (argy[0] == '\0') { send_to_char ("Change your title to what?\n\r", ch); return; } if (strlen (argy) > 60) { send_to_char ("Your title may not be more than 60 characters.\n\r", ch); return; } for (t = argy; *t != '\0'; t++) { if (*t == '$' && *(t + 1) != '\0' && (*(t + 1) == 'F' || *(t + 1) == 'f')) { send_to_char ("Sorry, no flashing titles.\n\r", ch); return; } } sprintf (buf, "%s\x1B[37;0m", anseval (argy, ch)); /* buf[26] = '\0'; */ /* smash_tilde( buf ); */ set_title (ch, buf); send_to_char ("Title set.\n\r", ch); return; } void do_description (CHAR_DATA * ch, char *argy) { int k; int countcr; DEFINE_COMMAND ("description", do_description, POSITION_DEAD, 0, LOG_NORMAL, "This command allows you to type in your character's description.") k = 0; countcr = 0; if (IS_MOB (ch)) return; string_append (ch, &ch->pcdata->description); /*if (ch->description!=NULL) { for (t=ch->description; *t!='\0'; t++) { if (*t=='\n') countcr++; k++; if (countcr>15 || k>790) { char tp[800]; *t='\0'; send_to_char("Description too long! Sorry!\n\r",ch); strcpy(tp,ch->description); free_string(ch->description); ch->description=str_dup(tp); break; } } } */ /* if ( argy[0] != '\0' ) { buf[0] = '\0'; smash_tilde( argy ); if ( argy[0] == '+' ) { if ( STR(ch, description) != NULL ) strcat( buf, STR(ch, description) ); argy++; while ( isspace(*argy) ) argy++; } if ( strlen(buf) + strlen(argy) >= STD_LENGTH - 500 ) { send_to_char( "Description too long.\n\r", ch ); return; } strcpy(tdesc,buf); for (k=0; k<(STD_LENGTH+10) ;k++) { if (tdesc[k]=='\0') break; if (tdesc[k]=='\n') countcr++; } if (countcr>10) { send_to_char("You description can only be 10 lines maximum.\n\r",ch); return; } strcat( buf, argy ); strcat( buf, "\n\r" ); free_string( ch->description ); ch->description = str_dup( buf ); } send_to_char( "Your description is:\n\r", ch ); send_to_char( ch->description ? ch->description : "(None).\n\r", ch ); */ return; }